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NeverSink's lootfilter 3.0 (PREASCENDANCY)

Mar 3rd, 2016
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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 3.0 - Full
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread. You can post question and feedback here:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. #---------------------------------------------------------------------------------------------------------------
  13. # INSTALLATION:
  14. #---------------------------------------------------------------------------------------------------------------
  15. #
  16. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  17. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  18. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  19. # 3) Click File/Save As and select the following settings:
  20. # SAVE AS TYPE: Select "All Files"
  21. # FILE NAME: "NeverSink.filter" (Without the ")
  22. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  23. # ENCODING (if available): ANSI
  24. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  25. #
  26. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  27. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  28. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  29. #
  30. #---------------------------------------------------------------------------------------------------------------
  31. # If you want to learn more about the syntax of item filters:
  32. # http://pathofexile.gamepedia.com/Item_filter_guide
  33. #---------------------------------------------------------------------------------------------------------------
  34. # DESIGN GOALS:
  35. #---------------------------------------------------------------------------------------------------------------
  36. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  37. # - Highlight and notify players when worthwhile items drop
  38. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  39. # - Provide light, scaling filtering during levelling
  40. # - Provide comprehensive and in-depth filtering during endgame play
  41. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  42. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  43. # - Easy to use setup
  44. #---------------------------------------------------------------------------------------------------------------
  45. #COLORS:
  46. #Most colors remain the same, I want the filter to be very intuitive
  47. #
  48. #1) White background = Top tier drops
  49. #2) Golden background = High currency
  50. #3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
  51. #4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
  52. #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
  53. #6) There is also a brighter green border. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
  54. #7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
  55. #8) There is a blue outline around 5Linked items
  56. #9) There's a barely visible black border around several items. It's just for contrast purposes.
  57. #
  58. #---------------------------------------------------------------------------------------------------------------
  59. # LOOKUP AND QUICKJUMP TABLE
  60. #---------------------------------------------------------------------------------------------------------------
  61. # Select one of the strings below and use the search function
  62. # To jump to the section in the document
  63. # (also use Notepad++ as a edit tool if you're not using it already)
  64. #
  65. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  66. # ALPHA-a # Talisman league!
  67. # 0000 # UTILITY AND JUST-IN-CASE
  68. # 0100 # TOP TIER RARITY
  69. # 0200 # UNIQUES AND MAPS
  70. # 0201 # UNIQUE TIER LIST
  71. # 0202 # MAP TIER LIST
  72. # 0203 # MAP FRAGMENTS
  73. # 0300 # CURRENCY
  74. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  75. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  76. # 0303 # MEDIUM-LOW ORBS
  77. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  78. # 0305 # DIVINATION CARD TIER LIST
  79. # 0306 # REST
  80. # 0400 # SOCKET/LINK BASED stuff
  81. # 0500 # SKILL GEMS
  82. # 0600 # RARE ITEM HIGHLIGHTING
  83. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  84. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  85. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  86. # 0601 # RARE DAGGERS
  87. # 0602 # RARE CLAWS
  88. # 0603 # RARE WANDS
  89. # 0604 # RARE SWORDS
  90. # 0605 # RARE AXES&MACES (1H)
  91. # 0606 # RARE SCEPTRES
  92. # 0607 # RARE STAVES
  93. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  94. # 0609 # RARE BOWS
  95. # 0610 # RARE QUIVERS
  96. # 0611 # RARE GLOVES, HELMETS, BOOTS
  97. # 0612 # RARE SHIELDS
  98. # 0613 # RARE BODY ARMOR
  99. # 0614 # RARES - REMAINING RULES
  100. # 0700 # NORMAL AND MAGIC ITEM RULES
  101. # 0701 # 83+ ITEM CRAFTING
  102. # 0702 # CHROMATIC ORB RECIPE ITEMS
  103. # 0703 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  104. # 0704 # MAGIC RINGS, AMULETS, BELTS
  105. # 0705 # MAGIC JEWELS
  106. # 0706 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  107. # 0707 # CHISEL RECIPE ITEMS
  108. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  109. # 0709 # TOP BASES FOR CRAFTING
  110. # 0710 # MARAKETH WEAPONS
  111. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  112. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  113. # 0800 # FLASKS
  114. # 0801 # HIDE OUTDATED FLASKS
  115. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  116. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  117. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  118. # 0805 # SHOW WHATEVER FLASKS REMAIN
  119. # 0900 # LEVELING
  120. # 0901 # LEVELING HIGHLIGHT JEWELRY
  121. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  122. # 0903 # LEVELING GENERAL RULES
  123. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  124. # 5000 # TEMP AND WIP ENTRIES
  125. # 5001 # WARBAND MODS - DEACTIVATED
  126. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  127. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  128. #
  129. #---------------------------------------------------------------------------------------------------------------
  130. # STYLE DATA FOR EASY SEARCH AND REPLACE
  131. #---------------------------------------------------------------------------------------------------------------
  132. #
  133. ###GENERIC BORDER###
  134. # SetBorderColor 0 0 0
  135. #
  136. ###TALISMAN STYLE###
  137. # SetBorderColor 109 200 130 255
  138. #
  139. ###TOP RARITY STYLE###
  140. # SetBackgroundColor 255 255 255 255
  141. #
  142. ###MEDIUM RARITY UNIQUE BG###
  143. # SetBackgroundColor 175 96 37 255
  144. #
  145. ###HIGH CURRENCY STYLE###
  146. # SetBackgroundColor 213 159 15
  147. #
  148. ###MEDIUM CURRENCY STYLE###
  149. # SetTextColor 190 178 135 255
  150. #
  151. ###DIVINATION CARD TIERS###
  152. # T1: SetTextColor 255 0 175
  153. # T2: SetBackgroundColor 235 15 200
  154. # T3: SetBackgroundColor 220 35 225
  155. # T4: SetBackgroundColor 200 50 250
  156. # T5: SetBackgroundColor 190 65 255
  157. #
  158. ###83/84 CRAFTING BORDER###
  159. # SetBorderColor 255 255 0 255
  160. #
  161. ###REGAL RECIPE RARE INDICATOR###
  162. # SetTextColor 255 190 0
  163. #
  164. ###EXCEPTIONAL RARE INDICATOR###
  165. # SetBorderColor 25 180 25
  166. #
  167. ###GOOD RARE INDICATOR###
  168. # SetBorderColor 30 90 45 230
  169. #
  170. ###BAD RARE INDICATOR###
  171. # SetBackgroundColor 120 20 20 220
  172. #
  173. ###UTILITY/VENDOR INDICATOR###
  174. # SetBackgroundColor 75 75 75
  175. #
  176. ###ALCHEMY/LOWCRAFT INDICATOR###
  177. # SetBorderColor 255 190 0 150
  178. #
  179. ###LOW SIZE CHROM RECIPE INDICATOR###
  180. # SetBorderColor 150 150 150
  181. #
  182. ###MAGIC JEWEL BACKGROUND
  183. # SetBorderColor 0 150 200
  184. #
  185. ###CHANCE ORB ITEM INDICATOR###
  186. # SetBorderColor 0 150 0 150
  187. #
  188. ###ANIMATE WEAPON MODE###
  189. # SetTextColor 150 0 0
  190. # SetBorderColor 150 0 0
  191. #
  192. ###PRIORITY MAGIC ITEMS (leveling+flasks)###
  193. # SetTextColor 100 100 255
  194. #
  195. ###HIDDEN ITEMS: normal
  196. # SetBackgroundColor 0 0 0 100
  197. #
  198. ###HIDDEN ITEMS: rare
  199. # SetBackgroundColor 0 0 0 150
  200. #
  201. #---------------------------------------------------------------------------------------------------------------
  202. # SOUND DATA FOR EASY SEARCH AND REPLACE
  203. #---------------------------------------------------------------------------------------------------------------
  204. # Some new entries are not yet added to the list!
  205. #
  206. #The filter only uses 3 sounds:
  207. #
  208. #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  209. #PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps)
  210. #PlayAlertSound 4 300 map drops
  211. #
  212. #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  213. #
  214. #
  215. #---------------------------------------------------------------------------------------------------------------
  216. # SCRIPT by NeverSink ( the-dude- in reddit)
  217. #---------------------------------------------------------------------------------------------------------------
  218. #
  219. #---------------------------------------------------------------------------------------------------------------
  220. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  221. #---------------------------------------------------------------------------------------------------------------
  222. #
  223. #---------------------------------------------------------------------------------------------------------------
  224. # Section: ALPHA-a # Talisman league!
  225. #---------------------------------------------------------------------------------------------------------------
  226. # !!!FILTER CODE START!!!
  227.  
  228. Show
  229. BaseType "Talisman"
  230. SetBorderColor 109 200 130 255
  231. SetBackgroundColor 0 0 0 255
  232. SetFontSize 42
  233. PlayAlertSound 6 300
  234. Rarity Unique
  235.  
  236. Show
  237. BaseType "Talisman"
  238. SetBorderColor 109 200 130 255
  239. SetBackgroundColor 0 0 0 255
  240. SetFontSize 40
  241. PlayAlertSound 1 300
  242. Rarity Rare
  243.  
  244. Show
  245. BaseType "Talisman"
  246. SetBorderColor 109 200 130 255
  247. SetBackgroundColor 0 0 0 255
  248. SetFontSize 38
  249. Rarity Magic
  250.  
  251. Show
  252. BaseType "Talisman"
  253. SetBorderColor 109 200 130 255
  254. SetBackgroundColor 0 0 0 255
  255. SetFontSize 36
  256. Rarity Normal
  257.  
  258. #---------------------------------------------------------------------------------------------------------------
  259. # Section: 0000 # UTILITY AND JUST-IN-CASE
  260. #---------------------------------------------------------------------------------------------------------------
  261.  
  262. Show
  263. Class Microtransactions
  264.  
  265. #------------------------------------------------------------------------
  266. # Section: 0100 # TOP TIER RARITY
  267. #------------------------------------------------------------------------
  268.  
  269. Show
  270. Class "Fishing Rod"
  271. SetTextColor 255 0 0 255
  272. SetBorderColor 255 0 0 255
  273. SetBackgroundColor 255 255 255 255
  274. SetFontSize 45
  275. PlayAlertSound 6 300
  276.  
  277. #Exception for tabula
  278.  
  279. Show
  280. SocketGroup WWWWWW
  281. BaseType "Simple Robe"
  282. Rarity Unique
  283. PlayAlertSound 6 300
  284. SetBackgroundColor 175 96 37 255
  285. SetBorderColor 255 150 000 255
  286. SetTextColor 0 0 0 255
  287. SetFontSize 43
  288.  
  289. Show
  290. LinkedSockets 6
  291. SetTextColor 255 0 0
  292. SetBorderColor 255 0 0
  293. SetBackgroundColor 255 255 255 255
  294. SetFontSize 45
  295. PlayAlertSound 6 300
  296.  
  297. Show
  298. BaseType "Mirror of Kalandra"
  299. SetTextColor 255 0 0 255
  300. SetBorderColor 255 0 0 255
  301. SetBackgroundColor 255 255 255 255
  302. SetFontSize 45
  303. PlayAlertSound 6 300
  304.  
  305. #------------------------------------------------------------------------
  306. # Section: 0200 # UNIQUES AND MAPS
  307. #------------------------------------------------------------------------
  308.  
  309. #----------------------------------------------------
  310. # 0201 # UNIQUE TIER LIST
  311. #----------------------------------------------------
  312.  
  313. Show # T1 - These uniques are have a consistent price of 1+ ex
  314. BaseType "Varnished Coat" "Granite Flask" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Karui Sceptre" "Sacrificial Garb" "Sorcerer Boots" "Paua Ring" "Fiend Dagger"
  315. Rarity Unique
  316. PlayAlertSound 6 300
  317. SetBackgroundColor 255 255 255 255
  318. SetBorderColor 175 96 37 255
  319. SetFontSize 45
  320.  
  321. Show # T2 - These uniques usually are worth 1+ ex at the start of the league and drop to ~10c over 1-2 month.
  322. BaseType "Golden Plate" "Lathi" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Imperial Skean" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Diamond Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots" "Two-Stone"
  323. Rarity Unique
  324. PlayAlertSound 6 300
  325. SetBackgroundColor 175 96 37 255
  326. SetBorderColor 255 150 000 255
  327. SetTextColor 0 0 0 255
  328. SetFontSize 43
  329.  
  330. Show
  331. Rarity Unique
  332. PlayAlertSound 6 300
  333. SetBorderColor 175 96 37
  334. SetFontSize 39
  335.  
  336. #----------------------------------------------------
  337. # 0202 # MAP TIER LIST
  338. #----------------------------------------------------
  339.  
  340. Show # Maps:Unique
  341. Class Maps
  342. Rarity Unique
  343. SetFontSize 40
  344. PlayAlertSound 6 300
  345.  
  346. Show # Maps:T1
  347. Class Maps
  348. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  349. SetFontSize 34
  350. PlayAlertSound 4 300
  351.  
  352. Show # Maps:T2
  353. Class Maps
  354. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  355. SetFontSize 35
  356. PlayAlertSound 4 300
  357.  
  358. Show # Maps:T3
  359. Class Maps
  360. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  361. SetFontSize 36
  362. PlayAlertSound 4 300
  363.  
  364. Show # Maps:T4
  365. Class Maps
  366. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  367. SetFontSize 37
  368. PlayAlertSound 4 300
  369.  
  370. Show # Maps:T5
  371. Class Maps
  372. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  373. SetFontSize 38
  374. PlayAlertSound 4 300
  375.  
  376. Show # Maps:T6
  377. Class Maps
  378. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  379. SetFontSize 39
  380. PlayAlertSound 4 300
  381.  
  382. Show # Maps:T7
  383. Class Maps
  384. BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool"
  385. SetFontSize 40
  386. PlayAlertSound 4 300
  387.  
  388. Show # Maps:T8
  389. Class Maps
  390. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  391. SetFontSize 41
  392. PlayAlertSound 4 300
  393.  
  394. Show # Maps:T9
  395. Class Maps
  396. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  397. SetFontSize 41
  398. PlayAlertSound 4 300
  399.  
  400. Show # Maps:T10
  401. Class Maps
  402. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
  403. SetFontSize 42
  404. PlayAlertSound 4 300
  405.  
  406. Show # Maps:T11
  407. Class Maps
  408. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  409. SetFontSize 42
  410. PlayAlertSound 4 300
  411.  
  412. Show # Maps:T12
  413. Class Maps
  414. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  415. SetFontSize 43
  416. PlayAlertSound 4 300
  417.  
  418. Show # Maps:T13
  419. Class Maps
  420. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  421. SetFontSize 44
  422. PlayAlertSound 4 300
  423.  
  424. Show # Maps:T14
  425. Class Maps
  426. BaseType "Shrine" "Conservatory" "Palace"
  427. SetFontSize 45
  428. PlayAlertSound 4 300
  429.  
  430. Show # Maps:T15
  431. Class Maps
  432. BaseType "Abyss" "Colosseum" "Core"
  433. SetFontSize 45
  434. PlayAlertSound 4 300
  435. SetTextColor 0 0 0 255
  436. SetBorderColor 0 0 0 255
  437. SetBackgroundColor 255 255 255 255
  438.  
  439. # This shouldn't be happening, but just in case:
  440.  
  441. Show
  442. Class Maps
  443. PlayAlertSound 4 300
  444. SetFontSize 44
  445.  
  446. #----------------------------------------------------
  447. # 0203 # MAP FRAGMENTS
  448. #----------------------------------------------------
  449.  
  450. Show
  451. BaseType "Mortal Hope"
  452. Class "Map Fragments"
  453. PlayAlertSound 6 300
  454. SetFontSize 45
  455. SetTextColor 0 0 0 255
  456. SetBorderColor 0 0 0 255
  457. SetBackgroundColor 255 255 255 255
  458.  
  459. Show
  460. BaseType "Sacrifice at Midnight"
  461. Class "Map Fragments"
  462. PlayAlertSound 4 300
  463. SetFontSize 40
  464. SetBorderColor 255 255 255 255
  465. SetTextColor 255 255 255 255
  466.  
  467. Show
  468. Class "Map Fragments"
  469. PlayAlertSound 4 300
  470. SetFontSize 38
  471.  
  472. #------------------------------------------------------------------------
  473. # Section: 0300 # CURRENCY
  474. #------------------------------------------------------------------------
  475.  
  476. #----------------------------------------------------
  477. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  478. #----------------------------------------------------
  479.  
  480. Show
  481. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  482. SetTextColor 255 0 0 255
  483. SetBorderColor 255 0 0 255
  484. SetBackgroundColor 255 255 255 255
  485. PlayAlertSound 6 300
  486. SetFontSize 45
  487.  
  488. #----------------------------------------------------
  489. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  490. #----------------------------------------------------
  491.  
  492. Show
  493. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  494. SetBackgroundColor 213 159 15
  495. SetTextColor 0 0 0
  496. SetBorderColor 0 0 0
  497. PlayAlertSound 1 300
  498. SetFontSize 39
  499.  
  500. # 200 158 130 this is the old background color, if you like it more use it instead
  501.  
  502. #----------------------------------------------------
  503. # 0303 # MEDIUM-LOW ORBS
  504. #----------------------------------------------------
  505.  
  506. Show
  507. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  508. SetTextColor 190 178 135 255
  509. SetBorderColor 190 178 135 135
  510. SetFontSize 37
  511.  
  512. #----------------------------------------------------
  513. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  514. #----------------------------------------------------
  515.  
  516. Show
  517. BaseType "Portal Scroll" "Scroll of Wisdom"
  518. SetTextColor 170 158 130 220
  519. SetBorderColor 0 0 0 255
  520.  
  521. Show
  522. BaseType "Scroll Fragment"
  523. SetTextColor 170 158 130 165
  524. SetFontSize 29
  525.  
  526. # 170 158 130 default currency color
  527.  
  528. #----------------------------------------------------
  529. # 0305 # DIVINATION CARD TIER LIST
  530. #----------------------------------------------------
  531. # Old puple color: "SetTextColor 150 50 190"
  532.  
  533. #TIER 1: ~0.65EX+
  534.  
  535. Show
  536. Class "Divination"
  537. BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy"
  538. SetFontSize 45
  539. SetBorderColor 255 0 175
  540. SetBackgroundColor 255 255 255 255
  541. SetTextColor 255 0 175
  542. PlayAlertSound 6 300
  543.  
  544. #TIER 2: ~10C+
  545.  
  546. Show
  547. Class "Divination"
  548. BaseType "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor" "The Demoness" "Glimmer" "Rats" "The Dragon" "Tranquillity"
  549. SetFontSize 42
  550. SetBorderColor 0 0 0
  551. SetBackgroundColor 235 15 200
  552. SetTextColor 0 0 0
  553. PlayAlertSound 1 300
  554.  
  555. #TIER 3: ~2C+
  556.  
  557. Show
  558. Class "Divination"
  559. BaseType "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power" "The Traitor" "Lost Worlds" "The Body" "Birth of the Three" "The Sigil"
  560. SetFontSize 39
  561. SetBackgroundColor 220 35 225
  562. SetBorderColor 0 0 0
  563. SetTextColor 0 0 0
  564. PlayAlertSound 1 300
  565.  
  566. #TIER 5: TRASH-tier.
  567.  
  568. Show
  569. Class "Divination"
  570. BaseType "Carrion Crow" "Other Cheek"
  571. SetBackgroundColor 190 65 255
  572. SetTextColor 0 0 0
  573. SetBorderColor 0 0 0
  574. SetFontSize 32
  575.  
  576. #TIER 4: Rest. Less than 2c
  577.  
  578. Show
  579. Class "Divination"
  580. SetBackgroundColor 200 50 250
  581. SetBorderColor 0 0 0
  582. SetTextColor 0 0 0
  583. SetFontSize 36
  584. PlayAlertSound 1 300
  585.  
  586. #----------------------------------------------------
  587. # 0306 # REST
  588. #----------------------------------------------------
  589.  
  590. Show
  591. Class Currency
  592. SetBorderColor 0 0 0 255
  593.  
  594. Show
  595. Class Stackable Currency
  596. SetBorderColor 0 0 0 255
  597.  
  598. #------------------------------------------------------------------------
  599. # Section: 0400 # SOCKET/LINK BASED stuff
  600. #------------------------------------------------------------------------
  601. # 5-links (6 links are handled at the start)
  602. Show
  603. LinkedSockets 5
  604. SetBorderColor 0 255 255
  605. PlayAlertSound 1 300
  606. SetFontSize 39
  607.  
  608. # 6-Sockets
  609. Show
  610. Sockets 6
  611. Rarity Rare
  612. ItemLevel >= 75
  613. SetTextColor 255 190 0
  614. SetBackgroundColor 75 75 75
  615. SetBorderColor 150 150 150
  616. SetFontSize 39
  617. PlayAlertSound 1 300
  618.  
  619. Show
  620. Sockets 6
  621. SetBackgroundColor 75 75 75
  622. SetBorderColor 150 150 150
  623. SetFontSize 39
  624. PlayAlertSound 1 300
  625.  
  626. # Corrupted items with white sockets for offhand gem leveling.
  627. Show
  628. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  629. Sockets >= 3
  630. SocketGroup W
  631.  
  632. #------------------------------------------------------------------------
  633. # Section: 0500 # SKILL GEMS
  634. #------------------------------------------------------------------------
  635.  
  636. Show
  637. Class Gem
  638. BaseType "Empower" "Enlighten"
  639. Quality >= 15
  640. SetBorderColor 30 150 180 255
  641. SetTextColor 30 150 180 255
  642. SetBackgroundColor 255 255 255 255
  643. PlayAlertSound 6 300
  644. SetFontSize 45
  645.  
  646. Show
  647. Class Gem
  648. Quality = 20
  649. SetBorderColor 30 150 180 255
  650. SetTextColor 30 150 180 255
  651. SetBackgroundColor 255 255 255 255
  652. PlayAlertSound 6 300
  653. SetFontSize 45
  654.  
  655. Show # Drop only good gems
  656. Class Gem
  657. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  658. SetBorderColor 30 150 180
  659. PlayAlertSound 6 300
  660. SetFontSize 41
  661.  
  662. Show # Drop only meh gems
  663. Class Gem
  664. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  665. SetBorderColor 30 150 180 150
  666. SetFontSize 38
  667.  
  668. Show
  669. Class "Gems"
  670. Quality >= 15
  671. SetBorderColor 30 150 180 255
  672. SetFontSize 41
  673. PlayAlertSound 1 300
  674.  
  675. Show
  676. Class "Gems"
  677. Quality > 0
  678. SetBorderColor 30 150 180 155
  679. SetFontSize 38
  680.  
  681. Show
  682. Class Gems
  683.  
  684. #------------------------------------------------------------------------
  685. # Section: 0600 # RARE ITEM HIGHLIGHTING
  686. #------------------------------------------------------------------------
  687.  
  688. #------------------------------------------------------------------------
  689. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  690. #------------------------------------------------------------------------
  691.  
  692. Show
  693. Rarity Rare
  694. ItemLevel >= 84
  695. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
  696. SetTextColor 255 255 255 255
  697. SetBorderColor 255 255 0 255
  698. SetBackgroundColor 30 90 45 230
  699. SetFontSize 38
  700.  
  701. Show # Endgame: Show normal ilvl 83+ rings/amulets
  702. Rarity Rare
  703. Class Rings Amulet Belts
  704. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  705. ItemLevel >= 84
  706. SetTextColor 255 190 0
  707. SetBackgroundColor 30 90 45 230
  708. SetBorderColor 255 255 0 255
  709. SetFontSize 40
  710.  
  711. Show
  712. Rarity Rare
  713. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  714. ItemLevel >= 83
  715. SetBorderColor 255 255 0 255
  716. SetFontSize 38
  717. SetTextColor 255 190 0
  718. SetBackgroundColor 30 90 45 230
  719.  
  720. Show
  721. Rarity Rare
  722. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  723. ItemLevel >= 83
  724. SetBorderColor 255 255 0 255
  725. SetFontSize 38
  726. SetTextColor 255 190 0
  727. SetBackgroundColor 30 90 45 230
  728.  
  729. Show
  730. Rarity Rare
  731. BaseType "Sai"
  732. ItemLevel >= 83
  733. SetBorderColor 255 255 0 255
  734. SetTextColor 255 190 0
  735. SetBackgroundColor 30 90 45 230
  736. Class Daggers
  737. SetFontSize 38
  738.  
  739. #----------------------------------------------------
  740. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  741. #----------------------------------------------------
  742. #Amulets, rings and jewels (likely) don't care much about the droplevel
  743. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  744.  
  745. Show
  746. ItemLevel >= 75
  747. SetTextColor 255 190 0
  748. SetBackgroundColor 30 90 45 230
  749. SetBorderColor 25 180 25
  750. SetFontSize 38
  751. Class Rings Amulets Belts Jewel
  752. Rarity Rare
  753.  
  754. Show
  755. Class Rings Amulets Belts Jewel
  756. Rarity Rare
  757. SetBackgroundColor 30 90 45 230
  758. SetFontSize 38
  759. SetBorderColor 25 180 25
  760.  
  761. #----------------------------------------------------
  762. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  763. #----------------------------------------------------
  764.  
  765. Show
  766. Rarity Rare
  767. DropLevel >= 69
  768. ItemLevel >= 75
  769. SetTextColor 255 190 0
  770. SetBackgroundColor 30 90 45 230
  771. SetFontSize 35
  772. SetBorderColor 0 0 0
  773.  
  774. Show
  775. Rarity Rare
  776. DropLevel >= 69
  777. ItemLevel >= 65
  778. SetBackgroundColor 30 90 45 230
  779. SetFontSize 35
  780. SetBorderColor 0 0 0
  781.  
  782. #----------------------------------------------------
  783. # 0601 # RARE DAGGERS
  784. #----------------------------------------------------
  785. #GOOD DAGGERS
  786. #----------------------------------------------------
  787.  
  788. Show
  789. Class Daggers
  790. Rarity Rare
  791. DropLevel >= 60
  792. ItemLevel >= 75
  793. SetTextColor 255 190 0
  794. SetBackgroundColor 30 90 45 230
  795. SetFontSize 35
  796. SetBorderColor 0 0 0
  797.  
  798. Show
  799. Class Daggers
  800. Rarity Rare
  801. DropLevel >= 60
  802. ItemLevel >= 65
  803. SetBackgroundColor 30 90 45 230
  804. SetFontSize 35
  805. SetBorderColor 0 0 0
  806.  
  807. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  808. #----------------------------------------------------
  809.  
  810. Show
  811. Class Daggers
  812. BaseType "Skean"
  813. Rarity Rare
  814. ItemLevel >= 75
  815. SetBackgroundColor 30 90 45 230
  816. SetFontSize 35
  817. SetBorderColor 0 0 0
  818. SetTextColor 255 190 0
  819.  
  820. Show
  821. Class Daggers
  822. BaseType "Skean"
  823. Rarity Rare
  824. ItemLevel >= 65
  825. SetBackgroundColor 30 90 45 230
  826. SetFontSize 35
  827. SetBorderColor 0 0 0
  828.  
  829. #BAD DAGGERS
  830. #----------------------------------------------------
  831. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  832.  
  833. #----------------------------------------------------
  834. # 0602 # RARE CLAWS
  835. #----------------------------------------------------
  836. #GOOD CLAWS
  837. #----------------------------------------------------
  838. #At least earlier most claws were vendor trash
  839. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  840. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  841.  
  842. Show
  843. Class Claws
  844. Rarity Rare
  845. DropLevel >= 65
  846. ItemLevel >= 75
  847. SetTextColor 255 190 0
  848. SetBackgroundColor 30 90 45 230
  849. SetFontSize 35
  850. SetBorderColor 0 0 0
  851.  
  852. Show
  853. Class Claws
  854. Rarity Rare
  855. DropLevel >= 65
  856. ItemLevel >= 65
  857. SetBackgroundColor 30 90 45 230
  858. SetFontSize 35
  859. SetBorderColor 0 0 0
  860.  
  861. #BAD CLAWS
  862. #----------------------------------------------------
  863.  
  864. Show
  865. Class Claws
  866. Rarity Rare
  867. DropLevel < 50
  868. ItemLevel >= 75
  869. SetBackgroundColor 120 20 20 220
  870. SetBorderColor 0 0 0 220
  871. SetFontSize 28
  872. SetTextColor 255 190 0
  873.  
  874. Show
  875. Class Claws
  876. Rarity Rare
  877. DropLevel < 50
  878. ItemLevel >= 65
  879. SetBackgroundColor 120 20 20 220
  880. SetBorderColor 0 0 0 220
  881. SetFontSize 28
  882.  
  883. #----------------------------------------------------
  884. # 0603 # RARE WANDS
  885. #----------------------------------------------------
  886.  
  887. #As spellcaster weapons, wands are good pick-ups if they're rare
  888. #High level wands get highlighted, because of their multi-purpose potential
  889.  
  890. #GOOD WANDS
  891. #----------------------------------------------------
  892.  
  893. Show
  894. Class Wands
  895. Rarity Rare
  896. DropLevel >= 59
  897. ItemLevel >= 75
  898. SetTextColor 255 190 0
  899. SetBackgroundColor 30 90 45 230
  900. SetFontSize 35
  901. SetBorderColor 0 0 0
  902.  
  903. Show
  904. Class Wands
  905. Rarity Rare
  906. DropLevel >= 59
  907. ItemLevel >= 65
  908. SetBackgroundColor 30 90 45 230
  909. SetFontSize 35
  910. SetBorderColor 0 0 0
  911.  
  912. #BAD WANDS
  913. #----------------------------------------------------
  914. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  915.  
  916. #----------------------------------------------------
  917. # 0604 # RARE SWORDS
  918. #----------------------------------------------------
  919.  
  920. #Worthwhile swords are physical or elemental weapons
  921. #First one require a decent droplevel, second one the highest attack speed base types
  922. #We can bad-highlight the rest, because they are way too clunky
  923. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  924.  
  925. #GOOD SWORDS
  926. #----------------------------------------------------
  927.  
  928. Show
  929. Class "One Hand Swords"
  930. Rarity Rare
  931. DropLevel >= 60
  932. ItemLevel >= 75
  933. SetTextColor 255 190 0
  934. SetBackgroundColor 30 90 45 230
  935. SetFontSize 35
  936. SetBorderColor 0 0 0
  937.  
  938. Show
  939. Class "One Hand Swords"
  940. Rarity Rare
  941. DropLevel >= 60
  942. ItemLevel >= 65
  943. SetBackgroundColor 30 90 45 230
  944. SetFontSize 35
  945. SetBorderColor 0 0 0
  946.  
  947. #HIGH ATTACK SPEED LOWER LEVEL BASES
  948. #These are some of the best ele ST weapons bases.
  949.  
  950. Show
  951. Class "One Hand"
  952. BaseType "Jewelled Foil" "Spiraled Foil"
  953. Rarity Rare
  954. ItemLevel >= 75
  955. SetTextColor 255 190 0
  956. SetBackgroundColor 30 90 45 230
  957. SetFontSize 35
  958. SetBorderColor 0 0 0
  959.  
  960. Show
  961. Class "One Hand"
  962. BaseType "Jewelled Foil" "Spiraled Foil"
  963. Rarity Rare
  964. ItemLevel >= 65
  965. SetBackgroundColor 30 90 45 230
  966. SetFontSize 35
  967. SetBorderColor 0 0 0
  968.  
  969. #BAD SWORDS
  970. #One Hand swords with with such low base drop level are rarely anything interesting.
  971. #High attack speed bases for viable ele weapons are filtered out above.
  972.  
  973. Show
  974. Class "One Hand Swords"
  975. Rarity Rare
  976. DropLevel <= 54
  977. ItemLevel >= 75
  978. SetTextColor 255 190 0
  979. SetBackgroundColor 120 20 20 220
  980. SetBorderColor 0 0 0 220
  981. SetFontSize 28
  982.  
  983. Show
  984. Class "One Hand Swords"
  985. Rarity Rare
  986. DropLevel <= 54
  987. ItemLevel >= 65
  988. SetBackgroundColor 120 20 20 220
  989. SetBorderColor 0 0 0 220
  990. SetFontSize 28
  991.  
  992. #----------------------------------------------------
  993. # 0605 # RARE AXES&MACES (1H)
  994. #----------------------------------------------------
  995. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  996. #GOOD 1H AXES&MACES
  997.  
  998. Show
  999. Class "One Hand Axes"
  1000. BaseType "Siege Axe" "Vaal Hatchet"
  1001. Rarity Rare
  1002. ItemLevel >= 75
  1003. SetTextColor 255 190 0
  1004. SetBackgroundColor 30 90 45 230
  1005. SetFontSize 35
  1006. SetBorderColor 0 0 0
  1007.  
  1008. Show
  1009. Class "One Hand Axes"
  1010. BaseType "Siege Axe" "Vaal Hatchet"
  1011. Rarity Rare
  1012. ItemLevel >= 65
  1013. SetBackgroundColor 30 90 45 230
  1014. SetFontSize 35
  1015. SetBorderColor 0 0 0
  1016.  
  1017. Show
  1018. Class "One Hand Maces"
  1019. Rarity Rare
  1020. DropLevel >= 66
  1021. ItemLevel >= 75
  1022. SetTextColor 255 190 0
  1023. SetBackgroundColor 30 90 45 230
  1024. SetFontSize 35
  1025. SetBorderColor 0 0 0
  1026.  
  1027. Show
  1028. Class "One Hand Maces"
  1029. Rarity Rare
  1030. DropLevel >= 66
  1031. ItemLevel >= 65
  1032. SetBackgroundColor 30 90 45 230
  1033. SetFontSize 35
  1034. SetBorderColor 0 0 0
  1035.  
  1036. #----------------------------------------------------
  1037. #BAD 1H MACES/AXES
  1038. #Anything with a <50lvl base won't be a priority pickup while maping.
  1039.  
  1040. Show
  1041. Class "One Hand Maces" "One Hand Axes"
  1042. Rarity Rare
  1043. DropLevel <= 54
  1044. ItemLevel >= 75
  1045. SetTextColor 255 190 0
  1046. SetBackgroundColor 120 20 20 220
  1047. SetBorderColor 0 0 0 220
  1048. SetFontSize 28
  1049.  
  1050. Show
  1051. Class "One Hand Maces" "One Hand Axes"
  1052. Rarity Rare
  1053. DropLevel <= 54
  1054. ItemLevel >= 65
  1055. SetBackgroundColor 120 20 20 220
  1056. SetBorderColor 0 0 0 220
  1057. SetFontSize 28
  1058.  
  1059. #----------------------------------------------------
  1060. # 0606 # RARE SCEPTRES
  1061. #----------------------------------------------------
  1062. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  1063. #GOOD SCEPTRES
  1064.  
  1065. Show
  1066. Class "Sceptres"
  1067. Rarity Rare
  1068. DropLevel >= 64
  1069. ItemLevel >= 75
  1070. SetTextColor 255 190 0
  1071. SetBackgroundColor 30 90 45 230
  1072. SetFontSize 35
  1073. SetBorderColor 0 0 0
  1074.  
  1075. Show
  1076. Class "Sceptres"
  1077. Rarity Rare
  1078. DropLevel >= 64
  1079. ItemLevel >= 65
  1080. SetBackgroundColor 30 90 45 230
  1081. SetFontSize 35
  1082. SetBorderColor 0 0 0
  1083.  
  1084. #Lets's also highlight the high base spell damage sceptres
  1085.  
  1086. Show
  1087. BaseType "Opal Sceptre" "Crystal Sceptre"
  1088. Class "Sceptres"
  1089. Rarity Rare
  1090. ItemLevel >= 75
  1091. SetTextColor 255 190 0
  1092. SetBackgroundColor 30 90 45 230
  1093. SetFontSize 35
  1094. SetBorderColor 0 0 0
  1095.  
  1096. Show
  1097. BaseType "Opal Sceptre" "Crystal Sceptre"
  1098. Class "Sceptres"
  1099. Rarity Rare
  1100. ItemLevel >= 65
  1101. SetBackgroundColor 30 90 45 230
  1102. SetFontSize 35
  1103. SetBorderColor 0 0 0
  1104.  
  1105. #BAD SCEPTRES
  1106. #Noone here :O
  1107.  
  1108. #----------------------------------------------------
  1109. # 0607 # RARE STAVES
  1110. #----------------------------------------------------
  1111.  
  1112. #Now staves are a bit tricky.
  1113. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  1114. #They can also roll high base damage stats
  1115. #Still good staves are rare and all of them are clunky, I'll only highlight the very good base types
  1116.  
  1117. Show
  1118. Class "Staves"
  1119. Rarity Rare
  1120. DropLevel >= 68
  1121. ItemLevel >= 75
  1122. SetTextColor 255 190 0
  1123. SetBackgroundColor 30 90 45 230
  1124. SetFontSize 35
  1125. SetBorderColor 0 0 0
  1126.  
  1127. Show
  1128. Class "Staves"
  1129. Rarity Rare
  1130. DropLevel >= 68
  1131. ItemLevel >= 65
  1132. SetBackgroundColor 30 90 45 230
  1133. SetFontSize 35
  1134. SetBorderColor 0 0 0
  1135.  
  1136. Show
  1137. Class "Staves"
  1138. BaseType "Lathi"
  1139. Rarity Rare
  1140. ItemLevel >= 75
  1141. SetTextColor 255 190 0
  1142. SetBackgroundColor 30 90 45 230
  1143. SetFontSize 35
  1144. SetBorderColor 0 0 0
  1145.  
  1146. Show
  1147. BaseType "Lathi"
  1148. Class "Staves"
  1149. Rarity Rare
  1150. ItemLevel >= 65
  1151. SetBackgroundColor 30 90 45 230
  1152. SetFontSize 35
  1153. SetBorderColor 0 0 0
  1154.  
  1155. #BAD STAVES
  1156. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1157. #However, chances are you won't find anything amazing around here.
  1158.  
  1159. Show
  1160. Class "Staves"
  1161. Rarity Rare
  1162. DropLevel <= 56
  1163. ItemLevel >= 75
  1164. SetTextColor 255 190 0
  1165. SetBackgroundColor 120 20 20 220
  1166. SetBorderColor 0 0 0 220
  1167. SetFontSize 28
  1168.  
  1169. Show
  1170. Class "Staves"
  1171. Rarity Rare
  1172. DropLevel <= 56
  1173. ItemLevel >= 65
  1174. SetBackgroundColor 120 20 20 220
  1175. SetBorderColor 0 0 0 220
  1176. SetFontSize 28
  1177.  
  1178. #----------------------------------------------------
  1179. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1180. #----------------------------------------------------
  1181. #These are usually pretty bad
  1182. #High drop level bases have a small chance to be decent
  1183. #Everything else is usually too clunky
  1184.  
  1185. Show
  1186. Class "Two Hand"
  1187. Rarity Rare
  1188. DropLevel >= 65
  1189. ItemLevel >= 75
  1190. SetTextColor 255 190 0
  1191. SetBackgroundColor 30 90 45 230
  1192. SetFontSize 35
  1193. SetBorderColor 0 0 0
  1194.  
  1195. Show
  1196. Class "Two Hand"
  1197. Rarity Rare
  1198. DropLevel >= 65
  1199. ItemLevel >= 65
  1200. SetBackgroundColor 30 90 45 230
  1201. SetFontSize 35
  1202. SetBorderColor 0 0 0
  1203.  
  1204. #BAD TWO HANDED WEAPONS
  1205. #Chances are you won't find anything amazing around here.
  1206.  
  1207. Show
  1208. Class "Two Hand"
  1209. Rarity Rare
  1210. DropLevel <= 56
  1211. ItemLevel >= 75
  1212. SetTextColor 255 190 0
  1213. SetBackgroundColor 120 20 20 220
  1214. SetBorderColor 0 0 0 220
  1215. SetFontSize 28
  1216.  
  1217. Show
  1218. Class "Two Hand"
  1219. Rarity Rare
  1220. DropLevel <= 56
  1221. ItemLevel >= 65
  1222. SetBackgroundColor 120 20 20 220
  1223. SetBorderColor 0 0 0 220
  1224. SetFontSize 28
  1225.  
  1226. #----------------------------------------------------
  1227. # 0609 # RARE BOWS
  1228. #----------------------------------------------------
  1229. #With the huge demand for good bows, it's worth checking out quite some of those
  1230.  
  1231. Show
  1232. Class "Bows"
  1233. Rarity Rare
  1234. DropLevel >= 62
  1235. ItemLevel >= 75
  1236. SetTextColor 255 190 0
  1237. SetBackgroundColor 30 90 45 230
  1238. SetFontSize 35
  1239. SetBorderColor 0 0 0
  1240.  
  1241. Show
  1242. Class "Bows"
  1243. Rarity Rare
  1244. DropLevel >= 62
  1245. ItemLevel >= 65
  1246. SetBackgroundColor 30 90 45 230
  1247. SetFontSize 35
  1248. SetBorderColor 0 0 0
  1249.  
  1250. #BAD BOWS!
  1251. #----------------------------------------------
  1252. #The low level ones are usually just clunky
  1253.  
  1254. Show
  1255. Class "Bows"
  1256. Rarity Rare
  1257. DropLevel <= 50
  1258. ItemLevel >= 75
  1259. SetTextColor 255 190 0
  1260. SetBackgroundColor 120 20 20 220
  1261. SetBorderColor 0 0 0 220
  1262. SetFontSize 28
  1263.  
  1264. Show
  1265. Class "Bows"
  1266. Rarity Rare
  1267. DropLevel <= 50
  1268. ItemLevel >= 65
  1269. SetBackgroundColor 120 20 20 220
  1270. SetBorderColor 0 0 0 220
  1271. SetFontSize 28
  1272.  
  1273. #----------------------------------------------------
  1274. # 0610 # RARE QUIVERS
  1275. #----------------------------------------------------
  1276. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1277.  
  1278. Show
  1279. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1280. Class "Quivers"
  1281. Rarity Rare
  1282. ItemLevel >= 75
  1283. SetTextColor 255 190 0
  1284. SetBackgroundColor 30 90 45 230
  1285. SetFontSize 35
  1286. SetBorderColor 0 0 0
  1287.  
  1288. Show
  1289. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1290. Class "Quivers"
  1291. Rarity Rare
  1292. ItemLevel >= 65
  1293. SetBackgroundColor 30 90 45 230
  1294. SetFontSize 35
  1295. SetBorderColor 0 0 0
  1296.  
  1297. #----------------------------------------------------
  1298. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1299. #----------------------------------------------------
  1300. #Most bases are getting highlighted (around 75% of all drops)
  1301. #VERY low bases are getting negative highlighting (likely <1% of all drops)
  1302.  
  1303. Show
  1304. Class "Gloves" "Boots" "Helmets"
  1305. Rarity Rare
  1306. ItemLevel >= 75
  1307. DropLevel >= 44
  1308. SetTextColor 255 190 0
  1309. SetBackgroundColor 30 90 45 230
  1310. SetFontSize 35
  1311. SetBorderColor 0 0 0
  1312.  
  1313. Show
  1314. Class "Gloves" "Boots" "Helmets"
  1315. Rarity Rare
  1316. ItemLevel >= 65
  1317. DropLevel >= 44
  1318. SetBackgroundColor 30 90 45 230
  1319. SetFontSize 35
  1320. SetBorderColor 0 0 0
  1321.  
  1322. Show
  1323. Class "Gloves" "Boots" "Helmets"
  1324. Rarity Rare
  1325. ItemLevel >= 75
  1326. DropLevel <= 15
  1327. SetTextColor 255 190 0
  1328. SetBackgroundColor 120 20 20 220
  1329. SetBorderColor 0 0 0 220
  1330. SetFontSize 28
  1331.  
  1332. Show
  1333. Class "Gloves" "Boots" "Helmets"
  1334. Rarity Rare
  1335. ItemLevel >= 65
  1336. DropLevel <= 15
  1337. SetBackgroundColor 120 20 20 220
  1338. SetBorderColor 0 0 0 220
  1339. SetFontSize 28
  1340.  
  1341. #----------------------------------------------------
  1342. # 0612 # RARE SHIELDS
  1343. #----------------------------------------------------
  1344. #Shields are by far the hardest category to sort
  1345. #Here's my philosophy:
  1346.  
  1347. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1348. #----------------------------------------------------
  1349.  
  1350. Show
  1351. Class "Shields"
  1352. Rarity Rare
  1353. ItemLevel >= 75
  1354. DropLevel >= 66
  1355. SetTextColor 255 190 0
  1356. SetBackgroundColor 30 90 45 230
  1357. SetFontSize 35
  1358. SetBorderColor 0 0 0
  1359.  
  1360. Show
  1361. Class "Shields"
  1362. Rarity Rare
  1363. ItemLevel >= 65
  1364. DropLevel >= 66
  1365. SetBackgroundColor 30 90 45 230
  1366. SetFontSize 35
  1367. SetBorderColor 0 0 0
  1368.  
  1369. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1370. #----------------------------------------------------
  1371.  
  1372. Show
  1373. BaseType "Spirit Shield"
  1374. Class "Shields"
  1375. Rarity Rare
  1376. ItemLevel >= 75
  1377. DropLevel >= 55
  1378. SetTextColor 255 190 0
  1379. SetBackgroundColor 30 90 45 230
  1380. SetFontSize 35
  1381. SetBorderColor 0 0 0
  1382.  
  1383. Show
  1384. BaseType "Spirit Shield"
  1385. Class "Shields"
  1386. Rarity Rare
  1387. ItemLevel >= 65
  1388. DropLevel >= 55
  1389. SetBackgroundColor 30 90 45 230
  1390. SetFontSize 35
  1391. SetBorderColor 0 0 0
  1392.  
  1393. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1394. #-----------------------------------------------------
  1395.  
  1396. Show
  1397. BaseType "Spirit Shield"
  1398. Class "Shields"
  1399. Rarity Rare
  1400. ItemLevel >= 75
  1401. SetTextColor 255 190 0
  1402. SetFontSize 31
  1403.  
  1404. Show
  1405. BaseType "Spirit Shield"
  1406. Class "Shields"
  1407. Rarity Rare
  1408. ItemLevel >= 65
  1409. SetFontSize 31
  1410.  
  1411. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1412. #-----------------------------------------------------
  1413.  
  1414. Show
  1415. BaseType "Branded Kite Shield" "Angelic Kite Shield"
  1416. Class "Shields"
  1417. Rarity Rare
  1418. ItemLevel >= 75
  1419. SetTextColor 255 190 0
  1420. SetBackgroundColor 30 90 45 230
  1421. SetFontSize 35
  1422. SetBorderColor 0 0 0
  1423.  
  1424. Show
  1425. BaseType "Branded Kite Shield" "Angelic Kite Shield"
  1426. Class "Shields"
  1427. Rarity Rare
  1428. ItemLevel >= 65
  1429. SetBackgroundColor 30 90 45 230
  1430. SetFontSize 35
  1431. SetBorderColor 0 0 0
  1432.  
  1433. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1434. #-----------------------------------------------------
  1435.  
  1436. Show
  1437. BaseType "Buckler" "Spiked Shield"
  1438. Class "Shields"
  1439. Rarity Rare
  1440. ItemLevel >= 75
  1441. DropLevel >= 60
  1442. SetTextColor 255 190 0
  1443. SetBackgroundColor 30 90 45 230
  1444. SetFontSize 35
  1445. SetBorderColor 0 0 0
  1446.  
  1447. Show
  1448. BaseType "Buckler" "Spiked Shield"
  1449. Class "Shields"
  1450. Rarity Rare
  1451. ItemLevel >= 65
  1452. DropLevel >= 60
  1453. SetBackgroundColor 30 90 45 230
  1454. SetFontSize 35
  1455. SetBorderColor 0 0 0
  1456.  
  1457. #6) Now lets mark some of the remaining low level shields as bad
  1458. #-----------------------------------------------------
  1459.  
  1460. Show
  1461. Class "Shields"
  1462. Rarity Rare
  1463. ItemLevel >= 75
  1464. DropLevel <= 50
  1465. SetTextColor 255 190 0
  1466. SetBackgroundColor 120 20 20 220
  1467. SetBorderColor 0 0 0 220
  1468. SetFontSize 28
  1469.  
  1470. Show
  1471. Class "Shields"
  1472. Rarity Rare
  1473. ItemLevel >= 65
  1474. DropLevel <= 50
  1475. SetBackgroundColor 120 20 20 220
  1476. SetBorderColor 0 0 0 220
  1477. SetFontSize 28
  1478.  
  1479. #----------------------------------------------------
  1480. # 0613 # RARE BODY ARMOR
  1481. #----------------------------------------------------
  1482. #Highlight high level tiers
  1483. #Mark really low level ones. Easy enough.
  1484.  
  1485. Show
  1486. Class "Body Armour"
  1487. Rarity Rare
  1488. ItemLevel >= 75
  1489. DropLevel >= 60
  1490. SetTextColor 255 190 0
  1491. SetBackgroundColor 30 90 45 230
  1492. SetFontSize 35
  1493. SetBorderColor 0 0 0
  1494.  
  1495. Show
  1496. Class "Body Armour"
  1497. Rarity Rare
  1498. ItemLevel >= 65
  1499. DropLevel >= 60
  1500. SetBackgroundColor 30 90 45 230
  1501. SetFontSize 35
  1502. SetBorderColor 0 0 0
  1503.  
  1504. Show
  1505. Class "Body Armour"
  1506. Rarity Rare
  1507. ItemLevel >= 75
  1508. DropLevel <= 47
  1509. SetTextColor 255 190 0
  1510. SetBackgroundColor 120 20 20 220
  1511. SetBorderColor 0 0 0 220
  1512. SetFontSize 28
  1513.  
  1514. Show
  1515. Class "Body Armour"
  1516. Rarity Rare
  1517. ItemLevel >= 65
  1518. DropLevel <= 47
  1519. SetBackgroundColor 120 20 20 220
  1520. SetBorderColor 0 0 0 220
  1521. SetFontSize 28
  1522.  
  1523. #------------------------------------------------------------------------
  1524. # 0614 # RARES - REMAINING RULES
  1525. #------------------------------------------------------------------------
  1526. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  1527. #Just without any priority highlighting
  1528.  
  1529. Show
  1530. Rarity Rare
  1531. SetBorderColor 0 0 0
  1532. SetBackgroundColor 0 0 0 225
  1533. SetFontSize 35
  1534. ItemLevel < 65
  1535.  
  1536. Show
  1537. Rarity Rare
  1538. ItemLevel >= 75
  1539. SetTextColor 255 190 0
  1540. SetBorderColor 0 0 0
  1541. SetBackgroundColor 0 0 0 225
  1542. SetFontSize 31
  1543.  
  1544. Show
  1545. Rarity Rare
  1546. SetBorderColor 0 0 0
  1547. SetBackgroundColor 0 0 0 225
  1548. SetFontSize 31
  1549.  
  1550. #------------------------------------------------------------------------
  1551. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  1552. #------------------------------------------------------------------------
  1553.  
  1554. #------------------------------------------------------------------------
  1555. # 0701 # 83+ ITEM CRAFTING
  1556. #------------------------------------------------------------------------
  1557.  
  1558. Show
  1559. ItemLevel >= 84
  1560. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet"
  1561. SetBorderColor 255 255 0 255
  1562. SetFontSize 38
  1563.  
  1564. Show # Endgame: Show normal ilvl 83+ rings/amulets
  1565. Class Rings Amulet Belts
  1566. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  1567. ItemLevel >= 84
  1568. SetBorderColor 255 255 0 255
  1569. SetFontSize 38
  1570.  
  1571. Show
  1572. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  1573. ItemLevel >= 83
  1574. SetBorderColor 255 255 0 255
  1575. SetFontSize 38
  1576.  
  1577. Show
  1578. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  1579. ItemLevel >= 83
  1580. SetBorderColor 255 255 0 255
  1581. SetFontSize 38
  1582.  
  1583. Show
  1584. BaseType "Sai"
  1585. ItemLevel >= 83
  1586. SetBorderColor 255 255 0 255
  1587. Class Daggers
  1588. SetFontSize 38
  1589.  
  1590. #------------------------------------------------------------------------
  1591. # 0702 # CHROMATIC ORB RECIPE ITEMS
  1592. #------------------------------------------------------------------------
  1593.  
  1594. Show
  1595. SocketGroup RGB
  1596. SetBackgroundColor 75 75 75
  1597. SetBorderColor 150 150 150
  1598. Height <= 2
  1599. Width <= 2
  1600.  
  1601. Show
  1602. SocketGroup RGB
  1603. SetBackgroundColor 75 75 75
  1604. SetBorderColor 150 150 150
  1605. Height <= 3
  1606. Width <= 1
  1607.  
  1608. Show
  1609. SocketGroup RGB
  1610. SetBackgroundColor 75 75 75
  1611. SetBorderColor 0 0 0
  1612.  
  1613. #------------------------------------------------------------------------
  1614. # 0703 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  1615. #-------------------------------------------------------------------------
  1616.  
  1617. Show # Endgame: Show normal ilvl 75+ rings/amulets
  1618. Class Rings Amulet Belts
  1619. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1620. ItemLevel >= 75
  1621. SetBorderColor 255 190 0 150
  1622. Rarity Normal
  1623. SetFontSize 32
  1624.  
  1625. Show # Endgame: Show normal ilvl 60+ rings/amulets
  1626. Class Rings Amulet Belts
  1627. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1628. Rarity Normal
  1629. ItemLevel >= 62
  1630. ItemLevel < 75
  1631. SetFontSize 32
  1632.  
  1633. #------------------------------------------------------------------------
  1634. # 0704 # MAGIC RINGS, AMULETS, BELTS
  1635. #------------------------------------------------------------------------
  1636. #Once we reach mapping we only want to see the top tiers of magic items
  1637. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  1638.  
  1639. Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  1640. Class Rings Amulets Belts
  1641. Rarity Magic
  1642. ItemLevel >= 62
  1643. SetFontSize 30
  1644.  
  1645. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  1646. Class Rings Amulets Belts
  1647. Rarity Magic
  1648.  
  1649.  
  1650. #------------------------------------------------------------------------
  1651. # 0705 # MAGIC JEWELS
  1652. #------------------------------------------------------------------------
  1653.  
  1654. Show
  1655. Class Jewel
  1656. SetFontSize 36
  1657. SetBackgroundColor 75 75 75
  1658. SetBorderColor 0 150 200
  1659.  
  1660. #------------------------------------------------------------------------
  1661. # 0706 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  1662. #-------------------------------------------------------------------------
  1663. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  1664. # Enable this line for improved detection of chance bases (like sorcerer boots)
  1665.  
  1666. #Show
  1667. # BaseType "Sorcerer Boots"
  1668. # SetBorderColor 0 200 0 200
  1669. # SetTextColor 255 255 255 255
  1670. # Rarity Normal
  1671. # SetFontSize 38
  1672. # PlayAlertSound 7 300
  1673.  
  1674. Show
  1675. BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Agate Amulet" "Lapis Amulet" "Amber Amulet" "Sorcerer Boots" "Desert Brigandine"
  1676. SetBorderColor 0 150 0 150
  1677. SetTextColor 255 255 255 255
  1678. Rarity Normal
  1679.  
  1680. Show
  1681. BaseType "Sacrificial Garb"
  1682. SetTextColor 255 255 255 255
  1683. SetBorderColor 0 150 0 150
  1684. Rarity Normal
  1685.  
  1686. #------------------------------------------------------------------------
  1687. # 0707 # CHISEL RECIPE ITEMS
  1688. #-------------------------------------------------------------------------
  1689.  
  1690. Show # Chisel Recipe: Magic Gavels with 12+ qual
  1691. Quality > 11
  1692. Rarity Magic
  1693. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1694. SetBackgroundColor 75 75 75
  1695. SetBorderColor 0 0 0
  1696. SetFontSize 32
  1697.  
  1698. Show # Chisel Recipe: White Gavels
  1699. Rarity Normal
  1700. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1701. SetBackgroundColor 75 75 75
  1702. SetBorderColor 0 0 0
  1703. SetFontSize 32
  1704.  
  1705. #------------------------------------------------------------------------
  1706. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  1707. #-------------------------------------------------------------------------
  1708.  
  1709. Show # Endgame: Show high level 4 linked items (64-71) in entry level maps/endgame
  1710. Class "Boots" "Gloves" "Body Armour" "Helmets"
  1711. DropLevel >= 64
  1712. ItemLevel < 72
  1713. LinkedSockets >= 4
  1714. SetFontSize 32
  1715. Rarity <= Magic
  1716.  
  1717. #------------------------------------------------------------------------
  1718. # 0709 # TOP BASES FOR CRAFTING
  1719. #-------------------------------------------------------------------------
  1720.  
  1721. Show # Weapons: Show Ambusher CRAFTING
  1722. BaseType "Ambusher"
  1723. SetFontSize 32
  1724. Rarity <= Magic
  1725.  
  1726. Show # Weapons: Show Harbinger Bow CRAFTING
  1727. BaseType "Harbinger Bow"
  1728. SetFontSize 32
  1729. Rarity <= Magic
  1730.  
  1731. #
  1732. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  1733. #BaseType "Hubris Circlet"
  1734. #SetFontSize 32
  1735. #Rarity <= Magic
  1736.  
  1737. #Hide # Weapons: Show Platinum Kris CRAFTING
  1738. #BaseType "Platinum Kris"
  1739. #SetFontSize 32
  1740. #Rarity <= Magic
  1741. #
  1742. #Hide # Weapons: Show Vaal Axe CRAFTING
  1743. #BaseType "Vaal Axe"
  1744. #SetFontSize 32
  1745. #Rarity <= Magic
  1746. #
  1747. #Hide # Weapons: Show Imperial Skean CRAFTING
  1748. #BaseType "Imperial Skean"
  1749. #SetFontSize 32
  1750. #Rarity <= Magic
  1751. #
  1752. #Hide # Weapons: Show Demon Dagger CRAFTING
  1753. #BaseType "Demon Dagger"
  1754. #SetFontSize 32
  1755. #Rarity <= Magic
  1756. #
  1757. #Hide # Weapons: Show Vaal Rapier CRAFTING
  1758. #BaseType "Vaal Rapier"
  1759. #SetFontSize 32
  1760. #Rarity <= Magic
  1761. #
  1762. #Hide # Weapons: Show Jewelled Foil CRAFTING
  1763. #BaseType "Jewelled Foil"
  1764. #SetFontSize 32
  1765. #Rarity <= Magic
  1766. #
  1767. #Hide # Weapons: Show Opal Sceptre CRAFTING
  1768. #BaseType "Opal Sceptre"
  1769. #SetFontSize 32
  1770. #Rarity <= Magic
  1771. #
  1772. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  1773. #BaseType "Imbued Wand"
  1774. #SetFontSize 32
  1775. #Rarity <= Magic
  1776. #
  1777. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  1778. #BaseType "Prophecy Wand"
  1779. #SetFontSize 32
  1780. #Rarity <= Magic
  1781. #
  1782. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  1783. #BaseType "Carnal Armour"
  1784. #SetFontSize 32
  1785. #Rarity <= Magic
  1786. #
  1787. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  1788. #BaseType "Saint's Hauberk"
  1789. #SetFontSize 32
  1790. #Rarity <= Magic
  1791. #
  1792. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  1793. #BaseType "Saintly Chainmail"
  1794. #SetFontSize 32
  1795. #Rarity <= Magic
  1796. #
  1797. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  1798. #BaseType "Triumphant Lamellar"
  1799. #SetFontSize 32
  1800. #Rarity <= Magic
  1801. #
  1802. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  1803. #BaseType "General's Brigandine"
  1804. #SetFontSize 32
  1805. #Rarity <= Magic
  1806. #
  1807. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  1808. #BaseType "Full Dragonscale"
  1809. #SetFontSize 32
  1810. #Rarity <= Magic
  1811. #
  1812. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  1813. #BaseType "Assassin's Garb"
  1814. #SetFontSize 32
  1815. #Rarity <= Magic
  1816. #
  1817. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  1818. #BaseType "Zodiac Leather"
  1819. #SetFontSize 32
  1820. #Rarity <= Magic
  1821. #
  1822. #Hide # Armour: Show Astral Plate AR CRAFTING
  1823. #BaseType "Astral Plate"
  1824. #SetFontSize 32
  1825. #Rarity <= Magic
  1826. #
  1827. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  1828. #BaseType "Glorious Plate"
  1829. #SetFontSize 32
  1830. #Rarity <= Magic
  1831. #
  1832. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  1833. #BaseType "Vaal Regalia"
  1834. #SetFontSize 32
  1835. #Rarity <= Magic
  1836. #
  1837. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  1838. #BaseType "Titanium Spirit Shield"
  1839. #SetFontSize 32
  1840. #Rarity <= Magic
  1841. #
  1842. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  1843. #BaseType "Sorcerer Gloves"
  1844. #SetFontSize 32
  1845. #Rarity <= Magic
  1846. #
  1847. #------------------------------------------------------------------------
  1848. # 0710 # MARAKETH WEAPONS
  1849. #-------------------------------------------------------------------------
  1850. # All maraketh weapon bases are visible once their itemlevel is 83+
  1851. # Only gemini's and exquisities are visible earlier (until 77, you kinda dont care about those 78-82)
  1852. # Feel free to enable additional weapons
  1853.  
  1854. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  1855. BaseType "Gemini Claw"
  1856. SetFontSize 32
  1857. Rarity <= Magic
  1858. ItemLevel < 77
  1859.  
  1860. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  1861. BaseType "Exquisite Blade"
  1862. SetFontSize 32
  1863. Rarity <= Magic
  1864. ItemLevel < 77
  1865.  
  1866. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  1867. #BaseType "Profane Wand"
  1868. #SetFontSize 32
  1869. #Rarity <= Magic
  1870. #ItemLevel < 78
  1871.  
  1872. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  1873. #BaseType "Behemoth Mace"
  1874. #SetFontSize 32
  1875. #Rarity <= Magic
  1876. #ItemLevel < 77
  1877.  
  1878. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  1879. #BaseType "Sai"
  1880. #Class Daggers
  1881. #SetFontSize 32
  1882. #Rarity <= Magic
  1883. #ItemLevel < 78
  1884.  
  1885. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  1886. #BaseType "Tiger Hook"
  1887. #SetFontSize 32
  1888. #Rarity <= Magic
  1889. #ItemLevel < 77
  1890.  
  1891. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  1892. #BaseType "Dragoon Sword"
  1893. #SetFontSize 32
  1894. #Rarity <= Magic
  1895. #ItemLevel < 77
  1896.  
  1897. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  1898. #BaseType "Runic Hatchet"
  1899. #SetFontSize 32
  1900. #Rarity <= Magic
  1901. #ItemLevel < 77
  1902.  
  1903. #Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  1904. #BaseType "Maraketh Bow"
  1905. #SetFontSize 32
  1906. #Rarity <= Magic
  1907. #ItemLevel < 77
  1908.  
  1909. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  1910. #BaseType "Eclipse Staff"
  1911. #SetFontSize 32
  1912. #Rarity <= Magic
  1913. #ItemLevel < 78
  1914.  
  1915. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  1916. #BaseType "Fleshripper"
  1917. #SetFontSize 32
  1918. #Rarity <= Magic
  1919. #ItemLevel < 77
  1920.  
  1921. #Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  1922. #BaseType "Coronal Maul"
  1923. #SetFontSize 32
  1924. #Rarity <= Magic
  1925. #ItemLevel < 77
  1926.  
  1927. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  1928. #BaseType "Sambar Sceptre"
  1929. #SetFontSize 32
  1930. #Rarity <= Magic
  1931. #ItemLevel < 78
  1932.  
  1933. #------------------------------------------------------------------------
  1934. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  1935. #------------------------------------------------------------------------
  1936. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  1937.  
  1938. # You can uncomment these lines to show quality items in maps.
  1939. #Show
  1940. # Quality = 20
  1941. # Rarity <= Magic
  1942. # SetBackgroundColor 75 75 75
  1943. # SetBorderColor 0 0 0
  1944.  
  1945. Show
  1946. Quality = 20
  1947. Rarity <= Magic
  1948. ItemLevel <= 60
  1949. SetBackgroundColor 75 75 75
  1950. SetBorderColor 0 0 0
  1951.  
  1952. #------------------------------------------------------------------------
  1953. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  1954. #------------------------------------------------------------------------
  1955. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  1956.  
  1957. #Show
  1958. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1959. # Rarity Normal
  1960. # SetBackgroundColor 0 0 0
  1961. # SetTextColor 150 0 0
  1962. # SetBorderColor 150 0 0
  1963. # SetFontSize 36
  1964.  
  1965. #------------------------------------------------------------------------
  1966. # Section: 0800 # FLASKS
  1967. #------------------------------------------------------------------------
  1968.  
  1969. Show
  1970. BaseType "Flask"
  1971. Quality = 20
  1972. SetBackgroundColor 75 75 75
  1973. SetBorderColor 255 255 255
  1974. SetFontSize 38
  1975.  
  1976. Show
  1977. BaseType "Flask"
  1978. Quality >= 1
  1979. SetBackgroundColor 75 75 75
  1980. SetBorderColor 0 0 0
  1981.  
  1982. Show
  1983. Class "Utility Flasks"
  1984. SetBackgroundColor 75 75 75
  1985. SetBorderColor 0 0 0
  1986. ItemLevel < 74
  1987.  
  1988. #------------------------------------------------------------------------
  1989. # 0801 # HIDE OUTDATED FLASKS
  1990. #------------------------------------------------------------------------
  1991.  
  1992. Hide
  1993. BaseType Flask
  1994. ItemLevel >= 35
  1995. BaseType Small Medium Large Greater Grand
  1996. SetFontSize 20
  1997.  
  1998. Hide
  1999. BaseType Flask
  2000. ItemLevel >= 53
  2001. BaseType Giant Colossal Sacred
  2002. SetFontSize 20
  2003.  
  2004. #----------------------------------------------------
  2005. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  2006. #----------------------------------------------------
  2007.  
  2008. Hide # Endgame: Hide non quality flasks in maps
  2009. BaseType Flask
  2010. ItemLevel >= 69
  2011. SetFontSize 20
  2012.  
  2013. #----------------------------------------------------
  2014. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  2015. #----------------------------------------------------
  2016.  
  2017. Show
  2018. Class Flask
  2019. Rarity Normal
  2020. ItemLevel <= 6
  2021. ItemLevel >= 3
  2022. BaseType "Medium"
  2023. SetTextColor 255 255 255 255
  2024.  
  2025. Show
  2026. Class Flask
  2027. Rarity Normal
  2028. ItemLevel <= 9
  2029. ItemLevel >= 5
  2030. BaseType "Large"
  2031. SetTextColor 255 255 255 255
  2032.  
  2033. Show
  2034. Class Flask
  2035. Rarity Normal
  2036. ItemLevel <= 15
  2037. ItemLevel >= 12
  2038. BaseType "Greater"
  2039. SetTextColor 255 255 255 255
  2040.  
  2041. Show
  2042. Class Flask
  2043. Rarity Normal
  2044. ItemLevel <= 21
  2045. ItemLevel >= 18
  2046. BaseType "Grand"
  2047. SetTextColor 255 255 255 255
  2048.  
  2049. Show
  2050. Class Flask
  2051. Rarity Normal
  2052. ItemLevel <= 27
  2053. ItemLevel >= 24
  2054. BaseType "Giant"
  2055. SetTextColor 255 255 255 255
  2056.  
  2057. Show
  2058. Class Flask
  2059. Rarity Normal
  2060. ItemLevel <= 33
  2061. ItemLevel >= 30
  2062. BaseType "Colossal"
  2063. SetTextColor 255 255 255 255
  2064.  
  2065. Show
  2066. Class Flask
  2067. Rarity Normal
  2068. ItemLevel <= 39
  2069. ItemLevel >= 36
  2070. BaseType "Sacred"
  2071. SetTextColor 255 255 255 255
  2072.  
  2073. Show
  2074. Class Flask
  2075. Rarity Normal
  2076. ItemLevel <= 45
  2077. ItemLevel >= 42
  2078. BaseType "Hallowed"
  2079. SetTextColor 255 255 255 255
  2080.  
  2081. Show
  2082. Class Flask
  2083. Rarity Normal
  2084. ItemLevel <= 51
  2085. ItemLevel >= 48
  2086. BaseType "Sanctified"
  2087. SetTextColor 255 255 255 255
  2088.  
  2089. Show
  2090. Class Flask
  2091. Rarity Normal
  2092. ItemLevel <= 62
  2093. ItemLevel >= 60
  2094. BaseType "Divine"
  2095. SetTextColor 255 255 255 255
  2096.  
  2097. Show
  2098. Class Flask
  2099. Rarity Normal
  2100. ItemLevel <= 67
  2101. ItemLevel >= 65
  2102. BaseType "Eternal"
  2103. SetTextColor 255 255 255 255
  2104.  
  2105. #----------------------------------------------------
  2106. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  2107. #----------------------------------------------------
  2108.  
  2109. Show
  2110. Class Flask
  2111. Rarity Magic
  2112. ItemLevel <= 6
  2113. ItemLevel >= 3
  2114. BaseType "Medium"
  2115. SetTextColor 100 100 255
  2116.  
  2117. Show
  2118. Class Flask
  2119. Rarity Magic
  2120. ItemLevel <= 9
  2121. ItemLevel >= 5
  2122. BaseType "Large"
  2123. SetTextColor 100 100 255
  2124.  
  2125. Show
  2126. Class Flask
  2127. Rarity Magic
  2128. ItemLevel <= 15
  2129. ItemLevel >= 12
  2130. BaseType "Greater"
  2131. SetTextColor 100 100 255
  2132.  
  2133. Show
  2134. Class Flask
  2135. Rarity Magic
  2136. ItemLevel <= 21
  2137. ItemLevel >= 18
  2138. BaseType "Grand"
  2139. SetTextColor 100 100 255
  2140.  
  2141. Show
  2142. Class Flask
  2143. Rarity Magic
  2144. ItemLevel <= 27
  2145. ItemLevel >= 24
  2146. BaseType "Giant"
  2147. SetTextColor 100 100 255
  2148.  
  2149. Show
  2150. Class Flask
  2151. Rarity Magic
  2152. ItemLevel <= 33
  2153. ItemLevel >= 30
  2154. BaseType "Colossal"
  2155. SetTextColor 100 100 255
  2156.  
  2157. Show
  2158. Class Flask
  2159. Rarity Magic
  2160. ItemLevel <= 39
  2161. ItemLevel >= 36
  2162. BaseType "Sacred"
  2163. SetTextColor 100 100 255
  2164.  
  2165. Show
  2166. Class Flask
  2167. Rarity Magic
  2168. ItemLevel <= 45
  2169. ItemLevel >= 42
  2170. BaseType "Hallowed"
  2171. SetTextColor 100 100 255
  2172.  
  2173. Show
  2174. Class Flask
  2175. Rarity Magic
  2176. ItemLevel <= 51
  2177. ItemLevel >= 48
  2178. BaseType "Sanctified"
  2179. SetTextColor 100 100 255
  2180.  
  2181. Show
  2182. Class Flask
  2183. Rarity Magic
  2184. ItemLevel <= 63
  2185. ItemLevel >= 60
  2186. BaseType "Divine"
  2187. SetTextColor 100 100 255
  2188.  
  2189. Show
  2190. Class Flask
  2191. Rarity Magic
  2192. ItemLevel <= 68
  2193. ItemLevel >= 65
  2194. BaseType "Eternal"
  2195. SetTextColor 100 100 255
  2196.  
  2197. #------------------------------------------------------------------------
  2198. # 0805 # SHOW WHATEVER FLASKS REMAIN
  2199. #------------------------------------------------------------------------
  2200.  
  2201. Show
  2202. BaseType Flask
  2203. SetFontSize 29
  2204. Rarity <= Magic
  2205.  
  2206. #------------------------------------------------------------------------
  2207. # Section: 0900 # LEVELING
  2208. #------------------------------------------------------------------------
  2209. #Until itemlevel 12 you will see everything
  2210. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  2211. #We will still see all 3L's until level 30 and all 4L's until level 69
  2212. #All magic items will be visible without further filtering until level 67
  2213.  
  2214. # 0901 # HIGHLIGHT LEVELING JEWELRY
  2215. #------------------------------------------------------------------------
  2216.  
  2217. Show
  2218. Rarity Normal
  2219. ItemLevel < 35
  2220. Class "Rings" "Amulets" "Belts"
  2221. SetTextColor 255 255 255 255
  2222. SetFontSize 36
  2223.  
  2224. Show
  2225. Rarity Magic
  2226. ItemLevel < 45
  2227. Class "Rings" "Amulets" "Belts"
  2228. SetTextColor 100 100 255
  2229. SetFontSize 36
  2230.  
  2231. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  2232. #------------------------------------------------------------------------
  2233.  
  2234. Show
  2235. LinkedSockets >= 4
  2236. ItemLevel <= 66
  2237. Rarity Normal
  2238. SetTextColor 255 255 255 255
  2239. SetFontSize 36
  2240.  
  2241. Show
  2242. LinkedSockets >= 4
  2243. ItemLevel <= 68
  2244. Rarity Magic
  2245. SetTextColor 100 100 255
  2246. SetFontSize 36
  2247.  
  2248. Show
  2249. Class "Gloves" "Boots" "Body Armour" "Shields"
  2250. LinkedSockets >= 3
  2251. ItemLevel <= 25
  2252. Rarity Normal
  2253. SetTextColor 255 255 255 255
  2254. SetFontSize 36
  2255.  
  2256. Show
  2257. Class "Gloves" "Boots" "Body Armour" "Shields"
  2258. LinkedSockets >= 3
  2259. ItemLevel <= 25
  2260. Rarity Magic
  2261. SetTextColor 100 100 255
  2262. SetFontSize 36
  2263.  
  2264. # 0903 # LEVELING GENERAL RULES
  2265. #------------------------------------------------------------------------
  2266.  
  2267. Show
  2268. ItemLevel < 62
  2269. Rarity Magic
  2270.  
  2271.  
  2272. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  2273. #------------------------------------------------------------------------
  2274.  
  2275. Show
  2276. ItemLevel < 12
  2277.  
  2278. Show
  2279. Rarity Normal
  2280. ItemLevel < 13
  2281. DropLevel >= 2
  2282.  
  2283. Show
  2284. Rarity Normal
  2285. ItemLevel < 14
  2286. DropLevel >= 4
  2287.  
  2288. Show
  2289. Rarity Normal
  2290. ItemLevel < 16
  2291. DropLevel >= 6
  2292.  
  2293. Show
  2294. Rarity Normal
  2295. ItemLevel < 18
  2296. DropLevel >= 8
  2297.  
  2298. Show
  2299. Rarity Normal
  2300. ItemLevel < 20
  2301. DropLevel >= 10
  2302.  
  2303. Show
  2304. Rarity Normal
  2305. ItemLevel < 22
  2306. DropLevel >= 13
  2307.  
  2308. Show
  2309. Rarity Normal
  2310. ItemLevel < 24
  2311. DropLevel >= 16
  2312.  
  2313. Show
  2314. Rarity Normal
  2315. ItemLevel < 26
  2316. DropLevel >= 19
  2317.  
  2318. Show
  2319. Rarity Normal
  2320. ItemLevel < 28
  2321. DropLevel >= 22
  2322.  
  2323. Show
  2324. LinkedSockets >= 3
  2325. ItemLevel < 30
  2326. DropLevel >= 24
  2327. SetFontSize 29
  2328. Rarity <= Magic
  2329.  
  2330. Show
  2331. Rarity <= Magic
  2332. ItemLevel < 30
  2333. DropLevel >= 28
  2334. SetFontSize 29
  2335.  
  2336. Show
  2337. LinkedSockets >= 3
  2338. ItemLevel < 32
  2339. DropLevel >= 26
  2340. SetFontSize 29
  2341. Rarity <= Magic
  2342.  
  2343. Show
  2344. Rarity <= Magic
  2345. ItemLevel < 32
  2346. DropLevel >= 30
  2347. SetFontSize 29
  2348.  
  2349. Show
  2350. LinkedSockets >= 3
  2351. ItemLevel < 34
  2352. DropLevel >= 28
  2353. SetFontSize 29
  2354. Rarity <= Magic
  2355.  
  2356. Show
  2357. Rarity <= Magic
  2358. ItemLevel < 34
  2359. DropLevel >= 32
  2360. SetFontSize 29
  2361.  
  2362. Show
  2363. LinkedSockets >= 3
  2364. ItemLevel < 36
  2365. DropLevel >= 32
  2366. SetFontSize 29
  2367. Rarity <= Magic
  2368.  
  2369. Show
  2370. Rarity <= Magic
  2371. ItemLevel < 36
  2372. DropLevel >= 34
  2373. SetFontSize 29
  2374.  
  2375. Show
  2376. LinkedSockets >= 3
  2377. ItemLevel < 38
  2378. DropLevel >= 34
  2379. SetFontSize 29
  2380. Rarity <= Magic
  2381.  
  2382. Show
  2383. Rarity <= Magic
  2384. ItemLevel < 38
  2385. DropLevel >= 37
  2386. SetFontSize 29
  2387.  
  2388. Show
  2389. LinkedSockets >= 3
  2390. ItemLevel < 40
  2391. DropLevel >= 37
  2392. SetFontSize 29
  2393. Rarity <= Magic
  2394.  
  2395. Show
  2396. Rarity <= Magic
  2397. ItemLevel < 40
  2398. DropLevel >= 39
  2399. SetFontSize 29
  2400.  
  2401. Show
  2402. LinkedSockets >= 3
  2403. ItemLevel < 42
  2404. DropLevel >= 39
  2405. SetFontSize 29
  2406. Rarity <= Magic
  2407.  
  2408. Show
  2409. Rarity <= Magic
  2410. ItemLevel < 42
  2411. DropLevel >= 41
  2412. SetFontSize 29
  2413.  
  2414. Show
  2415. LinkedSockets >= 3
  2416. ItemLevel < 46
  2417. DropLevel >= 43
  2418. SetFontSize 29
  2419. Rarity <= Magic
  2420.  
  2421. Show
  2422. Rarity <= Magic
  2423. ItemLevel < 46
  2424. DropLevel >= 45
  2425. SetFontSize 29
  2426.  
  2427. Show
  2428. LinkedSockets >= 3
  2429. ItemLevel < 48
  2430. DropLevel >= 46
  2431. SetFontSize 29
  2432. Rarity <= Magic
  2433.  
  2434. Show
  2435. Rarity <= Magic
  2436. ItemLevel < 48
  2437. DropLevel >= 47
  2438. SetFontSize 29
  2439.  
  2440. Show
  2441. LinkedSockets >= 3
  2442. ItemLevel < 50
  2443. DropLevel >= 48
  2444. SetFontSize 29
  2445. Rarity <= Magic
  2446.  
  2447. Show
  2448. Rarity <= Magic
  2449. ItemLevel < 50
  2450. DropLevel >= 49
  2451. SetFontSize 29
  2452.  
  2453. Show
  2454. LinkedSockets >= 3
  2455. ItemLevel < 52
  2456. DropLevel >= 50
  2457. SetFontSize 29
  2458. Rarity <= Magic
  2459.  
  2460. Show
  2461. Rarity <= Magic
  2462. ItemLevel < 52
  2463. DropLevel >= 52
  2464. SetFontSize 29
  2465.  
  2466. Show
  2467. LinkedSockets >= 3
  2468. ItemLevel < 54
  2469. DropLevel >= 52
  2470. SetFontSize 29
  2471. Rarity <= Magic
  2472.  
  2473. Show
  2474. Rarity <= Magic
  2475. ItemLevel < 54
  2476. DropLevel >= 54
  2477. SetFontSize 29
  2478.  
  2479. Show
  2480. LinkedSockets >= 3
  2481. ItemLevel < 56
  2482. DropLevel >= 54
  2483. SetFontSize 29
  2484. Rarity <= Magic
  2485.  
  2486. Show
  2487. Rarity <= Magic
  2488. ItemLevel < 56
  2489. DropLevel >= 56
  2490. SetFontSize 29
  2491.  
  2492. Show
  2493. LinkedSockets >= 3
  2494. ItemLevel < 58
  2495. DropLevel >= 56
  2496. SetFontSize 29
  2497. Rarity <= Magic
  2498.  
  2499. Show
  2500. Rarity <= Magic
  2501. ItemLevel < 58
  2502. DropLevel >= 58
  2503. SetFontSize 29
  2504.  
  2505. Show
  2506. LinkedSockets >= 3
  2507. ItemLevel < 60
  2508. DropLevel >= 58
  2509. SetFontSize 29
  2510. Rarity <= Magic
  2511.  
  2512. Show
  2513. Rarity <= Magic
  2514. ItemLevel < 60
  2515. DropLevel >= 60
  2516. SetFontSize 29
  2517.  
  2518. Show
  2519. LinkedSockets >= 3
  2520. ItemLevel < 62
  2521. DropLevel >= 60
  2522. SetFontSize 29
  2523. Rarity <= Magic
  2524.  
  2525. Show
  2526. Rarity <= Magic
  2527. ItemLevel < 62
  2528. DropLevel >= 62
  2529. SetFontSize 29
  2530.  
  2531. Show
  2532. LinkedSockets >= 3
  2533. ItemLevel < 64
  2534. DropLevel >= 63
  2535. SetFontSize 29
  2536. Rarity <= Magic
  2537.  
  2538. Show
  2539. Rarity <= Magic
  2540. ItemLevel < 64
  2541. DropLevel >= 64
  2542. SetFontSize 29
  2543.  
  2544. Show
  2545. LinkedSockets >= 3
  2546. ItemLevel < 66
  2547. DropLevel >= 65
  2548. SetFontSize 29
  2549. Rarity <= Magic
  2550.  
  2551. Show
  2552. Rarity <= Magic
  2553. ItemLevel < 66
  2554. DropLevel >= 66
  2555. SetFontSize 29
  2556.  
  2557. Show
  2558. LinkedSockets >= 3
  2559. ItemLevel < 68
  2560. DropLevel >= 67
  2561. SetFontSize 29
  2562. Rarity <= Magic
  2563.  
  2564. #------------------------------------------------------------------------
  2565. # Section: 5000 # TEMP AND WIP ENTRIES
  2566. #------------------------------------------------------------------------
  2567. #Work-in-progress entries are added here
  2568.  
  2569. #------------------------------------------------------------------------
  2570. # 5001 # WARBAND MODS - DEACTIVATED
  2571. #------------------------------------------------------------------------
  2572.  
  2573. #Hide
  2574. #Rarity Magic
  2575. #Class "Helmets"
  2576. #SetBorderColor 175 30 30
  2577. #SetBackgroundColor 200 60 0 175
  2578. #SetFontSize 29
  2579.  
  2580. #Hide
  2581. #Rarity Magic
  2582. #Class "Gloves"
  2583. #SetBorderColor 30 0 175
  2584. #SetBackgroundColor 50 25 150 175
  2585. #SetFontSize 29
  2586.  
  2587. #Hide
  2588. #Rarity Magic
  2589. #Class "Boots"
  2590. #SetBorderColor 25 150 90
  2591. #SetBackgroundColor 50 125 125 175
  2592. #SetFontSize 29
  2593.  
  2594. #---------------------------------------------------------------------------------------------------------------
  2595. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  2596. #---------------------------------------------------------------------------------------------------------------
  2597. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  2598.  
  2599. #------------------------------------------------------------------------
  2600. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  2601. #------------------------------------------------------------------------
  2602. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  2603.  
  2604. Hide # Minimize junk instead of hiding (if "Show")
  2605. Rarity Magic
  2606. SetFontSize 23
  2607. SetBackgroundColor 0 0 0 150
  2608.  
  2609. Hide # Minimize junk instead of hiding (if "Show")
  2610. Rarity Normal
  2611. SetFontSize 20
  2612. SetBackgroundColor 0 0 0 100
  2613.  
  2614. # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after monthes of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it)
  2615. # Still I doubt it'll ever happen. However, if it will, please inform me
  2616. Show # SafetyLine!
  2617. SetFontSize 45
  2618. SetBorderColor 255 0 0 255
  2619.  
  2620. #---------------------------------------------------------------------------------------------------------------
  2621. # CREDITS
  2622. #---------------------------------------------------------------------------------------------------------------
  2623. # SCRIPT by NeverSink ( the-dude- on reddit )
  2624. #
  2625. # "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  2626. # "Malchron" - for helping out with his advice. And stuff.
  2627. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  2628. # "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
  2629. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  2630. # "StarRune" - Found several flaws in the filter. Thanks for the help!
  2631. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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