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[Mekton] UPEO/GR Ranger

Lord_Specineff13 Oct 12th, 2017 (edited) 92 Never
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  1. UPEO/GR Ranger
  2.  
  3. With increased support coming from General Resource Ltd., the UPEO was able to field the Ranger combat mecha. Built on a heavier and more robust chassis than the Defender, the Ranger is more durable in combat and carries more armor. It also features a ground-effect hovering system similar to that employed by the Pathfinder. This hovering system gives the Ranger faster ground travel than it could normally achieve.
  4.  
  5. Because of the additional weight of the Ranger's chassis and fuel tanks, it is less maneuverable than the Defender. The ranged armament is similar to the Defender, with a submachine gun as its primary weapon and two Panzerfaust rocket-propelled grenade launchers. The Ranger's submachine gun is of a heavier caliber than the Defender's, and the Panzerfaust launchers are mounted in the arms instead of the legs, which house the hovering thrusters. It is equipped with a beam saber for close combat, but foregoes carrying a shield as the added weight would cause a drastic decrease in maneuverability.
  6.  
  7. Combining increased durability with the Pathfinder's speed, the Ranger is expected to serve as a skirmisher deployed in small numbers to conduct quick strikes against enemy targets. General Resource engineers are currently attempting to improve the Ranger's design in order to equip it with better weapons or armor.
  8.  
  9. Configurations:
  10. Form      MV  Walking MA  Hover MA
  11. Humanoid  -3  5 Hexes     10 Hexes
  12.  
  13. Frame and Armor: (Total cost 56, weight 28 tons)
  14. Location  Class       SP   DC  Kills  Spaces  Cost
  15. Head      MS/MS-Std.  4/4  1   4/4    3/4     8
  16. Body      MS/MS-Std.  4/4  1   8/8    5/8     12
  17. L.Arm     MS/MS-Std.  4/4  1   5/5    2/5     9
  18. R.Arm     MS/MS-Std.  4/4  1   5/5    1/5     9
  19. L.Leg     MS/MS-Std.  4/4  1   5/5    0/5     9
  20. R.Leg     MS/MS-Std.  4/4  1   5/5    0/5     9
  21.  
  22. Armament: (Total cost 23.4, weight 5.5 tons)
  23. Weapon          Acc.  Range   Damage  Shots        Kills  Location  Cost  Space  Notes
  24. L.Hand          +0    -       1+1K    -            1/1    L.Arm     1.75  1      Quick, Handy
  25. R.Hand          +0    -       1+1K    -            1/1    R.Arm     1.75  1      Quick, Handy
  26. Submachine Gun  +0    7/49    5K      10/10 Brst.  5/5    1-Handed  11.5  9+1    BV=3, Mag 1 Kill
  27. Panzerfaust     +0    11/121  10K     2/2          1/1    L.Arm     2.0   2
  28. Panzerfaust     +0    11/121  10K     2/2          1/1    R.Arm     2.0   2
  29. Beam Saber      +1    -       8K      -            2/2    1-handed  4.4   4.4    3 turns in use, rechargeable
  30.  
  31. Systems: (Total cost 9.2 + 10; weight 2.0 tons)
  32. Subassembly          Location  Cost  Space  Notes
  33. Cockpit              Body      1     1      Equipped w/ ejection seat, armored enclosure
  34. Sensors, Main        Head      4     1      Sensor range 7km, communication range 1000km, 1 Kill
  35. Sensors, Backup      Body      2     2      Sensor range 1km, communication range 300km, 2 Kills
  36. Spotlight            Head      0.2   -      Illuminate 1 hex
  37. Damage Control Pack  R.Arm     1     1      Contains fire-retardant foam, glue bombs, flares and raft
  38. Ground Effect Sys.   L.Leg     5     5      Hover MA+5
  39. Ground Effect Sys.   R.Leg     5     5      Hover MA+5
  40. Internal Fuel        GES       -     -      1000 km fuel, +10% Weight
  41. Ext. SMG Magazine    External  1     1      Extra HE ammunition for SMGs, 1 Kill each
  42.  
  43. Cost Multipliers:
  44. Powerplant, Std. Cool Fusion (x0.0; located in Body)
  45. Controls, Screen (x0.0)
  46. Hydraulics, Std. (x0.0)
  47.  
  48. Base Weight: 35.5 tons
  49. Base Weight + Fuel: 39.05 tons
  50. Weight Efficiency: -0 tons (0 CP)
  51. Final Weight: 39.05 tons
  52. Base Cost: 98.6 (Allowed: 100 CP max)
  53. Total Multipliers: x1.0
  54. Final Cost: 96.7 CP (Allowed: 100 CP max)
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