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Mar 18th, 2020
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  1. Update v2.1.9.16672:
  2.  
  3. General Changes
  4.  
  5. BUILDINGS
  6. - New Altar of Kings cost:
  7. 300 Woods
  8. 300 Kröwns
  9. 15 Stones (Instead of 10)
  10.  
  11. - Altar of Kings has been reworked, it now gives:
  12. +1 Wood / +1 Food / +1 Kröwn / +1 Lore for every 200 Fame - (0-199 Fame : +0 ; 200-399 Fame : +1 ; 400-599 Fame : +2 ; etc) +50 Fame after building it
  13. +1 Happiness
  14.  
  15. - The Clan of the Snake can no longer build the Altar of Kings.
  16.  
  17. - Lighthouse & Kraken Event:
  18. Building a Lighthouse on a Harbor or a Longship Dock prevents it from being attacked by the Kraken Event.
  19.  
  20. - Carved Stone:
  21. Cost cuts from 15 Stones to 10 Stones .
  22.  
  23. - Brewery Price Reduction:
  24. 80 Woods
  25. 40 Kröwns .
  26.  
  27. - Villagers can no longer repair a Tower on a Tile under attack.
  28.  
  29.  
  30. UNITS
  31. - Healers / Menders:
  32. Healing Speed has been improved by +10%.
  33.  
  34. - Smiths:
  35. Relics take less time to forge.
  36.  
  37. - Shield Bearers:
  38. Attack Power +5%
  39. Defence Power -5%
  40.  
  41. - Wyverns:
  42. Wyverns have received a complete cosmetic redesign and are now scarier than ever!
  43.  
  44.  
  45. DIFFICULTY
  46. - AI has been improved: Better resource management, better defense and a bit more aggressive.
  47.  
  48. - World Hostility has been increased by +10%.
  49.  
  50. - Winter Wood's consumption now depends on difficulty.
  51.  
  52. - Draugr Invasion Event is scaled upon difficulty.
  53.  
  54. - Earthquake Events are scaled upon difficulty.
  55.  
  56.  
  57. RANKED
  58. - World Hostility is always set to High in ranked games.
  59.  
  60.  
  61. MILITARY PATH
  62. - Guardian, Suppressing Fire:
  63. Yearly free Defense Tower upgrade is now stacked if not used.
  64.  
  65. - Conqueror, Veteran fighters:
  66. Skirmishers: increased the Decolonisation Speed by +5% each. (Previously for Dragonkins).
  67. Dragonmen: Whenever a dragonkin kills an enemy unit, you gain a few Dragon Essence.
  68.  
  69.  
  70. RELICS
  71. - Mjöllnir:
  72. Damages are halved on military units.
  73.  
  74. - Bragaful:
  75. Kröwns bonus depending on your Commercial Influence is improved.
  76.  
  77. - Scabbard of Gram:
  78. Deceleration Speed reduced by -5%
  79.  
  80. - Jörmunr:
  81. You can colonize zones with Lore every 4 months (instead of 6).
  82.  
  83.  
  84. GENERAL TECHS
  85. - Erudition:
  86. Increases Loremaster Production by 20%. First Carved Stone is free.
  87.  
  88. - Negotiate:
  89. +20% marketplace stock replenishment.
  90.  
  91. - Recruitment:
  92. FROM: “Permanently increases Population Growth Speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan or sacrificed.”
  93. TO: Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed. (Max 75%) “
  94.  
  95. - New Boar's stolen lore:
  96. Osmosis (previously Legacy)
  97.  
  98.  
  99. CLAN BALANCING
  100. The Clan of the Ox
  101. - City Builder:
  102. In improved zones, specialized units get a +10% Production Bonus (instead of 15%) and Buildings upkeep cost is reduced by -50% (instead of -100%). Reduces cost of area’s development by -50%.
  103.  
  104. - Military Pressure (200 Fame bonus):
  105. All non-villager units get a production bonus depending on the number of military units you control.
  106.  
  107. - The True Hero (500 Fame bonus):
  108. Torfin can use provocation: all enemy units and towers target Torfin during a short period and his Defense Power is increased by +100% for 6 seconds (instead of 10 sec.)
  109.  
  110. - Unstoppable:
  111. Torfin gains +5% Attack Power and Defense Power for each discovered Ancestral Equipment. Whenever a unit dies in the same zone as Torfin, his Health slowly regenerates by 10% of the dead unit’s max Health .
  112.  
  113. The Clan of the Kraken
  114. - Norns:
  115. Happiness Production +20%
  116. Wyrd Production +10%.
  117.  
  118. - Near The Sea Spirit:
  119. Generates +1 Kröwn and +1 wyrd every 3 buildings on coastal zones. (Instead of 4 buildings.)
  120.  
  121. - Foresight Lore moved to replace Medicine.
  122.  
  123. - Howl of the Sea Master (500 Fame bonus):
  124. Military units killed in a neutral or enemy zone have 30% chance to become Spectral Warrior, joining your ranks under your orders. (Max 7 spectral warriors under your control).
  125.  
  126.  
  127. The Clan of the Snake
  128. - Signy:
  129. -5% Attack Power .
  130.  
  131. The Clan of the Dragon
  132. - Dragonkin:
  133. -5% Attack Power .
  134.  
  135. The Clan of the Boar
  136. - Lay of the Land:
  137. The Environment Hostility has been reduced by -70%
  138. Increase of the Production by 10% for non-villager units in Forests, Swamps or Fish. (Instead of 10% for all the villagers.)
  139.  
  140. - Bartering:
  141. Neutrals will no longer accept the same trading ressources twice. (Except for food for giants)
  142.  
  143. - Lore Tree:
  144. “Osmosis” is moved from “Negotiate” to “Trading Caravan”.
  145.  
  146. The Clan of the Raven
  147. - Gear Upgrade:
  148. Gives +2% Attack Power (Instead of 1%) and Defense Power for each active Sailor or Merchant (20% max instead of 15%).
  149.  
  150. The Clan of the Goat
  151. - Add a new feature on Goat’s Relic: Building Goat’s Relic now allows you to build another Sheepfold.
  152.  
  153. - New Starting Bonus:
  154. The Clan start with one Sheep and can build 2 Sheepfolds.
  155.  
  156. - Sheep produce 10% less Food .
  157.  
  158. - “Shepherd” Lore and “Spare Tools” (Goat’s 200 Fame bonus) are reversed.
  159.  
  160. The Clan of the Stag
  161. - Hero Emblem:
  162. Altar of Kings cost 5 Stones to build.
  163.  
  164.  
  165. BUG FIXES
  166. - While kiting with ranged units, the next attack takes a little bit of time to throw a projectile.
  167.  
  168. - Wolves can migrate to empty neutral territory.
  169.  
  170. - It is no longer possible to assign another sheep to a Sheepfold with the “industrious” Lore.
  171.  
  172. - Wyverns fixes: Skin colors change upon their Power / Resolved a difficulty issue on Hard Mode in Cooperation (Conquest)
  173.  
  174. - Earthquake can no longer target the Altar of Kings.
  175.  
  176. Update v2.1.7.16457:
  177.  
  178. - Provocation now also works on enemies having received the order to leave the tile
  179. - Using Mask of Gullinbursti will no longer impact the victory condition for the Greed’s Price battle in a Conquest.
  180. - In a balanced map, fishes will always be fairly placed
  181. - It is now possible to scale the user Interface to 1.25x and 1.75x
  182.  
  183. Update v2.1.5.16386:
  184.  
  185. - First pass on colonisation bug resolution.
  186. - Fixed crash when trying to spawn a new battleground but the player is defeated.
  187. - Capture Lore [Dragon]: After loading a save, an enslaved Jotunn had a chance to become uncontrollable (definitive fix).
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