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- Lesson 1: Hardpoints
- Battletech fans have lamented at the poor visualization regarding certain
- designs. I think the solutions to this problem are hardpoints. It is
- already very effective during online gaming, allowing us to reuse models
- over and over again while making small variations.
- But I think hardpoints should be even more restrictive. I think hardpoints
- should have tonnage limits based on their mounting. In addition to the
- basic five, energy, ballistic, missile and ecm, they should also be
- classified as light, medium or heavy.
- MAX WEIGHT BY TYPE (IS)
- Energy Missile Ballistic
- Light 2 6 10
- Medium 5 9 15
- Heavy 8 12 20
- Lesson 2: Modular Dynamics
- Weapon Modularity takes the Omni "pod" concept and applies it to the
- components that compose a weapon. Its entire chassis and mounting is
- subject to modification using modular parts that affect the weapon in
- various ways. For instance, a pulse generator could be added to a laser
- to make it a pulse laser. We will start with the basics
- Introduction: Modular Lasers
- Modular Laser, Base Damage
- Lens Assembly
- Small Medium Large
- Single 1 2 3
- Duplex 2 4 6
- Triplex 3 6 9
- Modular Laser, Base Range
- Lens Calibration
- Small Medium Large
- Standard 2/4/5 4/7/10 6/12/17
- Extended Range 3/5/7 4/8/12 7/14/20 *
- Modular Laser, Base Heat (per Lens)
- Cooling Jacket
- Small Medium Large
- Liquid Nitrogen 1 2 3
- Liquid Helium 0 1 2
- * counts as an additional lens for heat purposes
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