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- --[[
- I am reworking this script, so i suggest you join my discord server where i will post the new and reworked script once im done with it.
- Discord server: https://discord.gg/BZjz2gw
- ]]--
- local hom = "cool"
- local dun = _G.shit.moarshit.CustomDungeon
- local diff = _G.shit.Difficulty
- local hard = _G.shit.Hardcore
- local remotes = game:service('ReplicatedStorage'):WaitForChild("remotes")
- local startergui = game:GetService("StarterGui")
- startergui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false)
- startergui:SetCore("TopbarEnabled", false)
- local nosee = coroutine.wrap(function()
- while wait() do
- if game.Players.LocalPlayer.PlayerGui:FindFirstChild("playerStatus") and game.workspace:FindFirstChild(game.Players.LocalPlayer.Name) and _G.shit.Name_Protect then
- if game.workspace[game.Players.LocalPlayer.Name]:FindFirstChild("playerNameplate") then
- game.workspace[game.Players.LocalPlayer.Name].playerNameplate:Destroy()
- end
- local frame = game.Players.LocalPlayer.PlayerGui.playerStatus.Frame
- frame.playerName.Text = _G.shit.namesettings.CustomName
- frame.levelBorder.level.Text = _G.shit.namesettings.CustomLevel
- frame.xpFrame.xp.Text = _G.shit.namesettings.CustomExp
- frame.healthFrame.health.Text = _G.shit.namesettings.CustomHp
- frame.moneyMain.TextLabel.Text = _G.shit.namesettings.CustomMoney
- frame.portraitBorder.portrait.Image = _G.shit.namesettings.CustomImage
- end
- end
- end)
- nosee()
- if game.PlaceId == 2414851778 then
- remotes.loadPlayerCharacter:FireServer()
- repeat wait() until game.Players.LocalPlayer.PlayerGui:FindFirstChild("inventory") ~= nil
- repeat wait() until game.Players.LocalPlayer.PlayerGui.inventory.mainBackground.innerBackground.rightSideFrame.ScrollingFrame:FindFirstChild("UIGridLayout")
- repeat wait() until game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if _G.idk.GetDaily then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").dailyRewardTouchPart.CFrame
- end
- if _G.idk.autopoints.Enabled then
- local skillpoints = string.match(game:GetService("Players").LocalPlayer.PlayerGui.inventory.mainBackground.innerBackground.leftSideStats.skillPoints.Text, "%d+")
- for i=1,tonumber(skillpoints) do
- game:GetService("ReplicatedStorage").remotes.spendSkillPoint:FireServer(_G.idk.autopoints.Point)
- end
- end
- end
- if game.PlaceId == 2414851778 and _G.shit.Enabled then
- remotes.loadPlayerCharacter:FireServer()
- repeat wait() until game.Players.LocalPlayer.PlayerGui:FindFirstChild("inventory") ~= nil
- repeat wait() until game.Players.LocalPlayer.PlayerGui.inventory.mainBackground.innerBackground.rightSideFrame.ScrollingFrame:FindFirstChild("UIGridLayout")
- common = "0.596078, 0.596078, 0.596078"
- uncommon = "0.356863, 0.760784, 0.313726"
- rare = "0.294118, 0.301961, 0.764706"
- epic = "0.572549, 0.27451, 0.623529"
- legendary = "0.956863, 0.603922, 0.0352941"
- local sell_wep = {}
- local sell_chest = {}
- local sell_helmet = {}
- local sell_ability = {}
- local val1 = game.Players.LocalPlayer.PlayerGui.inventory.mainBackground.innerBackground.leftSideFrame.qAbility.itemType.uniqueItemNum.Value
- local val2 = game.Players.LocalPlayer.PlayerGui.inventory.mainBackground.innerBackground.leftSideFrame.eAbility.itemType.uniqueItemNum.Value
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui.inventory.mainBackground.innerBackground.rightSideFrame.ScrollingFrame:GetChildren()) do
- if v:IsA("ImageLabel") then
- if _G.test.Common and tostring(v.ImageColor3) == common and v.itemType.uniqueItemNum.Value ~= val1 and val2 then
- if v.itemType.Value == "weapon" then
- table.insert(sell_wep, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "chest" then
- table.insert(sell_chest, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "helmet" then
- table.insert(sell_helmet, v.itemType.uniqueItemNum.Value)
- end
- end
- if _G.test.Uncommon and tostring(v.ImageColor3) == uncommon and v.itemType.uniqueItemNum.Value ~= val1 and val2 then
- if v.itemType.Value == "weapon" then
- table.insert(sell_wep, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "chest" then
- table.insert(sell_chest, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "helmet" then
- table.insert(sell_helmet, v.itemType.uniqueItemNum.Value)
- end
- end
- if _G.test.Rare and tostring(v.ImageColor3) == rare and v.itemType.uniqueItemNum.Value ~= val1 and val2 then
- if v.itemType.Value == "weapon" then
- table.insert(sell_wep, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "chest" then
- table.insert(sell_chest, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "helmet" then
- table.insert(sell_helmet, v.itemType.uniqueItemNum.Value)
- end
- end
- if _G.test.Epic and tostring(v.ImageColor3) == epic and v.itemType.uniqueItemNum.Value ~= val1 and val2 then
- if v.itemType.Value == "weapon" then
- table.insert(sell_wep, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "chest" then
- table.insert(sell_chest, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "helmet" then
- table.insert(sell_helmet, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "ability" then
- table.insert(sell_ability, v.itemType.uniqueItemNum.Value)
- end
- end
- if _G.test.Legendary and tostring(v.ImageColor3) == legendary and v.itemType.uniqueItemNum.Value ~= val1 and val2 then
- if v.itemType.Value == "weapon" then
- table.insert(sell_wep, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "chest" then
- table.insert(sell_chest, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "helmet" then
- table.insert(sell_helmet, v.itemType.uniqueItemNum.Value)
- end
- end
- end
- end
- game:GetService("ReplicatedStorage").remotes.sellItemEvent:FireServer({["ability"] = sell_ability, ["helmet"] = sell_helmet, ["chest"] = sell_chest, ["weapon"] = sell_wep})
- if not _G.shit.AutoDungeon and _G.shit.moarshit.Enabled then
- remotes.createLobby:InvokeServer(dun, diff, 0, hard, true, false)
- elseif _G.shit.AutoDungeon and _G.shit.Enabled then
- remotes.createLobby:InvokeServer("Orbital Outpost", "Nightmare", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Orbital Outpost", "Insane", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Steampunk Sewers", "Nightmare", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Steampunk Sewers", "Insane", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Ghastly Harbor", "Nightmare", 0, true, false, false)
- remotes.createLobby:InvokeServer("Ghastly Harbor", "Insane", 0, true, false, false)
- remotes.createLobby:InvokeServer("The Canals", "Nightmare", 0, hard, true, false)
- remotes.createLobby:InvokeServer("The Canals", "Insane", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Samurai Palace", "Nightmare", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Samurai Palace", "Insane", 0, hard, true, false)
- remotes.createLobby:InvokeServer("The Underworld", "Nightmare", 0, hard, true, false)
- remotes.createLobby:InvokeServer("The Underworld", "Insane", 0, hard, true, false)
- remotes.createLobby:InvokeServer("King's Castle", "Nightmare", 0, hard, true, false)
- remotes.createLobby:InvokeServer("King's Castle", "Insane", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Pirate Island", "Nightmare", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Pirate Island", "Insane", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Winter Outpost", "Nightmare", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Winter Outpost", "Insane", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Winter Outpost", "Hard", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Winter Outpost", "Medium", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Winter Outpost", "Easy", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Desert Temple", "Nightmare", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Desert Temple", "Insane", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Desert Temple", "Hard", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Desert Temple", "Medium", 0, hard, true, false)
- remotes.createLobby:InvokeServer("Desert Temple", "Easy", 0, hard, true, false)
- end
- remotes.startDungeon:FireServer()
- end
- if game.PlaceId ~= 2414851778 and _G.shit.Enabled then
- repeat wait() until game.Players.LocalPlayer.Character ~= nil
- wait(1.5)
- local attack = coroutine.wrap(function()
- remotes.equipItem:InvokeServer(unpack{"ability", game.Players.LocalPlayer.PlayerGui.inventory.mainBackground.innerBackground.leftSideFrame.qAbility.itemType.uniqueItemNum.Value, "w"})
- remotes.equipItem:InvokeServer(unpack{"ability", game.Players.LocalPlayer.PlayerGui.inventory.mainBackground.innerBackground.leftSideFrame.eAbility.itemType.uniqueItemNum.Value, "w"})
- while wait() do
- game:GetService("Players").LocalPlayer.PlayerGui.alertBox.Frame.Visible = false
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v:FindFirstChildWhichIsA("RemoteEvent"):FireServer()
- end
- end
- end
- end)
- attack()
- repeat wait() until game.Players.LocalPlayer.PlayerGui:FindFirstChild("inventory") ~= nil
- remotes.changeStartValue:FireServer()
- local fuckoff = coroutine.wrap(function()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if string.find(v.Name:lower(), "leg") or v.Name == "LowerTorso" then
- v:Destroy()
- end
- end
- end)
- fuckoff()
- game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end)
- local ok = 28
- local ok1 = 0
- local ok2 = 0
- if game.PlaceId == 4628698373 then
- while wait() do
- local hum = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- for i,v in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- if v:FindFirstChild("enemyFolder") then
- for i,x in pairs(v.enemyFolder:GetChildren()) do
- if x:FindFirstChild("HumanoidRootPart") and x:FindFirstChild("Humanoid") then
- --if v:FindFirstChild("enemyFolder"):FindFirstChild("Electric Tower") then
- --if v:FindFirstChild("enemyFolder"):FindFirstChild("Electric Tower"):FindFirstChild("HumanoidRootPart") then
- --hum.CFrame = v:FindFirstChild("enemyFolder"):FindFirstChild("Electric Tower").HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- --end
- --else
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- x.Humanoid.Health = 0
- end
- end
- end
- end
- end
- end
- if game.PlaceId == 4113459044 then
- game.workspace.ChildAdded:connect(function(attack)
- if attack.Name == "rangeMobShot" then
- ok1 = 40
- wait(2)
- ok1 = 0
- end
- end)
- while wait() do
- local hum = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- for i,v in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- if v:FindFirstChild("enemyFolder") then
- for i,x in pairs(v.enemyFolder:GetChildren()) do
- if x:FindFirstChild("HumanoidRootPart") and x:FindFirstChild("Humanoid") and x:FindFirstChild("enemyNameplate") then
- if x.Name == "Spinner Bot" or x.Name == "Hammer Bot" then
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- x.Humanoid.Health = 0
- end
- if x:FindFirstChildWhichIsA("Accessory") then
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- x.Humanoid.Health = 0
- elseif x.Name == "Cyclops Siege Bot" or x.Name == "Cannon Blaster 2000" then
- wait(1)
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- end
- end
- end
- end
- end
- end
- end
- if game.placeId == 3737465474 then
- game.workspace.ChildAdded:connect(function(attack)
- if attack.Name == "riflemanShot" then
- ok1 = 30
- ok = 108
- wait(2)
- ok1 = 0
- ok = 28
- end
- end)
- while wait() do
- for i,v in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- --if not v:FindFirstChild("barrier") then
- local hum = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- for i,z in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- if z:FindFirstChild("enemyFolder") then
- for i,x in pairs(z.enemyFolder:GetChildren()) do
- if x:IsA("Model") and x:FindFirstChild("HumanoidRootPart") and x:FindFirstChild("Humanoid") and x:FindFirstChild("enemyNameplate") then
- --if x:FindFirstChildWhichIsA("Accessory") then
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- --elseif x.Name == "The Kraken" or x.Name == "Sea Serpent" or x.Name == "Cannon Crab" then
- --wait(1)
- --hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- --end
- end
- end
- end
- end
- end
- --end
- end
- end
- if game.placeId == 3488584454 then
- while wait() do
- local hum = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- for i,v in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- if v:FindFirstChild("enemyFolder") then
- for i,x in pairs(v.enemyFolder:GetChildren()) do
- if x:FindFirstChild("HumanoidRootPart") and x:FindFirstChild("Humanoid") and x:FindFirstChild("enemyNameplate") then
- if x:FindFirstChildWhichIsA("Accessory") then
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- x.Humanoid.Health = 0
- end
- end
- end
- end
- end
- end
- end
- if game.placeId == 3277965370 then
- while wait() do
- for i,v in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- --if not v:FindFirstChild("barrier") then
- local hum = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- for i,z in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- if z:FindFirstChild("enemyFolder") then
- for i,x in pairs(z.enemyFolder:GetChildren()) do
- if x:IsA("Model") and x:FindFirstChild("HumanoidRootPart") and x:FindFirstChild("Humanoid") and x:FindFirstChild("enemyNameplate") then
- if x:FindFirstChildWhichIsA("Accessory") then
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- x.Humanoid.Health = 0
- elseif x.Name == "Ancient Golem Guardian" then
- wait(1)
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- end
- end
- end
- end
- end
- end
- --end
- end
- end
- if game.placeId == 3119903031 then
- while wait() do
- for i,v in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- --if not v:FindFirstChild("barrier") then
- local hum = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- for i,z in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- if z:FindFirstChild("enemyFolder") then
- for i,x in pairs(z.enemyFolder:GetChildren()) do
- if x:IsA("Model") and x:FindFirstChild("HumanoidRootPart") and x:FindFirstChild("Humanoid") and x:FindFirstChild("enemyNameplate") then
- if x:FindFirstChildWhichIsA("Accessory") then
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- x.Humanoid.Health = 0
- elseif x.Name == "Demonic Overgrowth" or x.Name == "Kolvumar" or x.Name == "Demon Lord Azrallik" then
- wait(1)
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- end
- end
- end
- end
- end
- end
- --end
- end
- end
- --save
- if game.placeId == 3041739550 then
- while wait() do
- for i,v in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- local hum = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- for i,z in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- if z:FindFirstChild("enemyFolder") then
- for i,x in pairs(z.enemyFolder:GetChildren()) do
- if x:IsA("Model") and x:FindFirstChild("HumanoidRootPart") and x:FindFirstChild("Humanoid") then
- if x:FindFirstChildWhichIsA("Accessory") then
- if x:FindFirstChildWhichIsA("Accessory"):FindFirstChildWhichIsA("Script") then
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- x.Humanoid.Health = 0
- elseif x.Name == "Hitman" or x.Name == "Elementalist" then
- wait(1)
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- if game.placeId == 2988891534 then
- local squigga = 300
- game.workspace.ChildAdded:connect(function(attack)
- print(attack)
- if attack.Name == "gank" or attack.Name == "aoeSwipe" then
- warn("attack by boss, dodging")
- ok = 50
- wait(2)
- ok = 20
- elseif attack.Name == "spiritStrike" then
- warn("Spirit")
- ok = 100
- ok1 = math.random(10, 100)
- wait(1.2)
- ok = 20
- ok1 = 0
- end
- end)
- while wait() do
- for i,v in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- local hum = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- for i,z in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- if z:FindFirstChild("enemyFolder") then
- for i,x in pairs(z.enemyFolder:GetChildren()) do
- if x:IsA("Model") and x:FindFirstChild("HumanoidRootPart") and x:FindFirstChild("Humanoid") then
- if x:FindFirstChildWhichIsA("Accessory") then
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(squigga,0,0) + Vector3.new(ok1,ok,ok2)
- x.Humanoid.Health = 0
- elseif x.Name == "Spider Queen" then
- wait(1)
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- elseif x.Name == "Demonic Pirate Captain" then
- squigga = 300
- ok = 20
- end
- end
- end
- end
- end
- end
- end
- end
- if game.placeId == 2743806150 then
- while wait() do
- for i,v in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- local hum = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- for i,z in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- if z:FindFirstChild("enemyFolder") then
- for i,x in pairs(z.enemyFolder:GetChildren()) do
- if x:IsA("Model") and x:FindFirstChild("HumanoidRootPart") and x:FindFirstChild("Humanoid") then
- if x:FindFirstChildWhichIsA("Accessory") then
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- x.Humanoid.Health = 0
- elseif x.Name == "Ice Elemental" then
- wait(1)
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- end
- end
- end
- end
- end
- end
- end
- end
- if game.placeId == 2606294912 then
- while wait() do
- for i,v in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- local hum = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- for i,z in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- if z:FindFirstChild("enemyFolder") then
- for i,x in pairs(z.enemyFolder:GetChildren()) do
- if x:IsA("Model") and x:FindFirstChild("HumanoidRootPart") and x:FindFirstChild("Humanoid") then
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- x.Humanoid.Health = 0
- end
- end
- end
- end
- end
- end
- end
- end
- if _G.shit.Enabled == false and _G.Raid.Enabled then
- local what = 0
- local ok = -400
- local ok1 = 0
- local ok2 = 3
- local math = math.random(500, 1000)
- local remotes = game:service('ReplicatedStorage'):WaitForChild("remotes")
- if game.PlaceId == 2414851778 then
- remotes.loadPlayerCharacter:FireServer()
- repeat wait() until game.Players.LocalPlayer.PlayerGui:FindFirstChild("inventory") ~= nil
- local enab = _G.Raid.Enabled
- local auto = _G.Raid.Auto
- local key = _G.Raid.Tier
- if enab then
- if auto then
- key = 0
- wait(2)
- for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.inventory.mainBackground.innerBackground.keysFrameBorder.keysFrameInner.ScrollingFrame:GetChildren()) do
- if v.Name == "keyFrame" then
- key = key+1
- end
- end
- wait(2)
- elseif auto == false then
- key = key
- end
- print("Enabled = " .. tostring(enab))
- print("Auto = " .. tostring(auto))
- print("key = " .. key)
- remotes.createBossLobby:InvokeServer(key, true, 0)
- remotes.startDungeon:FireServer()
- remotes.startBossRaid:FireServer()
- end
- end
- if game.PlaceId ~= 2414851778 and _G.Raid.Enabled then
- prenis = false
- local wait_time = _G.Raid.wait_time
- repeat wait() until game.Players.LocalPlayer.PlayerGui:FindFirstChild("inventory") ~= nil
- local spellidq = game.Players.LocalPlayer.PlayerGui.inventory.mainBackground.innerBackground.leftSideFrame.qAbility.itemType.uniqueItemNum.Value
- game.ReplicatedStorage.remotes.equipItem:InvokeServer(unpack{"ability", spellidq, "f"})
- game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- if not _G.atc then
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v:FindFirstChildWhichIsA("RemoteEvent"):FireServer()
- end
- end
- end
- end)
- wait(wait_time)
- remotes.readyUp:FireServer()
- local test = 0
- workspace.ChildAdded:connect(function(attack)
- for i,z in pairs(game.workspace.enemies:GetChildren()) do
- repeat wait() until z ~= nil
- if z.Name == 'Gilded Dragon' then
- test = -300
- elseif z.Name == 'Earth Goldem' then
- test = -300
- end
- if z ~= nil then --ik this is bad coding but im noth botherd enoughh 2 make it work better :weary:
- if attack.Name == "secondBossHorizontalBeam" and z.Name == 'Golden Golem' then
- test = -300
- ok2 = -20
- ok = 0
- wait(5)
- test = -300
- ok2 = -20
- ok = 0
- elseif attack.Name == "secondBossShootPlayer" and z.Name == 'Golden Golem' then
- warn("we be getting shot at lOl (secondBossShootPlayer Goldem Golem)")
- _G.atc = true
- test = 300
- ok1 = -30
- ok = 0
- wait(3)
- _G.atc = false
- test = -300
- ok1 = 0
- ok2 = -20
- ok = 0
- elseif attack.Name == "bossHorizontalBeam" and z.Name == 'Gilded Dragon' then
- test = -300
- ok2 = -20
- ok = 0
- wait(500)
- test = -300
- ok2 = 0
- ok = 0
- elseif not _G.sbs and attack.Name == "firstBossShootPlayer" and z.Name == 'Earth Golem' then
- warn("SBS in Progress lol skiDDo")
- _G.atc = true
- _G.rand = true
- _G.sbs = true
- test = -300
- ok2 = -20
- ok = 400
- wait(1.5)
- _G.sbs = false
- _G.rand = false
- _G.atc = false
- test = -300
- ok2 = -20
- ok = 0
- elseif not _G.rand and attack.Name == "bossRandomStrike" and z.Name == 'Earth Golem' then
- warn("Random strike for earth golem")
- _G.atc = true
- _G.sbs = true
- _G.rand = true
- test = -300
- ok2 = -20
- ok = 400
- wait(2)
- _G.rand = false
- _G.sbs = false
- _G.atc = false
- test = -300
- ok2 = -20
- ok = 0
- ok1 = 0
- elseif attack.Name == "secondBossShootPlayer" and z.Name == 'Ancient Stone Guardian' then
- warn("SBS in progress lol")
- _G.atc = true
- test = 300
- ok2 = 20
- ok1 = -40
- ok = 0
- wait(1)
- _G.atc = false
- test = 300
- ok = 0
- ok1 = 0
- elseif not _G.rando and attack.Name == "bossRandomStrike" and z.Name == 'Fusion Goliath' then
- warn("THis shit hella annoying, RandomStrike")
- _G.rando = true
- _G.Beam = true
- _G.atc = true
- ok = math
- wait(2.3)
- _G.atc = false
- _G.rando = false
- _G.Beam = false
- ok = 0
- elseif not _G.Beam and attack.name == "bossCannonBeam" and z.Name == 'Fusion Goliath' then
- _G.rando = true
- _G.atc = true
- warn("CannonBeam bruv")
- ok = math
- wait(2.3)
- _G.rando = false
- _G.atc = false
- ok = 0
- elseif not _G.orb and attack.Name == "secondBossOrbShot" and z.Name == 'Robot Gladiator' then
- warn("secondBossOrbShot lmao")
- prenis = true
- _G.orb = true
- _G.ZigZag = true
- _G.BossPunch = true
- _G.atc = true
- ok = -300
- wait(1.5)
- _G.orb = false
- _G.ZigZag = false
- _G.BossPunch = false
- _G.atc = false
- ok = 25
- ok1 = -15
- elseif not _G.pull and attack.Name == "pullPlayerPart" and z.Name == 'Robot Gladiator' then
- warn("ay yo stop pulling my dick")
- _G.pull = true
- _G.orb = true
- _G.atc = true
- ok = -700
- wait(1)
- _G.atc = false
- _G.pull = false
- _G.orb = false
- ok = 25
- ok1 = -15
- elseif not _G.ZigZag and attack.Name == "secondBossZigZag" and z.Name == 'Robot Gladiator' then
- warn("ZigZag bruv")
- _G.orb = true
- _G.ZigZag = true
- _G.atc = true
- ok = -500
- wait(3)
- _G.ZigZag = false
- _G.orb = false
- _G.atc = false
- ok = 25
- ok1 = -15
- elseif not _G.BossPunch and attack.Name == 'secondBossPunchHorizontalBeam' and z.Name == 'Robot Gladiator' then
- _G.orb = true
- _G.BossPunch = true
- _G.atc = true
- ok = -800
- wait(2)
- _G.orb = false
- _G.BossPunch = true
- _G.atc = false
- ok = 25
- ok1 = -15
- end
- end
- end
- end)
- while true do
- game:GetService("RunService").Heartbeat:Wait()
- repeat wait() until game.Players.LocalPlayer.Character ~= nil
- if game.Players.LocalPlayer.Character ~= nil then
- for i,v in pairs(game.Workspace.enemies:GetChildren()) do
- if v:FindFirstChild("HumanoidRootPart") then
- if v.Name ~= "Stone Warrior" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v:FindFirstChild("HumanoidRootPart").CFrame * CFrame.fromOrientation(test,0,0) + Vector3.new(ok,ok2,ok1)
- if prenis then
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(0,v.HumanoidRootPart.Position.Y,0)))
- end
- for c,d in pairs(game.Workspace:GetChildren()) do
- if d.Name == "Dragon Orb" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = d:FindFirstChild("HumanoidRootPart").CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(0,33,0)
- end
- end
- end
- end
- end
- end
- end
- end
- end
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