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- --[[ Armageddon Rod ]]--[[mediafire gtfo password]]-----------------------------------------------------------------------------------------------------------
- Players = game:GetService("Players")
- Me = Players.LocalPlayer
- Char = Me.Character
- Neck0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Selected = false
- Attacking = false
- Debounce = true
- Hurt = false
- Charging = false
- Able = true
- Hold = false
- Aim = false
- Anim = "None"
- MP = 1750
- MaxMP = MP
- it = Instance.new
- v3 = Vector3.new
- c3 = Color3.new
- bn = BrickColor.new
- cn = CFrame.new
- ca = CFrame.Angles
- rd = math.rad
- rn = math.random
- mp = math.pi
- mh = math.huge
- ud = UDim2.new
- cw = coroutine.wrap
- ti = table.insert
- tr = table.remove
- function Part(Par, Anc, Colli, Tran, Ref, Col, Siz, Mat, Type)
- local p = Instance.new("Part")
- p.Material = "SmoothPlastic"
- p.formFactor = "Custom"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Transparency = Tran
- p.Reflectance = Ref
- p.Anchored = Anc
- p.CanCollide = Colli
- p.BrickColor = Col
- p.Size = Siz
- p.Locked = true
- if Type == "Block" then
- it("BlockMesh",p)
- elseif Type == "Cylinder" then
- it("CylinderMesh",p)
- elseif Type == "Wedge" then
- it("SpecialMesh",p).MeshType = "Wedge"
- elseif Type == "Sphere" then
- it("SpecialMesh",p).MeshType = "Sphere"
- elseif Type == "Head" then
- it("SpecialMesh",p).MeshType = "Head"
- end
- p.Parent = Par
- p:BreakJoints()
- return p
- end
- function Weld(P0, P1, C0, C1)
- local w = Instance.new("Weld")
- w.Part0 = P0
- w.Part1 = P1
- if C0 then
- w.C0 = C0
- end
- if C1 then
- w.C1 = C1
- end
- w.Parent = P0
- return w
- end
- function AddMP(mpz)
- MP = MP + mpz
- if MP > MaxMP then
- MP = MaxMP
- end
- end
- New = {
- Meshes = {
- Crown = "http://www.roblox.com/asset/?id=20329976";
- Skull1 = "http://www.roblox.com/asset/?id=36869975";
- Skull2 = "http://www.roblox.com/asset/?id=36869983";
- SpikeBall = "http://www.roblox.com/asset/?id=9982590";
- Spike = "http://www.roblox.com/asset/?id=1033714";
- Totem = "http://www.roblox.com/asset/?id=35624068";
- Ring = "http://www.roblox.com/asset/?id=3270017";
- };
- Sounds = {
- Break="http://www.roblox.com/asset/?id=3264793";
- Berserk ="http://www.roblox.com/asset/?id=2676305";
- Fire1="http://www.roblox.com/asset/?id=2760979";
- Imbue="http://www.roblox.com/asset/?id=2785493";
- Ghost="http://www.roblox.com/asset/?id=3264923";
- Block="rbxasset://sounds\\metal.ogg";
- Boom="http://www.roblox.com/asset/?id=16976189";
- Beep="http://www.roblox.com/asset/?id=15666462";
- Smash="http://www.roblox.com/asset/?id=2801263";
- Punch="http://www.roblox.com/asset/?id=31173820";
- Slash="rbxasset://sounds/swordslash.wav";
- Falcon="http://www.roblox.com/asset/?id=1387390";
- Cast="http://www.roblox.com/asset/?id=2101137";
- Spin="http://www.roblox.com/asset/?id=1369159";
- Abscond="http://www.roblox.com/asset/?id=2767090";
- ElectricalCharge="http://www.roblox.com/asset/?id=2800815";
- Lunge="rbxasset://sounds/swordlunge.wav";
- Unsheath="rbxasset://sounds/unsheath.wav";
- };
- Decals = {
- Shine = "http://www.roblox.com/asset/?id=48965808";
- };
- Mesh = function(P, ID, x, y, z)
- local m = Instance.new("SpecialMesh")
- m.MeshId = ID
- m.Scale = Vector3.new(x, y, z)
- m.Parent = P
- return m
- end;
- }
- function Stick(hit2,hit,tostick)
- local weld=it("Weld")
- weld.Part0=tostick
- weld.Part1=hit2
- local HitPos=hit.Position
- local CJ=cn(HitPos)
- local C0=hit2.CFrame:inverse()*CJ
- local C1=hit.CFrame:inverse()*CJ
- weld.C0=C1
- weld.C1=C0
- weld.Parent=hit2
- end
- function ChildWait(n, p)
- local c = p:findFirstChild(n)
- if c then return c end
- while true do
- c = p.ChildAdded:wait()
- if c.Name == n then return c end
- end
- end
- Torso = ChildWait("Torso", Char)
- Head = ChildWait("Head", Char)
- Rarm = ChildWait("Right Arm", Char)
- Larm = ChildWait("Left Arm", Char)
- Rleg = ChildWait("Right Leg", Char)
- Lleg = ChildWait("Left Leg", Char)
- Neck = ChildWait("Neck", Torso)
- Hum = ChildWait("Humanoid", Char)
- RSH = ChildWait("Right Shoulder", Torso)
- LSH = ChildWait("Left Shoulder", Torso)
- RH = ChildWait("Right Hip", Torso)
- LH = ChildWait("Left Hip", Torso)
- RSH.Part0 = Torso
- LSH.Part0 = Torso
- RH.Part0 = Torso
- LH.Part0 = Torso
- pcall(function() Hum.MaxHealth = 1/0 end)
- pcall(function() Head.Transparency = 1 NH = Head:Clone() NH.Transparency = 0 NH.Parent = Head Weld(Head,NH) Head.face:Clone().Parent = NH Head.face:Remove() NH.Mesh.Scale = v3(1.15,1.15,1.15) NewHats() end)
- function NewHats()
- for i,v in pairs(Char:GetChildren()) do
- if v:IsA("Hat") then
- v.Handle.Transparency = 1
- local new = v.Handle:Clone()
- new.Mesh.Scale = new.Mesh.Scale * 1.1
- new.Transparency = 0
- new.Parent = NH
- new.CFrame = v.Handle.CFrame
- Stick(new,NH,Head)
- v:Remove()
- end
- end
- end
- --RMDX FUNCTIONS--
- function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2) end
- function GetRegion(p0,p1,f,f2) q(function()
- for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end
- end) end
- function FindGround(pos) local ax,ay,az = pos:toEulerAnglesXYZ()
- local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
- if bhit and bpos then return cn(bpos)*ca(ax,ay,az) end return nil end
- function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end
- local DBDH={}
- SpawnProjectile = function(Pos,Mesh,Col,Dmg,sc)
- GlowMesh(false,"Sphere",t,v3(7*sc,1.5*sc,7*sc),Col,Pos,0.1,1,0.05)
- local pro = Part(Torso,true,true,0,0,bn("Dark green"),v3(2*sc,7,2*sc),"Plastic","None")
- New.Mesh(pro,Mesh,2*sc,15*sc,2*sc)
- pro.CFrame = Pos*ca(rd(-25),0,0)*cn(0,-3*sc,0) local cff = pro.CFrame for i=0.1,1,0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)wait() end
- local rr = sc*1.5 GetRegion(pro.Position-v3(rr,rr,rr),pro.Position+v3(rr,rr,rr),function(v) v.Humanoid.PlatformStand = true dmg = v.Humanoid.MaxHealth*rn(150,250)/1000 if Debounce then Debounce = false v.Humanoid.Health=v.Humanoid.Health-dmg Show_Damage(v.Torso.Position+v3(rn(-5,5),rn(3,5),rn(-5,5)),"-"..dmg) wait(0.15) v.Humanoid.PlatformStand = false Debounce = true end end) wait(1) for i=1,0,-0.15 do pro.CFrame=cff*cn(0,6*sc*i,0) wait() end pro:Remove() end
- --RMDX FUNCTIONS--
- function GlowMesh(Anchored,MeshId,Root,Size,Color,Offset,TransparencyStart,TransparencyEnd)
- q(function()
- local spi=Part(Char,false,false,TransparencyStart,0,bn(Color),v3(1,1,1),"Plastic","None")
- local spim=it("SpecialMesh",spi)
- if MeshId:lower()=="Sphere" then
- spim.MeshType="Sphere"
- elseif MeshId:lower()=="Block" then
- spim.MeshType="Brick"
- else
- spim.MeshType="FileMesh"
- spim.MeshId=MeshId
- end
- if Anchored then
- local spiw=Weld(spi,Root,spi,cn(0,0,0),ca(0,0,0))
- spiw.C0=spiw.C0*Offset
- else
- spi.Anchored=true
- spi.CFrame=Offset
- end
- for i=TransparencyStart,TransparencyEnd,TransparencyStart do
- spi.Transparency=i
- spim.Scale=Size*(i+0.3)
- wait()
- end
- end)
- end
- function Effect(Part, Start, End, Increment,Bool)
- for i = Start, End, Increment do
- Part.Transparency = i
- wait()
- end
- if Bool then
- Part:Remove()
- end
- end
- Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency)
- local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = Transparency or 0.4 li.BrickColor = BrickColor.new(Color)
- li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
- if Times == i then
- local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.25)
- end
- end
- function GetHum(P)
- for _,v in pairs(P:children()) do
- if v:IsA("Humanoid") then
- if v.Health > 0 then
- return v
- end
- end
- end
- end
- q = function(f) coroutine.resume(coroutine.create(function() f() end)) end
- function Trail(Object, Number_Of_Trails, Wait_Time, Color, Thickness, Offset)
- local oldpos=(Object.CFrame *Offset).p
- for i=1,Number_Of_Trails do
- local obp=(Object.CFrame *Offset).p
- local mag=(oldpos - obp).magnitude
- local tr=pa(Object,"trail","Block",0,0,0,false,false,0.5,0.15,Color)
- tr.Anchored=true
- tr.CFrame=CFrame.new(oldpos,obp)
- tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2)
- local trm=Instance.new("CylinderMesh",tr)
- trm.Scale=Vector3.new(5*Thickness,mag*5,5*Thickness)
- cw(function()
- for i=5*Thickness,0,-5*Thickness/10 do
- trm.Scale=Vector3.new(i,mag*5,i)
- wait()
- end
- tr:Remove''
- end)
- tr.CFrame=tr.CFrame *CFrame.Angles(math.rad(90),0,0)
- oldpos=obp wait(Wait_Time)
- end
- end
- function GetGroup(Pos, Distance, Hit)
- local tab = {}
- for _,v in pairs(workspace:children()) do
- local h = GetHum(v)
- local t = v:findFirstChild("Torso")
- if h and t and v ~= Hit.Parent then
- if (t.Position - Pos).magnitude <= Distance then
- table.insert(tab, {h, v, (t.Position - Pos).magnitude})
- end
- end
- end
- if Hit then
- local h = GetHum(Hit.Parent)
- if h then
- table.insert(tab, {h, Hit.Parent, 0})
- end
- end
- return tab
- end
- for _,v in pairs(Char:children()) do
- if v.Name == "Suit" then
- v:remove()
- end
- end
- Model = Instance.new("Model")
- Model.Name = "Suit"
- FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, v3(2, 2, 1))
- FW = Weld(Torso, FTorso)
- RAB = Part(Model, false, false, 1, 0, bn("White"), v3(0.2, 0.2, 0.2))
- LAB = Part(Model, false, false, 1, 0, bn("White"), v3(0.2, 0.2, 0.2))
- RLB = Part(Model, false, false, 1, 0, bn("White"), v3(0.2, 0.2, 0.2))
- LLB = Part(Model, false, false, 1, 0, bn("White"), v3(0.2, 0.2, 0.2))
- RABW = Weld(Torso, RAB, cn(), cn(-1.5, -0.5, 0))
- LABW = Weld(Torso, LAB, cn(), cn(1.5, -0.5, 0))
- RLBW = Weld(Torso, RLB, cn(), cn(-0.5, 1, 0))
- LLBW = Weld(Torso, LLB, cn(), cn(0.5, 1, 0))
- RAW = Weld(RAB, nil, cn(), cn(0, 0.5, 0))
- LAW = Weld(LAB, nil, cn(), cn(0, 0.5, 0))
- RLW = Weld(RLB, nil, cn(), cn(0, 1, 0))
- LLW = Weld(LLB, nil, cn(), cn(0, 1, 0))
- Gui=it("ScreenGui",Me.PlayerGui) Gui.Name="TigerGUI" raigcol="Alder" raigcol2="New Yeller" raigcol3="Navy blue" raigcol4="Bright red" --mp
- fr=it("Frame",Gui) fr.Size=ud(1,0,1,0) fr.Active=false fr.BackgroundTransparency=1
- sttray=it("ImageLabel",fr) sttray.BackgroundColor3=bn("Black").Color
- sttray.Size=ud(0.2,0,0.055,0) sttray.BorderSizePixel=0 sttray.Position=ud(0.043,0,0.94,0) sttray.Image=New.Decals.Shine
- sttext=it("TextLabel",fr) sttext.BackgroundTransparency=1
- sttext.Size=ud(0.2,0,0.055,0) sttext.BorderSizePixel=0 sttext.ZIndex=2 sttext.Position=ud(0.043,0,0.94,0)
- sttext.FontSize="Size18" sttext.Font="ArialBold" sttext.TextColor3=bn("White").Color
- mptray=it("TextLabel",fr) mptray.BackgroundColor3=bn("Black").Color
- mptray.Size=ud(0.18,0,0.08,0) mptray.BorderSizePixel=0 mptray.Position=ud(0.41,0,0.025,0) mptray.Text=""
- mptext=it("TextLabel",mptray) mptext.BackgroundTransparency=1 mptext.Size=ud(1,0,0.5,0) mptext.Position = ud(0,0,0.1,0) mptext.TextColor3=bn("White").Color
- mptext.FontSize="Size18" mptext.Font="ArialBold" mptext.ZIndex=2 mptext.Text="Mp Power"
- mptext2=it("TextLabel",mptray) mptext2.BackgroundTransparency=1 mptext2.Size=ud(1,0,0.5,0) mptext2.Position = ud(0,0,0.4,0) mptext2.TextColor3=bn("White").Color
- mptext2.FontSize="Size18" mptext2.Font="ArialBold" mptext2.ZIndex=2 mptext2.Text="/"
- mpfill=it("ImageLabel",mptray) mpfill.BackgroundColor3=bn(raigcol).Color mpfill.Image=New.Decals.Shine mpfill.Size=ud(0.97,0,0.90,0) mpfill.Position=ud(0.015,0,0.05,0)
- q(function()
- while wait() do
- mptext2.Text = tostring(math.floor(MP)).. "/" ..tostring(math.floor(MaxMP))
- sttext.Text=" ArmageddonRod [" ..Anim.. "] "
- mpfill.Size=ud((0.97/MaxMP)*MP,0,0.9,0)
- end
- end)
- q(function()
- while wait() do
- if MP >= MaxMP then
- local raigcolz=bn(raigcol).Color
- local rr,gg,bb=raigcolz.r,raigcolz.g,raigcolz.b
- for xz=gg,gg-80,-5 do
- if MP < MaxMP then
- mpfill.BackgroundColor3=bn(raigcol).Color
- break
- end
- mpfill.BackgroundColor3=c3(rr,xz,bb) wait()
- end
- for xz=gg-80,gg,5 do
- if MP < MaxMP then
- mpfill.BackgroundColor3=bn(raigcol).Color
- break
- end
- mpfill.BackgroundColor3=c3(rr,xz,bb) wait()
- end
- end
- end
- end)
- DamageFunc = function(Part,Dmg)
- Part.Touched:connect(function(Hit)
- local h = GetHum(Hit.Parent)
- if h and Debounce and h.Parent.Name ~= Me.Name then
- Debounce = false
- local Dmg = h.MaxHealth*Dmg
- h.Health = h.Health - Dmg
- Show_Damage(h.Parent:FindFirstChild("Torso",true).Position*v3(rn(-5,5),5,rn(-5,5),"-"..Dmg))
- wait(1)
- Debounce = true
- end
- end)
- end
- Weapon = it("Model")
- Weapon.Name = "Staff"
- HB = Part(Weapon, false, false, 1, 0, bn("White"), v3(0.2, 0.2, 0.2))
- HW = Weld(Rarm, HB, cn(0, -0.7, 0), ca(0, rd(90), rd(90)))
- Han = Part(Weapon,false,false,0,0,bn("Black"),v3(0.4,5,0.4),"Plastic","Cylinder")
- HaW = Weld(FTorso,Han,cn(0,0,0.5),ca(0,0,rd(45),0,0))
- for i=0,5,0.5 do
- lul = Part(Weapon,false,false,0,0,bn("Bright red"),v3(0.41,0.05,0.41),"Plastic","Cylinder")
- lul.Mesh.Scale = v3(1,0.25,1)
- Weld(Han,lul,cn(0,-2.5+i,0))
- end
- H1 = Part(Weapon,false,false,0,0.2,bn("White"),v3(0.5,0.5,0.5))
- New.Mesh(H1,"http://www.roblox.com/asset/?id=9756362",0.75,0.55,0.75)
- Weld(Han,H1,cn(0,2.5,0))
- H2 = Part(Weapon,false,false,0,0.2,bn("Really black"),v3(0.5,0.5,0.5))
- New.Mesh(H2,"http://www.roblox.com/asset/?id=9756362",0.85,0.45,0.85)
- Weld(Han,H2,cn(0,2.5,0))
- Spike = Part(Weapon,false,false,0,0,bn("Really black"),v3(1,1,1))
- spm = New.Mesh(Spike,"http://www.roblox.com/asset/?id=36869983",1,1,1)
- spw = Weld(Han,Spike,cn(0,-2.5,0),ca(rd(180),rd(180),0))
- S1 = Part(Weapon,false,false,0,0,bn("Bright red"),v3(1,1,1))
- sm1 = New.Mesh(S1,"http://www.roblox.com/asset/?id=9982590",0.1,0.1,0.1)
- sw1 = Weld(Spike,S1)
- S2 = Part(Weapon,false,false,0,0,bn("Bright red"),v3(1,1,1))
- sm2 = New.Mesh(S2,"http://www.roblox.com/asset/?id=9982590",0.1,0.1,0.1)
- sw2 = Weld(Spike,S2)
- LASpike = Part(Weapon,false,false,0,0,bn("Dark green"),v3(1,5,1))
- New.Mesh(LASpike,New.Meshes.Spike,0.5,2,0.5)
- Weld(Larm,LASpike,cn(0,-1.5,0),ca(0,0,rd(180)))
- q(function()
- for i=1,1/0,5 do
- sw1.C0 = ca(rd(i),rd(i),0)*cn(0,0,1)
- sw2.C0 = ca(rd(i),rd(i),0)*cn(0,0,-1)
- wait()
- end
- end)
- function Show_Damage(P, D)
- local mo = it("Model")
- mo.Name = D
- local p = Part(mo, true, false, 0, 0, bn("Bright red"), v3(1, 0.1, 1),"Plastic","Block")
- p.Name = "Head"
- local h = it("Humanoid")
- h.Health = 0
- h.MaxHealth = 0
- h.Name = "asd"
- h.Parent = mo
- mo.Parent = workspace
- p.CFrame = cn(P)
- q(function()
- wait(0.5)
- mo:remove()
- end)
- end
- Weapon.Parent = Model
- Model.Parent = Char
- pcall(function() Me.Backpack["Armageddon Rod"]:Remove() bgg:Remove() end)
- if script.Parent.className ~= "HopperBin" then
- h = it("HopperBin", Me.Backpack)
- h.Name = "Armageddon Rod"
- script.Parent = h
- end
- bin = script.Parent
- function FT(T)
- RSH.Part0 = T
- LSH.Part0 = T
- RH.Part0 = T
- LH.Part0 = T
- RABW.Part0 = T
- LABW.Part0 = T
- LLBW.Part0 = T
- RLBW.Part0 = T
- if T == Torso then
- FTorso.Transparency = 1
- else
- Torso.Transparency = 1
- end
- T.Transparency = 0
- end
- function SelectAnim()
- RAW.Part1 = Rarm
- LAW.Part1 = Larm
- if Able then
- for i = 0,40,5 do
- RAW.C0 = ca(rd(-i),0,rd(-i))
- wait()
- end
- HaW.Part1 = nil
- HW.C0 = ca(0,rd(-90),0)*cn(0,-1,0)
- HW.Part1 = Han
- for i = 40,0,-5 do
- RAW.C0 = ca(rd(-i),0,rd(-i))
- wait()
- end
- for i = 0,110,8 do
- RAW.C0 = ca(rd(i/5),rd(i/5),rd(i/5))
- LAW.C0 = ca(rd(-i/5),rd(i/2.5),rd(-i/5))
- wait()
- end
- end
- end
- function DeselAnim()
- RAW.Part1 = Rarm
- LAW.Part1 = Larm
- if Able then
- for i = 110,0,-8 do
- RAW.C0 = ca(rd(i/5),rd(i/5),rd(i/5))
- LAW.C0 = ca(rd(-i/5),rd(i/2.5),rd(-i/5))
- wait()
- end
- for i = 0,40,5 do
- RAW.C0 = ca(rd(-i),0,rd(-i))
- wait()
- end
- HaW.Part1 = Han
- HW.Part1 = nil
- for i = 40,0,-5 do
- RAW.C0 = ca(rd(-i),0,rd(-i))
- wait()
- end
- RAW.Part1 = nil
- LAW.Part1 = nil
- RLW.Part1 = nil
- LLW.Part1 = nil
- FT(Torso)
- end
- end
- bgg = it("BodyGyro",Torso)
- bgg.D = 50
- function onSelected(mouse)
- SelectAnim()
- Selected = true
- q(function()
- while wait() do
- if Aim then
- bgg.maxTorque = v3(1/0,1/0,1/0)
- bgg.cframe = cn(Torso.Position,v3(mouse.Hit.p.x,Torso.Position.y,mouse.Hit.p.z))
- else
- bgg.maxTorque = v3(0,0,0)
- end
- end
- end)
- mouse.Button1Down:connect(function()
- if not Attacking and Able and Anim == "None" then
- Able = false Attacking = true FT(FTorso) RAW.Part1 = Rarm LAW.Part1 = Larm Anim = "Lightning" Aim = true
- q(function()
- for i = 0, 35, 5 do
- FW.C0 = ca(0,rd(i),0)
- wait()
- end
- end)
- for i = 0, 90, 10 do
- RAW.C0 = ca(rd(110/5+i),rd(110/5),rd(110/5))
- wait()
- end
- q(function()
- for i=16,10,-0.5 do
- Hum.WalkSpeed = i
- wait(0.1)
- end
- end)
- Hold = true
- while Hold == true do
- if (Torso.Position - mouse.Hit.p).magnitude < 500 and (Torso.Position - mouse.Hit.p).magnitude > 15 and MP>=1 then
- MP = MP - 1
- Lightning(Spike.Position,mouse.Hit.p,rn(5,10),rn(-2.5,2.5),"Bright yellow",0.05,0.35)
- q(function()
- for i,v in pairs(game.Players:GetChildren()) do
- dmg = v.Character:FindFirstChild("Humanoid").MaxHealth*rn(50,150)/1000
- if (v.Character:FindFirstChild("Torso").Position-mouse.Hit.p).magnitude < 5 and not Hurt and v.Character.Name ~= Me.Name then
- Hurt = true
- v.Character.Humanoid.Health = v.Character.Humanoid.Health - dmg
- Show_Damage(mouse.Hit.p+v3(rn(-5,5),5,rn(-5,5)),"-"..dmg)
- wait(0.5)
- Hurt = false
- end
- end
- end)
- end
- wait()
- end
- end
- end)
- mouse.Button1Up:connect(function()
- Anim = "None" Attacking = false Able = true Aim = false Hold = false
- Hum.WalkSpeed = 16
- RAW.Part1 = Rarm LAW.Part1 = Larm
- q(function()
- for i = 35, 0, -5 do
- FW.C0 = ca(0,rd(i),0)
- wait()
- end
- end)
- q(function()
- for i=10,16,0.5 do
- Hum.WalkSpeed = i
- wait(0.1)
- end
- end)
- for i = 90, 0, -10 do
- RAW.C0 = ca(rd(110/5+i),rd(110/5),rd(110/5))
- wait()
- end
- FT(Torso)
- end)
- mouse.KeyDown:connect(function(key)
- if key == "q" and not Attacking and Able and Anim == "None" and MP>=75 then
- MP = MP - 75
- Anim = "SpikeShield" Able = false Attacking = true FT(FTorso)
- for i=0,23,1 do
- Neck.C0 = Neck0*ca(0,0,rd(-i*2))
- FW.C0 = ca(0,rd(i*2),0)
- RAW.C0 = ca(rd(110/5+i*4),rd(-110/5+i),rd(110/5+i))
- wait()
- end
- for i=1,25 do
- local sp = Part(Model,true,true,0,0,bn("Dark green"),v3(2.5,15,2.5),"Plastic","None")
- New.Mesh(sp,New.Meshes.Spike,1.75,20,1.75)
- sp.CFrame = Torso.CFrame*ca(rd(10),rd(15*i),0)*cn(0,-10,10)
- q(function()
- for i=1,10,0.5 do
- sp.CFrame=cn(sp.CFrame.x,-5+i,sp.CFrame.z)
- wait()
- end
- wait(5)
- for i=10,0,-0.5 do
- sp.CFrame=cn(sp.CFrame.x,-5+i,sp.CFrame.z)
- wait()
- end
- sp:Remove()
- end)
- end
- wait(1)
- for i=23,0,-2 do
- Neck.C0 = Neck0*ca(0,0,rd(-i*2))
- FW.C0 = ca(0,rd(i*2),0)
- RAW.C0 = ca(rd(110/5+i*4),rd(-110/5+i),rd(110/5+i))
- wait()
- end
- Anim = "None" FT(Torso) Able = true Attacking = false
- end
- if key == "z" and Able and Anim == "None" and MP~=MaxMP then
- Anim = "Charge" Charging = true Able = false FT(FTorso)
- q(function()
- for i = 0, 35, 5 do
- FW.C0 = ca(0,rd(i),0)
- wait()
- end
- end)
- for i = 0, 90, 12 do
- RAW.C0 = ca(rd(110/5+i),rd(110/5),rd(110/5))
- wait()
- end
- cp1=Part(Model,false,false,0.45,0,bn("Bright red"),v3(1,1,1),"Plastic","Sphere")New.Mesh(cp1,New.Meshes.Crown,8,3,8) cp1w = Weld(Torso,cp1,cn(0,-2,0))
- cp2=Part(Model,false,false,0.35,0,bn("Bright red"),v3(1,1,1),"Plastic","Sphere")New.Mesh(cp2,New.Meshes.Crown,9,4,9) cp2w = Weld(Torso,cp2,cn(0,-2,0))
- cp3=Part(Model,false,false,0.25,0,bn("Bright red"),v3(1,1,1),"Plastic","Sphere")New.Mesh(cp3,New.Meshes.Crown,10,5,10) cp3w = Weld(Torso,cp3,cn(0,-2,0))
- q(function()
- while Charging == true do
- cp1w.C0 = cp1w.C0 * ca(0,rd(20),0)
- cp2w.C0 = cp2w.C0 * ca(0,rd(20),0)
- cp3w.C0 = cp3w.C0 * ca(0,rd(20),0)
- if key ~= "z" or MP>=MaxMP then
- q(function()
- Effect(cp1,0.45,1.5,0.05,true)
- end)
- q(function()
- Effect(cp2,0.35,1.5,0.05,true)
- end)
- q(function()
- Effect(cp3,0.25,1.5,0.05,true)
- end)
- q(function()
- for i = 35, 0, -5 do
- FW.C0 = ca(0,rd(i),0)
- wait()
- end
- end)
- for i = 90, 0, -12 do
- RAW.C0 = ca(rd(110/5+i),rd(110/5),rd(110/5))
- wait()
- end
- return
- end
- AddMP(3)
- wait()
- end
- end)
- while Charging == true do
- if key ~= "z" or MP>=MaxMP then return end
- for i=0.1,0.5,0.01 do
- sm1.Scale = v3(i,i,i)
- sm2.Scale = v3(i,i,i)
- wait()
- end
- for i=0.5,0.1,-0.01 do
- sm1.Scale = v3(i,i,i)
- sm2.Scale = v3(i,i,i)
- wait()
- end
- wait()
- end
- end
- if key == "e" and Anim == "None" and MP>=150 then
- Anim = "Thorn Rise" Aim = true LAW.Part1 = Larm RAW.Part1 = Rarm FT(FTorso)
- MP=MP-150
- for i=0,90,10 do
- FW.C0 = ca(0,rd(-i),0)
- LAW.C0 = ca(0,0,rd(-i)*1.5)*cn(0,-0.5,0)
- Neck.C0 = Neck0*ca(rd(-i/2.5),0,rd(1/2))
- wait()
- end
- for i=1,8 do q(function() SpawnProjectile(FindGround(Torso.CFrame*cn(0,-2.75,-0.5+(-i*8)-i)),New.Meshes.Spike,"Bright red",rn(100,200)/1000,1+(i/10)) end) wait(0.06) end
- for i=90,0,-10 do
- FW.C0 = ca(0,rd(-i),0)
- LAW.C0 = ca(0,0,rd(-i)*1.5)
- Neck.C0 = Neck0 * ca(rd(-i/2.5),0,rd(i/2))
- wait()
- end
- for i=0,110,5 do
- LAW.C0 = ca(rd(-i/5),rd(i/2.5),rd(-i/5))
- wait()
- end
- Anim = "None" Aim = false RAW.Part1 = Rarm LAW.Part1 = Larm FT(Torso)
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "z" and Anim == "Charge" then
- q(function()
- Anim = "None" Able = true Charging = false
- Effect(cp1,0.45,1.5,0.05,true)
- Effect(cp2,0.45,1.5,0.05,true)
- Effect(cp3,0.45,1.5,0.05,true)
- end)
- q(function()
- for i = 35, 0, -5 do
- FW.C0 = ca(0,rd(i),0)
- wait()
- end
- end)
- for i = 90, 0, -12 do
- RAW.C0 = ca(rd(110/5+i),rd(110/5),rd(110/5))
- wait()
- end
- end
- end)
- end
- function onDeselected(mouse)
- pcall(function() Torso["bgg"]:Remove() end)
- Aim = false
- Selected = false
- DeselAnim()
- end
- bin.Selected:connect(onSelected)
- bin.Deselected:connect(onDeselected)
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