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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- //nel video รจ il playerData
- [System.Serializable]
- public class SaveZaino
- {
- public List<string> listAmmo = new List<string>();
- public SaveZaino(DontDestroyAmmo DDA)
- {
- listAmmo = DDA.ListMunizioni;
- }
- }
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [System.Serializable]
- public class SaveZainoMedikit : MonoBehaviour
- {
- public List<string> listMedikit = new List<string>();
- public SaveZainoMedikit(DontDestroyMediKit DDM)
- {
- listMedikit = DDM.ListMediKit;
- }
- }
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