Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local Library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
- local p = Library:NewWindow("ReplicateSignal Methods")
- local e = p:NewSection("Methods")
- e:CreateButton("Permadeath", function()
- if replicatesignal then
- replicatesignal(game.Players.LocalPlayer.ConnectDiedSignalBackend)
- else
- print("Can't do permadeath because: replicatesignal function not supported")
- end
- wait(game.Players.RespawnTime + .1)
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(15)
- end)
- e:CreateButton("UnPermadeath", function()
- replicatesignal(game.Players.LocalPlayer.ConnectDiedSignalBackend)
- end)
- e:CreateButton("InstantRespawn", function()
- local h = game.Players.LocalPlayer.Character.HumanoidRootPart
- local cam = workspace.CurrentCamera
- if replicatesignal then
- replicatesignal(game.Players.LocalPlayer.ConnectDiedSignalBackend)
- else
- print("Can't do InstantRespawn because replicatesignal function not supported")
- end
- wait(game.Players.RespawnTime - .165)
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(15)
- wait(0.5)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = h.CFrame
- workspace.CurrentCamera = cam
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement