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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. warn'AN EDIT OF "FULL BAN HAMMER STUPIDITY" By UndeniableInfinity.'
  6. warn'Why did i make this? because people seem to get shocked by the size.'
  7. warn'so i made..."BANHAMMER UNIVERSE", a bigger version of BanHammer Infinity.'
  8. warn'Credits to Shackluster, He created the original.'
  9.  
  10. wait(0.2)
  11.  
  12. script.Name = "UndeniableInfinity's UNIVERSAL WIDESPREAD Ban hammer"
  13.  
  14. Player = game:GetService("Players").LocalPlayer
  15. PlayerGui = Player.PlayerGui
  16. Cam = workspace.CurrentCamera
  17. Backpack = Player.Backpack
  18. Character = Player.Character
  19. Humanoid = Character.Humanoid
  20. Mouse = Player:GetMouse()
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. local sick = Instance.new("Sound",Character)
  35. sick.SoundId = "rbxassetid://1502043556"
  36. sick.Looped = true
  37. sick.Pitch = 1
  38. sick.Volume = 9999999999999
  39. sick:Play()
  40.  
  41. IT = Instance.new
  42. CF = CFrame.new
  43. VT = Vector3.new
  44. RAD = math.rad
  45. C3 = Color3.new
  46. UD2 = UDim2.new
  47. BRICKC = BrickColor.new
  48. ANGLES = CFrame.Angles
  49. EULER = CFrame.fromEulerAnglesXYZ
  50. COS = math.cos
  51. ACOS = math.acos
  52. SIN = math.sin
  53. ASIN = math.asin
  54. ABS = math.abs
  55. MRANDOM = math.random
  56. FLOOR = math.floor
  57.  
  58. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  59. local NEWMESH = IT(MESH)
  60. if MESH == "SpecialMesh" then
  61. NEWMESH.MeshType = MESHTYPE
  62. if MESHID ~= "nil" and MESHID ~= "" then
  63. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  64. end
  65. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  66. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  67. end
  68. end
  69. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  70. NEWMESH.Scale = SCALE
  71. NEWMESH.Parent = PARENT
  72. return NEWMESH
  73. end
  74.  
  75. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  76. local NEWPART = IT("Part")
  77. NEWPART.formFactor = FORMFACTOR
  78. NEWPART.Reflectance = REFLECTANCE
  79. NEWPART.Transparency = TRANSPARENCY
  80. NEWPART.CanCollide = false
  81. NEWPART.Locked = true
  82. NEWPART.Anchored = true
  83. if ANCHOR == false then
  84. NEWPART.Anchored = false
  85. end
  86. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  87. NEWPART.Name = NAME
  88. NEWPART.Size = SIZE
  89. NEWPART.Position = Torso.Position
  90. NEWPART.Material = MATERIAL
  91. NEWPART:BreakJoints()
  92. NEWPART.Parent = PARENT
  93. return NEWPART
  94. end
  95.  
  96. --//=================================\\
  97. --|| CUSTOMIZATION
  98. --\\=================================//
  99.  
  100. Player_Size = 1 --Size of the player.
  101. Animation_Speed = 3
  102. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  103.  
  104. local Speed = 16
  105. local Effects2 = {}
  106.  
  107. --//=================================\\
  108. --|| END OF CUSTOMIZATION
  109. --\\=================================//
  110.  
  111. local function weldBetween(a, b)
  112. local weldd = Instance.new("ManualWeld")
  113. weldd.Part0 = a
  114. weldd.Part1 = b
  115. weldd.C0 = CFrame.new()
  116. weldd.C1 = b.CFrame:inverse() * a.CFrame
  117. weldd.Parent = a
  118. return weldd
  119. end
  120.  
  121. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  122. local acs = Instance.new("Part")
  123. acs.CanCollide = false
  124. acs.Anchored = false
  125. acs.Size = Vector3.new(0,0,0)
  126. acs.CFrame = attachmentpart.CFrame
  127. acs.Parent = Character
  128. acs.BrickColor = color
  129. local meshs = Instance.new("SpecialMesh")
  130. meshs.MeshId = mesh
  131. meshs.TextureId = texture
  132. meshs.Parent = acs
  133. meshs.Scale = scale
  134. meshs.Offset = offset
  135. weldBetween(attachmentpart,acs)
  136. end
  137.  
  138. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  139. if TYPE == "Gem" then
  140. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  141. acs.Anchored = false
  142. acs.CanCollide = false
  143. acs.CFrame = PART.CFrame
  144. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  145. weldBetween(PART,acs)
  146. elseif TYPE == "Skull" then
  147. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  148. acs.Anchored = false
  149. acs.CanCollide = false
  150. acs.CFrame = PART.CFrame
  151. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  152. weldBetween(PART,acs)
  153. elseif TYPE == "Eye" then
  154. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  155. acs.Anchored = false
  156. acs.CanCollide = false
  157. acs.CFrame = PART.CFrame
  158. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  159. weldBetween(PART,acs)
  160. end
  161. end
  162.  
  163. --//=================================\\
  164. --|| USEFUL VALUES
  165. --\\=================================//
  166.  
  167. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  168. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  169. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  170. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  171. local CHANGEDEFENSE = 0
  172. local CHANGEDAMAGE = 0
  173. local CHANGEMOVEMENT = 0
  174. local ANIM = "Idle"
  175. local ATTACK = false
  176. local EQUIPPED = false
  177. local HOLD = false
  178. local COMBO = 1
  179. local Rooted = false
  180. local SINE = 0
  181. local KEYHOLD = false
  182. local CHANGE = 2 / Animation_Speed
  183. local WALKINGANIM = false
  184. local WALK = 0
  185. local VALUE1 = false
  186. local HITFLOOR = nil
  187. local VALUE2 = false
  188. local ROBLOXIDLEANIMATION = IT("Animation")
  189. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  190. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  191. --ROBLOXIDLEANIMATION.Parent = Humanoid
  192. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  193. WEAPONGUI.Name = "Weapon GUI"
  194. local Weapon = IT("Model")
  195. Weapon.Name = "Adds"
  196. local Delete = IT("Model",Character)
  197. Delete.Name = "Banlist"
  198. local Effects = IT("Folder", Weapon)
  199. Effects.Name = "Effects"
  200. local ANIMATOR = Humanoid.Animator
  201. local ANIMATE = Character.Animate
  202. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  203. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  204. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  205. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  206. local UNANCHOR = true
  207.  
  208. local SKILLTEXTCOLOR = C3(0,0,0)
  209.  
  210. --//=================================\\
  211. --\\=================================//
  212.  
  213.  
  214. --//=================================\\
  215. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  216. --\\=================================//
  217.  
  218. ArtificialHB = Instance.new("BindableEvent", script)
  219. ArtificialHB.Name = "ArtificialHB"
  220.  
  221. script:WaitForChild("ArtificialHB")
  222.  
  223. frame = Frame_Speed
  224. tf = 0
  225. allowframeloss = false
  226. tossremainder = false
  227. lastframe = tick()
  228. script.ArtificialHB:Fire()
  229.  
  230. game:GetService("RunService").Heartbeat:connect(function(s, p)
  231. tf = tf + s
  232. if tf >= frame then
  233. if allowframeloss then
  234. script.ArtificialHB:Fire()
  235. lastframe = tick()
  236. else
  237. for i = 1, math.floor(tf / frame) do
  238. script.ArtificialHB:Fire()
  239. end
  240. lastframe = tick()
  241. end
  242. if tossremainder then
  243. tf = 0
  244. else
  245. tf = tf - frame * math.floor(tf / frame)
  246. end
  247. end
  248. end)
  249.  
  250. --//=================================\\
  251. --\\=================================//
  252.  
  253.  
  254.  
  255.  
  256.  
  257. --//=================================\\
  258. --|| SOME FUNCTIONS
  259. --\\=================================//
  260.  
  261. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  262. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  263. end
  264.  
  265. function PositiveAngle(NUMBER)
  266. if NUMBER >= 0 then
  267. NUMBER = 0
  268. end
  269. return NUMBER
  270. end
  271.  
  272. function NegativeAngle(NUMBER)
  273. if NUMBER <= 0 then
  274. NUMBER = 0
  275. end
  276. return NUMBER
  277. end
  278.  
  279. function Swait(NUMBER)
  280. if NUMBER == 0 or NUMBER == nil then
  281. ArtificialHB.Event:wait()
  282. else
  283. for i = 1, NUMBER do
  284. ArtificialHB.Event:wait()
  285. end
  286. end
  287. end
  288.  
  289. function QuaternionFromCFrame(cf)
  290. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  291. local trace = m00 + m11 + m22
  292. if trace > 0 then
  293. local s = math.sqrt(1 + trace)
  294. local recip = 0.5 / s
  295. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  296. else
  297. local i = 0
  298. if m11 > m00 then
  299. i = 1
  300. end
  301. if m22 > (i == 0 and m00 or m11) then
  302. i = 2
  303. end
  304. if i == 0 then
  305. local s = math.sqrt(m00 - m11 - m22 + 1)
  306. local recip = 0.5 / s
  307. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  308. elseif i == 1 then
  309. local s = math.sqrt(m11 - m22 - m00 + 1)
  310. local recip = 0.5 / s
  311. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  312. elseif i == 2 then
  313. local s = math.sqrt(m22 - m00 - m11 + 1)
  314. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  315. end
  316. end
  317. end
  318.  
  319. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  320. local xs, ys, zs = x + x, y + y, z + z
  321. local wx, wy, wz = w * xs, w * ys, w * zs
  322. local xx = x * xs
  323. local xy = x * ys
  324. local xz = x * zs
  325. local yy = y * ys
  326. local yz = y * zs
  327. local zz = z * zs
  328. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  329. end
  330.  
  331. function QuaternionSlerp(a, b, t)
  332. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  333. local startInterp, finishInterp;
  334. if cosTheta >= 0.0001 then
  335. if (1 - cosTheta) > 0.0001 then
  336. local theta = ACOS(cosTheta)
  337. local invSinTheta = 1 / SIN(theta)
  338. startInterp = SIN((1 - t) * theta) * invSinTheta
  339. finishInterp = SIN(t * theta) * invSinTheta
  340. else
  341. startInterp = 1 - t
  342. finishInterp = t
  343. end
  344. else
  345. if (1 + cosTheta) > 0.0001 then
  346. local theta = ACOS(-cosTheta)
  347. local invSinTheta = 1 / SIN(theta)
  348. startInterp = SIN((t - 1) * theta) * invSinTheta
  349. finishInterp = SIN(t * theta) * invSinTheta
  350. else
  351. startInterp = t - 1
  352. finishInterp = t
  353. end
  354. end
  355. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  356. end
  357.  
  358. function Clerp(a, b, t)
  359. local qa = {QuaternionFromCFrame(a)}
  360. local qb = {QuaternionFromCFrame(b)}
  361. local ax, ay, az = a.x, a.y, a.z
  362. local bx, by, bz = b.x, b.y, b.z
  363. local _t = 1 - t
  364. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  365. end
  366.  
  367. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  368. local frame = IT("Frame")
  369. frame.BackgroundTransparency = TRANSPARENCY
  370. frame.BorderSizePixel = BORDERSIZEPIXEL
  371. frame.Position = POSITION
  372. frame.Size = SIZE
  373. frame.BackgroundColor3 = COLOR
  374. frame.BorderColor3 = BORDERCOLOR
  375. frame.Name = NAME
  376. frame.Parent = PARENT
  377. return frame
  378. end
  379.  
  380. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  381. local label = IT("TextLabel")
  382. label.BackgroundTransparency = 1
  383. label.Size = UD2(1, 0, 1, 0)
  384. label.Position = UD2(0, 0, 0, 0)
  385. label.TextColor3 = TEXTCOLOR
  386. label.TextStrokeTransparency = STROKETRANSPARENCY
  387. label.TextTransparency = TRANSPARENCY
  388. label.FontSize = TEXTFONTSIZE
  389. label.Font = TEXTFONT
  390. label.BorderSizePixel = BORDERSIZEPIXEL
  391. label.TextScaled = false
  392. label.Text = TEXT
  393. label.Name = NAME
  394. label.Parent = PARENT
  395. return label
  396. end
  397.  
  398. function NoOutlines(PART)
  399. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  400. end
  401.  
  402.  
  403. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  404. local NEWWELD = IT(TYPE)
  405. NEWWELD.Part0 = PART0
  406. NEWWELD.Part1 = PART1
  407. NEWWELD.C0 = C0
  408. NEWWELD.C1 = C1
  409. NEWWELD.Parent = PARENT
  410. return NEWWELD
  411. end
  412.  
  413. local SOUND = IT("Sound",nil)
  414.  
  415. function CreateSound(ID, PARENT, VOLUME, PITCH)
  416. local NEWSOUND = nil
  417. coroutine.resume(coroutine.create(function()
  418. NEWSOUND = SOUND:Clone()
  419. NEWSOUND.Parent = PARENT
  420. NEWSOUND.Volume = VOLUME
  421. NEWSOUND.Pitch = PITCH
  422. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  423. Swait()
  424. NEWSOUND:play()
  425. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  426. end))
  427. return NEWSOUND
  428. end
  429.  
  430. function CFrameFromTopBack(at, top, back)
  431. local right = top:Cross(back)
  432. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  433. end
  434.  
  435. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  436. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  437. local mesh = IT("SpecialMesh",wave)
  438. mesh.MeshType = "FileMesh"
  439. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  440. mesh.Scale = SIZE
  441. mesh.Offset = VT(0,0,-SIZE.X/8)
  442. local cR=255
  443. local cG=0
  444. local cB=0
  445. local flg5=1 local omgidk=1
  446. local add=15
  447. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  448. if omgidk>10000 then omgidk=0 end
  449. omgidk=omgidk+1
  450. if cR>=255 then flg5=1 end
  451. if cG>=255 then flg5=2 end
  452. if cB>=255 then flg5=3 end
  453. if flg5==1 then cR=cR-add cG=cG+add end
  454. if flg5==2 then cG=cG-add cB=cB+add end
  455. if flg5==3 then cB=cB-add cR=cR+add end
  456. color=Color3.fromRGB(cR,cG,cB)
  457. mesh.VertexColor = VT(cR,cG,cB)
  458. end)
  459. wave.CFrame = CFRAME
  460. coroutine.resume(coroutine.create(function(PART)
  461. for i = 1, WAIT do
  462. Swait()
  463. mesh.Scale = mesh.Scale + GROW
  464. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  465. if DOESROT == true then
  466. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  467. end
  468. wave.Transparency = wave.Transparency + (0.5/WAIT)
  469. if wave.Transparency > 0.99 then
  470. wave:remove()
  471. end
  472. end
  473. end))
  474. end
  475.  
  476. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  477. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  478. local mesh = IT("SpecialMesh",wave)
  479. mesh.MeshType = "Sphere"
  480. mesh.Scale = SIZE
  481. mesh.Offset = VT(0,0,0)
  482. wave.CFrame = CFRAME
  483. coroutine.resume(coroutine.create(function(PART)
  484. for i = 1, WAIT do
  485. Swait()
  486. mesh.Scale = mesh.Scale + GROW
  487. wave.Transparency = wave.Transparency + (1/WAIT)
  488. if wave.Transparency > 0.99 then
  489. wave:remove()
  490. end
  491. end
  492. end))
  493. end
  494.  
  495. function MakeForm(PART,TYPE)
  496. if TYPE == "Cyl" then
  497. local MSH = IT("CylinderMesh",PART)
  498. elseif TYPE == "Ball" then
  499. local MSH = IT("SpecialMesh",PART)
  500. MSH.MeshType = "Sphere"
  501. elseif TYPE == "Wedge" then
  502. local MSH = IT("SpecialMesh",PART)
  503. MSH.MeshType = "Wedge"
  504. end
  505. end
  506.  
  507. function CheckTableForString(Table, String)
  508. for i, v in pairs(Table) do
  509. if string.find(string.lower(String), string.lower(v)) then
  510. return true
  511. end
  512. end
  513. return false
  514. end
  515.  
  516. function CheckIntangible(Hit)
  517. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  518. if Hit and Hit.Parent then
  519. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  520. return true
  521. end
  522. end
  523. return false
  524. end
  525.  
  526. Debris = game:GetService("Debris")
  527.  
  528. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  529. local Direction = CFrame.new(StartPos, Vec).lookVector
  530. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  531. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  532. if RayHit and CheckIntangible(RayHit) then
  533. if DelayIfHit then
  534. wait()
  535. end
  536. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  537. end
  538. return RayHit, RayPos, RayNormal
  539. end
  540.  
  541. function turnto(position)
  542. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  543. end
  544.  
  545. --//=================================\\
  546. --|| WEAPON CREATION
  547. --\\=================================//
  548.  
  549. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  550. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(30,30,30), VT(0, 98, -10))
  551. local cR=255
  552. local cG=0
  553. local cB=0
  554. local flg5=1 local omgidk=1
  555. local add=15
  556. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  557. if omgidk>10000 then omgidk=0 end
  558. omgidk=omgidk+1
  559. if cR>=255 then flg5=1 end
  560. if cG>=255 then flg5=2 end
  561. if cB>=255 then flg5=3 end
  562. if flg5==1 then cR=cR-add cG=cG+add end
  563. if flg5==2 then cG=cG-add cB=cB+add end
  564. if flg5==3 then cB=cB-add cR=cR+add end
  565. color=Color3.fromRGB(cR,cG,cB)
  566. HandleMesh.VertexColor = VT(cR,cG,cB)
  567. end)
  568. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  569. m = game.Players.LocalPlayer
  570. char = m.Character
  571. local txt = Instance.new("BillboardGui", char)
  572. txt.Adornee = char.Head
  573. txt.Name = "_status"
  574. txt.Size = UDim2.new(2, 0, 1.2, 0)
  575. txt.StudsOffset = Vector3.new(-9, 30, 0)
  576. local text = Instance.new("TextLabel", txt)
  577. text.Size = UDim2.new(10, 0, 7, 0)
  578. text.FontSize = "Size24"
  579. text.TextScaled = true
  580. text.TextTransparency = 0
  581. text.BackgroundTransparency = 1
  582. text.TextTransparency = 0
  583. text.TextStrokeTransparency = 0
  584. text.Font = "Bodoni"
  585. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  586. v = Instance.new("Part")
  587. v.Name = "ColorBrick"
  588. v.Parent = m.Character
  589. v.FormFactor = "Symmetric"
  590. v.Anchored = true
  591. v.CanCollide = false
  592. v.BottomSurface = "Smooth"
  593. v.TopSurface = "Smooth"
  594. v.Size = Vector3.new(10, 5, 3)
  595. v.Transparency = 1
  596. v.CFrame = char.Torso.CFrame
  597. v.BrickColor = BrickColor.new("Really black")
  598. v.Transparency = 1
  599. v.Shape = "Block"
  600. spawn(function()
  601. local TweenService = game:GetService("TweenService")
  602. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  603. local Int = 0
  604. while wait(0.5) do
  605. if Int == #Colours then Int = 0 end
  606. Int = Int+1
  607. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  608. end
  609. end)
  610. text.Text = "Universal BanHammer"
  611. for _, c in pairs(Weapon:GetChildren()) do
  612. if c.ClassName == "Part" then
  613. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  614. end
  615. end
  616.  
  617. Weapon.Parent = Character
  618.  
  619. Humanoid.Died:connect(function()
  620. ATTACK = true
  621. end)
  622.  
  623. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  624. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  625.  
  626. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Ban Slam", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  627. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  628.  
  629. --//=================================\\
  630. --|| DAMAGING
  631. --\\=================================//
  632.  
  633. function BAN(CHARACTER)
  634. local BANFOLDER = IT("Folder",Effects)
  635. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  636. naeeym2.AlwaysOnTop = false
  637. naeeym2.Size = UDim2.new(5,35,2,35)
  638. naeeym2.StudsOffset = Vector3.new(0,1,0)
  639. naeeym2.Name = "AAAA"
  640. local tecks2 = Instance.new("TextLabel",naeeym2)
  641. tecks2.BackgroundTransparency = 1
  642. tecks2.TextScaled = true
  643. tecks2.BorderSizePixel = 0
  644. tecks2.Text = "GAY"
  645. tecks2.Font = "Code"
  646. tecks2.TextSize = 30
  647. tecks2.TextStrokeTransparency = 1
  648. tecks2.TextColor3 = Color3.new(1,0,0)
  649. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  650. tecks2.Size = UDim2.new(1,0,0.5,0)
  651. tecks2.Parent = naeeym2
  652. for i,v in ipairs(CHARACTER:GetChildren()) do
  653. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  654. if v.Name ~= "HumanoidRootPart" then
  655. local BOD = v:Clone()
  656. BOD.CanCollide = false
  657. BOD.Anchored = true
  658. BOD.CFrame = v.CFrame
  659. BOD.Parent = BANFOLDER
  660. BOD.Material = "Neon"
  661. BOD.Color = C3(1,0,0)
  662. if BOD:FindFirstChildOfClass("Decal") then
  663. BOD:FindFirstChildOfClass("Decal"):remove()
  664. end
  665. if BOD.Name == "Head" then
  666. naeeym2.Adornee = BOD
  667. end
  668. if BOD.ClassName == "MeshPart" then
  669. BOD.TextureID = ""
  670. end
  671. end
  672. end
  673. end
  674. CHARACTER:remove()
  675. coroutine.resume(coroutine.create(function()
  676. for i = 1, 50 do
  677. Swait()
  678. for i,v in ipairs(BANFOLDER:GetChildren()) do
  679. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  680. v.Transparency = 1
  681. end
  682. naeeym2.Enabled = false
  683. end
  684. Swait()
  685. for i,v in ipairs(BANFOLDER:GetChildren()) do
  686. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  687. v.Transparency = 0
  688. end
  689. naeeym2.Enabled = true
  690. end
  691. end
  692. BANFOLDER:remove()
  693. end))
  694. end
  695.  
  696. function BANNEAREST(POS,RANGE)
  697. for i,v in ipairs(workspace:GetChildren()) do
  698. local body = v:GetChildren()
  699. for part = 1, #body do
  700. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  701. if(body[part].Position - POS).Magnitude < RANGE then
  702. if v:FindFirstChildOfClass("Humanoid") then
  703. BAN(v)
  704. if game.Players:FindFirstChild(v.Name) then
  705. local Value = IT("BoolValue",Delete)
  706. Value.Name = v.Name
  707. end
  708. end
  709. end
  710. end
  711. end
  712. end
  713. end
  714.  
  715. --//=================================\\
  716. --|| ATTACK FUNCTIONS AND STUFF
  717. --\\=================================//
  718.  
  719. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  720. if FLOOR ~= nil then
  721. coroutine.resume(coroutine.create(function()
  722. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  723. PART.CFrame = CF(POSITION)
  724. for i = 1, 45 do
  725. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  726. RingPiece.Material = FLOOR.Material
  727. RingPiece.Color = FLOOR.Color
  728. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*25, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  729. Debris:AddItem(RingPiece,SWAIT/100)
  730. end
  731. PART:remove()
  732. end))
  733. end
  734. end
  735.  
  736. function CreateDebreeRingBig(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  737. if FLOOR ~= nil then
  738. coroutine.resume(coroutine.create(function()
  739. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  740. PART.CFrame = CF(POSITION)
  741. for i = 1, 45 do
  742. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  743. RingPiece.Material = FLOOR.Material
  744. RingPiece.Color = FLOOR.Color
  745. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*60, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  746. Debris:AddItem(RingPiece,SWAIT/100)
  747. end
  748. PART:remove()
  749. end))
  750. end
  751. end
  752.  
  753.  
  754. function BANSLAM()
  755. ATTACK = true
  756. Rooted = false
  757. repeat
  758. for i=0, 0.2, 0.1 / Animation_Speed do
  759. Swait()
  760. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  761. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  765. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  767. end
  768. for i=0, 0.08, 0.1 / Animation_Speed do
  769. Swait()
  770. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  777. end
  778. for i=0, 0.08, 0.1 / Animation_Speed do
  779. Swait()
  780. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  787. end
  788. CreateSound("1", Effects, 10, 0.9)
  789. BANNEAREST(RootPart.CFrame*CF(0,0,-200).p,125)
  790. if HITFLOOR ~= nil then
  791. CreateSound("289842971", Workspace, 5, 1)
  792. CreateSound("289842971", Workspace, 5, 1)
  793. CreateSound("289842971", Workspace, 5, 1)
  794. CreateSound("289842971", Workspace, 5, 1)
  795. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(50,-0,-200).p,5,VT(28,28,28),35)
  796. end
  797. CreateWave(VT(125,0,125),45,RootPart.CFrame*CF(50,-0,-200),true,2,"Really red",VT(0,3,0))
  798. CreateWave(VT(125,0,125),45,RootPart.CFrame*CF(50,-0,-200),true,-2,"Really red",VT(0,3,0))
  799. for i=0, 0.1, 0.1 / Animation_Speed do
  800. Swait()
  801. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  808. end
  809. if HOLD == true then
  810. for i=0, 0.08, 0.1 / Animation_Speed do
  811. Swait()
  812. if HOLD == false then
  813. break
  814. end
  815. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  822. end
  823. end
  824. until HOLD == false
  825. for i=0, 1, 0.1 / Animation_Speed do
  826. Swait()
  827. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  834. end
  835. for i=0, 5, 0.1 / Animation_Speed do
  836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  837. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  843. end
  844. ATTACK = false
  845. Rooted = false
  846. end
  847.  
  848. function ULTRABANSLAM()
  849. ATTACK = true
  850. Rooted = false
  851. repeat
  852. CreateSound("907329532", Workspace, 10, 1)
  853. wait(2.5)
  854. for i=0, 3, 3 / Animation_Speed do
  855. Swait()
  856. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  863. end
  864. for i=0, 3, 3 / Animation_Speed do
  865. Swait()
  866. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  873. end
  874. for i=0, 3, 3 / Animation_Speed do
  875. Swait()
  876. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  883. end
  884. CreateSound("147722910", Effects, 10, 0.9)
  885. BANNEAREST(RootPart.CFrame*CF(0,0,-200).p,300)
  886. if HITFLOOR ~= nil then
  887. CreateSound("289842971", Workspace, 5, 1)
  888. CreateSound("289842971", Workspace, 5, 1)
  889. CreateSound("289842971", Workspace, 5, 1)
  890. CreateSound("289842971", Workspace, 5, 1)
  891. CreateDebreeRingBig(HITFLOOR,RootPart.CFrame*CF(50,-0,-200).p,5,VT(50,50,50),35)
  892. end
  893. CreateWave(VT(300,0,300),45,RootPart.CFrame*CF(50,-0,-200),true,2,"Really red",VT(0,3,0))
  894. CreateWave(VT(300,0,300),45,RootPart.CFrame*CF(50,-0,-200),true,-2,"Really red",VT(0,3,0))
  895. for i=0, 0.1, 0.1 / Animation_Speed do
  896. Swait()
  897. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  904. end
  905. if HOLD == true then
  906. for i=0, 3, 3 / Animation_Speed do
  907. Swait()
  908. if HOLD == false then
  909. break
  910. end
  911. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  918. end
  919. end
  920. until HOLD == false
  921. for i=0, 3, 3 / Animation_Speed do
  922. Swait()
  923. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  930. end
  931. for i=0, 5, 3 / Animation_Speed do
  932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  933. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  939. end
  940. ATTACK = false
  941. Rooted = false
  942. end
  943.  
  944.  
  945.  
  946. --//=================================\\
  947. --|| ASSIGN THINGS TO KEYS
  948. --\\=================================//
  949.  
  950. function MouseDown(Mouse)
  951. HOLD = true
  952. if ATTACK == false then
  953. BANSLAM()
  954. end
  955. end
  956.  
  957. function MouseUp(Mouse)
  958. HOLD = false
  959. end
  960.  
  961. function KeyDown(Key)
  962. KEYHOLD = true
  963. if Key == "b" and ATTACK == false then
  964. local pos = RootPart.Position
  965. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  966. CreateSound("769380905", Torso, 10, 1)
  967. end
  968.  
  969. if Key == "z" and ATTACK == false then
  970. ULTRABANSLAM()
  971. end
  972.  
  973. if Key == "t" then
  974. CreateSound("1058417264", Head, 10, 1)
  975. Delete:ClearAllChildren()
  976.  
  977. end
  978. end
  979.  
  980. function KeyUp(Key)
  981. KEYHOLD = false
  982. end
  983.  
  984. Mouse.Button1Down:connect(function(NEWKEY)
  985. MouseDown(NEWKEY)
  986. end)
  987. Mouse.Button1Up:connect(function(NEWKEY)
  988. MouseUp(NEWKEY)
  989. end)
  990. Mouse.KeyDown:connect(function(NEWKEY)
  991. KeyDown(NEWKEY)
  992. end)
  993. Mouse.KeyUp:connect(function(NEWKEY)
  994. KeyUp(NEWKEY)
  995. end)
  996.  
  997. --//=================================\\
  998. --\\=================================//
  999.  
  1000.  
  1001. function unanchor()
  1002. if UNANCHOR == true then
  1003. g = Character:GetChildren()
  1004. for i = 1, #g do
  1005. if g[i].ClassName == "Part" then
  1006. g[i].Anchored = false
  1007. end
  1008. end
  1009. end
  1010. end
  1011.  
  1012.  
  1013. --//=================================\\
  1014. --|| WRAP THE WHOLE SCRIPT UP
  1015. --\\=================================//
  1016.  
  1017. Humanoid.Changed:connect(function(Jump)
  1018. if Jump == "Jump" and (Disable_Jump == true) then
  1019. Humanoid.Jump = false
  1020. end
  1021. end)
  1022.  
  1023. Speed = 23
  1024.  
  1025. while true do
  1026. Swait()
  1027. ANIMATE.Parent = nil
  1028. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1029. IDLEANIMATION:Play()
  1030. SINE = SINE + CHANGE
  1031. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1032. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1033. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1034. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1035. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1036. if ATTACK == false then
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1038. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1039. end
  1040. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  1041. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1042. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1043. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1044. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1045. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  1046. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1047. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1048. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1049. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1050. end
  1051. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1052. ANIM = "Jump"
  1053. if ATTACK == false then
  1054. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1059. end
  1060. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1061. ANIM = "Fall"
  1062. if ATTACK == false then
  1063. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1068. end
  1069. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1070. ANIM = "Idle"
  1071. if ATTACK == false then
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1077. end
  1078. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1079. ANIM = "Walk"
  1080. WALK = WALK + 1 / Animation_Speed
  1081. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1082. WALK = 0
  1083. if WALKINGANIM == true then
  1084. WALKINGANIM = false
  1085. elseif WALKINGANIM == false then
  1086. WALKINGANIM = true
  1087. end
  1088. end
  1089. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1090. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1091. if ATTACK == false then
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1097. end
  1098. end
  1099. AntiTimeStop()
  1100. fix()
  1101.  
  1102. Humanoid.MaxHealth = 10e10
  1103. Humanoid.Health = 10e10
  1104.  
  1105.  
  1106.  
  1107.  
  1108. if Rooted == false then
  1109. Disable_Jump = false
  1110. Humanoid.WalkSpeed = Speed
  1111. elseif Rooted == true then
  1112. Disable_Jump = true
  1113. Humanoid.WalkSpeed = 0
  1114. end
  1115. local MATHS = {"0","1"}
  1116. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1117. Humanoid.PlatformStand = false
  1118. local GAME = game.Players:GetChildren()
  1119. for PLAYER = 1, #GAME do
  1120. local PLAY = GAME[PLAYER]
  1121. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1122. PLAY.Character:remove()
  1123. end
  1124. end
  1125. end
  1126.  
  1127. --//=================================\\
  1128. --\\=================================//
  1129.  
  1130.  
  1131.  
  1132.  
  1133.  
  1134. --//====================================================\\--
  1135. --|| END OF SCRIPT
  1136. --\\====================================================//--
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