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  1. # _ _
  2. # | | | |
  3. # | | __ _ _ __ __| |___
  4. # | | / _` | '_ \ / _` / __|
  5. # | |___| (_| | | | | (_| \__ \
  6. # \_____/\__,_|_| |_|\__,_|___/
  7.  
  8. # Resource page: https://www.spigotmc.org/resources/53313
  9. # Discord: https://discord.gg/JVU9qd7
  10.  
  11. # If you encounter any issues, please report them
  12. # to discord support server or via pm.
  13. # Bugs or issues are mostly fixed within hours.
  14. # You can ignore the IDs in some setting names (_<ID>).
  15.  
  16. # General options
  17. general:
  18. # Language setting
  19. # Pre configured languages:
  20. # English (en-US)
  21. # French (fr-FR) by Kittle
  22. # German (de-DE) by XjojoX
  23. # Hungarian (hu-HU) by gbalint
  24. # Italian (it-IT) by MiniMoro
  25. # Vietnamese (vi-VN) by anhcraft
  26. language: 'en-US'
  27. # This will send an message
  28. # to console, if plugin enables
  29. # and an new version of Lands
  30. # is available.
  31. checkUpdate: true
  32. # Print logo to console if Lands enables
  33. printLogo: true
  34. # Date format
  35. # MM: Month (01)
  36. # dd: Day of month
  37. # yyyy: Year
  38. # hh: hours
  39. # mm: minutes
  40. # ss: seconds
  41. dateFormat:
  42. # General for invities etc.
  43. # 24 hour format:
  44. # MM/dd/yyyy HH:mm:ss
  45. general: 'MM/dd/yyyy hh:mm:ss'
  46. # For things like cooldown etc.
  47. # NOTE: You will need to change
  48. # the messages to for example {time} hours,
  49. # if you change the format to
  50. # 'hh:mm:ss'.
  51. small: 'mm:ss'
  52. # General options
  53. options:
  54. # Worlds where players
  55. # should be able to claim land
  56. claimWorlds_list:
  57. - world
  58. # Should players be able to build in wilderness?
  59. # Info: If you have build bypass
  60. # permissions, you still can build
  61. # in wilderness (Good for staff for example).
  62. disallowWilderness: false
  63. # Should safezones stay in cache
  64. # and don't get unloaded?
  65. # NOTE: This is recommended, if you use
  66. # safezones for world spawns.
  67. keepSafezones: true
  68. # Allow players to only fly in
  69. # Lands claim worlds?
  70. # Bypass permission: lands.bypass.wilderness.fly
  71. fly-only-claimworld: true
  72. # Edit the land you're standing in
  73. # instead of the land from /Land edit
  74. # For /Lands claim you still need
  75. # to set claim land with /Land edit
  76. editLocLand: false
  77. # Reward players by time
  78. time-reward:
  79. enabled_17: false
  80. # Time settings
  81. # After how many MINUTES
  82. # should the players
  83. # get rewarded with plus 1
  84. # chunk to claim or land
  85. # to create?
  86. # NOTE: Timeunit is in seconds
  87. time:
  88. # /Lands claim
  89. chunks: 3060
  90. # Lands the player can be part of.
  91. lands: 43200
  92. # Max land members (How many players can the land have?)
  93. members: 21600
  94. # Lands the player can create.
  95. # /Lands create
  96. lands-own: 86400
  97. # Backup options
  98. backup:
  99. # Enable this to create an backup
  100. # on every plugin enabling
  101. # NOTE: Backups are always recommended,
  102. # even if there aren't any issues.
  103. createOnStart: true
  104. # Top 10 lands
  105. top10:
  106. # Should the command /Lands top
  107. # show only data per world
  108. # If true, lands will only show
  109. # top 10 from the current world.
  110. # NOTE: This also affects the top 10
  111. # leaderboards.
  112. perWorld: false
  113.  
  114. # General protection settings
  115. protection:
  116. # When an projectile hits something in an land.
  117. projectileHit:
  118. # Projectiles wich should become removed.
  119. # This is useful, if you use an
  120. # special arrow plugin (for example explosive arrows).
  121. # To prevent damage in lands.
  122. # View projectiles here:
  123. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Projectile.html
  124. # Under known Subinterfaces.
  125. # NOTE: Dispensers, which shoot from wilderness into lands
  126. # can't hurt any entitys anyways.
  127. blacklist_list:
  128. - 'INSERTENTITYHERE'
  129.  
  130.  
  131. # Database settings
  132. database:
  133. # Delete inactive lands
  134. # Lands are inactive, if
  135. # the owner of the land is
  136. # offline since x days.
  137. purger:
  138. # Set it to 'false' to disable it.
  139. enabled: true
  140. # Time in days wich the
  141. # owner need to be offline,
  142. # that his land is marked as inactive.
  143. ownerOffline: 80
  144. # Time in days which an
  145. # land members needs to be
  146. # offline that he's getting
  147. # untrusted in the land.
  148. memberOffline: 80
  149. # Should an inactive owner be
  150. # replaced by an land member.
  151. # NOTE: Admins will be used first for replace.
  152. # If no admin is there, Lands will take an member.
  153. # If no member is there, Lands will delete the land.
  154. replaceOwner: true
  155. # If an issue with the databse occurs
  156. # This is just to be always on the save side
  157. error:
  158. # Should Lands disallow players
  159. # to join the server, if Lands
  160. # couldn't load data to
  161. # ensure full protection of lands?
  162. disallowJoin: true
  163.  
  164. # Chat options
  165. chat:
  166. # Landchat feature
  167. landChat:
  168. # Type an parameter in global chat
  169. # to send message to land chat
  170. chatParameter:
  171. # Set this to 'false' to disable it.
  172. enabled_2: true
  173. # Parameter setting
  174. # Example: '#land'
  175. # If you type "#land Hi I'm in your land"
  176. # into global chat, you would send
  177. # "Hi I'm in your land" to land chat.
  178. parameter: '#land'
  179.  
  180. # Taxes
  181. taxes:
  182. # Set this to 'false' to disable it.
  183. enabled_3: true
  184. # Taxes interval
  185. # NOTE: Timeunit is seconds
  186. interval: 604800
  187. # If enabled, actions like
  188. # /Lands claim will take the
  189. # money from the land bank.
  190. # Please not that your player will need to
  191. # deposit money into the land bank first,
  192. # before they can claim.
  193. # Deposit: /Lands deposit
  194. # Withdraw: /Lands withdraw
  195. # Balance check: /Lands balance
  196. banks: false
  197. # Set the min. time between
  198. # an change at the tax value
  199. # and that players need to pay tax
  200. # NOTE: Timeunit is seconds
  201. # It's calculated by:
  202. # next tax - cooldown
  203. # If current time is in
  204. # this period, the player
  205. # cant higher the tax
  206. changeCooldown: 302400
  207. # Land taxes settings
  208. land:
  209. # Set max tax value for land
  210. maxTax: 500.0
  211. # Chunk taxes settings
  212. chunk:
  213. # Remove a chunk member
  214. # if he can not pay the rent?
  215. # This affects members
  216. # wich are only trusted in specific chunks of the land.
  217. removeMember: true
  218. # Set max tax value for chunk
  219. maxTax_2: 500.0
  220.  
  221. # Land settings
  222. land:
  223. # The cost to create an land.
  224. # Set this to 0, if you want to disable it.
  225. cost: 4000.0
  226. # Max land name length
  227. name-length: 15
  228. # Landspawn settings
  229. spawn:
  230. # Creations settings (/Land setspawn)
  231. creation:
  232. # Auto set spawn on
  233. # /Land create
  234. # Spawn can be changed later
  235. auto: false
  236. # Force spawn to be
  237. # on the land.
  238. forceLand: true
  239. # Set creation cost
  240. costs:
  241. # Cost for first time set
  242. set: 750.0
  243. # Cost for changing spawn
  244. change: 400.0
  245. # Teleport settings
  246. teleport:
  247. # Cost for teleport to
  248. # Land spawn.
  249. costs_5: 0.0
  250. # Cooldown for teleport to
  251. # land spawn.
  252. # NOTE: Timeunit is seconds
  253. cooldown_3: 0
  254. # Teleport player on death to
  255. # land spawn
  256. onDeath: true
  257. # List spawns in GUI per world
  258. listPerWorld: false
  259. # Additional settings
  260. options:
  261. # Force the creation of an land (/Land create)
  262. # before claiming chunks.
  263. # If set to false:
  264. # Lands will auto generate
  265. # a land with the name of the player.
  266. # If this landname is aready taken,
  267. # lands will generate a similar name.
  268. forceCreation: false
  269. # Set the minimum chunks between
  270. # lands wich don't have
  271. # the same owner.
  272. chunkDistance: 1
  273. # Invite settings
  274. invites:
  275. # If you disable invites, players can directly trust
  276. # other players via /Lands trust
  277. enabled_16: true
  278. # Should land owners be able
  279. # to get invited by other lands?
  280. # NOTE: If you disable this,
  281. # land owners can't be part
  282. # of an other land.
  283. invite-owner: true
  284. # Broadcast settings
  285. broadcast:
  286. # If someone creates an new land.
  287. # Message: land.create.broadcast
  288. create: true
  289. # If someone creates deleted his land
  290. # and the size isn't null (no claims).
  291. # Message: land.create.broadcast
  292. delete: true
  293. # Send an message and/or title
  294. # and/or actionbar to the player,
  295. # if he enters and land.
  296. # You can configure the display
  297. # in your language file.
  298. # Read the language filedescription
  299. # to learn how to display messages
  300. # as a title etc.
  301. landTitles:
  302. # Set this to false, if you want to disable it.
  303. enabled_4: true
  304. # The delay how much seconds
  305. # lands should wait (maximum) to
  306. # send the enter or leave message after
  307. # the player entered or leaved the land.
  308. delaySec: 1
  309. # Display safezone title
  310. # enter. You can edit an custom
  311. # title in your language config.
  312. safezone: false
  313. # Rename settings
  314. # Command: /Land rename
  315. rename:
  316. # Cost to rename land.
  317. cost: 1000.0
  318. # Cooldown to rename the land
  319. # NOTE: Timeunit is seconds
  320. # Bypass permission: lands.bypass.cooldown.rename
  321. cooldown: 900
  322. # Display trusted
  323. # players in one GUI, no matter
  324. # what role they have?
  325. roles-mixed: true
  326. # Role settings for the land.
  327. # NOTE: This settings affects only
  328. # players wich are trusted in the whole land
  329. # and not only in specific chunks.
  330. role:
  331. # Enable the setting GUI
  332. # There you can edit role restrictions
  333. # for your land.
  334. enableGUI: true
  335. # Visitors are all players wich aren't
  336. # trusted in the land
  337. visitor:
  338. setting:
  339. #
  340. # LAND_CLAIM
  341. #
  342. # Should visitors be able to
  343. # claim land for an land, where they're not trusted?
  344. # NOTE: It's recommended to let this deactivated (false).
  345. # The player will pay the costs for claiming.
  346. land_claim:
  347. # Default setting wich will be
  348. # used, if you create an new land.
  349. default: false
  350. #
  351. # LAND_RENAME
  352. #
  353. # Should visitors be able to
  354. # change the name of an land, where they're not trusted?
  355. # NOTE: It's recommended to let this deactivated (false).
  356. # The player will pay the costs for renaming.
  357. land_rename:
  358. default_57: false
  359. #
  360. # LAND_SPAWN_SET
  361. #
  362. # Should visitors be able to
  363. # set the spawn of an land, where they're not trusted?
  364. # NOTE: It's recommended to let this deactivated (false).
  365. # The player will pay the costs for setting the spawn.
  366. land_spawn_set:
  367. default_56: false
  368. #
  369. # LAND_SPAWN_TELEPORT
  370. #
  371. # Should admins be able to teleport
  372. # to land spawn?
  373. land_spawn_teleport:
  374. default_62: false
  375. #
  376. # LAND_CLAIM_BORDER
  377. #
  378. # Should visitors be able
  379. # to claim land directly at
  380. # your border?
  381. land_claim_border:
  382. default_66: false
  383.  
  384. # Members are all players wich
  385. # are trusted in the land and have the member role.
  386. member:
  387. setting:
  388. #
  389. # LAND_CLAIM
  390. #
  391. # Should members be able to
  392. # claim land for an land, where they're not trusted?
  393. # NOTE: It's recommended to let this deactivated (false).
  394. # The player will pay the costs for claiming.
  395. land_claim:
  396. # Default setting wich will be
  397. # used, if you create an new land.
  398. default_5: false
  399. #
  400. # LAND_RENAME
  401. #
  402. # Should members be able to
  403. # change the name of an land, where they're not trusted?
  404. # NOTE: It's recommended to let this deactivated (false).
  405. # The player will pay the costs for renaming.
  406. land_rename:
  407. default_55: false
  408. #
  409. # LAND_SPAWN_SET
  410. #
  411. # Should members be able to
  412. # set the spawn of an land, where they're not trusted?
  413. # NOTE: It's recommended to let this deactivated (false).
  414. # The player will pay the costs for setting the spawn.
  415. land_spawn_set:
  416. default_54: false
  417. #
  418. # LAND_SPAWN_TELEPORT
  419. #
  420. # Should admins be able to teleport
  421. # to land spawn?
  422. land_spawn_teleport:
  423. default_63: true
  424. #
  425. # LAND_CLAIM_BORDER
  426. #
  427. # Should members be able
  428. # to claim land directly at
  429. # your border?
  430. land_claim_border:
  431. default_67: false
  432.  
  433. # Admins are members of an land,
  434. # wich have the admin role.
  435. admin:
  436. setting:
  437. #
  438. # LAND_CLAIM
  439. #
  440. # Should admins be able to
  441. # claim land for an land, where they're not trusted?
  442. # NOTE: The player will pay the costs for claiming.
  443. land_claim:
  444. # Default setting wich will be
  445. # used, if you create an new land.
  446. default_9: false
  447. #
  448. # LAND_RENAME
  449. #
  450. # Should admins be able to
  451. # change the name of an land, where they're not trusted?
  452. # NOTE: It's recommended to let this deactivated (false).
  453. # The player will pay the costs for renaming.
  454. land_rename:
  455. default_53: false
  456. #
  457. # LAND_SPAWN_SET
  458. #
  459. # Should admins be able to
  460. # set the spawn of an land, where they're not trusted?
  461. # NOTE: It's recommended to let this deactivated (false).
  462. # The player will pay the costs for setting the spawn.
  463. land_spawn_set:
  464. default_52: false
  465. #
  466. # LAND_SPAWN_TELEPORT
  467. #
  468. # Should admins be able to teleport
  469. # to land spawn?
  470. land_spawn_teleport:
  471. default_64: true
  472. #
  473. # LAND_CLAIM_BORDER
  474. #
  475. # Should admins be able
  476. # to claim land directly at
  477. # your border?
  478. land_claim_border:
  479. default_68: false
  480.  
  481. # Chunk settings
  482. chunk:
  483. # Cost to claim an chunk
  484. # Set this to 0, if you want to disable it.
  485. costs_2: 1500.0
  486. # Increase cost per chunk
  487. costsIncrease:
  488. # Available modes:
  489. # Percentage (For example going up to 10% more cost every time he claims an chunk)
  490. # Add (For example adding 10 cash every time he claims to the price)
  491. # Default (Disables this option)
  492. mode: 'DEFAULT'
  493. value: 2
  494. # Should players get their money
  495. # back, if they delete an chunk?
  496. cashback:
  497. # Available modes:
  498. # PERCENTAGE (For example giving them 10% of the buy price back)
  499. # ADD (For example giving them just 10 cash back.
  500. # Set value to 0, if you want to disable this.
  501. mode_2: 'PERCENTAGE'
  502. value_2: 15
  503. # Enable to claim via selection tool
  504. # /Lands selection
  505. selection:
  506. enabled_8: true
  507. # "/Lands map" settings
  508. map:
  509. # Radius of map
  510. radius: 5
  511.  
  512. # Additional options
  513. options:
  514. # Force players to claim land
  515. # near to their land
  516. # NOTE: If players have multiple lands,
  517. # this settings goes by land.
  518. # So if the player claims for land A, he has to claim near land A.
  519. forceNear: true
  520. # Deny claim land near other players land.
  521. # This is recommened that players
  522. # can't abuse the 'forceNear' setting to disturb
  523. # other players
  524. denyNearOthers: true
  525. # Teleport options
  526. # This settings are only
  527. # for chunk teleport through
  528. # the GUI menu.
  529. teleport:
  530. # Teleport cooldown
  531. # Bypass permission: lands.bypass.cooldown.teleport
  532. # Command: /Lands teleport of via chunks GUI
  533. # NOTE: Timeunit in seconds
  534. cooldown_2: 150
  535. # Cost per teleportation
  536. costs_3: 15
  537. # Allow chunk claiming
  538. # through placing an special
  539. # block on it.
  540. claimBlock:
  541. # Enable or disable this
  542. enabled_13: true
  543. # Disable /Land claim command
  544. # and let players only claim through
  545. # the claimblock
  546. disableCmd: false
  547. # Should Lands regenerate
  548. # chunk wich where claimed but
  549. # now the owner or the system deleted them?
  550. unclaimRegen: false
  551. # Auto claim chunks while walking over them.
  552. autoClaim:
  553. # Enbale this?
  554. # NOTE: You can't reload this setting via
  555. # reload command.
  556. enabled_14: true
  557. # How many times should
  558. # Lands execute autoclaim
  559. # until it stops automatically?
  560. roundsToStop: 50
  561. # Edit land settings in GUI
  562. # This affects the following settings (flags).
  563. enableGUI_2: true
  564. # This are chunk specific settings,
  565. # wich can be set for specific or all chunks.
  566. # This are default settings. You can edit them
  567. # later in your Lands GUI.
  568. setting:
  569. #
  570. # ENTITY_GRIEFING
  571. #
  572. # Allow entities to grief your protected buildings etc.?
  573. entity_griefing:
  574. default_13: false
  575. #
  576. # ENTITY_GRIEFING
  577. #
  578. # Allow tnt to destroy your protected buildings etc.?
  579. tnt_griefing:
  580. default_65: false
  581. #
  582. # PISTON_GRIEFING
  583. #
  584. # Allow pistons from wilderness
  585. # to interact in your land
  586. # This should be set to false, since
  587. # it protects against griefing from other players.
  588. # NOTE: If you want to let pistons interact
  589. # for example
  590. piston_griefing:
  591. default_14: false
  592. #
  593. # MONSTER_SPAWN
  594. #
  595. # Allow monster spawning
  596. # in the land.
  597. monster_spawn:
  598. default_51: true
  599. #
  600. # ANIMAL_SPAWN
  601. #
  602. # Allow animals spawning
  603. # in the land.
  604. animal_spawn:
  605. default_61: true
  606. #
  607. # WATERFLOW_ALLOW
  608. #
  609. # Allow waterflow from
  610. # wilderness to land?
  611. # NOTE: If set to true, this could
  612. # be used for grief attempts.
  613. waterflow_allow:
  614. default_68: false
  615. # Role settings
  616. # NOTE: This settings affects every player
  617. # wich run different actions on an claimed chunk.
  618. # You also can give certain permission
  619. # to specific role(s)
  620. role:
  621. visitor:
  622. setting:
  623. #
  624. # BLOCK_PLACE
  625. #
  626. # Should visitors be able to place blocks?
  627. block_place:
  628. # Default setting wich will be
  629. # used, if you claim an new chunk.
  630. default_15: false
  631. #
  632. # BLOCK_BREAK
  633. #
  634. # Should visitors be able to break blocks?
  635. block_break:
  636. default_16: false
  637. # Should visitors be able to interact
  638. # with blocks?
  639. #
  640. # INTERACT
  641. #
  642. interact_general:
  643. default_44: false
  644. #
  645. # INTERACT_DOOR
  646. #
  647. # Should visitors be able to
  648. # open doors?
  649. interact_door:
  650. default_41: false
  651. #
  652. # INTERACT_CONTAINER
  653. #
  654. # Should visitors be able to
  655. # open containers (chest, furnace etc.)?
  656. interact_container:
  657. default_42: false
  658. #
  659. # INTERACT_MECHANISM
  660. #
  661. # Should visitors be able to interact
  662. # with buttons, levers, plates etc.?
  663. interact_mechanism:
  664. default_43: false
  665. #
  666. # BLOCK_IGNITE
  667. #
  668. # Should visitors be able to ignite blocks?
  669. block_ignite:
  670. default_17: false
  671. #
  672. # ATTACK_PLAYER
  673. #
  674. # Should visitors be able to
  675. # fight other players in this claimed chunk?
  676. # NOTE: He only can attack players wich
  677. # can attack him.
  678. # Also other players can only attack him,
  679. # if he also can attack them.
  680. # This prevents abusing.
  681. attack_player:
  682. default_18: false
  683. #
  684. # ATTACK_ANIMAL
  685. #
  686. # Should visitors be able to attack animals?
  687. attack_animal:
  688. default_19: false
  689. #
  690. # PLAYER_TRUST
  691. #
  692. # Should visitors be able to trust
  693. # other people in an chunk?
  694. # NOTE: It's recommended to let this deactivated (false).
  695. player_trust:
  696. default_20: false
  697. #
  698. # PLAYER_SETROLE
  699. #
  700. # Should visitors be able to set roles
  701. # for members of an chunk?
  702. # NOTE: It's recommended to let this deactivated (false).
  703. # Visitors can't demote admins or the owner of the chunk.
  704. player_setrole:
  705. default_21: false
  706. #
  707. # PLAYER_UNTRUST
  708. #
  709. # Should visitors be able to untrust
  710. # members or admins of an chunk?
  711. # NOTE: It's recommended to let this deactivated (false).
  712. # Visitors can't untrust admins or the owner of the chunk.
  713. player_untrust:
  714. default_22: false
  715. # FLY
  716. #
  717. # Should visitors be able to
  718. # fly in this land?
  719. #
  720. # They can only fly, if they have access
  721. # to a fly command or something like this.
  722. fly:
  723. default_71: true
  724. #
  725. # SETTING_EDIT_LAND
  726. #
  727. # Should visitors be able to edit
  728. # settings under chunk.setting (config)?
  729. # For example mob spawning or entity griefing.
  730. # NOTE: It's recommended to let this deactivated (false).
  731. # Visitors can't untrust admins or the owner of the chunk.
  732. setting_edit_land:
  733. default_58: false
  734. #
  735. # SETTING_EDIT_ROLE
  736. #
  737. # Should admins be able to edit
  738. # settings under chunk.setting (config)?
  739. # For example allow other roles to trust players.
  740. # NOTE: It's recommended to let this deactivated (false).
  741. # A player can't untrust admins or the owner of the chunk.
  742. setting_edit_role:
  743. default_73: false
  744. #
  745. # SETTING_EDIT_ADVANCED
  746. #
  747. # Should visitors be able to edit
  748. # settings like allow roles to teleport to land spawn?
  749. setting_edit_advanced:
  750. default_74: false
  751. #
  752. # SETTING_EDIT_VARIOUS
  753. #
  754. # Should visitors be able to edit
  755. # various settings, like the land name?
  756. # NOTE: It's recommended to let this deactivated (false).
  757. setting_edit_various:
  758. default_75: false
  759. #
  760. # SETTING_EDIT_TAXES
  761. #
  762. # Should visitors be able to edit
  763. # taxes?
  764. # NOTE: It's recommended to let this deactivated (false).
  765. setting_edit_taxes:
  766. default_76: false
  767.  
  768.  
  769. # Members are all players, wich are
  770. # trusted in the chunk.
  771. member:
  772. setting:
  773. #
  774. # BLOCK_PLACE
  775. #
  776. # Should members be able to place blocks?
  777. block_place:
  778. # Default setting wich will be
  779. # used, if you claim an new chunk.
  780. default_23: true
  781. #
  782. # BLOCK_BREAK
  783. #
  784. # Should members be able to break blocks?
  785. block_break:
  786. default_24: true
  787. #
  788. # INTERACT
  789. #
  790. # Should members be able to interact
  791. # with blocks?
  792. interact_general:
  793. default_25: true
  794. # Should members be able to
  795. # open doors?
  796. #
  797. # INTERACT_DOOR
  798. #
  799. interact_door:
  800. default_45: true
  801. #
  802. # INTERACT_CONTAINER
  803. #
  804. # Should members be able to
  805. # open containers (chest, furnace etc.)?
  806. interact_container:
  807. default_46: true
  808. #
  809. # INTERACT_MECHANISM
  810. #
  811. # Should members be able to interact
  812. # with buttons, levers, plates etc.?
  813. interact_mechanism:
  814. default_47: true
  815. #
  816. # BLOCK_IGNITE
  817. #
  818. # Should members be able to ignite blocks?
  819. block_ignite:
  820. default_72: true
  821. #
  822. # ATTACK_PLAYER
  823. #
  824. # Should members be able to
  825. # fight other players in this claimed chunk?
  826. # NOTE: He only can attack players wich
  827. # can attack him.
  828. # Also other players can only attack him,
  829. # if he also can attack them.
  830. # This prevents abusing.
  831. attack_player:
  832. default_27: true
  833. #
  834. # ATTACK_ANIMAL
  835. #
  836. # Should members be able to attack animals?
  837. attack_animal:
  838. default_28: true
  839. #
  840. # PLAYER_TRUST
  841. #
  842. # Should members be able to trust
  843. # other people in an chunk?
  844. # NOTE: It's recommended to let this deactivated (false).
  845. player_trust:
  846. default_29: false
  847. #
  848. # PLAYER_SETROLE
  849. #
  850. # Should members be able to set roles
  851. # for members of an chunk?
  852. # NOTE: It's recommended to let this deactivated (false).
  853. # Members can't demote admins or the owner of the chunk.
  854. player_setrole:
  855. default_30: false
  856. #
  857. # PLAYER_UNTRUST
  858. #
  859. # Should members be able to untrust
  860. # members or admins of an chunk?
  861. # NOTE: It's recommended to let this deactivated (false).
  862. # Members can't untrust admins or the owner of the chunk.
  863. player_untrust:
  864. default_31: false
  865. # FLY
  866. #
  867. # Should members be able to
  868. # fly in this land?
  869. #
  870. # They can only fly, if they have access
  871. # to a fly command or something like this.
  872. fly:
  873. default_70: true
  874. #
  875. # SETTING_EDIT_LAND
  876. #
  877. # Should members be able to edit
  878. # settings under chunk.setting (config)?
  879. # For example mob spawning or entity griefing.
  880. # NOTE: It's recommended to let this deactivated (false).
  881. # Visitors can't untrust admins or the owner of the chunk.
  882. setting_edit_land:
  883. default_59: false
  884. #
  885. # SETTING_EDIT_ROLE
  886. #
  887. # Should members be able to edit
  888. # settings under chunk.setting (config)?
  889. # For example allow other roles to trust players.
  890. # NOTE: It's recommended to let this deactivated (false).
  891. # A player can't untrust admins or the owner of the chunk.
  892. setting_edit_role:
  893. default_77: false
  894. #
  895. # SETTING_EDIT_ADVANCED
  896. #
  897. # Should members be able to edit
  898. # settings like allow roles to teleport to land spawn?
  899. setting_edit_advanced:
  900. default_78: false
  901. #
  902. # SETTING_EDIT_VARIOUS
  903. #
  904. # Should members be able to edit
  905. # various settings, like the land name?
  906. # NOTE: It's recommended to let this deactivated (false).
  907. setting_edit_various:
  908. default_79: false
  909. #
  910. # SETTING_EDIT_TAXES
  911. #
  912. # Should members be able to edit
  913. # taxes?
  914. # NOTE: It's recommended to let this deactivated (false).
  915. setting_edit_taxes:
  916. default_80: false
  917.  
  918. # Admins are members wich got promoted
  919. # to the admin role.
  920. admin:
  921. setting:
  922. #
  923. # BLOCK_PLACE
  924. #
  925. # Should admins be able to place blocks?
  926. block_place:
  927. # Default setting wich will be
  928. # used, if you claim an new chunk.
  929. default_32: true
  930. #
  931. # BLOCK_BREAK
  932. #
  933. # Should admins be able to break blocks?
  934. block_break:
  935. default_33: true
  936. #
  937. # INTERACT
  938. #
  939. # Should admins be able to interact
  940. # with blocks?
  941. interact_general:
  942. default_34: true
  943. #
  944. # INTERACT_DOOR
  945. #
  946. # Should members be able to
  947. # open doors?
  948. interact_door:
  949. default_48: true
  950. #
  951. # INTERACT_CONTAINER
  952. #
  953. # Should admins be able to
  954. # open containers (chest, furnace etc.)?
  955. interact_container:
  956. default_49: true
  957. #
  958. # INTERACT_MECHANISM
  959. #
  960. # Should admins be able to interact
  961. # with buttons, levers, plates etc.?
  962. interact_mechanism:
  963. default_50: true
  964. #
  965. # BLOCK_IGNITE
  966. #
  967. # Should admins be able to ignite blocks?
  968. block_ignite:
  969. default_35: true
  970. #
  971. # ATTACK_PLAYER
  972. #
  973. # Should admins be able to
  974. # fight other players in this claimed chunk?
  975. # NOTE: He only can attack players wich
  976. # can attack him.
  977. # Also other players can only attack him,
  978. # if he also can attack them.
  979. # This prevents abusing.
  980. attack_player:
  981. default_36: true
  982. #
  983. # ATTACK_ANIMAL
  984. #
  985. # Should admins be able to trust
  986. # other people in this chunk?
  987. attack_animal:
  988. default_37: true
  989. #
  990. # PLAYER_TRUST
  991. #
  992. # Should admins be able to trust
  993. # other people in an chunk?
  994. player_trust:
  995. default_38: true
  996. #
  997. # PLAYER_SETROLE
  998. #
  999. # Should admins be able to set roles
  1000. # for members of an chunk?
  1001. # Admins can't demote other admins or the owner of the chunk.
  1002. player_setrole:
  1003. default_39: false
  1004. #
  1005. # PLAYER_UNTRUST
  1006. #
  1007. # Should admins be able to untrust
  1008. # members or admins of an chunk?
  1009. # Admins can't untrust other admins or the owner of the chunk.
  1010. player_untrust:
  1011. default_40: true
  1012. # FLY
  1013. #
  1014. # Should admins be able to
  1015. # fly in this land?
  1016. #
  1017. # They can only fly, if they have access
  1018. # to a fly command or something like this.
  1019. fly:
  1020. default_69: true
  1021. #
  1022. # SETTING_EDIT_LAND
  1023. #
  1024. # Should admins be able to edit
  1025. # settings under chunk.setting (config)?
  1026. # For example mob spawning or entity griefing.
  1027. # NOTE: It's recommended to let this deactivated (false).
  1028. # Visitors can't untrust admins or the owner of the chunk.
  1029. setting_edit_land:
  1030. default_60: true
  1031. #
  1032. # SETTING_EDIT_ROLE
  1033. #
  1034. # Should admins be able to edit
  1035. # settings under chunk.setting (config)?
  1036. # For example allow other roles to trust players.
  1037. # NOTE: It's recommended to let this deactivated (false).
  1038. # Admins can't untrust admins or the owner of the chunk.
  1039. setting_edit_role:
  1040. default_81: false
  1041. #
  1042. # SETTING_EDIT_ADVANCED
  1043. #
  1044. # Should admins be able to edit
  1045. # settings like allow roles to teleport to land spawn?
  1046. setting_edit_advanced:
  1047. default_82: false
  1048. #
  1049. # SETTING_EDIT_VARIOUS
  1050. #
  1051. # Should admins be able to edit
  1052. # various settings, like the land name?
  1053. # NOTE: It's recommended to let this deactivated (false).
  1054. setting_edit_various:
  1055. default_83: false
  1056. #
  1057. # SETTING_EDIT_TAXES
  1058. #
  1059. # Should admins be able to edit
  1060. # taxes?
  1061. # NOTE: It's recommended to let this deactivated (false).
  1062. setting_edit_taxes:
  1063. default_84: false
  1064.  
  1065.  
  1066. # Top lands leaderboard settings
  1067. # Includes /Lands top too
  1068. top-lands:
  1069. # Calculation by bank value?
  1070. # Means the more money a land
  1071. # has in their bank they get a
  1072. # higher rank.
  1073. # NOTE: Works only if land banks
  1074. # are enabled. Setting: taxes.banks
  1075. # This option requires server reload / reboot.
  1076. calculation-money: true
  1077. # Sign lederboard settings
  1078. sign:
  1079. # Place the head of the
  1080. # owner of the land on top
  1081. # of the block, where the
  1082. # leaderboard sign is.
  1083. head-above: false
  1084.  
  1085. # Visualization settings
  1086. # /Lands view etc.
  1087. visualization:
  1088. type:
  1089. # Wilderness
  1090. wilderness:
  1091. # Particles can be found here:
  1092. # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html#enum.constant.summary
  1093. particle: 'REDSTONE'
  1094. # To edit the colors you need to
  1095. # insert the rgb value given here.
  1096. # Available colors:
  1097. #
  1098. # White: 16777215
  1099. # Silver: 12632256
  1100. # GRAY: 8421504
  1101. # Black: 0
  1102. # Red: 16711680
  1103. # Maroon: 8388608
  1104. # Yellow: 16776960
  1105. # Olive: 8421376
  1106. # Lime: 65280
  1107. # Green: 32768
  1108. # Aqua: 65535
  1109. # Teal: 32896
  1110. # Blue: 255
  1111. # Navy: 128
  1112. # Fuchsia: 16711935
  1113. # Purple: 8388736
  1114. # Orange: 16753920
  1115. color: 16753920
  1116. duration: 20
  1117. # Shows when players claimed land
  1118. claimed:
  1119. particle_2: 'REDSTONE'
  1120. color_2: 65280
  1121. duration_2: 4
  1122. # Land where you're the owner
  1123. own:
  1124. particle_3: 'REDSTONE'
  1125. color_3: 65280
  1126. duration_3: 4
  1127. # Land where you're trusted, but you're
  1128. # not the owner
  1129. trusted:
  1130. particle_4: 'REDSTONE'
  1131. color_4: 16776960
  1132. duration_4: 4
  1133. # Land where you're not trusted
  1134. untrusted:
  1135. particle_5: 'REDSTONE'
  1136. color_5: 16711680
  1137. duration_5: 4
  1138. # Enemy land
  1139. # Will be used in future.
  1140. enemy:
  1141. particle_6: 'REDSTONE'
  1142. color_6: 16711680
  1143. duration_6: 4
  1144. # Land where you're for example
  1145. # not allowed to trust players.
  1146. # Shows at commands like /Lands trust.
  1147. no-access:
  1148. particle_7: 'REDSTONE'
  1149. color_7: 16711680
  1150. duration_7: 4
  1151. # /Lands view
  1152. view:
  1153. # Particle
  1154. particle_8: 'REDSTONE'
  1155. # How should Lands visualize the land?
  1156. # Types:
  1157. # OUTLINE - Visualizes the border of the whole land
  1158. # GRID - Visualizes the border of the whole land AND ALSO chunk borders (NOT ADDED YET!!!)
  1159. # SINGLE - Only visualize the chunk you're standing on (NOT ADDED YET!!!)
  1160. type: 'OUTLINE'
  1161. # Set the colors
  1162. # Format: RGB Integer
  1163. color:
  1164. # Land owned by you
  1165. own: 65280
  1166. # Land where you're trusted
  1167. trusted: 16776960
  1168. # Enemy land
  1169. enemy: 16711680
  1170. # Duration of view in seconds
  1171. duration_8: 60
  1172. # Radius for /Lands map
  1173. map-radius: 5
  1174.  
  1175. # Command specific settings
  1176. command:
  1177. # Set aliases
  1178. # for /Lands command
  1179. # NOTE: You can't reload
  1180. # this setting.
  1181. aliases_list:
  1182. - protection
  1183. # Deny commands
  1184. # These aren't case sensitive
  1185. blacklist:
  1186. # This affects all players
  1187. # wich are currently on an land,
  1188. # where they aren't trusted
  1189. nottrusted_list:
  1190. - sethome
  1191.  
  1192. # This affects all players
  1193. # wich are currently on an land.
  1194. # If they're trusted or not.
  1195. general_list:
  1196. - EnterCommandToDenyOnLandHere
  1197.  
  1198.  
  1199. # Lands GUI settings
  1200. gui:
  1201. # GUI where you can see
  1202. # all the lands you're in.
  1203. lands:
  1204. # Item wich should be displayed in the GUI for the land.
  1205. # Materials can be found here:
  1206. # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  1207. land: 'STONE'
  1208.  
  1209. # Taxes GUI
  1210. rent:
  1211. # Here you can set how much
  1212. # the blocks in the GUI
  1213. # should add or removed to
  1214. # the rent value.
  1215. # NOTE: Goes from left to right.
  1216. # plus1 - plus2 - plus3 InfoItem minus1 - minus2 - minus3
  1217. item:
  1218. plus1: 1
  1219. plus2: 100
  1220. plus3: 1000
  1221. minus1: 1000
  1222. minus2: 100
  1223. minus3: 1
  1224.  
  1225.  
  1226. # Random teleportation
  1227. randomTeleport:
  1228. # Worlds where players
  1229. # should be able to do /Lands wild
  1230. # (Random teleportation)
  1231. wildWorlds_list:
  1232. - world
  1233.  
  1234. # Player will be random teleported in
  1235. # this world, if they're currently not
  1236. # in a world defined above.
  1237. # NOTE: Case sensitive
  1238. backupWorld: 'world'
  1239. # Define the max x and z (block) ccordniate value
  1240. # to don't let them teleport over your worldborder
  1241. # for example.
  1242. size:
  1243. # Max x coordinate
  1244. x: 20000
  1245. # Max z coordniate
  1246. z: 20000
  1247. # General options
  1248. option:
  1249. # Should players be able
  1250. # to be teleported to location
  1251. # where an land is?
  1252. allowLand: false
  1253. # Prevent random teleport
  1254. # to ocean?
  1255. preventWater: true
  1256. # Cooldown in seconds
  1257. # Set this to 0, if you want to deactivate it.
  1258. cooldown: 300
  1259. # Set the /Lands wild
  1260. # teleportation cost
  1261. costs_4: 570.0
  1262.  
  1263.  
  1264. # Integration settings
  1265. # You also can request an integration
  1266. # via pm or discord.
  1267. # Resource page: https://www.spigotmc.org/resources/.53313
  1268. # Discord: https://discord.gg/JVU9qd7
  1269. integration:
  1270. # Management integration
  1271. manager:
  1272. # WorldGuard
  1273. WorldGuard:
  1274. # Set this to false, if you want to disable it.
  1275. enabled_5: true
  1276. # Should lands deny claim in WorldGuard regions?
  1277. # NOTE: It's recommended to let this activated (true).
  1278. denyClaim: true
  1279. # Griefprevention
  1280. GriefPrevention:
  1281. enabled_6: true
  1282. # Should lands deny claim in GriefPrevention regions?
  1283. # NOTE: It's recommended to let this activated (true).
  1284. denyClaim_2: true
  1285. # Residence
  1286. Residence:
  1287. enabled_15: true
  1288. # Should lands deny claim in Residence regions?
  1289. # NOTE: It's recommended to let this activated (true).
  1290. denyClaim_3: true
  1291.  
  1292. # Economy integration
  1293. economy:
  1294. # Default currency
  1295. # Will be used, if no economy
  1296. # plugins from below where found.
  1297. # NOTE: This currency is item based.
  1298. Default:
  1299. # Item wich should be used as currency.
  1300. # Materials can be found here:
  1301. # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  1302. item_42: 'DIAMOND'
  1303.  
  1304. # Vault
  1305. # An economy plugin is also needed to let this work.
  1306. Vault:
  1307. enabled_10: true
  1308.  
  1309. # Chat integration
  1310. chat:
  1311. # PlaceholderAPI
  1312. # Used to access placeholders and set them
  1313. # into scoreboards etc.
  1314. PlaceholderAPI:
  1315. enabled_11: true
  1316. # Display land you're
  1317. # standing on?
  1318. # If disabled Lands
  1319. # will display the land
  1320. # you're member of.
  1321. display-current: false
  1322.  
  1323. # Web integration
  1324. web:
  1325. # Dynmap
  1326. Dynmap:
  1327. enabled_12: true
  1328. # The name of the layer
  1329. # where users can see the marked lands.
  1330. layer: 'Lands'
  1331. land:
  1332. opacity: 0.8
  1333. # To edit the color you need to
  1334. # insert the rgb value given here.
  1335. # Available colors:
  1336. #
  1337. # White: 16777215
  1338. # Silver: 12632256
  1339. # GRAY: 8421504
  1340. # Black: 0
  1341. # Red: 16711680
  1342. # Maroon: 8388608
  1343. # Yellow: 16776960
  1344. # Olive: 8421376
  1345. # Lime: 65280
  1346. # Green: 32768
  1347. # Aqua: 65535
  1348. # Teal: 32896
  1349. # Blue: 255
  1350. # Navy: 128
  1351. # Fuchsia: 16711935
  1352. # Purple: 8388736
  1353. # Orange: 16753920
  1354. color_2: 32768
  1355. border:
  1356. opacity_2: 50.0
  1357. thickness: 4
  1358. # To edit the color you need to
  1359. # insert the rgb value given here.
  1360. # Available colors:
  1361. #
  1362. # White: 16777215
  1363. # Silver: 12632256
  1364. # GRAY: 8421504
  1365. # Black: 0
  1366. # Red: 16711680
  1367. # Maroon: 8388608
  1368. # Yellow: 16776960
  1369. # Olive: 8421376
  1370. # Lime: 65280
  1371. # Green: 32768
  1372. # Aqua: 65535
  1373. # Teal: 32896
  1374. # Blue: 255
  1375. # Navy: 128
  1376. # Fuchsia: 16711935
  1377. # Purple: 8388736
  1378. # Orange: 16753920
  1379. color_3: 65280
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