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- class CfgPatches
- {
- class LS_Uniforms
- {
- units[] = {};
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {"A3_Characters_F_BLUFOR"};
- };
- };
- class CfgFactionClasses
- {
- class bailbonds_f
- {
- displayName = "Custom Uniforms";
- icon = "\LS_Uniforms\data\icon.paa"
- priority = 2;
- side = 1; // Blufor
- };
- };
- class CfgVehicleClasses
- {
- class bail_unarmed
- {
- displayName = "Bail Bonds"; // Rename to what you want the sub group of the faction will be. You can have multiple subfactions (VehicleClasses) as long as the class name of the VehicleClass is different. Makes it work with zeus
- };
- };
- class CfgVehicles
- {
- class b_survivor_F;
- class b_Competitor_F;
- class bailbonds_agent : b_survivor_F
- {
- _generalMacro = "b_survivor_F"; //unsure what this does
- scope = 2;
- displayName = "Bail Bonds Agent";
- faction = bailbonds_f;
- nakedUniform = "U_BasicBody"; //class for "naked" body
- uniformClass = "bailbonds"; //the uniform item
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"LS_Uniforms\data\bailbonds.paa"};
- Items[] = {FirstAidKit}; /// one First aid kit is good to start with
- RespawnItems[] = {FirstAidKit};
- linkedItems[] = {bailbonds_vest, ItemMap, ItemCompass, ItemWatch, ItemRadio}; /// items directly in inventory slots
- respawnLinkedItems[] = {bailbonds_vest, ItemMap, ItemCompass, ItemWatch, ItemRadio};
- };
- class LS_Police_Officer : B_Competitor_F {
- _generalMacro = "b_Competitor_F"; //unsure what this does
- scope = 2;
- displayName = "Police Officer";
- faction = bailbonds_f;
- nakedUniform = "U_BasicBody"; //class for "naked" body
- uniformClass = "LS_Police"; //the uniform item
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"LS_Uniforms\data\police_uniform.paa"};
- Items[] = {FirstAidKit}; /// one First aid kit is good to start with
- RespawnItems[] = {FirstAidKit};
- linkedItems[] = {police_vest, ItemMap, ItemCompass, ItemWatch, ItemRadio}; /// items directly in inventory slots
- respawnLinkedItems[] = {police_vest, ItemMap, ItemCompass, ItemWatch, ItemRadio};
- };
- };
- class cfgWeapons
- {
- class Uniform_Base;
- class UniformItem;
- class V_TacVest_khk;
- class VestItem;
- ////////////////////////////////////////////
- // Bailbonds Uniform //
- ////////////////////////////////////////////
- class bailbonds : Uniform_Base
- {
- scope = 2;
- displayName = "Bail Bonds Uniform";
- picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
- model = "\A3\characters_f\BLUFOR\b_soldier_01";
- class ItemInfo : UniformItem
- {
- uniformModel = "-";
- uniformClass = "bailbonds_agent"; //would be same as our made soldier class
- containerClass = "Supply20"; //how much it can carry
- mass = 80; //how much it weights
- };
- ////////////////////////////////////////////
- // Police Uniforms //
- ////////////////////////////////////////////
- class LS_Police : Uniform_Base
- {
- scope = 2;
- displayName = "Police Uniform";
- picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
- model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
- class ItemInfo : UniformItem
- {
- uniformModel = "-";
- uniformClass = "LS_Police_Officer";
- containerClass = "Supply20";
- mass = 80;
- };
- };
- ////////////////////////////////////////////
- // Bailbonds Vest //
- ////////////////////////////////////////////
- class bailbonds_vest : V_TacVest_khk
- {
- scope = 2;
- displayName = "Bail Bonds Vest";
- picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_2_blk_CA.paa";
- model = "\A3\characters_f\BLUFOR\equip_b_vest01";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"LS_Uniforms\data\bailbonds_vest.paa"};
- class ItemInfo : VestItem
- {
- uniformModel = "\A3\characters_f\BLUFOR\equip_b_vest02";
- containerClass = "Supply100";
- mass = 50;
- armor = 5*0.5;
- passThrough = 0.7;
- hiddenSelections[] = {"camo"};
- };
- };
- ////////////////////////////////////////////
- // Police Vests //
- ////////////////////////////////////////////
- class police_vest : V_TacVest_khk
- {
- scope = 2;
- displayName = "Police Vest";
- picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_2_blk_CA.paa";
- model = "\A3\characters_f\BLUFOR\equip_b_vest01";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"LS_Uniforms\data\police_vest.paa"};
- class ItemInfo : VestItem
- {
- uniformModel = "\A3\characters_f\BLUFOR\equip_b_vest02";
- containerClass = "Supply100";
- mass = 50;
- armor = 5*0.5;
- passThrough = 0.7;
- hiddenSelections[] = {"camo"};
- };
- };
- }
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