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Should you play Calamity?

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Feb 17th, 2019
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  1. A lot of users of /tg/ have said that The Calamity mod for Terraria is a steaming load of bollocks made by an edgelord tryhard furry who wouldn't know the first thing about game design if it came up to him and 64-bit him in the ass. Alot of people don't know why, so let this be a small summary of the mod in general, both positives and negatives.
  2.  
  3. THE GOOD (can also be considered NEUTRAL)
  4. +tons of new items
  5. +new bosses
  6. +new NPCs
  7. +new biomes
  8. +tons of unique spritework
  9. +tons of changes to vanilla
  10. +multiple challenge and difficulty modes
  11. +quite a bit of post-moon lord content.
  12.  
  13. Unfortunately, all of the above is only good at face value, read below to see why
  14.  
  15. THE BAD
  16. -the items are often unbalanced trash that overpower all other mods, meaning that it trivializes 90% of content from Thorium, Spirit and Tremor.
  17. -the bosses are all spammy and often unoriginal. The mod actually used to be called "the worm mod" based on the fact that every other boss was a rehash of Eater of Worlds. Fun for some, but not for all
  18. -the NPCs mostly sell useless items
  19. -the biomes are unoriginal knockoffs from other mods, but made worse with no concept of how to impact progression in a meaningful way (in other words, by the time you can fully explore the abyss, all the items you get from it are useless)
  20. -spritework just doesn't fit with Terraria. Someone said it has something to do with dithering and the shading being off
  21. -multiple changes to vanilla were made as a result of Fabsol being incapable of comprehending balance. For example, I hope you don't like using the daedalus stormbow, or using any weapons at all while being a summoner.
  22. -alot of the new difficulty modes are gimmicky. Revengeance is okay, but Death mode, Armaggeddon mode, Iron Heart mode, Explosive hatred mode, Anger inducer mode, and universal veteran mode are all terrible, unbalanced, and don't even offer worthwhile rewards. Don't even bother with them.
  23. -everything past moon lord becomes DBZ levels of retarded power level wanking. Most bosses after this point employ cheap gimmicks or insta-kill moves
  24. -every other item is some kind of Ugandan Knuckles-tier joke, like this: https://calamitymod.gamepedia.com/Lul
  25. -music doesn't fit and has out of place vocals in several of the tracks.
  26. -the abyss is DESIGNED to discourage exploration which is bad design
  27. -the lore is extraordinarily edgy (eyeballs now have souls and the entirety of Calamitas being an edgy depressed psychotic murdering bitch)
  28. -there are bosses that will one-shot you no matter what gear you have (Yharon's Infernados for example)
  29. -the mod maker himself is a self-absorbed pompous jerk who is too busy sniffing their own farts in their hugbox discord server to take criticism, and also hates when people use other mods with his. They've had multiple breakdowns to the point where the Calamity mod thread on Terraria's forums had to be closed multiple times. Will often take ideas from other mod makers, like health bars, or rip off ideas wholesale, like iron heart mode being just a rip off of Hollow Knight's steel soul mode. The latest update even made it incompatible with Thorium by screwing up worldgen and creating various compatibility issues (messing with Viscount's spawn point, glitches in the Aquatic Depths, anything that spawns in the space layer, etc). One of the biggest and most controversial was when he introduced "Rogue" damage, which is basically a rebranded throwing damage, only it makes all throwing items and armors from other mods useless, due to them no longer being the same kind of damage.
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