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  1. Log file open, 03/01/19 13:27:21
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  5. LogWindows: File 'VtuneApi.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi32e.dll' does not exist
  8. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  9. LogInit: Display: Running engine for game: WaT
  10. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  11. LogPlatformFile: Not using cached read wrapper
  12. LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
  13. LogStats: Stats thread started at 5.184532
  14. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  15. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
  16. LogPluginManager: Mounting plugin Paper2D
  17. LogPluginManager: Mounting plugin AISupport
  18. LogPluginManager: Mounting plugin LightPropagationVolume
  19. LogPluginManager: Mounting plugin ActorLayerUtilities
  20. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  21. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  22. LogPluginManager: Mounting plugin GitSourceControl
  23. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  24. LogPluginManager: Mounting plugin NullSourceCodeAccess
  25. LogPluginManager: Mounting plugin PerforceSourceControl
  26. LogPluginManager: Mounting plugin SubversionSourceControl
  27. LogPluginManager: Mounting plugin UObjectPlugin
  28. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  29. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  30. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  31. LogPluginManager: Mounting plugin AssetManagerEditor
  32. LogPluginManager: Mounting plugin CryptoKeys
  33. LogPluginManager: Mounting plugin DataValidation
  34. LogPluginManager: Mounting plugin FacialAnimation
  35. LogPluginManager: Mounting plugin GameplayTagsEditor
  36. LogPluginManager: Mounting plugin MacGraphicsSwitching
  37. LogPluginManager: Mounting plugin MeshEditor
  38. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  39. LogPluginManager: Mounting plugin PluginBrowser
  40. LogPluginManager: Mounting plugin SpeedTreeImporter
  41. LogPluginManager: Mounting plugin DatasmithContent
  42. LogPluginManager: Mounting plugin VariantManagerContent
  43. LogPluginManager: Mounting plugin AlembicImporter
  44. LogPluginManager: Mounting plugin AppleImageUtils
  45. LogPluginManager: Mounting plugin AppleVision
  46. LogPluginManager: Mounting plugin BackChannel
  47. LogPluginManager: Mounting plugin CharacterAI
  48. LogPluginManager: Mounting plugin GeometryCache
  49. LogPluginManager: Mounting plugin HTML5Networking
  50. LogPluginManager: Mounting plugin ProxyLODPlugin
  51. LogPluginManager: Mounting plugin MagicLeap
  52. LogPluginManager: Mounting plugin MagicLeapMedia
  53. LogPluginManager: Mounting plugin AndroidMedia
  54. LogPluginManager: Mounting plugin AvfMedia
  55. LogPluginManager: Mounting plugin ImgMedia
  56. LogPluginManager: Mounting plugin LinearTimecode
  57. LogPluginManager: Mounting plugin MediaCompositing
  58. LogPluginManager: Mounting plugin MediaPlayerEditor
  59. LogPluginManager: Mounting plugin WebMMedia
  60. LogPluginManager: Mounting plugin WmfMedia
  61. LogPluginManager: Mounting plugin TcpMessaging
  62. LogPluginManager: Mounting plugin UdpMessaging
  63. LogPluginManager: Mounting plugin ActorSequence
  64. LogPluginManager: Mounting plugin LevelSequenceEditor
  65. LogPluginManager: Mounting plugin MatineeToLevelSequence
  66. LogPluginManager: Mounting plugin NetcodeUnitTest
  67. LogPluginManager: Mounting plugin NUTUnrealEngine4
  68. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  69. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  70. LogPluginManager: Mounting plugin OnlineSubsystem
  71. LogPluginManager: Mounting plugin OnlineSubsystemNull
  72. LogPluginManager: Mounting plugin OnlineSubsystemSteam
  73. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  74. LogPluginManager: Mounting plugin LauncherChunkInstaller
  75. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  76. LogPluginManager: Mounting plugin AndroidMoviePlayer
  77. LogPluginManager: Mounting plugin AndroidPermission
  78. LogPluginManager: Mounting plugin ApexDestruction
  79. LogPluginManager: Mounting plugin AppleMoviePlayer
  80. LogPluginManager: Mounting plugin ArchVisCharacter
  81. LogPluginManager: Mounting plugin AudioCapture
  82. LogPluginManager: Mounting plugin CableComponent
  83. LogPluginManager: Mounting plugin CustomMeshComponent
  84. LogPluginManager: Mounting plugin EditableMesh
  85. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  86. LogPluginManager: Mounting plugin Firebase
  87. LogPluginManager: Mounting plugin GoogleCloudMessaging
  88. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  89. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  90. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  91. LogPluginManager: Mounting plugin MobilePatchingUtils
  92. LogPluginManager: Mounting plugin OculusVR
  93. LogPluginManager: Mounting plugin PhysXVehicles
  94. LogPluginManager: Mounting plugin ProceduralMeshComponent
  95. LogPluginManager: Mounting plugin RuntimePhysXCooking
  96. LogPluginManager: Mounting plugin SteamVR
  97. LogPluginManager: Mounting plugin WebMMoviePlayer
  98. LogPluginManager: Mounting plugin WindowsMoviePlayer
  99. LogStreaming: Display: Took 1.678s to configure plugins.
  100. LogInit: Using libcurl 7.55.1-DEV
  101. LogInit: - built for x86_64-pc-win32
  102. LogInit: - supports SSL with OpenSSL/1.0.2h
  103. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  104. LogInit: - other features:
  105. LogInit: CURL_VERSION_SSL
  106. LogInit: CURL_VERSION_LIBZ
  107. LogInit: CURL_VERSION_IPV6
  108. LogInit: CURL_VERSION_ASYNCHDNS
  109. LogInit: CURL_VERSION_LARGEFILE
  110. LogInit: CURL_VERSION_IDN
  111. LogInit: CurlRequestOptions (configurable via config and command line):
  112. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  113. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  114. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  115. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  116. LogInit: - LocalHostAddr = Default
  117. LogInit: - BufferSize = 65536
  118. LogOnline: Display: STEAM: Loading Steam SDK 1.39
  119. LogOnline: Warning: STEAM: Steam API disabled!
  120. LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  121. LogOnline: OSS: Unable to create OnlineSubsystem module Steam
  122. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  123. LogInit: Build: ++UE4+Release-4.21-CL-4753647
  124. LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
  125. LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
  126. LogInit: Net CL: 4541578
  127. LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz, GPU: NVIDIA GeForce GTX 970
  128. LogInit: Compiled (64-bit): Jan 19 2019 02:07:31
  129. LogInit: Compiled with Visual C++: 19.13.26129.00
  130. LogInit: Build Configuration: Development
  131. LogInit: Branch Name: ++UE4+Release-4.21
  132. LogInit: Command Line:
  133. LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/
  134. LogInit: Installed Engine Build: 1
  135. LogDevObjectVersion: Number of dev versions registered: 22
  136. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  137. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  138. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  139. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
  140. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  141. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  142. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  143. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  144. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  145. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  146. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
  147. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  148. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  149. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  150. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  151. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  152. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  153. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  154. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  155. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
  156. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
  157. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  158. LogStreaming: Display: Took 0.070s to delete old logs.
  159. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  160. LogInit: Object subsystem initialized
  161. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  162. LogConfig: Setting CVar [[r.setres:1280x720]]
  163. [2019.03.01-13.27.33:405][ 0]LogConfig: Setting CVar [[r.VSync:0]]
  164. [2019.03.01-13.27.33:405][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  165. [2019.03.01-13.27.33:406][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Engine.ini]
  166. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  167. [2019.03.01-13.27.33:406][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Engine.ini]
  168. [2019.03.01-13.27.33:406][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Engine.ini]
  169. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  170. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  171. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  172. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  173. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  174. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  175. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  176. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  177. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  178. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  179. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  180. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  181. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  182. [2019.03.01-13.27.33:406][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Engine.ini]
  183. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  184. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  185. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  186. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  187. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  188. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  189. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  190. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  191. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  192. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  193. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  194. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  195. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  196. [2019.03.01-13.27.33:406][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  197. [2019.03.01-13.27.33:406][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Engine.ini]
  198. [2019.03.01-13.27.33:406][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Engine.ini]
  199. [2019.03.01-13.27.33:598][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  200. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  201. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  202. [2019.03.01-13.27.33:598][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  203. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  204. [2019.03.01-13.27.33:598][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  205. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  206. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  207. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  208. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  209. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  210. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  211. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  212. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  213. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  214. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  215. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  216. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  217. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  218. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  219. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  220. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  221. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  222. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  223. [2019.03.01-13.27.33:598][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  224. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  225. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  226. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  227. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  228. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  229. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  230. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  231. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  232. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  233. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  234. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  235. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  236. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  237. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  238. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  239. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  240. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  241. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  242. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  243. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  244. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  245. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  246. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  247. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  248. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  249. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  250. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  251. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  252. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  253. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  254. [2019.03.01-13.27.33:598][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  255. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  256. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  257. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  258. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  259. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  260. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  261. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  262. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  263. [2019.03.01-13.27.33:598][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  264. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  265. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  266. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  267. [2019.03.01-13.27.33:598][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  268. [2019.03.01-13.27.33:599][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  269. [2019.03.01-13.27.33:599][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  270. [2019.03.01-13.27.33:599][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  271. [2019.03.01-13.27.33:599][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  272. [2019.03.01-13.27.33:599][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  273. [2019.03.01-13.27.33:599][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  274. [2019.03.01-13.27.33:599][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  275. [2019.03.01-13.27.33:599][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  276. [2019.03.01-13.27.33:599][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  277. [2019.03.01-13.27.33:599][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  278. [2019.03.01-13.27.33:599][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  279. [2019.03.01-13.27.33:599][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  280. [2019.03.01-13.27.33:683][ 0]LogInit: Selected Device Profile: [Windows]
  281. [2019.03.01-13.27.33:683][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  282. [2019.03.01-13.27.33:833][ 0]LogHAL: Display: Platform has ~ 16 GB [17034444800 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  283. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
  284. [2019.03.01-13.27.33:838][ 0]LogInit: Going up to parent DeviceProfile []
  285. [2019.03.01-13.27.33:838][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  286. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  287. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:0.8]]
  288. [2019.03.01-13.27.33:838][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  289. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:3]]
  290. [2019.03.01-13.27.33:838][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  291. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  292. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  293. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:4]]
  294. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
  295. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  296. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
  297. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.85]]
  298. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
  299. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
  300. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  301. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  302. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.AOQuality:1]]
  303. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  304. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
  305. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
  306. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  307. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  308. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  309. [2019.03.01-13.27.33:838][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  310. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
  311. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
  312. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  313. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  314. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
  315. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  316. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  317. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  318. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  319. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  320. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  321. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
  322. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
  323. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  324. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  325. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.8]]
  326. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  327. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
  328. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
  329. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  330. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  331. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  332. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
  333. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
  334. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
  335. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
  336. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
  337. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  338. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  339. [2019.03.01-13.27.33:838][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  340. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  341. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  342. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  343. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  344. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
  345. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  346. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:800]]
  347. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  348. [2019.03.01-13.27.33:838][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  349. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
  350. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  351. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.SSR.Quality:2]]
  352. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
  353. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
  354. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  355. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  356. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  357. [2019.03.01-13.27.33:838][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:1]]
  358. [2019.03.01-13.27.33:839][ 0]LogConfig: Setting CVar [[r.SSS.Quality:-1]]
  359. [2019.03.01-13.27.33:839][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  360. [2019.03.01-13.27.33:839][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.5]]
  361. [2019.03.01-13.27.33:839][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
  362. [2019.03.01-13.27.33:839][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@0] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Scalability.ini]
  363. [2019.03.01-13.27.33:839][ 0]LogConfig: Setting CVar [[foliage.DensityScale:0]]
  364. [2019.03.01-13.27.33:839][ 0]LogConfig: Setting CVar [[grass.DensityScale:0]]
  365. [2019.03.01-13.27.33:839][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  366. [2019.03.01-13.27.33:861][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  367. [2019.03.01-13.27.33:861][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/JoeNew/Documents/WaTMk6/Saved/Config/Windows/Engine.ini]
  368. [2019.03.01-13.27.33:914][ 0]LogInit: Computer: DESKTOP-SCSMEKA
  369. [2019.03.01-13.27.33:914][ 0]LogInit: User: JoeNew
  370. [2019.03.01-13.27.33:914][ 0]LogInit: CPU Page size=4096, Cores=4
  371. [2019.03.01-13.27.33:914][ 0]LogInit: High frequency timer resolution =3.417967 MHz
  372. [2019.03.01-13.27.33:914][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  373. [2019.03.01-13.27.33:914][ 0]LogMemory: Platform Memory Stats for Windows
  374. [2019.03.01-13.27.33:914][ 0]LogMemory: Process Physical Memory: 103.09 MB used, 103.09 MB peak
  375. [2019.03.01-13.27.33:914][ 0]LogMemory: Process Virtual Memory: 84.63 MB used, 84.63 MB peak
  376. [2019.03.01-13.27.33:914][ 0]LogMemory: Physical Memory: 5058.62 MB used, 11186.69 MB free, 16245.31 MB total
  377. [2019.03.01-13.27.33:914][ 0]LogMemory: Virtual Memory: 538.72 MB used, 134217192.00 MB free, 134217728.00 MB total
  378. [2019.03.01-13.27.36:140][ 0]LogInit: Using OS detected language (en-GB).
  379. [2019.03.01-13.27.36:140][ 0]LogInit: Using OS detected locale (en-GB).
  380. [2019.03.01-13.27.36:331][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
  381. [2019.03.01-13.27.37:295][ 0]LogStreaming: Display: Took 1.109s to InitEngineTextLocalization.
  382. [2019.03.01-13.27.37:413][ 0]LogInit: Setting process to per monitor DPI aware
  383. [2019.03.01-13.27.38:536][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  384. [2019.03.01-13.27.38:536][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  385. [2019.03.01-13.27.44:028][ 0]LogHMD: Failed to initialize OpenVR with code 110
  386. [2019.03.01-13.27.44:028][ 0]LogD3D11RHI: D3D11 adapters:
  387. [2019.03.01-13.27.44:082][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
  388. [2019.03.01-13.27.44:082][ 0]LogD3D11RHI: 4043/0/8122 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  389. [2019.03.01-13.27.44:187][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
  390. [2019.03.01-13.27.44:187][ 0]LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  391. [2019.03.01-13.27.44:189][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  392. [2019.03.01-13.27.44:189][ 0]LogD3D11RHI: 0/0/8122 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  393. [2019.03.01-13.27.44:189][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  394. [2019.03.01-13.27.44:195][ 0]LogD3D11RHI: Creating new Direct3DDevice
  395. [2019.03.01-13.27.44:195][ 0]LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
  396. [2019.03.01-13.27.44:195][ 0]LogWindows: EnumDisplayDevices:
  397. [2019.03.01-13.27.44:195][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
  398. [2019.03.01-13.27.44:195][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 970' (P:0 D:1)
  399. [2019.03.01-13.27.44:196][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
  400. [2019.03.01-13.27.44:196][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
  401. [2019.03.01-13.27.44:196][ 0]LogWindows: 4. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  402. [2019.03.01-13.27.44:196][ 0]LogWindows: 5. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  403. [2019.03.01-13.27.44:196][ 0]LogWindows: 6. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  404. [2019.03.01-13.27.44:196][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
  405. [2019.03.01-13.27.44:196][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
  406. [2019.03.01-13.27.44:196][ 0]LogD3D11RHI: Driver Version: 398.36 (internal:24.21.13.9836, unified:398.36)
  407. [2019.03.01-13.27.44:196][ 0]LogD3D11RHI: Driver Date: 6-24-2018
  408. [2019.03.01-13.27.44:197][ 0]LogRHI: Texture pool is 2830 MB (70% of 4043 MB)
  409. [2019.03.01-13.27.44:254][ 0]LogD3D11RHI: Async texture creation enabled
  410. [2019.03.01-13.27.45:028][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  411. [2019.03.01-13.27.46:134][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  412. [2019.03.01-13.27.46:158][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
  413. [2019.03.01-13.27.46:181][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  414. [2019.03.01-13.27.46:204][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
  415. [2019.03.01-13.27.46:271][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
  416. [2019.03.01-13.27.46:311][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  417. [2019.03.01-13.27.46:341][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  418. [2019.03.01-13.27.46:364][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  419. [2019.03.01-13.27.46:371][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
  420. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  421. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  422. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  423. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  424. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  425. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  426. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  427. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  428. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  429. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  430. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  431. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  432. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  433. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  434. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  435. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  436. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  437. [2019.03.01-13.27.46:504][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  438. [2019.03.01-13.27.46:554][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
  439. [2019.03.01-13.27.46:693][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  440. [2019.03.01-13.27.46:693][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  441. [2019.03.01-13.27.46:741][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  442. [2019.03.01-13.27.46:741][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  443. [2019.03.01-13.27.46:761][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  444. [2019.03.01-13.27.46:786][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  445. [2019.03.01-13.27.47:047][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  446. [2019.03.01-13.27.47:112][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
  447. [2019.03.01-13.27.47:185][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
  448. [2019.03.01-13.27.47:185][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
  449. [2019.03.01-13.27.47:186][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  450. [2019.03.01-13.27.49:682][ 0]LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (../../../../../../Users/JoeNew/Documents/WaTMk6/Intermediate/Shaders/WorkingDirectory/10548/).
  451. [2019.03.01-13.27.49:682][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/JoeNew/AppData/Local/Temp/UnrealShaderWorkingDir/55AE2BB349263BC00F3E22870C44982B/'.
  452. [2019.03.01-13.27.49:898][ 0]LogXGEController: Cleaning working directory: C:/Users/JoeNew/AppData/Local/Temp/UnrealXGEWorkingDir/
  453. [2019.03.01-13.27.49:898][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  454. [2019.03.01-13.27.49:898][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  455. [2019.03.01-13.27.49:898][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  456. [2019.03.01-13.27.56:223][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  457. [2019.03.01-13.27.57:523][ 0]LogDerivedDataCache: Loaded boot cache 1.28s 118MB C:/Users/JoeNew/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  458. [2019.03.01-13.27.57:523][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/JoeNew/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
  459. [2019.03.01-13.27.57:523][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/JoeNew/Documents/WaTMk6/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  460. [2019.03.01-13.27.57:523][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  461. [2019.03.01-13.27.57:523][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/JoeNew/Documents/WaTMk6/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  462. [2019.03.01-13.27.57:523][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  463. [2019.03.01-13.27.57:645][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  464. [2019.03.01-13.27.57:645][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  465. [2019.03.01-13.27.57:645][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  466. [2019.03.01-13.27.57:676][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/JoeNew/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  467. [2019.03.01-13.27.57:676][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  468. [2019.03.01-13.27.57:676][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  469. [2019.03.01-13.27.57:783][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  470. [2019.03.01-13.27.57:900][ 0]LogSlate: Using FreeType 2.6.0
  471. [2019.03.01-13.27.58:062][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  472. [2019.03.01-13.28.00:185][ 0]LogAssetRegistry: FAssetRegistry took 0.0351 seconds to start up
  473. [2019.03.01-13.28.04:227][ 0]LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel6' hasn't been found
  474. [2019.03.01-13.28.04:921][ 0]LogInit: Selected Device Profile: [Windows]
  475. [2019.03.01-13.28.10:359][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  476. [2019.03.01-13.28.11:027][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  477. [2019.03.01-13.28.11:063][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  478. [2019.03.01-13.28.11:428][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  479. [2019.03.01-13.28.11:428][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
  480. [2019.03.01-13.28.14:186][ 0]LogNetVersion: WaT 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 1373191827)
  481. [2019.03.01-13.28.17:493][ 0]LogNavigation: Error: [/Script/Engine.NavigationSystem] found in the DefaultEngine.ini file. This class has been moved. Please rename that section to [/Script/NavigationSystem.NavigationSystemV1]
  482. [2019.03.01-13.28.25:668][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.209533 seconds
  483. [2019.03.01-13.28.25:707][ 0]LogUObjectArray: 39790 objects as part of root set at end of initial load.
  484. [2019.03.01-13.28.25:707][ 0]LogUObjectAllocator: 6926640 out of 0 bytes used by permanent object pool.
  485. [2019.03.01-13.28.25:707][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  486. [2019.03.01-13.28.53:841][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  487. [2019.03.01-13.28.53:893][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  488. [2019.03.01-13.28.58:767][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Menus/Chat/ChatInput_BP.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  489. [2019.03.01-13.28.58:793][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Menus/Chat/ChatLine_BP.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  490. [2019.03.01-13.29.03:122][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/British/Animations/Melee/Musket/Temp/Player_Musket_Melee_Down_Movement_Blendspace.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  491. [2019.03.01-13.29.03:256][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/British/Animations/Melee/Musket/Temp/Player_Musket_Melee_Up_Movement_Blendspace.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  492. [2019.03.01-13.29.06:886][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/dontuse/pants_folded_socks_Skeleton.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  493. [2019.03.01-13.29.11:408][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/British/Animations/Blueprints/WaT_Player_Sitting_AnimBP.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  494. [2019.03.01-13.29.11:428][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/British/Animations/Other/Sitting/AimOffsets/Player_Sitting_Chair_AimOffset.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  495. [2019.03.01-13.29.11:874][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Player_Musket_Aim_Idle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  496. [2019.03.01-13.29.12:033][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Player_Musket_Ranged_Idle.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  497. [2019.03.01-13.29.13:553][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Player_Musket_Ranged_Aim_BS.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  498. [2019.03.01-13.29.13:708][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Run_BackLeft.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  499. [2019.03.01-13.29.13:715][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Run_BackRight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  500. [2019.03.01-13.29.13:737][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Run_Backwards.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  501. [2019.03.01-13.29.13:756][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Run_Forwards.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  502. [2019.03.01-13.29.13:763][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Run_FwdLeft.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  503. [2019.03.01-13.29.13:769][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Run_FwdRight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  504. [2019.03.01-13.29.13:775][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Run_Left.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  505. [2019.03.01-13.29.13:790][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Run_Right.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  506. [2019.03.01-13.29.13:803][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Player_Musket_Ranged_Walk_BS.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  507. [2019.03.01-13.29.13:810][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Idle_Walk_BackLeft.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  508. [2019.03.01-13.29.13:831][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Idle_Walk_BackRight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  509. [2019.03.01-13.29.13:838][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Idle_Walk_Backwards.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  510. [2019.03.01-13.29.13:851][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Idle_Walk_FwdLeft.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  511. [2019.03.01-13.29.13:871][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Idle_Walk_FwdRight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  512. [2019.03.01-13.29.13:885][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Idle_Walk_Left.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  513. [2019.03.01-13.29.13:891][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Musket_Idle_Walk_Right.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  514. [2019.03.01-13.29.14:102][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Player_Unarmed_Run_BS.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  515. [2019.03.01-13.29.14:137][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Run_BackLeft.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  516. [2019.03.01-13.29.14:154][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Run_BackRight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  517. [2019.03.01-13.29.14:163][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Run_Backwards.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  518. [2019.03.01-13.29.14:179][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Run_Forwards.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  519. [2019.03.01-13.29.14:185][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Run_FwdLeft.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  520. [2019.03.01-13.29.14:191][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Run_FwdRight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  521. [2019.03.01-13.29.14:198][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Run_Left.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  522. [2019.03.01-13.29.14:210][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Run_Right.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  523. [2019.03.01-13.29.14:226][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Walk_BackLeft.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  524. [2019.03.01-13.29.14:232][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Walk_BackRight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  525. [2019.03.01-13.29.14:237][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Walk_Backwards.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  526. [2019.03.01-13.29.14:251][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Walk_Forwards.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  527. [2019.03.01-13.29.14:268][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Walk_FwdLeft.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  528. [2019.03.01-13.29.14:275][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Walk_FwdRight.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  529. [2019.03.01-13.29.14:281][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Walk_Left.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  530. [2019.03.01-13.29.14:287][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Animations/Resized/Unarmed_Walk_Right.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  531. [2019.03.01-13.29.14:600][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Sounds/Placeholder_Sword_Clang_Cue.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  532. [2019.03.01-13.29.14:800][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Sounds/Player_MeleeShout_Cue.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  533. [2019.03.01-13.29.15:161][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/British/Animations/Movement/Musket/Player_Musket_Crouch_Idle_Random1_Montage.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  534. [2019.03.01-13.29.15:193][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/British/Animations/Movement/Musket/Player_Musket_Crouch_Idle_Random2_Montage.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  535. [2019.03.01-13.29.16:614][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Sounds/Pain_RichTest.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  536. [2019.03.01-13.29.16:882][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/OldAssets/Uniforms/SceneObjects/Gutting_animal_Cue.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  537. [2019.03.01-13.29.20:080][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Sounds/Melee/Bayonet_Chambered_Cue.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  538. [2019.03.01-13.29.22:311][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  539. [2019.03.01-13.29.22:311][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  540. [2019.03.01-13.29.22:311][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  541. [2019.03.01-13.29.22:311][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  542. [2019.03.01-13.29.22:430][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] [0172.39] Compile of WaT_Player_Combat_AnimBP successful, but with 4 Warning(s) [in 2,042 ms] (/Game/WaT/Assets/Character/British/Animations/Blueprints/WaT_Player_Combat_AnimBP.WaT_Player_Combat_AnimBP)
  543. [2019.03.01-13.29.25:053][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/British/Meshes/British_Highlander_ranker_chest.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  544. [2019.03.01-13.29.25:212][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/Clothing/Highlander_Feathers_1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  545. [2019.03.01-13.29.25:226][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/Clothing/Highlander_Feathers_1_Skeleton.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  546. [2019.03.01-13.29.26:137][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Weapons/Meshes/OfficerSword/OfficerSwordFancy_BaseColour.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  547. [2019.03.01-13.29.26:179][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Weapons/Meshes/OfficerSword/OfficerSwordFancy_Normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  548. [2019.03.01-13.29.27:561][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Assets/Character/British/Meshes/British_Highlander_Officer_Chest.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  549. [2019.03.01-13.29.39:596][ 0]LogMaterial: Display: Missing cached shader map for material BasketHiltedSword_texture, compiling.
  550. [2019.03.01-13.29.40:104][ 0]LogMaterial: Warning: C:\Users\JoeNew\Documents\WaTMk6\Content\WaT\Assets\Weapons\Meshes\BaskedHiltedSword\BasketHiltedSword_texture.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  551. [2019.03.01-13.29.40:104][ 0]LogMaterial: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/WaT/Assets/Weapons/Meshes/BaskedHiltedSword/BasketHiltedSword_OcclusionRoughnessMetallic.BasketHiltedSword_OcclusionRoughnessMetallic
  552. [2019.03.01-13.29.50:268][ 0]SourceControl: Source control is disabled
  553. [2019.03.01-13.29.50:268][ 0]SourceControl: Source control is disabled
  554. [2019.03.01-13.29.50:384][ 0]SourceControl: Source control is disabled
  555. [2019.03.01-13.29.50:450][ 0]SourceControl: Source control is disabled
  556. [2019.03.01-13.29.52:034][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  557. [2019.03.01-13.29.52:274][ 0]LogOcInput: OculusInput pre-init called
  558. [2019.03.01-13.29.54:465][ 0]LogEngine: Initializing Engine...
  559. [2019.03.01-13.29.54:517][ 0]LogHMD: Failed to initialize OpenVR with code 110
  560. [2019.03.01-13.29.54:547][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  561. [2019.03.01-13.29.54:547][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  562. [2019.03.01-13.29.54:547][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  563. [2019.03.01-13.29.54:547][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  564. [2019.03.01-13.29.57:341][ 0]LogInit: Initializing FReadOnlyCVARCache
  565. [2019.03.01-13.29.58:227][ 0]LogAIModule: Creating AISystem for world Untitled
  566. [2019.03.01-13.29.58:559][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  567. [2019.03.01-13.29.58:572][ 0]LogInit: FAudioDevice initialized.
  568. [2019.03.01-13.29.58:590][ 0]LogNetVersion: Set ProjectVersion to 0.0.1.1. Version Checksum will be recalculated on next use.
  569. [2019.03.01-13.29.58:915][ 0]LogDerivedDataCache: Saved boot cache 0.32s 118MB C:/Users/JoeNew/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  570. [2019.03.01-13.29.58:970][ 0]LogInit: Texture streaming: Enabled
  571. [2019.03.01-13.29.59:340][ 0]LogEngineSessionManager: EngineSessionManager initialized
  572. [2019.03.01-13.29.59:341][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={11D0BDB2-4895-2E89-F5B0-DCB8A98B6516}
  573. [2019.03.01-13.30.00:202][ 0]LogInit: Transaction tracking system initialized
  574. [2019.03.01-13.30.02:677][ 0]BlueprintLog: New page: Editor Load
  575. [2019.03.01-13.30.08:142][ 0]LocalizationService: Localization service is disabled
  576. [2019.03.01-13.30.20:451][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/JoeNew/Documents/WaTMk6/Content/' took 0.19s
  577. [2019.03.01-13.30.20:451][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  578. [2019.03.01-13.30.20:451][ 0]LogCook: Display: Mobile HDR setting 1
  579. [2019.03.01-13.30.20:601][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  580. [2019.03.01-13.30.20:601][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  581. [2019.03.01-13.30.20:601][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  582. [2019.03.01-13.30.20:601][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  583. [2019.03.01-13.30.20:601][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  584. [2019.03.01-13.30.33:339][ 0]SourceControl: Source control is disabled
  585. [2019.03.01-13.30.33:497][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/JoeNew/Documents/WaTMk6/Content/Maps/New_Alpha_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  586. [2019.03.01-13.30.33:686][ 0]LightingResults: New page: Lighting Build
  587. [2019.03.01-13.30.34:750][ 0]MapCheck: New page: Map Check
  588. [2019.03.01-13.30.34:750][ 0]LightingResults: New page: Lighting Build
  589. [2019.03.01-13.30.39:851][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Blueprints/Cannon/blue_cannon_Carriage_026.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  590. [2019.03.01-13.30.40:553][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Blueprints/Cannon/Mesh_009.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  591. [2019.03.01-13.30.40:736][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Blueprints/PhysicalMaterials/PhysMaterial_Stone.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  592. [2019.03.01-13.30.50:048][ 0]LogLinker: Warning: Can't find file '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown'
  593. [2019.03.01-13.30.50:048][ 0]LogLinker: Warning: Can't find file for asset '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown' while loading ../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Blueprints/DeskTest.uasset.
  594. [2019.03.01-13.30.50:048][ 0]LoadErrors: Error: /Game/WaT/RichTest/Blueprints/DeskTest : Can't find file for asset. /Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown
  595. [2019.03.01-13.30.50:049][ 0]LogLinker: Warning: Can't find file '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown'
  596. [2019.03.01-13.30.50:049][ 0]LogLinker: Warning: Can't find file for asset '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown' while loading ../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/RichTest/Blueprints/DeskTest.uasset.
  597. [2019.03.01-13.30.50:049][ 0]LoadErrors: Error: /Game/WaT/RichTest/Blueprints/DeskTest : Can't find file for asset. /Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown
  598. [2019.03.01-13.30.51:006][ 0]LogLinker: Warning: Can't find file '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown'
  599. [2019.03.01-13.30.51:006][ 0]LogLinker: Warning: Can't find file for asset '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown' while loading ../../../../../../Users/JoeNew/Documents/WaTMk6/Content/Maps/New_Alpha_Map.umap.
  600. [2019.03.01-13.30.51:006][ 0]LoadErrors: Error: /Game/Maps/New_Alpha_Map : Can't find file for asset. /Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown
  601. [2019.03.01-13.30.51:006][ 0]LogLinker: Warning: Can't find file '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown'
  602. [2019.03.01-13.30.51:006][ 0]LogLinker: Warning: Can't find file for asset '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown' while loading ../../../../../../Users/JoeNew/Documents/WaTMk6/Content/Maps/New_Alpha_Map.umap.
  603. [2019.03.01-13.30.51:006][ 0]LoadErrors: Error: /Game/Maps/New_Alpha_Map : Can't find file for asset. /Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown
  604. [2019.03.01-13.30.51:008][ 0]LogLinker: Warning: Can't find file '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown'
  605. [2019.03.01-13.30.51:059][ 0]LoadErrors: Failed to load /Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown.Mat_Horse_Hair_DarkBrown Referenced by Ink Pot_GEN_VARIABLE
  606. [2019.03.01-13.30.51:059][ 0]LogLinker: Warning: Can't find file for asset '/Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown' while loading ../../../../../../Users/JoeNew/Documents/WaTMk6/Content/Maps/New_Alpha_Map.umap.
  607. [2019.03.01-13.30.51:059][ 0]LoadErrors: Failed to load /Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown.Mat_Horse_Hair_DarkBrown Referenced by Ink Pot_GEN_VARIABLE
  608. [2019.03.01-13.30.51:059][ 0]LoadErrors: Error: /Game/Maps/New_Alpha_Map : Can't find file for asset. /Game/HorseRidingTamingKit/Horse/Materials/Mat_Horse_Hair_DarkBrown
  609. [2019.03.01-13.31.35:255][ 0]LogMaterial: Display: Missing cached shader map for material Table_mat, compiling.
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  613. [2019.03.01-13.31.37:168][ 0]LogMaterial: Display: Missing cached shader map for material M_pine_branches, compiling.
  614. [2019.03.01-13.31.37:715][ 0]LogMaterial: Display: Missing cached shader map for material M_pine_billboards, compiling.
  615. [2019.03.01-13.31.40:807][ 0]LogMaterial: Display: Missing cached shader map for material Hay_mat, compiling.
  616. [2019.03.01-13.31.47:513][ 0]LogMaterial: Display: Missing cached shader map for material Windmill_mat, compiling.
  617. [2019.03.01-13.31.47:549][ 0]LogMaterial: Display: Missing cached shader map for material M_forest_flower_b_M, compiling.
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  628. [2019.03.01-13.31.58:073][ 0]LogMaterial: Display: Missing cached shader map for material M_Spring, compiling.
  629. [2019.03.01-13.31.58:565][ 0]LogMaterial: Display: Missing cached shader map for material M_Gate, compiling.
  630. [2019.03.01-13.31.58:987][ 0]LogMaterial: Display: Missing cached shader map for material M_ground_vegetations, compiling.
  631. [2019.03.01-13.32.00:933][ 0]LogShaderCompilers: Display: Shaders left to compile 534
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  634. [2019.03.01-13.32.00:967][ 0]LogMaterial: Display: Missing cached shader map for material Tree_stump, compiling.
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  640. [2019.03.01-13.32.03:161][ 0]LogMaterial: Display: Missing cached shader map for material Log_block_ends_mat, compiling.
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  643. [2019.03.01-13.32.04:594][ 0]LogMaterial: Display: Missing cached shader map for material M_Tree, compiling.
  644. [2019.03.01-13.32.04:644][ 0]LogMaterial: Display: Missing cached shader map for material M_Tree, compiling.
  645. [2019.03.01-13.32.04:824][ 0]LogMaterial: Display: Missing cached shader map for material Bridge_mat, compiling.
  646. [2019.03.01-13.32.06:604][ 0]LogShaderCompilers: Display: Shaders left to compile 931
  647. [2019.03.01-13.32.06:778][ 0]LogMaterial: Display: Missing cached shader map for material Hedge_no_flowers, compiling.
  648. [2019.03.01-13.32.07:724][ 0]LogShaderCompilers: Display: Shaders left to compile 979
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  651. [2019.03.01-13.32.08:062][ 0]LogMaterial: Display: Missing cached shader map for material M_forest_mossy_rock_a, compiling.
  652. [2019.03.01-13.32.09:786][ 0]LogShaderCompilers: Display: Shaders left to compile 1066
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  654. [2019.03.01-13.32.09:786][ 0]LogMaterial: Display: Missing cached shader map for material Log_block_mat, compiling.
  655. [2019.03.01-13.32.10:243][ 0]LogMaterial: Display: Missing cached shader map for material M_HingeOnGate, compiling.
  656. [2019.03.01-13.32.12:517][ 0]LogShaderCompilers: Display: Shaders left to compile 1108
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  658. [2019.03.01-13.32.13:120][ 0]LogMaterial: Display: Missing cached shader map for material M_SticksMaster, compiling.
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  660. [2019.03.01-13.32.13:256][ 0]LogMaterial: Display: Missing cached shader map for material Fx_Smoke_fire, compiling.
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  662. [2019.03.01-13.32.13:435][ 0]LogMaterial: Display: Missing cached shader map for material FX_efeects, compiling.
  663. [2019.03.01-13.32.14:880][ 0]LogShaderCompilers: Display: Shaders left to compile 1379
  664. [2019.03.01-13.32.15:137][ 0]LogMaterial: Display: Missing cached shader map for material Stone_wall_mat, compiling.
  665. [2019.03.01-13.32.15:137][ 0]LogMaterial: Warning: C:\Users\JoeNew\Documents\WaTMk6\Content\Marks_corner\Materials\Stone_wall_mat.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  666. [2019.03.01-13.32.15:137][ 0]LogMaterial: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Marks_corner/Textures/Wall_Specular.Wall_Specular
  667. [2019.03.01-13.32.15:338][ 0]LogMaterial: Display: Missing cached shader map for material WaT_Water_master, compiling.
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  669. [2019.03.01-13.32.15:547][ 0]LogMaterial: Display: Missing cached shader map for material Field_ridges, compiling.
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  672. [2019.03.01-13.32.16:376][ 0]LogMaterial: Display: Missing cached shader map for material Tall_grass_mat, compiling.
  673. [2019.03.01-13.32.16:628][ 0]LogMaterial: Display: Missing cached shader map for material M_Cave_LeafPiles, compiling.
  674. [2019.03.01-13.32.16:798][ 0]LogMaterial: Display: Missing cached shader map for material M_CowTroughDirty, compiling.
  675. [2019.03.01-13.32.17:492][ 0]LogMaterial: Display: Missing cached shader map for material Generic_Wood, compiling.
  676. [2019.03.01-13.32.17:774][ 0]LogMaterial: Display: Missing cached shader map for material Trench_mat, compiling.
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  678. [2019.03.01-13.32.18:391][ 0]LogMaterial: Display: Missing cached shader map for material M_BrokenFence, compiling.
  679. [2019.03.01-13.32.18:559][ 0]LogMaterial: Display: Missing cached shader map for material Sandbags_mat, compiling.
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  682. [2019.03.01-13.32.19:312][ 0]LogMaterial: Display: Missing cached shader map for material M_Waterfall_Foam, compiling.
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  687. [2019.03.01-13.32.20:923][ 0]LogMaterial: Display: Missing cached shader map for material billboard_mat, compiling.
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  691. [2019.03.01-13.32.21:925][ 0]LogMaterial: Display: Missing cached shader map for material M_Spring, compiling.
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  693. [2019.03.01-13.32.22:098][ 0]LogMaterial: Display: Missing cached shader map for material M_Spring, compiling.
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  698. [2019.03.01-13.32.22:749][ 0]LogAIModule: Creating AISystem for world New_Alpha_Map
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  705. [2019.03.01-13.32.30:875][ 0]LogEditorServer: Finished looking for orphan Actors (0.001 secs)
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  707. [2019.03.01-13.32.31:793][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  708. [2019.03.01-13.32.31:821][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 11.681ms to complete.
  709. [2019.03.01-13.32.31:835][ 0]LogFileHelpers: Loading map 'New_Alpha_Map' took 118.375
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  714. [2019.03.01-13.32.36:146][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
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  718. [2019.03.01-13.32.36:432][ 0]LogCollectionManager: Loaded 0 collections in 0.015538 seconds
  719. [2019.03.01-13.32.36:632][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/JoeNew/Documents/WaTMk6/Saved/Collections/' took 0.01s
  720. [2019.03.01-13.32.36:632][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/JoeNew/Documents/WaTMk6/Content/Developers/JoeNew/Collections/' took 0.01s
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  722. [2019.03.01-13.32.36:632][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
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  751. [2019.03.01-13.32.38:796][ 0]LogShaderCompilers: Display: Shaders left to compile 2787
  752. [2019.03.01-13.32.38:797][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
  753. [2019.03.01-13.32.39:090][ 0]LogShaderCompilers: Display: Shaders left to compile 2777
  754. [2019.03.01-13.32.39:090][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
  755. [2019.03.01-13.32.42:767][ 0]LogShaderCompilers: Display: Shaders left to compile 2767
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  757. [2019.03.01-13.32.42:767][ 0]LogShaderCompilers: Display: Shaders left to compile 2747
  758. [2019.03.01-13.32.42:767][ 0]LogSlate: Took 0.010702 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  759. [2019.03.01-13.32.42:820][ 0]LogSlate: Took 0.030457 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  760. [2019.03.01-13.32.42:910][ 0]LogSlate: Took 0.027604 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  761. [2019.03.01-13.32.44:144][ 0]LogShaderCompilers: Display: Shaders left to compile 2737
  762. [2019.03.01-13.32.44:144][ 0]LogShaderCompilers: Display: Shaders left to compile 2727
  763. [2019.03.01-13.32.44:144][ 0]LogRenderer: Reallocating scene render targets to support 1200x532 Format 9 NumSamples 1 (Frame:1).
  764. [2019.03.01-13.32.45:772][ 0]LogShaderCompilers: Display: Shaders left to compile 2717
  765. [2019.03.01-13.32.45:772][ 0]LogShaderCompilers: Display: Shaders left to compile 2707
  766. [2019.03.01-13.32.45:851][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 0 classes and 0 folders.
  767. [2019.03.01-13.32.45:851][ 0]LogLoad: (Engine Initialization) Total time: 375.81 seconds
  768. [2019.03.01-13.32.45:851][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  769. [2019.03.01-13.32.46:564][ 0]LogContentStreaming: Texture pool size now 800 MB
  770. [2019.03.01-13.32.46:754][ 0]LogShaderCompilers: Display: Shaders left to compile 2697
  771. [2019.03.01-13.32.46:754][ 0]LogSlate: FSceneViewport::OnFocusLost() reason 2
  772. [2019.03.01-13.32.46:944][ 0]LogSlate: Took 0.024063 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  773. [2019.03.01-13.32.47:532][ 2]LogSlate: Took 0.000147 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  774. [2019.03.01-13.32.47:853][ 2]LogShaderCompilers: Display: Shaders left to compile 2687
  775. [2019.03.01-13.32.48:531][ 5]LogShaderCompilers: Display: Shaders left to compile 2677
  776. [2019.03.01-13.32.49:181][ 8]LogShaderCompilers: Display: Shaders left to compile 2667
  777. [2019.03.01-13.32.50:374][ 9]LogShaderCompilers: Display: Shaders left to compile 2657
  778. [2019.03.01-13.32.50:540][ 9]LogShaderCompilers: Display: Shaders left to compile 2647
  779. [2019.03.01-13.32.52:804][ 9]LogShaderCompilers: Display: Shaders left to compile 2637
  780. [2019.03.01-13.32.53:054][ 9]LogShaderCompilers: Display: Shaders left to compile 2627
  781. [2019.03.01-13.32.54:003][ 9]LogShaderCompilers: Display: Shaders left to compile 2617
  782. [2019.03.01-13.32.55:866][ 17]LogShaderCompilers: Display: Shaders left to compile 2607
  783. [2019.03.01-13.32.55:866][ 17]LogAssetRegistry: Asset discovery search completed in 295.7021 seconds
  784. [2019.03.01-13.32.56:616][ 17]LogShaderCompilers: Display: Shaders left to compile 2597
  785. [2019.03.01-13.32.56:616][ 17]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  786. [2019.03.01-13.32.56:616][ 17]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000080 seconds (updated 0 objects)
  787. [2019.03.01-13.32.57:790][ 38]LogShaderCompilers: Display: Shaders left to compile 2587
  788. [2019.03.01-13.32.58:835][ 59]LogShaderCompilers: Display: Shaders left to compile 2577
  789. [2019.03.01-13.32.59:854][ 82]LogShaderCompilers: Display: Shaders left to compile 2567
  790. [2019.03.01-13.33.00:976][124]LogShaderCompilers: Display: Shaders left to compile 2557
  791. [2019.03.01-13.33.02:815][190]LogShaderCompilers: Display: Shaders left to compile 2547
  792. [2019.03.01-13.33.03:185][205]LogShaderCompilers: Display: Shaders left to compile 2537
  793. [2019.03.01-13.33.03:253][207]LogShaderCompilers: Display: Shaders left to compile 2527
  794. [2019.03.01-13.33.05:317][262]LogShaderCompilers: Display: Shaders left to compile 2517
  795. [2019.03.01-13.33.06:439][291]LogShaderCompilers: Display: Shaders left to compile 2507
  796. [2019.03.01-13.33.06:733][300]LogShaderCompilers: Display: Shaders left to compile 2497
  797. [2019.03.01-13.33.07:241][313]LogShaderCompilers: Display: Shaders left to compile 2487
  798. [2019.03.01-13.33.08:623][360]LogShaderCompilers: Display: Shaders left to compile 2477
  799. [2019.03.01-13.33.09:358][384]LogShaderCompilers: Display: Shaders left to compile 2467
  800. [2019.03.01-13.33.10:588][420]LogShaderCompilers: Display: Shaders left to compile 2457
  801. [2019.03.01-13.33.11:278][438]LogShaderCompilers: Display: Shaders left to compile 2447
  802. [2019.03.01-13.33.12:720][443]LogShaderCompilers: Display: Shaders left to compile 2437
  803. [2019.03.01-13.33.12:790][443]LogShaderCompilers: Display: Shaders left to compile 2427
  804. [2019.03.01-13.33.13:839][443]LogShaderCompilers: Display: Shaders left to compile 2417
  805. [2019.03.01-13.33.14:830][443]LogShaderCompilers: Display: Shaders left to compile 2407
  806. [2019.03.01-13.33.15:752][443]LogShaderCompilers: Display: Shaders left to compile 2397
  807. [2019.03.01-13.33.15:938][443]LogShaderCompilers: Display: Shaders left to compile 2387
  808. [2019.03.01-13.33.17:047][466]LogShaderCompilers: Display: Shaders left to compile 2377
  809. [2019.03.01-13.33.17:988][498]LogShaderCompilers: Display: Shaders left to compile 2367
  810. [2019.03.01-13.33.20:141][567]LogShaderCompilers: Display: Shaders left to compile 2357
  811. [2019.03.01-13.33.21:188][593]LogShaderCompilers: Display: Shaders left to compile 2347
  812. [2019.03.01-13.33.21:189][593]LogShaderCompilers: Display: Shaders left to compile 2337
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  814. [2019.03.01-13.33.24:407][684]LogShaderCompilers: Display: Shaders left to compile 2317
  815. [2019.03.01-13.33.24:408][684]LogShaderCompilers: Display: Shaders left to compile 2307
  816. [2019.03.01-13.33.25:098][714]LogSlate: Window 'Message Log' being destroyed
  817. [2019.03.01-13.33.25:114][714]LogSlate: Window 'Message Log' being destroyed
  818. [2019.03.01-13.33.28:449][ 38]LogSlate: FSceneViewport::OnFocusLost() reason 0
  819. [2019.03.01-13.33.28:581][ 51]LogShaderCompilers: Display: Shaders left to compile 2297
  820. [2019.03.01-13.33.30:433][161]LogShaderCompilers: Display: Shaders left to compile 2287
  821. [2019.03.01-13.33.31:922][201]LogShaderCompilers: Display: Shaders left to compile 2277
  822. [2019.03.01-13.33.32:242][210]LogShaderCompilers: Display: Shaders left to compile 2267
  823. [2019.03.01-13.33.33:155][230]LogShaderCompilers: Display: Shaders left to compile 2257
  824. [2019.03.01-13.33.35:123][287]LogShaderCompilers: Display: Shaders left to compile 2247
  825. [2019.03.01-13.33.36:706][327]LogShaderCompilers: Display: Shaders left to compile 2237
  826. [2019.03.01-13.33.37:888][361]LogShaderCompilers: Display: Shaders left to compile 2227
  827. [2019.03.01-13.33.37:909][362]LogShaderCompilers: Display: Shaders left to compile 2217
  828. [2019.03.01-13.33.40:396][426]LogShaderCompilers: Display: Shaders left to compile 2207
  829. [2019.03.01-13.33.40:851][438]LogShaderCompilers: Display: Shaders left to compile 2197
  830. [2019.03.01-13.33.41:991][470]LogShaderCompilers: Display: Shaders left to compile 2187
  831. [2019.03.01-13.33.44:323][530]LogShaderCompilers: Display: Shaders left to compile 2177
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  833. [2019.03.01-13.33.45:771][573]LogShaderCompilers: Display: Shaders left to compile 2157
  834. [2019.03.01-13.33.47:893][606]LogShaderCompilers: Display: Shaders left to compile 2147
  835. [2019.03.01-13.33.48:653][628]LogShaderCompilers: Display: Shaders left to compile 2137
  836. [2019.03.01-13.33.48:719][630]LogShaderCompilers: Display: Shaders left to compile 2127
  837. [2019.03.01-13.33.49:756][658]LogShaderCompilers: Display: Shaders left to compile 2117
  838. [2019.03.01-13.33.51:636][702]LogShaderCompilers: Display: Shaders left to compile 2107
  839. [2019.03.01-13.33.52:440][722]LogShaderCompilers: Display: Shaders left to compile 2097
  840. [2019.03.01-13.33.52:922][742]LogShaderCompilers: Display: Shaders left to compile 2087
  841. [2019.03.01-13.33.53:431][761]LogShaderCompilers: Display: Shaders left to compile 2077
  842. [2019.03.01-13.33.54:440][792]LogShaderCompilers: Display: Shaders left to compile 2067
  843. [2019.03.01-13.33.54:606][797]LogShaderCompilers: Display: Shaders left to compile 2057
  844. [2019.03.01-13.33.56:550][845]LogShaderCompilers: Display: Shaders left to compile 2047
  845. [2019.03.01-13.33.57:330][865]LogShaderCompilers: Display: Shaders left to compile 2037
  846. [2019.03.01-13.33.58:316][893]LogShaderCompilers: Display: Shaders left to compile 2027
  847. [2019.03.01-13.33.58:690][902]LogShaderCompilers: Display: Shaders left to compile 2017
  848. [2019.03.01-13.33.59:836][934]LogShaderCompilers: Display: Shaders left to compile 2007
  849. [2019.03.01-13.34.00:253][943]LogShaderCompilers: Display: Shaders left to compile 1997
  850. [2019.03.01-13.34.02:475][987]LogShaderCompilers: Display: Shaders left to compile 1987
  851. [2019.03.01-13.34.02:882][997]LogShaderCompilers: Display: Shaders left to compile 1977
  852. [2019.03.01-13.34.03:992][ 31]LogShaderCompilers: Display: Shaders left to compile 1967
  853. [2019.03.01-13.34.05:336][ 59]LogShaderCompilers: Display: Shaders left to compile 1957
  854. [2019.03.01-13.34.06:334][ 78]LogShaderCompilers: Display: Shaders left to compile 1947
  855. [2019.03.01-13.34.06:969][ 99]LogShaderCompilers: Display: Shaders left to compile 1937
  856. [2019.03.01-13.34.07:822][119]LogShaderCompilers: Display: Shaders left to compile 1927
  857. [2019.03.01-13.34.09:941][177]LogShaderCompilers: Display: Shaders left to compile 1917
  858. [2019.03.01-13.34.10:218][182]LogShaderCompilers: Display: Shaders left to compile 1907
  859. [2019.03.01-13.34.10:620][196]LogShaderCompilers: Display: Shaders left to compile 1897
  860. [2019.03.01-13.34.12:580][256]LogShaderCompilers: Display: Shaders left to compile 1887
  861. [2019.03.01-13.34.13:188][277]LogShaderCompilers: Display: Shaders left to compile 1877
  862. [2019.03.01-13.34.13:721][288]LogShaderCompilers: Display: Shaders left to compile 1867
  863. [2019.03.01-13.34.15:182][320]LogShaderCompilers: Display: Shaders left to compile 1857
  864. [2019.03.01-13.34.16:120][339]LogShaderCompilers: Display: Shaders left to compile 1847
  865. [2019.03.01-13.34.18:289][386]LogShaderCompilers: Display: Shaders left to compile 1837
  866. [2019.03.01-13.34.20:320][432]LogShaderCompilers: Display: Shaders left to compile 1827
  867. [2019.03.01-13.34.22:132][471]LogShaderCompilers: Display: Shaders left to compile 1817
  868. [2019.03.01-13.34.22:832][492]LogShaderCompilers: Display: Shaders left to compile 1807
  869. [2019.03.01-13.34.23:800][517]LogShaderCompilers: Display: Shaders left to compile 1797
  870. [2019.03.01-13.34.24:680][542]LogShaderCompilers: Display: Shaders left to compile 1787
  871. [2019.03.01-13.34.25:651][567]LogShaderCompilers: Display: Shaders left to compile 1777
  872. [2019.03.01-13.34.26:688][594]LogShaderCompilers: Display: Shaders left to compile 1767
  873. [2019.03.01-13.34.27:472][623]LogShaderCompilers: Display: Shaders left to compile 1757
  874. [2019.03.01-13.34.29:422][668]LogShaderCompilers: Display: Shaders left to compile 1747
  875. [2019.03.01-13.34.31:120][713]LogShaderCompilers: Display: Shaders left to compile 1737
  876. [2019.03.01-13.34.32:003][743]LogShaderCompilers: Display: Shaders left to compile 1727
  877. [2019.03.01-13.34.33:071][772]LogShaderCompilers: Display: Shaders left to compile 1717
  878. [2019.03.01-13.34.35:316][779]LogShaderCompilers: Display: Shaders left to compile 1707
  879. [2019.03.01-13.34.36:457][779]LogShaderCompilers: Display: Shaders left to compile 1697
  880. [2019.03.01-13.34.36:864][789]LogShaderCompilers: Display: Shaders left to compile 1687
  881. [2019.03.01-13.34.40:520][889]LogShaderCompilers: Display: Shaders left to compile 1677
  882. [2019.03.01-13.34.40:801][895]LogShaderCompilers: Display: Shaders left to compile 1667
  883. [2019.03.01-13.34.43:004][954]LogShaderCompilers: Display: Shaders left to compile 1657
  884. [2019.03.01-13.34.45:432][ 7]LogShaderCompilers: Display: Shaders left to compile 1647
  885. [2019.03.01-13.34.46:255][ 24]LogShaderCompilers: Display: Shaders left to compile 1637
  886. [2019.03.01-13.34.46:307][ 26]LogShaderCompilers: Display: Shaders left to compile 1627
  887. [2019.03.01-13.34.48:766][ 88]LogShaderCompilers: Display: Shaders left to compile 1617
  888. [2019.03.01-13.34.49:175][ 99]LogShaderCompilers: Display: Shaders left to compile 1607
  889. [2019.03.01-13.34.49:406][104]LogShaderCompilers: Display: Shaders left to compile 1597
  890. [2019.03.01-13.34.50:641][134]LogShaderCompilers: Display: Shaders left to compile 1587
  891. [2019.03.01-13.34.51:118][148]LogShaderCompilers: Display: Shaders left to compile 1577
  892. [2019.03.01-13.35.12:924][716]LogShaderCompilers: Display: Shaders left to compile 1567
  893. [2019.03.01-13.35.14:633][769]LogShaderCompilers: Display: Shaders left to compile 1557
  894. [2019.03.01-13.35.14:974][778]LogShaderCompilers: Display: Shaders left to compile 1547
  895. [2019.03.01-13.35.16:866][832]LogShaderCompilers: Display: Shaders left to compile 1537
  896. [2019.03.01-13.35.18:834][894]LogShaderCompilers: Display: Shaders left to compile 1527
  897. [2019.03.01-13.35.20:522][928]LogShaderCompilers: Display: Shaders left to compile 1517
  898. [2019.03.01-13.35.21:033][942]LogShaderCompilers: Display: Shaders left to compile 1507
  899. [2019.03.01-13.35.23:086][ 0]LogShaderCompilers: Display: Shaders left to compile 1497
  900. [2019.03.01-13.35.23:369][ 9]LogShaderCompilers: Display: Shaders left to compile 1487
  901. [2019.03.01-13.35.26:926][106]LogShaderCompilers: Display: Shaders left to compile 1477
  902. [2019.03.01-13.35.27:159][112]LogShaderCompilers: Display: Shaders left to compile 1467
  903. [2019.03.01-13.35.27:266][112]LogShaderCompilers: Display: Shaders left to compile 1457
  904. [2019.03.01-13.35.29:166][112]LogShaderCompilers: Display: Shaders left to compile 1447
  905. [2019.03.01-13.35.29:601][112]LogShaderCompilers: Display: Shaders left to compile 1437
  906. [2019.03.01-13.35.30:025][112]LogShaderCompilers: Display: Shaders left to compile 1427
  907. [2019.03.01-13.35.31:614][153]LogShaderCompilers: Display: Shaders left to compile 1417
  908. [2019.03.01-13.35.31:839][162]LogShaderCompilers: Display: Shaders left to compile 1407
  909. [2019.03.01-13.35.33:940][209]LogShaderCompilers: Display: Shaders left to compile 1397
  910. [2019.03.01-13.35.34:214][219]LogShaderCompilers: Display: Shaders left to compile 1387
  911. [2019.03.01-13.35.34:570][225]LogShaderCompilers: Display: Shaders left to compile 1377
  912. [2019.03.01-13.35.36:524][270]LogShaderCompilers: Display: Shaders left to compile 1367
  913. [2019.03.01-13.35.38:024][309]LogShaderCompilers: Display: Shaders left to compile 1357
  914. [2019.03.01-13.35.38:131][313]LogShaderCompilers: Display: Shaders left to compile 1347
  915. [2019.03.01-13.35.40:184][370]LogShaderCompilers: Display: Shaders left to compile 1337
  916. [2019.03.01-13.35.40:526][380]LogShaderCompilers: Display: Shaders left to compile 1327
  917. [2019.03.01-13.35.41:953][423]LogShaderCompilers: Display: Shaders left to compile 1317
  918. [2019.03.01-13.35.43:941][466]LogShaderCompilers: Display: Shaders left to compile 1307
  919. [2019.03.01-13.35.44:384][474]LogShaderCompilers: Display: Shaders left to compile 1297
  920. [2019.03.01-13.35.44:731][480]LogShaderCompilers: Display: Shaders left to compile 1287
  921. [2019.03.01-13.35.46:953][530]LogShaderCompilers: Display: Shaders left to compile 1277
  922. [2019.03.01-13.35.47:618][545]LogShaderCompilers: Display: Shaders left to compile 1267
  923. [2019.03.01-13.35.47:619][545]LogShaderCompilers: Display: Shaders left to compile 1257
  924. [2019.03.01-13.35.50:569][630]LogShaderCompilers: Display: Shaders left to compile 1247
  925. [2019.03.01-13.35.50:569][630]LogShaderCompilers: Display: Shaders left to compile 1237
  926. [2019.03.01-13.35.50:874][638]LogShaderCompilers: Display: Shaders left to compile 1227
  927. [2019.03.01-13.35.53:635][714]LogShaderCompilers: Display: Shaders left to compile 1217
  928. [2019.03.01-13.35.54:270][730]LogShaderCompilers: Display: Shaders left to compile 1207
  929. [2019.03.01-13.35.54:651][743]LogShaderCompilers: Display: Shaders left to compile 1197
  930. [2019.03.01-13.35.56:806][799]LogShaderCompilers: Display: Shaders left to compile 1187
  931. [2019.03.01-13.35.57:040][804]LogShaderCompilers: Display: Shaders left to compile 1177
  932. [2019.03.01-13.35.57:783][806]LogShaderCompilers: Display: Shaders left to compile 1167
  933. [2019.03.01-13.35.59:585][856]LogShaderCompilers: Display: Shaders left to compile 1157
  934. [2019.03.01-13.35.59:832][865]LogShaderCompilers: Display: Shaders left to compile 1147
  935. [2019.03.01-13.36.00:990][893]LogShaderCompilers: Display: Shaders left to compile 1137
  936. [2019.03.01-13.36.01:606][911]LogShaderCompilers: Display: Shaders left to compile 1127
  937. [2019.03.01-13.36.01:984][923]LogShaderCompilers: Display: Shaders left to compile 1117
  938. [2019.03.01-13.36.02:754][941]LogShaderCompilers: Display: Shaders left to compile 1107
  939. [2019.03.01-13.36.05:210][ 2]LogShaderCompilers: Display: Shaders left to compile 1097
  940. [2019.03.01-13.36.05:600][ 10]LogShaderCompilers: Display: Shaders left to compile 1087
  941. [2019.03.01-13.36.06:032][ 23]LogShaderCompilers: Display: Shaders left to compile 1077
  942. [2019.03.01-13.36.07:608][ 69]LogShaderCompilers: Display: Shaders left to compile 1067
  943. [2019.03.01-13.36.08:218][ 83]LogShaderCompilers: Display: Shaders left to compile 1057
  944. [2019.03.01-13.36.08:607][ 92]LogShaderCompilers: Display: Shaders left to compile 1047
  945. [2019.03.01-13.36.11:381][159]LogShaderCompilers: Display: Shaders left to compile 1037
  946. [2019.03.01-13.36.12:255][177]LogShaderCompilers: Display: Shaders left to compile 1027
  947. [2019.03.01-13.36.12:937][192]LogShaderCompilers: Display: Shaders left to compile 1017
  948. [2019.03.01-13.36.14:769][236]LogShaderCompilers: Display: Shaders left to compile 1007
  949. [2019.03.01-13.36.15:476][254]LogShaderCompilers: Display: Shaders left to compile 997
  950. [2019.03.01-13.36.17:343][306]LogShaderCompilers: Display: Shaders left to compile 987
  951. [2019.03.01-13.36.22:336][442]LogShaderCompilers: Display: Shaders left to compile 977
  952. [2019.03.01-13.36.22:664][452]LogShaderCompilers: Display: Shaders left to compile 967
  953. [2019.03.01-13.36.23:457][470]LogShaderCompilers: Display: Shaders left to compile 957
  954. [2019.03.01-13.36.25:424][512]LogShaderCompilers: Display: Shaders left to compile 947
  955. [2019.03.01-13.36.25:852][523]LogShaderCompilers: Display: Shaders left to compile 937
  956. [2019.03.01-13.36.29:236][615]LogShaderCompilers: Display: Shaders left to compile 927
  957. [2019.03.01-13.36.32:760][718]LogShaderCompilers: Display: Shaders left to compile 917
  958. [2019.03.01-13.36.33:267][733]LogShaderCompilers: Display: Shaders left to compile 907
  959. [2019.03.01-13.36.34:374][769]LogShaderCompilers: Display: Shaders left to compile 897
  960. [2019.03.01-13.36.36:419][822]LogShaderCompilers: Display: Shaders left to compile 887
  961. [2019.03.01-13.36.36:550][826]LogShaderCompilers: Display: Shaders left to compile 877
  962. [2019.03.01-13.36.41:034][940]LogShaderCompilers: Display: Shaders left to compile 867
  963. [2019.03.01-13.36.43:622][ 10]LogShaderCompilers: Display: Shaders left to compile 857
  964. [2019.03.01-13.36.44:370][ 32]LogShaderCompilers: Display: Shaders left to compile 847
  965. [2019.03.01-13.36.44:951][ 53]LogShaderCompilers: Display: Shaders left to compile 837
  966. [2019.03.01-13.36.46:739][107]LogShaderCompilers: Display: Shaders left to compile 827
  967. [2019.03.01-13.36.47:434][129]LogShaderCompilers: Display: Shaders left to compile 817
  968. [2019.03.01-13.36.52:233][247]LogShaderCompilers: Display: Shaders left to compile 807
  969. [2019.03.01-13.36.53:988][295]LogShaderCompilers: Display: Shaders left to compile 797
  970. [2019.03.01-13.36.54:599][315]LogShaderCompilers: Display: Shaders left to compile 787
  971. [2019.03.01-13.36.56:409][357]LogShaderCompilers: Display: Shaders left to compile 777
  972. [2019.03.01-13.36.57:182][378]LogShaderCompilers: Display: Shaders left to compile 767
  973. [2019.03.01-13.36.58:232][406]LogShaderCompilers: Display: Shaders left to compile 757
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  1039. [2019.03.01-13.39.10:788][998]LogShaderCompilers: Display: Shaders left to compile 97
  1040. [2019.03.01-13.39.10:910][ 2]LogShaderCompilers: Display: Shaders left to compile 87
  1041. [2019.03.01-13.39.12:626][ 8]LogShaderCompilers: Display: Shaders left to compile 77
  1042. [2019.03.01-13.39.14:075][ 50]LogShaderCompilers: Display: Shaders left to compile 67
  1043. [2019.03.01-13.39.16:866][124]LogShaderCompilers: Display: Shaders left to compile 57
  1044. [2019.03.01-13.39.20:925][232]LogShaderCompilers: Display: Shaders left to compile 47
  1045. [2019.03.01-13.39.21:524][250]LogShaderCompilers: Display: Shaders left to compile 37
  1046. [2019.03.01-13.39.24:849][308]LogShaderCompilers: Display: Shaders left to compile 27
  1047. [2019.03.01-13.39.26:246][325]LogShaderCompilers: Display: Shaders left to compile 17
  1048. [2019.03.01-13.39.26:553][334]LogShaderCompilers: Display: Shaders left to compile 7
  1049. [2019.03.01-13.40.03:409][874]LogSlate: FSceneViewport::OnFocusLost() reason 0
  1050. [2019.03.01-13.40.03:517][887]LogTemp: Repeating last play command: Selected Viewport
  1051. [2019.03.01-13.40.03:792][887]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map' with GeneratedClass '/Game/Maps/New_Alpha_Map.New_Alpha_Map_C' with ClassGeneratedBy '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map'
  1052. [2019.03.01-13.40.03:851][887]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  1053. [2019.03.01-13.40.03:991][887]PIE: New page: PIE session: New_Alpha_Map (1 Mar 2019 13:40:03)
  1054. [2019.03.01-13.40.04:092][887]LogOnline: Warning: STEAM: Steam API disabled!
  1055. [2019.03.01-13.40.04:092][887]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  1056. [2019.03.01-13.40.04:140][887]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/MasterGameInstanceDefaults.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  1057. [2019.03.01-13.40.05:143][887]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Menus/CreditsMenu/Credits.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  1058. [2019.03.01-13.40.06:393][887]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/WaTMk6/Content/WaT/Menus/PlayerMenu/PlayerMenu.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  1059. [2019.03.01-13.40.09:746][887]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_New_Alpha_Map
  1060. [2019.03.01-13.40.09:948][887]LogPlayLevel: PIE: StaticDuplicateObject took: (0.202835s)
  1061. [2019.03.01-13.40.09:949][887]LogAIModule: Creating AISystem for world New_Alpha_Map
  1062. [2019.03.01-13.40.09:976][887]LogPlayLevel: PIE: World Init took: (0.028124s)
  1063. [2019.03.01-13.40.09:977][887]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/New_Alpha_Map.New_Alpha_Map to /Game/Maps/UEDPIE_0_New_Alpha_Map.New_Alpha_Map (0.231395s)
  1064. [2019.03.01-13.40.10:112][887]LogGeneral: Warning: Subsystem found: NULL
  1065. [2019.03.01-13.40.10:113][887]LogStreaming: Warning: Failed to read file '../../../../../../Users/JoeNew/Documents/WaTMk6/Saved/SaveGames/PersistentUserData.sav' error.
  1066. [2019.03.01-13.40.10:170][887]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  1067. [2019.03.01-13.40.10:179][887]LogInit: FAudioDevice initialized.
  1068. [2019.03.01-13.40.10:425][887]LogLoad: Game class is 'GM_TeamDeathmatch'
  1069. [2019.03.01-13.40.10:654][887]LogWorld: Bringing World /Game/Maps/UEDPIE_0_New_Alpha_Map.New_Alpha_Map up for play (max tick rate 0) at 2019.03.01-13.40.10
  1070. [2019.03.01-13.40.10:883][887]LogWorld: Bringing up level for play took: 0.303731
  1071. [2019.03.01-13.40.11:081][887]LogVoiceEncode: Display: EncoderVersion: libopus 1.1-beta
  1072. [2019.03.01-13.40.11:100][887]LogVoiceEngine: Error: OSS: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
  1073. [2019.03.01-13.40.11:100][887]LogOnlineVoice: OSS: StopLocalVoiceProcessing(0) returned 0xFFFFFFFF
  1074. [2019.03.01-13.40.11:100][887]LogOnlineVoice: OSS: Stopping networked voice for user: 0
  1075. [2019.03.01-13.40.11:124][887]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0115 seconds. Added 20 classes and 0 folders.
  1076. [2019.03.01-13.40.11:124][887]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
  1077. [2019.03.01-13.40.11:134][887]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  1078. [2019.03.01-13.40.11:159][887]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
  1079. [2019.03.01-13.40.11:220][887]LogTemp: Warning: Team Deathmatch has started!
  1080. [2019.03.01-13.40.11:234][887]LogOutputDevice: Warning:
  1081.  
  1082. Script Stack (1 frames):
  1083. MasterPlayerController.SetupChat
  1084.  
  1085. [2019.03.01-13.40.11:235][887]LogWindows: Windows GetLastError: The operation completed successfully. (0)
  1086. [2019.03.01-13.40.11:235][887]Cmd: t.MaxFPS 120
  1087. [2019.03.01-13.40.11:678][887]t.MaxFPS = "120"
  1088. [2019.03.01-13.40.11:678][887]Cmd: r.TemporalAACurrentFrameWeight 0.2
  1089. [2019.03.01-13.40.11:678][887]r.TemporalAACurrentFrameWeight = "0.2"
  1090. [2019.03.01-13.40.11:678][887]Cmd: r.TemporalAASamples 4
  1091. [2019.03.01-13.40.11:678][887]r.TemporalAASamples = "4"
  1092. [2019.03.01-13.40.11:678][887]Cmd: r.Tonemapper.Sharpen 0.8
  1093. [2019.03.01-13.40.11:678][887]r.Tonemapper.Sharpen = "0.8"
  1094. [2019.03.01-13.40.11:678][887]LogGameState: Match State Changed from WaitingToStart to InProgress
  1095. [2019.03.01-13.40.11:690][887]PIE: Play in editor start time for /Game/Maps/UEDPIE_0_New_Alpha_Map 7.068
  1096. [2019.03.01-13.40.11:690][887]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map' with GeneratedClass '/Game/Maps/New_Alpha_Map.New_Alpha_Map_C' with ClassGeneratedBy '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map'
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