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- # _ _
- # | | | |
- # | | __ _ _ __ __| |___
- # | | / _` | '_ \ / _` / __|
- # | |___| (_| | | | | (_| \__ \
- # \_____/\__,_|_| |_|\__,_|___/
- # Resource page: https://www.spigotmc.org/resources/53313
- # Discord: https://discord.gg/JVU9qd7
- # If you encounter any issues, please report them
- # to discord support server or via pm.
- # Bugs or issues are mostly fixed within hours.
- # You can ignore the IDs in some setting names (_<ID>).
- # General options
- general:
- # Language setting
- # Pre configured languages:
- # English (en-US)
- # French (fr-FR) by Kittle
- # German (de-DE) by XjojoX
- # Hungarian (hu-HU) by gbalint
- # Italian (it-IT) by MiniMoro
- # Vietnamese (vi-VN) by anhcraft
- language: 'en-US'
- # This will send an message
- # to console, if plugin enables
- # and an new version of Lands
- # is available.
- checkUpdate: true
- # Print logo to console if Lands enables
- printLogo: true
- # Date format
- # MM: Month (01)
- # dd: Day of month
- # yyyy: Year
- # hh: hours
- # mm: minutes
- # ss: seconds
- dateFormat:
- # General for invities etc.
- # 24 hour format:
- # MM/dd/yyyy HH:mm:ss
- general: 'MM/dd/yyyy hh:mm:ss'
- # For things like cooldown etc.
- # NOTE: You will need to change
- # the messages to for example {time} hours,
- # if you change the format to
- # 'hh:mm:ss'.
- small: 'mm:ss'
- # General options
- options:
- # Worlds where players
- # should be able to claim land
- claimWorlds_list:
- - world
- # Should players be able to build in wilderness?
- # Info: If you have build bypass
- # permissions, you still can build
- # in wilderness (Good for staff for example).
- disallowWilderness: false
- # Should safezones stay in cache
- # and don't get unloaded?
- # NOTE: This is recommended, if you use
- # safezones for world spawns.
- keepSafezones: true
- # Allow players to only fly in
- # Lands claim worlds?
- # Bypass permission: lands.bypass.wilderness.fly
- fly-only-claimworld: true
- # Edit the land you're standing in
- # instead of the land from /Land edit
- # For /Lands claim you still need
- # to set claim land with /Land edit
- editLocLand: false
- # Reward players by time
- time-reward:
- enabled_17: false
- # Time settings
- # After how many MINUTES
- # should the players
- # get rewarded with plus 1
- # chunk to claim or land
- # to create?
- # NOTE: Timeunit is in seconds
- time:
- # /Lands claim
- chunks: 3060
- # Lands the player can be part of.
- lands: 43200
- # Max land members (How many players can the land have?)
- members: 21600
- # Lands the player can create.
- # /Lands create
- lands-own: 86400
- # Backup options
- backup:
- # Enable this to create an backup
- # on every plugin enabling
- # NOTE: Backups are always recommended,
- # even if there aren't any issues.
- createOnStart: true
- # Top 10 lands
- top10:
- # Should the command /Lands top
- # show only data per world
- # If true, lands will only show
- # top 10 from the current world.
- # NOTE: This also affects the top 10
- # leaderboards.
- perWorld: false
- # General protection settings
- protection:
- # When an projectile hits something in an land.
- projectileHit:
- # Projectiles wich should become removed.
- # This is useful, if you use an
- # special arrow plugin (for example explosive arrows).
- # To prevent damage in lands.
- # View projectiles here:
- # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Projectile.html
- # Under known Subinterfaces.
- # NOTE: Dispensers, which shoot from wilderness into lands
- # can't hurt any entitys anyways.
- blacklist_list:
- - 'INSERTENTITYHERE'
- # Database settings
- database:
- # Delete inactive lands
- # Lands are inactive, if
- # the owner of the land is
- # offline since x days.
- purger:
- # Set it to 'false' to disable it.
- enabled: true
- # Time in days wich the
- # owner need to be offline,
- # that his land is marked as inactive.
- ownerOffline: 80
- # Time in days which an
- # land members needs to be
- # offline that he's getting
- # untrusted in the land.
- memberOffline: 80
- # Should an inactive owner be
- # replaced by an land member.
- # NOTE: Admins will be used first for replace.
- # If no admin is there, Lands will take an member.
- # If no member is there, Lands will delete the land.
- replaceOwner: true
- # If an issue with the databse occurs
- # This is just to be always on the save side
- error:
- # Should Lands disallow players
- # to join the server, if Lands
- # couldn't load data to
- # ensure full protection of lands?
- disallowJoin: true
- # Chat options
- chat:
- # Landchat feature
- landChat:
- # Type an parameter in global chat
- # to send message to land chat
- chatParameter:
- # Set this to 'false' to disable it.
- enabled_2: true
- # Parameter setting
- # Example: '#land'
- # If you type "#land Hi I'm in your land"
- # into global chat, you would send
- # "Hi I'm in your land" to land chat.
- parameter: '#land'
- # Taxes
- taxes:
- # Set this to 'false' to disable it.
- enabled_3: true
- # Taxes interval
- # NOTE: Timeunit is seconds
- interval: 604800
- # If enabled, actions like
- # /Lands claim will take the
- # money from the land bank.
- # Please not that your player will need to
- # deposit money into the land bank first,
- # before they can claim.
- # Deposit: /Lands deposit
- # Withdraw: /Lands withdraw
- # Balance check: /Lands balance
- banks: false
- # Set the min. time between
- # an change at the tax value
- # and that players need to pay tax
- # NOTE: Timeunit is seconds
- # It's calculated by:
- # next tax - cooldown
- # If current time is in
- # this period, the player
- # cant higher the tax
- changeCooldown: 302400
- # Land taxes settings
- land:
- # Set max tax value for land
- maxTax: 500.0
- # Chunk taxes settings
- chunk:
- # Remove a chunk member
- # if he can not pay the rent?
- # This affects members
- # wich are only trusted in specific chunks of the land.
- removeMember: true
- # Set max tax value for chunk
- maxTax_2: 500.0
- # Land settings
- land:
- # The cost to create an land.
- # Set this to 0, if you want to disable it.
- cost: 4000.0
- # Max land name length
- name-length: 15
- # Landspawn settings
- spawn:
- # Creations settings (/Land setspawn)
- creation:
- # Auto set spawn on
- # /Land create
- # Spawn can be changed later
- auto: false
- # Force spawn to be
- # on the land.
- forceLand: true
- # Set creation cost
- costs:
- # Cost for first time set
- set: 750.0
- # Cost for changing spawn
- change: 400.0
- # Teleport settings
- teleport:
- # Cost for teleport to
- # Land spawn.
- costs_5: 0.0
- # Cooldown for teleport to
- # land spawn.
- # NOTE: Timeunit is seconds
- cooldown_3: 0
- # Teleport player on death to
- # land spawn
- onDeath: true
- # List spawns in GUI per world
- listPerWorld: false
- # Additional settings
- options:
- # Force the creation of an land (/Land create)
- # before claiming chunks.
- # If set to false:
- # Lands will auto generate
- # a land with the name of the player.
- # If this landname is aready taken,
- # lands will generate a similar name.
- forceCreation: false
- # Set the minimum chunks between
- # lands wich don't have
- # the same owner.
- chunkDistance: 1
- # Invite settings
- invites:
- # If you disable invites, players can directly trust
- # other players via /Lands trust
- enabled_16: true
- # Should land owners be able
- # to get invited by other lands?
- # NOTE: If you disable this,
- # land owners can't be part
- # of an other land.
- invite-owner: true
- # Broadcast settings
- broadcast:
- # If someone creates an new land.
- # Message: land.create.broadcast
- create: true
- # If someone creates deleted his land
- # and the size isn't null (no claims).
- # Message: land.create.broadcast
- delete: true
- # Send an message and/or title
- # and/or actionbar to the player,
- # if he enters and land.
- # You can configure the display
- # in your language file.
- # Read the language filedescription
- # to learn how to display messages
- # as a title etc.
- landTitles:
- # Set this to false, if you want to disable it.
- enabled_4: true
- # The delay how much seconds
- # lands should wait (maximum) to
- # send the enter or leave message after
- # the player entered or leaved the land.
- delaySec: 1
- # Display safezone title
- # enter. You can edit an custom
- # title in your language config.
- safezone: false
- # Rename settings
- # Command: /Land rename
- rename:
- # Cost to rename land.
- cost: 1000.0
- # Cooldown to rename the land
- # NOTE: Timeunit is seconds
- # Bypass permission: lands.bypass.cooldown.rename
- cooldown: 900
- # Display trusted
- # players in one GUI, no matter
- # what role they have?
- roles-mixed: true
- # Role settings for the land.
- # NOTE: This settings affects only
- # players wich are trusted in the whole land
- # and not only in specific chunks.
- role:
- # Enable the setting GUI
- # There you can edit role restrictions
- # for your land.
- enableGUI: true
- # Visitors are all players wich aren't
- # trusted in the land
- visitor:
- setting:
- #
- # LAND_CLAIM
- #
- # Should visitors be able to
- # claim land for an land, where they're not trusted?
- # NOTE: It's recommended to let this deactivated (false).
- # The player will pay the costs for claiming.
- land_claim:
- # Default setting wich will be
- # used, if you create an new land.
- default: false
- #
- # LAND_RENAME
- #
- # Should visitors be able to
- # change the name of an land, where they're not trusted?
- # NOTE: It's recommended to let this deactivated (false).
- # The player will pay the costs for renaming.
- land_rename:
- default_57: false
- #
- # LAND_SPAWN_SET
- #
- # Should visitors be able to
- # set the spawn of an land, where they're not trusted?
- # NOTE: It's recommended to let this deactivated (false).
- # The player will pay the costs for setting the spawn.
- land_spawn_set:
- default_56: false
- #
- # LAND_SPAWN_TELEPORT
- #
- # Should admins be able to teleport
- # to land spawn?
- land_spawn_teleport:
- default_62: false
- #
- # LAND_CLAIM_BORDER
- #
- # Should visitors be able
- # to claim land directly at
- # your border?
- land_claim_border:
- default_66: false
- # Members are all players wich
- # are trusted in the land and have the member role.
- member:
- setting:
- #
- # LAND_CLAIM
- #
- # Should members be able to
- # claim land for an land, where they're not trusted?
- # NOTE: It's recommended to let this deactivated (false).
- # The player will pay the costs for claiming.
- land_claim:
- # Default setting wich will be
- # used, if you create an new land.
- default_5: false
- #
- # LAND_RENAME
- #
- # Should members be able to
- # change the name of an land, where they're not trusted?
- # NOTE: It's recommended to let this deactivated (false).
- # The player will pay the costs for renaming.
- land_rename:
- default_55: false
- #
- # LAND_SPAWN_SET
- #
- # Should members be able to
- # set the spawn of an land, where they're not trusted?
- # NOTE: It's recommended to let this deactivated (false).
- # The player will pay the costs for setting the spawn.
- land_spawn_set:
- default_54: false
- #
- # LAND_SPAWN_TELEPORT
- #
- # Should admins be able to teleport
- # to land spawn?
- land_spawn_teleport:
- default_63: true
- #
- # LAND_CLAIM_BORDER
- #
- # Should members be able
- # to claim land directly at
- # your border?
- land_claim_border:
- default_67: false
- # Admins are members of an land,
- # wich have the admin role.
- admin:
- setting:
- #
- # LAND_CLAIM
- #
- # Should admins be able to
- # claim land for an land, where they're not trusted?
- # NOTE: The player will pay the costs for claiming.
- land_claim:
- # Default setting wich will be
- # used, if you create an new land.
- default_9: false
- #
- # LAND_RENAME
- #
- # Should admins be able to
- # change the name of an land, where they're not trusted?
- # NOTE: It's recommended to let this deactivated (false).
- # The player will pay the costs for renaming.
- land_rename:
- default_53: false
- #
- # LAND_SPAWN_SET
- #
- # Should admins be able to
- # set the spawn of an land, where they're not trusted?
- # NOTE: It's recommended to let this deactivated (false).
- # The player will pay the costs for setting the spawn.
- land_spawn_set:
- default_52: false
- #
- # LAND_SPAWN_TELEPORT
- #
- # Should admins be able to teleport
- # to land spawn?
- land_spawn_teleport:
- default_64: true
- #
- # LAND_CLAIM_BORDER
- #
- # Should admins be able
- # to claim land directly at
- # your border?
- land_claim_border:
- default_68: false
- # Chunk settings
- chunk:
- # Cost to claim an chunk
- # Set this to 0, if you want to disable it.
- costs_2: 1500.0
- # Increase cost per chunk
- costsIncrease:
- # Available modes:
- # Percentage (For example going up to 10% more cost every time he claims an chunk)
- # Add (For example adding 10 cash every time he claims to the price)
- # Default (Disables this option)
- mode: 'DEFAULT'
- value: 2
- # Should players get their money
- # back, if they delete an chunk?
- cashback:
- # Available modes:
- # PERCENTAGE (For example giving them 10% of the buy price back)
- # ADD (For example giving them just 10 cash back.
- # Set value to 0, if you want to disable this.
- mode_2: 'PERCENTAGE'
- value_2: 15
- # Enable to claim via selection tool
- # /Lands selection
- selection:
- enabled_8: true
- # "/Lands map" settings
- map:
- # Radius of map
- radius: 5
- # Additional options
- options:
- # Force players to claim land
- # near to their land
- # NOTE: If players have multiple lands,
- # this settings goes by land.
- # So if the player claims for land A, he has to claim near land A.
- forceNear: true
- # Deny claim land near other players land.
- # This is recommened that players
- # can't abuse the 'forceNear' setting to disturb
- # other players
- denyNearOthers: true
- # Teleport options
- # This settings are only
- # for chunk teleport through
- # the GUI menu.
- teleport:
- # Teleport cooldown
- # Bypass permission: lands.bypass.cooldown.teleport
- # Command: /Lands teleport of via chunks GUI
- # NOTE: Timeunit in seconds
- cooldown_2: 150
- # Cost per teleportation
- costs_3: 15
- # Allow chunk claiming
- # through placing an special
- # block on it.
- claimBlock:
- # Enable or disable this
- enabled_13: true
- # Disable /Land claim command
- # and let players only claim through
- # the claimblock
- disableCmd: false
- # Should Lands regenerate
- # chunk wich where claimed but
- # now the owner or the system deleted them?
- unclaimRegen: false
- # Auto claim chunks while walking over them.
- autoClaim:
- # Enbale this?
- # NOTE: You can't reload this setting via
- # reload command.
- enabled_14: true
- # How many times should
- # Lands execute autoclaim
- # until it stops automatically?
- roundsToStop: 50
- # Edit land settings in GUI
- # This affects the following settings (flags).
- enableGUI_2: true
- # This are chunk specific settings,
- # wich can be set for specific or all chunks.
- # This are default settings. You can edit them
- # later in your Lands GUI.
- setting:
- #
- # ENTITY_GRIEFING
- #
- # Allow entities to grief your protected buildings etc.?
- entity_griefing:
- default_13: false
- #
- # ENTITY_GRIEFING
- #
- # Allow tnt to destroy your protected buildings etc.?
- tnt_griefing:
- default_65: false
- #
- # PISTON_GRIEFING
- #
- # Allow pistons from wilderness
- # to interact in your land
- # This should be set to false, since
- # it protects against griefing from other players.
- # NOTE: If you want to let pistons interact
- # for example
- piston_griefing:
- default_14: false
- #
- # MONSTER_SPAWN
- #
- # Allow monster spawning
- # in the land.
- monster_spawn:
- default_51: true
- #
- # ANIMAL_SPAWN
- #
- # Allow animals spawning
- # in the land.
- animal_spawn:
- default_61: true
- #
- # WATERFLOW_ALLOW
- #
- # Allow waterflow from
- # wilderness to land?
- # NOTE: If set to true, this could
- # be used for grief attempts.
- waterflow_allow:
- default_68: false
- # Role settings
- # NOTE: This settings affects every player
- # wich run different actions on an claimed chunk.
- # You also can give certain permission
- # to specific role(s)
- role:
- visitor:
- setting:
- #
- # BLOCK_PLACE
- #
- # Should visitors be able to place blocks?
- block_place:
- # Default setting wich will be
- # used, if you claim an new chunk.
- default_15: false
- #
- # BLOCK_BREAK
- #
- # Should visitors be able to break blocks?
- block_break:
- default_16: false
- # Should visitors be able to interact
- # with blocks?
- #
- # INTERACT
- #
- interact_general:
- default_44: false
- #
- # INTERACT_DOOR
- #
- # Should visitors be able to
- # open doors?
- interact_door:
- default_41: false
- #
- # INTERACT_CONTAINER
- #
- # Should visitors be able to
- # open containers (chest, furnace etc.)?
- interact_container:
- default_42: false
- #
- # INTERACT_MECHANISM
- #
- # Should visitors be able to interact
- # with buttons, levers, plates etc.?
- interact_mechanism:
- default_43: false
- #
- # BLOCK_IGNITE
- #
- # Should visitors be able to ignite blocks?
- block_ignite:
- default_17: false
- #
- # ATTACK_PLAYER
- #
- # Should visitors be able to
- # fight other players in this claimed chunk?
- # NOTE: He only can attack players wich
- # can attack him.
- # Also other players can only attack him,
- # if he also can attack them.
- # This prevents abusing.
- attack_player:
- default_18: false
- #
- # ATTACK_ANIMAL
- #
- # Should visitors be able to attack animals?
- attack_animal:
- default_19: false
- #
- # PLAYER_TRUST
- #
- # Should visitors be able to trust
- # other people in an chunk?
- # NOTE: It's recommended to let this deactivated (false).
- player_trust:
- default_20: false
- #
- # PLAYER_SETROLE
- #
- # Should visitors be able to set roles
- # for members of an chunk?
- # NOTE: It's recommended to let this deactivated (false).
- # Visitors can't demote admins or the owner of the chunk.
- player_setrole:
- default_21: false
- #
- # PLAYER_UNTRUST
- #
- # Should visitors be able to untrust
- # members or admins of an chunk?
- # NOTE: It's recommended to let this deactivated (false).
- # Visitors can't untrust admins or the owner of the chunk.
- player_untrust:
- default_22: false
- # FLY
- #
- # Should visitors be able to
- # fly in this land?
- #
- # They can only fly, if they have access
- # to a fly command or something like this.
- fly:
- default_71: true
- #
- # SETTING_EDIT_LAND
- #
- # Should visitors be able to edit
- # settings under chunk.setting (config)?
- # For example mob spawning or entity griefing.
- # NOTE: It's recommended to let this deactivated (false).
- # Visitors can't untrust admins or the owner of the chunk.
- setting_edit_land:
- default_58: false
- #
- # SETTING_EDIT_ROLE
- #
- # Should admins be able to edit
- # settings under chunk.setting (config)?
- # For example allow other roles to trust players.
- # NOTE: It's recommended to let this deactivated (false).
- # A player can't untrust admins or the owner of the chunk.
- setting_edit_role:
- default_73: false
- #
- # SETTING_EDIT_ADVANCED
- #
- # Should visitors be able to edit
- # settings like allow roles to teleport to land spawn?
- setting_edit_advanced:
- default_74: false
- #
- # SETTING_EDIT_VARIOUS
- #
- # Should visitors be able to edit
- # various settings, like the land name?
- # NOTE: It's recommended to let this deactivated (false).
- setting_edit_various:
- default_75: false
- #
- # SETTING_EDIT_TAXES
- #
- # Should visitors be able to edit
- # taxes?
- # NOTE: It's recommended to let this deactivated (false).
- setting_edit_taxes:
- default_76: false
- # Members are all players, wich are
- # trusted in the chunk.
- member:
- setting:
- #
- # BLOCK_PLACE
- #
- # Should members be able to place blocks?
- block_place:
- # Default setting wich will be
- # used, if you claim an new chunk.
- default_23: true
- #
- # BLOCK_BREAK
- #
- # Should members be able to break blocks?
- block_break:
- default_24: true
- #
- # INTERACT
- #
- # Should members be able to interact
- # with blocks?
- interact_general:
- default_25: true
- # Should members be able to
- # open doors?
- #
- # INTERACT_DOOR
- #
- interact_door:
- default_45: true
- #
- # INTERACT_CONTAINER
- #
- # Should members be able to
- # open containers (chest, furnace etc.)?
- interact_container:
- default_46: true
- #
- # INTERACT_MECHANISM
- #
- # Should members be able to interact
- # with buttons, levers, plates etc.?
- interact_mechanism:
- default_47: true
- #
- # BLOCK_IGNITE
- #
- # Should members be able to ignite blocks?
- block_ignite:
- default_72: true
- #
- # ATTACK_PLAYER
- #
- # Should members be able to
- # fight other players in this claimed chunk?
- # NOTE: He only can attack players wich
- # can attack him.
- # Also other players can only attack him,
- # if he also can attack them.
- # This prevents abusing.
- attack_player:
- default_27: true
- #
- # ATTACK_ANIMAL
- #
- # Should members be able to attack animals?
- attack_animal:
- default_28: true
- #
- # PLAYER_TRUST
- #
- # Should members be able to trust
- # other people in an chunk?
- # NOTE: It's recommended to let this deactivated (false).
- player_trust:
- default_29: false
- #
- # PLAYER_SETROLE
- #
- # Should members be able to set roles
- # for members of an chunk?
- # NOTE: It's recommended to let this deactivated (false).
- # Members can't demote admins or the owner of the chunk.
- player_setrole:
- default_30: false
- #
- # PLAYER_UNTRUST
- #
- # Should members be able to untrust
- # members or admins of an chunk?
- # NOTE: It's recommended to let this deactivated (false).
- # Members can't untrust admins or the owner of the chunk.
- player_untrust:
- default_31: false
- # FLY
- #
- # Should members be able to
- # fly in this land?
- #
- # They can only fly, if they have access
- # to a fly command or something like this.
- fly:
- default_70: true
- #
- # SETTING_EDIT_LAND
- #
- # Should members be able to edit
- # settings under chunk.setting (config)?
- # For example mob spawning or entity griefing.
- # NOTE: It's recommended to let this deactivated (false).
- # Visitors can't untrust admins or the owner of the chunk.
- setting_edit_land:
- default_59: false
- #
- # SETTING_EDIT_ROLE
- #
- # Should members be able to edit
- # settings under chunk.setting (config)?
- # For example allow other roles to trust players.
- # NOTE: It's recommended to let this deactivated (false).
- # A player can't untrust admins or the owner of the chunk.
- setting_edit_role:
- default_77: false
- #
- # SETTING_EDIT_ADVANCED
- #
- # Should members be able to edit
- # settings like allow roles to teleport to land spawn?
- setting_edit_advanced:
- default_78: false
- #
- # SETTING_EDIT_VARIOUS
- #
- # Should members be able to edit
- # various settings, like the land name?
- # NOTE: It's recommended to let this deactivated (false).
- setting_edit_various:
- default_79: false
- #
- # SETTING_EDIT_TAXES
- #
- # Should members be able to edit
- # taxes?
- # NOTE: It's recommended to let this deactivated (false).
- setting_edit_taxes:
- default_80: false
- # Admins are members wich got promoted
- # to the admin role.
- admin:
- setting:
- #
- # BLOCK_PLACE
- #
- # Should admins be able to place blocks?
- block_place:
- # Default setting wich will be
- # used, if you claim an new chunk.
- default_32: true
- #
- # BLOCK_BREAK
- #
- # Should admins be able to break blocks?
- block_break:
- default_33: true
- #
- # INTERACT
- #
- # Should admins be able to interact
- # with blocks?
- interact_general:
- default_34: true
- #
- # INTERACT_DOOR
- #
- # Should members be able to
- # open doors?
- interact_door:
- default_48: true
- #
- # INTERACT_CONTAINER
- #
- # Should admins be able to
- # open containers (chest, furnace etc.)?
- interact_container:
- default_49: true
- #
- # INTERACT_MECHANISM
- #
- # Should admins be able to interact
- # with buttons, levers, plates etc.?
- interact_mechanism:
- default_50: true
- #
- # BLOCK_IGNITE
- #
- # Should admins be able to ignite blocks?
- block_ignite:
- default_35: true
- #
- # ATTACK_PLAYER
- #
- # Should admins be able to
- # fight other players in this claimed chunk?
- # NOTE: He only can attack players wich
- # can attack him.
- # Also other players can only attack him,
- # if he also can attack them.
- # This prevents abusing.
- attack_player:
- default_36: true
- #
- # ATTACK_ANIMAL
- #
- # Should admins be able to trust
- # other people in this chunk?
- attack_animal:
- default_37: true
- #
- # PLAYER_TRUST
- #
- # Should admins be able to trust
- # other people in an chunk?
- player_trust:
- default_38: true
- #
- # PLAYER_SETROLE
- #
- # Should admins be able to set roles
- # for members of an chunk?
- # Admins can't demote other admins or the owner of the chunk.
- player_setrole:
- default_39: false
- #
- # PLAYER_UNTRUST
- #
- # Should admins be able to untrust
- # members or admins of an chunk?
- # Admins can't untrust other admins or the owner of the chunk.
- player_untrust:
- default_40: true
- # FLY
- #
- # Should admins be able to
- # fly in this land?
- #
- # They can only fly, if they have access
- # to a fly command or something like this.
- fly:
- default_69: true
- #
- # SETTING_EDIT_LAND
- #
- # Should admins be able to edit
- # settings under chunk.setting (config)?
- # For example mob spawning or entity griefing.
- # NOTE: It's recommended to let this deactivated (false).
- # Visitors can't untrust admins or the owner of the chunk.
- setting_edit_land:
- default_60: true
- #
- # SETTING_EDIT_ROLE
- #
- # Should admins be able to edit
- # settings under chunk.setting (config)?
- # For example allow other roles to trust players.
- # NOTE: It's recommended to let this deactivated (false).
- # Admins can't untrust admins or the owner of the chunk.
- setting_edit_role:
- default_81: false
- #
- # SETTING_EDIT_ADVANCED
- #
- # Should admins be able to edit
- # settings like allow roles to teleport to land spawn?
- setting_edit_advanced:
- default_82: false
- #
- # SETTING_EDIT_VARIOUS
- #
- # Should admins be able to edit
- # various settings, like the land name?
- # NOTE: It's recommended to let this deactivated (false).
- setting_edit_various:
- default_83: false
- #
- # SETTING_EDIT_TAXES
- #
- # Should admins be able to edit
- # taxes?
- # NOTE: It's recommended to let this deactivated (false).
- setting_edit_taxes:
- default_84: false
- # Top lands leaderboard settings
- # Includes /Lands top too
- top-lands:
- # Calculation by bank value?
- # Means the more money a land
- # has in their bank they get a
- # higher rank.
- # NOTE: Works only if land banks
- # are enabled. Setting: taxes.banks
- # This option requires server reload / reboot.
- calculation-money: true
- # Sign lederboard settings
- sign:
- # Place the head of the
- # owner of the land on top
- # of the block, where the
- # leaderboard sign is.
- head-above: false
- # Visualization settings
- # /Lands view etc.
- visualization:
- type:
- # Wilderness
- wilderness:
- # Particles can be found here:
- # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html#enum.constant.summary
- particle: 'REDSTONE'
- # To edit the colors you need to
- # insert the rgb value given here.
- # Available colors:
- #
- # White: 16777215
- # Silver: 12632256
- # GRAY: 8421504
- # Black: 0
- # Red: 16711680
- # Maroon: 8388608
- # Yellow: 16776960
- # Olive: 8421376
- # Lime: 65280
- # Green: 32768
- # Aqua: 65535
- # Teal: 32896
- # Blue: 255
- # Navy: 128
- # Fuchsia: 16711935
- # Purple: 8388736
- # Orange: 16753920
- color: 16753920
- duration: 20
- # Shows when players claimed land
- claimed:
- particle_2: 'REDSTONE'
- color_2: 65280
- duration_2: 4
- # Land where you're the owner
- own:
- particle_3: 'REDSTONE'
- color_3: 65280
- duration_3: 4
- # Land where you're trusted, but you're
- # not the owner
- trusted:
- particle_4: 'REDSTONE'
- color_4: 16776960
- duration_4: 4
- # Land where you're not trusted
- untrusted:
- particle_5: 'REDSTONE'
- color_5: 16711680
- duration_5: 4
- # Enemy land
- # Will be used in future.
- enemy:
- particle_6: 'REDSTONE'
- color_6: 16711680
- duration_6: 4
- # Land where you're for example
- # not allowed to trust players.
- # Shows at commands like /Lands trust.
- no-access:
- particle_7: 'REDSTONE'
- color_7: 16711680
- duration_7: 4
- # /Lands view
- view:
- # Particle
- particle_8: 'REDSTONE'
- # How should Lands visualize the land?
- # Types:
- # OUTLINE - Visualizes the border of the whole land
- # GRID - Visualizes the border of the whole land AND ALSO chunk borders (NOT ADDED YET!!!)
- # SINGLE - Only visualize the chunk you're standing on (NOT ADDED YET!!!)
- type: 'OUTLINE'
- # Set the colors
- # Format: RGB Integer
- color:
- # Land owned by you
- own: 65280
- # Land where you're trusted
- trusted: 16776960
- # Enemy land
- enemy: 16711680
- # Duration of view in seconds
- duration_8: 60
- # Radius for /Lands map
- map-radius: 5
- # Command specific settings
- command:
- # Set aliases
- # for /Lands command
- # NOTE: You can't reload
- # this setting.
- aliases_list:
- - protection
- # Deny commands
- # These aren't case sensitive
- blacklist:
- # This affects all players
- # wich are currently on an land,
- # where they aren't trusted
- nottrusted_list:
- - sethome
- # This affects all players
- # wich are currently on an land.
- # If they're trusted or not.
- general_list:
- - EnterCommandToDenyOnLandHere
- # Lands GUI settings
- gui:
- # GUI where you can see
- # all the lands you're in.
- lands:
- # Item wich should be displayed in the GUI for the land.
- # Materials can be found here:
- # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- land: 'STONE'
- # Taxes GUI
- rent:
- # Here you can set how much
- # the blocks in the GUI
- # should add or removed to
- # the rent value.
- # NOTE: Goes from left to right.
- # plus1 - plus2 - plus3 InfoItem minus1 - minus2 - minus3
- item:
- plus1: 1
- plus2: 100
- plus3: 1000
- minus1: 1000
- minus2: 100
- minus3: 1
- # Random teleportation
- randomTeleport:
- # Worlds where players
- # should be able to do /Lands wild
- # (Random teleportation)
- wildWorlds_list:
- - world
- # Player will be random teleported in
- # this world, if they're currently not
- # in a world defined above.
- # NOTE: Case sensitive
- backupWorld: 'world'
- # Define the max x and z (block) ccordniate value
- # to don't let them teleport over your worldborder
- # for example.
- size:
- # Max x coordinate
- x: 20000
- # Max z coordniate
- z: 20000
- # General options
- option:
- # Should players be able
- # to be teleported to location
- # where an land is?
- allowLand: false
- # Prevent random teleport
- # to ocean?
- preventWater: true
- # Cooldown in seconds
- # Set this to 0, if you want to deactivate it.
- cooldown: 300
- # Set the /Lands wild
- # teleportation cost
- costs_4: 570.0
- # Integration settings
- # You also can request an integration
- # via pm or discord.
- # Resource page: https://www.spigotmc.org/resources/.53313
- # Discord: https://discord.gg/JVU9qd7
- integration:
- # Management integration
- manager:
- # WorldGuard
- WorldGuard:
- # Set this to false, if you want to disable it.
- enabled_5: true
- # Should lands deny claim in WorldGuard regions?
- # NOTE: It's recommended to let this activated (true).
- denyClaim: true
- # Griefprevention
- GriefPrevention:
- enabled_6: true
- # Should lands deny claim in GriefPrevention regions?
- # NOTE: It's recommended to let this activated (true).
- denyClaim_2: true
- # Residence
- Residence:
- enabled_15: true
- # Should lands deny claim in Residence regions?
- # NOTE: It's recommended to let this activated (true).
- denyClaim_3: true
- # Economy integration
- economy:
- # Default currency
- # Will be used, if no economy
- # plugins from below where found.
- # NOTE: This currency is item based.
- Default:
- # Item wich should be used as currency.
- # Materials can be found here:
- # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- item_42: 'DIAMOND'
- # Vault
- # An economy plugin is also needed to let this work.
- Vault:
- enabled_10: true
- # Chat integration
- chat:
- # PlaceholderAPI
- # Used to access placeholders and set them
- # into scoreboards etc.
- PlaceholderAPI:
- enabled_11: true
- # Display land you're
- # standing on?
- # If disabled Lands
- # will display the land
- # you're member of.
- display-current: false
- # Web integration
- web:
- # Dynmap
- Dynmap:
- enabled_12: true
- # The name of the layer
- # where users can see the marked lands.
- layer: 'Lands'
- land:
- opacity: 0.8
- # To edit the color you need to
- # insert the rgb value given here.
- # Available colors:
- #
- # White: 16777215
- # Silver: 12632256
- # GRAY: 8421504
- # Black: 0
- # Red: 16711680
- # Maroon: 8388608
- # Yellow: 16776960
- # Olive: 8421376
- # Lime: 65280
- # Green: 32768
- # Aqua: 65535
- # Teal: 32896
- # Blue: 255
- # Navy: 128
- # Fuchsia: 16711935
- # Purple: 8388736
- # Orange: 16753920
- color_2: 32768
- border:
- opacity_2: 50.0
- thickness: 4
- # To edit the color you need to
- # insert the rgb value given here.
- # Available colors:
- #
- # White: 16777215
- # Silver: 12632256
- # GRAY: 8421504
- # Black: 0
- # Red: 16711680
- # Maroon: 8388608
- # Yellow: 16776960
- # Olive: 8421376
- # Lime: 65280
- # Green: 32768
- # Aqua: 65535
- # Teal: 32896
- # Blue: 255
- # Navy: 128
- # Fuchsia: 16711935
- # Purple: 8388736
- # Orange: 16753920
- color_3: 65280
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