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Feb 27th, 2020
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. //nel video รจ il playerData
  6.  
  7. [System.Serializable]
  8. public class SaveZaino
  9. {
  10. public List<string> listAmmo = new List<string>();
  11.  
  12. public SaveZaino(DontDestroyAmmo DDA)
  13. {
  14. listAmmo = DDA.ListMunizioni;
  15. }
  16. }
  17.  
  18.  
  19.  
  20. /////////////////////////////////////////////////////////////////////////////////////////////////////////////
  21.  
  22.  
  23.  
  24. using System.Collections;
  25. using System.Collections.Generic;
  26. using UnityEngine;
  27.  
  28. [System.Serializable]
  29. public class SaveZainoMedikit : MonoBehaviour
  30. {
  31.  
  32. public List<string> listMedikit = new List<string>();
  33.  
  34. public SaveZainoMedikit(DontDestroyMediKit DDM)
  35. {
  36. listMedikit = DDM.ListMediKit;
  37. }
  38. }
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