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  1. # Configuration file
  2.  
  3. ~CONFIG_VERSION: 0.1
  4.  
  5. clientside {
  6.     # If true all of Tinkers' blocks with contents (tables, basin, drying racks,...) will render their contents in the world
  7.     B:renderInventoryInWorld=true
  8.  
  9.     # If true use a null render layer when building the models to render tables. Fixes an issue with chisel, but the config is provide in case it breaks something.
  10.     B:renderInventoryNullLayer=true
  11.  
  12.     # If true tools will show additional info in their tooltips
  13.     B:extraTooltips=true
  14.  
  15.     # If true all variants of the different tables will be listed in creative. Set to false to only have the oak variant for all tables.
  16.     B:listAllTables=true
  17.  
  18.     # If true all material variants of the different parts, tools,... will be listed in creative. Set to false to only have the first found material for all items (usually wood).
  19.     B:listAllMaterials=true
  20.  
  21.     # If true, temperatures in the smeltery and in JEI will display in celsius. If false they will use the internal units of Kelvin, which may be better for devs
  22.     B:temperatureCelsius=true
  23.  
  24.     # If true tools will enable the forge bucket model on startup and then turn itself off. This is only there so that a fresh install gets the buckets turned on by default.
  25.     B:enableForgeBucketModel=false
  26.  
  27.     # REQUIRES DEBUG MODULE. Will do nothing if debug module is disabled. If true the texture map will be dumped into the run directory, just like old forge did.
  28.     B:dumpTextureMap=false
  29. }
  30.  
  31.  
  32. gameplay {
  33.     # Fortune increases drops after harvesting a block with autosmelt
  34.     B:AutosmeltFortuneInteraction=true
  35.  
  36.     # Adds a recipe that allows you to craft 3 gravel into a flint
  37.     B:addFlintRecipe=true
  38.  
  39.     # Adds a recipe that allows you to get leather from drying cooked meat
  40.     B:addLeatherDryingRecipe=false
  41.  
  42.     # Allows the creation of bricks from molten clay
  43.     B:allowBrickCasting=true
  44.  
  45.     # Pattern and Part chests keep their inventory when harvested.
  46.     B:chestsKeepInventory=true
  47.  
  48.     # Allows to craft all tool parts of all materials in the part builder, including materials that normally have to be cast with a smeltery.
  49.     B:craftCastableMaterials=false
  50.  
  51.     # Blacklist of registry names or TE classnames for the crafting station to connect to. Mainly for compatibility.
  52.     S:craftingStationBlacklist <
  53.         de.ellpeck.actuallyadditions.mod.tile.TileEntityItemViewer
  54.      >
  55.  
  56.     # Adds single-use clay casts.
  57.     B:enableClayCasts=true
  58.  
  59.     # Allows the creation of obsidian in the smeltery, using a bucket of lava and water.
  60.     B:obsidianAlloy=true
  61.  
  62.     # Preferred mod ID for oredictionary outputs. Top most mod ID will be the preferred output ID, and if none is found the first output stack is used.
  63.     S:orePreference <
  64.         minecraft
  65.         tconstruct
  66.         thermalfoundation
  67.         forestry
  68.         immersiveengineering
  69.         embers
  70.         ic2
  71.      >
  72.  
  73.     # Determines the ratio of ore to ingot, or in other words how many ingots you get out of an ore. This ratio applies to all ores (including poor and dense). The ratio can be any decimal, including 1.5 and the like, but can't go below 1. THIS ALSO AFFECTS MELTING TEMPERATURE!
  74.     D:oreToIngotRatio=2.0
  75.  
  76.     # List of items to ignore when generating melting recipes from the crafting registry. For example, ignoring sticks allows metal pickaxes to melt down.
  77.     # Format: oreName or modid:item[:meta]. If meta is unset, uses wildcard
  78.     S:oredictMeltingIgnore <
  79.         dustRedstone
  80.         plankWood
  81.         stickWood
  82.         stickTreatedWood
  83.         string
  84.         minecraft:chest:0
  85.      >
  86.  
  87.     # Enables all items, even if the Module needed to obtain them is not active
  88.     B:registerAllItems=false
  89.  
  90.     # Allows to reuse stencils in the stencil table to turn them into other stencils
  91.     B:reuseStencils=true
  92.  
  93.     # Players who enter the world for the first time get a Tinkers' Book
  94.     B:spawnWithBook=true
  95.  
  96.     # REQUIRES DEBUG MODULE. Tests all IMC integrations with dummy recipes. May significantly impact gameplay, so its advised you disable this outside of dev environements.
  97.     B:testIMC=false
  98. }
  99.  
  100.  
  101. worldgen {
  102.     # If true slime islands will generate
  103.     B:generateSlimeIslands=true
  104.  
  105.     # If true slime islands generate in superflat worlds
  106.     B:generateIslandsInSuperflat=false
  107.  
  108.     # One in every X chunks will contain a slime island
  109.     I:slimeIslandRate=730
  110.  
  111.     # One in every X chunks will contain a magma island in the nether
  112.     I:magmaIslandRate=100
  113.  
  114.     # Prevents generation of slime islands in the listed dimensions
  115.     I:slimeIslandBlacklist <
  116.         -1
  117.         1
  118.         7
  119.      >
  120.  
  121.     # If true, slime islands wont generate in dimensions which aren't of type surface. This means they wont generate in modded cave dimensions like the deep dark.
  122.     B:slimeIslandsOnlyGenerateInSurfaceWorlds=true
  123.  
  124.     # If true, cobalt ore will generate in the nether
  125.     B:genCobalt=true
  126.  
  127.     # If true, ardite ore will generate in the nether
  128.     B:genArdite=true
  129.  
  130.     # Approx Ores per chunk
  131.     I:cobaltRate=20
  132.     I:arditeRate=20
  133. }
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