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JJBA OCT #8 R1M9 Jojolity Deliberations

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Aug 10th, 2025
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  1. JUDGE CLEVERRUSE
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  3. CARC
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  5. The highlights here would be the Castling play right at the end (even if I’m not completely convinced it goes off, it is a clever way to instantly turn the tables) and the Whisky play right at the beginning. Throughout the middle, Silas plays things safe to the point of almost being a bit boring. The ‘please disguise as a pawn’ play is, as mentioned, a bit nonsensical in its aims and hurts the ‘cunning’ part of the prompt here a bit. Establishing an advantage and holding it is undeniably a strong tactic, however, and this is where the old man makes up for the rest. A low Eight.
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  7. DMR
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  9. Mary does have the harder time of things on surface, needing to outwit a small platoon of soldiers as well as an accomplished chessmaster, but does so remarkably well. She leverages enemy attention and their inherent paranoia very well with some solid use of the environment, faking and even double-faking out the old man enough times to make his head spin. Biding her time to act while blending with the crowd adds to this inherent tension, daring the old man to set off his trap at any point while ready to step over herself and get that one shot in to end everything. It very much feels like the match is going at her pace regardless of how well the Guards watch over the proceedings, and the Check-ov’s Mate is the final ‘gotcha’ to really drive that sense home. Very well done. Nine.
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  11. JUDGE ROCKET
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  13. For this match we asked players to be both tactical and cunning. Up front I think that both players do an excellent job of being tactical, with Silas building out his network in a methodical way that left few gaps for Mary to expose, and with Mary playing well to handle both individual pieces and groups with a pragmatic finesse that really impressed. Ultimately I think that this match’s jojolity is decided on that second point of being cunning.
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  15. Silas does a good job here. He has a few devious plays interspersed, but I don't know if I would say that he makes it the core of his strategy the way that Mary does. Where Silas has moments where he did things that impressed me with how sly and tricky they were, Mary made it her modus operandi in both flavor and mechanics to never let an advantage go without exploitation and used her ability to incorporate clever misdirection in her combat, evasion, positioning, and defense. For Silas’s commendable effort, I think a decent 7/10 feels fair. Mary, for her excellent embodiment of both aspects of the jojolity in both of its components deserves a low 9/10. Good showing from both teams and I am excited for what comes next!
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  17. JUDGE BLUE
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  19. CARC
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  21. Overall I’m fairly happy with what’s on display here!
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  23. I believe a 7 is a worthy score. Your approach of reducing her avenues of approach onto you presents a solid argument for Integrality, with a series of creative methods to either bait her out or make her deeply regret approach. Where I feel the strategy suffers somewhat is Robustness, at the end of the day the core of your approach relies on superior fighting force to bore out a victory as opposed to outfoxing, but every step towards that end goal is still paved with the maneuvering of troops aimed to place the lone queen in ‘mate. Overall I’d say it’s solid work on display here!
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  25. DMR
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  27. I once said the following.
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  29. “A strong jojolity exemplifies its premises in the actions of its work. An impressive jojolity integrates its themes so thoroughly that it could not exist without them. To me, and to the rubric, a perfect jojolity creatively redefines what that jojolity even is with such excellence and creativity that the new definition and the old feel one and the same.”
  30. Sticking true to those words: I’ll be giving a **10** here.
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  32. Every aspect of the work on display here oozes of strategic misdirection and manipulation. If we break down the strategy into distinct phases we can even see that there’s no portion of it that *doesn’t* rely on some flavor of mindgame, demonstrating a strong sense of integration. From the opening where Mary uses her Quick Study to download and outmaneuver pieces attempting to harass her, to the entire premise of the Lacny Cycle prolonging the match explicitly to bait Silas into filling out his ranks with troops that can be turned back upon him, to her skirmish tactics into the troops explicitly relying upon using those very same downloads to bait troops into hitting themselves there’s alot to love here in the moment to moment, each application as Creative as the next. Finally then her finisher takes the cake, revealing this whole thing has been one elaborate setup to fool the king himself into check. It’s elegant work on display here and the core, central thesis of consistently outwitting and outfoxing Silas to the very end to the point where it all hinges on a singular gambit is both well-conceived and excessively clever. Good work!
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