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- Oath Spells
- 1st *catapult, earth tremor*
- 2nd *enlarge/reduce, shatter*
- 3rd *erupting earth, fear*
- 4th *staggering smite, stoneskin*
- 5th *Bigby's hand, destructive wave*
- Channel Divinity
- When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- ***Colossal Launch.*** As an action while either holding an object or grappling a creature, you can attempt to throw the object or creature like a weapon. You make a ranged weapon attack using your Strength modifier at a target within 60 feet of yourself, and on a hit, the target takes bludgeoning damage equal to 2d8 + your paladin level. If you threw a creature, the creature also takes this damage.
- ***Giant's Strength.*** As a bonus action, you can give yourself a bonus equal to your Charisma modifier (a minimum of +1) to all Strength (Athletics) checks you make within the next 10 minutes.
- Almighty Champion
- Starting at 7th level, you permanently take on a bit of the strength of giant creatures. Your carrying capacity (including maximum load and maximum lift) is doubled, and you can grapple creatures up to two sizes larger than yourself.
- Slamming Smites
- At 15th level, you channel immense amounts of might through your smites. When you hit a creature with your Divine Smite, you can force the creature to succeed on a Strength saving throw against your paladin spell save DC, or be knocked prone.
- Colossus Form
- By 20th level, as an action, you can take on the aspects of a colossus. For 1 minute, you gain the following benefits:
- - You gain the enlarge benefits of the *enlarge/reduce* spell.
- - You cannot be knocked prone, have your movement reduced, or be forcibly moved.
- - You can use your Colossal Launch Channel Divinity in place of one of your attacks when you take the Attack action, and you can use it without expending a usage of your Channel Divinity.
- After using this feature, you must take a long rest before doing so again.
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