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  1. |Fierce Beast - Axel|11|DPDK|Beast/Effect|Earth|4||1800|1100|When this card is removed from play from the Deck, Special Summon it.
  2. |Fierce Beast - Nike|2|DPDK|Beast/Effect|Earth|4||1700|400|When this card is Normal Summoned, you can remove from play the top 3 cards of your deck to Special Summon 1 Level 4 or lower "Fierce Beast" from your hand.|
  3. |Fierce Beast - Hasane|3|DPDK|Beast/Effect|Earth|3||1100|100|When a "Fierce Beast" monster you control attacks or is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have that monster gain 1100 ATK until the End Phase.
  4. |Fierce Beast - Nore|4|DPDK|Beast/Effect/Tuner|Earth|3||1000|1000|If this card is in your removed from play pile you can discard 1 "Fierce Beast" monster to Special Summon this card to your side of the field. Remove from play this card during the End Phase of the turn.|
  5. |Fierce Beast - Drowner|5|DPDK|Beast/Effect|Earth|7||2300|400| If you control 2 or more face up attack position "Fierce Beast" monsters you can pay 1200 Life Points to Special Summon this card. You can tribute 1 face up "Fierce Beast" monster to negate the activation of the effect of a Spell, Trap or Monster effect and destroy the card.|
  6. |Fierce Beast - Zona|6|DPDK|Beast/Effect/|Earth|3||1500|1200|If you control a "Fierce Beast" monster other than "Fierce Beast- Zona" you can Special Summon this card. Once per turn you can discard 1 card and pay 700 Life Points to add 1 of your removed from play cards to your hand.
  7. |Fierce Beast - Kren|7|DPDK|Beast/Effect/|Earth|3||1300|1400|When this card is Normal Summoned, draw 1 card. This cards effect can only be activated if you have 3 or more removed from play "Fierce Beast" monsters.|
  8. |Fierce Beast - Zami|8|DPDK|Beast/Effect|Earth|4||1000|1600|When this card is removed from play while on the field, Special Summon 1 Level 4 or lower "Fierce Beast" monster from your Deck.|
  9. |Fierce Beast - Skoop|9|DPDK|Beast//Effect/Tuner|Earth|2||900|600|When this card is Normal Summoned you can Special Summon 1 Level 4 or lower "Fierce Beast" monster from your removed from play pile. Its effect is negated and its ATK is halved. |
  10. |Fierce Beast - Camer|10|DPDK|Beast/Effect|Earth|6||2500|2100|When this card is Tribute Summoned by Tirbuting a "Fierce Beast" monster you can destroy 1 Spell or Trap Card or pay 800 Life Points and destroy 1 monster on the field. A cards effect cannot be chained to this cards effect.
  11. |Fierce Beast - Kakami|11|DPDK|Beast/Effect|Earth|3||1400|700|If this card is selected as an attack target, you can pay 800 Life Points and remove from play the top 2 cards from your deck to negate the attacl.
  12. |Call of the Fierce Beasts|12|DPDK|Spell Card|Spell||None|||Pay 800 Life Points. Special Summon 1 Level 3 or lower "Fierce Beast" monster from your Deck.|
  13. |Fierce Search|13|DPDK|Spell Card|Spell||Continuous|||Each time a "Fierce Beast" monster is summoned Special Summon 1 "Fierce Beast Token" to your side of the field (Beast-Type/EARTH/Level 1/ATK 0/DEF 0). "Fierce Beast Tokens" cannot be Tributed or used as a Synchro material other than for "Fierce Beast" cards. You can tribute 2 "Fierce Beast "Tokens" to add 1 Level 4 or lower "Fierce Beast" monster from your Deck to your hand. You cannot use it this turn.
  14. |Different Dimension Doom|14|DPDK|Spell Card|Spell||None|||Select 2 cards from your deck and remove them from play. Your deck is then shuffled. During the End Phase of this turn, decrease your Life Points by 2000.|
  15. |Fierce Beast Wall|15|DPDK|Trap Card|Trap||Counter|||You can only activate this card while your control 2 or more face up "Fierce Beast" monsters. Activate when your opponent activates a Spell or Trap Card. Remvoe from play the top card of your deck to negate the activation of the card and destroy it.|
  16. |Fierce Beast - Bravo|16|DPDK|Beast/Synchro/Effect|Earth|9||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner "Fierce Beast" monsters. When this card is Synchro Summoned you can discard 1 card to add 3 "Fierce Beast" monsters from your deck to your hand. Shuffle your deck and then add 1 of the added cards to the top of your Deck. You cannot use the effects or summon the added monsters this turn. During each of your End Phases pay 400 Life Points or destroy this card.|
  17. |Fierce Beast - Snipe|17|DPDK|Beast/Synchro/Effect|Earth|7||2600|1300|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters, When this card is Synchro Summoned you can remove from play 1 "Fierce Beast" monster from your hand to remove from play 1 card on the field. If this card is destroyed by battle and removed from play, you can Special Summon 1 of your removed from play Level 4 or lower "Fierce Beast" monsters.|
  18. |Fierce Beast - Koop|18|DPDK|Beast/Synchro/Effect|Earth|6||2400|1100|1 "Fierce Beast" Tuner + 1 or more non-Tuner monsters. When this card is Synchro Summoned destroy all other monsters on the field. During the End Phase of the turn, destroy this card.|
  19. |Fierce Beast - Sakami|19|DPDK|Beast/Synchro/Effect|Earth|8||2700|1900|1 Tuner + 1 or more "Fierce Beast" non-Tuner monsters. This card inflicts piercing damage.
  20. |Fierce God|20|DPDK|Beast/Effect|Earth|8||2900|1200|This card cannot be Normal Summoned or set. This card can only be Special Summoned while you have exactly 3 "Fierce" monsters in your removed from play pile. You can add 1 of your removed from play "Fierce" monsters to your Deck to destroy 1 card on the field.|
  21. |Rare Ibis|12|VMDM|Winged-Beast/Effect|WATER|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.|
  22. |Charleader|12|VMDM|Spellcaster/Effect|FIRE|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.|
  23. |Giant Root|12|VMDM|Plant/Effect|EARTH|4||1400|1400|When this card is sent to the Graveyard by battle, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in face-up Attack Position.|
  24. |Gliding Gecko|12|VMDM|Reptile/Effect|WIND|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in face-up Attack Position.|
  25. |Cubic Seraphim|12|VMDM|Machine/Effect|LIGHT|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position.|
  26. |Mad Mosquito|12|VMDM|Insect/Effect|DARK|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.|
  27. |Cup Gambler|12|VMDM|Warrior/Effect|WATER|3||1000|600|When this card is sent from the field to the Graveyard, your opponent declares 1 card name. If the declared card is in your Deck, you add that 1 card from your Deck to your hand and your opponent draws 1 card. If the declared card is not in your Deck, add 1 monster with 1500 or less ATK from your Deck to your hand.|
  28. |Transmigration Priest|12|VMDM|Spellcaster/Effect|LIGHT|4||1300|900|When this card is Summoned, you can select 5 monsters in your Graveyard. Return them to the Deck and draw 2 cards.|
  29. |Ember Guard|12|VMDM|Pyro/Effect|FIRE|4||1500|1100|When this card in your Graveyard is selected as the target of a card effect, Special Summon it. When you control 3 or more FIRE Attribute monsters, increase this card's ATK by 400.|
  30. |Vengeful Verdancy|12|VMDM|Plant/Effect|EARTH|4||200|1900|Once per turn, you can return a monster that battles with a Defense Position card to the top of its owner's Deck at the end of the Damage Step.|
  31. |Strike Eagle|12|VMDM|Winged-Beast/Effect|WIND|4||1300|1000|When this card declares an attack, destroy 1 Spell or Trap card on the field.|
  32. |Cavalier Fairy|12|VMDM|Fairy/Effect|LIGHT|4||1500|1100|When your opponent activates a card effect during the Battle Phase, you can increase the ATK of 1 other LIGHT monster you control by 300 and return this card to your hand.|
  33. |Library Wight|12|VMDM|Zombie/Effect|DARK|4||1000|1100|When this card is selected as an attack target, you can destroy it and draw 1 card.|
  34. |Terror Peacock|12|VMDM|Winged-Beast/Effect|LIGHT|4||1300|0|When this card is Normal Summoned, you can Special Summon 1 WIND monster from your hand. This card gains 500 ATK for each WIND monster you control.|
  35. |Blaze Bull|12|VMDM|Beast/Effect|FIRE|4||1500|1100|This card must declare an attack if able. When this card is Summoned, select 1 FIRE monster in your Graveyard. Send 1 card from your Deck to the Graveyard with the same name as the selected monster.|
  36. |Poltergeist Phalanx|12|VMDM|Fiend/Effect|DARK|4||1000|1800|You can Tribute this monster to Special Summon 3 "Poltegeist Tokens" (Fiend-Type/DARK/Level 1/ATK 500/DEF 0) in Attack Position. The "Poltergeist Tokens" cannot be used as a Tribute for a Tribute Summon (or Set) If you activate this effect, you cannot Summon other monsters this turn.|
  37. |Artillery Wyrm|12|VMDM|Dragon/Effect|EARTH|4||900|1400| Once per turn this card is not destroyed by battle. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.|
  38. |Wave Whale|12|VMDM|Fish/Effect|WATER|4||1300|0| When this card declares an attack, flip 1 face-up monster your opponent controls to face-down Defense Position.|
  39. |Lancefish|12|VMDM|Fish/Effect|WATER|4||1300|0| When this card declares an attack, change 1 Defense Position monster your opponent controls to Attack Position.|
  40. |Lightmare|12|VMDM|Fiend/Effect|WATER|4||1200|0| When your opponent activates a card effect during the Battle Phase, you can Tribute 1 monster to Special Summon 1 LIGHT Monster from your Deck.|
  41. |Malfunctioning Prototype|0|DOOM|Machine/Fusion/Effect|Dark|9||2800|2000|"Swiftstrike Prototype" + "Organic Tuning Component B.U.G." Once per turn, you can remove from play 1 "Swiftstrike" monster from your Graveyard to send 1 card on the field to the Graveyard. You can remove from play 1 "Swiftstrike Prototype" from your Graveyard to Special Summon this card from your Graveyard.|
  42. |Organic Tuning Component B.U.G.|0|DOOM|Insect/Union|Earth|1||0|0|Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) During your Standby Phase, while this card is in your Graveyard, you can equip this card to 1 appropriate monster you control.|
  43. |Swiftstrike Prototype|30|VNDM|Machine/Effect|LIGHT|4||1900|900|Once per turn, you can send 1 "Swiftstrike" monster from your hand to the Graveyard to add 1 "Swiftstrike" monster from your Graveyard to your hand.|
  44. |Swiftstrike Engineer|31|VNDM|Machine/Effect|Light|4||1500|500|If you control no monsters, you can send this card from your hand to the Graveyard to Special Summon 1 Level 4 or lower "Swiftstrike" monster from your Graveyard, except "Swiftstrike Engineer".|
  45. |Swiftstrike Stealth Unit|32|VNDM|Machine/Effect|LIGHT|3||1200|200|You can send this card and 1 card from your hand to the Graveyard to select 1 face-down card on the field and destroy it. The effect of "Swiftstrike Stealth Unit" can only be activated once per turn.|
  46. |Swiftstrike Recruiter|33|VNDM|Machine/Effect|LIGHT|2||400|0|You can send this card from your hand to your Graveyard to select and 1 "Swiftstrike" monster from your deck and remove it from play. During your next Standby Phase, add the removed card to your hand.|
  47. |Swiftstrike Defender|34|VNDM|Machine/Effect|LIGHT|1||0|0|During either players turn, if a "Swiftstrike" monster you control would be destroyed, you can send this card and 1 card from your hand to your Graveyard instead.|
  48. |Swiftstrike Elite Recruiter|35|VNDM|Machine/Synchro/Effect|LIGHT|6||2500|500|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. When this card is Summoned, add 1 "Swiftstrike" card from your Deck to your hand. During your next Standby Phase, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.|
  49. |Swiftstrike Elite Stealth Unit|36|VNDM|Machine/Synchro/Effect|LIGHT|7||2600|600|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. Once per turn, you can send 1 card your hand to your Graveyard to send 1 card on the field to the Graveyard. During your next Standby Phase, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.|
  50. |Swiftstrike Elite Engineer|37|VNDM|Machine/Synchro/Effect|LIGHT|8||2400|400|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. When this card is Summoned, select 1 "Swiftstrike" monster from your Graveyard and Special Summon it. All "Swiftstrike" monsters you control gain 400 ATK. During your next Standby Phase, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.|
  51. |Aura of Overwhelming Swiftness|38|VNDM|Trap Card|Trap||Continuous|||You can only activate this card if you control a face-up "Swiftstrike" monster. The effects of all effect monsters except "Swiftstrike" monsters are negated. During each of your End Phases destroy this card, unless you pay 2000 Life Points.|
  52. |Swift Reinforcement|39|VNDM|Spell Card|Spell||Quick-Play|||Select 1 "Swiftstrike" monster from your Deck and add it to your hand. You cannot Summon any monsters this turn.|
  53. |Swift Repair|40|VNDM|Spell Card|Spell||Quick-Play|||Select 2 "Swiftstrike" monster from your Graveyard and remove them from play. During your next Standby Phase, add them to your hand. The effects of your Effect Monsters cannot be activated during the turn you actiavte this card.|
  54. |Swift Attack|41|VNDM|Spell Card|Spell||Quick-Play|||Select 1 "Swiftstrike" monster you control. It gains 300 ATK until the End Phase. During either player's turn, You can remove from play this card from your Graveyard to have 1 "Swiftstrike" monster you control gain 1000 ATK until the End Phase.|
  55. |Counter Break|38|VNDM|Trap Card|Trap||Counter|||Activate only when a monster declares an attack. Destroy the attacking monster.|
  56. |Resowing|38|VNDM|Spell Card|Spell|||||Select 3 Field Spell Cards in your Graveyard. Return them to the Deck and draw 1 card.|
  57. |Forgotten Vault|38|VNDM|Spell Card|Spell||Field|||When you activate this card, both players must send all Equip Spell cards in their Deck to the Graveyard. Once per turn during your Main Phase 1, you can remove from play 1 monster you control. Special Summon a monster removed from play with this effect during the End Phase, and equip 1 appropriate Equip Spell card in either player's Graveyard to it. Both you and your opponent can use this effect as long as this card remains face-up on the field.|
  58. |Dark Realm|38|VNDM|Spell Card|Spell||Field|||When this card is activated when you control a DARK monster, draw 1 card. DARK monsters gain 500 ATK and DEF.|
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