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Setting up a MegaMekHQ Against the Bots Campaign

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  1. Setting up a MegaMekHQ Against the Bots Campaign
  2. ------------------------------------------------
  3.  
  4. Useful documentation:
  5. http://bg.battletech.com/forums/index.php?topic=41494.msg957784#msg9577842
  6. From the install folder:
  7. \docs\AtB Stuff\AtB documentation.19_8 (WIP).txt
  8. \docs\Official AtB TT Rules 2.31.xls
  9.  
  10. * Enter unit name, start date (Jan 1, 3030), and camo
  11. * Set up settings as desired, see documentation above for suggestions
  12. * Uncheck all options on Finances tab (will be turned on later)
  13. * Confirm options
  14. * Click button to enter GM Mode
  15. * Marketplace > Hire > Mechwarrior
  16. * This is your unit commander.
  17. * Edit statistics
  18. * Add +1 level to Piloting and Gunnery
  19. * Roll 1d3 twice to distribute 2 levels between Leadership, Tactics, and Strategy
  20. * Roll 1d100 twice against the Ability table in the spreadsheet
  21. * Check Founding member box
  22. * Roll 1d20 against Origin table in Rules spreadsheet, note result in biography
  23. * Click OK
  24. * Set rank to Major
  25. * Click Hire button
  26. * Hire 3 officers using the same tool
  27. * Edit statistics
  28. * Add +1 level to Piloting or Gunnery (whichever is lower, or choose if equal)
  29. * Roll 1d3 to add 1 level to Leadership, Tactics, or Strategy
  30. * Roll 1d100 against the Ability table in the spreadsheet
  31. * Check Founding member box
  32. * Roll 1d20 against Origin table in Rules spreadsheet, note result in biography
  33. * Click OK
  34. * Set rank to Captain, Lieutenant SG, Lieutenant SG
  35. * Click Hire button
  36. * Hire 8 more Mechwarriors
  37. * Edit statistics
  38. * Check Founding member box
  39. * Roll 1d20 against Origin table in Rules spreadsheet, note result in biography
  40. * Click OK
  41. * Leave rank blank
  42. * Click Hire button
  43. * Close hiring dialog
  44. * For unranked people, any Ultra-Green skill level, assign to rank Recruit
  45. * For 2 of the highest experienced unranked people, assign to rank Sergeant
  46. * All remaining unranked people, assign to rank Private
  47. * On Major, set special flag: Commander
  48. * Manage Campaign > Show GM Tools Dialog
  49. * For each person
  50. * Select person, not origin in description
  51. * Select corresponding faction in GM Tools
  52. * Roll 2d6 twice on Random Mech table in rules spreadsheet and set Quality and Weight
  53. * Commander gets +2 on both rolls
  54. * 3 officers get +1 on both rolls
  55. * Click Add Random Unit
  56. * Right click on person and Assign to Unit
  57. * Close tool
  58. * Marketplace > Hire Personnel in Bulk
  59. * Select Mech Tech, change number to 10, click Hire
  60. * Select Doctor, change number to 1, click Hire
  61. * Select any Admin, make sure number is 1, click Hire
  62. * Check all Mechwarriors for Administration skill. Consider setting secondary role to an admin
  63. * Switch to TO&E Tab
  64. * Right click and Change Name
  65. * Right click, Add new force
  66. * Double click company to expand
  67. * Right click force, add units
  68. * Add more forces as desired
  69. * Open Campgain Options
  70. * On Finances tab, check everything except the last two options
  71. * Go to Finances tab
  72. * Click Add Funds (GM) button
  73. * Enter 10% of Net Worth as Starting Capital with whatever description
  74. * Go to Overview tab > Parts In Use
  75. * Spend from initial capital
  76. * Use normal buy buttons to have funds deducted from capital
  77. * Consider weapons, actuators, and lots of ammunition and armor
  78. * Go to Warehouse tab
  79. * Select all, right click, GM Mode > Deliver part now (for initial stockpile)
  80. * Go to Campaign Options, Repair and Acquisition tab
  81. * Set Acquisition Skill to Administration
  82. * Open Marketplace > Contract Marketplace
  83. * If no contract options are available, use the Generate (GM) button to generate 2 contracts
  84. * Garrison Duty, Cadre Duty, or Pirate Hunt are recommended. Use Generate (GM) button to get one
  85. * Accept contract
  86. * Open Interstellar Map tab
  87. * Find planet
  88. * Calculate Jump Path
  89. * Go to Finances tab
  90. * Click Get Loan button
  91. * Set collateral to 100%
  92. * Payment Schedule: Quarterly
  93. * Select loan amount
  94. * Click Add button
  95. * Marketplace > Astech pool > Bring All Tech Teams to Full Strength
  96. * Marketplace > Medic pool > Bring All Tech Teams to Full Strength
  97. * Mothball mechs before travel
  98. * This will unassign mechs and remove them from TO&E, so take notes of TO&E structure if needed
  99. * Open Interstellar Map tab
  100. * Begin transit
  101. * Advance Day until arrival
  102. * Prepare
  103. * Activate all mothballed units
  104. * Reassign mechs
  105. * Assign techs to mechs
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