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Fullgamer309

switcher v2

Mar 24th, 2019
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  1.  
  2.  
  3. local plr = game:service'Players'[script.Owner.Value]
  4. print('Local User is '..plr.Name)
  5. print('Hacker Loaded')
  6. local char = plr.Character
  7. local hum = char:FindFirstChildOfClass'Humanoid'
  8. local hed = char.Head
  9. local root = char:FindFirstChild'HumanoidRootPart'
  10. local rootj = root.RootJoint
  11. local tors = char.Torso
  12. local ra = char["Right Arm"]
  13. local la = char["Left Arm"]
  14. local rl = char["Right Leg"]
  15. local ll = char["Left Leg"]
  16. local neck = tors["Neck"]
  17. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  18. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  19. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  20. local maincolor = BrickColor.new("Lime green")
  21. -------------------------------------------------------
  22. --Start Good Stuff--
  23. -------------------------------------------------------
  24. cam = game.Workspace.CurrentCamera
  25. CF = CFrame.new
  26. angles = CFrame.Angles
  27. attack = false
  28. Euler = CFrame.fromEulerAnglesXYZ
  29. Rad = math.rad
  30. IT = Instance.new
  31. BrickC = BrickColor.new
  32. Cos = math.cos
  33. Acos = math.acos
  34. Sin = math.sin
  35. Asin = math.asin
  36. Abs = math.abs
  37. Mrandom = math.random
  38. Floor = math.floor
  39. -------------------------------------------------------
  40. --End Good Stuff--
  41. -------------------------------------------------------
  42. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  43. RSH, LSH = nil, nil
  44. RW = Instance.new("Weld")
  45. LW = Instance.new("Weld")
  46. RH = tors["Right Hip"]
  47. LH = tors["Left Hip"]
  48. RSH = tors["Right Shoulder"]
  49. LSH = tors["Left Shoulder"]
  50. RSH.Parent = nil
  51. LSH.Parent = nil
  52. RW.Name = "RW"
  53. RW.Part0 = tors
  54. RW.C0 = CF(1.5, 0.5, 0)
  55. RW.C1 = CF(0, 0.5, 0)
  56. RW.Part1 = ra
  57. RW.Parent = tors
  58. LW.Name = "LW"
  59. LW.Part0 = tors
  60. LW.C0 = CF(-1.5, 0.5, 0)
  61. LW.C1 = CF(0, 0.5, 0)
  62. LW.Part1 = la
  63. LW.Parent = tors
  64. Effects = {}
  65. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  66. local wld = Instance.new("Weld", wp1)
  67. wld.Part0 = wp0
  68. wld.Part1 = wp1
  69. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  70. end
  71. newWeld(tors, ll, -0.5, -1, 0)
  72. ll.Weld.C1 = CFrame.new(0, 1, 0)
  73. newWeld(tors, rl, 0.5, -1, 0)
  74. rl.Weld.C1 = CFrame.new(0, 1, 0)
  75. -------------------------------------------------------
  76. --Start HeartBeat--
  77. -------------------------------------------------------
  78. ArtificialHB = Instance.new("BindableEvent", script)
  79. ArtificialHB.Name = "Heartbeat"
  80. script:WaitForChild("Heartbeat")
  81.  
  82. frame = 1 / 60
  83. tf = 0
  84. allowframeloss = false
  85. tossremainder = false
  86.  
  87.  
  88. lastframe = tick()
  89. script.Heartbeat:Fire()
  90.  
  91.  
  92. game:GetService("RunService").Heartbeat:connect(function(s, p)
  93. tf = tf + s
  94. if tf >= frame then
  95. if allowframeloss then
  96. script.Heartbeat:Fire()
  97. lastframe = tick()
  98. else
  99. for i = 1, math.floor(tf / frame) do
  100. script.Heartbeat:Fire()
  101. end
  102. lastframe = tick()
  103. end
  104. if tossremainder then
  105. tf = 0
  106. else
  107. tf = tf - frame * math.floor(tf / frame)
  108. end
  109. end
  110. end)
  111. -------------------------------------------------------
  112. --End HeartBeat--
  113. -------------------------------------------------------
  114.  
  115. -------------------------------------------------------
  116. --Start Important Functions--
  117. -------------------------------------------------------
  118. function swait(num)
  119. if num == 0 or num == nil then
  120. game:service("RunService").Stepped:wait(0)
  121. else
  122. for i = 0, num do
  123. game:service("RunService").Stepped:wait(0)
  124. end
  125. end
  126. end
  127. function thread(f)
  128. coroutine.resume(coroutine.create(f))
  129. end
  130. function clerp(a, b, t)
  131. local qa = {
  132. QuaternionFromCFrame(a)
  133. }
  134. local qb = {
  135. QuaternionFromCFrame(b)
  136. }
  137. local ax, ay, az = a.x, a.y, a.z
  138. local bx, by, bz = b.x, b.y, b.z
  139. local _t = 1 - t
  140. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  141. end
  142. function QuaternionFromCFrame(cf)
  143. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  144. local trace = m00 + m11 + m22
  145. if trace > 0 then
  146. local s = math.sqrt(1 + trace)
  147. local recip = 0.5 / s
  148. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  149. else
  150. local i = 0
  151. if m00 < m11 then
  152. i = 1
  153. end
  154. if m22 > (i == 0 and m00 or m11) then
  155. i = 2
  156. end
  157. if i == 0 then
  158. local s = math.sqrt(m00 - m11 - m22 + 1)
  159. local recip = 0.5 / s
  160. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  161. elseif i == 1 then
  162. local s = math.sqrt(m11 - m22 - m00 + 1)
  163. local recip = 0.5 / s
  164. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  165. elseif i == 2 then
  166. local s = math.sqrt(m22 - m00 - m11 + 1)
  167. local recip = 0.5 / s
  168. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  169. end
  170. end
  171. end
  172. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  173. local xs, ys, zs = x + x, y + y, z + z
  174. local wx, wy, wz = w * xs, w * ys, w * zs
  175. local xx = x * xs
  176. local xy = x * ys
  177. local xz = x * zs
  178. local yy = y * ys
  179. local yz = y * zs
  180. local zz = z * zs
  181. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  182. end
  183. local lerp = function(a, b, t)
  184. return a * (1 - t) + b * t
  185. end
  186.  
  187. function QuaternionSlerp(a, b, t)
  188. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  189. local startInterp, finishInterp
  190. if cosTheta >= 1.0E-4 then
  191. if 1 - cosTheta > 1.0E-4 then
  192. local theta = math.acos(cosTheta)
  193. local invSinTheta = 1 / Sin(theta)
  194. startInterp = Sin((1 - t) * theta) * invSinTheta
  195. finishInterp = Sin(t * theta) * invSinTheta
  196. else
  197. startInterp = 1 - t
  198. finishInterp = t
  199. end
  200. elseif 1 + cosTheta > 1.0E-4 then
  201. local theta = math.acos(-cosTheta)
  202. local invSinTheta = 1 / Sin(theta)
  203. startInterp = Sin((t - 1) * theta) * invSinTheta
  204. finishInterp = Sin(t * theta) * invSinTheta
  205. else
  206. startInterp = t - 1
  207. finishInterp = t
  208. end
  209. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  210. end
  211. function rayCast(Position, Direction, Range, Ignore)
  212. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  213. end
  214. local RbxUtility = LoadLibrary("RbxUtility")
  215. local Create = RbxUtility.Create
  216.  
  217. -------------------------------------------------------
  218. --Start Damage Function--
  219. -------------------------------------------------------
  220. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  221. if hit.Parent == nil then
  222. return
  223. end
  224. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  225. for _, v in pairs(hit.Parent:children()) do
  226. if v:IsA("Humanoid") then
  227. h = v
  228. end
  229. end
  230. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  231.  
  232. hit.Parent:FindFirstChild("Head"):BreakJoints()
  233. end
  234.  
  235. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  236. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  237. if hit.Parent.DebounceHit.Value == true then
  238. return
  239. end
  240. end
  241. if insta == true then
  242. hit.Parent:FindFirstChild("Head"):BreakJoints()
  243. end
  244. local c = Create("ObjectValue"){
  245. Name = "creator",
  246. Value = game:service("Players")[script.Owner.Value],
  247. Parent = h,
  248. }
  249. game:GetService("Debris"):AddItem(c, .5)
  250. if HitSound ~= nil and HitPitch ~= nil then
  251. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  252. end
  253. local Damage = math.random(minim, maxim)
  254. local blocked = false
  255. local block = hit.Parent:findFirstChild("Block")
  256. if block ~= nil then
  257. if block.className == "IntValue" then
  258. if block.Value > 0 then
  259. blocked = true
  260. block.Value = block.Value - 1
  261. print(block.Value)
  262. end
  263. end
  264. end
  265. if blocked == false then
  266. h.Health = h.Health - Damage
  267. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  268. else
  269. h.Health = h.Health - (Damage / 2)
  270. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  271. end
  272. if Type == "Knockdown" then
  273. local hum = hit.Parent.Humanoid
  274. hum.PlatformStand = true
  275. coroutine.resume(coroutine.create(function(HHumanoid)
  276. swait(1)
  277. HHumanoid.PlatformStand = false
  278. end), hum)
  279. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  280. local bodvol = Create("BodyVelocity"){
  281. velocity = angle * knockback,
  282. P = 5000,
  283. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  284. Parent = hit,
  285. }
  286. local rl = Create("BodyAngularVelocity"){
  287. P = 3000,
  288. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  289. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  290. Parent = hit,
  291. }
  292. game:GetService("Debris"):AddItem(bodvol, .5)
  293. game:GetService("Debris"):AddItem(rl, .5)
  294. elseif Type == "Normal" then
  295. local vp = Create("BodyVelocity"){
  296. P = 500,
  297. maxForce = Vector3.new(math.huge, 0, math.huge),
  298. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  299. }
  300. if knockback > 0 then
  301. vp.Parent = hit.Parent.Torso
  302. end
  303. game:GetService("Debris"):AddItem(vp, .5)
  304. elseif Type == "Up" then
  305. local bodyVelocity = Create("BodyVelocity"){
  306. velocity = Vector3.new(0, 20, 0),
  307. P = 5000,
  308. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  309. Parent = hit,
  310. }
  311. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  312. elseif Type == "DarkUp" then
  313. coroutine.resume(coroutine.create(function()
  314. for i = 0, 1, 0.1 do
  315. swait()
  316. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  317. end
  318. end))
  319. local bodyVelocity = Create("BodyVelocity"){
  320. velocity = Vector3.new(0, 20, 0),
  321. P = 5000,
  322. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  323. Parent = hit,
  324. }
  325. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  326. elseif Type == "Snare" then
  327. local bp = Create("BodyPosition"){
  328. P = 2000,
  329. D = 100,
  330. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  331. position = hit.Parent.Torso.Position,
  332. Parent = hit.Parent.Torso,
  333. }
  334. game:GetService("Debris"):AddItem(bp, 1)
  335. elseif Type == "Freeze" then
  336. local BodPos = Create("BodyPosition"){
  337. P = 50000,
  338. D = 1000,
  339. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  340. position = hit.Parent.Torso.Position,
  341. Parent = hit.Parent.Torso,
  342. }
  343. local BodGy = Create("BodyGyro") {
  344. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  345. P = 20e+003,
  346. Parent = hit.Parent.Torso,
  347. cframe = hit.Parent.Torso.CFrame,
  348. }
  349. hit.Parent.Torso.Anchored = true
  350. coroutine.resume(coroutine.create(function(Part)
  351. swait(1.5)
  352. Part.Anchored = false
  353. end), hit.Parent.Torso)
  354. game:GetService("Debris"):AddItem(BodPos, 3)
  355. game:GetService("Debris"):AddItem(BodGy, 3)
  356. end
  357. local debounce = Create("BoolValue"){
  358. Name = "DebounceHit",
  359. Parent = hit.Parent,
  360. Value = true,
  361. }
  362. game:GetService("Debris"):AddItem(debounce, Delay)
  363. c = Create("ObjectValue"){
  364. Name = "creator",
  365. Value = Player,
  366. Parent = h,
  367. }
  368. game:GetService("Debris"):AddItem(c, .5)
  369. end
  370. end
  371. -------------------------------------------------------
  372. --End Damage Function--
  373. -------------------------------------------------------
  374.  
  375. -------------------------------------------------------
  376. --Start Damage Function Customization--
  377. -------------------------------------------------------
  378. function ShowDamage(Pos, Text, Time, Color)
  379. local Rate = (1 / 30)
  380. local Pos = (Pos or Vector3.new(0, 0, 0))
  381. local Text = (Text or "")
  382. local Time = (Time or 2)
  383. local Color = (Color or Color3.new(1, 0, 1))
  384. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  385. EffectPart.Anchored = true
  386. local BillboardGui = Create("BillboardGui"){
  387. Size = UDim2.new(3, 0, 3, 0),
  388. Adornee = EffectPart,
  389. Parent = EffectPart,
  390. }
  391. local TextLabel = Create("TextLabel"){
  392. BackgroundTransparency = 1,
  393. Size = UDim2.new(1, 0, 1, 0),
  394. Text = Text,
  395. Font = "Bodoni",
  396. TextColor3 = Color,
  397. TextScaled = true,
  398. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  399. Parent = BillboardGui,
  400. }
  401. game.Debris:AddItem(EffectPart, (Time))
  402. EffectPart.Parent = game:GetService("Workspace")
  403. delay(0, function()
  404. local Frames = (Time / Rate)
  405. for Frame = 1, Frames do
  406. wait(Rate)
  407. local Percent = (Frame / Frames)
  408. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  409. TextLabel.TextTransparency = Percent
  410. end
  411. if EffectPart and EffectPart.Parent then
  412. EffectPart:Destroy()
  413. end
  414. end)
  415. end
  416. -------------------------------------------------------
  417. --End Damage Function Customization--
  418. -------------------------------------------------------
  419.  
  420. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  421. for _, c in pairs(workspace:children()) do
  422. local hum = c:findFirstChild("Humanoid")
  423. if hum ~= nil then
  424. local head = c:findFirstChild("Head")
  425. if head ~= nil then
  426. local targ = head.Position - Part.Position
  427. local mag = targ.magnitude
  428. if magni >= mag and c.Name ~= plr.Name then
  429. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  430. end
  431. end
  432. end
  433. end
  434. end
  435.  
  436.  
  437. CFuncs = {
  438. Part = {
  439. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  440. local Part = Create("Part")({
  441. Parent = Parent,
  442. Reflectance = Reflectance,
  443. Transparency = Transparency,
  444. CanCollide = false,
  445. Locked = true,
  446. BrickColor = BrickColor.new(tostring(BColor)),
  447. Name = Name,
  448. Size = Size,
  449. Material = Material
  450. })
  451. RemoveOutlines(Part)
  452. return Part
  453. end
  454. },
  455. Mesh = {
  456. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  457. local Msh = Create(Mesh)({
  458. Parent = Part,
  459. Offset = OffSet,
  460. Scale = Scale
  461. })
  462. if Mesh == "SpecialMesh" then
  463. Msh.MeshType = MeshType
  464. Msh.MeshId = MeshId
  465. end
  466. return Msh
  467. end
  468. },
  469. Mesh = {
  470. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  471. local Msh = Create(Mesh)({
  472. Parent = Part,
  473. Offset = OffSet,
  474. Scale = Scale
  475. })
  476. if Mesh == "SpecialMesh" then
  477. Msh.MeshType = MeshType
  478. Msh.MeshId = MeshId
  479. end
  480. return Msh
  481. end
  482. },
  483. Weld = {
  484. Create = function(Parent, Part0, Part1, C0, C1)
  485. local Weld = Create("Weld")({
  486. Parent = Parent,
  487. Part0 = Part0,
  488. Part1 = Part1,
  489. C0 = C0,
  490. C1 = C1
  491. })
  492. return Weld
  493. end
  494. },
  495. Sound = {
  496. Create = function(id, par, vol, pit)
  497. coroutine.resume(coroutine.create(function()
  498. local S = Create("Sound")({
  499. Volume = vol,
  500. Pitch = pit or 1,
  501. SoundId = id,
  502. Parent = par or workspace
  503. })
  504. wait()
  505. S:play()
  506. game:GetService("Debris"):AddItem(S, 6)
  507. end))
  508. end
  509. },
  510. ParticleEmitter = {
  511. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  512. local fp = Create("ParticleEmitter")({
  513. Parent = Parent,
  514. Color = ColorSequence.new(Color1, Color2),
  515. LightEmission = LightEmission,
  516. Size = Size,
  517. Texture = Texture,
  518. Transparency = Transparency,
  519. ZOffset = ZOffset,
  520. Acceleration = Accel,
  521. Drag = Drag,
  522. LockedToPart = LockedToPart,
  523. VelocityInheritance = VelocityInheritance,
  524. EmissionDirection = EmissionDirection,
  525. Enabled = Enabled,
  526. Lifetime = LifeTime,
  527. Rate = Rate,
  528. Rotation = Rotation,
  529. RotSpeed = RotSpeed,
  530. Speed = Speed,
  531. VelocitySpread = VelocitySpread
  532. })
  533. return fp
  534. end
  535. }
  536. }
  537. function RemoveOutlines(part)
  538. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  539. end
  540. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  541. local Part = Create("Part")({
  542. formFactor = FormFactor,
  543. Parent = Parent,
  544. Reflectance = Reflectance,
  545. Transparency = Transparency,
  546. CanCollide = false,
  547. Locked = true,
  548. BrickColor = BrickColor.new(tostring(BColor)),
  549. Name = Name,
  550. Size = Size,
  551. Material = Material
  552. })
  553. RemoveOutlines(Part)
  554. return Part
  555. end
  556. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  557. local Msh = Create(Mesh)({
  558. Parent = Part,
  559. Offset = OffSet,
  560. Scale = Scale
  561. })
  562. if Mesh == "SpecialMesh" then
  563. Msh.MeshType = MeshType
  564. Msh.MeshId = MeshId
  565. end
  566. return Msh
  567. end
  568. function CreateWeld(Parent, Part0, Part1, C0, C1)
  569. local Weld = Create("Weld")({
  570. Parent = Parent,
  571. Part0 = Part0,
  572. Part1 = Part1,
  573. C0 = C0,
  574. C1 = C1
  575. })
  576. return Weld
  577. end
  578.  
  579.  
  580. -------------------------------------------------------
  581. --Start Effect Function--
  582. -------------------------------------------------------
  583. EffectModel = Instance.new("Model", char)
  584. Effects = {
  585. Block = {
  586. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  587. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  588. prt.Anchored = true
  589. prt.CFrame = cframe
  590. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  591. game:GetService("Debris"):AddItem(prt, 10)
  592. if Type == 1 or Type == nil then
  593. table.insert(Effects, {
  594. prt,
  595. "Block1",
  596. delay,
  597. x3,
  598. y3,
  599. z3,
  600. msh
  601. })
  602. elseif Type == 2 then
  603. table.insert(Effects, {
  604. prt,
  605. "Block2",
  606. delay,
  607. x3,
  608. y3,
  609. z3,
  610. msh
  611. })
  612. else
  613. table.insert(Effects, {
  614. prt,
  615. "Block3",
  616. delay,
  617. x3,
  618. y3,
  619. z3,
  620. msh
  621. })
  622. end
  623. end
  624. },
  625. Sphere = {
  626. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  627. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  628. prt.Anchored = true
  629. prt.CFrame = cframe
  630. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  631. game:GetService("Debris"):AddItem(prt, 10)
  632. table.insert(Effects, {
  633. prt,
  634. "Cylinder",
  635. delay,
  636. x3,
  637. y3,
  638. z3,
  639. msh
  640. })
  641. end
  642. },
  643. Cylinder = {
  644. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  645. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  646. prt.Anchored = true
  647. prt.CFrame = cframe
  648. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  649. game:GetService("Debris"):AddItem(prt, 10)
  650. table.insert(Effects, {
  651. prt,
  652. "Cylinder",
  653. delay,
  654. x3,
  655. y3,
  656. z3,
  657. msh
  658. })
  659. end
  660. },
  661. Wave = {
  662. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  663. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  664. prt.Anchored = true
  665. prt.CFrame = cframe
  666. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  667. game:GetService("Debris"):AddItem(prt, 10)
  668. table.insert(Effects, {
  669. prt,
  670. "Cylinder",
  671. delay,
  672. x3 / 60,
  673. y3 / 60,
  674. z3 / 60,
  675. msh
  676. })
  677. end
  678. },
  679. Ring = {
  680. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  681. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  682. prt.Anchored = true
  683. prt.CFrame = cframe
  684. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  685. game:GetService("Debris"):AddItem(prt, 10)
  686. table.insert(Effects, {
  687. prt,
  688. "Cylinder",
  689. delay,
  690. x3,
  691. y3,
  692. z3,
  693. msh
  694. })
  695. end
  696. },
  697. Break = {
  698. Create = function(brickcolor, cframe, x1, y1, z1)
  699. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  700. prt.Anchored = true
  701. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  702. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  703. local num = math.random(10, 50) / 1000
  704. game:GetService("Debris"):AddItem(prt, 10)
  705. table.insert(Effects, {
  706. prt,
  707. "Shatter",
  708. num,
  709. prt.CFrame,
  710. math.random() - math.random(),
  711. 0,
  712. math.random(50, 100) / 100
  713. })
  714. end
  715. },
  716. Spiral = {
  717. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  718. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  719. prt.Anchored = true
  720. prt.CFrame = cframe
  721. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  722. game:GetService("Debris"):AddItem(prt, 10)
  723. table.insert(Effects, {
  724. prt,
  725. "Cylinder",
  726. delay,
  727. x3,
  728. y3,
  729. z3,
  730. msh
  731. })
  732. end
  733. },
  734. Push = {
  735. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  736. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  737. prt.Anchored = true
  738. prt.CFrame = cframe
  739. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  740. game:GetService("Debris"):AddItem(prt, 10)
  741. table.insert(Effects, {
  742. prt,
  743. "Cylinder",
  744. delay,
  745. x3,
  746. y3,
  747. z3,
  748. msh
  749. })
  750. end
  751. }
  752. }
  753. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  754. local fp = IT("Part")
  755. fp.formFactor = formfactor
  756. fp.Parent = parent
  757. fp.Reflectance = reflectance
  758. fp.Transparency = transparency
  759. fp.CanCollide = false
  760. fp.Locked = true
  761. fp.BrickColor = brickcolor
  762. fp.Name = name
  763. fp.Size = size
  764. fp.Position = tors.Position
  765. RemoveOutlines(fp)
  766. fp.Material = "SmoothPlastic"
  767. fp:BreakJoints()
  768. return fp
  769. end
  770.  
  771. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  772. local mesh = IT(Mesh)
  773. mesh.Parent = part
  774. if Mesh == "SpecialMesh" then
  775. mesh.MeshType = meshtype
  776. if meshid ~= "nil" then
  777. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  778. end
  779. end
  780. mesh.Offset = offset
  781. mesh.Scale = scale
  782. return mesh
  783. end
  784.  
  785. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  786. local type = type
  787. local rng = Instance.new("Part", char)
  788. rng.Anchored = true
  789. rng.BrickColor = color
  790. rng.CanCollide = false
  791. rng.FormFactor = 3
  792. rng.Name = "Ring"
  793. rng.Material = "Neon"
  794. rng.Size = Vector3.new(1, 1, 1)
  795. rng.Transparency = 0
  796. rng.TopSurface = 0
  797. rng.BottomSurface = 0
  798. rng.CFrame = pos
  799. local rngm = Instance.new("SpecialMesh", rng)
  800. rngm.MeshType = MType
  801. rngm.Scale = scale
  802. local scaler2 = 1
  803. if type == "Add" then
  804. scaler2 = 1 * value
  805. elseif type == "Divide" then
  806. scaler2 = 1 / value
  807. end
  808. coroutine.resume(coroutine.create(function()
  809. for i = 0, 10 / bonuspeed, 0.1 do
  810. swait()
  811. if type == "Add" then
  812. scaler2 = scaler2 - 0.01 * value / bonuspeed
  813. elseif type == "Divide" then
  814. scaler2 = scaler2 - 0.01 / value * bonuspeed
  815. end
  816. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  817. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  818. end
  819. rng:Destroy()
  820. end))
  821. end
  822.  
  823. function Eviscerate(dude)
  824. if dude.Name ~= char then
  825. local bgf = IT("BodyGyro", dude.Head)
  826. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  827. local val = IT("BoolValue", dude)
  828. val.Name = "IsHit"
  829. local ds = coroutine.wrap(function()
  830. dude:WaitForChild("Head"):BreakJoints()
  831. wait(0.5)
  832. target = nil
  833. coroutine.resume(coroutine.create(function()
  834. for i, v in pairs(dude:GetChildren()) do
  835. if v:IsA("Accessory") then
  836. v:Destroy()
  837. end
  838. if v:IsA("Humanoid") then
  839. v:Destroy()
  840. end
  841. if v:IsA("CharacterMesh") then
  842. v:Destroy()
  843. end
  844. if v:IsA("Model") then
  845. v:Destroy()
  846. end
  847. if v:IsA("Part") or v:IsA("MeshPart") then
  848. for x, o in pairs(v:GetChildren()) do
  849. if o:IsA("Decal") then
  850. o:Destroy()
  851. end
  852. end
  853. coroutine.resume(coroutine.create(function()
  854. v.Material = "Neon"
  855. v.CanCollide = false
  856. --[[local PartEmmit1 = IT("ParticleEmitter", v)
  857. PartEmmit1.LightEmission = 1
  858. PartEmmit1.Texture = "rbxassetid://294291785"
  859. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  860. PartEmmit1.Rate = 150
  861. PartEmmit1.Lifetime = NumberRange.new(1)
  862. PartEmmit1.Size = NumberSequence.new(1,0)
  863. PartEmmit1.Transparency = NumberSequence.new({
  864. NumberSequenceKeypoint.new(0, 0, 0),
  865. NumberSequenceKeypoint.new(1, 1, 0)
  866. })
  867. PartEmmit1.Speed = NumberRange.new(0, 0)
  868. PartEmmit1.VelocitySpread = 30000
  869. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  870. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)]]
  871. local BodPoss = IT("BodyPosition", v)
  872. BodPoss.P = 3000
  873. BodPoss.D = 1000
  874. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  875. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  876. v.Color = maincolor.Color
  877. coroutine.resume(coroutine.create(function()
  878. for i = 0, 49 do
  879. swait(1)
  880. v.Transparency = v.Transparency + 0.03
  881. end
  882. wait(0.5)
  883. --PartEmmit1.Enabled = false
  884. wait(3)
  885. v:Destroy()
  886. dude:Destroy()
  887. end))
  888. end))
  889. end
  890. end
  891. end))
  892. end)
  893. ds()
  894. end
  895. end
  896.  
  897. function FindNearestHead(Position, Distance, SinglePlayer)
  898. if SinglePlayer then
  899. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  900. end
  901. local List = {}
  902. for i, v in pairs(workspace:GetChildren()) do
  903. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  904. table.insert(List, v)
  905. end
  906. end
  907. return List
  908. end
  909.  
  910. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  911. local type = type
  912. local rng = Instance.new("Part", char)
  913. rng.Anchored = true
  914. rng.BrickColor = color
  915. rng.CanCollide = false
  916. rng.FormFactor = 3
  917. rng.Name = "Ring"
  918. rng.Material = "Neon"
  919. rng.Size = Vector3.new(1, 1, 1)
  920. rng.Transparency = 0
  921. rng.TopSurface = 0
  922. rng.BottomSurface = 0
  923. rng.CFrame = pos
  924. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  925. local rngm = Instance.new("SpecialMesh", rng)
  926. rngm.MeshType = MType
  927. rngm.Scale = Vector3.new(x1, y1, z1)
  928. local scaler2 = 1
  929. local speeder = FastSpeed
  930. if type == "Add" then
  931. scaler2 = 1 * value
  932. elseif type == "Divide" then
  933. scaler2 = 1 / value
  934. end
  935. coroutine.resume(coroutine.create(function()
  936. for i = 0, 10 / bonuspeed, 0.1 do
  937. swait()
  938. if type == "Add" then
  939. scaler2 = scaler2 - 0.01 * value / bonuspeed
  940. elseif type == "Divide" then
  941. scaler2 = scaler2 - 0.01 / value * bonuspeed
  942. end
  943. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  944. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  945. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  946. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  947. end
  948. rng:Destroy()
  949. end))
  950. end
  951.  
  952. function SoulSteal(dude)
  953. if dude.Name ~= char then
  954. local bgf = IT("BodyGyro", dude.Head)
  955. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  956. local val = IT("BoolValue", dude)
  957. val.Name = "IsHit"
  958. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  959. local soulst = coroutine.wrap(function()
  960. local soul = Instance.new("Part",dude)
  961. soul.Size = Vector3.new(1,1,1)
  962. soul.CanCollide = false
  963. soul.Anchored = false
  964. soul.Position = torso.Position
  965. soul.Transparency = 1
  966. local PartEmmit1 = IT("ParticleEmitter", soul)
  967. PartEmmit1.LightEmission = 1
  968. PartEmmit1.Texture = "rbxassetid://569507414"
  969. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  970. PartEmmit1.Rate = 250
  971. PartEmmit1.Lifetime = NumberRange.new(1.6)
  972. PartEmmit1.Size = NumberSequence.new({
  973. NumberSequenceKeypoint.new(0, 1, 0),
  974. NumberSequenceKeypoint.new(1, 0, 0)
  975. })
  976. PartEmmit1.Transparency = NumberSequence.new({
  977. NumberSequenceKeypoint.new(0, 0, 0),
  978. NumberSequenceKeypoint.new(1, 1, 0)
  979. })
  980. PartEmmit1.Speed = NumberRange.new(0, 0)
  981. PartEmmit1.VelocitySpread = 30000
  982. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  983. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  984. local BodPoss = IT("BodyPosition", soul)
  985. BodPoss.P = 3000
  986. BodPoss.D = 1000
  987. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  988. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  989. wait(1.6)
  990. soul.Touched:connect(function(hit)
  991. if hit.Parent == char then
  992. soul:Destroy()
  993. end
  994. end)
  995. wait(1.2)
  996. while soul do
  997. swait()
  998. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  999. BodPoss.Position = tors.Position
  1000. end
  1001. end)
  1002. soulst()
  1003. end
  1004. end
  1005. function FaceMouse()
  1006. local Cam = workspace.CurrentCamera
  1007. return {
  1008. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1009. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1010. }
  1011. end
  1012. Effects = {
  1013. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1014. local p = Instance.new("Part",EffectModel)
  1015. p.BrickColor = BrickColor.new(colour)
  1016. p.Size = partsize
  1017. p.Anchored = true
  1018. p.CanCollide = false
  1019. p.Material = matr
  1020. p.CFrame = cf
  1021. if inverse == true then
  1022. p.Transparency = 1
  1023. else
  1024. p.Transparency = 0
  1025. end
  1026. local m = Instance.new("BlockMesh",p)
  1027. m.Scale = meshstart
  1028. coroutine.wrap(function()
  1029. for i = 0, 1, factor do
  1030. swait()
  1031. if inverse == true then
  1032. p.Transparency = 1-i
  1033. else
  1034. p.Transparency = i
  1035. end
  1036. m.Scale = m.Scale + meshadd
  1037. if spin == true then
  1038. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1039. end
  1040. end
  1041. p:Destroy()
  1042. end)()
  1043. return p
  1044. end,
  1045. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1046. local p = Instance.new("Part",EffectModel)
  1047. p.BrickColor = BrickColor.new(colour)
  1048. p.Size = partsize
  1049. p.Anchored = true
  1050. p.CanCollide = false
  1051. p.Material = matr
  1052. p.CFrame = cf
  1053. if inverse == true then
  1054. p.Transparency = 1
  1055. else
  1056. p.Transparency = 0
  1057. end
  1058. local m = Instance.new("SpecialMesh",p)
  1059. m.MeshType = "Sphere"
  1060. m.Scale = meshstart
  1061. coroutine.wrap(function()
  1062. for i=0,1,factor do
  1063. swait()
  1064. if inverse == true then
  1065. p.Transparency = 1-i
  1066. else
  1067. p.Transparency = i
  1068. end
  1069. m.Scale = m.Scale + meshadd
  1070. end
  1071. p:Destroy()
  1072. end)()
  1073. return p
  1074. end,
  1075.  
  1076. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1077. local p = Instance.new("Part",EffectModel)
  1078. p.BrickColor = BrickColor.new(colour)
  1079. p.Size = partsize
  1080. p.Anchored = true
  1081. p.CanCollide = false
  1082. p.Material = matr
  1083. p.CFrame = cf
  1084. if inverse == true then
  1085. p.Transparency = 1
  1086. else
  1087. p.Transparency = 0
  1088. end
  1089. local m = Instance.new("CylinderMesh",p)
  1090. m.Scale = meshstart
  1091. coroutine.wrap(function()
  1092. for i=0,1,factor do
  1093. swait()
  1094. if inverse == true then
  1095. p.Transparency = 1-i
  1096. else
  1097. p.Transparency = i
  1098. end
  1099. m.Scale = m.Scale + meshadd
  1100. end
  1101. p:Destroy()
  1102. end)()
  1103. return p
  1104. end,
  1105.  
  1106. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1107. local p = Instance.new("Part",EffectModel)
  1108. p.BrickColor = BrickColor.new(colour)
  1109. p.Size = Vector3.new()
  1110. p.Anchored = true
  1111. p.CanCollide = false
  1112. p.CFrame = cf
  1113. if inverse == true then
  1114. p.Transparency = 1
  1115. else
  1116. p.Transparency = 0
  1117. end
  1118. local m = Instance.new("SpecialMesh",p)
  1119. m.MeshId = "rbxassetid://20329976"
  1120. m.Scale = meshstart
  1121. coroutine.wrap(function()
  1122. for i=0,1,factor do
  1123. swait()
  1124. if inverse == true then
  1125. p.Transparency = 1-i
  1126. else
  1127. p.Transparency = i
  1128. end
  1129. m.Scale = m.Scale + meshadd
  1130. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1131. end
  1132. p:Destroy()
  1133. end)()
  1134. return p
  1135. end,
  1136.  
  1137. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1138. local p = Instance.new("Part",EffectModel)
  1139. p.BrickColor = BrickColor.new(colour)
  1140. p.Size = Vector3.new()
  1141. p.Anchored = true
  1142. p.CanCollide = false
  1143. p.CFrame = cf
  1144. if inverse == true then
  1145. p.Transparency = 1
  1146. else
  1147. p.Transparency = 0
  1148. end
  1149. local m = Instance.new("SpecialMesh",p)
  1150. m.MeshId = "rbxassetid://3270017"
  1151. m.Scale = meshstart
  1152. coroutine.wrap(function()
  1153. for i=0,1,factor do
  1154. swait()
  1155. if inverse == true then
  1156. p.Transparency = 1-i
  1157. else
  1158. p.Transparency = i
  1159. end
  1160. m.Scale = m.Scale + meshadd
  1161. end
  1162. p:Destroy()
  1163. end)()
  1164. return p
  1165. end,
  1166.  
  1167. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1168. local p = Instance.new("Part",EffectModel)
  1169. p.BrickColor = BrickColor.new(colour)
  1170. p.Size = Vector3.new()
  1171. p.Anchored = true
  1172. p.CanCollide = false
  1173. p.CFrame = cf
  1174. if inverse == true then
  1175. p.Transparency = 1
  1176. else
  1177. p.Transparency = 0
  1178. end
  1179. local m = Instance.new("SpecialMesh",p)
  1180. m.MeshId = meshid
  1181. m.TextureId = textid
  1182. m.Scale = meshstart
  1183. coroutine.wrap(function()
  1184. for i=0,1,factor do
  1185. swait()
  1186. if inverse == true then
  1187. p.Transparency = 1-i
  1188. else
  1189. p.Transparency = i
  1190. end
  1191. m.Scale = m.Scale + meshadd
  1192. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1193. end
  1194. p:Destroy()
  1195. end)()
  1196. return p
  1197. end,
  1198.  
  1199. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1200. local p = Instance.new("Part",EffectModel)
  1201. p.BrickColor = BrickColor.new(colour)
  1202. p.Size = partsize
  1203. p.Anchored = true
  1204. p.CanCollide = false
  1205. p.Material = matr
  1206. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1207. if inverse == true then
  1208. p.Transparency = 1
  1209. else
  1210. p.Transparency = 0
  1211. end
  1212. local m = Instance.new("SpecialMesh",p)
  1213. m.MeshType = "Sphere"
  1214. m.Scale = meshstart
  1215. coroutine.wrap(function()
  1216. for i=0,1,factor do
  1217. swait()
  1218. if inverse == true then
  1219. p.Transparency = 1-i
  1220. else
  1221. p.Transparency = i
  1222. end
  1223. m.Scale = m.Scale + meshadd
  1224. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1225. end
  1226. p:Destroy()
  1227. end)()
  1228. return p
  1229. end,
  1230.  
  1231. }
  1232. -------------------------------------------------------
  1233. --End Effect Function--
  1234. -------------------------------------------------------
  1235. function Cso(ID, PARENT, VOLUME, PITCH)
  1236. local NSound = nil
  1237. coroutine.resume(coroutine.create(function()
  1238. NSound = IT("Sound", PARENT)
  1239. NSound.Volume = VOLUME
  1240. NSound.Pitch = PITCH
  1241. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1242. swait()
  1243. NSound:play()
  1244. game:GetService("Debris"):AddItem(NSound, 10)
  1245. end))
  1246. return NSound
  1247. end
  1248. function CamShake(Length, Intensity)
  1249. coroutine.resume(coroutine.create(function()
  1250. local intensity = 1 * Intensity
  1251. local rotM = 0.01 * Intensity
  1252. for i = 0, Length, 0.1 do
  1253. swait()
  1254. intensity = intensity - 0.05 * Intensity / Length
  1255. rotM = rotM - 5.0E-4 * Intensity / Length
  1256. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1257. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1258. end
  1259. hum.CameraOffset = Vector3.new(0, 0, 0)
  1260. end))
  1261. end
  1262. NewInstance = function(instance,parent,properties)
  1263. local inst = Instance.new(instance)
  1264. inst.Parent = parent
  1265. if(properties)then
  1266. for i,v in next, properties do
  1267. pcall(function() inst[i] = v end)
  1268. end
  1269. end
  1270. return inst;
  1271. end
  1272. function Smooth(Part)
  1273. Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1274. Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1275. Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1276. Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1277. Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1278. Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1279. end
  1280. hum.MaxHealth = 1.0E298
  1281. hum.Health = 1.0E298
  1282. game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
  1283. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  1284. hum.MaxHealth = 1.0E298
  1285. hum.Health = 1.0E298
  1286. end
  1287. end)
  1288. -------------------------------------------------------
  1289. --End Important Functions--
  1290. -------------------------------------------------------
  1291.  
  1292.  
  1293. -------------------------------------------------------
  1294. --Start Customization--
  1295. -------------------------------------------------------
  1296. local Player_Size = 1
  1297. if Player_Size ~= 1 then
  1298. root.Size = root.Size * Player_Size
  1299. tors.Size = tors.Size * Player_Size
  1300. hed.Size = hed.Size * Player_Size
  1301. ra.Size = ra.Size * Player_Size
  1302. la.Size = la.Size * Player_Size
  1303. rl.Size = rl.Size * Player_Size
  1304. ll.Size = ll.Size * Player_Size
  1305. ----------------------------------------------------------------------------------
  1306. rootj.Parent = root
  1307. neck.Parent = tors
  1308. RW.Parent = tors
  1309. LW.Parent = tors
  1310. RH.Parent = tors
  1311. LH.Parent = tors
  1312. -------------------------------------------------------------------- --------------
  1313. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1314. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1315. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1316. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1317. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1318. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1319. ----------------------------------------------------------------------------------
  1320. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1321. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1322. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1323. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1324. --hat.Parent = Character
  1325. end
  1326. ----------------------------------------------------------------------------------
  1327. local SONG = 2007066385
  1328. if plr.Name == "KillerDarkness0105" then
  1329. SONG = 1837185092
  1330.  
  1331.  
  1332.  
  1333. for _, v in pairs(char:GetDescendants()) do
  1334. if v.ClassName == "Part" and v.Name ~= "Head" and v.Name ~= "LeftArm" and v.Name ~= "RightArm" then
  1335. v.Material = "Neon"
  1336. v.Color = Color3.new(0,0,0)
  1337. if v:FindFirstChildOfClass("SpecialMesh") then
  1338. v:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1339. end
  1340. end
  1341. end
  1342.  
  1343.  
  1344. end
  1345. if plr.Name == "Lambderth" then
  1346. SONG = 200602561
  1347. end
  1348. local SONG2 = 0
  1349. local Music = Instance.new("Sound",tors)
  1350. Music.Volume = 2.5
  1351. Music.Looped = true
  1352. Music.Pitch = 1 --Pitcher
  1353. ----------------------------------------------------------------------------------
  1354. local equipped = false
  1355. local idle = 0
  1356. local change = 1
  1357. local val = 0
  1358. local toim = 0
  1359. local idleanim = 0.4
  1360. local sine = 0
  1361. local Sit = 1
  1362. local WasAir = false
  1363. local InAir = false
  1364. local LandTick = 0
  1365. local movelegs = false
  1366. local FF = Instance.new("ForceField",char)
  1367. FF.Visible = false
  1368. local Speed = 16
  1369. local Screen = true
  1370. local op1 = false
  1371. local Sitt = false
  1372.  
  1373.  
  1374.  
  1375.  
  1376. --Wuss poppin B)
  1377. local RightCP = [[
  1378.  
  1379. _./Index- Start/Code_TrackerV2.Exe/AdminStart
  1380.  
  1381.  
  1382.  
  1383. >Loading Code Tracker V2.
  1384.  
  1385. ...
  1386.  
  1387.  
  1388. ...
  1389.  
  1390.  
  1391. ...
  1392.  
  1393. >BOOT_FINSHED STARTING CODETRACKERV2//
  1394.  
  1395.  
  1396.  
  1397. >Code Tracker V2 Loaded.
  1398.  
  1399.  
  1400.  
  1401. >Insert credentials
  1402. >Login: LOGIN
  1403. >Password: PASSWORD
  1404.  
  1405.  
  1406.  
  1407. ...
  1408.  
  1409.  
  1410.  
  1411. Login: Codex47
  1412. Password: **************
  1413.  
  1414.  
  1415. >Processing...
  1416.  
  1417. ...
  1418.  
  1419. ...
  1420.  
  1421. >_INDEX IPLOOKUP/LOAD/IP/193.281.74.39
  1422.  
  1423. >PASSWORDCHECK - SUCCESSFUL
  1424.  
  1425. >Welcome Codex. Remember Help for basic commands, SHelp for admin commands.
  1426.  
  1427.  
  1428.  
  1429. Help
  1430.  
  1431. >LOADING
  1432.  
  1433. ...
  1434.  
  1435.  
  1436. ...
  1437.  
  1438.  
  1439. >PROCESSING FINSHED
  1440.  
  1441.  
  1442. >LOADING COMMANDS
  1443.  
  1444. // WINDOW COMMANDS \\
  1445.  
  1446.  
  1447. >ASSOC Displays or modifies file extension associations.
  1448. ATTRIB Displays or changes file attributes.
  1449. BREAK Sets or clears extended CTRL+C checking.
  1450. BCDEDIT Sets properties in boot database to control boot loading.
  1451. CACLS Displays or modifies access control lists (ACLs) of files.
  1452. CALL Calls one batch program from another.
  1453. CHKNTFS Displays or modifies the checking of disk at boot time.
  1454. CLS Clears the screen.
  1455. CMD Starts a new instance of the Windows command interpreter.
  1456. COLOR Sets the default console foreground and background colors.
  1457. COMP Compares the contents of two files or sets of files.
  1458. COMPACT Displays or alters the compression of files on NTFS partitions.
  1459. CONVERT Converts FAT volumes to NTFS. You cannot convert the
  1460. current drive.
  1461. COPY Copies one or more files to another location.
  1462. DATE Displays or sets the date.
  1463. DEL Deletes one or more files.
  1464. DIR Displays a list of files and subdirectories in a directory.
  1465. FC Compares two files or sets of files, and displays the
  1466. LABEL Creates, changes, or deletes the volume label of a disk.
  1467. MD Creates a directory.
  1468. MKDIR Creates a directory.
  1469. MKLINK Creates Symbolic Links and Hard Links
  1470. MODE Configures a system device.
  1471. MORE Displays output one screen at a time.
  1472. MOVE Moves one or more files from one directory to another
  1473. directory.
  1474. OPENFILES Displays files opened by remote users for a file share.
  1475. PATH Displays or sets a search path for executable files.
  1476. PAUSE Suspends processing of a batch file and displays a message.
  1477. RECOVER Recovers readable information from a bad or defective disk.
  1478. TASKKILL Kill or stop a running process or application.
  1479. TIME Displays or sets the system time.
  1480. TITLE Sets the window title for a CMD.EXE session.
  1481. TREE Graphically displays the directory structure of a drive or
  1482. path.
  1483. TYPE Displays the contents of a text file.
  1484. VER Displays the Windows version.
  1485. VERIFY Tells Windows whether to verify that your files are written
  1486. correctly to a disk.
  1487. VOL Displays a disk volume label and serial number.
  1488. XCOPY Copies files and directory trees.
  1489. WMIC Displays WMI information inside interactive command shell.
  1490.  
  1491.  
  1492. // IP COMMANDS \\
  1493.  
  1494.  
  1495. GRAB Grabs randomly generated IP's for VPN use.
  1496. IP Displays your current IP address.
  1497. DDOS Stresses the IP using data packets and bandwidth overloaders.
  1498. FIRE Protects users IP by firing a automatic disconnect if bandwidth reaches a certain level.
  1499. PULL Pulls data packets from other networks for faster network sending and download data.
  1500.  
  1501.  
  1502. For more information on tools see the written txt file in the download directory
  1503.  
  1504.  
  1505. Load: Code Terminal
  1506.  
  1507. //ACCESSING HIDDEN COMMAND DATA 010101011101110011101\\
  1508.  
  1509. >LOAD PROCESS_INDEX?/C0DEXTERMINAL
  1510.  
  1511. >INSERT DOWNLOAD FILE CONSTRAINT
  1512.  
  1513. CODETERM/FILE/19853/DOWNLOAD.org
  1514.  
  1515. >SUCCESSFUL CONSTRAINT
  1516.  
  1517. >LOADING TERMINAL
  1518.  
  1519.  
  1520.  
  1521.  
  1522. ...
  1523.  
  1524.  
  1525. ...
  1526.  
  1527.  
  1528. ...
  1529.  
  1530.  
  1531. ...
  1532.  
  1533.  
  1534.  
  1535. ...
  1536.  
  1537.  
  1538. >Boot Failed.
  1539.  
  1540.  
  1541. ...
  1542.  
  1543.  
  1544. >RESTARTPROCESS/CODETERM.EXE/LOAD
  1545.  
  1546. ...
  1547.  
  1548.  
  1549.  
  1550. >Restarting Code Terminal.
  1551.  
  1552. >Getting Information Please Wait.....
  1553. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1554. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1555. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1556. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1557. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1558. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1559. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1560. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1561. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1562. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1563. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1564. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1565. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1566. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1567.  
  1568. >Code Terminal Loaded.
  1569. >Welcome ...
  1570. >You're not Cod-
  1571.  
  1572.  
  1573. >Getting Information Please Wait.....
  1574. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1575. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1576. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1577. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1578. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1579. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1580. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1581.  
  1582. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1583. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1584. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1585. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1586. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1587. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1588. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1589.  
  1590. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1591. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1592. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1593. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1594. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1595. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1596. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1597. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1598. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1599. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1600. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1601. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1602. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1603. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1604.  
  1605.  
  1606. So, Trying to break into my program huh?
  1607.  
  1608. Well You got another thing coming to you bud.
  1609. Those passwords, this entire program, It was all an elaborate scam.
  1610. And you, Being the pathetic little wannabe hacker kid, fell right for it.
  1611. Now i think you have an even bigger problem.
  1612. Hell you even gave me your own ip by using the IPLOOKUP function.
  1613. Well may god help you.
  1614. Because im coming for you now kid.
  1615. See ya soon.
  1616. REMOTEWRITTEN/FILEDELETESYSTEM/SYS32
  1617.  
  1618.  
  1619. >Deleting System32.
  1620.  
  1621.  
  1622.  
  1623.  
  1624.  
  1625.  
  1626.  
  1627.  
  1628.  
  1629.  
  1630. ...
  1631.  
  1632.  
  1633.  
  1634.  
  1635.  
  1636.  
  1637.  
  1638.  
  1639.  
  1640.  
  1641.  
  1642. .....
  1643.  
  1644.  
  1645.  
  1646.  
  1647.  
  1648.  
  1649.  
  1650.  
  1651.  
  1652.  
  1653. ......
  1654.  
  1655.  
  1656.  
  1657.  
  1658.  
  1659.  
  1660. >System32 Deleted. Initate System Restore.
  1661.  
  1662.  
  1663.  
  1664.  
  1665. ...
  1666.  
  1667.  
  1668.  
  1669.  
  1670.  
  1671.  
  1672. ....
  1673.  
  1674.  
  1675.  
  1676.  
  1677.  
  1678. ...
  1679.  
  1680.  
  1681.  
  1682. >System Restored.
  1683. >Welcome NEWUSER
  1684.  
  1685. >Getting Information Please Wait.....
  1686. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1687. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1688. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1689. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1690. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1691. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1692. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1693. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1694. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1695. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1696. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1697. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1698. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1699. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1700. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1701. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1702.  
  1703. You: Damn What the hell is going on. Prob a false message. No way in hell did some trash hacker/scammer get my ip.
  1704.  
  1705. Codex: You'd be surely mistaken kid. Im coming for you. Also by the way, here's your private ip. --[193.281.74.39]--
  1706.  
  1707. You: What? How... This can't be happening. Oh shit...
  1708.  
  1709. "Codex", Heh... Perfect.
  1710.  
  1711.  
  1712. ]]
  1713.  
  1714.  
  1715.  
  1716. local idlecp = [[
  1717.  
  1718. <-- BEGINNING DELETION SEQUENCE -->
  1719. >Please note, unknown things may occur as you're going through others files.
  1720.  
  1721. >Deletion Beginning.
  1722. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1723. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1724. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1725. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1726. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1727. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1728. 00111101 10001110 11001010 10010000 10110001 11110100 11101111 00011000
  1729. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1730. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1731. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1732. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1733. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1734. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1735. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1736. 01110010 00111011 11001100 00000000 11101001 11100000 00111000 00010001
  1737. 11101001 11000101 00111000 01110000 11110000 10000100 11000001 11011001
  1738. 01001001 11010001 10111001 01101110 10100000 00101001 10100110 01111100
  1739. 11101001 11100101 01011110 01010001 11010000 10001000 11010110 01101101
  1740. 11111000 01100100 10111100 01001000 01001111 01100001 00100101 00001110
  1741. 11101110 01010011 10111000 11001011 10011011 00000010 01110010 11010011
  1742. 11011000 10101110 01000110 01010110 11000111 10110001 11111010 01111010
  1743. 01010011 10010110 00100100 00110100 01110001 10001110 10010110 00101111
  1744. >KillerDarkness0105 Account Deletion.exe Active
  1745. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1746. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1747. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1748. >Account Successfully Deleted.
  1749. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1750. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1751. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1752. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1753. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1754. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1755. >Creterisk Account Deletion.exe Active
  1756. 11010110 01000000 00110111 01111101 10011010 00110001 11110001 00110101
  1757. 10011111 11111110 00100101 00011100 01010010 01010111 11100000 10111111
  1758. 00100101 10001111 01011110 11000100 10111110 00110111 00000100 11010110
  1759. 11010101 11011000 11010011 11010111 11111001 11001010 10011100 00010111
  1760. >Account Successfully Deleted
  1761. 01111110 10100101 11110100 00011000 11110101 11101101 01111001 11110011
  1762. 01010101 11000000 10001000 10001100 11110010 00011000 10111101 11111100
  1763. 01010110 10101100 01101011 01000111 01001111 00010100 00010110 11101110
  1764. 01011001 00010110 10111011 01111110 11111001 01101000 11001110 10000011
  1765. 01010101 10010111 10110010 00100011 00100010 00011010 10000101 00011110
  1766. 01110011 10111110 00000101 10110111 01101101 10001111 10000010 11100000
  1767. 01001011 11111111 11111100 00100010 11101101 10010000 01011110 00111111
  1768. 11010001 10110000 11101101 01101100 10000111 10100111 11110010 11010000
  1769. 00100110 01101011 01001100 00010110 10000000 10000111 11100000 11101011
  1770. >FuntimeArtic Account Deletion.exe Active
  1771. 11000011 10001111 01111011 00011001 11011011 01010001 01010101 11101101
  1772. >Error
  1773. >Unable To Read Data.
  1774. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1775. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1776. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1777. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1778. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1779. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1780. >Delete Failed
  1781. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1782. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1783. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1784. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1785. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1786. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1787. >Restarting
  1788. 10111110 11001100 00110011 01111100 11111110 00100100 01011101 10100010
  1789. 00101011 10110001 10000010 01100110 01110001 10100110 00011011 00000000
  1790. 01111111 01001110 00001101 10001100 10110110 01001010 01011101 01010011
  1791. 01000110 01100010 00101101 11010110 00100010 00111000 11100000 10010000
  1792. 01000010 10001010 11010101 00010010 00110100 00101000 01000111 01101101
  1793. 01101011 10011111 00011110 10111100 00100010 00011100 10110110 10000001
  1794. 11110111 00111100 10101001 11001111 11001001 01011101 11110100 10101111
  1795. 10001100 01111101 11000010 10100111 10001110 11011100 11011111 11101110
  1796. 11101001 11001000 10000101 10100100 01110100 00110100 00001111 11001110
  1797. 00000001 10111100 00010101 01111010 01110111 00001001 01010011 00110111
  1798. 01111100 11101100 00000101 10111011 10011000 01001010 10101100 10100110
  1799. 00000011 00000010 11001110 01010010 10101010 01011110 00000101 00100100
  1800. 11010001 00101110 00111010 01000000 00110001 01101111 11100100 11100100
  1801. 10101110 00000100 11110110 00001101 01100100 00011110 00100010 00110011
  1802. 10011000 01101001 10001100 11101111 01110111 00100111 00000001 10100110
  1803. 11001111 00101111 10110110 10001000 10011010 10100100 10100100 01110111
  1804. >MonolithicDivinity Account Deletion.exe Active
  1805. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1806. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1807. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1808. >Account Successfully Deleted.
  1809. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1810. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1811. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1812. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1813. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1814. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1815. 10001000 00010010 10011100 11100100 01101011 00110111 00111001 00001110
  1816. 01100010 10010111 01010010 00000111 00000001 10011100 00000001 11100111
  1817. 00001110 01010110 11011000 10100011 01011101 01111101 00000000 10110101
  1818. 01111001 00110001 00001111 01010010 11111011 01010100 11000011 11111110
  1819. 01100010 10100111 01010100 11100011 10000100 00111110 11010001 00000111
  1820. 01000111 01101001 10111010 00100111 00111000 00101110 10101111 00011100
  1821. 01111100 11000100 11010011 00101100 01110010 01001011 10010010 00000000
  1822. 10000000 11100000 10101011 11010111 00010000 01000001 10001010 11000000
  1823. 11010000 00101010 00001111 10100000 00000000 10001000 00010101 10110001
  1824. 10101001 01011111 10001100 00110101 01010000 10011000 10011111 10100101
  1825. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1826. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1827. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1828. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1829. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  1830. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  1831. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  1832. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  1833. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  1834. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  1835. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  1836. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  1837. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  1838. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  1839. >Nebula_Zorua Account Deletion.exe Active...
  1840. >Error Unable To Find Account.
  1841. >Restarting...
  1842. >Unable To Restart.
  1843. >Unknown Chat Detected.
  1844. >Enter? Y/N
  1845. >Y
  1846. >Connecting To Chat....
  1847. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1848. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1849. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1850. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1851. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1852. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  1853. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  1854. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  1855. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  1856. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  1857. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  1858. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  1859. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  1860. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  1861. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  1862. Connected - 4
  1863. >You : What the hell kind of technology is this...
  1864.  
  1865. >The Broken Angel : You're close my little hacker, but still so far.
  1866.  
  1867. >Zelphix : You'll have to try harder.
  1868.  
  1869. >You : Who in the hell are you two.
  1870.  
  1871. >The Broken Angel & Zelphix : Destroyed figures.
  1872.  
  1873. >You : What about your "other friend" in here?
  1874.  
  1875. >Nᴉl : ˙sn oʇ sƃuolǝq plɹoʍ sᴉɥ┴
  1876. ˙noʎ ɹoɟ ƃuᴉɯoɔ ǝɹ,ǝʍ ʇnq
  1877. ˙˙˙ǝɯ puɐʇsɹǝpun oʇ ǝlqɐ ǝq ʇ,uoʍ ʎlɹɐǝlɔ no⅄
  1878.  
  1879. >You : What I don't-
  1880.  
  1881. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1882. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1883. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1884. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1885. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  1886. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  1887. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  1888. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  1889. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  1890. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  1891. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  1892. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  1893. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  1894. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  1895.  
  1896. >Chat Disconnected
  1897.  
  1898. >You : Damnit.
  1899.  
  1900. 11110110 00101010 00011001 00100111 01111011 00101111 01001001 10100001
  1901. 11101111 01111001 11011000 10000001 01000100 10011111 10110010 10001011
  1902. 00000101 01101011 00001010 10011001 11011101 00010010 11000011 11110011
  1903. 01100011 01110010 00100000 00001110 10001100 00101010 10001011 00100010
  1904. 10011111 10001000 10001010 10110111 11011111 01001101 00011101 00101101
  1905. 11011111 10110001 10101111 01101110 11000010 01001000 00010110 00101101
  1906. 11111111 10000011 10010001 10110100 11000101 10111000 01111011 10101000
  1907. 01011011 11101110 01101001 00101111 11110101 11011000 01111111 01000110
  1908. 01111110 11110100 10010010 00011110 11011010 00110000 00100011 10011100
  1909. 01000001 10000111 11001101 01100101 01111110 11101010 11110100 00101010
  1910. 11010100 00001001 11110010 11110010 11111011 10111101 11100110 11001001
  1911. 11001100 11101100 10110111 11100010 10000111 01110010 11100110 00010111
  1912. 10010101 11110101 10100001 00110000 10101010 00011010 00001111 11110110
  1913. 01001111 10101001 10010011 10111101 00001100 10100000 01100101 01000000
  1914. 10111000 11001101 11111001 00000100 01110111 10001100 01001101 11000011
  1915. 00111010 00101010 10100110 01100101 01010010 11111010 11000011 10111110
  1916. 01000100 00001011 11101100 11000100 01101010 01101011 00111001 01000101
  1917. 01100010 10010100 00101001 11001001 11011111 01100111 11000100 00101000
  1918. 00100001 11110011 11100000 01100010 10010010 00101000 11011111 11110011
  1919. 00011011 01011110 00111101 01101110 01011101 01000010 01011110 10100101
  1920. 01100001 01010000 10001100 11100101 10010100 10011001 11010000 10001100
  1921. 10110110 00000111 01000000 11111111 00000110 10110100 11011001 01001110
  1922. 01101011 11100011 11011101 10111000 11001011 01101111 01010101 10011001
  1923. 10111000 11110001 00110101 11010011 01001011 01000010 01001100 10110010
  1924. 00101011 01101011 10101100 11100100 10001011 10000111 00110101 10101000
  1925. 01001111 00000101 01010101 01101101 01010010 00101011 01000101 00101011
  1926. 01100010 01000110 10111110 10001001 11100100 10101101 10111110 10001111
  1927. 00101000 10111001 10001101 11100111 11100000 01111100 10000111 10101010
  1928. 11011000 10011101 01011010 00101001 01010100 01101111 10101011 00010001
  1929. 10100100 00101111 00110000 01011011 00111011 00001011 00100110 00100000
  1930. 11111100 01101111 10001100 11011101 11011100 10111110 00110110 01000000
  1931. 11000100 11000110 01111001 11101010 01111101 10110011 11101011 10011111
  1932. 10111001 00110010 00100110 11111001 11110101 11101100 10100111 01010000
  1933. 00111010 11000111 01001001 01010011 00100110 01000111 11000111 01000100
  1934. 00100101 00100001 01100100 00111010 11100000 01100101 11110111 10100111
  1935. 01001101 10101010 00101110 10100111 11100011 11000100 10100100 01001010
  1936. 01100000 00111101 00111101 11100110 00111011 00110101 01001101 10010110
  1937. 00011100 10101111 11010101 10100001 10000110 10010001 11101011 01110000
  1938. >Salvo_Starly Account Deletion.exe Active
  1939. 01100000 00110010 11010001 10001001 10010100 10011010 11010100 00001101
  1940. 11111111 00001000 11010011 11100001 00001011 10011110 01000111 11001001
  1941. 11110011 11011111 01100001 11001110 10000000 10001101 11101111 00011001
  1942. 10011100 11110000 00001100 11011101 00011011 00010110 11110001 01011011
  1943. 10000000 10100110 11101111 11111100 11011001 11010010 11111000 01001111
  1944. >Connecting To Furaffinity....
  1945. 01001111 00110101 01101110 00000001 11011110 01011100 01000100 11011010
  1946. 01111000 10110011 01000111 11100110 10100010 00111111 00010010 11011000
  1947. >You : Hold on, WHAT?!
  1948. 01111101 00101101 11101100 10101101 10001100 11101011 11100111 01110111
  1949. 00010111 01101011 01110110 00001111 10101101 01000110 01010111 00000001
  1950. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  1951. >You : Did the account just redirect me to this?!
  1952. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  1953. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  1954. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  1955. >Successfully Connected.
  1956. >You : .....
  1957. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  1958. 01100111 01000111 00011101 01111111 01001111 00010101 11010110 11100111
  1959. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  1960. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  1961. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  1962. 01101101 10001001 11100010 01000110 00111110 11001010 10001010 10001010
  1963. 00011001 10110010 00010110 11011100 11100110 10001001 11010011 10110111
  1964. 11101100 11110001 01000110 01110101 00111011 01111000 10111010 01100011
  1965. >delta1035 Account Deletion.exe Active
  1966. 10010010 10011100 00000110 11000101 00111100 00010100 10001110 01000111
  1967. 00001101 01101011 11001011 01110101 01000011 01101010 10111000 00100110
  1968. >Error Line 531 - "You seem like a good type, I'll try you."
  1969. 00000110 10111001 10001110 10110111 11011011 10101000 11000111 10010110
  1970. 10111000 11011000 11010101 01000101 11101010 01111111 11100110 01010011
  1971. >Deletion Failed.
  1972. 01010110 11010100 01000110 11100100 11110111 11001110 11111000 00010101
  1973. 10111111 01110100 10011011 11101110 01001101 01010011 01000100 10110100
  1974. 01111011 11000011 10110110 01100011 11111011 11000011 01000101 01010111
  1975. 01011100 10101101 11001010 10110000 11101101 10000101 10000110 00100111
  1976. 11010101 10101010 10101001 00001011 11101000 01101000 01011011 11011111
  1977. 00001001 10000011 11110001 10010111 01111111 01010010 00001100 01000000
  1978. 01111100 11001000 00010010 00101000 11111100 00111110 00000100 11100011
  1979. 01111100 00010100 10010010 00111001 01111011 00010000 11100111 01110110
  1980. 11111011 01011100 01100100 01110100 11110101 11110100 11001000 10100100
  1981. >Zuu_Roku Account Deletion.exe Active
  1982. 10000100 10010011 10111001 00000100 11010111 10011000 11001110 11001101
  1983. 11000110 10100100 11101011 11111011 11001001 01100111 10011001 11100010
  1984. >Error
  1985. 10111101 00100000 11111101 01011000 11001101 00111000 10111110 10001010
  1986. 00111111 01000000 11111100 11000001 00010100 11001000 01000001 11100001
  1987. 10011011 00000001 10010110 10101111 10101100 11000000 00110101 00110000
  1988. 00110010 00001001 01110100 10010010 00101001 01010001 01011110 11011110
  1989. >Unable To Detect Password.
  1990. 01101110 11010011 10100110 11100101 10111000 11101101 01000011 01011000
  1991. 11100011 00100000 10001110 10000001 10100001 10010000 10111110 10100011
  1992. 00111101 01101100 01100100 10011111 10100001 11110010 01111011 00000010
  1993. >Reason(s) Found : NANO.EXE
  1994. 00001001 01111110 01101001 10101101 10001100 01001111 01110001 00110011
  1995. 00100011 01110001 01000000 00110101 11011000 11101000 10010111 01010001
  1996. >Unable To Remove.
  1997. 01000101 10110110 10010000 00111011 10010010 11101000 11001001 10010111
  1998. 00100111 11000110 10100010 01010011 10111010 11000010 01110111 00101110
  1999. >Restarting
  2000. 01011101 11110010 10010001 01001001 01011100 11110110 10000001 11110010
  2001. 10011010 11011101 11011111 01100111 10001011 00111001 00110010 11010001
  2002. 01011000 01110100 00011100 11011011 00000100 11000110 11111011 10000001
  2003. 01101001 11011100 11100111 11110001 01001101 01111000 11110101 00101111
  2004. 11001101 11011100 01010110 10100011 01111000 00010100 00001101 01100001
  2005. 01111100 11110110 10100001 10111111 11001110 10101000 11100010 11011011
  2006. 11110111 01110110 01001011 11111111 00011111 11001100 00101101 10110010
  2007. 00000010 10010110 11110000 01110011 11110111 00101111 10110111 01011101
  2008. 01001001 01111111 10001101 00100000 10110010 01110111 00110111 11010111
  2009. 00101101 10110101 00001000 10011110 10001100 00110001 10100001 00001010
  2010. 01101100 11110001 11001000 01101000 01000110 00001001 10100101 01111100
  2011. 10110110 01010110 00110100 10110111 10000001 00110011 01110100 00011010
  2012. 10011011 00011010 10011110 00001111 01111111 10000100 00011100 10100011
  2013. 11000010 00010011 11010000 10000111 00111110 01000000 00001100 11101100
  2014. 10100100 01111111 11110101 10001010 00000000 10100001 11111110 00101000
  2015. 11011110 00110101 00101110 00101000 10110101 00111100 11100011 00000001
  2016. 01011100 11010101 10110010 01101101 10110000 10101100 00111110 11011101
  2017. 01110011 01011111 00011010 00010010 11010100 11100011 11111111 10100011
  2018. 11100000 00000000 11001110 10110110 00110101 10110010 01101000 10011000
  2019. 01111101 10110000 11011011 00100100 00100110 00111011 10101111 10100001
  2020. 10101001 10001010 11001000 10011001 10001100 10000011 11000000 00101100
  2021. 10111101 10101011 11100011 01000111 01100000 10001000 11111110 10111111
  2022. 01100011 10111010 00010111 10010101 10001000 00001011 01101101 10110010
  2023. 10001001 11111101 11011100 01111101 10011111 11000000 01111100 10100110
  2024. 00001110 10101010 00101100 11000110 11001000 11110011 11101111 11100010
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  2100. 10111000 01111011 11011011 00001000 10000011 00010100 01010000 01011000
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  2104. 00010001 00110010 11101001 01001110 10000000 01101001 00001011 00111100
  2105. 00000000 00110010 10010011 11110000 10000100 11000101 11011000 01000111
  2106. 01000100 10000010 01101010 11000000 10000110 01111111 10110111 10011010
  2107. 11101100 10101110 01010001 10010010 11011010 10111110 00001000 01101111
  2108. 11011010 11111100 11111110 00100101 10010010 01111111 10011101 01111110
  2109. 00110010 10101101 10010111 11011010 01001101 01001100 10010000 00011100
  2110. 10001101 01011010 01011000 01001011 11010110 11010111 01001011 10010010
  2111. 10011100 10001010 11011000 01101110 10011101 10011101 00101110 01110111
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  2129. 00010000 11101110 11100110 11010010 01011101 10000000 01100011 11100011
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  2137. 11100000 00001101 00001110 11110011 11100101 01101101 00000000 01011101
  2138. 01100110 11010111 10111110 00101011 11111011 01100100 00111011 10110000
  2139. 11000010 00011011 01101110 11000110 11011100 11011000 01001100 00011000
  2140. 01011001 10000001 00000010 01001101 01001110 01110001 11110100 11001111
  2141. 01001001 11111000 00110001 11011111 10100100 00111110 10100101 00000011
  2142. 01001100 10100110 01100111 01111110 00010011 01010111 00110001 10011101
  2143. 11100000 11010111 01000110 10111110 01110100 01001100 11110110 01010001
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  2145. 10110101 01110011 11101100 11001011 10000101 01000001 01111001 00010100
  2146. 10100011 11000010 00101001 11111010 01011110 00110001 01111000 10001011
  2147. 00101100 00110010 10110100 00000001 00100110 00110001 00110111 01010010
  2148. 10011111 00010010 10001000 11101100 01101111 10100100 00011011 01011101
  2149. 00010101 11000111 01100111 00010101 11000111 10101011 10110110 01101010
  2150. 01011011 11111011 00111011 01110010 10101000 10011110 01011000 01101011
  2151. 11111010 11100101 01110011 00110011 10000010 00010111 01000010 10010110
  2152. 10111110 10111100 10101010 00100011 10111110 00111011 11010000 10010010
  2153. 10000000 10110110 01000011 11000000 11000010 01111001 01000001 00100100
  2154. 10111111 10001101 11010110 00001100 01010100 00010110 11110000 00000000
  2155. 11101000 00001001 00010000 01110010 11111011 10110100 10000001 00000110
  2156. 00110101 00101011 00011111 00001000 10001100 00100101 11111110 10011110
  2157. 10100111 01101001 00110001 11010101 00011101 10001111 00010110 11111011
  2158. 00111111 10000000 10111001 01000000 01111001 01100011 00000110 01010101
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  2160. 00111000 00010100 11100000 00011110 00110010 01011101 01000100 10010111
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  2164. 11000010 10000000 11110110 00010101 01000110 01110111 01110101 00001100
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  2166. 11110010 01101001 00100111 11011001 01000101 00010001 00110111 10110011
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  2170. 01110000 11001011 11111001 00101100 11000101 10010110 11110100 01110110
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  2183. 10101001 10001111 00011100 10000000 10000101 01111100 01101001 01011000
  2184. 10100100 01010101 10100111 01001010 01001010 10001111 11111100 00001101
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  2186. 00010111 00101011 00010001 11011011 10100011 10101010 10100001 00000001
  2187. 01110010 11101101 00110000 00001001 00111101 11101100 10001100 01001101
  2188. 01000001 10111011 10010001 00100110 10001010 00010010 10111000 00000101
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  2191. 00001010 01110000 00110111 01100000 10010101 01001100 00001110 10000111
  2192. 11001001 11111111 11000000 11111100 11101101 00100101 10111110 10011100
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  2196. 00111101 11110110 10101001 10100010 01111100 01011010 01110000 01011011
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  2199. 11111111 11110100 11001011 10000011 10000110 10000001 10100000 11110010
  2200. 11011101 10101100 01110001 00101001 11111111 00000111 01010001 00100010
  2201. 00001011 11001000 00010011 01100100 01011011 11011010 00001011 01000101
  2202. 00000000 10001101 11110011 10100010 01000010 00001001 00011011 11010000
  2203. 11111001 00011001 10110100 10001001 10010101 01101100 01100111 11100001
  2204. 01101001 00001000 10000010 00011011 10100010 00110010 01011010 11110111
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  2207. 11100010 11011011 11111010 10110110 01110111 00000111 01111101 11101110
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  2209. 10110000 00011111 00101100 10000010 01010101 00000111 01001110 01001101
  2210. 00001001 01011110 00110100 01101000 10100000 11011110 11000010 10111000
  2211. 01111100 01110100 00100110 01000001 10011111 01101000 01101010 00000100
  2212. 01000001 00111111 00101011 10000010 00110100 00010101 01100001 10100101
  2213. 11111001 01100110 10000110 10101111 00010101 00011011 11101010 10011011
  2214. 01011010 10011001 10111011 01000010 10001100 11001111 01010011 00111110
  2215. 01011010 00011011 11111110 00001101 11101011 10010100 10111101 10111000
  2216. 00100001 11101111 01000001 11011111 00001101 00000110 11101000 01010000
  2217. 10110100 11000010 11111010 01001101 10101001 01000011 10100010 11000010
  2218. 10000011 10010111 11111010 00111011 10110100 11010111 10110010 00101101
  2219. 10011101 11100001 11100000 01001110 01001100 01111010 11010101 01001011
  2220. 11011001 00111001 01100111 10111010 10110111 00111001 01010001 10110000
  2221. 01111010 11110010 10111110 11111011 10001110 10100111 10100110 00111000
  2222. 10011110 10100000 10011110 11000111 00111100 10100010 10110111 00010011
  2223. 10001011 00011010 10000111 01100011 01110101 01000001 00001011 11110011
  2224. 01110111 10000001 11111101 00010100 11001111 00111010 10000010 00110000
  2225. 11110100 00001001 10110000 10011001 11010111 10000100 11111110 10001111
  2226. 00010111 00010001 10001010 01001011 11100001 01100101 01000000 00000001
  2227. 10101010 10100001 00011110 00010011 11010110 11111011 10100000 10111110
  2228. 00000110 01111000 11111011 11101001 00110010 00011011 00011010 10001010
  2229. 11110100 10110101 01010100 11111000 11100100 00110000 11110111 01101011
  2230. 01000000 00111010 00011010 10110111 00001100 10110001 10101001 10001111
  2231. 10101100 00000011 00101100 11010010 11101101 00001111 10110001 00110001
  2232. 10101011 11001011 10110011 11010010 10010011 10101010 00011111 00010100
  2233. 00000111 01010001 01001101 00000110 11001100 10100011 10010110 01001011
  2234. 10101010 10100011 00011100 00101110 10001000 01011011 10110101 01000110
  2235. 10001100 01110100 00110000 01000000 00011101 11110111 01110010 00000110
  2236. 01011111 11001010 00001101 00111000 10101110 10001011 00100001 01101010
  2237. 11001110 01010101 11010101 00001100 11001101 00010101 11000010 11010111
  2238. 11011101 01100011 00000010 10000101 00011010 00001001 10011010 01010001
  2239. 10110110 11110011 00001000 10101010 11101110 11000101 11010011 00101001
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  2241. 00111010 10001000 01000011 10010100 00011111 01101001 00011101 11000110
  2242. 01011101 10111001 01000011 10100010 01000111 01101111 11011101 11011100
  2243. 10001010 10101011 01001001 10001100 10111110 00101001 01110010 10000100
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  2245. 10111011 00001011 01001010 01000101 01011000 00101011 10100100 01110001
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  2247. 10011000 00010001 11010010 11010011 00101011 11100101 00011011 11111111
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  2249. 10100101 11100010 01001010 00011110 00011001 01110101 01110011 10011010
  2250. 00001001 11011010 01100100 01111101 00101101 11101001 01111010 01011011
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  2252. 00110001 01110111 11011000 11001001 11001101 10100011 01000010 00000111
  2253. 00000110 11111111 01111111 01001011 01101000 11000011 01111101 10000110
  2254. 10101001 10001110 01010001 11001110 01100100 10110010 00010011 11101100
  2255. 10001000 01011101 01110000 00010110 11000111 00111110 01101111 00111010
  2256. 11000111 10111111 10011110 10011001 10001110 01011000 11110101 01101001
  2257. 11101101 01001110 01010100 01001010 11100001 01100010 00001100 01101100
  2258. 00011101 00100001 10011001 00000101 00111001 00000000 10101100 01111111
  2259. 10110000 11010100 00011010 01010011 10100100 01111100 00001100 01010101
  2260. 01101010 01000110 00001001 00000111 10100111 11111100 01001010 11111010
  2261. 11000001 11100000 00111010 10100011 11001000 01110110 01100111 11010011
  2262. 01000010 10111000 01110111 00101100 00010110 11011010 10111101 11110110
  2263. 00110010 00001110 01010100 01111010 10001000 11010011 01111101 00000100
  2264. 00011110 11101011 00010000 10101111 00100110 00101110 10100110 00101000
  2265. 00100101 10000101 01111110 11001001 11010000 00010101 11011000 01000000
  2266. 00100110 01011101 11111010 01100110 10101010 11001100 11111011 01100010
  2267. 00000000 00110001 11110111 11011101 00101100 11011101 01010010 10100000
  2268. 10010111 00100100 10111010 00100001 10000010 11000001 01101010 01100010
  2269. 11000010 00010111 01010001 11110101 01000011 00110010 11110101 11000001
  2270. 10111110 01110001 00100111 10101000 01001101 00101011 01111010 01110010
  2271. 11101100 00001001 01001000 01010110 00010010 11001010 11000110 01001111
  2272. 10100000 11011011 00111000 01010000 11110001 10010000 10011000 11010010
  2273. 10100011 10001101 00010101 10011000 10000000 00000110 11001100 10000000
  2274. 01101000 01110111 11001101 10001111 10100111 10110001 01001100 10000001
  2275. 10010000 00101101 00001010 00010011 11101010 00101110 10010110 10001000
  2276. 00101101 00001000 11010001 01111111 10110111 01000000 11010010 01001111
  2277. 11010111 11110100 01110000 10111001 11011110 00011100 11100011 11100000
  2278. 10100000 10000101 01011100 10110100 10000010 00001010 11110100 00011110
  2279. 10011101 00011111 01001100 01100101 00001001 10011011 01010111 00010010
  2280. 01011101 00101101 00010100 01110111 11110111 11000010 00101110 11010111
  2281. 01011100 11011010 10101100 00011001 00011110 11011011 01100100 10111000
  2282. 00000011 11001100 11010100 11010111 00010100 00101011 01010011 10001110
  2283. 01011110 10000111 00110000 00011000 11100000 10011001 00001110 01101001
  2284. 10001001 00110110 10001011 01101001 01111110 01111101 10111111 10101001
  2285. ]]
  2286.  
  2287.  
  2288. hum.JumpPower = 55
  2289. hum.Animator.Parent = nil
  2290. ----------------------------------------------------------------------------------
  2291. --Origianlly was going to be a screen in the middle :depressed:
  2292. local Screen2 = IT("Part")
  2293. Screen2.BrickColor = BrickC("Really black")
  2294. Screen2.Material = "Glass"
  2295. Screen2.Color = Color3.new(0,0,0)
  2296. Screen2.Transparency = 0.3
  2297. Screen2.Size = Vector3.new(6, 4, 0)
  2298. Screen2.CanCollide = false
  2299. Screen2.Locked = true
  2300. Smooth(Screen2)
  2301. local Screen2Weld = IT("Weld")
  2302. Screen2Weld.Part0 = root
  2303. Screen2Weld.Part1 = Screen2
  2304. Screen2Weld.C0 = CF(5.4, 3, -1) * angles(0.1, -0.9, 0)
  2305. Screen2Weld.Parent = Screen2
  2306. Screen2.Parent = char
  2307. ----------------------------------------------------------------------------------
  2308. local Screen3 = IT("Part")
  2309. Screen3.BrickColor = BrickC("Really black")
  2310. Screen3.Material = "Glass"
  2311. Screen3.Color = Color3.new(0,0,0)
  2312. Screen3.Transparency = 0.3
  2313. Screen3.Size = Vector3.new(6, 4, 0)
  2314. Screen3.CanCollide = false
  2315. Screen3.Locked = true
  2316. Smooth(Screen3)
  2317. local Screen3Weld = IT("Weld")
  2318. Screen3Weld.Part0 = root
  2319. Screen3Weld.Part1 = Screen3
  2320. Screen3Weld.C0 = CF(-5.4, 3, -1) * angles(0.1, 0.9, 0)
  2321. Screen3Weld.Parent = Screen3
  2322. Screen3.Parent = char
  2323. ----------------------------------------------------------------------------------
  2324. --Credit to Noobygames12 for this Hot gui that I totally stole
  2325. local Base = IT("GuiMain")
  2326. Base.Parent = plr.PlayerGui
  2327. local GUIFrame = IT("Frame")
  2328. GUIFrame.Parent = Base
  2329. GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255)
  2330. GUIFrame.BackgroundTransparency = 1
  2331. GUIFrame.BorderColor3 = Color3.new(17, 17, 17)
  2332. GUIFrame.Size = UDim2.new(1, 0, 1, 0)
  2333. GUIFrame.Position = UDim2.new(0, 0, 0, 0)
  2334. local ActualHackerText = Instance.new("TextLabel",GUIFrame)
  2335. ActualHackerText.ZIndex = 2
  2336. ActualHackerText.Font = "SciFi"
  2337. ActualHackerText.BackgroundTransparency = 1
  2338. ActualHackerText.BorderSizePixel = 0.65
  2339. ActualHackerText.Size = UDim2.new(0.4,0,0.2,0)
  2340. ActualHackerText.Position = UDim2.new(0.565, 0, 0.9, 0)
  2341. ActualHackerText.TextColor3 = BrickC("Lime green").Color
  2342. ActualHackerText.TextStrokeColor3 = BrickC("Really black").Color
  2343. ActualHackerText.TextScaled = true
  2344. ActualHackerText.TextStrokeTransparency = 0
  2345. ActualHackerText.Text = "Hacker"
  2346. ActualHackerText.TextSize = 24
  2347. ActualHackerText.Rotation = 1
  2348. ActualHackerText.TextXAlignment = "Center"
  2349. ActualHackerText.TextYAlignment = "Top"
  2350.  
  2351. local FatAssAttacks1 = Instance.new("TextLabel",GUIFrame)
  2352. FatAssAttacks1.ZIndex = 2
  2353. FatAssAttacks1.Font = "SciFi"
  2354. FatAssAttacks1.BackgroundTransparency = 1
  2355. FatAssAttacks1.BorderSizePixel = 0.65
  2356. FatAssAttacks1.Size = UDim2.new(0.3, 0, 0.1, 0)
  2357. FatAssAttacks1.Position = UDim2.new(0.775, 0, 0.7, 0)
  2358. FatAssAttacks1.TextColor3 = BrickC("Lime green").Color
  2359. FatAssAttacks1.TextStrokeColor3 = BrickC("Really black").Color
  2360. FatAssAttacks1.TextScaled = true
  2361. FatAssAttacks1.TextStrokeTransparency = 0
  2362. FatAssAttacks1.Text = [[
  2363. Q - Relax
  2364. F - Code
  2365. Z - Screen Come / Away
  2366. X - Orbital Strike
  2367. C - EMP (WIP)
  2368. ]]
  2369. FatAssAttacks1.TextSize = 24
  2370. FatAssAttacks1.Rotation = 1
  2371. FatAssAttacks1.TextXAlignment = "Center"
  2372. FatAssAttacks1.TextYAlignment = "Bottom"
  2373. -------------------------------------------------------
  2374. --End Customization--
  2375. -------------------------------------------------------
  2376.  
  2377.  
  2378.  
  2379.  
  2380.  
  2381.  
  2382. -------------------------------------------------------
  2383. --Start Text Function--
  2384. -------------------------------------------------------
  2385. function mes(text,texttime)
  2386. if Screen2:FindFirstChild("SurfaceGui")~= nil then
  2387. Screen2:FindFirstChild("SurfaceGui"):destroy()
  2388. end
  2389. local text = text
  2390. local SGui = Instance.new("SurfaceGui",Screen2)
  2391.  
  2392. SGui.Face = "Back"
  2393.  
  2394. SGui.Adornee = Screen2
  2395.  
  2396. local hexertextxd = Instance.new("TextBox",SGui)
  2397. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2398. hexertextxd.Size = UDim2.new(0.8, 0, 0.8, 0)
  2399. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2400. hexertextxd.BackgroundTransparency = 1
  2401. if Screen == false then
  2402. hexertextxd.TextTransparency = Screen2.Transparency
  2403. end
  2404. hexertextxd.Font = "Fantasy"
  2405. hexertextxd.MultiLine = true
  2406. hexertextxd.TextWrapped = true
  2407. hexertextxd.TextSize = 34
  2408. hexertextxd.TextXAlignment = "Left"
  2409. hexertextxd.TextYAlignment = "Top"
  2410. hexertextxd.Text = ""
  2411. local tm = coroutine.wrap(function()
  2412. for i = 1,string.len(text),1 do
  2413. swait()
  2414. hexertextxd.Text = string.sub(text,texttime,i)
  2415. end
  2416. wait(3)
  2417. for i = 0,6,0.1 do
  2418. swait()
  2419. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2420. hexertextxd.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2421. end
  2422. SGui:Destroy()
  2423. hexertextxd:Destroy()
  2424. end)
  2425. tm()
  2426. end
  2427.  
  2428.  
  2429.  
  2430. function mes2(text,texttime)
  2431. if Screen3:FindFirstChild("SurfaceGui")~= nil then
  2432. Screen3:FindFirstChild("SurfaceGui"):destroy()
  2433. end
  2434. local text2 = text
  2435. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2436. SGui2.Face = "Back"
  2437.  
  2438. SGui2.Adornee = Screen3
  2439.  
  2440. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2441. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2442. hexertextxd2.Size = UDim2.new(0.8, 0, 0.8, 0)
  2443. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2444. hexertextxd2.BackgroundTransparency = 1
  2445. hexertextxd2.Font = "Fantasy"
  2446. hexertextxd2.MultiLine = true
  2447. hexertextxd2.TextWrapped = true
  2448. hexertextxd2.TextSize = 34
  2449. if Screen == false then
  2450. hexertextxd2.TextTransparency = Screen3.Transparency
  2451. end
  2452. hexertextxd2.TextXAlignment = "Left"
  2453. hexertextxd2.TextYAlignment = "Top"
  2454. hexertextxd2.Text = ""
  2455. local tm2 = coroutine.wrap(function()
  2456. for i = 1,string.len(text2),1 do
  2457. swait()
  2458. hexertextxd2.Text = string.sub(text2,1,i)
  2459. end
  2460. wait(3)
  2461. for i = 0,6,0.1 do
  2462. swait()
  2463. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2464. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2465. end
  2466. SGui2:Destroy()
  2467. hexertextxd2:Destroy()
  2468. end)
  2469. tm2()
  2470. end
  2471.  
  2472. -------------------------------------------------------
  2473. --End Text Function--
  2474. -------------------------------------------------------
  2475.  
  2476.  
  2477.  
  2478. -------------------------------------------------------
  2479. --Start Attacks N Stuff--
  2480. -------------------------------------------------------
  2481. function AttackTemplate()
  2482. attack = true
  2483. for i = 0, 2, 0.1 do
  2484. swait()
  2485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2486. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2487. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2488. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2489. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2490. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2491. end
  2492. attack = false
  2493. end
  2494. function Maniac()
  2495. Speed = 0
  2496. Cso("1607788178", hed, 3, 0.9)
  2497. attack = true
  2498. for i = 0, 10, 0.1 do
  2499. swait()
  2500. change = 1.5
  2501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2502. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  2503. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2504. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2505. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2506. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2507. end
  2508. attack = false
  2509. Speed = 16
  2510. end
  2511. function ScreenAway()
  2512. attack = true
  2513. Speed = 8
  2514. movelegs = true
  2515. for i = 0, 4, 0.1 do
  2516. swait()
  2517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2518. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2519. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2520. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2521. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2522. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2523. end
  2524. Cso("1184953203", tors, 3, 1)
  2525. for i = 0, 4, 0.1 do
  2526. swait()
  2527. Screen2.Transparency = Screen2.Transparency + 0.03
  2528. Screen3.Transparency = Screen3.Transparency + 0.03
  2529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2530. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2531. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2532. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2533. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2534. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2535. end
  2536. Speed = 16
  2537. Screen = false
  2538. movelegs = false
  2539. attack = false
  2540. end
  2541. function ScreenCome()
  2542. attack = true
  2543. Speed = 8
  2544. movelegs = true
  2545. for i = 0, 4, 0.1 do
  2546. swait()
  2547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2548. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2549. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2550. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2551. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2552. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2553. end
  2554. Cso("1184953775", tors, 3, 1)
  2555. for i = 0, 4, 0.1 do
  2556. swait()
  2557. Screen2.Transparency = Screen2.Transparency - 0.03
  2558. Screen3.Transparency = Screen3.Transparency - 0.03
  2559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2560. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2561. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2562. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2563. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2564. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2565. end
  2566. Speed = 16
  2567. Screen = true
  2568. movelegs = false
  2569. attack = false
  2570. end
  2571. function Relax()
  2572. attack = true
  2573. Speed = 0
  2574. Sitt = true
  2575. repeat
  2576. swait()
  2577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2578. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2579. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(5)), 0.1)
  2580. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2581. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(75), Rad(0), Rad(-55)), 0.1)
  2582. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2583. until Sitt == false
  2584. Speed = 16
  2585. attack = false
  2586. end
  2587. function Orb_Strike()
  2588. attack = true
  2589. Speed = 12
  2590. movelegs = true
  2591. local RPhone = IT("Model")
  2592. RPhone.Parent = char
  2593. RPhone.Name = "RPhone"
  2594. local RHe = IT("Part")
  2595. RHe.Parent = RPhone
  2596. RHe.BrickColor = BrickColor.new("Really black")
  2597. RHe.Locked = true
  2598. RHe.CanCollide = false
  2599. RHe.Transparency = 0
  2600. RHe.formFactor = "Symmetric"
  2601. local PMesh = IT("SpecialMesh")
  2602. PMesh.MeshType = "FileMesh"
  2603. PMesh.MeshId = "rbxassetid://430345282"
  2604. PMesh.TextureId = "rbxassetid://430345284"
  2605. PMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  2606. PMesh.Parent = RHe
  2607. local RWeld = IT("Weld")
  2608. RWeld.Parent = RHe
  2609. RWeld.Part0 = RHe
  2610. RWeld.Part1 = ra
  2611. RWeld.C0 = CF(0, -0.5, 1) * angles(Rad(90), Rad(0), Rad(0))
  2612. for i = 0, 1, 0.1 do
  2613. swait()
  2614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2615. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2616. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2617. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2618. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-45), Rad(25)), 0.1)
  2619. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2620. end
  2621. if plr.Name == "KillerDarkness0105" then
  2622.  
  2623. mes2([[Codex : I'm Bombing them now, Lets see how long they last.
  2624.  
  2625.  
  2626. Creterisk : Nice job. Keep doing what your doing.
  2627.  
  2628.  
  2629. Codex : Alright.
  2630.  
  2631. ]],1.35)
  2632. end
  2633. if plr.Name == "Creterisk" then
  2634.  
  2635. mes2([[Creterisk : Bout to rekt some skids.
  2636.  
  2637.  
  2638. Codex : xd we should do this more often
  2639.  
  2640.  
  2641. Creterisk : same
  2642.  
  2643. ]],1.35)
  2644. end
  2645. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  2646.  
  2647. mes2([[Orbital Called Launching now.]],1.35)
  2648. end
  2649. mes("Activating: Orbital Air Strike.",0.05)
  2650. for i = 0, 1.2, 0.1 do
  2651. swait()
  2652. for i = 0, 0.2, 0.1 do
  2653. swait()
  2654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2655. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2656. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2657. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2658. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-25), Rad(25)), 0.5)
  2659. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2660. end
  2661. Cso("515150941", RPhone, 1.2, (math.random(45,155)/150)+0.2)
  2662. for i = 0, 0.4, 0.1 do
  2663. swait()
  2664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2665. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2666. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2667. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2668. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(29), Rad(-25), Rad(25)), 0.5)
  2669. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2670. end
  2671. end
  2672. local CombineVoice = Cso("273957502", RPhone, 1, 1)
  2673. swait(2)
  2674. repeat
  2675. swait()
  2676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2677. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2678. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2679. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2680. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(29), Rad(-25), Rad(25)), 0.5)
  2681. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2682. until CombineVoice.Playing == false
  2683. attack = false
  2684. Speed = 16
  2685. movelegs = false
  2686. RPhone:Destroy()
  2687. mes("Orbital Air Strike Launched.",0.05)
  2688. coroutine.resume(coroutine.create(function()
  2689. wait(2)
  2690. Cso("2108801154", char, 7, 0.8)
  2691. for i = 0, 9 do
  2692. Effects.Meshed(mouse.Hit * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),Vector3.new(),Vector3.new(.0115,.0005,.0115),"","rbxassetid://662585058","",0,false,0.03)
  2693. Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2694. Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2695. end
  2696. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2697. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2698. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2699. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2700. CamShake(2, 15)
  2701. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2702. if v:FindFirstChild("Head") then
  2703. Eviscerate(v)
  2704. end
  2705. end
  2706. end))
  2707. end
  2708. function Code()
  2709. Sitt = true
  2710. attack = true
  2711. Speed = 0
  2712. Cso("548337197", tors, 7, 1)
  2713. coroutine.resume(coroutine.create(function()
  2714. for i = 0,2,0.1 do
  2715. swait()
  2716. Screen2.Transparency = Screen2.Transparency + 0.02
  2717. Screen3.Transparency = Screen3.Transparency + 0.02
  2718. end
  2719. end))
  2720. local text = text
  2721. local SGui = Instance.new("SurfaceGui",Screen2)
  2722. SGui.Face = "Back"
  2723. SGui.Adornee = Screen2
  2724. local hexertextxd = Instance.new("TextBox",SGui)
  2725. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2726. hexertextxd.Size = UDim2.new(1, 0, 1, 0)
  2727. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2728. hexertextxd.BackgroundTransparency = 1
  2729. if Screen == false then
  2730. hexertextxd.TextTransparency = Screen2.Transparency
  2731. end
  2732. hexertextxd.Font = "Code"
  2733. hexertextxd.MultiLine = true
  2734. hexertextxd.TextWrapped = true
  2735. hexertextxd.TextSize = 34
  2736. hexertextxd.TextXAlignment = "Center"
  2737. hexertextxd.TextYAlignment = "Center"
  2738. hexertextxd.Text = ""
  2739. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2740. SGui2.Face = "Back"
  2741. SGui2.Adornee = Screen3
  2742. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2743. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2744. hexertextxd2.Size = UDim2.new(1, 0, 1, 0)
  2745. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2746. hexertextxd2.TextStrokeColor3 = Color3.new(0,1,0)
  2747. hexertextxd2.BackgroundTransparency = 1
  2748. hexertextxd2.Font = "Code"
  2749. hexertextxd2.MultiLine = true
  2750. hexertextxd2.TextWrapped = true
  2751. hexertextxd2.TextSize = 34
  2752. hexertextxd2.TextTransparency = 0
  2753. hexertextxd2.TextXAlignment = "Left"
  2754. hexertextxd2.TextYAlignment = "Top"
  2755. hexertextxd2.Text = ""
  2756. local wordthing = 1
  2757. local wordthing2 = 1
  2758. while Sitt == true do
  2759. swait()
  2760. if wordthing < #idlecp then
  2761. wordthing = wordthing + 1
  2762. hexertextxd.Text = hexertextxd.Text..RightCP:sub(wordthing2,wordthing2)
  2763. hexertextxd2.Text = hexertextxd2.Text..idlecp:sub(wordthing,wordthing)
  2764. local newline = hexertextxd.Text:find("\n")
  2765. local newline2 = hexertextxd2.Text:find("\n")
  2766. if newline and #hexertextxd.Text > 450 then
  2767. hexertextxd.Text = hexertextxd.Text:sub(newline + 1)
  2768. end
  2769. if newline2 and #hexertextxd2.Text > 600 then
  2770. hexertextxd2.Text = hexertextxd2.Text:sub(newline2 + 1)
  2771. end
  2772.  
  2773.  
  2774. if wordthing2 < #RightCP then
  2775. wordthing2 = wordthing2 + 1
  2776. end
  2777.  
  2778. else
  2779. wordthing = 1
  2780. end
  2781. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2782. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2783. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2784. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2785. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2786. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2787. end
  2788. for i = 0, 4, 0.1 do
  2789. swait()
  2790. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2791. hexertextxd.Position = UDim2.new(0, 0, 0-0.05*i, 0)
  2792. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2793. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2795. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2796. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2797. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2798. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2799. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2800. end
  2801. coroutine.resume(coroutine.create(function()
  2802. for i = 0,2,0.1 do
  2803. swait()
  2804. Screen2.Transparency = Screen2.Transparency - 0.02
  2805. Screen3.Transparency = Screen3.Transparency - 0.02
  2806. end
  2807. end))
  2808. attack = false
  2809. Speed = 16
  2810. wordthing = 1
  2811. wordthing2 = 1
  2812. SGui:Destroy()
  2813. SGui2:Destroy()
  2814. end
  2815. function EMP()
  2816. attack = true
  2817. Speed = 0
  2818. if plr.Name == "KillerDarkness0105" then
  2819.  
  2820. mes2([[Codex : Ready to EMP.
  2821.  
  2822.  
  2823. Creterisk : Alright tell me when you're re about to hit it.
  2824.  
  2825.  
  2826. Codex : Sure thing.
  2827.  
  2828. ]],1.35)
  2829. end
  2830. if plr.Name == "Creterisk" then
  2831.  
  2832. mes2([[Creterisk : EMP
  2833.  
  2834.  
  2835. Codex : What?
  2836.  
  2837.  
  2838. Creterisk : EMP ACTIVATED!
  2839.  
  2840.  
  2841. Codex : :boi:
  2842. ]],1.35)
  2843. end
  2844. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  2845.  
  2846. mes2("EMP Over and out.",1.35)
  2847. end
  2848. for i = 0, 6, 0.1 do
  2849. swait()
  2850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.05)
  2851. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2852. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  2853. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  2854. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(55)), 0.1)
  2855. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-55)), 0.1)
  2856. end
  2857. mes([[
  2858. EMP Activated.
  2859.  
  2860.  
  2861.  
  2862. Shatter...
  2863. ]],.05)
  2864. Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere")
  2865. Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere")
  2866. Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere")
  2867. CamShake(5, 10)
  2868. Cso("285693895", char, 2, 1)
  2869. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2870. if v:FindFirstChild("Head") then
  2871. v:FindFirstChildOfClass("Humanoid").PlatformStand = true
  2872. Cso("76047008", v:FindFirstChild("Head"), 7, (math.random(45,155)/150)+0.2)
  2873. end
  2874. end
  2875. for i = 0, 6, 0.1 do
  2876. swait()
  2877. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2878. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2879. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  2880. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  2881. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(25)), 0.1)
  2882. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2883. end
  2884. Speed = 16
  2885. attack = false
  2886. end
  2887. -------------------------------------------------------
  2888. --End Attacks N Stuff--
  2889. -------------------------------------------------------
  2890. mouse.KeyDown:connect(function(key)
  2891. if (op1 == false and attack == false) or Sitt == true then
  2892. if key == "q" then
  2893. if Sitt == false then
  2894. Relax()
  2895. elseif Sitt == true then
  2896. Sitt = false
  2897. end
  2898. end
  2899. end
  2900. if (op1 == false and attack == false) or Sitt == true then
  2901. if key == "f" then
  2902. if Sitt == false and Screen == true then
  2903. Code()
  2904. elseif Sitt == true then
  2905. Sitt = false
  2906. end
  2907. end
  2908. end
  2909. if attack == false then
  2910. if key == "t" then
  2911. Maniac()
  2912. elseif key == "z" then
  2913. if Screen == true then
  2914. ScreenAway()
  2915. else
  2916. ScreenCome()
  2917. end
  2918. elseif key == "x" then
  2919. Orb_Strike()
  2920. elseif key == "c" then
  2921. EMP()
  2922. elseif key == "1" then
  2923. SONG = 2007066385
  2924. Music.TimePosition = 0
  2925. mes("Now playing : Welcome to the Game - Main Menu",0.05)
  2926. elseif key == "2" then
  2927. SONG = 1825107283
  2928. Music.TimePosition = 0
  2929. mes("Now playing : Welcome to the Game 2 - Main Menu",0.05)
  2930. elseif key == "3" then
  2931. SONG = 1366716306
  2932. Music.TimePosition = 0
  2933. mes("Now playing : Watashi no mono - School Day Sane",0.05)
  2934. elseif key == "4" then
  2935. SONG = 2116461106
  2936. Music.TimePosition = 0
  2937. mes("Now playing : Destroid - Annihilate",0.05)
  2938. mes2("YOU HAVE BEEN DESTROYED",0.05)
  2939. elseif key == "5" and plr.Name == "KillerDarkness0105" then
  2940. SONG = 1837185092
  2941. Music.TimePosition = 0
  2942. mes("Now playing : (UNKNOWN ARTIST) - Clubbed",0.05)
  2943. elseif key == "5" and plr.Name == "Creterisk" then
  2944. SONG = 200602561
  2945. Music.TimePosition = 0
  2946. mes("Now playing : Aldnoah.Zero - SiTE n0w1",0.05)
  2947. end
  2948. end
  2949. end)
  2950.  
  2951.  
  2952.  
  2953.  
  2954.  
  2955.  
  2956.  
  2957.  
  2958. -------------------------------------------------------
  2959. --Start Animations--
  2960. -------------------------------------------------------
  2961. print("By Creterisk and KillerDarkness0105")
  2962. while true do
  2963. swait()
  2964. sine = sine + change
  2965. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2966. local velderp = root.Velocity.y
  2967. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2968. if equipped == true or equipped == false then
  2969. if attack == false then
  2970. idle = idle + 1
  2971. else
  2972. idle = 0
  2973. end
  2974. local Landed = false
  2975. if(hitfloor)then
  2976. WasAir = false
  2977. else
  2978. WasAir = true
  2979. end
  2980. if(WasAir == false)then
  2981. if(InAir == true)then
  2982. LandTick = time()
  2983. Landed = true
  2984. end
  2985. end
  2986. if(time()-LandTick < .3)then
  2987. Landed = true
  2988. end
  2989. if(hitfloor)then
  2990. InAir = false
  2991. else
  2992. InAir = true
  2993. end
  2994. if(not char:FindFirstChildOfClass'Shirt')then
  2995. NewInstance("Shirt",char,{ShirtTemplate='rbxassetid://133708636'})
  2996. else
  2997. char:FindFirstChildOfClass'Shirt'.ShirtTemplate='rbxassetid://133708636'
  2998. end
  2999. if(not char:FindFirstChildOfClass'Pants')then
  3000. NewInstance("Pants",char,{PantsTemplate='rbxassetid://97164626'})
  3001. else
  3002. char:FindFirstChildOfClass'Pants'.PantsTemplate='rbxassetid://97164626'
  3003. end
  3004. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  3005. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  3006. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  3007. Screen3Weld.C1 = clerp(Screen3Weld.C1, CFrame.new(0-0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0+1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0+7*math.sin(sine/40))+ torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3008. Screen2Weld.C1 = clerp(Screen2Weld.C1, CFrame.new(0+0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0-1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0-7*math.sin(sine/40))- torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3009. ActualHackerText.Rotation = 0 - 2 * math.cos(sine / 24)
  3010. ActualHackerText.Position = UDim2.new(0.6, 0 - 10 * math.cos(sine / 32),0.8, 0 - 10 * math.cos(sine / 45))
  3011. if(State == 'Jump')then
  3012. hum.JumpPower = 55
  3013. if attack == false then
  3014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  3015. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3016. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3017. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3018. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3019. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3020. end
  3021. elseif(State == 'Fall')then
  3022. if attack == false then
  3023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3024. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3025. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3026. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3027. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3028. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3029. end
  3030. elseif(State == 'Land')then
  3031. hum.JumpPower = 0
  3032. if attack == false then
  3033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3034. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3035. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  3036. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  3037. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  3038. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  3039. end
  3040. elseif(State == 'Idle')then
  3041. change = 0.55
  3042. if attack == false then
  3043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3044. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3045. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3046. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3047. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3048. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3049. end
  3050. elseif(State == 'Walk')then
  3051. change = 0.76
  3052. hum.JumpPower = 55
  3053. if attack == false then
  3054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1)
  3055. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  3056. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3057. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3058. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3059. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3060. elseif attack == true and movelegs == true then
  3061. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3062. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3063. end
  3064. end
  3065. end
  3066. hum.Name = "HUM"
  3067. hum.WalkSpeed = Speed
  3068. Music.SoundId = "rbxassetid://"..SONG
  3069. Music.Looped = true
  3070. Music.Pitch = 1
  3071. Music.Volume = 2
  3072. Music.Parent = tors
  3073. Music.Playing = true
  3074. if 0 < #Effects then
  3075. for e = 1, #Effects do
  3076. if Effects[e] ~= nil then
  3077. local Thing = Effects[e]
  3078. if Thing ~= nil then
  3079. local Part = Thing[1]
  3080. local Mode = Thing[2]
  3081. local Delay = Thing[3]
  3082. local IncX = Thing[4]
  3083. local IncY = Thing[5]
  3084. local IncZ = Thing[6]
  3085. if 1 >= Thing[1].Transparency then
  3086. if Thing[2] == "Block1" then
  3087. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3088. local Mesh = Thing[1].Mesh
  3089. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3090. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3091. elseif Thing[2] == "Block2" then
  3092. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3093. local Mesh = Thing[7]
  3094. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3095. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3096. elseif Thing[2] == "Block3" then
  3097. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3098. local Mesh = Thing[7]
  3099. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3100. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3101. elseif Thing[2] == "Cylinder" then
  3102. local Mesh = Thing[1].Mesh
  3103. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3104. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3105. elseif Thing[2] == "Blood" then
  3106. local Mesh = Thing[7]
  3107. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3108. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3109. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3110. elseif Thing[2] == "Elec" then
  3111. local Mesh = Thing[1].Mesh
  3112. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3113. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3114. elseif Thing[2] == "Disappear" then
  3115. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3116. elseif Thing[2] == "Shatter" then
  3117. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3118. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3119. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3120. Thing[6] = Thing[6] + Thing[5]
  3121. end
  3122. else
  3123. Part.Parent = nil
  3124. table.remove(Effects, e)
  3125. end
  3126. end
  3127. end
  3128. end
  3129. end
  3130. end
  3131. -------------------------------------------------------
  3132. --End Animations And Script--
  3133. -------------------------------------------------------
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