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- //
- 002-1.gat,15,67,0 script Samuel 132,{
- mes "[Samuel the Nomad]";
- mes "\"This is really a nice place.\"";
- mes "Don't you think so?\"";
- close;
- }
- 002-1.gat,18,68,0 script Elijah 128,{
- if(BaseLevel < 60) goto L_Nolvl;
- if(TMW_Quest == 53) goto L_Done;
- if(TMW_Quest == 52) goto L_SleepingBag;
- if(TMW_Quest == 51) goto L_Rise;
- if(TMW_Quest == 50) goto L_Bag;
- if(TMW_Quest == 49) goto L_Patchs;
- if(TMW_Quest == 48) goto L_Ingridients;
- if(TMW_Quest == 47) goto L_Tent;
- if(TMW_Quest == 45) goto L_Results;
- if(TMW_Quest == 44) goto L_Weather;
- if(TMW_Quest == 43) goto L_Answer;
- if(TMW_Quest == 42) goto L_Message;
- if(TMW_Quest == 41) goto L_Stones;
- mes "[Elijah the Nomad]";
- mes "\"Hm, young traveler. As I see you're good in running, can you help me?\"";
- menu
- "I can", -,
- "Nope", L_No;
- mes "[Elijah the Nomad]";
- mes "\"Some days ago I have arrived from a trek and got a lot of interesting types of stones.\"";
- next;
- mes "[Elijah the Nomad]";
- mes "\"My friend is scientist, and I wanted to give him my stones, but I'm to tired. Can you help me with it?\"";
- menu
- "Yes", L_Yes,
- "No", L_No;
- L_Yes:
- mes "[Elijah the Nomad]";
- set TMW_Quest, 41;
- mes "\"He's living near Hurnscland. His name is Rasker, I hope you'll meet him. Good luck.\"";
- close;
- L_Nolvl:
- mes "[Elijah the Nomad]";
- mes "\"If I only had a tent...\"";
- close;
- L_Stones:
- mes "[Elijah the Nomad]";
- mes "\"Please, bring this stones to Rasker. He's near Hurnscland.\"";
- close;
- L_No:
- close;
- L_Message:
- mes "[Elijah the Nomad]";
- set TMW_Quest, 43;
- mes "\"Hello! As I see you gave stones to Rasker, good.\"";
- menu
- "Wait, he asked me to bring you a message.", -;
- mes "[Elijah the Nomad]";
- mes "\"Message? Can you show it to me?\"";
- next;
- mes "[Elijah the Nomad]";
- mes "He reads the message and his eyes became very big.";
- next;
- mes "[Elijah the Nomad]";
- mes "\"Hm, good. Can you bring him my answer?\"";
- menu
- "Sure!", -;
- mes "[Elijah the Nomad]";
- mes "\"Thanks.\"";
- close;
- L_Answer:
- mes "[Elijah the Nomad]";
- mes "\"Please, bring my answer to Rasker. He's waiting near Hurnscland.\"";
- close;
- L_Weather:
- mes "[Elijah the Nomad]";
- mes "\"Interesting, why it's so cold in hot desert...\"";
- close;
- L_Results:
- mes "[Elijah the Nomad]";
- set TMW_Quest, 47;
- mes "\"Great, you made it! You brought results!\"";
- next;
- mes "[Elijah the Nomad]";
- mes "\"Hm, I have some problem with living in this desert. Can you ask one of my friends, how I can make a tent?\"";
- next;
- goto L_Tent;
- L_Tent:
- mes "[Elijah the Nomad]";
- mes "\"He's living in one of the houses on the east of Tulimsar. His name is Swet.\"";
- close;
- L_Ingridients:
- mes "[Elijah the Nomad]";
- set TMW_Quest, 49;
- mes "\"Did you ask him?\"";
- menu
- "Yes, hi asked me to give you this list", -;
- mes "[Elijah the Nomad]";
- mes "\"Good. And now, can you help me with getting this ingredients?\"";
- menu
- "Sure", -;
- mes "[Elijah the Nomad]";
- mes "\"I need 12 [Leather Patch]s for the tent. Please, get it.\"";
- close;
- L_Patchs:
- if (countitem("leatherpatch") < 12) goto L_NotEnough;
- mes "[Elijah the Nomad]";
- set TMW_Quest, 50;
- mes "\"Wow, thanks you! Now I'll need to have sleeping bag, because of it's to cold in desert.\"";
- delitem "leatherpatch", 12;
- next;
- mes "[Elijah the Nomad]";
- mes "\"Please, ask Swet, how can I make a sleeping bag.\"";
- close;
- L_Bag:
- mes "[Elijah the Nomad]";
- mes "\"Please, ask Swet, how can I make a sleeping bag.\"";
- close;
- L_NotEnough:
- mes "[Elijah the Nomad]";
- mes "\"I need 12 [Leather Patch]s for the tent. Please, get it.\"";
- close;
- L_Rise:
- mes "[Elijah the Nomad]";
- mes "\"Always when I'm sitting on this place, I always remember mountains and sun.\"";
- close;
- L_SleepingBag:
- mes "[Elijah the Nomad]";
- set TMW_Quest, 53;
- mes "\"Looks good. Thanks you traveler. For all your honor I want to make a small present. Thanks for all again!\"";
- getitem "blackboots", 12;
- getexp 50000, 0;
- close;
- }
- //
- 008-1.gat,121,18,0 script Rasker 107,{
- if(TMW_Quest >= 46) goto L_Rest;
- if(TMW_Quest == 45) goto L_Results;
- if(TMW_Quest == 44) goto L_Scorpions;
- if(TMW_Quest == 43) goto L_Answer;
- if(TMW_Quest == 42) goto L_Message;
- if(TMW_Quest == 41) goto L_Stones;
- mes "[Rasker]";
- mes "\"It's so sunny and good day.\"";
- close;
- L_Stones:
- mes "[Rasker]";
- set TMW_Quest, 42;
- mes "\"It's so sunny and good day.\"";
- menu
- "Hey, aren't you Rasker, the scientist?", -,
- "Maybe", L_No;
- mes "[Rasker]";
- mes "\"Who are you and why you know me? You are right, but you are to strange.\"";
- menu
- "Elijah asked me to give you some stones", -;
- mes "[Rasker]";
- mes "\"Ah, Elijah. Yes, he told me that you'll come. Sorry me, I forgot.\"";
- next;
- mes "[Rasker]";
- mes "\"I have a small message for him. Please, give it to him.\"";
- menu
- "I will", -;
- mes "[Rasker]";
- mes "\"Good luck!\"";
- close;
- L_No:
- close;
- L_Message:
- mes "[Rasker]";
- mes "\"Please, bring this list of paper to Elijah.\"";
- close;
- L_Answer:
- mes "[Rasker]";
- set TMW_Quest, 44;
- mes "\"Hi! Did Elijah received my letter?\"";
- menu
- "Yes. He asked me to give you an answer.", -;
- mes "[Rasker]";
- mes "\"Please, give it to me.\"";
- next;
- mes "[Rasker]";
- mes "\"Hm, he's asking me to look on lava ingredients. I need 5 [Scorpion Stinger]s for it.\"";
- next;
- mes "[Rasker]";
- mes "\"Please, get 5 [Scorpion Stinger]s for me.\"";
- close;
- L_Scorpions:
- if (countitem("scorpionstinger") < 5) goto L_NotEnough;
- mes "[Rasker]";
- set TMW_Quest, 45;
- mes "\"Good, you brought it. Now, can you give this letter back to Elijah?\"";
- delitem "scorpionstinger", 5;
- menu
- "Sure!", -;
- mes "[Rasker]";
- mes "\"Thanks you!\"";
- close;
- L_Results:
- mes "[Rasker]";
- mes "\"Hey, I was working under this results. Bring them to Elijah!\"";
- close;
- L_Rest:
- mes "[Rasker]";
- mes "\"Science s so interesting!\"";
- close;
- L_NotEnough:
- mes "[Rasker]";
- mes "\"Please, get 5 [Scorpion Stinger]s for me.\"";
- close;
- L_Done:
- mes "[Rasker]";
- mes "\"Tent and sleeping bag are so good, thanks a lot!\"";
- close;
- }
- //
- 021-1.gat,148,68,0 script Swet 142,{
- if(TMW_Quest >= 52) goto L_Sun;
- if(TMW_Quest == 51) goto L_Sleeping;
- if(TMW_Quest == 50) goto L_Bag;
- if(TMW_Quest == 49) goto L_Day;
- if(TMW_Quest == 48) goto L_Ing;
- if(TMW_Quest == 47) goto L_Tent;
- mes "[Swet]";
- mes "\"Tulimsar is so big and beautiful!\"";
- close;
- L_Tent:
- mes "[Swet]";
- mes "\"Hello, what do you want?\"";
- menu
- "Elijah asked me to ask you, how he can make a tent.", L_Ingridients,
- "Nothing", L_No;
- L_No:
- close;
- L_Ingridients:
- mes "[Swet]";
- set TMW_Quest, 48;
- mes "\"Ok, here you are instructions for him. Give it to him.\"";
- close;
- L_Ing:
- mes "[Swet]";
- mes "\"Please, give all instructions to Elijah.\"";
- close;
- L_Day:
- mes "[Swet]";
- mes "\"I hope it will help Elijah.\"";
- close;
- L_Bag:
- mes "[Swet]";
- mes "\"Hi, what do you want to know?\"";
- menu
- "How can Elijah get a sleeping bag?", L_Sleep,
- "Nothing", L_No;
- L_Sleep:
- mes "[Swet]";
- set TMW_Quest, 51;
- mes "\"Ah, this one. For that he need a lot of experience of tailing. I'll make it for him.\"";
- next;
- mes "[Swet]";
- mes "\"But for it I need 20 [Cotton Cloth]s and 40 [White Fur]s. Please, get it.\"";
- close;
- L_Sleeping:
- if (countitem("CottonCloth") < 20) goto L_NotEnough;
- if (countitem("WhiteFur") < 40) goto L_NotEnough;
- mes "[Swet]";
- set TMW_Quest, 52;
- mes "\"Great, you made it. Now, give this sleeping bag to Elijah.\"";
- delitem "CottonCloth", 20;
- delitem "WhiteFur", 40;
- close;
- L_Sun:
- mes "[Swet]";
- mes "\"It's such a good day today, isn't it?\"";
- close;
- }
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