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Modularity

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Jul 23rd, 2017
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  1. Lesson 1: Hardpoints
  2.  
  3. Battletech fans have lamented at the poor visualization regarding certain
  4. designs. I think the solutions to this problem are hardpoints. It is
  5. already very effective during online gaming, allowing us to reuse models
  6. over and over again while making small variations.
  7.  
  8. But I think hardpoints should be even more restrictive. I think hardpoints
  9. should have tonnage limits based on their mounting. In addition to the
  10. basic five, energy, ballistic, missile and ecm, they should also be
  11. classified as light, medium or heavy.
  12.  
  13. MAX WEIGHT BY TYPE (IS)
  14.  
  15. Energy Missile Ballistic
  16. Light 2 6 10
  17. Medium 5 9 15
  18. Heavy 8 12 20
  19.  
  20.  
  21. Lesson 2: Modular Dynamics
  22.  
  23. Weapon Modularity takes the Omni "pod" concept and applies it to the
  24. components that compose a weapon. Its entire chassis and mounting is
  25. subject to modification using modular parts that affect the weapon in
  26. various ways. For instance, a pulse generator could be added to a laser
  27. to make it a pulse laser. We will start with the basics
  28.  
  29. Introduction: Modular Lasers
  30.  
  31. Modular Laser, Base Damage
  32.  
  33. Lens Assembly
  34. Small Medium Large
  35. Single 1 2 3
  36. Duplex 2 4 6
  37. Triplex 3 6 9
  38.  
  39. Modular Laser, Base Range
  40.  
  41. Lens Calibration
  42. Small Medium Large
  43. Standard 2/4/5 4/7/10 6/12/17
  44. Extended Range 3/5/7 4/8/12 7/14/20 *
  45.  
  46. Modular Laser, Base Heat (per Lens)
  47.  
  48. Cooling Jacket
  49. Small Medium Large
  50. Liquid Nitrogen 1 2 3
  51. Liquid Helium 0 1 2
  52.  
  53. * counts as an additional lens for heat purposes
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