Ninja_Camper

kunomai

Feb 2nd, 2018
267
0
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  1. --Converted with PenguinAnonymous's model to script plugin v4
  2. function sandbox(var,func)
  3. local env = getfenv(func)
  4. local newenv = setmetatable({},{
  5. __index = function(self,k)
  6. if k=="script" then
  7. return var
  8. else
  9. return env[k]
  10. end
  11. end,
  12. })
  13. setfenv(func,newenv)
  14. return func
  15. end
  16. cors = {}
  17. mas = Instance.new("Model",game:GetService("Lighting"))
  18. LocalScript0 = Instance.new("LocalScript")
  19. Model1 = Instance.new("Model")
  20. Model2 = Instance.new("Model")
  21. Model3 = Instance.new("Model")
  22. Part4 = Instance.new("Part")
  23. SpecialMesh5 = Instance.new("SpecialMesh")
  24. Part6 = Instance.new("Part")
  25. SpecialMesh7 = Instance.new("SpecialMesh")
  26. Part8 = Instance.new("Part")
  27. SpecialMesh9 = Instance.new("SpecialMesh")
  28. Part10 = Instance.new("Part")
  29. SpecialMesh11 = Instance.new("SpecialMesh")
  30. Part12 = Instance.new("Part")
  31. BlockMesh13 = Instance.new("BlockMesh")
  32. Part14 = Instance.new("Part")
  33. BlockMesh15 = Instance.new("BlockMesh")
  34. Part16 = Instance.new("Part")
  35. BlockMesh17 = Instance.new("BlockMesh")
  36. WedgePart18 = Instance.new("WedgePart")
  37. SpecialMesh19 = Instance.new("SpecialMesh")
  38. WedgePart20 = Instance.new("WedgePart")
  39. SpecialMesh21 = Instance.new("SpecialMesh")
  40. WedgePart22 = Instance.new("WedgePart")
  41. SpecialMesh23 = Instance.new("SpecialMesh")
  42. WedgePart24 = Instance.new("WedgePart")
  43. SpecialMesh25 = Instance.new("SpecialMesh")
  44. WedgePart26 = Instance.new("WedgePart")
  45. SpecialMesh27 = Instance.new("SpecialMesh")
  46. WedgePart28 = Instance.new("WedgePart")
  47. SpecialMesh29 = Instance.new("SpecialMesh")
  48. Part30 = Instance.new("Part")
  49. BlockMesh31 = Instance.new("BlockMesh")
  50. WedgePart32 = Instance.new("WedgePart")
  51. SpecialMesh33 = Instance.new("SpecialMesh")
  52. Part34 = Instance.new("Part")
  53. SpecialMesh35 = Instance.new("SpecialMesh")
  54. Part36 = Instance.new("Part")
  55. SpecialMesh37 = Instance.new("SpecialMesh")
  56. WedgePart38 = Instance.new("WedgePart")
  57. SpecialMesh39 = Instance.new("SpecialMesh")
  58. Part40 = Instance.new("Part")
  59. SpecialMesh41 = Instance.new("SpecialMesh")
  60. WedgePart42 = Instance.new("WedgePart")
  61. SpecialMesh43 = Instance.new("SpecialMesh")
  62. Part44 = Instance.new("Part")
  63. SpecialMesh45 = Instance.new("SpecialMesh")
  64. Part46 = Instance.new("Part")
  65. BlockMesh47 = Instance.new("BlockMesh")
  66. Part48 = Instance.new("Part")
  67. SpecialMesh49 = Instance.new("SpecialMesh")
  68. Part50 = Instance.new("Part")
  69. SpecialMesh51 = Instance.new("SpecialMesh")
  70. Part52 = Instance.new("Part")
  71. SpecialMesh53 = Instance.new("SpecialMesh")
  72. Part54 = Instance.new("Part")
  73. SpecialMesh55 = Instance.new("SpecialMesh")
  74. Part56 = Instance.new("Part")
  75. Part57 = Instance.new("Part")
  76. SpecialMesh58 = Instance.new("SpecialMesh")
  77. Part59 = Instance.new("Part")
  78. SpecialMesh60 = Instance.new("SpecialMesh")
  79. Part61 = Instance.new("Part")
  80. SpecialMesh62 = Instance.new("SpecialMesh")
  81. Part63 = Instance.new("Part")
  82. SpecialMesh64 = Instance.new("SpecialMesh")
  83. Part65 = Instance.new("Part")
  84. BlockMesh66 = Instance.new("BlockMesh")
  85. Part67 = Instance.new("Part")
  86. SpecialMesh68 = Instance.new("SpecialMesh")
  87. Part69 = Instance.new("Part")
  88. SpecialMesh70 = Instance.new("SpecialMesh")
  89. Part71 = Instance.new("Part")
  90. SpecialMesh72 = Instance.new("SpecialMesh")
  91. Part73 = Instance.new("Part")
  92. CylinderMesh74 = Instance.new("CylinderMesh")
  93. Part75 = Instance.new("Part")
  94. CylinderMesh76 = Instance.new("CylinderMesh")
  95. Part77 = Instance.new("Part")
  96. CylinderMesh78 = Instance.new("CylinderMesh")
  97. Part79 = Instance.new("Part")
  98. CylinderMesh80 = Instance.new("CylinderMesh")
  99. Part81 = Instance.new("Part")
  100. CylinderMesh82 = Instance.new("CylinderMesh")
  101. Part83 = Instance.new("Part")
  102. SpecialMesh84 = Instance.new("SpecialMesh")
  103. Part85 = Instance.new("Part")
  104. SpecialMesh86 = Instance.new("SpecialMesh")
  105. Part87 = Instance.new("Part")
  106. SpecialMesh88 = Instance.new("SpecialMesh")
  107. Part89 = Instance.new("Part")
  108. SpecialMesh90 = Instance.new("SpecialMesh")
  109. Part91 = Instance.new("Part")
  110. SpecialMesh92 = Instance.new("SpecialMesh")
  111. Part93 = Instance.new("Part")
  112. SpecialMesh94 = Instance.new("SpecialMesh")
  113. Part95 = Instance.new("Part")
  114. SpecialMesh96 = Instance.new("SpecialMesh")
  115. Part97 = Instance.new("Part")
  116. CylinderMesh98 = Instance.new("CylinderMesh")
  117. Part99 = Instance.new("Part")
  118. SpecialMesh100 = Instance.new("SpecialMesh")
  119. Part101 = Instance.new("Part")
  120. CylinderMesh102 = Instance.new("CylinderMesh")
  121. Part103 = Instance.new("Part")
  122. CylinderMesh104 = Instance.new("CylinderMesh")
  123. Part105 = Instance.new("Part")
  124. CylinderMesh106 = Instance.new("CylinderMesh")
  125. Part107 = Instance.new("Part")
  126. CylinderMesh108 = Instance.new("CylinderMesh")
  127. Part109 = Instance.new("Part")
  128. CylinderMesh110 = Instance.new("CylinderMesh")
  129. Part111 = Instance.new("Part")
  130. BlockMesh112 = Instance.new("BlockMesh")
  131. Part113 = Instance.new("Part")
  132. SpecialMesh114 = Instance.new("SpecialMesh")
  133. Part115 = Instance.new("Part")
  134. SpecialMesh116 = Instance.new("SpecialMesh")
  135. Part117 = Instance.new("Part")
  136. SpecialMesh118 = Instance.new("SpecialMesh")
  137. Part119 = Instance.new("Part")
  138. CylinderMesh120 = Instance.new("CylinderMesh")
  139. Part121 = Instance.new("Part")
  140. SpecialMesh122 = Instance.new("SpecialMesh")
  141. Part123 = Instance.new("Part")
  142. SpecialMesh124 = Instance.new("SpecialMesh")
  143. Part125 = Instance.new("Part")
  144. SpecialMesh126 = Instance.new("SpecialMesh")
  145. Part127 = Instance.new("Part")
  146. BlockMesh128 = Instance.new("BlockMesh")
  147. Part129 = Instance.new("Part")
  148. BlockMesh130 = Instance.new("BlockMesh")
  149. Part131 = Instance.new("Part")
  150. SpecialMesh132 = Instance.new("SpecialMesh")
  151. Part133 = Instance.new("Part")
  152. SpecialMesh134 = Instance.new("SpecialMesh")
  153. Part135 = Instance.new("Part")
  154. BlockMesh136 = Instance.new("BlockMesh")
  155. Part137 = Instance.new("Part")
  156. SpecialMesh138 = Instance.new("SpecialMesh")
  157. Part139 = Instance.new("Part")
  158. BlockMesh140 = Instance.new("BlockMesh")
  159. Part141 = Instance.new("Part")
  160. SpecialMesh142 = Instance.new("SpecialMesh")
  161. Part143 = Instance.new("Part")
  162. BlockMesh144 = Instance.new("BlockMesh")
  163. Part145 = Instance.new("Part")
  164. SpecialMesh146 = Instance.new("SpecialMesh")
  165. Part147 = Instance.new("Part")
  166. BlockMesh148 = Instance.new("BlockMesh")
  167. Part149 = Instance.new("Part")
  168. SpecialMesh150 = Instance.new("SpecialMesh")
  169. Part151 = Instance.new("Part")
  170. SpecialMesh152 = Instance.new("SpecialMesh")
  171. Part153 = Instance.new("Part")
  172. BlockMesh154 = Instance.new("BlockMesh")
  173. Part155 = Instance.new("Part")
  174. SpecialMesh156 = Instance.new("SpecialMesh")
  175. Part157 = Instance.new("Part")
  176. SpecialMesh158 = Instance.new("SpecialMesh")
  177. Part159 = Instance.new("Part")
  178. BlockMesh160 = Instance.new("BlockMesh")
  179. Part161 = Instance.new("Part")
  180. SpecialMesh162 = Instance.new("SpecialMesh")
  181. Part163 = Instance.new("Part")
  182. SpecialMesh164 = Instance.new("SpecialMesh")
  183. Part165 = Instance.new("Part")
  184. BlockMesh166 = Instance.new("BlockMesh")
  185. Part167 = Instance.new("Part")
  186. SpecialMesh168 = Instance.new("SpecialMesh")
  187. Part169 = Instance.new("Part")
  188. SpecialMesh170 = Instance.new("SpecialMesh")
  189. Part171 = Instance.new("Part")
  190. BlockMesh172 = Instance.new("BlockMesh")
  191. Part173 = Instance.new("Part")
  192. SpecialMesh174 = Instance.new("SpecialMesh")
  193. Model175 = Instance.new("Model")
  194. Part176 = Instance.new("Part")
  195. SpecialMesh177 = Instance.new("SpecialMesh")
  196. Part178 = Instance.new("Part")
  197. SpecialMesh179 = Instance.new("SpecialMesh")
  198. Model180 = Instance.new("Model")
  199. Part181 = Instance.new("Part")
  200. SpecialMesh182 = Instance.new("SpecialMesh")
  201. Part183 = Instance.new("Part")
  202. SpecialMesh184 = Instance.new("SpecialMesh")
  203. Model185 = Instance.new("Model")
  204. Part186 = Instance.new("Part")
  205. SpecialMesh187 = Instance.new("SpecialMesh")
  206. Part188 = Instance.new("Part")
  207. SpecialMesh189 = Instance.new("SpecialMesh")
  208. Part190 = Instance.new("Part")
  209. SpecialMesh191 = Instance.new("SpecialMesh")
  210. Part192 = Instance.new("Part")
  211. BlockMesh193 = Instance.new("BlockMesh")
  212. Part194 = Instance.new("Part")
  213. BlockMesh195 = Instance.new("BlockMesh")
  214. Part196 = Instance.new("Part")
  215. BlockMesh197 = Instance.new("BlockMesh")
  216. Part198 = Instance.new("Part")
  217. SpecialMesh199 = Instance.new("SpecialMesh")
  218. Part200 = Instance.new("Part")
  219. SpecialMesh201 = Instance.new("SpecialMesh")
  220. Part202 = Instance.new("Part")
  221. BlockMesh203 = Instance.new("BlockMesh")
  222. Part204 = Instance.new("Part")
  223. SpecialMesh205 = Instance.new("SpecialMesh")
  224. Part206 = Instance.new("Part")
  225. SpecialMesh207 = Instance.new("SpecialMesh")
  226. Part208 = Instance.new("Part")
  227. SpecialMesh209 = Instance.new("SpecialMesh")
  228. Part210 = Instance.new("Part")
  229. SpecialMesh211 = Instance.new("SpecialMesh")
  230. Part212 = Instance.new("Part")
  231. SpecialMesh213 = Instance.new("SpecialMesh")
  232. WedgePart214 = Instance.new("WedgePart")
  233. SpecialMesh215 = Instance.new("SpecialMesh")
  234. Part216 = Instance.new("Part")
  235. SpecialMesh217 = Instance.new("SpecialMesh")
  236. Part218 = Instance.new("Part")
  237. SpecialMesh219 = Instance.new("SpecialMesh")
  238. Part220 = Instance.new("Part")
  239. SpecialMesh221 = Instance.new("SpecialMesh")
  240. Part222 = Instance.new("Part")
  241. SpecialMesh223 = Instance.new("SpecialMesh")
  242. Part224 = Instance.new("Part")
  243. SpecialMesh225 = Instance.new("SpecialMesh")
  244. Part226 = Instance.new("Part")
  245. SpecialMesh227 = Instance.new("SpecialMesh")
  246. Part228 = Instance.new("Part")
  247. SpecialMesh229 = Instance.new("SpecialMesh")
  248. Part230 = Instance.new("Part")
  249. SpecialMesh231 = Instance.new("SpecialMesh")
  250. Part232 = Instance.new("Part")
  251. SpecialMesh233 = Instance.new("SpecialMesh")
  252. Part234 = Instance.new("Part")
  253. SpecialMesh235 = Instance.new("SpecialMesh")
  254. Part236 = Instance.new("Part")
  255. SpecialMesh237 = Instance.new("SpecialMesh")
  256. Part238 = Instance.new("Part")
  257. SpecialMesh239 = Instance.new("SpecialMesh")
  258. Part240 = Instance.new("Part")
  259. SpecialMesh241 = Instance.new("SpecialMesh")
  260. Part242 = Instance.new("Part")
  261. SpecialMesh243 = Instance.new("SpecialMesh")
  262. Part244 = Instance.new("Part")
  263. SpecialMesh245 = Instance.new("SpecialMesh")
  264. Part246 = Instance.new("Part")
  265. SpecialMesh247 = Instance.new("SpecialMesh")
  266. Part248 = Instance.new("Part")
  267. SpecialMesh249 = Instance.new("SpecialMesh")
  268. Part250 = Instance.new("Part")
  269. SpecialMesh251 = Instance.new("SpecialMesh")
  270. Part252 = Instance.new("Part")
  271. SpecialMesh253 = Instance.new("SpecialMesh")
  272. Part254 = Instance.new("Part")
  273. BlockMesh255 = Instance.new("BlockMesh")
  274. Part256 = Instance.new("Part")
  275. Part257 = Instance.new("Part")
  276. SpecialMesh258 = Instance.new("SpecialMesh")
  277. Part259 = Instance.new("Part")
  278. SpecialMesh260 = Instance.new("SpecialMesh")
  279. Part261 = Instance.new("Part")
  280. BlockMesh262 = Instance.new("BlockMesh")
  281. Part263 = Instance.new("Part")
  282. SpecialMesh264 = Instance.new("SpecialMesh")
  283. Part265 = Instance.new("Part")
  284. SpecialMesh266 = Instance.new("SpecialMesh")
  285. Part267 = Instance.new("Part")
  286. SpecialMesh268 = Instance.new("SpecialMesh")
  287. Part269 = Instance.new("Part")
  288. BlockMesh270 = Instance.new("BlockMesh")
  289. Part271 = Instance.new("Part")
  290. SpecialMesh272 = Instance.new("SpecialMesh")
  291. Part273 = Instance.new("Part")
  292. SpecialMesh274 = Instance.new("SpecialMesh")
  293. Part275 = Instance.new("Part")
  294. BlockMesh276 = Instance.new("BlockMesh")
  295. Part277 = Instance.new("Part")
  296. SpecialMesh278 = Instance.new("SpecialMesh")
  297. Part279 = Instance.new("Part")
  298. SpecialMesh280 = Instance.new("SpecialMesh")
  299. Part281 = Instance.new("Part")
  300. SpecialMesh282 = Instance.new("SpecialMesh")
  301. Part283 = Instance.new("Part")
  302. SpecialMesh284 = Instance.new("SpecialMesh")
  303. Part285 = Instance.new("Part")
  304. BlockMesh286 = Instance.new("BlockMesh")
  305. Part287 = Instance.new("Part")
  306. SpecialMesh288 = Instance.new("SpecialMesh")
  307. Part289 = Instance.new("Part")
  308. BlockMesh290 = Instance.new("BlockMesh")
  309. Part291 = Instance.new("Part")
  310. SpecialMesh292 = Instance.new("SpecialMesh")
  311. Part293 = Instance.new("Part")
  312. SpecialMesh294 = Instance.new("SpecialMesh")
  313. Part295 = Instance.new("Part")
  314. SpecialMesh296 = Instance.new("SpecialMesh")
  315. Part297 = Instance.new("Part")
  316. BlockMesh298 = Instance.new("BlockMesh")
  317. Part299 = Instance.new("Part")
  318. SpecialMesh300 = Instance.new("SpecialMesh")
  319. Part301 = Instance.new("Part")
  320. BlockMesh302 = Instance.new("BlockMesh")
  321. Part303 = Instance.new("Part")
  322. SpecialMesh304 = Instance.new("SpecialMesh")
  323. Part305 = Instance.new("Part")
  324. BlockMesh306 = Instance.new("BlockMesh")
  325. Part307 = Instance.new("Part")
  326. SpecialMesh308 = Instance.new("SpecialMesh")
  327. Part309 = Instance.new("Part")
  328. BlockMesh310 = Instance.new("BlockMesh")
  329. Part311 = Instance.new("Part")
  330. SpecialMesh312 = Instance.new("SpecialMesh")
  331. Part313 = Instance.new("Part")
  332. SpecialMesh314 = Instance.new("SpecialMesh")
  333. Part315 = Instance.new("Part")
  334. BlockMesh316 = Instance.new("BlockMesh")
  335. Part317 = Instance.new("Part")
  336. SpecialMesh318 = Instance.new("SpecialMesh")
  337. Model319 = Instance.new("Model")
  338. Part320 = Instance.new("Part")
  339. BlockMesh321 = Instance.new("BlockMesh")
  340. Part322 = Instance.new("Part")
  341. BlockMesh323 = Instance.new("BlockMesh")
  342. Model324 = Instance.new("Model")
  343. Part325 = Instance.new("Part")
  344. BlockMesh326 = Instance.new("BlockMesh")
  345. Part327 = Instance.new("Part")
  346. BlockMesh328 = Instance.new("BlockMesh")
  347. Model329 = Instance.new("Model")
  348. Part330 = Instance.new("Part")
  349. BlockMesh331 = Instance.new("BlockMesh")
  350. Part332 = Instance.new("Part")
  351. BlockMesh333 = Instance.new("BlockMesh")
  352. Part334 = Instance.new("Part")
  353. BlockMesh335 = Instance.new("BlockMesh")
  354. Part336 = Instance.new("Part")
  355. CylinderMesh337 = Instance.new("CylinderMesh")
  356. Part338 = Instance.new("Part")
  357. BlockMesh339 = Instance.new("BlockMesh")
  358. Part340 = Instance.new("Part")
  359. BlockMesh341 = Instance.new("BlockMesh")
  360. Part342 = Instance.new("Part")
  361. BlockMesh343 = Instance.new("BlockMesh")
  362. Part344 = Instance.new("Part")
  363. BlockMesh345 = Instance.new("BlockMesh")
  364. Part346 = Instance.new("Part")
  365. BlockMesh347 = Instance.new("BlockMesh")
  366. Part348 = Instance.new("Part")
  367. BlockMesh349 = Instance.new("BlockMesh")
  368. Part350 = Instance.new("Part")
  369. BlockMesh351 = Instance.new("BlockMesh")
  370. Part352 = Instance.new("Part")
  371. BlockMesh353 = Instance.new("BlockMesh")
  372. Part354 = Instance.new("Part")
  373. BlockMesh355 = Instance.new("BlockMesh")
  374. Part356 = Instance.new("Part")
  375. BlockMesh357 = Instance.new("BlockMesh")
  376. Part358 = Instance.new("Part")
  377. SpecialMesh359 = Instance.new("SpecialMesh")
  378. Part360 = Instance.new("Part")
  379. SpecialMesh361 = Instance.new("SpecialMesh")
  380. Part362 = Instance.new("Part")
  381. SpecialMesh363 = Instance.new("SpecialMesh")
  382. Part364 = Instance.new("Part")
  383. SpecialMesh365 = Instance.new("SpecialMesh")
  384. Part366 = Instance.new("Part")
  385. SpecialMesh367 = Instance.new("SpecialMesh")
  386. Part368 = Instance.new("Part")
  387. SpecialMesh369 = Instance.new("SpecialMesh")
  388. Part370 = Instance.new("Part")
  389. SpecialMesh371 = Instance.new("SpecialMesh")
  390. Part372 = Instance.new("Part")
  391. SpecialMesh373 = Instance.new("SpecialMesh")
  392. Part374 = Instance.new("Part")
  393. SpecialMesh375 = Instance.new("SpecialMesh")
  394. Part376 = Instance.new("Part")
  395. BlockMesh377 = Instance.new("BlockMesh")
  396. Part378 = Instance.new("Part")
  397. SpecialMesh379 = Instance.new("SpecialMesh")
  398. Part380 = Instance.new("Part")
  399. SpecialMesh381 = Instance.new("SpecialMesh")
  400. Part382 = Instance.new("Part")
  401. SpecialMesh383 = Instance.new("SpecialMesh")
  402. Part384 = Instance.new("Part")
  403. SpecialMesh385 = Instance.new("SpecialMesh")
  404. Part386 = Instance.new("Part")
  405. BlockMesh387 = Instance.new("BlockMesh")
  406. Part388 = Instance.new("Part")
  407. SpecialMesh389 = Instance.new("SpecialMesh")
  408. Part390 = Instance.new("Part")
  409. SpecialMesh391 = Instance.new("SpecialMesh")
  410. Part392 = Instance.new("Part")
  411. SpecialMesh393 = Instance.new("SpecialMesh")
  412. Part394 = Instance.new("Part")
  413. SpecialMesh395 = Instance.new("SpecialMesh")
  414. Part396 = Instance.new("Part")
  415. SpecialMesh397 = Instance.new("SpecialMesh")
  416. Part398 = Instance.new("Part")
  417. SpecialMesh399 = Instance.new("SpecialMesh")
  418. Part400 = Instance.new("Part")
  419. SpecialMesh401 = Instance.new("SpecialMesh")
  420. Part402 = Instance.new("Part")
  421. SpecialMesh403 = Instance.new("SpecialMesh")
  422. Part404 = Instance.new("Part")
  423. SpecialMesh405 = Instance.new("SpecialMesh")
  424. Part406 = Instance.new("Part")
  425. SpecialMesh407 = Instance.new("SpecialMesh")
  426. Part408 = Instance.new("Part")
  427. SpecialMesh409 = Instance.new("SpecialMesh")
  428. Part410 = Instance.new("Part")
  429. SpecialMesh411 = Instance.new("SpecialMesh")
  430. Part412 = Instance.new("Part")
  431. SpecialMesh413 = Instance.new("SpecialMesh")
  432. Part414 = Instance.new("Part")
  433. SpecialMesh415 = Instance.new("SpecialMesh")
  434. Part416 = Instance.new("Part")
  435. SpecialMesh417 = Instance.new("SpecialMesh")
  436. Part418 = Instance.new("Part")
  437. Folder419 = Instance.new("Folder")
  438. ObjectValue420 = Instance.new("ObjectValue")
  439. ObjectValue421 = Instance.new("ObjectValue")
  440. ObjectValue422 = Instance.new("ObjectValue")
  441. ObjectValue423 = Instance.new("ObjectValue")
  442. ObjectValue424 = Instance.new("ObjectValue")
  443. ObjectValue425 = Instance.new("ObjectValue")
  444. ObjectValue426 = Instance.new("ObjectValue")
  445. ObjectValue427 = Instance.new("ObjectValue")
  446. ObjectValue428 = Instance.new("ObjectValue")
  447. ObjectValue429 = Instance.new("ObjectValue")
  448. ObjectValue430 = Instance.new("ObjectValue")
  449. ObjectValue431 = Instance.new("ObjectValue")
  450. ObjectValue432 = Instance.new("ObjectValue")
  451. ObjectValue433 = Instance.new("ObjectValue")
  452. ObjectValue434 = Instance.new("ObjectValue")
  453. Script435 = Instance.new("Script")
  454. ScreenGui436 = Instance.new("ScreenGui")
  455. Frame437 = Instance.new("Frame")
  456. TextLabel438 = Instance.new("TextLabel")
  457. ScrollingFrame439 = Instance.new("ScrollingFrame")
  458. TextLabel440 = Instance.new("TextLabel")
  459. TextLabel441 = Instance.new("TextLabel")
  460. TextLabel442 = Instance.new("TextLabel")
  461. TextLabel443 = Instance.new("TextLabel")
  462. TextLabel444 = Instance.new("TextLabel")
  463. TextLabel445 = Instance.new("TextLabel")
  464. TextLabel446 = Instance.new("TextLabel")
  465. TextLabel447 = Instance.new("TextLabel")
  466. TextLabel448 = Instance.new("TextLabel")
  467. TextLabel449 = Instance.new("TextLabel")
  468. TextLabel450 = Instance.new("TextLabel")
  469. TextLabel451 = Instance.new("TextLabel")
  470. TextLabel452 = Instance.new("TextLabel")
  471. TextLabel453 = Instance.new("TextLabel")
  472. TextLabel454 = Instance.new("TextLabel")
  473. TextLabel455 = Instance.new("TextLabel")
  474. TextLabel456 = Instance.new("TextLabel")
  475. TextButton457 = Instance.new("TextButton")
  476. Frame458 = Instance.new("Frame")
  477. Frame459 = Instance.new("Frame")
  478. TextLabel460 = Instance.new("TextLabel")
  479. Frame461 = Instance.new("Frame")
  480. Frame462 = Instance.new("Frame")
  481. Frame463 = Instance.new("Frame")
  482. Frame464 = Instance.new("Frame")
  483. Frame465 = Instance.new("Frame")
  484. TextBox466 = Instance.new("TextBox")
  485. TextLabel467 = Instance.new("TextLabel")
  486. TextButton468 = Instance.new("TextButton")
  487. Frame469 = Instance.new("Frame")
  488. TextBox470 = Instance.new("TextBox")
  489. TextLabel471 = Instance.new("TextLabel")
  490. Frame472 = Instance.new("Frame")
  491. TextBox473 = Instance.new("TextBox")
  492. TextLabel474 = Instance.new("TextLabel")
  493. Frame475 = Instance.new("Frame")
  494. TextBox476 = Instance.new("TextBox")
  495. TextLabel477 = Instance.new("TextLabel")
  496. Frame478 = Instance.new("Frame")
  497. TextBox479 = Instance.new("TextBox")
  498. TextLabel480 = Instance.new("TextLabel")
  499. Frame481 = Instance.new("Frame")
  500. TextBox482 = Instance.new("TextBox")
  501. TextLabel483 = Instance.new("TextLabel")
  502. Frame484 = Instance.new("Frame")
  503. Frame485 = Instance.new("Frame")
  504. TextLabel486 = Instance.new("TextLabel")
  505. TextLabel487 = Instance.new("TextLabel")
  506. TextLabel488 = Instance.new("TextLabel")
  507. Frame489 = Instance.new("Frame")
  508. TextLabel490 = Instance.new("TextLabel")
  509. TextLabel491 = Instance.new("TextLabel")
  510. Frame492 = Instance.new("Frame")
  511. Frame493 = Instance.new("Frame")
  512. LocalScript0.Name = "Kunomai"
  513. LocalScript0.Parent = mas
  514. table.insert(cors,sandbox(LocalScript0,function()
  515. --[[Script by shadowbudderpony.
  516. You've already taken Chaos away from me, making me want to remake it under a new name.
  517. Are you really going to take this too? If so, Jump off a building into a helicopters propellers rotating at a very high speed.
  518. ----
  519. Decompiled by Foldzz.
  520. Unfortunately for you, i am going to take this too. No hard feelings, this is just what happens when you give your
  521. hard work to fake people. They end up spreading it :).
  522. ]]
  523. local ArtificialHB = Instance.new("BindableEvent", script)
  524. ArtificialHB.Name = "Heartbeat"
  525. script:WaitForChild("Heartbeat")
  526.  
  527. script.Name = "Kunomai" -- Yes, I am indeed calling it Kunomai now. Screw you for trying to say otherwise!1!!!1
  528. --Kunomai, the combination of the Japanese words "Kuno" and "Unmei". Kuno meaning "Anguish" and Unmei meaning "Fate".
  529. local Player = game:GetService("Players").LocalPlayer
  530. repeat wait() until Player
  531. local Character = Player.Character
  532. repeat wait() until Character
  533.  
  534. local Mouse = Player:GetMouse()
  535. local LeftArm = Character:WaitForChild("Left Arm")
  536. local RightArm = Character:WaitForChild("Right Arm")
  537. local LeftLeg = Character:WaitForChild("Left Leg")
  538. local RightLeg = Character:WaitForChild("Right Leg")
  539. local Head = Character:WaitForChild("Head")
  540. local Torso = Character:WaitForChild("Torso")
  541. local RootPart = Character:WaitForChild("HumanoidRootPart")
  542. local Humanoid = Character:WaitForChild("Humanoid")
  543. local LeftShoulder = Torso:WaitForChild("Left Shoulder")
  544. local RightShoulder = Torso:WaitForChild("Right Shoulder")
  545. local LeftHip = Torso:WaitForChild("Left Hip")
  546. local RightHip = Torso:WaitForChild("Right Hip")
  547. local Neck = Torso:WaitForChild("Neck")
  548. local RootJoint = RootPart:WaitForChild("RootJoint")
  549. local Camera = workspace.CurrentCamera
  550. local ControlScript = Player.PlayerScripts:WaitForChild("ControlScript")
  551. local Animate = Character:WaitForChild("Animate")
  552.  
  553. local FLeftShoulder, FRightShoulder = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
  554. FLeftShoulder.Name = "LS" FRightShoulder.Name = "RS"
  555. local FLeftHip, FRightHip = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
  556. FLeftHip.Name = "LH" FRightHip.Name = "RH"
  557. local FRootJoint = Instance.new("Weld", RootPart)
  558. FRootJoint.Name = "RJ"
  559.  
  560. local F1, F2, F3 = Instance.new("Folder", Character), Instance.new("Folder"), Instance.new("Folder")
  561. F1.Name = "Parts Folder" F2.Parent = F1 F2.Name = "Effects" F3.Parent = F1 F3.Name = "Extra Parts"
  562.  
  563. local Drag_To_Part = Instance.new("Part", F3)
  564. Drag_To_Part.Transparency = 1
  565. Drag_To_Part.Name = "Drag-to-part"
  566. Drag_To_Part.Size = Vector3.new(.2,.2,.2)
  567. Drag_To_Part.Anchored = false
  568. Drag_To_Part.CanCollide = false
  569. Drag_To_Part.Locked = true
  570. local DTPWeld = Instance.new("Weld", Drag_To_Part)
  571. DTPWeld.Part0 = RootPart
  572. DTPWeld.Part1 = Drag_To_Part
  573.  
  574. local retr = Instance.new("DoubleConstrainedValue")
  575. retr.MaxValue = 100
  576. retr.MinValue = 0
  577. retr.Value = 0
  578.  
  579. local WepWeld = nil
  580. local WepWeld2 = nil
  581.  
  582. local WepWeld3 = nil
  583. local SheWeld = nil
  584.  
  585. local NLSC0 = LeftShoulder.C0
  586. local NLSC1 = LeftShoulder.C1
  587. local NRSC0 = RightShoulder.C0
  588. local NRSC1 = RightShoulder.C1
  589. local NLHC0 = LeftHip.C0
  590. local NLHC1 = LeftHip.C1
  591. local NRHC0 = RightHip.C0
  592. local NRHC1 = RightHip.C1
  593. local NNC0 = Neck.C0
  594. local NNC1 = Neck.C1
  595. local NRJC0 = RootJoint.C0
  596. local NRJC1 = RootJoint.C1
  597.  
  598. local Handle, Hit_Box, Hit_Box2 = nil, nil, nil
  599. --local TEHandle, TESHandle, TEHit_Box, CEP = nil, nil, nil, nil
  600.  
  601. local chatServ = game:GetService("Chat")
  602. local runServ = game:GetService("RunService")
  603. local debServ = game:GetService("Debris")
  604.  
  605. local CurrentSpeed = {16, 0}
  606. local Current_Anim = "Idle"
  607. local Attack_Num = 1
  608. local Damage_Buff = 0
  609. local Max_Health = 150
  610. local Last_Health = Max_Health
  611. local DragTable = {}
  612. local InputCommand = ""
  613. local InputFrameTable = {}
  614. local EnemiesHit = {}
  615. local MCD = {Retrive = {16, 16},
  616. CondemningFlames = {13, 13}
  617. }
  618. local HitCount = {false, 0, 0, {5, 5}}
  619. local c1 = nil
  620. local c2 = nil
  621. local Target = nil
  622. local ViewDirection = 0
  623. local Mode = 1
  624. local Form = 0
  625. local viewMode = 0
  626. local sine = 0
  627. local change = 1
  628. local Debounces = {Equipped = false,
  629. Equipping = false,
  630. Attacking = false,
  631. Locked_On = false,
  632. Can_Double_Jump = false,
  633. AnimOverride = false,
  634. Guarding = false,
  635. Crouching = false,
  636. JumpAnim = false,
  637. DoubleJumpAnim = false,
  638. KeyStrokeEnabled = false,
  639. Successful_KeyStroke = false,
  640. KeyStroke_CoolDown = false,
  641. UIAction = false,
  642. ZeroGravity = false,
  643. DoubleJumping = false,
  644. Guarding = false,
  645. DisableJump = false,
  646. CanGuard = true,
  647. ProtectionEnabled = false
  648. }
  649. local MorphInfo = {false, true}
  650. local HitSounds = {
  651. Sharp = {
  652. Small = 153092296,
  653. MedL = 153092292,
  654. MedH = 153092285,
  655. Large = 153092274
  656. },
  657. Blunt = {
  658. Small = 153092249,
  659. Med = 153092238,
  660. LargeF = 153092227,
  661. LargeA = 153092217,
  662. Large = 153092213
  663. },
  664. Body = {
  665. Blood = 206082273
  666. }
  667. }
  668. local Overpower = 1
  669.  
  670. if game.CreatorId ~= 43981323 then
  671. Overpower = 100
  672. Debounces.ProtectionEnabled = true
  673. end
  674.  
  675. local GH = 100
  676. local GuardH = Instance.new("DoubleConstrainedValue")
  677. GuardH.MaxValue = GH*10
  678. GuardH.MinValue = 0
  679. GuardH.Value = GH*10
  680.  
  681. local rad = math.rad
  682. local huge = math.huge
  683. local rand = math.random
  684. local cos = math.cos
  685. local Vec = Vector3.new
  686. local Cf = CFrame.new
  687. local Euler = CFrame.fromEulerAnglesXYZ
  688. local BC = BrickColor.new
  689. local Col3 = Color3.new
  690. local Inst = Instance.new
  691. local Ud2 = UDim2.new
  692. local FONT = "SourceSansLight"
  693. local DecName = "BMMB"..Player.Name.."|"..rand(1, 10000)..""
  694.  
  695. local GodMode = true
  696. function godopthing()
  697. while true do
  698. swait()
  699. if GodMode and RootJoint.Parent ~= nil then
  700. Humanoid.MaxHealth = huge
  701. Humanoid.Health = huge
  702. Humanoid.MaxHealth = huge
  703. Humanoid.Health = huge
  704. end
  705. end
  706. end
  707. Humanoid.WalkSpeed = 100
  708. Humanoid.JumpPower = 80
  709.  
  710. local Colour1, Colour2, Colour3, Colour4, HColour = BC("Really red"), BC("Really black"), BC("Fawn brown"), BC("Smoky grey"), BC("Fossil")
  711.  
  712. local KU = script:WaitForChild("KunomaiUI")
  713. local Kunomai_UI = KU:Clone()
  714. debServ:AddItem(KU, 0)
  715. Kunomai_UI.Parent = Player.PlayerGui
  716.  
  717. local ColMain = Kunomai_UI:WaitForChild("MenuUI")
  718. local col1, col2, col3, col4, hCol = ColMain:WaitForChild("Col1"), ColMain:WaitForChild("Col2"), ColMain:WaitForChild("Col3"), ColMain:WaitForChild("Col4"), ColMain:WaitForChild("HCol")
  719. local Done = ColMain:WaitForChild("Done")
  720. local goob = Kunomai_UI:WaitForChild("goober")
  721. local db = Kunomai_UI:WaitForChild("DB")
  722. local HC = Kunomai_UI:WaitForChild("HC")
  723.  
  724. local KP = Kunomai_UI:WaitForChild("KeysPressed")
  725. local KPTemplate = KP:WaitForChild("Template")
  726.  
  727. local Moves = Kunomai_UI:WaitForChild("Moves")
  728. local Title = Moves:WaitForChild("Title")
  729. local OM = Kunomai_UI:WaitForChild("OpenM")
  730.  
  731. local hpbb = Kunomai_UI:WaitForChild("HPBB")
  732. local hpb = hpbb:WaitForChild("Bar")
  733. local hpdb = hpbb:WaitForChild("DBar")
  734.  
  735. local bbb = Kunomai_UI:WaitForChild("BBB")
  736. local bba = bbb:WaitForChild("Bar")
  737.  
  738. local RM = Kunomai_UI:WaitForChild("RM")
  739. local RMB = RM:WaitForChild("Bar")
  740. local RML = RM:WaitForChild("Label")
  741. local RMT = RM:WaitForChild("Tag")
  742.  
  743. local HCB = HC:WaitForChild("B")
  744. local HCBB = HCB:WaitForChild("Bar")
  745. local HCH = HC:WaitForChild("Hits")
  746. local HCTD = HC:WaitForChild("TDmg")
  747.  
  748. -------------------------------------------------------------------------------------------------------------------------------------------------------
  749. local Twep = script:WaitForChild("Tekitodos")
  750. --Tekitodos, a combination of the two words "Teki" and "Todos". Teki being japanese for "Adversary" and Todos being portuguese for "All". Naming meaning "Adversary of all."
  751. local Tekitodos = Twep:Clone()
  752. debServ:AddItem(Twep, 0)
  753.  
  754. local ObjVals
  755.  
  756. function CreateWeapon()
  757. Tekitodos.Parent = F2
  758. if Tekitodos:FindFirstChild("Welder") ~= nil then
  759. local welder = Tekitodos:WaitForChild("Welder")
  760. welder.Disabled = false
  761. repeat wait() until welder.Parent == nil
  762. end
  763. for _, p in pairs(Tekitodos:GetChildren()) do
  764. if p:IsA("BasePart") then
  765. if p.Name == "C1" then
  766. p.BrickColor = BC(Colour1)
  767. elseif p.Name == "C2" then
  768. p.BrickColor = BC(Colour2)
  769. elseif p.Name == "C3" then
  770. p.BrickColor = BC(Colour3)
  771. elseif p.Name == "C4" then
  772. p.BrickColor = BC(Colour4)
  773. end
  774. end
  775. end
  776.  
  777. local OV = Tekitodos:WaitForChild("ObjectValues")
  778. Handle = OV:WaitForChild("Handle").Value
  779. Hit_Box = OV:WaitForChild("Hitbox1").Value
  780. Hit_Box2 = OV:WaitForChild("Hitbox2").Value
  781. ObjVals = {
  782. Awakened = false,
  783. M1 = OV:WaitForChild("M1").Value,
  784. M2 = OV:WaitForChild("M2").Value,
  785. Eye1 = {
  786. Eye = OV:WaitForChild("EY1").Value,
  787. Mesh = OV:WaitForChild("EY1"):WaitForChild("Mesh").Value,
  788. Weld = OV:WaitForChild("EY1"):WaitForChild("Weld").Value,
  789. EyeBall = OV:WaitForChild("EB1").Value,
  790. EBMesh = OV:WaitForChild("EB1"):WaitForChild("Mesh").Value,
  791. },
  792. Eye2 = {
  793. Eye = OV:WaitForChild("EY2").Value,
  794. Mesh = OV:WaitForChild("EY2"):WaitForChild("Mesh").Value,
  795. Weld = OV:WaitForChild("EY2"):WaitForChild("Weld").Value,
  796. EyeBall = OV:WaitForChild("EB2").Value,
  797. EBMesh = OV:WaitForChild("EB2"):WaitForChild("Mesh").Value
  798. }
  799. }
  800. debServ:AddItem(OV, 0)
  801. Handle.Anchored = true
  802. end
  803.  
  804. local d = false
  805. Done.MouseButton1Click:connect(function()
  806. if not d then
  807. d = true
  808. Colour1 = col1:WaitForChild("Colour").Text
  809. Colour2 = col2:WaitForChild("Colour").Text
  810. Colour3 = col3:WaitForChild("Colour").Text
  811. Colour4 = col4:WaitForChild("Colour").Text
  812. HColour = hCol:WaitForChild("Colour").Text
  813. RMB.BackgroundColor3 = BC(Colour1).Color
  814. RMT.TextColor3 = BC(Colour1).Color
  815. debServ:AddItem(ColMain, 0)
  816. OM.Visible = true
  817. goob.Visible = false
  818. CreateWeapon()
  819. GodMode = false
  820. Handle.Anchored = false
  821. WepWeld = Inst("Motor", Handle)
  822. WepWeld.Name = "Handle Joint"
  823. WepWeld.Part0 = Torso
  824. WepWeld.Part1 = Handle
  825. WepWeld.C0 = Cf(1.5,-1,.6) * Euler(rad(-90),rad(0),rad(90))
  826. Humanoid.MaxHealth = Max_Health
  827. wait(.1)
  828. Humanoid.Health = Max_Health
  829. end
  830. end)
  831.  
  832. --Remember, keystrokes are keypad notations. (3D: x is weak, e is medium, c is strong, and q is drive.)
  833. function Create_Moves_In_List()
  834. local ah = .014
  835. local am = .014
  836. local move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "[ - Enable/Disable Protection" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  837. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "] - Enable/Disable Overpowered Moves (In Forms)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  838. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "P - Enable/Disable Keystrokes" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  839. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  840. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  841. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "X - Retrive (Costs 10 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  842. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  843. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "V - Devour (Costs 60 Retribution | Delayable)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  844. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  845.  
  846. move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  847. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "3D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  848. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Equipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  849. move = Title:Clone() move.Parent = Moves move.Name = "Move" move.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
  850. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "-Tekitodos Unequipped-" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  851.  
  852. move = Title:Clone() move.Parent = Moves move.Name = "Spacer" move.Text = "----------------------------------------------------------" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  853. move = Title:Clone() move.Parent = Moves move.Name = "Title" move.Text = "2D KeyStrokes" move.Position = Ud2(0, 0, ah, 0) ah = ah+am
  854. end
  855. Create_Moves_In_List()
  856.  
  857. local mopen = false
  858. OM.MouseButton1Click:connect(function()
  859. if not Debounces.UIAction and not mopen then
  860. Debounces.UIAction = true
  861. OM.Text = "Hide Move List"
  862. mopen = true
  863. Moves:TweenPosition(Ud2(.75, 0, .49, 0),_, "Bounce", .6, true)
  864. OM:TweenPosition(Ud2(.6, 0, .92, 0),_, "Bounce", .6, true)
  865. wait(.3)
  866. Debounces.UIAction = false
  867. elseif not Debounces.UIAction and mopen then
  868. Debounces.UIAction = true
  869. OM.Text = "View Move List"
  870. mopen = false
  871. Moves:TweenPosition(Ud2(1, 0, .49, 0),_, "Bounce", .6, true)
  872. OM:TweenPosition(Ud2(.85, 0, .92, 0),_, "Bounce", .6, true)
  873. wait(.3)
  874. Debounces.UIAction = false
  875. end
  876. end)
  877.  
  878. function CreatePart(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType)
  879. local Part = Instance.new(className, parent)
  880. Part.BrickColor = BrickColor.new(Brickcolor)
  881. Part.Transparency = Transparency
  882. Part.Reflectance = Reflectance
  883. Part.Material = Material
  884. Part.Name = Name
  885. Part.Anchored = true
  886. Part.CanCollide = false
  887. Part.Locked = true
  888. Part.Size = Size
  889. Part.Position = Position
  890. Part.Rotation = Rotation
  891. Part.TopSurface = "SmoothNoOutlines"
  892. Part.BottomSurface = "SmoothNoOutlines"
  893. Part.FrontSurface = "SmoothNoOutlines"
  894. Part.BackSurface = "SmoothNoOutlines"
  895. Part.RightSurface = "SmoothNoOutlines"
  896. Part.LeftSurface = "SmoothNoOutlines"
  897. local Mesh = Instance.new(MeshClass, Part)
  898. Mesh.Scale = MeshScale
  899. if MeshClass == "SpecialMesh" then
  900. Mesh.MeshId = MeshId
  901. Mesh.MeshType = MeshType
  902. end
  903. return Part, Mesh
  904. end
  905.  
  906. local Holder = CreatePart("Part", F3, "Bright blue", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  907. Holder.Anchored = false
  908. local HWeld = Inst("Motor6D", RightArm)
  909. HWeld.Name = "Grip Joint"
  910. HWeld.Part0 = RightArm
  911. HWeld.Part1 = Holder
  912. HWeld.C0 = Cf(0, -1, 0)
  913.  
  914. local Holder2 = CreatePart("Part", F3, "Bright red", "SmoothPlastic", 1, 0, "GripPart", Vec(0.6, .2, 0.6), Vec(.7, 1, -272.2), Vec(0, 90, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  915. Holder2.Anchored = false
  916. local HWeld2 = Inst("Motor6D", LeftArm)
  917. HWeld2.Name = "Grip Joint"
  918. HWeld2.Part0 = LeftArm
  919. HWeld2.Part1 = Holder2
  920. HWeld2.C0 = Cf(0, -1, 0)
  921.  
  922. local FrameRate = 1 / 30
  923. local TimeFrame = 0
  924. local allowframeloss = false
  925. local tossremainder = false
  926. local lastframe = tick()
  927. ArtificialHB:Fire()
  928.  
  929. runServ.Heartbeat:connect(function(s, p)
  930. TimeFrame = TimeFrame + s
  931. if TimeFrame >= FrameRate then
  932. if allowframeloss then
  933. ArtificialHB:Fire()
  934. lastframe = tick()
  935. else
  936. for i = 1, math.floor(TimeFrame / FrameRate) do
  937. ArtificialHB:Fire()
  938. end
  939. lastframe = tick()
  940. end
  941. if tossremainder then
  942. TimeFrame = 0
  943. else
  944. TimeFrame = TimeFrame - FrameRate * math.floor(TimeFrame / FrameRate)
  945. end
  946. end
  947. end)
  948.  
  949. function swait(num)
  950. if num == 0 or num == nil then
  951. ArtificialHB.Event:wait()
  952. else
  953. for i = 0, num do
  954. ArtificialHB.Event:wait()
  955. end
  956. end
  957. end
  958.  
  959. coroutine.resume(coroutine.create(function()
  960. godopthing()
  961. end))
  962.  
  963. local DED = false
  964. Humanoid.Changed:connect(function()
  965. if Humanoid.Health < .01 or Humanoid.Parent == nil then
  966. wait()
  967. if (Humanoid.Health == 0 and not DED) or (Humanoid.Parent == nil and not DED) then
  968. print("ded")
  969. DED = true
  970. Tekitodos.Parent = workspace
  971. if Hit_Box and Hit_Box2 then
  972. Hit_Box.CanCollide = true
  973. Hit_Box2.CanCollide = true
  974. end
  975. debServ:AddItem(Tekitodos, 36)
  976. end
  977. end
  978. if Humanoid.Jump then
  979. if Debounces.DisableJump then
  980. Humanoid.Jump = false
  981. end
  982. end
  983. end)
  984.  
  985. Player.CharacterRemoving:connect(function()
  986. if not DED then
  987. print("ur just gone fam")
  988. DED = true
  989. Tekitodos.Parent = workspace
  990. if Hit_Box and Hit_Box2 then
  991. Hit_Box.CanCollide = true
  992. Hit_Box2.CanCollide = true
  993. end
  994. debServ:AddItem(Tekitodos, 36)
  995. end
  996. end)
  997. Character.Changed:connect(function()
  998. if Character.Parent == nil then
  999. if not DED then
  1000. print("ur just gone fam")
  1001. DED = true
  1002. Tekitodos.Parent = workspace
  1003. if Hit_Box and Hit_Box2 then
  1004. Hit_Box.CanCollide = true
  1005. Hit_Box2.CanCollide = true
  1006. end
  1007. debServ:AddItem(Tekitodos, 36)
  1008. end
  1009. end
  1010. end)
  1011. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  1012. LeftLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
  1013. RightLeg.CustomPhysicalProperties = PhysicalProperties.new(.7, .1, .5, 1.25, 1)
  1014.  
  1015. repeat
  1016. runServ.Stepped:wait()
  1017. until Handle and Hit_Box and Hit_Box2
  1018. print("Handle and Hitbox created")
  1019.  
  1020.  
  1021. local maxAng = Instance.new("DoubleConstrainedValue")
  1022. maxAng.MaxValue = 300
  1023. maxAng.MinValue = 10
  1024. maxAng.Value = 10
  1025. if MorphInfo[1] then
  1026. coroutine.resume(coroutine.create(function()
  1027. while true do
  1028. swait()
  1029. maxAng.Value = RootPart.Velocity.Magnitude
  1030. Morphs[4].DesiredAngle = -rad(maxAng.Value)
  1031. Morphs[4].MaxVelocity = rad(5)
  1032. end
  1033. end))
  1034. end
  1035. -------------------------------------------------------------------------------------------------------------------------------------------------------
  1036.  
  1037. function Protector(object)
  1038. if object:IsA("BasePart") or object:IsA("BodyMover") or object:IsA("JointInstance") or object:IsA("Light") then
  1039. game:GetService("RunService").Stepped:wait()
  1040. if object.Name ~= DecName and Debounces.ProtectionEnabled then
  1041. debServ:AddItem(object, 0)
  1042. if object:IsA("BodyMover") then
  1043. RootPart.Velocity = Vec(0,0,0)
  1044. --just in case m8
  1045. coroutine.resume(coroutine.create(function()
  1046. game:GetService("RunService").Stepped:wait()
  1047. RootPart.Velocity = Vec(0,0,0)
  1048. end))
  1049. --extra protection fam
  1050. end
  1051. end
  1052. end
  1053. end
  1054.  
  1055. function Momentum_Cancel(partfam)
  1056. if partfam ~= nil and Debounces.ProtectionEnabled then
  1057. local function MC()
  1058. if partfam.Velocity.Magnitude > (Humanoid.WalkSpeed+50) and not Debounces.Attacking and not Debounces.DoubleJumping then
  1059. local stopper = Inst("BodyVelocity", partfam)
  1060. stopper.Name = DecName
  1061. stopper.MaxForce = Vec(huge, huge, huge)
  1062. stopper.Velocity = Vec(1, 1, 1)
  1063. debServ:AddItem(stopper, .05)
  1064. end
  1065. if partfam.Anchored then
  1066. partfam.Anchored = false
  1067. end
  1068. end
  1069. partfam.Changed:connect(MC)
  1070. end
  1071. end
  1072.  
  1073. for _, child in pairs(Character:GetChildren()) do
  1074. if child:IsA("BasePart") then
  1075. child.ChildAdded:connect(Protector)
  1076. child.DescendantAdded:connect(Protector)
  1077. Momentum_Cancel(child)
  1078. end
  1079. end
  1080. for _, child in pairs(Tekitodos:GetChildren()) do
  1081. if child:IsA("BasePart") then
  1082. child.ChildAdded:connect(Protector)
  1083. child.DescendantAdded:connect(Protector)
  1084. end
  1085. end
  1086.  
  1087. function MakeText(text, font, duration, tcr, tcg, tcb, scr, scg, scb, cFrame)
  1088. local tpart = Instance.new("Part")
  1089. tpart.Parent = F2
  1090. tpart.Transparency = 1
  1091. tpart.Name = "hoi hoi"
  1092. tpart.Anchored = true
  1093. tpart.CanCollide = false
  1094. tpart.Locked = true
  1095. tpart.Size = Vector3.new(.2,.2,.2)
  1096. tpart.CFrame = cFrame*CFrame.new(math.random(-2,2),0,math.random(-2,2))
  1097. local bill = Instance.new("BillboardGui")
  1098. bill.Parent = tpart
  1099. bill.AlwaysOnTop = true
  1100. bill.Name = "HUHHHHHNAAAA"
  1101. bill.Size = UDim2.new(6, 0, 3, 0)
  1102. bill.StudsOffset = Vector3.new(0, 1, 0)
  1103. local counter = 0
  1104. local textl = Instance.new("TextLabel")
  1105. textl.Parent = bill
  1106. textl.Name = "WHYYYYYYYY"
  1107. textl.BackgroundTransparency = 1
  1108. textl.Size = UDim2.new(1, 0, 1, 0)
  1109. textl.Font = font
  1110. textl.Text = text
  1111. textl.TextColor3 = Color3.new(tcr/255, tcg/255, tcb/255)
  1112. textl.TextScaled = true
  1113. textl.TextStrokeColor3 = Color3.new(scr/255, scg/255, scb/255)
  1114. textl.TextStrokeTransparency = 0
  1115. coroutine.resume(coroutine.create(function()
  1116. while textl.TextTransparency < 1 do
  1117. swait()
  1118. if bill.StudsOffset.Y >= 5 then
  1119. if counter >= duration then
  1120. textl.TextTransparency = textl.TextTransparency+.15
  1121. textl.TextStrokeTransparency = textl.TextStrokeTransparency+.15
  1122. else
  1123. counter = counter+.1
  1124. end
  1125. else
  1126. bill.StudsOffset = Vec(0, bill.StudsOffset.Y+.15, 0)
  1127. end
  1128. end
  1129. debServ:AddItem(bill, 0)
  1130. debServ:AddItem(textl, 0)
  1131. debServ:AddItem(tpart, 0)
  1132. end))
  1133. end
  1134.  
  1135. function Apply_Buff(amount, duration)
  1136. coroutine.resume(coroutine.create(function()
  1137. if amount > 0 and duration > 0 then
  1138. Damage_Buff = Damage_Buff+amount
  1139. MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
  1140. swait(duration/FrameRate)
  1141. Damage_Buff = Damage_Buff-amount
  1142. MakeText("-"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
  1143. elseif duration == 0 then
  1144. Damage_Buff = Damage_Buff+amount
  1145. MakeText("+"..amount.." Damage", FONT, .3, 170, 170, 170, 0, 0, 0, RootPart.CFrame)
  1146. end
  1147. end))
  1148. end
  1149.  
  1150. coroutine.resume(coroutine.create(function()
  1151. while true do
  1152. wait(2)
  1153. if Damage_Buff < 1 then
  1154. Damage_Buff = 1
  1155. end
  1156. end
  1157. end))
  1158.  
  1159. function clerp(a,b,t)
  1160. local qa = {QuaternionFromCFrame(a)}
  1161. local qb = {QuaternionFromCFrame(b)}
  1162. local ax, ay, az = a.x, a.y, a.z
  1163. local bx, by, bz = b.x, b.y, b.z
  1164. local _t = 1-t
  1165. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1166. end
  1167.  
  1168. function QuaternionFromCFrame(cf)
  1169. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1170. local trace = m00 + m11 + m22
  1171. if trace > 0 then
  1172. local s = math.sqrt(1 + trace)
  1173. local recip = 0.5/s
  1174. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1175. else
  1176. local i = 0
  1177. if m11 > m00 then
  1178. i = 1
  1179. end
  1180. if m22 > (i == 0 and m00 or m11) then
  1181. i = 2
  1182. end
  1183. if i == 0 then
  1184. local s = math.sqrt(m00-m11-m22+1)
  1185. local recip = 0.5/s
  1186. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1187. elseif i == 1 then
  1188. local s = math.sqrt(m11-m22-m00+1)
  1189. local recip = 0.5/s
  1190. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1191. elseif i == 2 then
  1192. local s = math.sqrt(m22-m00-m11+1)
  1193. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1194. end
  1195. end
  1196. end
  1197.  
  1198. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1199. local xs, ys, zs = x + x, y + y, z + z
  1200. local wx, wy, wz = w*xs, w*ys, w*zs
  1201. local xx = x*xs
  1202. local xy = x*ys
  1203. local xz = x*zs
  1204. local yy = y*ys
  1205. local yz = y*zs
  1206. local zz = z*zs
  1207. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1208. end
  1209.  
  1210. function QuaternionSlerp(a, b, t)
  1211. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1212. local startInterp, finishInterp;
  1213. if cosTheta >= 0.0001 then
  1214. if (1 - cosTheta) > 0.0001 then
  1215. local theta = math.acos(cosTheta)
  1216. local invSinTheta = 1/math.sin(theta)
  1217. startInterp = math.sin((1-t)*theta)*invSinTheta
  1218. finishInterp = math.sin(t*theta)*invSinTheta
  1219. else
  1220. startInterp = 1-t
  1221. finishInterp = t
  1222. end
  1223. else
  1224. if (1+cosTheta) > 0.0001 then
  1225. local theta = math.acos(-cosTheta)
  1226. local invSinTheta = 1/math.sin(theta)
  1227. startInterp = math.sin((t-1)*theta)*invSinTheta
  1228. finishInterp = math.sin(t*theta)*invSinTheta
  1229. else
  1230. startInterp = t-1
  1231. finishInterp = t
  1232. end
  1233. end
  1234. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1235. end
  1236.  
  1237. function FindHum(parent)
  1238. local hm = nil
  1239. for _, HM in pairs(parent:GetChildren()) do
  1240. if HM:IsA("Humanoid") then
  1241. hm = HM
  1242. end
  1243. end
  1244. return hm
  1245. end
  1246.  
  1247. function Sound(parent, ID, Volume, Pitch, Looped)
  1248. local sound = Inst("Sound", parent)
  1249. sound.SoundId = "http://roblox.com/asset/?id="..ID
  1250. sound.Volume = Volume
  1251. sound.Pitch = Pitch
  1252. sound.Looped = Looped
  1253. sound:Play()
  1254. return sound
  1255. end
  1256.  
  1257. local DamageFunction = function(Hit, IsRan, MinDam, MaxDam, HKB, Knockback, LF, LFD, Comp, DamType, HitEffect, Property, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol)
  1258. local humanoid = FindHum(Hit.Parent)
  1259. if humanoid and humanoid ~= Humanoid then
  1260. local IsSafe = true
  1261. for _, p in pairs(EnemiesHit) do
  1262. if p[1] == humanoid then
  1263. if p[2] then
  1264. IsSafe = false
  1265. end
  1266. end
  1267. end
  1268. if IsSafe then
  1269. if HitEffect == "None" then
  1270. elseif HitEffect == "Sphere" then
  1271. MagicSphere(Colour1, "Neon", Hit.CFrame, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, Hit.Size.Magnitude*1.1, .1)
  1272. elseif HitEffect == "Blood" then
  1273. for i = 0, rand(6,10), 1 do
  1274. MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
  1275. end
  1276. elseif HitEffect == "L-Blood" then
  1277. for i = 0, rand(6,10), 1 do
  1278. MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 40, 1, .1, 0, .4, 0)
  1279. end
  1280. elseif HitEffect == "B-Blood" then
  1281. MagicSphere(Colour1, "Neon", Hit.CFrame, 2, 2, 2, 4, 4, 4, .1)
  1282. for i = 0, rand(6,10), 1 do
  1283. MagicSphere4(Colour1, "Neon", Hit.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), 1, 20, 1, .1, 0, .4, 0)
  1284. end
  1285. elseif HitEffect == "Slashed" then
  1286. local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
  1287. MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
  1288. MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
  1289. elseif HitEffect == "M-Slashed" then
  1290. for i = 0, rand(6,12) do
  1291. local r = {rand(-120, 120), rand(-120, 120), rand(-120, 120)}
  1292. MagicSphere(Colour1, "Neon", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1, 1, 20, -.05, -.05, 10, .03)
  1293. MagicSphere(Colour2, "SmoothPlastic", Hit.CFrame * Euler(rad(r[1]), rad(r[2]), rad(r[3])) , 1.4, 1.4, 25, -.05, -.05, 10, .03)
  1294. end
  1295. end
  1296. local enemy = nil
  1297. for i, p in pairs(EnemiesHit) do
  1298. if p[1] == humanoid then
  1299. enemy = p
  1300. enemy[2] = true
  1301. table.insert(enemy, i)
  1302. end
  1303. end
  1304. if enemy == nil then
  1305. table.insert(EnemiesHit, {humanoid, true, DamType, #EnemiesHit+1})
  1306. enemy = EnemiesHit[#EnemiesHit]
  1307. end
  1308. if humanoid.Parent.Parent ~= workspace then
  1309. humanoid.Parent.Parent = workspace
  1310. end
  1311. local lastState = enemy[3]
  1312. coroutine.resume(coroutine.create(function()
  1313. swait(Duration/FrameRate)
  1314. enemy[2] = false
  1315. end))
  1316. local Damage = 1
  1317. if IsRan then
  1318. Damage = rand(MinDam, MaxDam)
  1319. else
  1320. Damage = MaxDam
  1321. end
  1322. if Debounces.KeyStrokeEnabled then
  1323. retr.Value = retr.Value+1
  1324. end
  1325. local HadOpHP = false
  1326. if SoEff then
  1327. local HitSound = Sound(Hit, SoID, SoVol, SoPit, false)
  1328. debServ:AddItem(HitSound, 6)
  1329. end
  1330. if Comp then
  1331. if humanoid.MaxHealth >= 50000 or humanoid.MaxHealth == 0 then
  1332. if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
  1333. local regen = humanoid.Parent:FindFirstChild("Health")
  1334. if regen then
  1335. debServ:AddItem(regen, 0)
  1336. end
  1337. elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
  1338. humanoid.MaxHealth = 100
  1339. HadOpHP = true
  1340. else
  1341. Damage = Damage*(humanoid.MaxHealth/100)
  1342. end
  1343. end
  1344. else
  1345. if humanoid.MaxHealth >= 50000 and humanoid.MaxHealth <= 80000 then
  1346. local regen = humanoid.Parent:FindFirstChild("Health")
  1347. if regen then
  1348. debServ:AddItem(regen, 0)
  1349. end
  1350. elseif humanoid.MaxHealth > 50000000 or humanoid.MaxHealth == 0 then
  1351. humanoid.MaxHealth = 100
  1352. HadOpHP = true
  1353. end
  1354. end
  1355. if Damage_Buff > 0 then
  1356. Damage = Damage*Damage_Buff
  1357. end
  1358. if ObjVals.Awakened and humanoid.Health > 0 then
  1359. if humanoid.Health - Damage <= 0 then
  1360. Apply_Buff(.05, 60*2)
  1361. end
  1362. end
  1363. humanoid.Health = humanoid.Health-Damage
  1364. coroutine.resume(coroutine.create(function()
  1365. if not HitCount[1] then
  1366. HitCount[2] = HitCount[2]+1
  1367. HitCount[3] = HitCount[3]+Damage
  1368. if HitCount[2] >= 2 then
  1369. HitCount[1] = true
  1370. HC:TweenPosition(Ud2(.91, 0, .35, 0), _, "Linear", .01, true)
  1371. local timer = HitCount[4]
  1372. while timer[1] > 0 do
  1373. swait(.01/FrameRate)
  1374. timer[1] = timer[1]-.1
  1375. HCBB.Size = Ud2(timer[1]/timer[2], 0, 1, 0)
  1376. HCBB.Position = Ud2((((-timer[2]+timer[1])*-1)/timer[2])/2, 0, 0, 0)
  1377. HCH.Text = HitCount[2].." Hits"
  1378. HCTD.Text = HitCount[3]
  1379. end
  1380. HC:TweenPosition(Ud2(1, 0, .35, 0), _, "Linear", .3, true)
  1381. HitCount[1] = false
  1382. timer[1] = timer[2]
  1383. HitCount[2] = 0
  1384. HitCount[3] = 0
  1385. end
  1386. else
  1387. HitCount[2] = HitCount[2]+1
  1388. HitCount[3] = HitCount[3]+Damage
  1389. local timer = HitCount[4]
  1390. timer[1] = timer[2]
  1391. end
  1392. end))
  1393. if Damage ~= 0 then
  1394. if Damage >= (humanoid.MaxHealth/5) then
  1395. --Crit hit boi
  1396. MakeText("-"..Damage.."", "SciFi", .3, 170, 0, 0, 255, 85, 0, Hit.CFrame)
  1397. else
  1398. local mtc = BC(Colour1).Color
  1399. MakeText("-"..Damage.."", FONT, .3, mtc.r*255, mtc.g*255, mtc.b*255, 0, 0, 0, Hit.CFrame)
  1400. end
  1401. end
  1402. if LF == true then
  1403. if LFD < 1 then
  1404. LFD = 2
  1405. end
  1406. Humanoid.Health = Humanoid.Health+(Damage/LFD)
  1407. MakeText("+"..(Damage/LFD), FONT, .2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
  1408. end
  1409. if HKB and DamType ~= "SkyRocket" and DamType ~= "Knockdown2" then
  1410. if Property.Name ~= "Point" then
  1411. local KBCF = Cf(Hit.Position, Property.Position)
  1412. Hit.Velocity = KBCF.lookVector*-Knockback
  1413. else
  1414. Hit.Velocity = Property.CFrame.lookVector*Knockback
  1415. end
  1416. end
  1417. if DamType == "Normal" then
  1418. coroutine.resume(coroutine.create(function()
  1419. repeat swait() until not enemy[2]
  1420. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1421. table.remove(EnemiesHit, enemy[4])
  1422. end
  1423. end))
  1424. elseif DamType == "Stun" then
  1425. MakeText("Stunned", FONT, .3, 255, 255, 0, 0, 0, 0, Hit.CFrame)
  1426. local pos = Inst("BodyPosition", Hit)
  1427. pos.MaxForce = Vec(huge,huge,huge)
  1428. pos.Position = Hit.Position
  1429. local gy = Inst("BodyGyro", Hit)
  1430. gy.MaxTorque = Vec(100, 100, 100)
  1431. gy.CFrame = Hit.CFrame
  1432. debServ:AddItem(pos, (Duration*10))
  1433. debServ:AddItem(gy, (Duration*10))
  1434. coroutine.resume(coroutine.create(function()
  1435. local pro = {Property.Name, Property.CFrame, Property.Position}
  1436. repeat swait() until pos.Parent == nil or enemy[3] == "Cancel"
  1437. if HKB then
  1438. if pro[1] ~= "Point" then
  1439. local KBCF = Cf(Hit.Position, pro[3])
  1440. Hit.Velocity = KBCF.lookVector*-Knockback
  1441. else
  1442. Hit.Velocity = pro[2].lookVector*Knockback
  1443. end
  1444. end
  1445. if enemy[3] == "Cancel" or enemy[3] == lastState then
  1446. debServ:AddItem(pos, 0)
  1447. debServ:AddItem(gy, 0)
  1448. table.remove(EnemiesHit, enemy[4])
  1449. end
  1450. end))
  1451. elseif DamType == "Knockdown" then
  1452. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1453. coroutine.resume(coroutine.create(function()
  1454. repeat swait() until not enemy[2]
  1455. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1456. table.remove(EnemiesHit, enemy[4])
  1457. end
  1458. end))
  1459. elseif DamType == "Knockdown2" then
  1460. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1461. local fall = Inst("BodyGyro", Hit)
  1462. fall.Name = "MadeFor"..Hit.Parent.Name
  1463. fall.MaxTorque = Vec(huge, 0, huge)
  1464. fall.CFrame = Cf() * Euler(rad(90), 0, 0)
  1465. fall.P = 30000
  1466. if Property.Name ~= "Point" then
  1467. local KBCF = Cf(Hit.Position, Property.Position)
  1468. Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, -Knockback[2], 0)
  1469. else
  1470. Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, -Knockback[2], 0)
  1471. end
  1472. coroutine.resume(coroutine.create(function()
  1473. local ti = 0
  1474. repeat
  1475. ti = ti+.1
  1476. wait(.3)
  1477. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1478. until ti >= (Duration*3) or enemy[3] == "Cancel"
  1479. debServ:AddItem(fall, 0)
  1480. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1481. table.remove(EnemiesHit, enemy[4])
  1482. end
  1483. humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
  1484. end))
  1485. elseif DamType == "SkyRocket" then
  1486. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1487. if Property.Name ~= "Point" then
  1488. local KBCF = Cf(Hit.Position, Property.Position)
  1489. Hit.Velocity = (KBCF.lookVector*-Knockback[1])+Vec(0, Knockback[2], 0)
  1490. else
  1491. Hit.Velocity = (Property.CFrame.lookVector*Knockback[1])+Vec(0, Knockback[2], 0)
  1492. end
  1493. coroutine.resume(coroutine.create(function()
  1494. repeat swait() until not enemy[2]
  1495. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1496. table.remove(EnemiesHit, enemy[4])
  1497. end
  1498. end))
  1499. elseif DamType == "FreezeStun" then
  1500. MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 170, 0, Hit.CFrame)
  1501. coroutine.resume(coroutine.create(function()
  1502. local ti = 0
  1503. local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
  1504. if not h then
  1505. h = Hit
  1506. end
  1507. local p = h.Position
  1508. local pos = Inst("BodyPosition", h)
  1509. pos.MaxForce = Vec(huge,huge,huge)
  1510. pos.Position = p
  1511. local r = {0, 1}
  1512. repeat
  1513. if r[1] >= r[2] then
  1514. MagicRing2("Bright yellow", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
  1515. r[1] = 0
  1516. else
  1517. r[1] = r[1]+.1
  1518. end
  1519. ti = ti+.1
  1520. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1521. if p:IsA("BasePart") then
  1522. p.Anchored = true
  1523. end
  1524. end
  1525. if not pos.Parent then
  1526. pos = Inst("BodyPosition", h)
  1527. pos.MaxForce = Vec(huge,huge,huge)
  1528. pos.Position = p
  1529. end
  1530. wait(.3)
  1531. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1532. until ti >= (Duration*5) or enemy[3] == "Cancel"
  1533. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1534. if p:IsA("BasePart") then
  1535. p.Anchored = false
  1536. end
  1537. end
  1538. debServ:AddItem(pos, 0)
  1539. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1540. table.remove(EnemiesHit, enemy[4])
  1541. end
  1542. end))
  1543. elseif DamType == "KnockDownFreezeStun" then
  1544. --local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(Hur.Position, (Hur.CFrame * Euler(rad(-90), 0, rad(10))).lookVector.Unit * 40), IL, true, true)
  1545. MakeText("Stunned", FONT, .3, 0, 0, 0, 255, 64, 0, Hit.CFrame)
  1546. coroutine.resume(coroutine.create(function()
  1547. local ti = 0
  1548. local scf = nil
  1549. local IL = {Character, Hit.Parent}
  1550. local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(h.Position, (h.CFrame.lookVector.Unit * 999)), IL, true, true)
  1551. if Ground then
  1552. Hit.CFrame = Cf(Pos) * Euler(rad(-90), 0, 0)
  1553. scf = Cf(Pos) * Euler(rad(-90), 0, 0)
  1554. end
  1555. local h = Hit.Parent:FindFirstChild("HumanoidRootPart")
  1556. if not h then
  1557. h = Hit
  1558. end
  1559. local p = h.Position
  1560. local pos = Inst("BodyPosition", h)
  1561. pos.MaxForce = Vec(huge,huge,huge)
  1562. pos.Position = p
  1563. local r = {0, 1}
  1564. repeat
  1565. if r[1] >= r[2] then
  1566. MagicRing2("New Yeller", "Neon", h.CFrame * Euler(rad(90), 0, 0) , h.Size.Magnitude/3, h.Size.Magnitude/3, .1, .5, .5, .1, .07)
  1567. r[1] = 0
  1568. else
  1569. r[1] = r[1]+.1
  1570. end
  1571. ti = ti+.1
  1572. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1573. if p:IsA("BasePart") then
  1574. p.Anchored = true
  1575. end
  1576. end
  1577. if not pos.Parent then
  1578. pos = Inst("BodyPosition", h)
  1579. pos.MaxForce = Vec(huge,huge,huge)
  1580. pos.Position = p
  1581. end
  1582. Hit.CFrame = scf
  1583. wait(.3)
  1584. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1585. until ti >= (Duration*4) or enemy[3] == "Cancel"
  1586. for _, p in pairs(humanoid.Parent:GetChildren()) do
  1587. if p:IsA("BasePart") then
  1588. p.Anchored = false
  1589. end
  1590. end
  1591. debServ:AddItem(pos, 0)
  1592. if enemy[3] == lastState or enemy[3] == "Cancel" then
  1593. table.remove(EnemiesHit, enemy[4])
  1594. end
  1595. end))
  1596. end
  1597. if HDrag then
  1598. humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
  1599. local pos = Inst("BodyPosition", Hit)
  1600. pos.MaxForce = Vec(huge, huge, huge)
  1601. pos.Position = Drag_To_Part.Position
  1602. local d = Inst("NumberValue", pos)
  1603. d.Name = "Duration"
  1604. d.Value = DragDuration
  1605. table.insert(DragTable, pos)
  1606. end
  1607. if HadOpHP then
  1608. coroutine.resume(coroutine.create(function()
  1609. wait()
  1610. Damage = Damage*2
  1611. humanoid.Health = humanoid.Health-Damage
  1612. print("rekted boi")
  1613. MakeText("-"..Damage.."", "Bodoni", .4, 0, 0, 0, 0, 0, 91, Hit.CFrame)
  1614. end))
  1615. end
  1616. end
  1617. end
  1618. end
  1619.  
  1620. function FindNearestHumanoidPart(Position, range)
  1621. local Dis = range
  1622. local Par = nil
  1623. local Noid = nil
  1624. for _, c in pairs(workspace:GetChildren()) do
  1625. local hum = FindHum(c)
  1626. if hum and hum ~= Humanoid then
  1627. for _, p in pairs(hum.Parent:GetChildren()) do
  1628. if p:IsA("BasePart") then
  1629. local mag = (p.Position - Position).magnitude
  1630. if mag <= Dis then
  1631. Par = p
  1632. Dis = mag
  1633. Noid = hum
  1634. end
  1635. end
  1636. end
  1637. end
  1638. end
  1639. return Par, Noid
  1640. end
  1641.  
  1642. function FindNearestHumanoidPartWithIgnoreList(Position, range, IgnoreList)
  1643. local Dis = range
  1644. local Par = nil
  1645. local Noid = nil
  1646. local function CheckIfListed(h)
  1647. local safe = true
  1648. for _, p in pairs(IgnoreList) do
  1649. if p == h then
  1650. safe = false
  1651. end
  1652. end
  1653. return safe
  1654. end
  1655. for _, c in pairs(workspace:GetChildren()) do
  1656. local hum = FindHum(c)
  1657. if hum and hum ~= Humanoid then
  1658. local safe = CheckIfListed(hum)
  1659. if safe then
  1660. for _, p in pairs(hum.Parent:GetChildren()) do
  1661. if p:IsA("BasePart") then
  1662. local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
  1663. if mag <= Dis then
  1664. Par = p
  1665. Dis = mag
  1666. Noid = hum
  1667. end
  1668. end
  1669. end
  1670. end
  1671. end
  1672. end
  1673. return Par, Noid
  1674. end
  1675.  
  1676. function FindAllNearestHumanoids(Position, Range)
  1677. local NearestHumanoids = {}
  1678. local function CheckIfListed(h)
  1679. local listed = false
  1680. for i,hu in pairs(NearestHumanoids) do
  1681. if hu[1] == h then
  1682. listed = true
  1683. end
  1684. end
  1685. return listed
  1686. end
  1687. for _, c in pairs(workspace:GetChildren()) do
  1688. local hum = FindHum(c)
  1689. local listed = CheckIfListed(hum)
  1690. if hum and hum ~= Humanoid and not listed then
  1691. local Dis = Range
  1692. local Par = nil
  1693. for _, p in pairs(hum.Parent:GetChildren()) do
  1694. if p:IsA("BasePart") then
  1695. local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
  1696. if mag <= Dis then
  1697. Par = p
  1698. Dis = mag
  1699. end
  1700. end
  1701. end
  1702. if Par then
  1703. table.insert(NearestHumanoids, {hum, Par})
  1704. end
  1705. end
  1706. end
  1707. return NearestHumanoids
  1708. end
  1709.  
  1710. function FindAllNearestHumanoidsWithIgnoreList(Position, Range, IgnoreList)
  1711. local NearestHumanoids = {}
  1712. local function CheckIfListedInNH(h)
  1713. local listed = false
  1714. for i,hu in pairs(NearestHumanoids) do
  1715. if hu[1] == h then
  1716. listed = true
  1717. end
  1718. end
  1719. return listed
  1720. end
  1721. for _, c in pairs(workspace:GetChildren()) do
  1722. local hum = FindHum(c)
  1723. local function CheckIfListed(h)
  1724. local safe = true
  1725. for _, p in pairs(IgnoreList) do
  1726. if p == h then
  1727. safe = false
  1728. end
  1729. end
  1730. return safe
  1731. end
  1732. local safe = CheckIfListed(hum)
  1733. local listed = CheckIfListedInNH(hum)
  1734. if hum and hum ~= Humanoid and safe and not listed then
  1735. local Dis = Range
  1736. local Par = nil
  1737. for _, p in pairs(hum.Parent:GetChildren()) do
  1738. if p:IsA("BasePart") then
  1739. local mag = ((p.Position - Position).magnitude)-(p.Size.Magnitude/2)
  1740. if mag <= Dis then
  1741. Par = p
  1742. Dis = mag
  1743. end
  1744. end
  1745. end
  1746. if Par then
  1747. table.insert(NearestHumanoids, {hum, Par})
  1748. end
  1749. end
  1750. end
  1751. return NearestHumanoids
  1752. end
  1753.  
  1754. function MagniDamage(Part, range, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, dur, hd, dd, soe, soid, sopit, sovol)
  1755. for _, c in pairs(workspace:GetChildren()) do
  1756. local hum = FindHum(c)
  1757. if hum and hum ~= Humanoid then
  1758. local Dis = range
  1759. local Par = nil
  1760. for _, p in pairs(hum.Parent:GetChildren()) do
  1761. if p:IsA("BasePart") then
  1762. local mag = ((p.Position - Part.Position).magnitude)-(p.Size.Magnitude/2)
  1763. if mag <= Dis then
  1764. Par = p
  1765. Dis = mag
  1766. end
  1767. end
  1768. end
  1769. if Par then
  1770. DamageFunction(Par, isRan, mindam, maxdam, hkb, knock, lf, lfd, comp, DType, hEffect, Part, dur, hd, dd, soe, soid, sopit, sovol)
  1771. end
  1772. end
  1773. end
  1774. end
  1775.  
  1776. local function CFrameFromTopBack(at, top, back)
  1777. local right = top:Cross(back)
  1778. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1779. end
  1780.  
  1781. function NoOutline(Part)
  1782. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1783. end
  1784.  
  1785. function Triangle(a, b, c, tcol, tmat)
  1786. local edg1 = (c-a):Dot((b-a).unit)
  1787. local edg2 = (a-b):Dot((c-b).unit)
  1788. local edg3 = (b-c):Dot((a-c).unit)
  1789. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1790. a, b, c = a, b, c
  1791. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1792. a, b, c = b, c, a
  1793. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1794. a, b, c = c, a, b
  1795. else
  1796. return
  1797. end
  1798.  
  1799. local len1 = (c-a):Dot((b-a).unit)
  1800. local len2 = (b-a).magnitude - len1
  1801. local width = (a + (b-a).unit*len1 - c).magnitude
  1802.  
  1803. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1804.  
  1805. local list = {}
  1806.  
  1807. if len1 > 0.01 then
  1808. local w1 = Inst('WedgePart', F3)
  1809. w1.Material = tmat
  1810. w1.BrickColor = BC(tcol)
  1811. w1.Transparency = 0
  1812. w1.Reflectance = 0
  1813. w1.CanCollide = false
  1814. NoOutline(w1)
  1815. local sz = Vec(0.2, width, len1)
  1816. w1.Size = sz
  1817. local sp = Inst("SpecialMesh",w1)
  1818. sp.MeshType = "Wedge"
  1819. sp.Scale = Vec(0,1,1) * sz/w1.Size
  1820. w1:BreakJoints()
  1821. w1.Anchored = true
  1822. w1.Transparency = 0.7
  1823. debServ:AddItem(w1,25)
  1824. coroutine.resume(coroutine.create(function()
  1825. for t = .7, 1.045, .045 do
  1826. runServ.Stepped:wait()
  1827. w1.Transparency = t
  1828. end
  1829. debServ:AddItem(w1, 0)
  1830. end))
  1831. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1832. table.insert(list,w1)
  1833. end
  1834.  
  1835. if len2 > 0.01 then
  1836. local w2 = Inst('WedgePart', F3)
  1837. w2.Material = tmat
  1838. w2.BrickColor = BC(tcol)
  1839. w2.Transparency = 0
  1840. w2.Reflectance = 0
  1841. w2.CanCollide = false
  1842. NoOutline(w2)
  1843. local sz = Vec(0.2, width, len2)
  1844. w2.Size = sz
  1845. local sp = Inst("SpecialMesh",w2)
  1846. sp.MeshType = "Wedge"
  1847. sp.Scale = Vec(0,1,1) * sz/w2.Size
  1848. w2:BreakJoints()
  1849. w2.Anchored = true
  1850. w2.Transparency = 0.7
  1851. debServ:AddItem(w2,25)
  1852. coroutine.resume(coroutine.create(function()
  1853. for t = .7, 1.045, .045 do
  1854. runServ.Stepped:wait()
  1855. w2.Transparency = t
  1856. end
  1857. debServ:AddItem(w2, 0)
  1858. end))
  1859. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1860. table.insert(list,w2)
  1861. end
  1862. return unpack(list)
  1863. end
  1864.  
  1865. function Bringer()
  1866. for i, d in pairs(DragTable) do
  1867. if d then
  1868. if d:IsA("BodyPosition") then
  1869. local tem = d:FindFirstChild("Time")
  1870. if not tem then
  1871. tem = Inst("NumberValue", d)
  1872. tem.Name = "Time"
  1873. tem.Value = 0
  1874. end
  1875. local Dur = d:FindFirstChild("Duration")
  1876. if not Dur then
  1877. Dur = Inst("NumberValue", d)
  1878. Dur.Name = "Duration"
  1879. Dur.Value = 1.5
  1880. end
  1881. if tem.Value < Dur.Value then
  1882. tem.Value = tem.Value+.1
  1883. d.P = 20000
  1884. d.Position = Drag_To_Part.Position
  1885. else
  1886. debServ:AddItem(tem, 0)
  1887. debServ:AddItem(Dur, 0)
  1888. debServ:AddItem(d, 0)
  1889. table.remove(DragTable, i)
  1890. end
  1891. end
  1892. end
  1893. end
  1894. end
  1895. ------------------------------------------------------------------------------------------------------------------------------------------------------
  1896. function MagicBlock(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  1897. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1898. part.CFrame = cframe
  1899. coroutine.resume(coroutine.create(function()
  1900. debServ:AddItem(part, 30)
  1901. debServ:AddItem(mesh, 30)
  1902. while part.Transparency < 1 do
  1903. runServ.Stepped:wait()
  1904. part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  1905. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1906. part.Transparency = part.Transparency+Delay
  1907. end
  1908. debServ:AddItem(part, 0)
  1909. debServ:AddItem(mesh, 0)
  1910. end))
  1911. end
  1912.  
  1913. function MagicBlock2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  1914. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1915. part.CFrame = cframe
  1916. coroutine.resume(coroutine.create(function()
  1917. debServ:AddItem(part, 30)
  1918. debServ:AddItem(mesh, 30)
  1919. while part.Transparency < 1 do
  1920. runServ.Stepped:wait()
  1921. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1922. part.Transparency = part.Transparency+Delay
  1923. end
  1924. debServ:AddItem(part, 0)
  1925. debServ:AddItem(mesh, 0)
  1926. end))
  1927. end
  1928.  
  1929. function MagicBlock3(brickCol, material, cframe, sx, sy, sz, Delay)
  1930. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1931. part.CFrame = cframe
  1932. coroutine.resume(coroutine.create(function()
  1933. debServ:AddItem(part, 30)
  1934. debServ:AddItem(mesh, 30)
  1935. while part.Transparency < 1 do
  1936. runServ.Stepped:wait()
  1937. part.Transparency = part.Transparency+Delay
  1938. end
  1939. debServ:AddItem(part, 0)
  1940. debServ:AddItem(mesh, 0)
  1941. end))
  1942. end
  1943.  
  1944. function MagicBlock4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  1945. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1946. part.CFrame = cframe
  1947. coroutine.resume(coroutine.create(function()
  1948. debServ:AddItem(part, 30)
  1949. debServ:AddItem(mesh, 30)
  1950. local cf = cframe
  1951. while part.Transparency < 1 do
  1952. runServ.Stepped:wait()
  1953. cf = cf * Cf(xInc, yInc, zInc)
  1954. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  1955. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1956. part.Transparency = part.Transparency+Delay
  1957. end
  1958. debServ:AddItem(part, 0)
  1959. debServ:AddItem(mesh, 0)
  1960. end))
  1961. end
  1962.  
  1963. function MagicBlock5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  1964. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1965. part.CFrame = cframe
  1966. coroutine.resume(coroutine.create(function()
  1967. debServ:AddItem(part, 30)
  1968. debServ:AddItem(mesh, 30)
  1969. while part.Transparency < 1 do
  1970. runServ.Stepped:wait()
  1971. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  1972. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  1973. part.Transparency = part.Transparency+Delay
  1974. end
  1975. debServ:AddItem(part, 0)
  1976. debServ:AddItem(mesh, 0)
  1977. end))
  1978. end
  1979.  
  1980. function MagicBlock6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  1981. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(sx, sy, sz), _, _)
  1982. part.CFrame = cframe
  1983. coroutine.resume(coroutine.create(function()
  1984. debServ:AddItem(part, 30)
  1985. debServ:AddItem(mesh, 30)
  1986. while part.Transparency < 1 do
  1987. runServ.Stepped:wait()
  1988. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  1989. part.Transparency = part.Transparency+Delay
  1990. end
  1991. debServ:AddItem(part, 0)
  1992. debServ:AddItem(mesh, 0)
  1993. end))
  1994. end
  1995.  
  1996. function MagicCylinder(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  1997. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
  1998. part.CFrame = cframe
  1999. coroutine.resume(coroutine.create(function()
  2000. debServ:AddItem(part, 30)
  2001. debServ:AddItem(mesh, 30)
  2002. while part.Transparency < 1 do
  2003. runServ.Stepped:wait()
  2004. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2005. part.Transparency = part.Transparency+Delay
  2006. end
  2007. debServ:AddItem(part, 0)
  2008. debServ:AddItem(mesh, 0)
  2009. end))
  2010. end
  2011.  
  2012. function MagicCylinder2(brickCol, material, cframe, sx, sy, sz, Delay)
  2013. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "CylinderMesh", Vec(sx, sy, sz), _, _)
  2014. part.CFrame = cframe
  2015. coroutine.resume(coroutine.create(function()
  2016. debServ:AddItem(part, 30)
  2017. debServ:AddItem(mesh, 30)
  2018. while part.Transparency < 1 do
  2019. runServ.Stepped:wait()
  2020. part.Transparency = part.Transparency+Delay
  2021. end
  2022. debServ:AddItem(part, 0)
  2023. debServ:AddItem(mesh, 0)
  2024. end))
  2025. end
  2026.  
  2027. function MagicWave(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2028. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
  2029. part.CFrame = cframe
  2030. coroutine.resume(coroutine.create(function()
  2031. debServ:AddItem(part, 30)
  2032. debServ:AddItem(mesh, 30)
  2033. while part.Transparency < 1 do
  2034. runServ.Stepped:wait()
  2035. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2036. part.Transparency = part.Transparency+Delay
  2037. end
  2038. debServ:AddItem(part, 0)
  2039. debServ:AddItem(mesh, 0)
  2040. end))
  2041. end
  2042.  
  2043. function MagicWave2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2044. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
  2045. part.CFrame = cframe
  2046. coroutine.resume(coroutine.create(function()
  2047. debServ:AddItem(part, 30)
  2048. debServ:AddItem(mesh, 30)
  2049. while part.Transparency < 1 do
  2050. runServ.Stepped:wait()
  2051. part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
  2052. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2053. part.Transparency = part.Transparency+Delay
  2054. end
  2055. debServ:AddItem(part, 0)
  2056. debServ:AddItem(mesh, 0)
  2057. end))
  2058. end
  2059.  
  2060. function MagicBlast(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2061. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
  2062. part.CFrame = cframe
  2063. coroutine.resume(coroutine.create(function()
  2064. debServ:AddItem(part, 30)
  2065. debServ:AddItem(mesh, 30)
  2066. while part.Transparency < 1 do
  2067. runServ.Stepped:wait()
  2068. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2069. part.Transparency = part.Transparency+Delay
  2070. end
  2071. debServ:AddItem(part, 0)
  2072. debServ:AddItem(mesh, 0)
  2073. end))
  2074. end
  2075.  
  2076. function MagicBlast2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2077. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagiBL", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
  2078. part.CFrame = cframe
  2079. coroutine.resume(coroutine.create(function()
  2080. debServ:AddItem(part, 30)
  2081. debServ:AddItem(mesh, 30)
  2082. while part.Transparency < 1 do
  2083. runServ.Stepped:wait()
  2084. part.CFrame = part.CFrame*CFrame.Angles(0, rad(10), 0)
  2085. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2086. part.Transparency = part.Transparency+Delay
  2087. end
  2088. debServ:AddItem(part, 0)
  2089. debServ:AddItem(mesh, 0)
  2090. end))
  2091. end
  2092.  
  2093. function MagicSphere(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2094. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2095. part.CFrame = cframe
  2096. coroutine.resume(coroutine.create(function()
  2097. debServ:AddItem(part, 30)
  2098. debServ:AddItem(mesh, 30)
  2099. while part.Transparency < 1 do
  2100. runServ.Stepped:wait()
  2101. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2102. part.Transparency = part.Transparency+Delay
  2103. end
  2104. debServ:AddItem(part, 0)
  2105. debServ:AddItem(mesh, 0)
  2106. end))
  2107. end
  2108.  
  2109. function MagicSphere2(brickCol, material, cframe, sx, sy, sz, Delay)
  2110. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2111. part.CFrame = cframe
  2112. coroutine.resume(coroutine.create(function()
  2113. debServ:AddItem(part, 30)
  2114. debServ:AddItem(mesh, 30)
  2115. while part.Transparency < 1 do
  2116. runServ.Stepped:wait()
  2117. part.Transparency = part.Transparency+Delay
  2118. end
  2119. debServ:AddItem(part, 0)
  2120. debServ:AddItem(mesh, 0)
  2121. end))
  2122. end
  2123.  
  2124. function MagicSphere3(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2125. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2126. part.CFrame = cframe
  2127. coroutine.resume(coroutine.create(function()
  2128. debServ:AddItem(part, 30)
  2129. debServ:AddItem(mesh, 30)
  2130. while part.Transparency < 1 do
  2131. runServ.Stepped:wait()
  2132. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2133. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2134. part.Transparency = part.Transparency+Delay
  2135. end
  2136. debServ:AddItem(part, 0)
  2137. debServ:AddItem(mesh, 0)
  2138. end))
  2139. end
  2140.  
  2141. function MagicSphere4(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  2142. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2143. part.CFrame = cframe
  2144. coroutine.resume(coroutine.create(function()
  2145. debServ:AddItem(part, 30)
  2146. debServ:AddItem(mesh, 30)
  2147. while part.Transparency < 1 do
  2148. runServ.Stepped:wait()
  2149. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2150. part.Transparency = part.Transparency+Delay
  2151. end
  2152. debServ:AddItem(part, 0)
  2153. debServ:AddItem(mesh, 0)
  2154. end))
  2155. end
  2156.  
  2157. function MagicPettles(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2158. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2159. part.CFrame = cframe
  2160. coroutine.resume(coroutine.create(function()
  2161. debServ:AddItem(part, 30)
  2162. debServ:AddItem(mesh, 30)
  2163. local cf = cframe
  2164. while part.Transparency < 1 do
  2165. runServ.Stepped:wait()
  2166. cf = cf * Cf(xInc, yInc, zInc)
  2167. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2168. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2169. part.Transparency = part.Transparency+Delay
  2170. end
  2171. debServ:AddItem(part, 0)
  2172. debServ:AddItem(mesh, 0)
  2173. end))
  2174. end
  2175.  
  2176. function MagicPettles2(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  2177. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "", "Sphere")
  2178. part.CFrame = cframe
  2179. coroutine.resume(coroutine.create(function()
  2180. debServ:AddItem(part, 30)
  2181. debServ:AddItem(mesh, 30)
  2182. local cf = cframe
  2183. while part.Transparency < 1 do
  2184. runServ.Stepped:wait()
  2185. cf = cf * Cf(xInc, yInc, zInc)
  2186. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2187. part.Transparency = part.Transparency+Delay
  2188. end
  2189. debServ:AddItem(part, 0)
  2190. debServ:AddItem(mesh, 0)
  2191. end))
  2192. end
  2193.  
  2194. function MagicRing(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2195. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2196. part.CFrame = cframe
  2197. coroutine.resume(coroutine.create(function()
  2198. debServ:AddItem(part, 30)
  2199. debServ:AddItem(mesh, 30)
  2200. while part.Transparency < 1 do
  2201. runServ.Stepped:wait()
  2202. part.CFrame = cframe*Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2203. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2204. part.Transparency = part.Transparency+Delay
  2205. end
  2206. debServ:AddItem(part, 0)
  2207. debServ:AddItem(mesh, 0)
  2208. end))
  2209. end
  2210.  
  2211. function MagicRing2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
  2212. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2213. part.CFrame = cframe
  2214. coroutine.resume(coroutine.create(function()
  2215. debServ:AddItem(part, 30)
  2216. debServ:AddItem(mesh, 30)
  2217. while part.Transparency < 1 do
  2218. runServ.Stepped:wait()
  2219. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2220. part.Transparency = part.Transparency+Delay
  2221. end
  2222. debServ:AddItem(part, 0)
  2223. debServ:AddItem(mesh, 0)
  2224. end))
  2225. end
  2226.  
  2227. function MagicRing3(brickCol, material, cframe, sx, sy, sz, Delay)
  2228. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2229. part.CFrame = cframe
  2230. coroutine.resume(coroutine.create(function()
  2231. debServ:AddItem(part, 30)
  2232. debServ:AddItem(mesh, 30)
  2233. while part.Transparency < 1 do
  2234. runServ.Stepped:wait()
  2235. part.Transparency = part.Transparency+Delay
  2236. end
  2237. debServ:AddItem(part, 0)
  2238. debServ:AddItem(mesh, 0)
  2239. end))
  2240. end
  2241.  
  2242. function MagicRing4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2243. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2244. part.CFrame = cframe
  2245. coroutine.resume(coroutine.create(function()
  2246. debServ:AddItem(part, 30)
  2247. debServ:AddItem(mesh, 30)
  2248. local cf = cframe
  2249. while part.Transparency < 1 do
  2250. runServ.Stepped:wait()
  2251. cf = cf * Cf(xInc, yInc, zInc)
  2252. part.CFrame = cf * Euler(rand(-50, 50), rand(-50, 50), rand(-50, 50))
  2253. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2254. part.Transparency = part.Transparency+Delay
  2255. end
  2256. debServ:AddItem(part, 0)
  2257. debServ:AddItem(mesh, 0)
  2258. end))
  2259. end
  2260.  
  2261. function MagicRing5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
  2262. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2263. part.CFrame = cframe
  2264. coroutine.resume(coroutine.create(function()
  2265. debServ:AddItem(part, 30)
  2266. debServ:AddItem(mesh, 30)
  2267. while part.Transparency < 1 do
  2268. runServ.Stepped:wait()
  2269. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2270. mesh.Scale = mesh.Scale + Vec(a1, a2, a3)
  2271. part.Transparency = part.Transparency+Delay
  2272. end
  2273. debServ:AddItem(part, 0)
  2274. debServ:AddItem(mesh, 0)
  2275. end))
  2276. end
  2277.  
  2278. function MagicRing6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
  2279. local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec(.2, .2, .2), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
  2280. part.CFrame = cframe
  2281. coroutine.resume(coroutine.create(function()
  2282. debServ:AddItem(part, 30)
  2283. debServ:AddItem(mesh, 30)
  2284. while part.Transparency < 1 do
  2285. runServ.Stepped:wait()
  2286. part.CFrame = part.CFrame * Cf(xInc, yInc, zInc)
  2287. part.Transparency = part.Transparency+Delay
  2288. end
  2289. debServ:AddItem(part, 0)
  2290. debServ:AddItem(mesh, 0)
  2291. end))
  2292. end
  2293. ------------------------------------------------------------------------------------------------------------------------------------------------------
  2294. function StopRBLXAnims()
  2295. for _, anim in pairs(Humanoid:GetPlayingAnimationTracks()) do
  2296. anim:Stop()
  2297. anim:Destroy()
  2298. end
  2299. end
  2300.  
  2301. function EquipAnim()
  2302. Humanoid.WalkSpeed = 0
  2303. Animate.Disabled = true
  2304. Debounces.Equipping = true
  2305. StopRBLXAnims()
  2306. RightShoulder.MaxVelocity = 5
  2307. LeftShoulder.MaxVelocity = 5
  2308. RightHip.MaxVelocity = 5
  2309. LeftHip.MaxVelocity = 5
  2310. RightShoulder.DesiredAngle = 0
  2311. LeftShoulder.DesiredAngle = 0
  2312. RightHip.DesiredAngle = 0
  2313. LeftHip.DesiredAngle = 0
  2314. Debounces.DisableJump = true
  2315. WepWeld.Part0 = Holder
  2316. WepWeld.Part1 = Handle
  2317. WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
  2318. WepWeld.C1 = Cf() * Euler(0, rad(180), 0)
  2319. LeftShoulder.Part0 = nil
  2320. LeftShoulder.Part1 = nil
  2321. RightShoulder.Part0 = nil
  2322. RightShoulder.Part1 = nil
  2323. FLeftShoulder.Part0 = Torso
  2324. FLeftShoulder.Part1 = LeftArm
  2325. FLeftShoulder.C0 = NLSC0
  2326. FLeftShoulder.C1 = NLSC1
  2327. FRightShoulder.Part0 = Torso
  2328. FRightShoulder.Part1 = RightArm
  2329. FRightShoulder.C0 = NRSC0
  2330. FRightShoulder.C1 = NRSC1
  2331. RootJoint.Part0 = nil
  2332. RootJoint.Part1 = nil
  2333. FRootJoint.Part0 = RootPart
  2334. FRootJoint.Part1 = Torso
  2335. FRootJoint.C0 = NRJC0
  2336. FRootJoint.C1 = NRJC1
  2337. LeftHip.Part0 = nil
  2338. LeftHip.Part1 = nil
  2339. RightHip.Part0 = nil
  2340. RightHip.Part1 = nil
  2341. FLeftHip.Part0 = Torso
  2342. FLeftHip.Part1 = LeftLeg
  2343. FLeftHip.C0 = NLHC0
  2344. FLeftHip.C1 = NLHC1
  2345. FRightHip.Part0 = Torso
  2346. FRightHip.Part1 = RightLeg
  2347. FRightHip.C0 = NRHC0
  2348. FRightHip.C1 = NRHC1
  2349. FRootJoint.C0= Cf(0, 50, 0)
  2350. FRootJoint.C1= Cf(0, 0, 0)
  2351. wait(.2)
  2352. for i = 0, .5, .1 do
  2353. swait()
  2354. local AnimSpeed = .6
  2355. --HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2356. --HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2357. --WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2358. --WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2359. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-30),0,rad(30)), AnimSpeed)
  2360. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2361. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.4)*Euler(rad(50),0,rad(-6)), AnimSpeed)
  2362. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2363. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(30),0,0), AnimSpeed)
  2364. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2365. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.8,0)*Euler(rad(-50),0,0), AnimSpeed)
  2366. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2367. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1.2,-.3)*Euler(rad(-40),0,0), AnimSpeed)
  2368. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2369. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.3,-.8)*Euler(rad(20),0,0), AnimSpeed)
  2370. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
  2371. end
  2372. local groundC = "White"
  2373. local groundM = "SmoothPlastic"
  2374. local ground, _, _, material = workspace:FindPartOnRay(Ray.new(RootPart.Position, (RootPart.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 999),Character, true, true)
  2375. if ground then
  2376. groundC = ground.BrickColor.Name
  2377. groundM = material
  2378. end
  2379. MagicWave(groundC, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .2, .4, 2.2, .6, 2.2, .08)
  2380. MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .6, .6, .1, 4.2, 4.2, .2, .08)
  2381. MagicSphere(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 6, 6, 6, 20.2, 20.2, 20.2, .04)
  2382. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), 1, 1, .1, 4, 4, .2, .04)
  2383. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .8, .8, .1, 4, 4, .2, .04)
  2384. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .6, .6, .1, 4, 4, .2, .04)
  2385. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .4, .4, .1, 4, 4, .2, .04)
  2386. MagicRing(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0), .2, .2, .1, 4, 4, .2, .04)
  2387. MagniDamage(RootPart, 25, true, 21, 22, true, 80, false, 0, true, "Knockdown", "Blood", .1, false, 0, true, HitSounds.Blunt.Med, 1, .5)
  2388. local SlamS = Sound(RootPart, "142070127", 1, 1, false)
  2389. debServ:AddItem(SlamS, 3)
  2390. for i = 0, rand(10, 15), 1 do
  2391. local size = rand(1, 5)
  2392. local part = CreatePart("Part", F3, groundC, groundM, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  2393. part.CFrame = RootPart.CFrame * Cf(rand(-15, 15), -3, rand(-15, 15)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
  2394. coroutine.resume(coroutine.create(function()
  2395. wait(2)
  2396. for t = 0, 1, .1 do
  2397. runServ.Stepped:wait()
  2398. part.Transparency = t
  2399. end
  2400. debServ:AddItem(part, 0)
  2401. end))
  2402. end
  2403. wait(2)
  2404. for i = 0, 3, .1 do
  2405. swait()
  2406. local AnimSpeed = .1
  2407. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-30),0,0), AnimSpeed)
  2408. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2409. end
  2410. chatServ:Chat(Head, "Let's get started.", 2)
  2411. wait(.5)
  2412. CurrentSpeed[1] = 8
  2413. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2414. Humanoid.JumpPower = 90
  2415. Debounces.Equipped = true
  2416. Debounces.Equipping = false
  2417. Debounces.DisableJump = false
  2418. end
  2419.  
  2420. function ClickCombo()
  2421. Debounces.Attacking = true
  2422. if Mode == 0 then
  2423.  
  2424. elseif Mode == 1 then
  2425. if Attack_Num == 1 then
  2426. Attack_Num = 2
  2427. for i = 0, 1, .1 do
  2428. swait()
  2429. local AnimSpeed = .4
  2430. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  2431. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2432. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2433. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2434. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
  2435. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2436. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
  2437. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2438. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
  2439. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2440. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
  2441. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2442. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
  2443. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2444. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
  2445. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2446. end
  2447. local slash = Sound(Handle, "234365573", 1, .6, false)
  2448. debServ:AddItem(slash, 3)
  2449. c1 = nil
  2450. c2 = nil
  2451. RootPart.Velocity = RootPart.CFrame.lookVector*50
  2452. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2453. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2454. for i = 0, .8, .1 do
  2455. swait()
  2456. local x = Hit_Box
  2457. c2 = x.CFrame*Cf(0, .1, 0)
  2458. if c1 and (x.Position-c1.p).magnitude > .1 then
  2459. local h = 5
  2460. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2461. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2462. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2463. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2464. c1 = c2
  2465. elseif not c1 then
  2466. c1 = c2
  2467. end
  2468. local AnimSpeed = .4
  2469. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  2470. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2471. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2472. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2473. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
  2474. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
  2475. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
  2476. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2477. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
  2478. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2479. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  2480. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2481. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
  2482. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2483. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
  2484. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2485. end
  2486. hit:disconnect()
  2487. hit2:disconnect()
  2488. elseif Attack_Num == 2 then
  2489. Attack_Num = 3
  2490. for i = 0, 1, .1 do
  2491. swait()
  2492. local AnimSpeed = .4
  2493. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
  2494. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2495. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  2496. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2497. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(120)), AnimSpeed)
  2498. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-100),0,0), AnimSpeed)
  2499. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.35,-.2)*Euler(rad(30),0,rad(20)), AnimSpeed)
  2500. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2501. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,rad(-10),rad(-50)), AnimSpeed)
  2502. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2503. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(70),0), AnimSpeed)
  2504. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2505. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.3)*Euler(rad(4),rad(-30),rad(8)), AnimSpeed)
  2506. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2507. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
  2508. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2509. end
  2510. local slash = Sound(Handle, "234365549", 1, .8, false)
  2511. debServ:AddItem(slash, 3)
  2512. c1 = nil
  2513. c2 = nil
  2514. RootPart.Velocity = RootPart.CFrame.lookVector*60
  2515. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2516. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 7, 8, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  2517. for i = 0, .8, .1 do
  2518. swait()
  2519. local x = Hit_Box
  2520. c2 = x.CFrame*Cf(0, .1, 0)
  2521. if c1 and (x.Position-c1.p).magnitude > .1 then
  2522. local h = 5
  2523. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2524. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2525. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2526. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2527. c1 = c2
  2528. elseif not c1 then
  2529. c1 = c2
  2530. end
  2531. local AnimSpeed = .4
  2532. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(0),0,0), AnimSpeed)
  2533. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2534. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  2535. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2536. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
  2537. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-10),0,0), AnimSpeed)
  2538. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-30),0,rad(-25)), AnimSpeed)
  2539. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2540. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(30)), AnimSpeed)
  2541. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2542. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.2,0)*Euler(rad(-20),rad(-30),0), AnimSpeed)
  2543. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2544. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-20),rad(-10),rad(10)), AnimSpeed)
  2545. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2546. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,0)*Euler(rad(16),rad(30),rad(-10)), AnimSpeed)
  2547. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2548. end
  2549. hit:disconnect()
  2550. hit2:disconnect()
  2551. elseif Attack_Num == 3 then
  2552. Attack_Num = 4
  2553. Humanoid.WalkSpeed = 4
  2554. Debounces.DisableJump = true
  2555. local swing = Sound(RightLeg, "169445092", .7, .8, false)
  2556. debServ:AddItem(swing, 3)
  2557. for i = 0, 1.2, .1 do
  2558. swait()
  2559. MagniDamage(RightLeg, 4, true, 4, 5, false, {0, 52}, false, 0, false, "SkyRocket", "None", .5, false, 0, true, HitSounds.Sharp.Small, 1, .5)
  2560. local AnimSpeed = .4
  2561. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  2562. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2563. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2564. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2565. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-25),0,rad(12)), AnimSpeed)
  2566. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2567. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-25),0,rad(-12)), AnimSpeed)
  2568. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2569. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,0), AnimSpeed)
  2570. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2571. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(20),0,0), AnimSpeed)
  2572. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2573. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.4)*Euler(rad(130),0,0), AnimSpeed)
  2574. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2575. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-22),0,0), AnimSpeed)
  2576. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2577. end
  2578. local swing = Sound(RightLeg, "169445073", 1.2, .8, false)
  2579. debServ:AddItem(swing, 3)
  2580. for i = .5, 0, -.1 do
  2581. swait()
  2582. MagniDamage(RightLeg, i*8, false, 0, 0, false, {1, 4}, false, 0, true, "Knockdown2", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1, .5)
  2583. if i <= .3 then
  2584. Humanoid.WalkSpeed = 0
  2585. end
  2586. local AnimSpeed = .4
  2587. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-5),0,0), AnimSpeed)
  2588. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2589. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2590. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2591. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(-30),0,rad(12)), AnimSpeed)
  2592. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2593. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(-30),0,rad(-12)), AnimSpeed)
  2594. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2595. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,0), AnimSpeed)
  2596. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2597. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
  2598. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2599. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.6)*Euler(rad(22),0,0), AnimSpeed)
  2600. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2601. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(12),0,0), AnimSpeed)
  2602. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2603. end
  2604. local ground = workspace:FindPartOnRay(Ray.new(RightLeg.Position, (RightLeg.CFrame * Euler(rad(-90), 0, 0)).lookVector.Unit * 2),Character, true, true)
  2605. if ground then
  2606. local SlamS = Sound(RightLeg, "142070127", 1, 1, false)
  2607. debServ:AddItem(SlamS, 3)
  2608. MagicWave(ground.BrickColor.Name, "SmoothPlastic", RightLeg.CFrame * Cf(0, -.8, 0), .1, .1, .1, .5, .1, .5, .08)
  2609. MagniDamage(RightLeg, 5, true, 5, 6, false, {20, -20}, false, 0, true, "Knockdown2", "L-Blood", .2, false, 0, true, "440145223", 1.3, .5)
  2610. swait(.2/FrameRate)
  2611. else
  2612. MagniDamage(RightLeg, 9, true, 1, 2, false, {0, 10}, false, 0, true, "Knockdown2", "Blood", .2, false, 0, true, HitSounds.Sharp.Small, 1, .5)
  2613. swait(.5/FrameRate)
  2614. end
  2615. Debounces.DisableJump = false
  2616. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2617. elseif Attack_Num == 4 then
  2618. Attack_Num = 1
  2619. Humanoid.WalkSpeed = 5
  2620. Debounces.DisableJump = true
  2621. for i = 0, 1.2, .1 do
  2622. swait()
  2623. local AnimSpeed = .4
  2624. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,.6)*Euler(rad(0),0,0), AnimSpeed)
  2625. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2626. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  2627. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2628. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.4,-.4)*Euler(rad(160),0,0), AnimSpeed)
  2629. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  2630. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.3,0.8,-.95)*Euler(rad(130),0,rad(50)), AnimSpeed)
  2631. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2632. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(40)), AnimSpeed)
  2633. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2634. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-40),0), AnimSpeed)
  2635. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  2636. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(0,rad(-5),0), AnimSpeed)
  2637. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2638. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(0,rad(20),0), AnimSpeed)
  2639. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2640. end
  2641. local slash = Sound(Handle, "234365549", 1, .5, false)
  2642. debServ:AddItem(slash, 3)
  2643. c1 = nil
  2644. c2 = nil
  2645. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2646. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 9, 10, true, 5, false, 0, true, "Normal", "Sphere", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2647. Humanoid.WalkSpeed = 0
  2648. for i = 0, .5, .1 do
  2649. swait()
  2650. local x = Hit_Box2
  2651. c2 = x.CFrame*Cf(0, .1, 0)
  2652. if c1 and (x.Position-c1.p).magnitude > .1 then
  2653. local h = 5
  2654. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2655. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2656. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2657. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2658. c1 = c2
  2659. elseif not c1 then
  2660. c1 = c2
  2661. end
  2662. local AnimSpeed = .4
  2663. HWeld.C0=clerp(HWeld.C0,Cf(0,-.8,.6)*Euler(rad(150),0,rad(-40)), AnimSpeed)
  2664. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,rad(-5),0), AnimSpeed)
  2665. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2666. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(0),0), AnimSpeed)
  2667. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,-.3)*Euler(0,rad(-65),rad(-40)), AnimSpeed)
  2668. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-20),0,0), AnimSpeed)
  2669. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-.7,0.5,-.5)*Euler(rad(20),0,rad(60)), AnimSpeed)
  2670. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(65),0), AnimSpeed)
  2671. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-40)), AnimSpeed)
  2672. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2673. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(0,rad(60),0), AnimSpeed)
  2674. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  2675. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-50),rad(0),0), AnimSpeed)
  2676. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2677. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(10),rad(0),0), AnimSpeed)
  2678. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  2679. end
  2680. hit:disconnect()
  2681. hit2:disconnect()
  2682. local ground, pos = workspace:FindPartOnRay(Ray.new(Hit_Box.Position, (Hit_Box.CFrame * Euler(0, rad(-90), 0)).lookVector.Unit * 2), Character, true, true)
  2683. if ground then
  2684. local SlamS = Sound(Hit_Box, "157878578", .3, 1.5, false)
  2685. debServ:AddItem(SlamS, 3)
  2686. MagicWave(ground.BrickColor.Name, "SmoothPlastic", Cf(pos), .3, .3, .3, 1, .5, 1, .08)
  2687. MagniDamage(Hit_Box, 7, true, 6, 7, true, 50, false, 0, true, "Normal", "Blood", .1, false, 0, true, "440145223", 1.3, .5)
  2688. for i = 0, rand(6, 12), 1 do
  2689. local size = rand(.2, .8)
  2690. local part = CreatePart("Part", F3, ground.BrickColor.Name, ground.Material.Name, 0, 0, "Block", Vec(size, size, size), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  2691. part.CFrame = Cf(pos) * Cf(rand(-5, 5), 0, rand(-5, 5)) * Euler(rad(rand(-180, 180)), rad(rand(-180, 180)),rad(rand(-180, 180)))
  2692. coroutine.resume(coroutine.create(function()
  2693. wait(2)
  2694. for t = 0, 1, .1 do
  2695. runServ.Stepped:wait()
  2696. part.Transparency = t
  2697. end
  2698. debServ:AddItem(part, 0)
  2699. end))
  2700. end
  2701. swait(.2/FrameRate)
  2702. else
  2703. swait(.4/FrameRate)
  2704. end
  2705. Debounces.DisableJump = false
  2706. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2707. end
  2708. elseif Mode == 2 then
  2709.  
  2710. elseif Mode == 3 then
  2711.  
  2712. elseif Mode == 4 then
  2713.  
  2714. end
  2715. Debounces.Attacking = false
  2716. coroutine.resume(coroutine.create(function()
  2717. if Attack_Num ~= 1 then
  2718. local ln = Attack_Num
  2719. for i = 0, 20, .1 do
  2720. runServ.Stepped:wait()
  2721. if Attack_Num ~= ln then
  2722. --print("aa, u cliked!")
  2723. break
  2724. end
  2725. end
  2726. if Attack_Num == ln then
  2727. --print("ur slow fam")
  2728. Attack_Num = 1
  2729. end
  2730. end
  2731. end))
  2732. end
  2733.  
  2734. function BlossomingDoom()
  2735. if retr.Value >= 15 then
  2736. Debounces.Attacking = true
  2737. Debounces.DisableJump = true
  2738. retr.Value = retr.Value-15
  2739. local released = false
  2740. local attacking = false
  2741. local bcount = {0, 1}
  2742. Mouse.KeyUp:connect(function(key)
  2743. if key == "z" then
  2744. released = true
  2745. end
  2746. end)
  2747. Humanoid.WalkSpeed = 0
  2748. coroutine.resume(coroutine.create(function()
  2749. while not attacking do
  2750. Humanoid.WalkSpeed = 0
  2751. swait()
  2752. local AnimSpeed = .4
  2753. change = .5
  2754. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2755. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2756. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2757. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2758. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(50+2*cos(sine/6))), AnimSpeed)
  2759. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  2760. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-50-2*cos(sine/6))), AnimSpeed)
  2761. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
  2762. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/6)),0,rad(40)), AnimSpeed)
  2763. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2764. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  2765. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  2766. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1-.1*cos(sine/20),0)*Euler(rad(17),0,rad(5)), AnimSpeed)
  2767. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(12),0), AnimSpeed)
  2768. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7-.1*cos(sine/20),0)*Euler(rad(24),0,rad(-10)), AnimSpeed)
  2769. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-25),0), AnimSpeed)
  2770. end
  2771. end))
  2772. swait(.1/FrameRate)
  2773. if retr.Value > 0 then
  2774. repeat
  2775. swait()
  2776. bcount[1] = bcount[1]+.1
  2777. if bcount[1] >= 2 then
  2778. bcount[2] = bcount[2]+1
  2779. bcount[1] = 0
  2780. end
  2781. if bcount[2] > 1 then
  2782. retr.Value = retr.Value-.4
  2783. for i = 0, rand(3,6), 1 do
  2784. MagicSphere4(Colour1, "Neon", (Hit_Box2.CFrame * Cf(-.5, 0, 0)) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .8, 8, .8, .2, 0, 3, 0)
  2785. end
  2786. if rand(1, 4) == 4 then
  2787. MagicSphere(Colour1, "Neon", Hit_Box2.CFrame * Cf(-.5, 0, 0), 2, 2, 2, 4, 4, 4, .1)
  2788. end
  2789. end
  2790. until released or retr.Value == 0 or bcount[2] >= 6
  2791. end
  2792. attacking = true
  2793. RootPart.Velocity = RootPart.CFrame.lookVector*-30
  2794. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2795. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 6, 7, true, 50, false, 0, true, "Normal", "None", RootPart, .1, false, _, true, HitSounds.Blunt.Med, 1.4, .4) end)
  2796. c1 = nil
  2797. c2 = nil
  2798. local slash = Sound(Handle, "234365573", 1, 1.1, false)
  2799. debServ:AddItem(slash, 3)
  2800. chatServ:Chat(Head, "Blossoming Doom!", 2)
  2801. for i = 0, .5, .1 do
  2802. swait()
  2803. local x = Hit_Box2
  2804. c2 = x.CFrame*Cf(0, .1, 0)
  2805. if c1 and (x.Position-c1.p).magnitude > .1 then
  2806. local h = 5
  2807. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  2808. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  2809. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  2810. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  2811. c1 = c2
  2812. elseif not c1 then
  2813. c1 = c2
  2814. end
  2815. local AnimSpeed = .4
  2816. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  2817. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2818. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  2819. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  2820. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(rad(170),0,rad(10)), AnimSpeed)
  2821. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  2822. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(100),0,rad(-20)), AnimSpeed)
  2823. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(22),0), AnimSpeed)
  2824. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(20)), AnimSpeed)
  2825. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2826. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(10),0,0), AnimSpeed)
  2827. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(20),0), AnimSpeed)
  2828. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,0)*Euler(rad(-15),0,rad(5)), AnimSpeed)
  2829. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
  2830. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,0)*Euler(rad(-8),0,rad(-10)), AnimSpeed)
  2831. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-20),0), AnimSpeed)
  2832. end
  2833. local look = RootPart.CFrame
  2834. local function Blossom(num)
  2835. coroutine.resume(coroutine.create(function()
  2836. local ed = bcount[2]
  2837. MagicRing2(Colour1, "Neon", look * Cf(0, -3, -6*num) * Euler(rad(90), 0, 0), 1, 1, 1, 1.5, 1.5, 0, .1)
  2838. local orb = CreatePart("Part", F3, Colour1, "Neon", .5, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "SpecialMesh", Vec(6, 6, 6), "", "Sphere")
  2839. orb.CFrame = look * Cf(0, -3, -6*num)
  2840. orb.Anchored = false
  2841. orb.CanCollide = false
  2842. local lau = Sound(orb, 233091161, 1, .8, false)
  2843. debServ:AddItem(lau, 3)
  2844. local vel = Inst("BodyVelocity", orb)
  2845. vel.MaxForce = Vec(0, huge, 0)
  2846. vel.Velocity = Vec(0, 50, 0)
  2847. for i = .5, 1.025, .025 do
  2848. swait()
  2849. MagniDamage(orb, 5, false, 0, .1, false, {0, 65}, false, 0, true, "SkyRocket", "None", 0, false, 0, true, HitSounds.Sharp.Small, 1.4, .4)
  2850. orb.Transparency = i
  2851. MagicBlock(Colour2, "SmoothPlastic", orb.CFrame , 15, 15, 15, 4, 4, 4, .1)
  2852. end
  2853. orb.Anchored = true
  2854. MagicSphere(Colour1, "Neon", orb.CFrame , 50, 50, 50, 10, 10, 10, .1)
  2855. MagniDamage(orb, 20, false, 0, 8*(ed/3), false, {50, 30}, true, 4, true, "SkyRocket", "B-Blood", 0, false, 0, true, "440145223", 1.3, .5)
  2856. for i = 0, rand(10,12), 1 do
  2857. MagicPettles(Colour1, "Neon", orb.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .15, 10, .15, .1, 4, .1, .04, 0, 2, 0)
  2858. end
  2859. local boom = Sound(orb, "233091183", .6, .8, false)
  2860. debServ:AddItem(boom, 3)
  2861. debServ:AddItem(orb, 3)
  2862. end))
  2863. end
  2864. coroutine.resume(coroutine.create(function()
  2865. for i = 1, bcount[2], 1 do
  2866. Blossom(i)
  2867. swait(.2/FrameRate)
  2868. end
  2869. end))
  2870. hit:disconnect()
  2871. hit2:disconnect()
  2872. swait(.5/FrameRate)
  2873. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  2874. Debounces.Attacking = false
  2875. Debounces.DisableJump = false
  2876. end
  2877. end
  2878.  
  2879. function Devour()
  2880. if retr.Value >= 60 then
  2881. Debounces.Attacking = true
  2882. Debounces.DisableJump = true
  2883. retr.Value = retr.Value-60
  2884. local released = false
  2885. local attacking = false
  2886. local ed = {0, 1}
  2887. Mouse.KeyUp:connect(function(key)
  2888. if key == "v" then
  2889. released = true
  2890. end
  2891. end)
  2892. for i = 0, 1, .1 do
  2893. Humanoid.WalkSpeed = 0
  2894. swait()
  2895. local AnimSpeed = .4
  2896. HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2897. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2898. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
  2899. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2900. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(75)), AnimSpeed)
  2901. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2902. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-20)), AnimSpeed)
  2903. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2904. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6),0,rad(60)), AnimSpeed)
  2905. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2906. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  2907. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
  2908. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
  2909. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2910. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
  2911. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  2912. end
  2913. chatServ:Chat(Head, "Awaken..", 2)
  2914. ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
  2915. ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
  2916. coroutine.resume(coroutine.create(function()
  2917. for i = 0, .85, .07 do
  2918. swait()
  2919. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  2920. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  2921. end
  2922. end))
  2923. for i = 0, .9, .1 do
  2924. swait()
  2925. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  2926. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  2927. end
  2928. Humanoid.WalkSpeed = 3
  2929. if not released and retr.Value > 0 then
  2930. repeat swait()
  2931. ed[1] = ed[1]+.1
  2932. if ed[1] >= 3 then
  2933. ed[2] = ed[2]+1
  2934. ed[1] = 0
  2935. end
  2936. retr.Value = retr.Value-0.5
  2937. if Current_Anim == "Idle" then
  2938. local AnimSpeed = .4
  2939. change = .5
  2940. HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2941. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2942. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
  2943. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2944. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
  2945. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2946. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
  2947. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2948. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
  2949. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2950. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1+.1*cos(sine/20),0)*Euler(rad(-6),0,0), AnimSpeed)
  2951. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
  2952. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8-.1*cos(sine/20),.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
  2953. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2954. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9-.1*cos(sine/20),.5)*Euler(0,rad(50),0), AnimSpeed)
  2955. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  2956. elseif Current_Anim == "Dashing" then
  2957. local AnimSpeed = .4
  2958. change = .5
  2959. HWeld.C0=clerp(HWeld.C0,Cf(-.3,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2960. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2961. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-60),rad(105)), AnimSpeed)
  2962. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2963. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5+.1*cos(sine/20),.2)*Euler(rad(80+2*cos(sine/20)),0,rad(75)), AnimSpeed)
  2964. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2965. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53+.1*cos(sine/20),0)*Euler(rad(80+2*cos(sine/20)),0,rad(-20)), AnimSpeed)
  2966. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  2967. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+1*cos(sine/15)),0,rad(60)), AnimSpeed)
  2968. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  2969. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  2970. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(60),0), AnimSpeed)
  2971. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10+10*cos(sine/5))), AnimSpeed)
  2972. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  2973. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
  2974. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5-10*cos(sine/5)),0,0), AnimSpeed)
  2975. end
  2976. until released or retr.Value == 0 or ed[2] >= 4
  2977. end
  2978. ObjVals.M1.DesiredAngle = rad(35)
  2979. ObjVals.M1.MaxVelocity = rad(2.5)
  2980. ObjVals.M2.DesiredAngle = rad(-35)
  2981. ObjVals.M2.MaxVelocity = rad(2.5)
  2982. local rawr = Sound(Handle, 511715134, 1, 1.5, false)
  2983. debServ:AddItem(rawr, 3)
  2984. chatServ:Chat(Head, "And..", 2)
  2985. ObjVals.Awakened = true
  2986. for i = 0, 3, .1 do
  2987. Humanoid.WalkSpeed = 0
  2988. swait()
  2989. local AnimSpeed = .4
  2990. HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  2991. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  2992. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
  2993. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  2994. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
  2995. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  2996. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
  2997. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
  2998. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
  2999. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3000. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  3001. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
  3002. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3),rad(-10),rad(10)), AnimSpeed)
  3003. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3004. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(0,rad(50),0), AnimSpeed)
  3005. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3006. end
  3007. ObjVals.M1.DesiredAngle = rad(0)
  3008. ObjVals.M1.MaxVelocity = rad(.15)
  3009. ObjVals.M2.DesiredAngle = rad(0)
  3010. ObjVals.M2.MaxVelocity = rad(.15)
  3011. local point = CreatePart("Part", F2, "White", "SmoothPlastic", 1, 0, "Point", Vec(1, 1, 1), Vec(0, 0, 0), Vec(0, 0, 0), "BlockMesh", Vec(1, 1, 1), _, _)
  3012. point.Anchored = false
  3013. point.CanCollide = false
  3014. local w = Inst("Weld", point)
  3015. w.Part0 = RootPart
  3016. w.Part1 = point
  3017. w.C0 = Cf(-.5, .4, -6)
  3018. chatServ:Chat(Head, "Devour!", 2)
  3019. for i = 1, 0, -.1 do
  3020. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, .5) * Euler(rad(-25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
  3021. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, .5) * Euler(rad(-25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)
  3022. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(.6, 1, -.5) * Euler(rad(25), 0, rad(25)), .5, 10, .5, .2, 0, -2, 0)
  3023. MagicSphere4(Colour1, "Neon", Handle.CFrame * Cf(-.6, 1, -.5) * Euler(rad(25), 0, rad(-25)), .5, 10, .5, .2, 0, -2, 0)
  3024. RootPart.Velocity = RootPart.CFrame.lookVector*80
  3025. Humanoid.WalkSpeed = 0
  3026. swait()
  3027. if i > 0.1 then
  3028. MagniDamage(point, 4, false, 0, 0, true, 75, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
  3029. else
  3030. MagniDamage(point, 6, false, 0, 0, true, -10, false, 0, true, "Normal", "Sphere", 0, false, 0, true, HitSounds.Sharp.Small, 1.3, .5)
  3031. end
  3032. local AnimSpeed = .4
  3033. HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
  3034. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3035. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(90)), AnimSpeed)
  3036. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
  3037. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
  3038. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3039. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
  3040. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
  3041. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
  3042. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3043. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.15,0)*Euler(0,0,0), AnimSpeed)
  3044. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
  3045. FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10)), AnimSpeed)
  3046. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3047. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3)), AnimSpeed)
  3048. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3049. end
  3050. RootPart.Velocity = RootPart.CFrame.lookVector*0
  3051. ObjVals.M1.MaxVelocity = rad(4)
  3052. ObjVals.M2.MaxVelocity = rad(4)
  3053. repeat swait() until ObjVals.M1.CurrentAngle < 0.2 and ObjVals.M2.CurrentAngle < 0.2
  3054. MagicSphere(Colour1, "Neon", point.CFrame , 30, 30, 30, 5, 5, 5, .05)
  3055. MagicRing2(Colour1, "Neon", point.CFrame * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
  3056. for i = 0, rand(10,12), 1 do
  3057. MagicPettles(Colour1, "Neon", point.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
  3058. end
  3059. local slam = Sound(Handle, 383635050, .4, 1.5, false)
  3060. debServ:AddItem(slam, 3)
  3061. repeat swait()
  3062. MagniDamage(point, 8, false, 0, 25*ed[2], true, 110, true, 3, true, "Stun", "B-Blood", .3, false, 0, true, HitSounds.Body.Blood, 1.3, .5)
  3063. until ObjVals.M1.CurrentAngle == 0 and ObjVals.M2.CurrentAngle == 0
  3064. ObjVals.Awakened = false
  3065. debServ:AddItem(point, 0)
  3066. coroutine.resume(coroutine.create(function()
  3067. for i = .85, 0, -.07 do
  3068. swait()
  3069. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  3070. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  3071. end
  3072. end))
  3073. for i = .9, 0, -.1 do
  3074. swait()
  3075. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  3076. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  3077. end
  3078. ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
  3079. ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
  3080. ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
  3081. ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
  3082. swait(.6/FrameRate)
  3083. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3084. Debounces.Attacking = false
  3085. Debounces.DisableJump = false
  3086. end
  3087. end
  3088.  
  3089. function Retrive()
  3090. swait(.05/FrameRate)
  3091. local ang = 0
  3092. local k = Mouse.KeyDown:connect(function(key)
  3093. if key == "s" then
  3094. ang = 45
  3095. elseif key == "w" and Current_Anim == "Falling" then
  3096. ang = -45
  3097. end
  3098. end)
  3099. swait(.05/FrameRate)
  3100. if retr.Value >= 10 and MCD.Retrive[1] >= MCD.Retrive[2] then
  3101. Debounces.Attacking = true
  3102. Debounces.DisableJump = true
  3103. retr.Value = retr.Value-10
  3104. Humanoid.WalkSpeed = 0
  3105. for i = 0, 1.5, .1 do
  3106. swait()
  3107. RootPart.Velocity = Vec(0, 0, 0)
  3108. local AnimSpeed = .4
  3109. HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  3110. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3111. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
  3112. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  3113. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
  3114. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3115. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
  3116. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
  3117. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
  3118. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3119. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-6+ang),0,0), AnimSpeed)
  3120. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
  3121. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
  3122. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3123. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
  3124. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3125. end
  3126. k:disconnect()
  3127. for i = 0, .5, .1 do
  3128. swait()
  3129. RootPart.Velocity = Vec(0, 0, 0)
  3130. local AnimSpeed = .55
  3131. HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
  3132. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3133. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
  3134. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
  3135. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
  3136. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3137. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
  3138. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
  3139. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
  3140. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3141. FRootJoint.C0=clerp(FRootJoint.C0,Cf(1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
  3142. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
  3143. FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
  3144. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3145. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
  3146. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3147. end
  3148. MagicRing2("White", "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 1, 1, .1, 1, 1, .1, .07)
  3149. local l = Inst("Part", F2)
  3150. l.Anchored = true
  3151. l.CanCollide = false
  3152. l.Locked = true
  3153. l.Size = Vec(3.2,3.2,.2)
  3154. l.Transparency = 1
  3155. l.Position = Handle.Position
  3156. l.Rotation = RootPart.Rotation
  3157. local v = Inst("BodyVelocity", l)
  3158. v.MaxForce = Vec(huge, huge, huge)
  3159. local lo = (l.CFrame * Euler(rad(ang), 0, 0)).lookVector
  3160. v.Velocity = lo*20
  3161. coroutine.resume(coroutine.create(function()
  3162. swait(.2/FrameRate)
  3163. MagicRing2(Colour1, "Neon", Handle.CFrame * Euler(rad(90), 0, 0) , 2, 2, .1, 1, 1, .1, .07)
  3164. local bo = Sound(Handle, "144699494", 1, 1.5, false)
  3165. debServ:AddItem(bo, 3)
  3166. v.Velocity = lo*120
  3167. end))
  3168. WepWeld.Part0 = l
  3169. WepWeld.Part1 = Handle
  3170. WepWeld.C0 = Cf() * Euler(rad(90), 0, 0)
  3171. l.Anchored = false
  3172. local gg = Inst("BodyGyro", l)
  3173. gg.MaxTorque = Vec(0, 0, 0)
  3174. gg.CFrame = l.CFrame
  3175. gg.MaxTorque = Vec(0, 100, 0)
  3176. local throw = Sound(Holder, "166423113", 1, .4, false)
  3177. debServ:AddItem(throw, 3)
  3178. local look = (RootPart.CFrame * Euler(rad(ang), 0, 0)).lookVector
  3179. if Current_Anim ~= "Falling" then
  3180. look = RootPart.CFrame.lookVector
  3181. end
  3182. local s = -120
  3183. RootPart.Velocity = look*s
  3184. local hit = {false, false, {nil, nil}}
  3185. local timer = {0, 10}
  3186. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3187. repeat swait()
  3188. if s >= 0 then
  3189. Mode0Anims()
  3190. else
  3191. s = s+6
  3192. RootPart.Velocity = look*s
  3193. end
  3194. timer[1] = timer[1]+.1
  3195. local part, pos = workspace:FindPartOnRay(Ray.new(l.Position, l.CFrame.lookVector.Unit * -5.5), Character, true, true)
  3196. if part and not hit[1] then
  3197. local noid = FindHum(part.Parent)
  3198. if noid then
  3199. chatServ:Chat(Head, "You're mine!", 2)
  3200. hit[1] = true
  3201. hit[2] = true
  3202. local h = hit[3]
  3203. h[1] = noid
  3204. h[2] = part
  3205. DamageFunction(part, true, 8, 10, false, 0, false, 0, true, "FreezeStun", "B-Blood", RootPart, .21, false, _, true, HitSounds.Blunt.Med, 1.4, .4)
  3206. Debounces.KeyStrokeEnabled = true
  3207. else
  3208. if part.CanCollide == true then
  3209. local wh = Sound(Handle, "247879481", 1, .8, false)
  3210. debServ:AddItem(wh, 3)
  3211. hit[1] = true
  3212. end
  3213. end
  3214. end
  3215. until hit[1] or timer[1] >= timer[2] or Handle.Position.Y < -250
  3216. Humanoid.WalkSpeed = 0
  3217. Handle.Anchored = true
  3218. WepWeld.Part0 = nil
  3219. WepWeld.Part1 = Handle
  3220. WepWeld.C0 = Cf() * Euler(0, 0, 0)
  3221. debServ:AddItem(l, 0)
  3222. debServ:AddItem(v, 0)
  3223. debServ:AddItem(gg, 0)
  3224. Handle.Velocity = Vec(0, 0, 0)
  3225. local other = false
  3226. coroutine.resume(coroutine.create(function()
  3227. repeat swait()
  3228. if InputCommand == "42642626D" and retr.Value >= 55 then
  3229. other = true
  3230. Debounces.Successful_KeyStroke = true
  3231. Debounces.KeyStrokeEnabled = false
  3232. end
  3233. until other or not Debounces.KeyStrokeEnabled
  3234. end))
  3235. if hit[1] then
  3236. local bp = Inst("BodyPosition", RootPart)
  3237. bp.Name = DecName
  3238. bp.Position = RootPart.Position
  3239. bp.MaxForce = Vec(huge, huge, huge)
  3240. for i = 0, 1.2, .1 do
  3241. swait()
  3242. local AnimSpeed = .4
  3243. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
  3244. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
  3245. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  3246. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
  3247. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3248. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3249. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(-20),0,0), AnimSpeed)
  3250. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3251. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,-.5)*Euler(rad(-8),0,0), AnimSpeed)
  3252. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3253. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.6,-.4)*Euler(rad(-20),0,0), AnimSpeed)
  3254. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3255. end
  3256. chatServ:Chat(Head, "Retrive.", 2)
  3257. swait(.2/FrameRate)
  3258. for i = 0, .4, .1 do
  3259. swait()
  3260. local AnimSpeed = .55
  3261. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(-32),0,rad(20)), AnimSpeed)
  3262. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  3263. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(-32),0,rad(-20)), AnimSpeed)
  3264. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
  3265. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3266. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3267. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,5,0)*Euler(rad(25),0,0), AnimSpeed)
  3268. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3269. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-35),0,rad(10)), AnimSpeed)
  3270. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(15),0), AnimSpeed)
  3271. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(-35),0,rad(-10)), AnimSpeed)
  3272. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-15),0), AnimSpeed)
  3273. end
  3274. MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, -3, -3, -3, .06)
  3275. MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, -3, -3, -3, .06)
  3276. for i = 0, rand(15,20), 1 do
  3277. MagicSphere4(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
  3278. end
  3279. local warp = Sound(RootPart, "181004943", 1, 1.2, false)
  3280. debServ:AddItem(warp, 3)
  3281. Humanoid.AutoRotate = false
  3282. swait(.4/FrameRate)
  3283. HWeld.C0=Cf(-.4,-.7,0)*Euler(0,0,0)
  3284. HWeld.C1=Cf(0,0,0)*Euler(0,0,0)
  3285. WepWeld.C0=Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91))
  3286. WepWeld.C1=Cf(0,0,0)*Euler(0,rad(-90),0)
  3287. FRightShoulder.C0=Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60))
  3288. FRightShoulder.C1=Cf(0,0.5,0)*Euler(0,0,0)
  3289. FLeftShoulder.C0=Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80))
  3290. FLeftShoulder.C1=Cf(0,0.5,0)*Euler(0,rad(30),0)
  3291. Neck.C0=NNC0 *Euler(rad(12),0,rad(-50))
  3292. Neck.C1=NNC1 *Euler(0,0,0)
  3293. FRootJoint.C0=Cf(0,-1.15,0)*Euler(0,0,0)
  3294. FRootJoint.C1=Cf(0,-1,0)*Euler(0,rad(-80),0)
  3295. FRightHip.C0=Cf(1.4,-.7,.5)*Euler(0,rad(-50),rad(10))
  3296. FRightHip.C1=Cf(1,1,0)*Euler(rad(-5),0,0)
  3297. FLeftHip.C0=Cf(-1.5,-.8,.05)*Euler(rad(-3),rad(10),rad(-3))
  3298. FLeftHip.C1=Cf(-1,1,0)*Euler(0,0,0)
  3299. local aaa = false
  3300. if not Debounces.ProtectionEnabled then
  3301. aaa = true
  3302. Debounces.ProtectionEnabled = true
  3303. end
  3304. debServ:AddItem(bp, 0)
  3305. WepWeld.Part0 = Holder
  3306. WepWeld.Part1 = Handle
  3307. MagicSphere(Colour1, "Neon", Torso.CFrame , 60, 60, 60, 3, 3, 3, .06)
  3308. MagicBlock(Colour2, "SmoothPlastic", Torso.CFrame , 62, 62, 62, 3, 3, 3, .06)
  3309. for i = 0, rand(15,20), 1 do
  3310. MagicPettles(Colour1, "Neon", Torso.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
  3311. end
  3312. local back = Sound(RootPart, "181004943", 1, 2.2, false)
  3313. debServ:AddItem(back, 3)
  3314. swait(.2/FrameRate)
  3315. if aaa then
  3316. Debounces.ProtectionEnabled = false
  3317. end
  3318. Debounces.Can_Double_Jump = true
  3319. RootPart.Velocity = RootPart.CFrame.lookVector*1
  3320. swait(.2/FrameRate)
  3321. Debounces.KeyStrokeEnabled = false
  3322. Handle.Anchored = false
  3323. if hit[2] then
  3324. if other then
  3325. RootPart.Velocity = RootPart.CFrame.lookVector*-20
  3326. ObjVals.Eye1.Weld.C0 = Cf(0, .15, -0.003)
  3327. ObjVals.Eye2.Weld.C0 = Cf(0, .15, 0.003)
  3328. coroutine.resume(coroutine.create(function()
  3329. for i = 0, .85, .07 do
  3330. swait()
  3331. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  3332. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  3333. end
  3334. end))
  3335. for i = 0, .9, .1 do
  3336. swait()
  3337. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  3338. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  3339. end
  3340. ObjVals.M1.DesiredAngle = rad(40)
  3341. ObjVals.M1.MaxVelocity = rad(2)
  3342. ObjVals.M2.DesiredAngle = rad(-40)
  3343. ObjVals.M2.MaxVelocity = rad(2)
  3344. local rawr = Sound(Handle, 511715134, 1, .9, false)
  3345. debServ:AddItem(rawr, 3)
  3346. local h = hit[3]
  3347. for i, p in pairs(EnemiesHit) do
  3348. if p[1] == h[1] then
  3349. p[2] = false
  3350. p[3] = "Cancel"
  3351. end
  3352. end
  3353. local g = Inst("BodyGyro", h[2])
  3354. g.MaxTorque = Vec(0, 500, 0)
  3355. g.P = 8000
  3356. g.CFrame = Cf(h[2].Position - RootPart.Position)
  3357. DamageFunction(h[2], false, 0, 5, false, 0, false, 0, false, "FreezeStun", "None", RootPart, 1, false, _, true, HitSounds.Body.Blood, 1.4, .4)
  3358. chatServ:Chat(Head, "Now...", 2)
  3359. for i = 0, 2.5, .1 do
  3360. swait()
  3361. local AnimSpeed = .3
  3362. HWeld.C0=clerp(HWeld.C0,Cf(-.35,-1,0)*Euler(rad(6.5),0,0), AnimSpeed)
  3363. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3364. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),rad(-65),rad(105)), AnimSpeed)
  3365. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(90),0), AnimSpeed)
  3366. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(80),0,rad(80)), AnimSpeed)
  3367. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3368. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(80),0,rad(-80)), AnimSpeed)
  3369. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(12),0), AnimSpeed)
  3370. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(70)), AnimSpeed)
  3371. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3372. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,10)*Euler(rad(-6+ang),0,0), AnimSpeed)
  3373. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(80),0), AnimSpeed)
  3374. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.8,.05)*Euler(rad(-3+ang),rad(-10),rad(10)), AnimSpeed)
  3375. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3376. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-.9,.5)*Euler(rad(ang),rad(50),0), AnimSpeed)
  3377. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3378. end
  3379. chatServ:Chat(Head, "Tare..", 2)
  3380. swait(.5/FrameRate)
  3381. retr.Value = retr.Value-55
  3382. RootPart.CFrame = RootPart.CFrame * Cf(0, 0, -45)
  3383. local woosh = Sound(RootPart, 156386031, 1, 1.6, false)
  3384. debServ:AddItem(woosh, 6)
  3385. local nu = 5.5
  3386. for i = nu, -nu, -(nu/2.5) do
  3387. MagicSphere(Colour1, "Neon", RootPart.CFrame * Cf(0, i, 38) , 2.4, 2.4, 60, -.05, -.05, 20, .03)
  3388. MagicSphere(Colour2, "SmoothPlastic", RootPart.CFrame * Cf(0, i, 38) , 2.8, 2.8, 65, -.05, -.05, 20, .03)
  3389. end
  3390. ObjVals.M1.DesiredAngle = rad(0)
  3391. ObjVals.M1.MaxVelocity = rad(60)
  3392. ObjVals.M2.DesiredAngle = rad(0)
  3393. ObjVals.M2.MaxVelocity = rad(60)
  3394. ObjVals.Eye1.Weld.C0 = Cf(0, -.15, -0.003)
  3395. ObjVals.Eye2.Weld.C0 = Cf(0, -.15, 0.003)
  3396. local slam = Sound(Handle, 383635050, .6, 1.5, false)
  3397. debServ:AddItem(slam, 3)
  3398. MagicSphere(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) , 30, 30, 30, 5, 5, 5, .05)
  3399. MagicRing2(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(90), 0, 0) , 5, 5, .5, 5, 5, .5, .05)
  3400. for i = 0, rand(10,12), 1 do
  3401. MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Cf(0, 0, -.1) * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .02, 0, 2, 0)
  3402. end
  3403. for i = 0, .4, .1 do
  3404. swait()
  3405. local AnimSpeed = .8
  3406. HWeld.C0=clerp(HWeld.C0,Cf(-.4,-.7,0)*Euler(0,0,0), AnimSpeed)
  3407. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3408. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(-90),rad(-110),rad(91)), AnimSpeed)
  3409. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(-90),0), AnimSpeed)
  3410. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(90),0,rad(60)), AnimSpeed)
  3411. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3412. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(rad(60),0,rad(-80)), AnimSpeed)
  3413. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(30),0), AnimSpeed)
  3414. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(12),0,rad(-50)), AnimSpeed)
  3415. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3416. FRootJoint.C0=clerp(FRootJoint.C0,Cf(-.1,-1.15,0)*Euler(rad(ang),0,0), AnimSpeed)
  3417. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(-80),0), AnimSpeed)
  3418. FRightHip.C0=clerp(FRightHip.C0,Cf(1.4,-.7,.5)*Euler(rad(ang),rad(-50),rad(10)), AnimSpeed)
  3419. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(rad(-5),0,0), AnimSpeed)
  3420. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.8,.05)*Euler(rad(-3+ang),rad(10),rad(-3)), AnimSpeed)
  3421. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3422. end
  3423. ObjVals.Awakened = true
  3424. for i, p in pairs(EnemiesHit) do
  3425. if p[1] == h[1] then
  3426. p[2] = false
  3427. p[3] = "Cancel"
  3428. end
  3429. end
  3430. debServ:AddItem(g, 0)
  3431. coroutine.resume(coroutine.create(function()
  3432. for i = 1, 20, 1 do
  3433. swait(.05/FrameRate)
  3434. DamageFunction(h[2], false, 0, 1.25, true, rand(-80, 80), true, 3, true, "Stun", "Slashed", RootPart, 0.04, false, _, true, HitSounds.Sharp.Small, 1.4, 1.6)
  3435. end
  3436. swait(.7/FrameRate)
  3437. local kachow = Sound(h[2], 233856079, 1, 1.6, false)
  3438. debServ:AddItem(kachow, 6)
  3439. MagicSphere(Colour1, "Neon", h[2].CFrame , 150, 150, 150, 5, 5, 5, .04)
  3440. for i = 1, 3, 1 do
  3441. MagicRing(Colour1, "Neon", h[2].CFrame , 8*i, 8*i, .5, 5, 5, .5, .04)
  3442. end
  3443. DamageFunction(h[2], false, 0, 20, false, {100, 70}, true, 3, true, "SkyRocket", "B-Blood", RootPart, .3, false, _, true, HitSounds.Blunt.Large, 1.4, 1.6)
  3444. ObjVals.Awakened = false
  3445. end))
  3446. swait(.3/FrameRate)
  3447. ObjVals.M1.DesiredAngle = rad(0)
  3448. ObjVals.M1.MaxVelocity = rad(2.2)
  3449. ObjVals.M2.DesiredAngle = rad(0)
  3450. ObjVals.M2.MaxVelocity = rad(2.2)
  3451. coroutine.resume(coroutine.create(function()
  3452. for i = .85, 0, -.07 do
  3453. swait()
  3454. ObjVals.Eye1.Mesh.Scale = Vec(i, 1.1, .46)
  3455. ObjVals.Eye2.Mesh.Scale = Vec(i, 1.1, .46)
  3456. end
  3457. end))
  3458. for i = .9, 0, -.1 do
  3459. swait()
  3460. ObjVals.Eye1.EBMesh.Scale = Vec(i, 1.1, .46)
  3461. ObjVals.Eye2.EBMesh.Scale = Vec(i, 1.1, .46)
  3462. end
  3463. ObjVals.Eye1.Mesh.Scale = Vec(0, 1.1, .46)
  3464. ObjVals.Eye2.Mesh.Scale = Vec(0, 1.1, .46)
  3465. ObjVals.Eye1.EBMesh.Scale = Vec(0, 1.1, .46)
  3466. ObjVals.Eye2.EBMesh.Scale = Vec(0, 1.1, .46)
  3467. MCD.Retrive[1] = -.2
  3468. else
  3469. RootPart.Velocity = RootPart.CFrame.lookVector*30
  3470. for i = 0, .4, .1 do
  3471. swait()
  3472. local AnimSpeed = .55
  3473. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3474. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3475. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3476. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3477. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.2,0.5,-.5)*Euler(0,0,rad(80)), AnimSpeed)
  3478. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(rad(-130),0,0), AnimSpeed)
  3479. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(-20),0,rad(-10)), AnimSpeed)
  3480. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3481. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(10),0,rad(-30)), AnimSpeed)
  3482. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3483. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  3484. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3485. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.3)*Euler(rad(-4),rad(-30),0), AnimSpeed)
  3486. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3487. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.15)*Euler(rad(-6),rad(10),0), AnimSpeed)
  3488. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3489. end
  3490. local h = hit[3]
  3491. for i, p in pairs(EnemiesHit) do
  3492. if p[1] == h[1] then
  3493. p[2] = false
  3494. p[3] = "Cancel"
  3495. end
  3496. end
  3497. DamageFunction(h[2], true, 12, 13, true, 15, false, 0, true, "Normal", "None", RootPart, .5, false, _, true, HitSounds.Blunt.Small, 1.4, .4)
  3498. local slash = Sound(Handle, "234365573", 1, .6, false)
  3499. debServ:AddItem(slash, 3)
  3500. c1 = nil
  3501. c2 = nil
  3502. RootPart.Velocity = RootPart.CFrame.lookVector*-50
  3503. local hit3 = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3504. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 8, 9, true, 15, false, 0, true, "Normal", "None", RootPart, .25, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3505. for i = 0, 2.5, .1 do
  3506. swait()
  3507. local x = Hit_Box
  3508. c2 = x.CFrame*Cf(0, .1, 0)
  3509. if c1 and (x.Position-c1.p).magnitude > .1 then
  3510. local h = 5
  3511. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  3512. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  3513. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  3514. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  3515. c1 = c2
  3516. elseif not c1 then
  3517. c1 = c2
  3518. end
  3519. local AnimSpeed = .4
  3520. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  3521. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3522. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3523. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3524. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(0,0,rad(80)), AnimSpeed)
  3525. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3526. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,-.1)*Euler(rad(80),0,rad(-60)), AnimSpeed)
  3527. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3528. Neck.C0=clerp(Neck.C0,NNC0 *Euler(0,0,rad(60)), AnimSpeed)
  3529. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3530. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(0,rad(-60),0), AnimSpeed)
  3531. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3532. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(-4),rad(-10),0), AnimSpeed)
  3533. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3534. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.54)*Euler(rad(-6),rad(50),0), AnimSpeed)
  3535. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3536. end
  3537. hit3:disconnect()
  3538. hit2:disconnect()
  3539. MCD.Retrive[1] = MCD.Retrive[2]/2.5
  3540. end
  3541. else
  3542. MCD.Retrive[1] = MCD.Retrive[2]/1.05
  3543. end
  3544. Humanoid.AutoRotate = true
  3545. else
  3546. Debounces.KeyStrokeEnabled = false
  3547. Handle.Anchored = false
  3548. WepWeld.Part0 = nil
  3549. WepWeld.Part1 = Handle
  3550. WepWeld.C0 = Cf() * Euler(0, 0, 0)
  3551. debServ:AddItem(l, 0)
  3552. debServ:AddItem(v, 0)
  3553. Handle.Velocity = Vec(0, 0, 0)
  3554. MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, -3, -3, -3, .06)
  3555. MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, -3, -3, -3, .06)
  3556. for i = 0, rand(15,20), 1 do
  3557. MagicSphere4(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))) * Cf(0, 10, 0), 5, 5, 5, .06, 0, 10, 0)
  3558. end
  3559. local warp = Sound(Hit_Box, "181004943", 1, 1.2, false)
  3560. debServ:AddItem(warp, 3)
  3561. MCD.Retrive[1] = 0
  3562. coroutine.resume(coroutine.create(function()
  3563. swait(.2/FrameRate)
  3564. WepWeld.Part0 = Holder
  3565. WepWeld.Part1 = Handle
  3566. MagicSphere(Colour1, "Neon", Hit_Box.CFrame , 60, 60, 60, 3, 3, 3, .06)
  3567. MagicBlock(Colour2, "SmoothPlastic", Hit_Box.CFrame , 62, 62, 62, 3, 3, 3, .06)
  3568. for i = 0, rand(15,20), 1 do
  3569. MagicPettles(Colour1, "Neon", Hit_Box.CFrame * Euler(rad(rand(-360, 360)), rad(rand(-360, 360)), rad(rand(-360, 360))), .1, 8, .1, .1, 4, .1, .03, 0, 2, 0)
  3570. end
  3571. local back = Sound(Hit_Box, "181004943", 1, 2.2, false)
  3572. debServ:AddItem(back, 3)
  3573. local chance = rand(1, 5)
  3574. if chance == 1 then
  3575. chatServ:Chat(Head, "Damn..", 2)
  3576. elseif chance == 2 then
  3577. chatServ:Chat(Head, "Someone was lucky...", 2)
  3578. elseif chance == 3 then
  3579. chatServ:Chat(Head, "Impossible..", 2)
  3580. elseif chance == 4 then
  3581. chatServ:Chat(Head, "How'd I miss?", 2)
  3582. elseif chance == 5 then
  3583. chatServ:Chat(Head, "Nothing..", 2)
  3584. end
  3585. end))
  3586. end
  3587. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3588. Debounces.Attacking = false
  3589. Debounces.DisableJump = false
  3590. end
  3591. end
  3592.  
  3593. function CondemningFlames()
  3594. Debounces.Attacking = true
  3595. Debounces.DisableJump = true
  3596. retr.Value = retr.Value-35
  3597. if Current_Anim == "Falling" or Current_Anim == "Jumping" then
  3598. Humanoid.WalkSpeed = 60
  3599. RootPart.Velocity = Vector3.new(0, 225, 0)
  3600. local j = Sound(RootPart,"158149887", .5, .9, false)
  3601. debServ:AddItem(j, 2)
  3602. MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
  3603. local noscope = 0
  3604. for i = 0, 1.6, .1 do
  3605. swait()
  3606. if noscope ~= 360 then
  3607. noscope = noscope+30
  3608. end
  3609. local AnimSpeed = .4
  3610. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  3611. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3612. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3613. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3614. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
  3615. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3616. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
  3617. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3618. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3619. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3620. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
  3621. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3622. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3623. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3624. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
  3625. end
  3626. end
  3627. for i = 0, 2.5, .1 do
  3628. swait()
  3629. local AnimSpeed = .2
  3630. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3631. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3632. WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  3633. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed)
  3634. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,1.3,0.15)*Euler(rad(190),0,rad(-35)), AnimSpeed)
  3635. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3636. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,1.3,0.15)*Euler(rad(190),0,rad(35)), AnimSpeed)
  3637. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3638. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-6),0,0), AnimSpeed)
  3639. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3640. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  3641. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3642. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,.1)*Euler(rad(-10),rad(-8),rad(5)), AnimSpeed)
  3643. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3644. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,.1)*Euler(rad(-10),rad(8),rad(-5)), AnimSpeed)
  3645. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3646. end
  3647. c1 = nil
  3648. c2 = nil
  3649. local slash = Sound(Handle, "234365549", 1, .7, false)
  3650. debServ:AddItem(slash, 3)
  3651. local hit = Hit_Box.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3652. local hit2 = Hit_Box2.Touched:connect(function(part) DamageFunction(part, true, 5, 6, false, {0, 2}, false, 0, true, "Knockdown2", "None", RootPart, 0, false, _, true, HitSounds.Blunt.Small, 1.4, .4) end)
  3653. for i = 0, .5, .1 do
  3654. swait()
  3655. local x = Hit_Box
  3656. c2 = x.CFrame*Cf(0, .1, 0)
  3657. if c1 and (x.Position-c1.p).magnitude > .1 then
  3658. local h = 5
  3659. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  3660. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  3661. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  3662. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  3663. c1 = c2
  3664. elseif not c1 then
  3665. c1 = c2
  3666. end
  3667. local AnimSpeed = .5
  3668. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3669. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3670. WepWeld.C0=clerp(WepWeld.C0,Cf(-.3,0,0)*Euler(rad(-90),0,0), AnimSpeed)
  3671. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(35),0), AnimSpeed)
  3672. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.1,0.5,-0.25)*Euler(rad(55),0,rad(-35)), AnimSpeed)
  3673. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3674. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.1,0.5,-0.25)*Euler(rad(55),0,rad(35)), AnimSpeed)
  3675. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3676. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(18),0,0), AnimSpeed)
  3677. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3678. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.6,0)*Euler(rad(-60),0,0), AnimSpeed)
  3679. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3680. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.7,-.8)*Euler(rad(-20), 0, 0), AnimSpeed)
  3681. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3682. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.7,-.7)*Euler(rad(40), 0, 0), AnimSpeed)
  3683. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,0,0)*Euler(0,0,0), AnimSpeed)
  3684. end
  3685. if Current_Anim == "Falling" then
  3686. local hitG = false
  3687. repeat swait()
  3688. local x = Hit_Box
  3689. c2 = x.CFrame*Cf(0, .1, 0)
  3690. if c1 and (x.Position-c1.p).magnitude > .1 then
  3691. local h = 5
  3692. local a, b = Triangle((c1*Cf(0,h/2,0)).p, (c1*Cf(0,-h/2,0)).p, (c2*Cf(0,h/2,0)).p, Colour1, "Neon")
  3693. if a then debServ:AddItem(a, 1) end if b then debServ:AddItem(b, 1) end
  3694. local c, d = Triangle((c2*Cf(0,h/2,0)).p, (c2*Cf(0,-h/2,0)).p, (c1*Cf(0,-h/2,0)).p, Colour1, "Neon")
  3695. if c then debServ:AddItem(c, 1) end if d then debServ:AddItem(d, 1) end
  3696. c1 = c2
  3697. elseif not c1 then
  3698. c1 = c2
  3699. end
  3700. until Current_Anim ~= "Falling"
  3701. end
  3702. Humanoid.WalkSpeed = 0
  3703. hit:disconnect()
  3704. hit2:disconnect()
  3705. chatServ:Chat(Head, "Condemning Flames!", 2)
  3706. MCD.CondemningFlames[1] = 0
  3707. local position = Inst("Part", F3)
  3708. position.Anchored = true
  3709. position.CanCollide = false
  3710. position.Locked = true
  3711. position.Transparency = 1
  3712. position.CFrame = RootPart.CFrame * Cf(0, -3, -8)
  3713. debServ:AddItem(position, 3)
  3714. local blast = Sound(position, "165969964", 1, 1.3, false)
  3715. debServ:AddItem(blast, 3)
  3716. MagicRing2(Colour1, "Neon", position.CFrame * Euler(rad(90), 0, 0) , 4, 4, .5, 5, 5, .5, .04)
  3717. MagicBlast(Colour1, "Neon", position.CFrame * Cf(0, 4, 0) , 2, 10, 2, 3, 10, 3, .06)
  3718. MagicBlast(Colour2, "Neon", position.CFrame * Cf(0, 3, 0) , 1.5, 8, 1.5, -2.5, 8, -2.5, .04)
  3719. MagicBlock(Colour1, "Neon", position.CFrame, 35, 35, 35, 2, 2, 2, .04)
  3720. MagicBlock(Colour2, "SmoothPlastic", position.CFrame, 45, 45, 45, 2, 2, 2, .04)
  3721. MagicWave2(Colour1, "Neon", position.CFrame, 30, 60, 30, -4, -4, -4, .04)
  3722. local IgnoreList = {}
  3723. local rangie = 20
  3724. for i = 0, 4, 1 do
  3725. local po = Inst("Part")
  3726. po.Anchored = true
  3727. po.CanCollide = false
  3728. po.Locked = true
  3729. po.Transparency = 1
  3730. po.CFrame = position.CFrame * Cf(0, rangie*i, 0)
  3731. debServ:AddItem(po, .5)
  3732. MagniDamage(po, rangie, false, 0, 16, true, {40, 50}, true, 3, true, "SkyRocket", "Blood", .1, false, 0, true, HitSounds.Sharp.Large, 1.3, .5)
  3733. local fiyas = FindAllNearestHumanoidsWithIgnoreList(po.Position, rangie, IgnoreList)
  3734. for _, p in pairs(fiyas) do
  3735. if p then
  3736. local noid = p[1]
  3737. local par = p[2]
  3738. if noid and par then
  3739. table.insert(IgnoreList, noid)
  3740. coroutine.resume(coroutine.create(function()
  3741. local fire = true
  3742. coroutine.resume(coroutine.create(function()
  3743. repeat swait(.1/FrameRate)
  3744. if rand(0, 2) == 2 then
  3745. MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3746. else
  3747. MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3748. end
  3749. if rand(0, 2) == 2 then
  3750. MagicBlock4(Colour2, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3751. else
  3752. MagicBlock4(Colour1, "Neon", par.CFrame, 15, 15, 15, -.2, -.2, -.2, .02, 0, .5, 0)
  3753. end
  3754. until not fire
  3755. end))
  3756. for i = 1, 20, 1 do
  3757. swait(1/FrameRate)
  3758. if par and noid then
  3759. DamageFunction(par, false, 0, 2, false, 0, true, 1, true, "Normal", "None", RootPart, 0, false, _, false, _, _, _)
  3760. end
  3761. end
  3762. fire = false
  3763. end))
  3764. end
  3765. end
  3766. end
  3767. end
  3768. swait(.5/FrameRate)
  3769. MCD.CondemningFlames[1] = 0
  3770. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3771. Debounces.Attacking = false
  3772. Debounces.DisableJump = false
  3773. end
  3774.  
  3775. function KeyStrokesAttacks()
  3776. if InputCommand == "26426D" then
  3777. if viewMode == 0 and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 then
  3778. if retr.Value >= 35 and MCD.CondemningFlames[1] >= MCD.CondemningFlames[2] then
  3779. Debounces.Successful_KeyStroke = true
  3780. CondemningFlames()
  3781. else
  3782. Debounces.KeyStroke_CoolDown = true
  3783. end
  3784. end
  3785. end
  3786. end
  3787. ------------------------------------------------------------------------------------------------------------------------------------------------------
  3788.  
  3789. local Input_Time = .8
  3790. local Input_MaxTime = .8
  3791. local Input_Addition = .2
  3792. local Input_Lose = .1
  3793. local Max_Input = 12
  3794. local Running_Timer = false
  3795.  
  3796. function Input_Timer()
  3797. if not Running_Timer then
  3798. --print("Timer Started")
  3799. Running_Timer = true
  3800. repeat wait() Input_Time = Input_Time-Input_Lose until Input_Time <= 0.1 or Debounces.Successful_KeyStroke or string.len(InputCommand) == Max_Input or Debounces.KeyStroke_CoolDown
  3801. local function TweenTransCol(p, newCol, i)
  3802. p.TextColor3 = newCol
  3803. p:TweenPosition(Ud2(.125*i, 0, -3, 0),_, "Linear", .5, true)
  3804. debServ:AddItem(p, 1)
  3805. coroutine.resume(coroutine.create(function()
  3806. for i = 0, 1, .04 do
  3807. swait()
  3808. p.TextTransparency = i
  3809. p.TextStrokeTransparency = i
  3810. end
  3811. end))
  3812. end
  3813. if Input_Time <= 0.1 and not Debounces.Successful_KeyStroke then
  3814. for i, p in pairs(InputFrameTable) do
  3815. if p:IsA("TextLabel") then
  3816. TweenTransCol(p, Col3(170/255, 0, 0), i)
  3817. end
  3818. end
  3819. InputFrameTable = {}
  3820. InputCommand = ""
  3821. end
  3822. if string.len(InputCommand) == Max_Input then
  3823. wait()
  3824. if not Debounces.Successful_KeyStroke then
  3825. for i, p in pairs(InputFrameTable) do
  3826. if p:IsA("TextLabel") then
  3827. TweenTransCol(p, Col3(170/255, 0, 0), i)
  3828. end
  3829. end
  3830. InputFrameTable = {}
  3831. InputCommand = ""
  3832. end
  3833. end
  3834. if Debounces.Successful_KeyStroke then
  3835. for i, p in pairs(InputFrameTable) do
  3836. if p:IsA("TextLabel") then
  3837. TweenTransCol(p, Col3(0, 1, 0), i)
  3838. end
  3839. end
  3840. InputFrameTable = {}
  3841. InputCommand = ""
  3842. end
  3843. if Debounces.KeyStroke_CoolDown then
  3844. for i, p in pairs(InputFrameTable) do
  3845. if p:IsA("TextLabel") then
  3846. TweenTransCol(p, Col3(1, 170/255, 0), i)
  3847. end
  3848. end
  3849. InputFrameTable = {}
  3850. InputCommand = ""
  3851. end
  3852. Debounces.Successful_KeyStroke = false
  3853. Debounces.KeyStroke_CoolDown = false
  3854. Input_Time = Input_MaxTime
  3855. Running_Timer = false
  3856. end
  3857. end
  3858.  
  3859. Mouse.KeyDown:connect(function(key)
  3860. if Debounces.KeyStrokeEnabled and string.len(InputCommand) ~= Max_Input then
  3861. if viewMode == 0 then
  3862. if key == "w" or key == "a" or key == "s" or key == "d" or key == "q" or key == "e" or key == "c" or key == "x" then
  3863. if key == "w" then
  3864. InputCommand = InputCommand.."8"
  3865. elseif key == "s" then
  3866. InputCommand = InputCommand.."2"
  3867. elseif key == "a" then
  3868. InputCommand = InputCommand.."4"
  3869. elseif key == "d" then
  3870. InputCommand = InputCommand.."6"
  3871. elseif key == "x" then
  3872. InputCommand = InputCommand.."A"
  3873. elseif key == "c" then
  3874. InputCommand = InputCommand.."B"
  3875. elseif key == "e" then
  3876. InputCommand = InputCommand.."C"
  3877. elseif key == "q" then
  3878. InputCommand = InputCommand.."D"
  3879. end
  3880. local newKP = KPTemplate:Clone()
  3881. newKP.Parent = KP
  3882. newKP.Text = string.upper(key)
  3883. if Input_Time < Input_MaxTime then
  3884. Input_Time = Input_Time+Input_Addition
  3885. end
  3886. table.insert(InputFrameTable, newKP)
  3887. for i, p in pairs(InputFrameTable) do
  3888. if p == newKP then
  3889. newKP:TweenPosition(Ud2(.125*i, 0, 0, 0),_, "Linear", .08, true)
  3890. end
  3891. end
  3892. coroutine.resume(coroutine.create(function()
  3893. KeyStrokesAttacks()
  3894. end))
  3895. Input_Timer()
  3896. end
  3897. end
  3898. end
  3899. end)
  3900.  
  3901. --[[if Mode == 0 then
  3902.  
  3903. elseif Mode == 1 then
  3904.  
  3905. elseif Mode == 2 then
  3906.  
  3907. elseif Mode == 3 then
  3908.  
  3909. elseif Mode == 4 then
  3910.  
  3911. end--]]
  3912.  
  3913. Mouse.Button1Down:connect(function()
  3914. if Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
  3915. ClickCombo()
  3916. end
  3917. end)
  3918.  
  3919. Mouse.KeyDown:connect(function(key)
  3920. --print("Key:", key)
  3921. if key == "0" and Debounces.Equipped and not Debounces.Attacking and not Debounces.Equipping and viewMode == 0 then
  3922. if Current_Anim == "Walking" or Current_Anim == "Idle" then
  3923. Debounces.Dashing = true
  3924. Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45
  3925. swait(.1/FrameRate)
  3926. repeat runServ.Stepped:wait() Humanoid.WalkSpeed = CurrentSpeed[1]+CurrentSpeed[2]+45 until Current_Anim == "Idle" or Current_Anim == "Falling" or Current_Anim == "Jumping" or Debounces.Attacking or Debounces.Equipping or Debounces.Successful_KeyStroke or not Debounces.Dashing
  3927. Debounces.Dashing = false
  3928. if Humanoid.WalkSpeed > CurrentSpeed[1] then
  3929. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3930. end
  3931. --[[elseif Current_Anim == "Dashing" then
  3932. Debounces.Dashing = false
  3933. if Humanoid.WalkSpeed > CurrentSpeed[1] then
  3934. Humanoid.WalkSpeed = CurrentSpeed[1] + CurrentSpeed[2]
  3935. end--]]
  3936. end
  3937. end
  3938. if key == " " and Debounces.Equipped and not Debounces.Equipping and Debounces.Can_Double_Jump and not Debounces.DisableJump then
  3939. Debounces.Can_Double_Jump = false
  3940. Debounces.DoubleJumping = true
  3941. RootPart.Velocity = Vec(0, 140, 0)
  3942. local noscope = 0
  3943. if not Debounces.DoubleJumpAnim then
  3944. Debounces.AnimOverride = true
  3945. Debounces.DoubleJumpAnim = true
  3946. Current_Anim = "Double Jumping"
  3947. local j = Sound(RootPart,"158149887", .5, 1, false)
  3948. debServ:AddItem(j, 2)
  3949. MagicRing2(Colour1, "SmoothPlastic", RootPart.CFrame * Cf(0, -3, 0) * Euler(rad(90), 0, 0), .1, .1, .1, .8, .8, 0, .06)
  3950. if Mode == 0 then
  3951. local noscope = 0
  3952. for i = 0, 1.5, .1 do
  3953. swait()
  3954. if noscope ~= 360 then
  3955. noscope = noscope+30
  3956. end
  3957. if not Debounces.Attacking then
  3958. local AnimSpeed = .4
  3959. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
  3960. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3961. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
  3962. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3963. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3964. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3965. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
  3966. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3967. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3968. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3969. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
  3970. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3971. end
  3972. end
  3973. elseif Mode == 1 then
  3974. local noscope = 0
  3975. for i = 0, 1.6, .1 do
  3976. swait()
  3977. if noscope ~= 360 then
  3978. noscope = noscope+30
  3979. end
  3980. if not Debounces.Attacking then
  3981. local AnimSpeed = .4
  3982. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-10),0,0), AnimSpeed)
  3983. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  3984. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  3985. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  3986. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(50),0,rad(10)), AnimSpeed)
  3987. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3988. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(50),0,rad(-10)), AnimSpeed)
  3989. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  3990. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  3991. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  3992. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10+noscope),0,0), AnimSpeed)
  3993. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  3994. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(8),0,0), AnimSpeed)
  3995. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  3996. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.3)*Euler(rad(11),0,0), AnimSpeed)
  3997. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  3998. end
  3999. end
  4000. elseif Mode == 2 then
  4001.  
  4002. elseif Mode == 3 then
  4003.  
  4004. elseif Mode == 4 then
  4005.  
  4006. end
  4007. Current_Anim = "Falling"
  4008. Debounces.DoubleJumpAnim = false
  4009. Debounces.AnimOverride = false
  4010. end
  4011. Debounces.DoubleJumping = false
  4012. end
  4013. if key == "p" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode < 2 then
  4014. swait()
  4015. Debounces.KeyStrokeEnabled = not Debounces.KeyStrokeEnabled
  4016. end
  4017. if key == "z" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4018. BlossomingDoom()
  4019. end
  4020. if key == "v" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4021. Devour()
  4022. end
  4023. if key == "x" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4024. Retrive()
  4025. end
  4026. if key == "c" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking and Mode == 1 and not Debounces.KeyStrokeEnabled then
  4027.  
  4028. end
  4029. if key == "h" and Debounces.Equipped and not Debounces.Equipping and not Debounces.Attacking then
  4030. retr.Value = retr.MaxValue
  4031. end
  4032. if key == "[" then
  4033. Debounces.ProtectionEnabled = not Debounces.ProtectionEnabled
  4034. local hint = Inst("Hint", Player.PlayerGui)
  4035. local add = "Enabled"
  4036. if not Debounces.ProtectionEnabled then
  4037. add = "Disabled"
  4038. end
  4039. hint.Text = "Protection: "..add
  4040. debServ:AddItem(hint, .7)
  4041. end
  4042. if key == "]" then
  4043. if Overpower == 1 then
  4044. Overpower = 100
  4045. local hint = Inst("Hint", Player.PlayerGui)
  4046. hint.Text = "Overpowered moves enabled."
  4047. debServ:AddItem(hint, .7)
  4048. else
  4049. Overpower = 1
  4050. local hint = Inst("Hint", Player.PlayerGui)
  4051. hint.Text = "Overpowered moves disabled."
  4052. debServ:AddItem(hint, .7)
  4053. end
  4054. end
  4055. end)
  4056.  
  4057. coroutine.resume(coroutine.create(function()
  4058. while true do
  4059. if not Debounces.KeyStrokeEnabled then
  4060. swait(.7/FrameRate)
  4061. retr.Value = retr.Value+1
  4062. else
  4063. swait()
  4064. end
  4065. end
  4066. end))
  4067.  
  4068. retr.Changed:connect(function()
  4069. RMB:TweenSize(Ud2((retr.Value/retr.MaxValue), 0, 1, 0),_, "Linear", .3, true)
  4070. RML.Text = retr.Value
  4071. end)
  4072.  
  4073.  
  4074. local chb = false
  4075. local LH = Humanoid.Health
  4076.  
  4077. coroutine.resume(coroutine.create(function()
  4078. while true do
  4079. runServ.Stepped:wait()
  4080. if GuardH.Value == GuardH.MaxValue then
  4081. for i = 0, 1.2, .1 do
  4082. runServ.Stepped:wait()
  4083. bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 0, 1), .15)
  4084. end
  4085. runServ.Stepped:wait()
  4086. for i = 0, 1.2, .1 do
  4087. runServ.Stepped:wait()
  4088. bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(0, 170/255, 127/255), .15)
  4089. end
  4090. else
  4091. for i = 0, 1.2, .1 do
  4092. runServ.Stepped:wait()
  4093. bba.BackgroundColor3 = bba.BackgroundColor3:lerp(Col3(1, 170/255, 0), .15)
  4094. end
  4095. end
  4096. end
  4097. end))
  4098.  
  4099. local cvh = false
  4100. GuardH.Changed:connect(function()
  4101. if not cvh then
  4102. cvh = true
  4103. bba:TweenSize(Ud2((GuardH.Value/GuardH.MaxValue), 0, 1, 0),_, "Linear", .3, true)
  4104. wait(.05)
  4105. cvh = false
  4106. end
  4107. end)
  4108.  
  4109. Humanoid.Changed:connect(function(prop)
  4110. if not GodMode then
  4111. if Humanoid.Health == Humanoid.MaxHealth then
  4112. for i = 0, 1, .1 do
  4113. runServ.Stepped:wait()
  4114. hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(0, 1, 127/255), .2)
  4115. end
  4116. elseif Humanoid.Health < Humanoid.MaxHealth and Humanoid.Health > (Humanoid.MaxHealth/4) then
  4117. for i = 0, 1, .1 do
  4118. runServ.Stepped:wait()
  4119. hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 170/255, 0), .2)
  4120. end
  4121. elseif Humanoid.Health <= (Humanoid.MaxHealth/4) then
  4122. for i = 0, 1, .1 do
  4123. runServ.Stepped:wait()
  4124. hpb.BackgroundColor3 = hpb.BackgroundColor3:lerp(Col3(1, 25/255, 0), .2)
  4125. end
  4126. end
  4127. if Humanoid.Health ~= LH then
  4128. if not chb then
  4129. if Humanoid.Health < LH then
  4130. chb = true
  4131. local lh = Humanoid.Health
  4132. hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
  4133. local T = 0
  4134. repeat
  4135. T = T+.1
  4136. runServ.Stepped:wait()
  4137. if Humanoid.Health < lh then
  4138. lh = Humanoid.Health
  4139. hpb.Size = Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0)
  4140. T = 0
  4141. end
  4142. until T >= 2
  4143. hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
  4144. LH = Humanoid.Health
  4145. chb = false
  4146. else
  4147. chb = true
  4148. hpb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
  4149. hpdb:TweenSize(Ud2((Humanoid.Health/Humanoid.MaxHealth), 0, 1, 0),_, "Linear", .3, true)
  4150. LH = Humanoid.Health
  4151. wait(.3)
  4152. chb = false
  4153. end
  4154. end
  4155. end
  4156. end
  4157. end)
  4158.  
  4159. runServ.RenderStepped:connect(function()
  4160. Bringer()
  4161. db.Text = "Dmg*("..Damage_Buff..")"
  4162. if Debounces.KeyStrokeEnabled then
  4163. KPTemplate.TextColor3 = Col3(1, 1, 1)
  4164. KPTemplate.Text = ">"
  4165. else
  4166. KPTemplate.TextColor3 = Col3(1, 0, 0)
  4167. KPTemplate.Text = "X"
  4168. end
  4169. if not GodMode then
  4170. Humanoid.MaxHealth = Max_Health
  4171. end
  4172. if Debounces.ProtectionEnabled then
  4173. Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
  4174. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
  4175. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
  4176. else
  4177. Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
  4178. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, true)
  4179. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true)
  4180. end
  4181. end)
  4182.  
  4183. local SSS = 1
  4184. Humanoid.Running:connect(function(speed)
  4185. if speed > SSS then
  4186. if not Debounces.Dashing and Humanoid.WalkSpeed == CurrentSpeed[1] + CurrentSpeed[2] then
  4187. Current_Anim = "Walking"
  4188. else
  4189. Current_Anim = "Dashing"
  4190. end
  4191. Debounces.Can_Double_Jump = false
  4192. elseif speed < SSS or speed == 0 then
  4193. Current_Anim = "Idle"
  4194. Debounces.Dashing = false
  4195. Debounces.Can_Double_Jump = false
  4196. end
  4197. end)
  4198. Humanoid.FreeFalling:connect(function()
  4199. if Current_Anim ~= "Falling" then
  4200. Current_Anim = "Falling"
  4201. Debounces.Can_Double_Jump = true
  4202. end
  4203. end)
  4204. Humanoid.Jumping:connect(function()
  4205. Current_Anim = "Jumping"
  4206. if Debounces.Equipped and not Debounces.Equipping and not Debounces.JumpAnim and not Debounces.DisableJump then
  4207. Debounces.Can_Double_Jump = true
  4208. Debounces.AnimOverride = true
  4209. Debounces.JumpAnim = true
  4210. if Mode == 0 then
  4211. for i = 0, .8, .1 do
  4212. swait()
  4213. if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
  4214. local AnimSpeed = .4
  4215. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
  4216. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
  4217. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  4218. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
  4219. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  4220. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4221. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
  4222. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4223. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
  4224. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4225. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
  4226. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4227. end
  4228. end
  4229. elseif Mode == 1 then
  4230. for i = 0, .8, .1 do
  4231. swait()
  4232. if not Debounces.DoubleJumpAnim and not Debounces.Attacking then
  4233. local AnimSpeed = .4
  4234. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  4235. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4236. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4237. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4238. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(rad(-30),0,rad(10)), AnimSpeed)
  4239. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10),0), AnimSpeed)
  4240. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(rad(-30),0,rad(-10)), AnimSpeed)
  4241. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10),0), AnimSpeed)
  4242. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-15),0,0), AnimSpeed)
  4243. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4244. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-20),0,0), AnimSpeed)
  4245. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4246. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-8),0,0), AnimSpeed)
  4247. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4248. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-.5,-.8)*Euler(rad(-20),0,0), AnimSpeed)
  4249. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4250. end
  4251. end
  4252. elseif Mode == 2 then
  4253.  
  4254. elseif Mode == 3 then
  4255.  
  4256. elseif Mode == 4 then
  4257.  
  4258. end
  4259. Current_Anim = "Falling"
  4260. Debounces.JumpAnim = false
  4261. Debounces.AnimOverride = false
  4262. end
  4263. end)
  4264.  
  4265. Humanoid.Swimming:connect(function()
  4266. Current_Anim = "Walking"
  4267. Debounces.Can_Double_Jump = true
  4268. end)
  4269.  
  4270. Humanoid.Changed:connect(function()
  4271. if Humanoid.PlatformStand and Debounces.ProtectionEnabled then
  4272. Humanoid.PlatformStand = false
  4273. end
  4274. end)
  4275.  
  4276. EquipAnim()
  4277.  
  4278. function Mode0Anims()
  4279. if Current_Anim == "Idle" then
  4280. local AnimSpeed = .4
  4281. change = .5
  4282. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
  4283. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  4284. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
  4285. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  4286. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
  4287. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4288. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
  4289. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  4290. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
  4291. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4292. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
  4293. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
  4294. elseif Current_Anim == "Walking" then
  4295. local AnimSpeed = .4
  4296. change = .65
  4297. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(10-30*cos(sine/5)),0,rad(8)), AnimSpeed)
  4298. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4299. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
  4300. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4301. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
  4302. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4303. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
  4304. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4305. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
  4306. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4307. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
  4308. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4309. elseif Current_Anim == "Dashing" then
  4310. local AnimSpeed = .4
  4311. change = 1
  4312. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,0)*Euler(rad(20-60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
  4313. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
  4314. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(4+30*cos(sine/3))), AnimSpeed)
  4315. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(10*cos(sine/3)),0), AnimSpeed)
  4316. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
  4317. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4318. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
  4319. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4320. FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
  4321. FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4322. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
  4323. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4324. elseif Current_Anim == "Falling" then
  4325. local AnimSpeed = .4
  4326. change = .8
  4327. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
  4328. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  4329. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
  4330. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
  4331. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
  4332. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4333. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
  4334. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4335. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
  4336. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4337. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
  4338. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4339. end
  4340. end
  4341.  
  4342. function Mode1Anims()
  4343. if Current_Anim == "Idle" then
  4344. local AnimSpeed = .4
  4345. change = .5
  4346. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6.5-2*cos(sine/10)),0,0), AnimSpeed)
  4347. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4348. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4349. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4350. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.53,.2)*Euler(0,0,rad(12+4*cos(sine/10))), AnimSpeed)
  4351. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(40),0), AnimSpeed)
  4352. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.53,0)*Euler(0,0,rad(-12-4*cos(sine/10))), AnimSpeed)
  4353. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-12),0), AnimSpeed)
  4354. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(40)), AnimSpeed)
  4355. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4356. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95-.05*cos(sine/10),0)*Euler(rad(-6),0,0), AnimSpeed)
  4357. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,rad(40),0), AnimSpeed)
  4358. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1+.05*cos(sine/10),.05)*Euler(rad(-3),rad(-10),0), AnimSpeed)
  4359. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4360. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.4,-1+.05*cos(sine/10),.5)*Euler(0,rad(40),0), AnimSpeed)
  4361. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(rad(-6),0,0), AnimSpeed)
  4362. elseif Current_Anim == "Walking" then
  4363. local AnimSpeed = .4
  4364. change = .65
  4365. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(6),0,0), AnimSpeed)
  4366. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4367. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4368. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4369. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.5,0)*Euler(rad(12),0,rad(8)), AnimSpeed)
  4370. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4371. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(10+30*cos(sine/5)),0,rad(-8)), AnimSpeed)
  4372. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,0,0), AnimSpeed)
  4373. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(6+2*cos(sine/10)),0,rad(0+2*cos(sine/5))), AnimSpeed)
  4374. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4375. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-.95,0)*Euler(rad(-10),rad(0-4*cos(sine/5)),0), AnimSpeed)
  4376. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4377. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-1,0)*Euler(rad(0+30*cos(sine/5)),0,0), AnimSpeed)
  4378. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4379. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(0-30*cos(sine/5)),0,0), AnimSpeed)
  4380. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4381. elseif Current_Anim == "Dashing" then
  4382. local AnimSpeed = .4
  4383. change = 1
  4384. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(10),0,0), AnimSpeed)
  4385. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4386. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4387. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4388. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.51,0.5,.2)*Euler(rad(-10),0,rad(12+4*cos(sine/10))), AnimSpeed)
  4389. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(70),0), AnimSpeed)
  4390. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.5,0)*Euler(rad(20+60*cos(sine/3)),0,rad(-4+30*cos(sine/3))), AnimSpeed)
  4391. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-10*cos(sine/3)),0), AnimSpeed)
  4392. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(-16+2*cos(sine/3)),0,0), AnimSpeed)
  4393. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4394. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1.1,0)*Euler(rad(-40),rad(0-4*cos(sine/3)),0), AnimSpeed)
  4395. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4396. FRightHip.C0=clerp(FRightHip.C0,Cf(1.6,-1,-.05)*Euler(rad(20+60*cos(sine/3)),0,0), AnimSpeed)
  4397. FRightHip.C1=clerp(FRightHip.C1,Cf(1.1,1,0)*Euler(0,rad(4),0), AnimSpeed)
  4398. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.6,-1,-.05)*Euler(rad(20-60*cos(sine/3)),0,0), AnimSpeed)
  4399. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1.1,1,0)*Euler(0,rad(-4),0), AnimSpeed)
  4400. elseif Current_Anim == "Falling" then
  4401. local AnimSpeed = .4
  4402. change = .8
  4403. HWeld.C0=clerp(HWeld.C0,Cf(0,-1,0)*Euler(rad(-6),0,0), AnimSpeed)
  4404. HWeld.C1=clerp(HWeld.C1,Cf(0,0,0)*Euler(0,0,0), AnimSpeed)
  4405. WepWeld.C0=clerp(WepWeld.C0,Cf(0,0,0)*Euler(rad(90),0,0), AnimSpeed)
  4406. WepWeld.C1=clerp(WepWeld.C1,Cf(0,0,0)*Euler(0,rad(180),0), AnimSpeed)
  4407. FRightShoulder.C0=clerp(FRightShoulder.C0,Cf(1.5,0.6,0)*Euler(0,0,rad(50+2*cos(sine/10))), AnimSpeed)
  4408. FRightShoulder.C1=clerp(FRightShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(20),0), AnimSpeed)
  4409. FLeftShoulder.C0=clerp(FLeftShoulder.C0,Cf(-1.5,0.6,0)*Euler(0,0,rad(-50-2*cos(sine/10))), AnimSpeed)
  4410. FLeftShoulder.C1=clerp(FLeftShoulder.C1,Cf(0,0.5,0)*Euler(0,rad(-20),0), AnimSpeed)
  4411. Neck.C0=clerp(Neck.C0,NNC0 *Euler(rad(20+2*cos(sine/10)),0,0), AnimSpeed)
  4412. Neck.C1=clerp(Neck.C1,NNC1 *Euler(0,0,0), AnimSpeed)
  4413. FRootJoint.C0=clerp(FRootJoint.C0,Cf(0,-1,0)*Euler(rad(10),rad(0),0), AnimSpeed)
  4414. FRootJoint.C1=clerp(FRootJoint.C1,Cf(0,-1,0)*Euler(0,0,0), AnimSpeed)
  4415. FRightHip.C0=clerp(FRightHip.C0,Cf(1.5,-.5,-.8)*Euler(rad(-20-2*cos(sine/10)),0,0), AnimSpeed)
  4416. FRightHip.C1=clerp(FRightHip.C1,Cf(1,1,0)*Euler(0,0,0), AnimSpeed)
  4417. FLeftHip.C0=clerp(FLeftHip.C0,Cf(-1.5,-1,0)*Euler(rad(8+2*cos(sine/10)),0,0), AnimSpeed)
  4418. FLeftHip.C1=clerp(FLeftHip.C1,Cf(-1,1,0)*Euler(0,0,0), AnimSpeed)
  4419. end
  4420. end
  4421.  
  4422. function Mode2Anims()
  4423. if Current_Anim == "Idle" then
  4424. elseif Current_Anim == "Walking" then
  4425. elseif Current_Anim == "Dashing" then
  4426. elseif Current_Anim == "Falling" then
  4427. end
  4428. end
  4429.  
  4430. function Mode3Anims()
  4431. if Current_Anim == "Idle" then
  4432. elseif Current_Anim == "Walking" then
  4433. elseif Current_Anim == "Dashing" then
  4434. elseif Current_Anim == "Falling" then
  4435. end
  4436. end
  4437.  
  4438. function Mode4Anims()
  4439. if Current_Anim == "Idle" then
  4440. elseif Current_Anim == "Walking" then
  4441. elseif Current_Anim == "Dashing" then
  4442. elseif Current_Anim == "Falling" then
  4443. end
  4444. end
  4445.  
  4446. while true do
  4447. swait(.01/FrameRate)
  4448. for i, t in pairs(MCD) do
  4449. if t[1] < t[2] then
  4450. t[1] = t[1]+.03
  4451. end
  4452. end
  4453. sine = sine + change
  4454. if Debounces.Equipped and not Debounces.Attacking and not Debounces.AnimOverride and not Debounces.Equipping then
  4455. if Mode == 0 then
  4456. Mode0Anims()
  4457. elseif Mode == 1 then
  4458. Mode1Anims()
  4459. elseif Mode == 2 then
  4460. Mode2Anims()
  4461. elseif Mode == 3 then
  4462. Mode3Anims()
  4463. elseif Mode == 4 then
  4464. Mode4Anims()
  4465. end
  4466. end
  4467. end
  4468. end))
  4469. Model1.Name = "Tekitodos"
  4470. Model1.Parent = LocalScript0
  4471. Model2.Name = "Blade"
  4472. Model2.Parent = Model1
  4473. Model3.Name = "Bottom"
  4474. Model3.Parent = Model2
  4475. Part4.Name = "C2"
  4476. Part4.Parent = Model3
  4477. Part4.Material = Enum.Material.SmoothPlastic
  4478. Part4.BrickColor = BrickColor.new("Really black")
  4479. Part4.Rotation = Vector3.new(-90, 0, -90)
  4480. Part4.Anchored = true
  4481. Part4.CanCollide = false
  4482. Part4.FormFactor = Enum.FormFactor.Custom
  4483. Part4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4484. Part4.CFrame = CFrame.new(26.0350952, 9.8594799, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4485. Part4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4486. Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4487. Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4488. Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4489. Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4490. Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4491. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4492. Part4.Position = Vector3.new(26.0350952, 9.8594799, 17.4009285)
  4493. Part4.Orientation = Vector3.new(-89.9000015, 0, -90)
  4494. Part4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4495. SpecialMesh5.Parent = Part4
  4496. SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
  4497. SpecialMesh5.MeshType = Enum.MeshType.Wedge
  4498. SpecialMesh5.Scale = Vector3.new(1.5, 1, 1)
  4499. Part6.Name = "C2"
  4500. Part6.Parent = Model3
  4501. Part6.Material = Enum.Material.SmoothPlastic
  4502. Part6.BrickColor = BrickColor.new("Really black")
  4503. Part6.Rotation = Vector3.new(-90, 0, -90)
  4504. Part6.Anchored = true
  4505. Part6.CanCollide = false
  4506. Part6.FormFactor = Enum.FormFactor.Custom
  4507. Part6.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  4508. Part6.CFrame = CFrame.new(26.0351028, 9.15950966, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4509. Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4510. Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4511. Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4512. Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4513. Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4514. Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4515. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4516. Part6.Position = Vector3.new(26.0351028, 9.15950966, 17.4008675)
  4517. Part6.Orientation = Vector3.new(-89.9000015, 0, -90)
  4518. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4519. SpecialMesh7.Parent = Part6
  4520. SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
  4521. SpecialMesh7.MeshType = Enum.MeshType.Wedge
  4522. SpecialMesh7.Scale = Vector3.new(1.5, 1, 1)
  4523. Part8.Name = "C2"
  4524. Part8.Parent = Model3
  4525. Part8.Material = Enum.Material.SmoothPlastic
  4526. Part8.BrickColor = BrickColor.new("Really black")
  4527. Part8.Rotation = Vector3.new(-90, 0, -90)
  4528. Part8.Anchored = true
  4529. Part8.CanCollide = false
  4530. Part8.FormFactor = Enum.FormFactor.Custom
  4531. Part8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4532. Part8.CFrame = CFrame.new(26.0350952, 10.6594248, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4533. Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4534. Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4535. Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4536. Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4537. Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4538. Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4539. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4540. Part8.Position = Vector3.new(26.0350952, 10.6594248, 17.4009285)
  4541. Part8.Orientation = Vector3.new(-89.9000015, 0, -90)
  4542. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4543. SpecialMesh9.Parent = Part8
  4544. SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
  4545. SpecialMesh9.MeshType = Enum.MeshType.Wedge
  4546. SpecialMesh9.Scale = Vector3.new(1.5, 1, 1)
  4547. Part10.Name = "C2"
  4548. Part10.Parent = Model3
  4549. Part10.Material = Enum.Material.SmoothPlastic
  4550. Part10.BrickColor = BrickColor.new("Really black")
  4551. Part10.Rotation = Vector3.new(90, 0, -90)
  4552. Part10.Anchored = true
  4553. Part10.CanCollide = false
  4554. Part10.FormFactor = Enum.FormFactor.Custom
  4555. Part10.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4556. Part10.CFrame = CFrame.new(26.0351028, 11.6594753, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  4557. Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4558. Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4559. Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4560. Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4561. Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4562. Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4563. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4564. Part10.Position = Vector3.new(26.0351028, 11.6594753, 17.4008675)
  4565. Part10.Orientation = Vector3.new(89.9000015, 180, 90)
  4566. Part10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4567. SpecialMesh11.Parent = Part10
  4568. SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
  4569. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  4570. SpecialMesh11.Scale = Vector3.new(1.5, 1, 1)
  4571. Part12.Name = "C2"
  4572. Part12.Parent = Model3
  4573. Part12.Material = Enum.Material.SmoothPlastic
  4574. Part12.BrickColor = BrickColor.new("Really black")
  4575. Part12.Rotation = Vector3.new(-180, 0, 180)
  4576. Part12.Anchored = true
  4577. Part12.CanCollide = false
  4578. Part12.FormFactor = Enum.FormFactor.Custom
  4579. Part12.Size = Vector3.new(0.200000003, 4.4000001, 0.200000003)
  4580. Part12.CFrame = CFrame.new(25.8350983, 10.9595051, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4581. Part12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4582. Part12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4583. Part12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4584. Part12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4585. Part12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4586. Part12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4587. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4588. Part12.Position = Vector3.new(25.8350983, 10.9595051, 17.4008675)
  4589. Part12.Orientation = Vector3.new(0, 180, 0)
  4590. Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4591. BlockMesh13.Parent = Part12
  4592. BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
  4593. BlockMesh13.Scale = Vector3.new(1, 1, 1.5)
  4594. Part14.Name = "C2"
  4595. Part14.Parent = Model3
  4596. Part14.Material = Enum.Material.SmoothPlastic
  4597. Part14.BrickColor = BrickColor.new("Really black")
  4598. Part14.Rotation = Vector3.new(-180, 0, 180)
  4599. Part14.Anchored = true
  4600. Part14.CanCollide = false
  4601. Part14.FormFactor = Enum.FormFactor.Custom
  4602. Part14.Size = Vector3.new(0.400000006, 4, 0.200000003)
  4603. Part14.CFrame = CFrame.new(25.5350952, 10.7595043, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4604. Part14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4605. Part14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4606. Part14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4607. Part14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4608. Part14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4609. Part14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4610. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4611. Part14.Position = Vector3.new(25.5350952, 10.7595043, 17.4008675)
  4612. Part14.Orientation = Vector3.new(0, 180, 0)
  4613. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4614. BlockMesh15.Parent = Part14
  4615. BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
  4616. BlockMesh15.Scale = Vector3.new(1, 1, 1.5)
  4617. Part16.Name = "C2"
  4618. Part16.Parent = Model3
  4619. Part16.Material = Enum.Material.SmoothPlastic
  4620. Part16.BrickColor = BrickColor.new("Really black")
  4621. Part16.Rotation = Vector3.new(-180, 0, 180)
  4622. Part16.Anchored = true
  4623. Part16.CanCollide = false
  4624. Part16.FormFactor = Enum.FormFactor.Custom
  4625. Part16.Size = Vector3.new(0.200000003, 0.599999964, 0.200000003)
  4626. Part16.CFrame = CFrame.new(25.2351036, 11.4595089, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4627. Part16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4628. Part16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4629. Part16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4630. Part16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4631. Part16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4632. Part16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4633. Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4634. Part16.Position = Vector3.new(25.2351036, 11.4595089, 17.4008675)
  4635. Part16.Orientation = Vector3.new(0, 180, 0)
  4636. Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4637. BlockMesh17.Parent = Part16
  4638. BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
  4639. BlockMesh17.Scale = Vector3.new(1, 1, 1.5)
  4640. WedgePart18.Name = "C2"
  4641. WedgePart18.Parent = Model3
  4642. WedgePart18.Material = Enum.Material.SmoothPlastic
  4643. WedgePart18.BrickColor = BrickColor.new("Really black")
  4644. WedgePart18.Rotation = Vector3.new(0, 90, 0)
  4645. WedgePart18.Anchored = true
  4646. WedgePart18.CanCollide = false
  4647. WedgePart18.FormFactor = Enum.FormFactor.Custom
  4648. WedgePart18.Size = Vector3.new(0.200000003, 1, 0.200000003)
  4649. WedgePart18.CFrame = CFrame.new(25.2351036, 12.2595081, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  4650. WedgePart18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4651. WedgePart18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4652. WedgePart18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4653. WedgePart18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4654. WedgePart18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4655. WedgePart18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4656. WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4657. WedgePart18.Position = Vector3.new(25.2351036, 12.2595081, 17.4008064)
  4658. WedgePart18.Orientation = Vector3.new(0, 90, 0)
  4659. WedgePart18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4660. SpecialMesh19.Parent = WedgePart18
  4661. SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
  4662. SpecialMesh19.MeshType = Enum.MeshType.Wedge
  4663. SpecialMesh19.Scale = Vector3.new(1.5, 1, 1)
  4664. WedgePart20.Name = "C2"
  4665. WedgePart20.Parent = Model3
  4666. WedgePart20.Material = Enum.Material.SmoothPlastic
  4667. WedgePart20.BrickColor = BrickColor.new("Really black")
  4668. WedgePart20.Rotation = Vector3.new(0, 90, 0)
  4669. WedgePart20.Anchored = true
  4670. WedgePart20.CanCollide = false
  4671. WedgePart20.FormFactor = Enum.FormFactor.Custom
  4672. WedgePart20.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  4673. WedgePart20.CFrame = CFrame.new(25.9351006, 13.2595224, 17.4009285, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  4674. WedgePart20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4675. WedgePart20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4676. WedgePart20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4677. WedgePart20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4678. WedgePart20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4679. WedgePart20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4680. WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4681. WedgePart20.Position = Vector3.new(25.9351006, 13.2595224, 17.4009285)
  4682. WedgePart20.Orientation = Vector3.new(0, 90, 0)
  4683. WedgePart20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4684. SpecialMesh21.Parent = WedgePart20
  4685. SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
  4686. SpecialMesh21.MeshType = Enum.MeshType.Wedge
  4687. SpecialMesh21.Scale = Vector3.new(1.5, 1, 1)
  4688. WedgePart22.Name = "C2"
  4689. WedgePart22.Parent = Model3
  4690. WedgePart22.Material = Enum.Material.SmoothPlastic
  4691. WedgePart22.BrickColor = BrickColor.new("Really black")
  4692. WedgePart22.Rotation = Vector3.new(0, 90, 0)
  4693. WedgePart22.Anchored = true
  4694. WedgePart22.CanCollide = false
  4695. WedgePart22.FormFactor = Enum.FormFactor.Custom
  4696. WedgePart22.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
  4697. WedgePart22.CFrame = CFrame.new(25.5350952, 12.9595242, 17.4008675, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  4698. WedgePart22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4699. WedgePart22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4700. WedgePart22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4701. WedgePart22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4702. WedgePart22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4703. WedgePart22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4704. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4705. WedgePart22.Position = Vector3.new(25.5350952, 12.9595242, 17.4008675)
  4706. WedgePart22.Orientation = Vector3.new(0, 90, 0)
  4707. WedgePart22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4708. SpecialMesh23.Parent = WedgePart22
  4709. SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
  4710. SpecialMesh23.MeshType = Enum.MeshType.Wedge
  4711. SpecialMesh23.Scale = Vector3.new(1.5, 1, 1)
  4712. WedgePart24.Name = "C2"
  4713. WedgePart24.Parent = Model3
  4714. WedgePart24.Material = Enum.Material.SmoothPlastic
  4715. WedgePart24.BrickColor = BrickColor.new("Really black")
  4716. WedgePart24.Rotation = Vector3.new(-180, 90, 0)
  4717. WedgePart24.Anchored = true
  4718. WedgePart24.CanCollide = false
  4719. WedgePart24.FormFactor = Enum.FormFactor.Custom
  4720. WedgePart24.Size = Vector3.new(0.200000003, 0.800000012, 0.200000003)
  4721. WedgePart24.CFrame = CFrame.new(25.2351036, 10.7595043, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, -5.96045595e-08, -0.999998391, 1.49011372e-08, 0.999998391, -5.96045595e-08, 3.49547058e-09)
  4722. WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4723. WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4724. WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4725. WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4726. WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4727. WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4728. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4729. WedgePart24.Position = Vector3.new(25.2351036, 10.7595043, 17.4008675)
  4730. WedgePart24.Orientation = Vector3.new(0, 90, -180)
  4731. WedgePart24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4732. SpecialMesh25.Parent = WedgePart24
  4733. SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
  4734. SpecialMesh25.MeshType = Enum.MeshType.Wedge
  4735. SpecialMesh25.Scale = Vector3.new(1.5, 1, 1)
  4736. WedgePart26.Name = "C2"
  4737. WedgePart26.Parent = Model3
  4738. WedgePart26.Material = Enum.Material.SmoothPlastic
  4739. WedgePart26.BrickColor = BrickColor.new("Really black")
  4740. WedgePart26.Rotation = Vector3.new(0, 90, 0)
  4741. WedgePart26.Anchored = true
  4742. WedgePart26.CanCollide = false
  4743. WedgePart26.FormFactor = Enum.FormFactor.Custom
  4744. WedgePart26.Size = Vector3.new(0.200000003, 1, 0.200000003)
  4745. WedgePart26.CFrame = CFrame.new(25.2351036, 9.85950661, 17.4008675, -5.73120218e-10, 1.49011612e-08, 1, 5.96045595e-08, 0.999998391, -1.49011399e-08, -0.999998391, 5.96045595e-08, 2.34923259e-09)
  4746. WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4747. WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4748. WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4749. WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4750. WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4751. WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4752. WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4753. WedgePart26.Position = Vector3.new(25.2351036, 9.85950661, 17.4008675)
  4754. WedgePart26.Orientation = Vector3.new(0, 90, 0)
  4755. WedgePart26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4756. SpecialMesh27.Parent = WedgePart26
  4757. SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
  4758. SpecialMesh27.MeshType = Enum.MeshType.Wedge
  4759. SpecialMesh27.Scale = Vector3.new(1.5, 1, 1)
  4760. WedgePart28.Name = "C2"
  4761. WedgePart28.Parent = Model3
  4762. WedgePart28.Material = Enum.Material.SmoothPlastic
  4763. WedgePart28.BrickColor = BrickColor.new("Really black")
  4764. WedgePart28.Rotation = Vector3.new(-180, 90, 0)
  4765. WedgePart28.Anchored = true
  4766. WedgePart28.CanCollide = false
  4767. WedgePart28.FormFactor = Enum.FormFactor.Custom
  4768. WedgePart28.Size = Vector3.new(0.200000003, 0.600000024, 0.200000003)
  4769. WedgePart28.CFrame = CFrame.new(25.2351036, 9.05952263, 17.4008675, -5.73121106e-10, 1.49011603e-08, 1, -5.96045595e-08, -0.999998391, 1.49011363e-08, 0.999998391, -5.96045595e-08, 3.49547236e-09)
  4770. WedgePart28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4771. WedgePart28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4772. WedgePart28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4773. WedgePart28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4774. WedgePart28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4775. WedgePart28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4776. WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4777. WedgePart28.Position = Vector3.new(25.2351036, 9.05952263, 17.4008675)
  4778. WedgePart28.Orientation = Vector3.new(0, 90, -180)
  4779. WedgePart28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4780. SpecialMesh29.Parent = WedgePart28
  4781. SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
  4782. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  4783. SpecialMesh29.Scale = Vector3.new(1.5, 1, 1)
  4784. Part30.Name = "C3"
  4785. Part30.Parent = Model3
  4786. Part30.Material = Enum.Material.SmoothPlastic
  4787. Part30.BrickColor = BrickColor.new("Fawn brown")
  4788. Part30.Rotation = Vector3.new(-180, 0, 165)
  4789. Part30.Anchored = true
  4790. Part30.CanCollide = false
  4791. Part30.FormFactor = Enum.FormFactor.Custom
  4792. Part30.Size = Vector3.new(0.200000003, 0.400000006, 0.600000024)
  4793. Part30.CFrame = CFrame.new(25.2950935, 8.53950977, 17.4008675, -0.965925872, -0.258818984, 8.57371108e-24, -0.258818626, 0.965924382, 5.96045595e-08, 1.11758514e-08, 0, -0.99999845)
  4794. Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4795. Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4796. Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4797. Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4798. Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4799. Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4800. Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4801. Part30.Position = Vector3.new(25.2950935, 8.53950977, 17.4008675)
  4802. Part30.Orientation = Vector3.new(0, 180, -15)
  4803. Part30.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4804. BlockMesh31.Parent = Part30
  4805. BlockMesh31.Offset = Vector3.new(0, 0.00999999978, 0)
  4806. BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  4807. BlockMesh31.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  4808. WedgePart32.Name = "C3"
  4809. WedgePart32.Parent = Model3
  4810. WedgePart32.Material = Enum.Material.SmoothPlastic
  4811. WedgePart32.BrickColor = BrickColor.new("Fawn brown")
  4812. WedgePart32.Rotation = Vector3.new(-90, 75, 90)
  4813. WedgePart32.Anchored = true
  4814. WedgePart32.CanCollide = false
  4815. WedgePart32.FormFactor = Enum.FormFactor.Custom
  4816. WedgePart32.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  4817. WedgePart32.CFrame = CFrame.new(25.101902, 8.48775101, 17.4008675, 8.57371108e-24, -0.258818865, 0.965925872, 5.96045595e-08, 0.965924382, 0.258818507, -0.99999845, 0, 0)
  4818. WedgePart32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4819. WedgePart32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4820. WedgePart32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4821. WedgePart32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4822. WedgePart32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4823. WedgePart32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4824. WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4825. WedgePart32.Position = Vector3.new(25.101902, 8.48775101, 17.4008675)
  4826. WedgePart32.Orientation = Vector3.new(-15, 90, 0)
  4827. WedgePart32.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4828. SpecialMesh33.Parent = WedgePart32
  4829. SpecialMesh33.Offset = Vector3.new(0, 0.00999999978, 0)
  4830. SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
  4831. SpecialMesh33.MeshType = Enum.MeshType.Wedge
  4832. SpecialMesh33.Scale = Vector3.new(1.79999995, 0.949999988, 1)
  4833. Part34.Name = "C2"
  4834. Part34.Parent = Model3
  4835. Part34.Material = Enum.Material.SmoothPlastic
  4836. Part34.BrickColor = BrickColor.new("Really black")
  4837. Part34.Rotation = Vector3.new(90, 0, -90)
  4838. Part34.Anchored = true
  4839. Part34.CanCollide = false
  4840. Part34.FormFactor = Enum.FormFactor.Custom
  4841. Part34.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4842. Part34.CFrame = CFrame.new(26.0351028, 12.4594736, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  4843. Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4844. Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4845. Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4846. Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4847. Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4848. Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4849. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4850. Part34.Position = Vector3.new(26.0351028, 12.4594736, 17.4009285)
  4851. Part34.Orientation = Vector3.new(89.9000015, 180, 90)
  4852. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4853. SpecialMesh35.Parent = Part34
  4854. SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
  4855. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  4856. SpecialMesh35.Scale = Vector3.new(1.5, 1, 1)
  4857. Part36.Name = "C2"
  4858. Part36.Parent = Model3
  4859. Part36.Material = Enum.Material.SmoothPlastic
  4860. Part36.BrickColor = BrickColor.new("Really black")
  4861. Part36.Rotation = Vector3.new(-90, 0, -90)
  4862. Part36.Anchored = true
  4863. Part36.CanCollide = false
  4864. Part36.FormFactor = Enum.FormFactor.Custom
  4865. Part36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4866. Part36.CFrame = CFrame.new(26.0350952, 12.6594143, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4867. Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4868. Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4869. Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4870. Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4871. Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4872. Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4873. Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4874. Part36.Position = Vector3.new(26.0350952, 12.6594143, 17.4008675)
  4875. Part36.Orientation = Vector3.new(-89.9000015, 0, -90)
  4876. Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4877. SpecialMesh37.Parent = Part36
  4878. SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
  4879. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  4880. SpecialMesh37.Scale = Vector3.new(1.5, 1, 1)
  4881. WedgePart38.Name = "C3"
  4882. WedgePart38.Parent = Model3
  4883. WedgePart38.Material = Enum.Material.SmoothPlastic
  4884. WedgePart38.BrickColor = BrickColor.new("Fawn brown")
  4885. WedgePart38.Rotation = Vector3.new(-90, 75, -90)
  4886. WedgePart38.Anchored = true
  4887. WedgePart38.CanCollide = false
  4888. WedgePart38.FormFactor = Enum.FormFactor.Custom
  4889. WedgePart38.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4890. WedgePart38.CFrame = CFrame.new(25.179554, 8.19798279, 17.4008064, -8.57371108e-24, 0.258818984, 0.965925872, -5.96045595e-08, -0.965924382, 0.258818626, 0.99999845, 0, -1.11758514e-08)
  4891. WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4892. WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4893. WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4894. WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4895. WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4896. WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4897. WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4898. WedgePart38.Position = Vector3.new(25.179554, 8.19798279, 17.4008064)
  4899. WedgePart38.Orientation = Vector3.new(-15, 90, -180)
  4900. WedgePart38.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4901. SpecialMesh39.Parent = WedgePart38
  4902. SpecialMesh39.Offset = Vector3.new(0, -0.0199999996, 0)
  4903. SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
  4904. SpecialMesh39.MeshType = Enum.MeshType.Wedge
  4905. SpecialMesh39.Scale = Vector3.new(1.79999995, 1, 1)
  4906. Part40.Name = "C2"
  4907. Part40.Parent = Model3
  4908. Part40.Material = Enum.Material.SmoothPlastic
  4909. Part40.BrickColor = BrickColor.new("Really black")
  4910. Part40.Rotation = Vector3.new(-90, 0, -90)
  4911. Part40.Anchored = true
  4912. Part40.CanCollide = false
  4913. Part40.FormFactor = Enum.FormFactor.Custom
  4914. Part40.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4915. Part40.CFrame = CFrame.new(26.0350952, 12.2594624, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4916. Part40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4917. Part40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4918. Part40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4919. Part40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4920. Part40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4921. Part40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4922. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4923. Part40.Position = Vector3.new(26.0350952, 12.2594624, 17.4008675)
  4924. Part40.Orientation = Vector3.new(-89.9000015, 0, -90)
  4925. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4926. SpecialMesh41.Parent = Part40
  4927. SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
  4928. SpecialMesh41.MeshType = Enum.MeshType.Wedge
  4929. SpecialMesh41.Scale = Vector3.new(1.5, 1, 1)
  4930. WedgePart42.Name = "C3"
  4931. WedgePart42.Parent = Model3
  4932. WedgePart42.Material = Enum.Material.SmoothPlastic
  4933. WedgePart42.BrickColor = BrickColor.new("Fawn brown")
  4934. WedgePart42.Rotation = Vector3.new(90, -75, -90)
  4935. WedgePart42.Anchored = true
  4936. WedgePart42.CanCollide = false
  4937. WedgePart42.FormFactor = Enum.FormFactor.Custom
  4938. WedgePart42.Size = Vector3.new(0.200000003, 0.200000003, 0.400000036)
  4939. WedgePart42.CFrame = CFrame.new(25.4693222, 8.27561569, 17.4008064, 8.57371108e-24, 0.258818984, -0.965925872, 5.96045595e-08, -0.965924382, -0.258818626, -0.99999845, 0, 1.11758514e-08)
  4940. WedgePart42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4941. WedgePart42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4942. WedgePart42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4943. WedgePart42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4944. WedgePart42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4945. WedgePart42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4946. WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4947. WedgePart42.Position = Vector3.new(25.4693222, 8.27561569, 17.4008064)
  4948. WedgePart42.Orientation = Vector3.new(15, -90, 180)
  4949. WedgePart42.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4950. SpecialMesh43.Parent = WedgePart42
  4951. SpecialMesh43.Offset = Vector3.new(0, -0.0199999996, 0)
  4952. SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
  4953. SpecialMesh43.MeshType = Enum.MeshType.Wedge
  4954. SpecialMesh43.Scale = Vector3.new(1.79999995, 1, 1)
  4955. Part44.Name = "C2"
  4956. Part44.Parent = Model3
  4957. Part44.Material = Enum.Material.SmoothPlastic
  4958. Part44.BrickColor = BrickColor.new("Really black")
  4959. Part44.Rotation = Vector3.new(-90, 0, -90)
  4960. Part44.Anchored = true
  4961. Part44.CanCollide = false
  4962. Part44.FormFactor = Enum.FormFactor.Custom
  4963. Part44.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4964. Part44.CFrame = CFrame.new(26.0350952, 11.8594608, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  4965. Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4966. Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4967. Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4968. Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4969. Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4970. Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4971. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4972. Part44.Position = Vector3.new(26.0350952, 11.8594608, 17.4008675)
  4973. Part44.Orientation = Vector3.new(-89.9000015, 0, -90)
  4974. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  4975. SpecialMesh45.Parent = Part44
  4976. SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
  4977. SpecialMesh45.MeshType = Enum.MeshType.Wedge
  4978. SpecialMesh45.Scale = Vector3.new(1.5, 1, 1)
  4979. Part46.Name = "C3"
  4980. Part46.Parent = Model3
  4981. Part46.Material = Enum.Material.SmoothPlastic
  4982. Part46.BrickColor = BrickColor.new("Fawn brown")
  4983. Part46.Rotation = Vector3.new(-180, 0, 180)
  4984. Part46.Anchored = true
  4985. Part46.CanCollide = false
  4986. Part46.FormFactor = Enum.FormFactor.Custom
  4987. Part46.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
  4988. Part46.CFrame = CFrame.new(25.6350937, 8.55951118, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  4989. Part46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4990. Part46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4991. Part46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4992. Part46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4993. Part46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4994. Part46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4995. Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4996. Part46.Position = Vector3.new(25.6350937, 8.55951118, 17.4008064)
  4997. Part46.Orientation = Vector3.new(0, 180, 0)
  4998. Part46.Color = Color3.new(0.627451, 0.517647, 0.309804)
  4999. BlockMesh47.Parent = Part46
  5000. BlockMesh47.Offset = Vector3.new(0, 0.00999999978, 0)
  5001. BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  5002. BlockMesh47.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  5003. Part48.Name = "C2"
  5004. Part48.Parent = Model3
  5005. Part48.Material = Enum.Material.SmoothPlastic
  5006. Part48.BrickColor = BrickColor.new("Really black")
  5007. Part48.Rotation = Vector3.new(-90, 0, -90)
  5008. Part48.Anchored = true
  5009. Part48.CanCollide = false
  5010. Part48.FormFactor = Enum.FormFactor.Custom
  5011. Part48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5012. Part48.CFrame = CFrame.new(26.0350952, 11.4594746, 17.4009285, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5013. Part48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5014. Part48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5015. Part48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5016. Part48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5017. Part48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5018. Part48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5019. Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5020. Part48.Position = Vector3.new(26.0350952, 11.4594746, 17.4009285)
  5021. Part48.Orientation = Vector3.new(-89.9000015, 0, -90)
  5022. Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5023. SpecialMesh49.Parent = Part48
  5024. SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
  5025. SpecialMesh49.MeshType = Enum.MeshType.Wedge
  5026. SpecialMesh49.Scale = Vector3.new(1.5, 1, 1)
  5027. Part50.Name = "C2"
  5028. Part50.Parent = Model3
  5029. Part50.Material = Enum.Material.SmoothPlastic
  5030. Part50.BrickColor = BrickColor.new("Really black")
  5031. Part50.Rotation = Vector3.new(90, 0, -90)
  5032. Part50.Anchored = true
  5033. Part50.CanCollide = false
  5034. Part50.FormFactor = Enum.FormFactor.Custom
  5035. Part50.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5036. Part50.CFrame = CFrame.new(26.0351028, 12.0594692, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5037. Part50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5038. Part50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5039. Part50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5040. Part50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5041. Part50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5042. Part50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5043. Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5044. Part50.Position = Vector3.new(26.0351028, 12.0594692, 17.4008675)
  5045. Part50.Orientation = Vector3.new(89.9000015, 180, 90)
  5046. Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5047. SpecialMesh51.Parent = Part50
  5048. SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
  5049. SpecialMesh51.MeshType = Enum.MeshType.Wedge
  5050. SpecialMesh51.Scale = Vector3.new(1.5, 1, 1)
  5051. Part52.Name = "C2"
  5052. Part52.Parent = Model3
  5053. Part52.Material = Enum.Material.SmoothPlastic
  5054. Part52.BrickColor = BrickColor.new("Really black")
  5055. Part52.Rotation = Vector3.new(-90, 0, -90)
  5056. Part52.Anchored = true
  5057. Part52.CanCollide = false
  5058. Part52.FormFactor = Enum.FormFactor.Custom
  5059. Part52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5060. Part52.CFrame = CFrame.new(26.0350952, 11.0594654, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5061. Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5062. Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5063. Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5064. Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5065. Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5066. Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5067. Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5068. Part52.Position = Vector3.new(26.0350952, 11.0594654, 17.4008675)
  5069. Part52.Orientation = Vector3.new(-89.9000015, 0, -90)
  5070. Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5071. SpecialMesh53.Parent = Part52
  5072. SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
  5073. SpecialMesh53.MeshType = Enum.MeshType.Wedge
  5074. SpecialMesh53.Scale = Vector3.new(1.5, 1, 1)
  5075. Part54.Name = "C2"
  5076. Part54.Parent = Model3
  5077. Part54.Material = Enum.Material.SmoothPlastic
  5078. Part54.BrickColor = BrickColor.new("Really black")
  5079. Part54.Rotation = Vector3.new(-90, 0, -90)
  5080. Part54.Anchored = true
  5081. Part54.CanCollide = false
  5082. Part54.FormFactor = Enum.FormFactor.Custom
  5083. Part54.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5084. Part54.CFrame = CFrame.new(26.0350952, 10.2594929, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5085. Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5086. Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5087. Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5088. Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5089. Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5090. Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5091. Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5092. Part54.Position = Vector3.new(26.0350952, 10.2594929, 17.4008675)
  5093. Part54.Orientation = Vector3.new(-89.9000015, 0, -90)
  5094. Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5095. SpecialMesh55.Parent = Part54
  5096. SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
  5097. SpecialMesh55.MeshType = Enum.MeshType.Wedge
  5098. SpecialMesh55.Scale = Vector3.new(1.5, 1, 1)
  5099. Part56.Name = "Hitbox"
  5100. Part56.Parent = Model3
  5101. Part56.Material = Enum.Material.SmoothPlastic
  5102. Part56.BrickColor = BrickColor.new("Institutional white")
  5103. Part56.Transparency = 1
  5104. Part56.Rotation = Vector3.new(-180, 0, 180)
  5105. Part56.Anchored = true
  5106. Part56.CanCollide = false
  5107. Part56.FormFactor = Enum.FormFactor.Custom
  5108. Part56.Size = Vector3.new(1.19999993, 5, 0.600000024)
  5109. Part56.CFrame = CFrame.new(25.5350952, 11.0595036, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  5110. Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5111. Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5112. Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5113. Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5114. Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5115. Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5116. Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5117. Part56.Position = Vector3.new(25.5350952, 11.0595036, 17.4009285)
  5118. Part56.Orientation = Vector3.new(0, 180, 0)
  5119. Part56.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5120. Part57.Name = "C2"
  5121. Part57.Parent = Model3
  5122. Part57.Material = Enum.Material.SmoothPlastic
  5123. Part57.BrickColor = BrickColor.new("Really black")
  5124. Part57.Rotation = Vector3.new(90, 0, -90)
  5125. Part57.Anchored = true
  5126. Part57.CanCollide = false
  5127. Part57.FormFactor = Enum.FormFactor.Custom
  5128. Part57.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5129. Part57.CFrame = CFrame.new(26.0351028, 10.8594723, 17.4009285, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5130. Part57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5131. Part57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5132. Part57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5133. Part57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5134. Part57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5135. Part57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5136. Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5137. Part57.Position = Vector3.new(26.0351028, 10.8594723, 17.4009285)
  5138. Part57.Orientation = Vector3.new(89.9000015, 180, 90)
  5139. Part57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5140. SpecialMesh58.Parent = Part57
  5141. SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
  5142. SpecialMesh58.MeshType = Enum.MeshType.Wedge
  5143. SpecialMesh58.Scale = Vector3.new(1.5, 1, 1)
  5144. Part59.Name = "C2"
  5145. Part59.Parent = Model3
  5146. Part59.Material = Enum.Material.SmoothPlastic
  5147. Part59.BrickColor = BrickColor.new("Really black")
  5148. Part59.Rotation = Vector3.new(90, 0, -90)
  5149. Part59.Anchored = true
  5150. Part59.CanCollide = false
  5151. Part59.FormFactor = Enum.FormFactor.Custom
  5152. Part59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5153. Part59.CFrame = CFrame.new(26.0351028, 10.0594082, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5154. Part59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5155. Part59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5156. Part59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5157. Part59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5158. Part59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5159. Part59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5160. Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5161. Part59.Position = Vector3.new(26.0351028, 10.0594082, 17.4008675)
  5162. Part59.Orientation = Vector3.new(89.9000015, 180, 90)
  5163. Part59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5164. SpecialMesh60.Parent = Part59
  5165. SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
  5166. SpecialMesh60.MeshType = Enum.MeshType.Wedge
  5167. SpecialMesh60.Scale = Vector3.new(1.5, 1, 1)
  5168. Part61.Name = "C2"
  5169. Part61.Parent = Model3
  5170. Part61.Material = Enum.Material.SmoothPlastic
  5171. Part61.BrickColor = BrickColor.new("Really black")
  5172. Part61.Rotation = Vector3.new(90, 0, -90)
  5173. Part61.Anchored = true
  5174. Part61.CanCollide = false
  5175. Part61.FormFactor = Enum.FormFactor.Custom
  5176. Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5177. Part61.CFrame = CFrame.new(26.0351028, 9.6594944, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5178. Part61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5179. Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5180. Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5181. Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5182. Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5183. Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5184. Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5185. Part61.Position = Vector3.new(26.0351028, 9.6594944, 17.4008675)
  5186. Part61.Orientation = Vector3.new(89.9000015, 180, 90)
  5187. Part61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5188. SpecialMesh62.Parent = Part61
  5189. SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
  5190. SpecialMesh62.MeshType = Enum.MeshType.Wedge
  5191. SpecialMesh62.Scale = Vector3.new(1.5, 1, 1)
  5192. Part63.Name = "C2"
  5193. Part63.Parent = Model3
  5194. Part63.Material = Enum.Material.SmoothPlastic
  5195. Part63.BrickColor = BrickColor.new("Really black")
  5196. Part63.Rotation = Vector3.new(90, 0, -90)
  5197. Part63.Anchored = true
  5198. Part63.CanCollide = false
  5199. Part63.FormFactor = Enum.FormFactor.Custom
  5200. Part63.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5201. Part63.CFrame = CFrame.new(26.0351028, 11.2594509, 17.4007454, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5202. Part63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5203. Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5204. Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5205. Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5206. Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5207. Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5208. Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5209. Part63.Position = Vector3.new(26.0351028, 11.2594509, 17.4007454)
  5210. Part63.Orientation = Vector3.new(89.9000015, 180, 90)
  5211. Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5212. SpecialMesh64.Parent = Part63
  5213. SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
  5214. SpecialMesh64.MeshType = Enum.MeshType.Wedge
  5215. SpecialMesh64.Scale = Vector3.new(1.5, 1, 1)
  5216. Part65.Name = "C1"
  5217. Part65.Parent = Model3
  5218. Part65.Material = Enum.Material.Neon
  5219. Part65.BrickColor = BrickColor.new("Really red")
  5220. Part65.Anchored = true
  5221. Part65.CanCollide = false
  5222. Part65.FormFactor = Enum.FormFactor.Custom
  5223. Part65.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  5224. Part65.CFrame = CFrame.new(25.9450893, 9.95951176, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  5225. Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5226. Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5227. Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5228. Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5229. Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5230. Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5231. Part65.Color = Color3.new(1, 0, 0)
  5232. Part65.Position = Vector3.new(25.9450893, 9.95951176, 17.4008064)
  5233. Part65.Color = Color3.new(1, 0, 0)
  5234. BlockMesh66.Parent = Part65
  5235. BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5236. BlockMesh66.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5237. Part67.Name = "C2"
  5238. Part67.Parent = Model3
  5239. Part67.Material = Enum.Material.SmoothPlastic
  5240. Part67.BrickColor = BrickColor.new("Really black")
  5241. Part67.Rotation = Vector3.new(90, 0, -90)
  5242. Part67.Anchored = true
  5243. Part67.CanCollide = false
  5244. Part67.FormFactor = Enum.FormFactor.Custom
  5245. Part67.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5246. Part67.CFrame = CFrame.new(26.0351028, 12.8594418, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5247. Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5248. Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5249. Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5250. Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5251. Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5252. Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5253. Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5254. Part67.Position = Vector3.new(26.0351028, 12.8594418, 17.4008064)
  5255. Part67.Orientation = Vector3.new(89.9000015, 180, 90)
  5256. Part67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5257. SpecialMesh68.Parent = Part67
  5258. SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
  5259. SpecialMesh68.MeshType = Enum.MeshType.Wedge
  5260. SpecialMesh68.Scale = Vector3.new(1.5, 1, 1)
  5261. Part69.Name = "C2"
  5262. Part69.Parent = Model3
  5263. Part69.Material = Enum.Material.SmoothPlastic
  5264. Part69.BrickColor = BrickColor.new("Really black")
  5265. Part69.Rotation = Vector3.new(-90, 0, -90)
  5266. Part69.Anchored = true
  5267. Part69.CanCollide = false
  5268. Part69.FormFactor = Enum.FormFactor.Custom
  5269. Part69.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5270. Part69.CFrame = CFrame.new(26.0350952, 13.0595341, 17.4008675, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5271. Part69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5272. Part69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5273. Part69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5274. Part69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5275. Part69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5276. Part69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5277. Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5278. Part69.Position = Vector3.new(26.0350952, 13.0595341, 17.4008675)
  5279. Part69.Orientation = Vector3.new(-89.9000015, 0, -90)
  5280. Part69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5281. SpecialMesh70.Parent = Part69
  5282. SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
  5283. SpecialMesh70.MeshType = Enum.MeshType.Wedge
  5284. SpecialMesh70.Scale = Vector3.new(1.5, 1, 1)
  5285. Part71.Name = "C2"
  5286. Part71.Parent = Model3
  5287. Part71.Material = Enum.Material.SmoothPlastic
  5288. Part71.BrickColor = BrickColor.new("Really black")
  5289. Part71.Rotation = Vector3.new(90, 0, -90)
  5290. Part71.Anchored = true
  5291. Part71.CanCollide = false
  5292. Part71.FormFactor = Enum.FormFactor.Custom
  5293. Part71.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5294. Part71.CFrame = CFrame.new(26.0351028, 10.4594593, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5295. Part71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5296. Part71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5297. Part71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5298. Part71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5299. Part71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5300. Part71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5301. Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5302. Part71.Position = Vector3.new(26.0351028, 10.4594593, 17.4008064)
  5303. Part71.Orientation = Vector3.new(89.9000015, 180, 90)
  5304. Part71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5305. SpecialMesh72.Parent = Part71
  5306. SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
  5307. SpecialMesh72.MeshType = Enum.MeshType.Wedge
  5308. SpecialMesh72.Scale = Vector3.new(1.5, 1, 1)
  5309. Part73.Name = "C2"
  5310. Part73.Parent = Model3
  5311. Part73.Material = Enum.Material.SmoothPlastic
  5312. Part73.BrickColor = BrickColor.new("Really black")
  5313. Part73.Rotation = Vector3.new(90, 0, 0)
  5314. Part73.Anchored = true
  5315. Part73.CanCollide = false
  5316. Part73.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5317. Part73.CFrame = CFrame.new(25.7350006, 10.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5318. Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5319. Part73.Position = Vector3.new(25.7350006, 10.0349998, 17.3999996)
  5320. Part73.Orientation = Vector3.new(90, 0, 0)
  5321. Part73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5322. CylinderMesh74.Parent = Part73
  5323. CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
  5324. CylinderMesh74.Scale = Vector3.new(1, 1.005, 0.899999976)
  5325. Part75.Name = "C1"
  5326. Part75.Parent = Model3
  5327. Part75.Material = Enum.Material.Neon
  5328. Part75.BrickColor = BrickColor.new("Really red")
  5329. Part75.Rotation = Vector3.new(90, 0, 0)
  5330. Part75.Anchored = true
  5331. Part75.CanCollide = false
  5332. Part75.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5333. Part75.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5334. Part75.Color = Color3.new(1, 0, 0)
  5335. Part75.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
  5336. Part75.Orientation = Vector3.new(90, 0, 0)
  5337. Part75.Color = Color3.new(1, 0, 0)
  5338. CylinderMesh76.Parent = Part75
  5339. CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5340. CylinderMesh76.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5341. Part77.Name = "C2"
  5342. Part77.Parent = Model3
  5343. Part77.Material = Enum.Material.SmoothPlastic
  5344. Part77.BrickColor = BrickColor.new("Really black")
  5345. Part77.Rotation = Vector3.new(90, 0, 0)
  5346. Part77.Anchored = true
  5347. Part77.CanCollide = false
  5348. Part77.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5349. Part77.CFrame = CFrame.new(25.7350006, 12.835, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5350. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5351. Part77.Position = Vector3.new(25.7350006, 12.835, 17.3999996)
  5352. Part77.Orientation = Vector3.new(90, 0, 0)
  5353. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5354. CylinderMesh78.Parent = Part77
  5355. CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
  5356. CylinderMesh78.Scale = Vector3.new(1, 1.005, 0.899999976)
  5357. Part79.Name = "C2"
  5358. Part79.Parent = Model3
  5359. Part79.Material = Enum.Material.SmoothPlastic
  5360. Part79.BrickColor = BrickColor.new("Really black")
  5361. Part79.Rotation = Vector3.new(90, 0, 0)
  5362. Part79.Anchored = true
  5363. Part79.CanCollide = false
  5364. Part79.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5365. Part79.CFrame = CFrame.new(25.7350006, 12.0349998, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5366. Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5367. Part79.Position = Vector3.new(25.7350006, 12.0349998, 17.3999996)
  5368. Part79.Orientation = Vector3.new(90, 0, 0)
  5369. Part79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5370. CylinderMesh80.Parent = Part79
  5371. CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
  5372. CylinderMesh80.Scale = Vector3.new(1, 1.005, 0.899999976)
  5373. Part81.Name = "C2"
  5374. Part81.Parent = Model3
  5375. Part81.Material = Enum.Material.SmoothPlastic
  5376. Part81.BrickColor = BrickColor.new("Really black")
  5377. Part81.Rotation = Vector3.new(90, 0, 0)
  5378. Part81.Anchored = true
  5379. Part81.CanCollide = false
  5380. Part81.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5381. Part81.CFrame = CFrame.new(25.5349998, 9.63452625, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5382. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5383. Part81.Position = Vector3.new(25.5349998, 9.63452625, 17.3999996)
  5384. Part81.Orientation = Vector3.new(90, 0, 0)
  5385. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5386. CylinderMesh82.Parent = Part81
  5387. CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
  5388. CylinderMesh82.Scale = Vector3.new(1, 1.005, 0.899999976)
  5389. Part83.Name = "C1"
  5390. Part83.Parent = Model3
  5391. Part83.Material = Enum.Material.Neon
  5392. Part83.BrickColor = BrickColor.new("Really red")
  5393. Part83.Rotation = Vector3.new(90, -63.4300003, 90)
  5394. Part83.Anchored = true
  5395. Part83.CanCollide = false
  5396. Part83.FormFactor = Enum.FormFactor.Custom
  5397. Part83.Size = Vector3.new(0.199999973, 0.199999973, 0.559999943)
  5398. Part83.CFrame = CFrame.new(25.8959885, 13.3516808, 17.401022, -8.57371108e-24, -0.447213471, -0.89442724, -5.96045595e-08, 0.894425809, -0.447212756, 0.99999845, 0, 0)
  5399. Part83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5400. Part83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5401. Part83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5402. Part83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5403. Part83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5404. Part83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5405. Part83.Color = Color3.new(1, 0, 0)
  5406. Part83.Position = Vector3.new(25.8959885, 13.3516808, 17.401022)
  5407. Part83.Orientation = Vector3.new(26.5599995, -90, 0)
  5408. Part83.Color = Color3.new(1, 0, 0)
  5409. SpecialMesh84.Parent = Part83
  5410. SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
  5411. SpecialMesh84.MeshType = Enum.MeshType.Torso
  5412. SpecialMesh84.Scale = Vector3.new(1.5, 1, 1)
  5413. Part85.Name = "C1"
  5414. Part85.Parent = Model3
  5415. Part85.Material = Enum.Material.Neon
  5416. Part85.BrickColor = BrickColor.new("Really red")
  5417. Part85.Rotation = Vector3.new(90, -45, 90)
  5418. Part85.Anchored = true
  5419. Part85.CanCollide = false
  5420. Part85.FormFactor = Enum.FormFactor.Custom
  5421. Part85.Size = Vector3.new(0.199999973, 0.199999973, 0.649999976)
  5422. Part85.CFrame = CFrame.new(25.4445915, 13.0104027, 17.401022, -8.57371029e-24, -0.707106709, -0.707106709, -5.9604556e-08, 0.707105577, -0.707105577, 0.999998391, 0, 0)
  5423. Part85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5424. Part85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5425. Part85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5426. Part85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5427. Part85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5428. Part85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5429. Part85.Color = Color3.new(1, 0, 0)
  5430. Part85.Position = Vector3.new(25.4445915, 13.0104027, 17.401022)
  5431. Part85.Orientation = Vector3.new(45, -90, 0)
  5432. Part85.Color = Color3.new(1, 0, 0)
  5433. SpecialMesh86.Parent = Part85
  5434. SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
  5435. SpecialMesh86.MeshType = Enum.MeshType.Torso
  5436. SpecialMesh86.Scale = Vector3.new(1.5, 1, 1)
  5437. Part87.Name = "C1"
  5438. Part87.Parent = Model3
  5439. Part87.Material = Enum.Material.Neon
  5440. Part87.BrickColor = BrickColor.new("Really red")
  5441. Part87.Rotation = Vector3.new(90, -11.3099995, 90)
  5442. Part87.Anchored = true
  5443. Part87.CanCollide = false
  5444. Part87.FormFactor = Enum.FormFactor.Custom
  5445. Part87.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
  5446. Part87.CFrame = CFrame.new(25.140873, 12.2986736, 17.4009762, -8.57371108e-24, -0.980580688, -0.196115911, -5.96045595e-08, 0.196115583, -0.980579138, 0.99999845, 0, 0)
  5447. Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5448. Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5449. Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5450. Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5451. Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5452. Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5453. Part87.Color = Color3.new(1, 0, 0)
  5454. Part87.Position = Vector3.new(25.140873, 12.2986736, 17.4009762)
  5455. Part87.Orientation = Vector3.new(78.6899948, -90, 0)
  5456. Part87.Color = Color3.new(1, 0, 0)
  5457. SpecialMesh88.Parent = Part87
  5458. SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
  5459. SpecialMesh88.MeshType = Enum.MeshType.Torso
  5460. SpecialMesh88.Scale = Vector3.new(1.5, 1, 1)
  5461. Part89.Name = "C1"
  5462. Part89.Parent = Model3
  5463. Part89.Material = Enum.Material.Neon
  5464. Part89.BrickColor = BrickColor.new("Really red")
  5465. Part89.Rotation = Vector3.new(-90, 0, 90)
  5466. Part89.Anchored = true
  5467. Part89.CanCollide = false
  5468. Part89.FormFactor = Enum.FormFactor.Custom
  5469. Part89.Size = Vector3.new(0.199999973, 0.199999973, 0.639999866)
  5470. Part89.CFrame = CFrame.new(25.0349922, 11.4893541, 17.4010067, -1.42108547e-14, -0.999999166, 1.1920929e-07, 5.96045453e-08, 1.1920929e-07, 0.999997795, -0.999997973, 2.84216654e-14, 1.42108242e-14)
  5471. Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5472. Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5473. Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5474. Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5475. Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5476. Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5477. Part89.Color = Color3.new(1, 0, 0)
  5478. Part89.Position = Vector3.new(25.0349922, 11.4893541, 17.4010067)
  5479. Part89.Orientation = Vector3.new(-89.8799973, 90, 26.5699997)
  5480. Part89.Color = Color3.new(1, 0, 0)
  5481. SpecialMesh90.Parent = Part89
  5482. SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
  5483. SpecialMesh90.MeshType = Enum.MeshType.Torso
  5484. SpecialMesh90.Scale = Vector3.new(1.5, 1, 1)
  5485. Part91.Name = "C1"
  5486. Part91.Parent = Model3
  5487. Part91.Material = Enum.Material.Neon
  5488. Part91.BrickColor = BrickColor.new("Really red")
  5489. Part91.Rotation = Vector3.new(-90, -14.04, 90)
  5490. Part91.Anchored = true
  5491. Part91.CanCollide = false
  5492. Part91.FormFactor = Enum.FormFactor.Custom
  5493. Part91.Size = Vector3.new(0.199999973, 0.199999973, 0.899999857)
  5494. Part91.CFrame = CFrame.new(25.1301498, 10.766448, 17.401022, 6.31012176e-09, -0.97013551, -0.242534012, 6.03810406e-08, -0.242533639, 0.970133901, -0.999993622, -6.31014219e-09, -7.76844644e-10)
  5495. Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5496. Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5497. Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5498. Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5499. Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5500. Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5501. Part91.Color = Color3.new(1, 0, 0)
  5502. Part91.Position = Vector3.new(25.1301498, 10.766448, 17.401022)
  5503. Part91.Orientation = Vector3.new(-75.9599991, -90, 180)
  5504. Part91.Color = Color3.new(1, 0, 0)
  5505. SpecialMesh92.Parent = Part91
  5506. SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
  5507. SpecialMesh92.MeshType = Enum.MeshType.Torso
  5508. SpecialMesh92.Scale = Vector3.new(1.5, 1, 1)
  5509. Part93.Name = "C1"
  5510. Part93.Parent = Model3
  5511. Part93.Material = Enum.Material.Neon
  5512. Part93.BrickColor = BrickColor.new("Really red")
  5513. Part93.Rotation = Vector3.new(-90, 11.3099995, 90)
  5514. Part93.Anchored = true
  5515. Part93.CanCollide = false
  5516. Part93.FormFactor = Enum.FormFactor.Custom
  5517. Part93.Size = Vector3.new(0.199999973, 0.199999973, 1.05999982)
  5518. Part93.CFrame = CFrame.new(25.131073, 9.84964752, 17.4009914, -5.67352276e-11, -0.980579853, 0.196115732, 5.96101657e-08, 0.196115494, 0.980578601, -0.999997973, 5.67510518e-11, -5.61086897e-12)
  5519. Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5520. Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5521. Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5522. Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5523. Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5524. Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5525. Part93.Color = Color3.new(1, 0, 0)
  5526. Part93.Position = Vector3.new(25.131073, 9.84964752, 17.4009914)
  5527. Part93.Orientation = Vector3.new(-78.6899948, 90, 0)
  5528. Part93.Color = Color3.new(1, 0, 0)
  5529. SpecialMesh94.Parent = Part93
  5530. SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
  5531. SpecialMesh94.MeshType = Enum.MeshType.Torso
  5532. SpecialMesh94.Scale = Vector3.new(1.5, 1, 1)
  5533. Part95.Name = "C1"
  5534. Part95.Parent = Model3
  5535. Part95.Material = Enum.Material.Neon
  5536. Part95.BrickColor = BrickColor.new("Really red")
  5537. Part95.Rotation = Vector3.new(-90, -18.4300003, 90)
  5538. Part95.Anchored = true
  5539. Part95.CanCollide = false
  5540. Part95.FormFactor = Enum.FormFactor.Custom
  5541. Part95.Size = Vector3.new(0.199999973, 0.199999973, 0.699999988)
  5542. Part95.CFrame = CFrame.new(25.1318321, 9.05261803, 17.4010067, 7.12208781e-09, -0.948682725, -0.316227496, 6.07602431e-08, -0.316226959, 0.948680997, -0.999997973, -7.1220696e-09, -1.15577925e-09)
  5543. Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5544. Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5545. Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5546. Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5547. Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5548. Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5549. Part95.Color = Color3.new(1, 0, 0)
  5550. Part95.Position = Vector3.new(25.1318321, 9.05261803, 17.4010067)
  5551. Part95.Orientation = Vector3.new(-71.5599976, -90, 180)
  5552. Part95.Color = Color3.new(1, 0, 0)
  5553. SpecialMesh96.Parent = Part95
  5554. SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
  5555. SpecialMesh96.MeshType = Enum.MeshType.Torso
  5556. SpecialMesh96.Scale = Vector3.new(1.5, 1, 1)
  5557. Part97.Name = "C1"
  5558. Part97.Parent = Model3
  5559. Part97.Material = Enum.Material.Neon
  5560. Part97.BrickColor = BrickColor.new("Really red")
  5561. Part97.Rotation = Vector3.new(90, 0, 0)
  5562. Part97.Anchored = true
  5563. Part97.CanCollide = false
  5564. Part97.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5565. Part97.CFrame = CFrame.new(25.7350006, 10.0345345, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5566. Part97.Color = Color3.new(1, 0, 0)
  5567. Part97.Position = Vector3.new(25.7350006, 10.0345345, 17.3999996)
  5568. Part97.Orientation = Vector3.new(90, 0, 0)
  5569. Part97.Color = Color3.new(1, 0, 0)
  5570. CylinderMesh98.Parent = Part97
  5571. CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5572. CylinderMesh98.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5573. Part99.Name = "C1"
  5574. Part99.Parent = Model3
  5575. Part99.Material = Enum.Material.Neon
  5576. Part99.BrickColor = BrickColor.new("Really red")
  5577. Part99.Rotation = Vector3.new(90, 0, -90)
  5578. Part99.Anchored = true
  5579. Part99.CanCollide = false
  5580. Part99.FormFactor = Enum.FormFactor.Custom
  5581. Part99.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5582. Part99.CFrame = CFrame.new(26.0750904, 10.0595112, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5583. Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5584. Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5585. Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5586. Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5587. Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5588. Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5589. Part99.Color = Color3.new(1, 0, 0)
  5590. Part99.Position = Vector3.new(26.0750904, 10.0595112, 17.4008064)
  5591. Part99.Orientation = Vector3.new(89.9000015, 180, 90)
  5592. Part99.Color = Color3.new(1, 0, 0)
  5593. SpecialMesh100.Parent = Part99
  5594. SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
  5595. SpecialMesh100.MeshType = Enum.MeshType.Wedge
  5596. SpecialMesh100.Scale = Vector3.new(0.200000003, 1, 1)
  5597. Part101.Name = "C1"
  5598. Part101.Parent = Model3
  5599. Part101.Material = Enum.Material.Neon
  5600. Part101.BrickColor = BrickColor.new("Really red")
  5601. Part101.Rotation = Vector3.new(90, 0, 0)
  5602. Part101.Anchored = true
  5603. Part101.CanCollide = false
  5604. Part101.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5605. Part101.CFrame = CFrame.new(25.7350006, 12.0345278, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5606. Part101.Color = Color3.new(1, 0, 0)
  5607. Part101.Position = Vector3.new(25.7350006, 12.0345278, 17.3999996)
  5608. Part101.Orientation = Vector3.new(90, 0, 0)
  5609. Part101.Color = Color3.new(1, 0, 0)
  5610. CylinderMesh102.Parent = Part101
  5611. CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5612. CylinderMesh102.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5613. Part103.Name = "C1"
  5614. Part103.Parent = Model3
  5615. Part103.Material = Enum.Material.Neon
  5616. Part103.BrickColor = BrickColor.new("Really red")
  5617. Part103.Rotation = Vector3.new(90, 0, 0)
  5618. Part103.Anchored = true
  5619. Part103.CanCollide = false
  5620. Part103.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5621. Part103.CFrame = CFrame.new(25.7350006, 12.8345261, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5622. Part103.Color = Color3.new(1, 0, 0)
  5623. Part103.Position = Vector3.new(25.7350006, 12.8345261, 17.3999996)
  5624. Part103.Orientation = Vector3.new(90, 0, 0)
  5625. Part103.Color = Color3.new(1, 0, 0)
  5626. CylinderMesh104.Parent = Part103
  5627. CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5628. CylinderMesh104.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5629. Part105.Name = "C1"
  5630. Part105.Parent = Model3
  5631. Part105.Material = Enum.Material.Neon
  5632. Part105.BrickColor = BrickColor.new("Really red")
  5633. Part105.Rotation = Vector3.new(90, 0, 0)
  5634. Part105.Anchored = true
  5635. Part105.CanCollide = false
  5636. Part105.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5637. Part105.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5638. Part105.Color = Color3.new(1, 0, 0)
  5639. Part105.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
  5640. Part105.Orientation = Vector3.new(90, 0, 0)
  5641. Part105.Color = Color3.new(1, 0, 0)
  5642. CylinderMesh106.Parent = Part105
  5643. CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5644. CylinderMesh106.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5645. Part107.Name = "C1"
  5646. Part107.Parent = Model3
  5647. Part107.Material = Enum.Material.Neon
  5648. Part107.BrickColor = BrickColor.new("Really red")
  5649. Part107.Rotation = Vector3.new(90, 0, 0)
  5650. Part107.Anchored = true
  5651. Part107.CanCollide = false
  5652. Part107.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5653. Part107.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5654. Part107.Color = Color3.new(1, 0, 0)
  5655. Part107.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
  5656. Part107.Orientation = Vector3.new(90, 0, 0)
  5657. Part107.Color = Color3.new(1, 0, 0)
  5658. CylinderMesh108.Parent = Part107
  5659. CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5660. CylinderMesh108.Scale = Vector3.new(1.07000005, 1, 1.07000005)
  5661. Part109.Name = "C2"
  5662. Part109.Parent = Model3
  5663. Part109.Material = Enum.Material.SmoothPlastic
  5664. Part109.BrickColor = BrickColor.new("Really black")
  5665. Part109.Rotation = Vector3.new(90, 0, 0)
  5666. Part109.Anchored = true
  5667. Part109.CanCollide = false
  5668. Part109.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5669. Part109.CFrame = CFrame.new(25.5349998, 12.4345284, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5670. Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5671. Part109.Position = Vector3.new(25.5349998, 12.4345284, 17.3999996)
  5672. Part109.Orientation = Vector3.new(90, 0, 0)
  5673. Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5674. CylinderMesh110.Parent = Part109
  5675. CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
  5676. CylinderMesh110.Scale = Vector3.new(1, 1.005, 0.899999976)
  5677. Part111.Name = "C1"
  5678. Part111.Parent = Model3
  5679. Part111.Material = Enum.Material.Neon
  5680. Part111.BrickColor = BrickColor.new("Really red")
  5681. Part111.Anchored = true
  5682. Part111.CanCollide = false
  5683. Part111.FormFactor = Enum.FormFactor.Custom
  5684. Part111.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  5685. Part111.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  5686. Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5687. Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5688. Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5689. Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5690. Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5691. Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5692. Part111.Color = Color3.new(1, 0, 0)
  5693. Part111.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
  5694. Part111.Color = Color3.new(1, 0, 0)
  5695. BlockMesh112.Parent = Part111
  5696. BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5697. BlockMesh112.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5698. Part113.Name = "C1"
  5699. Part113.Parent = Model3
  5700. Part113.Material = Enum.Material.Neon
  5701. Part113.BrickColor = BrickColor.new("Really red")
  5702. Part113.Rotation = Vector3.new(-90, 0, -90)
  5703. Part113.Anchored = true
  5704. Part113.CanCollide = false
  5705. Part113.FormFactor = Enum.FormFactor.Custom
  5706. Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5707. Part113.CFrame = CFrame.new(26.0750904, 9.85951233, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5708. Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5709. Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5710. Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5711. Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5712. Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5713. Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5714. Part113.Color = Color3.new(1, 0, 0)
  5715. Part113.Position = Vector3.new(26.0750904, 9.85951233, 17.4008064)
  5716. Part113.Orientation = Vector3.new(-89.9000015, 0, -90)
  5717. Part113.Color = Color3.new(1, 0, 0)
  5718. SpecialMesh114.Parent = Part113
  5719. SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
  5720. SpecialMesh114.MeshType = Enum.MeshType.Wedge
  5721. SpecialMesh114.Scale = Vector3.new(0.200000003, 1, 1)
  5722. Part115.Name = "C1"
  5723. Part115.Parent = Model3
  5724. Part115.Material = Enum.Material.Neon
  5725. Part115.BrickColor = BrickColor.new("Really red")
  5726. Part115.Rotation = Vector3.new(-90, 0, -90)
  5727. Part115.Anchored = true
  5728. Part115.CanCollide = false
  5729. Part115.FormFactor = Enum.FormFactor.Custom
  5730. Part115.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5731. Part115.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5732. Part115.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5733. Part115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5734. Part115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5735. Part115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5736. Part115.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5737. Part115.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5738. Part115.Color = Color3.new(1, 0, 0)
  5739. Part115.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
  5740. Part115.Orientation = Vector3.new(-89.9000015, 0, -90)
  5741. Part115.Color = Color3.new(1, 0, 0)
  5742. SpecialMesh116.Parent = Part115
  5743. SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
  5744. SpecialMesh116.MeshType = Enum.MeshType.Wedge
  5745. SpecialMesh116.Scale = Vector3.new(0.200000003, 1, 1)
  5746. Part117.Name = "C1"
  5747. Part117.Parent = Model3
  5748. Part117.Material = Enum.Material.Neon
  5749. Part117.BrickColor = BrickColor.new("Really red")
  5750. Part117.Rotation = Vector3.new(90, 0, -90)
  5751. Part117.Anchored = true
  5752. Part117.CanCollide = false
  5753. Part117.FormFactor = Enum.FormFactor.Custom
  5754. Part117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5755. Part117.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5756. Part117.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5757. Part117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5758. Part117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5759. Part117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5760. Part117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5761. Part117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5762. Part117.Color = Color3.new(1, 0, 0)
  5763. Part117.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
  5764. Part117.Orientation = Vector3.new(89.9000015, 180, 90)
  5765. Part117.Color = Color3.new(1, 0, 0)
  5766. SpecialMesh118.Parent = Part117
  5767. SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
  5768. SpecialMesh118.MeshType = Enum.MeshType.Wedge
  5769. SpecialMesh118.Scale = Vector3.new(0.200000003, 1, 1)
  5770. Part119.Name = "C2"
  5771. Part119.Parent = Model3
  5772. Part119.Material = Enum.Material.SmoothPlastic
  5773. Part119.BrickColor = BrickColor.new("Really black")
  5774. Part119.Rotation = Vector3.new(90, 0, 0)
  5775. Part119.Anchored = true
  5776. Part119.CanCollide = false
  5777. Part119.Size = Vector3.new(0.150000006, 0.314999998, 0.150000006)
  5778. Part119.CFrame = CFrame.new(25.7350006, 9.23452759, 17.3999996, 1, 0, 0, 0, 0, -1.00000262, 0, 1.00000262, 0)
  5779. Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5780. Part119.Position = Vector3.new(25.7350006, 9.23452759, 17.3999996)
  5781. Part119.Orientation = Vector3.new(90, 0, 0)
  5782. Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  5783. CylinderMesh120.Parent = Part119
  5784. CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
  5785. CylinderMesh120.Scale = Vector3.new(1, 1.005, 0.899999976)
  5786. Part121.Name = "C1"
  5787. Part121.Parent = Model3
  5788. Part121.Material = Enum.Material.Neon
  5789. Part121.BrickColor = BrickColor.new("Really red")
  5790. Part121.Rotation = Vector3.new(90, 0, -90)
  5791. Part121.Anchored = true
  5792. Part121.CanCollide = false
  5793. Part121.FormFactor = Enum.FormFactor.Custom
  5794. Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5795. Part121.CFrame = CFrame.new(26.0750904, 11.2595072, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5796. Part121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5797. Part121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5798. Part121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5799. Part121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5800. Part121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5801. Part121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5802. Part121.Color = Color3.new(1, 0, 0)
  5803. Part121.Position = Vector3.new(26.0750904, 11.2595072, 17.4008064)
  5804. Part121.Orientation = Vector3.new(89.9000015, 180, 90)
  5805. Part121.Color = Color3.new(1, 0, 0)
  5806. SpecialMesh122.Parent = Part121
  5807. SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
  5808. SpecialMesh122.MeshType = Enum.MeshType.Wedge
  5809. SpecialMesh122.Scale = Vector3.new(0.200000003, 1, 1)
  5810. Part123.Name = "C1"
  5811. Part123.Parent = Model3
  5812. Part123.Material = Enum.Material.Neon
  5813. Part123.BrickColor = BrickColor.new("Really red")
  5814. Part123.Rotation = Vector3.new(90, 0, -90)
  5815. Part123.Anchored = true
  5816. Part123.CanCollide = false
  5817. Part123.FormFactor = Enum.FormFactor.Custom
  5818. Part123.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5819. Part123.CFrame = CFrame.new(26.0750904, 12.8595037, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5820. Part123.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5821. Part123.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5822. Part123.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5823. Part123.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5824. Part123.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5825. Part123.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5826. Part123.Color = Color3.new(1, 0, 0)
  5827. Part123.Position = Vector3.new(26.0750904, 12.8595037, 17.4008064)
  5828. Part123.Orientation = Vector3.new(89.9000015, 180, 90)
  5829. Part123.Color = Color3.new(1, 0, 0)
  5830. SpecialMesh124.Parent = Part123
  5831. SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
  5832. SpecialMesh124.MeshType = Enum.MeshType.Wedge
  5833. SpecialMesh124.Scale = Vector3.new(0.200000003, 1, 1)
  5834. Part125.Name = "C1"
  5835. Part125.Parent = Model3
  5836. Part125.Material = Enum.Material.Neon
  5837. Part125.BrickColor = BrickColor.new("Really red")
  5838. Part125.Rotation = Vector3.new(-90, 0, -90)
  5839. Part125.Anchored = true
  5840. Part125.CanCollide = false
  5841. Part125.FormFactor = Enum.FormFactor.Custom
  5842. Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5843. Part125.CFrame = CFrame.new(26.0750904, 13.0595055, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5844. Part125.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5845. Part125.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5846. Part125.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5847. Part125.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5848. Part125.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5849. Part125.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5850. Part125.Color = Color3.new(1, 0, 0)
  5851. Part125.Position = Vector3.new(26.0750904, 13.0595055, 17.4008064)
  5852. Part125.Orientation = Vector3.new(-89.9000015, 0, -90)
  5853. Part125.Color = Color3.new(1, 0, 0)
  5854. SpecialMesh126.Parent = Part125
  5855. SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
  5856. SpecialMesh126.MeshType = Enum.MeshType.Wedge
  5857. SpecialMesh126.Scale = Vector3.new(0.200000003, 1, 1)
  5858. Part127.Name = "C1"
  5859. Part127.Parent = Model3
  5860. Part127.Material = Enum.Material.Neon
  5861. Part127.BrickColor = BrickColor.new("Really red")
  5862. Part127.Rotation = Vector3.new(-180, 0, 0)
  5863. Part127.Anchored = true
  5864. Part127.CanCollide = false
  5865. Part127.FormFactor = Enum.FormFactor.Custom
  5866. Part127.Size = Vector3.new(0.200000003, 0.800000131, 0.200000003)
  5867. Part127.CFrame = CFrame.new(25.9450893, 9.15951252, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
  5868. Part127.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5869. Part127.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5870. Part127.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5871. Part127.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5872. Part127.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5873. Part127.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5874. Part127.Color = Color3.new(1, 0, 0)
  5875. Part127.Position = Vector3.new(25.9450893, 9.15951252, 17.4008064)
  5876. Part127.Orientation = Vector3.new(0, 180, -180)
  5877. Part127.Color = Color3.new(1, 0, 0)
  5878. BlockMesh128.Parent = Part127
  5879. BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5880. BlockMesh128.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5881. Part129.Name = "C1"
  5882. Part129.Parent = Model3
  5883. Part129.Material = Enum.Material.Neon
  5884. Part129.BrickColor = BrickColor.new("Really red")
  5885. Part129.Anchored = true
  5886. Part129.CanCollide = false
  5887. Part129.FormFactor = Enum.FormFactor.Custom
  5888. Part129.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  5889. Part129.CFrame = CFrame.new(25.9450893, 12.7595043, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  5890. Part129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5891. Part129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5892. Part129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5893. Part129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5894. Part129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5895. Part129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5896. Part129.Color = Color3.new(1, 0, 0)
  5897. Part129.Position = Vector3.new(25.9450893, 12.7595043, 17.4008064)
  5898. Part129.Color = Color3.new(1, 0, 0)
  5899. BlockMesh130.Parent = Part129
  5900. BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5901. BlockMesh130.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5902. Part131.Name = "C1"
  5903. Part131.Parent = Model3
  5904. Part131.Material = Enum.Material.Neon
  5905. Part131.BrickColor = BrickColor.new("Really red")
  5906. Part131.Rotation = Vector3.new(-90, 0, -90)
  5907. Part131.Anchored = true
  5908. Part131.CanCollide = false
  5909. Part131.FormFactor = Enum.FormFactor.Custom
  5910. Part131.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5911. Part131.CFrame = CFrame.new(26.0750904, 12.6595049, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5912. Part131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5913. Part131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5914. Part131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5915. Part131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5916. Part131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5917. Part131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5918. Part131.Color = Color3.new(1, 0, 0)
  5919. Part131.Position = Vector3.new(26.0750904, 12.6595049, 17.4008064)
  5920. Part131.Orientation = Vector3.new(-89.9000015, 0, -90)
  5921. Part131.Color = Color3.new(1, 0, 0)
  5922. SpecialMesh132.Parent = Part131
  5923. SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
  5924. SpecialMesh132.MeshType = Enum.MeshType.Wedge
  5925. SpecialMesh132.Scale = Vector3.new(0.200000003, 1, 1)
  5926. Part133.Name = "C1"
  5927. Part133.Parent = Model3
  5928. Part133.Material = Enum.Material.Neon
  5929. Part133.BrickColor = BrickColor.new("Really red")
  5930. Part133.Rotation = Vector3.new(-90, 0, -90)
  5931. Part133.Anchored = true
  5932. Part133.CanCollide = false
  5933. Part133.FormFactor = Enum.FormFactor.Custom
  5934. Part133.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  5935. Part133.CFrame = CFrame.new(26.0750904, 9.15951252, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  5936. Part133.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5937. Part133.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5938. Part133.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5939. Part133.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5940. Part133.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5941. Part133.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5942. Part133.Color = Color3.new(1, 0, 0)
  5943. Part133.Position = Vector3.new(26.0750904, 9.15951252, 17.4008064)
  5944. Part133.Orientation = Vector3.new(-89.9000015, 0, -90)
  5945. Part133.Color = Color3.new(1, 0, 0)
  5946. SpecialMesh134.Parent = Part133
  5947. SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
  5948. SpecialMesh134.MeshType = Enum.MeshType.Wedge
  5949. SpecialMesh134.Scale = Vector3.new(0.200000003, 1, 1)
  5950. Part135.Name = "C1"
  5951. Part135.Parent = Model3
  5952. Part135.Material = Enum.Material.Neon
  5953. Part135.BrickColor = BrickColor.new("Really red")
  5954. Part135.Rotation = Vector3.new(-180, 0, 0)
  5955. Part135.Anchored = true
  5956. Part135.CanCollide = false
  5957. Part135.FormFactor = Enum.FormFactor.Custom
  5958. Part135.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
  5959. Part135.CFrame = CFrame.new(25.9450893, 13.0595055, 17.4008064, 1, 6.16427624e-22, 8.57371108e-24, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24, -5.96045595e-08, -0.99999845)
  5960. Part135.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5961. Part135.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5962. Part135.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5963. Part135.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5964. Part135.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5965. Part135.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5966. Part135.Color = Color3.new(1, 0, 0)
  5967. Part135.Position = Vector3.new(25.9450893, 13.0595055, 17.4008064)
  5968. Part135.Orientation = Vector3.new(0, 180, -180)
  5969. Part135.Color = Color3.new(1, 0, 0)
  5970. BlockMesh136.Parent = Part135
  5971. BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5972. BlockMesh136.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  5973. Part137.Name = "C1"
  5974. Part137.Parent = Model3
  5975. Part137.Material = Enum.Material.Neon
  5976. Part137.BrickColor = BrickColor.new("Really red")
  5977. Part137.Rotation = Vector3.new(90, 0, -90)
  5978. Part137.Anchored = true
  5979. Part137.CanCollide = false
  5980. Part137.FormFactor = Enum.FormFactor.Custom
  5981. Part137.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5982. Part137.CFrame = CFrame.new(26.0750904, 9.65951157, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  5983. Part137.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  5984. Part137.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  5985. Part137.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  5986. Part137.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  5987. Part137.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  5988. Part137.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  5989. Part137.Color = Color3.new(1, 0, 0)
  5990. Part137.Position = Vector3.new(26.0750904, 9.65951157, 17.4008064)
  5991. Part137.Orientation = Vector3.new(89.9000015, 180, 90)
  5992. Part137.Color = Color3.new(1, 0, 0)
  5993. SpecialMesh138.Parent = Part137
  5994. SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
  5995. SpecialMesh138.MeshType = Enum.MeshType.Wedge
  5996. SpecialMesh138.Scale = Vector3.new(0.200000003, 1, 1)
  5997. Part139.Name = "C1"
  5998. Part139.Parent = Model3
  5999. Part139.Material = Enum.Material.Neon
  6000. Part139.BrickColor = BrickColor.new("Really red")
  6001. Part139.Anchored = true
  6002. Part139.CanCollide = false
  6003. Part139.FormFactor = Enum.FormFactor.Custom
  6004. Part139.Size = Vector3.new(0.200000003, 0.200000092, 0.200000003)
  6005. Part139.CFrame = CFrame.new(25.9450893, 9.65951157, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6006. Part139.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6007. Part139.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6008. Part139.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6009. Part139.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6010. Part139.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6011. Part139.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6012. Part139.Color = Color3.new(1, 0, 0)
  6013. Part139.Position = Vector3.new(25.9450893, 9.65951157, 17.4008064)
  6014. Part139.Color = Color3.new(1, 0, 0)
  6015. BlockMesh140.Parent = Part139
  6016. BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6017. BlockMesh140.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6018. Part141.Name = "C1"
  6019. Part141.Parent = Model3
  6020. Part141.Material = Enum.Material.Neon
  6021. Part141.BrickColor = BrickColor.new("Really red")
  6022. Part141.Rotation = Vector3.new(-90, 0, -90)
  6023. Part141.Anchored = true
  6024. Part141.CanCollide = false
  6025. Part141.FormFactor = Enum.FormFactor.Custom
  6026. Part141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6027. Part141.CFrame = CFrame.new(26.0750904, 11.0595083, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6028. Part141.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6029. Part141.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6030. Part141.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6031. Part141.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6032. Part141.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6033. Part141.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6034. Part141.Color = Color3.new(1, 0, 0)
  6035. Part141.Position = Vector3.new(26.0750904, 11.0595083, 17.4008064)
  6036. Part141.Orientation = Vector3.new(-89.9000015, 0, -90)
  6037. Part141.Color = Color3.new(1, 0, 0)
  6038. SpecialMesh142.Parent = Part141
  6039. SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
  6040. SpecialMesh142.MeshType = Enum.MeshType.Wedge
  6041. SpecialMesh142.Scale = Vector3.new(0.200000003, 1, 1)
  6042. Part143.Name = "C1"
  6043. Part143.Parent = Model3
  6044. Part143.Material = Enum.Material.Neon
  6045. Part143.BrickColor = BrickColor.new("Really red")
  6046. Part143.Anchored = true
  6047. Part143.CanCollide = false
  6048. Part143.FormFactor = Enum.FormFactor.Custom
  6049. Part143.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6050. Part143.CFrame = CFrame.new(25.9450893, 11.1595078, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6051. Part143.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6052. Part143.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6053. Part143.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6054. Part143.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6055. Part143.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6056. Part143.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6057. Part143.Color = Color3.new(1, 0, 0)
  6058. Part143.Position = Vector3.new(25.9450893, 11.1595078, 17.4008064)
  6059. Part143.Color = Color3.new(1, 0, 0)
  6060. BlockMesh144.Parent = Part143
  6061. BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6062. BlockMesh144.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6063. Part145.Name = "C1"
  6064. Part145.Parent = Model3
  6065. Part145.Material = Enum.Material.Neon
  6066. Part145.BrickColor = BrickColor.new("Really red")
  6067. Part145.Rotation = Vector3.new(-90, 0, -90)
  6068. Part145.Anchored = true
  6069. Part145.CanCollide = false
  6070. Part145.FormFactor = Enum.FormFactor.Custom
  6071. Part145.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6072. Part145.CFrame = CFrame.new(26.0750904, 11.4595079, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6073. Part145.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6074. Part145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6075. Part145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6076. Part145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6077. Part145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6078. Part145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6079. Part145.Color = Color3.new(1, 0, 0)
  6080. Part145.Position = Vector3.new(26.0750904, 11.4595079, 17.4008064)
  6081. Part145.Orientation = Vector3.new(-89.9000015, 0, -90)
  6082. Part145.Color = Color3.new(1, 0, 0)
  6083. SpecialMesh146.Parent = Part145
  6084. SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
  6085. SpecialMesh146.MeshType = Enum.MeshType.Wedge
  6086. SpecialMesh146.Scale = Vector3.new(0.200000003, 1, 1)
  6087. Part147.Name = "C1"
  6088. Part147.Parent = Model3
  6089. Part147.Material = Enum.Material.Neon
  6090. Part147.BrickColor = BrickColor.new("Really red")
  6091. Part147.Anchored = true
  6092. Part147.CanCollide = false
  6093. Part147.FormFactor = Enum.FormFactor.Custom
  6094. Part147.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6095. Part147.CFrame = CFrame.new(25.9450893, 11.5595074, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6096. Part147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6097. Part147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6098. Part147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6099. Part147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6100. Part147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6101. Part147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6102. Part147.Color = Color3.new(1, 0, 0)
  6103. Part147.Position = Vector3.new(25.9450893, 11.5595074, 17.4008064)
  6104. Part147.Color = Color3.new(1, 0, 0)
  6105. BlockMesh148.Parent = Part147
  6106. BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6107. BlockMesh148.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6108. Part149.Name = "C1"
  6109. Part149.Parent = Model3
  6110. Part149.Material = Enum.Material.Neon
  6111. Part149.BrickColor = BrickColor.new("Really red")
  6112. Part149.Rotation = Vector3.new(90, 0, -90)
  6113. Part149.Anchored = true
  6114. Part149.CanCollide = false
  6115. Part149.FormFactor = Enum.FormFactor.Custom
  6116. Part149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6117. Part149.CFrame = CFrame.new(26.0750904, 11.6595068, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6118. Part149.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6119. Part149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6120. Part149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6121. Part149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6122. Part149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6123. Part149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6124. Part149.Color = Color3.new(1, 0, 0)
  6125. Part149.Position = Vector3.new(26.0750904, 11.6595068, 17.4008064)
  6126. Part149.Orientation = Vector3.new(89.9000015, 180, 90)
  6127. Part149.Color = Color3.new(1, 0, 0)
  6128. SpecialMesh150.Parent = Part149
  6129. SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
  6130. SpecialMesh150.MeshType = Enum.MeshType.Wedge
  6131. SpecialMesh150.Scale = Vector3.new(0.200000003, 1, 1)
  6132. Part151.Name = "C1"
  6133. Part151.Parent = Model3
  6134. Part151.Material = Enum.Material.Neon
  6135. Part151.BrickColor = BrickColor.new("Really red")
  6136. Part151.Rotation = Vector3.new(-90, 0, -90)
  6137. Part151.Anchored = true
  6138. Part151.CanCollide = false
  6139. Part151.FormFactor = Enum.FormFactor.Custom
  6140. Part151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6141. Part151.CFrame = CFrame.new(26.0750904, 10.6595097, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6142. Part151.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6143. Part151.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6144. Part151.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6145. Part151.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6146. Part151.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6147. Part151.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6148. Part151.Color = Color3.new(1, 0, 0)
  6149. Part151.Position = Vector3.new(26.0750904, 10.6595097, 17.4008064)
  6150. Part151.Orientation = Vector3.new(-89.9000015, 0, -90)
  6151. Part151.Color = Color3.new(1, 0, 0)
  6152. SpecialMesh152.Parent = Part151
  6153. SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
  6154. SpecialMesh152.MeshType = Enum.MeshType.Wedge
  6155. SpecialMesh152.Scale = Vector3.new(0.200000003, 1, 1)
  6156. Part153.Name = "C1"
  6157. Part153.Parent = Model3
  6158. Part153.Material = Enum.Material.Neon
  6159. Part153.BrickColor = BrickColor.new("Really red")
  6160. Part153.Anchored = true
  6161. Part153.CanCollide = false
  6162. Part153.FormFactor = Enum.FormFactor.Custom
  6163. Part153.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6164. Part153.CFrame = CFrame.new(25.9450893, 10.7595091, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6165. Part153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6166. Part153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6167. Part153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6168. Part153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6169. Part153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6170. Part153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6171. Part153.Color = Color3.new(1, 0, 0)
  6172. Part153.Position = Vector3.new(25.9450893, 10.7595091, 17.4008064)
  6173. Part153.Color = Color3.new(1, 0, 0)
  6174. BlockMesh154.Parent = Part153
  6175. BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6176. BlockMesh154.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6177. Part155.Name = "C1"
  6178. Part155.Parent = Model3
  6179. Part155.Material = Enum.Material.Neon
  6180. Part155.BrickColor = BrickColor.new("Really red")
  6181. Part155.Rotation = Vector3.new(90, 0, -90)
  6182. Part155.Anchored = true
  6183. Part155.CanCollide = false
  6184. Part155.FormFactor = Enum.FormFactor.Custom
  6185. Part155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6186. Part155.CFrame = CFrame.new(26.0750904, 10.8595085, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6187. Part155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6188. Part155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6189. Part155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6190. Part155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6191. Part155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6192. Part155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6193. Part155.Color = Color3.new(1, 0, 0)
  6194. Part155.Position = Vector3.new(26.0750904, 10.8595085, 17.4008064)
  6195. Part155.Orientation = Vector3.new(89.9000015, 180, 90)
  6196. Part155.Color = Color3.new(1, 0, 0)
  6197. SpecialMesh156.Parent = Part155
  6198. SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
  6199. SpecialMesh156.MeshType = Enum.MeshType.Wedge
  6200. SpecialMesh156.Scale = Vector3.new(0.200000003, 1, 1)
  6201. Part157.Name = "C1"
  6202. Part157.Parent = Model3
  6203. Part157.Material = Enum.Material.Neon
  6204. Part157.BrickColor = BrickColor.new("Really red")
  6205. Part157.Rotation = Vector3.new(-90, 0, -90)
  6206. Part157.Anchored = true
  6207. Part157.CanCollide = false
  6208. Part157.FormFactor = Enum.FormFactor.Custom
  6209. Part157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6210. Part157.CFrame = CFrame.new(26.0750904, 11.8595076, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6211. Part157.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6212. Part157.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6213. Part157.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6214. Part157.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6215. Part157.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6216. Part157.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6217. Part157.Color = Color3.new(1, 0, 0)
  6218. Part157.Position = Vector3.new(26.0750904, 11.8595076, 17.4008064)
  6219. Part157.Orientation = Vector3.new(-89.9000015, 0, -90)
  6220. Part157.Color = Color3.new(1, 0, 0)
  6221. SpecialMesh158.Parent = Part157
  6222. SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
  6223. SpecialMesh158.MeshType = Enum.MeshType.Wedge
  6224. SpecialMesh158.Scale = Vector3.new(0.200000003, 1, 1)
  6225. Part159.Name = "C1"
  6226. Part159.Parent = Model3
  6227. Part159.Material = Enum.Material.Neon
  6228. Part159.BrickColor = BrickColor.new("Really red")
  6229. Part159.Anchored = true
  6230. Part159.CanCollide = false
  6231. Part159.FormFactor = Enum.FormFactor.Custom
  6232. Part159.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6233. Part159.CFrame = CFrame.new(25.9450893, 11.959507, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6234. Part159.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6235. Part159.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6236. Part159.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6237. Part159.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6238. Part159.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6239. Part159.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6240. Part159.Color = Color3.new(1, 0, 0)
  6241. Part159.Position = Vector3.new(25.9450893, 11.959507, 17.4008064)
  6242. Part159.Color = Color3.new(1, 0, 0)
  6243. BlockMesh160.Parent = Part159
  6244. BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6245. BlockMesh160.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6246. Part161.Name = "C1"
  6247. Part161.Parent = Model3
  6248. Part161.Material = Enum.Material.Neon
  6249. Part161.BrickColor = BrickColor.new("Really red")
  6250. Part161.Rotation = Vector3.new(90, 0, -90)
  6251. Part161.Anchored = true
  6252. Part161.CanCollide = false
  6253. Part161.FormFactor = Enum.FormFactor.Custom
  6254. Part161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6255. Part161.CFrame = CFrame.new(26.0750904, 12.0595064, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6256. Part161.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6257. Part161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6258. Part161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6259. Part161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6260. Part161.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6261. Part161.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6262. Part161.Color = Color3.new(1, 0, 0)
  6263. Part161.Position = Vector3.new(26.0750904, 12.0595064, 17.4008064)
  6264. Part161.Orientation = Vector3.new(89.9000015, 180, 90)
  6265. Part161.Color = Color3.new(1, 0, 0)
  6266. SpecialMesh162.Parent = Part161
  6267. SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
  6268. SpecialMesh162.MeshType = Enum.MeshType.Wedge
  6269. SpecialMesh162.Scale = Vector3.new(0.200000003, 1, 1)
  6270. Part163.Name = "C1"
  6271. Part163.Parent = Model3
  6272. Part163.Material = Enum.Material.Neon
  6273. Part163.BrickColor = BrickColor.new("Really red")
  6274. Part163.Rotation = Vector3.new(-90, 0, -90)
  6275. Part163.Anchored = true
  6276. Part163.CanCollide = false
  6277. Part163.FormFactor = Enum.FormFactor.Custom
  6278. Part163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6279. Part163.CFrame = CFrame.new(26.0750904, 10.259511, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6280. Part163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6281. Part163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6282. Part163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6283. Part163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6284. Part163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6285. Part163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6286. Part163.Color = Color3.new(1, 0, 0)
  6287. Part163.Position = Vector3.new(26.0750904, 10.259511, 17.4008064)
  6288. Part163.Orientation = Vector3.new(-89.9000015, 0, -90)
  6289. Part163.Color = Color3.new(1, 0, 0)
  6290. SpecialMesh164.Parent = Part163
  6291. SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
  6292. SpecialMesh164.MeshType = Enum.MeshType.Wedge
  6293. SpecialMesh164.Scale = Vector3.new(0.200000003, 1, 1)
  6294. Part165.Name = "C1"
  6295. Part165.Parent = Model3
  6296. Part165.Material = Enum.Material.Neon
  6297. Part165.BrickColor = BrickColor.new("Really red")
  6298. Part165.Anchored = true
  6299. Part165.CanCollide = false
  6300. Part165.FormFactor = Enum.FormFactor.Custom
  6301. Part165.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6302. Part165.CFrame = CFrame.new(25.9450893, 10.3595104, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6303. Part165.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6304. Part165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6305. Part165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6306. Part165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6307. Part165.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6308. Part165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6309. Part165.Color = Color3.new(1, 0, 0)
  6310. Part165.Position = Vector3.new(25.9450893, 10.3595104, 17.4008064)
  6311. Part165.Color = Color3.new(1, 0, 0)
  6312. BlockMesh166.Parent = Part165
  6313. BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6314. BlockMesh166.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6315. Part167.Name = "C1"
  6316. Part167.Parent = Model3
  6317. Part167.Material = Enum.Material.Neon
  6318. Part167.BrickColor = BrickColor.new("Really red")
  6319. Part167.Rotation = Vector3.new(90, 0, -90)
  6320. Part167.Anchored = true
  6321. Part167.CanCollide = false
  6322. Part167.FormFactor = Enum.FormFactor.Custom
  6323. Part167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6324. Part167.CFrame = CFrame.new(26.0750904, 10.4595098, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6325. Part167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6326. Part167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6327. Part167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6328. Part167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6329. Part167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6330. Part167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6331. Part167.Color = Color3.new(1, 0, 0)
  6332. Part167.Position = Vector3.new(26.0750904, 10.4595098, 17.4008064)
  6333. Part167.Orientation = Vector3.new(89.9000015, 180, 90)
  6334. Part167.Color = Color3.new(1, 0, 0)
  6335. SpecialMesh168.Parent = Part167
  6336. SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
  6337. SpecialMesh168.MeshType = Enum.MeshType.Wedge
  6338. SpecialMesh168.Scale = Vector3.new(0.200000003, 1, 1)
  6339. Part169.Name = "C1"
  6340. Part169.Parent = Model3
  6341. Part169.Material = Enum.Material.Neon
  6342. Part169.BrickColor = BrickColor.new("Really red")
  6343. Part169.Rotation = Vector3.new(-90, 0, -90)
  6344. Part169.Anchored = true
  6345. Part169.CanCollide = false
  6346. Part169.FormFactor = Enum.FormFactor.Custom
  6347. Part169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6348. Part169.CFrame = CFrame.new(26.0750904, 12.2595062, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6349. Part169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6350. Part169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6351. Part169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6352. Part169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6353. Part169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6354. Part169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6355. Part169.Color = Color3.new(1, 0, 0)
  6356. Part169.Position = Vector3.new(26.0750904, 12.2595062, 17.4008064)
  6357. Part169.Orientation = Vector3.new(-89.9000015, 0, -90)
  6358. Part169.Color = Color3.new(1, 0, 0)
  6359. SpecialMesh170.Parent = Part169
  6360. SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
  6361. SpecialMesh170.MeshType = Enum.MeshType.Wedge
  6362. SpecialMesh170.Scale = Vector3.new(0.200000003, 1, 1)
  6363. Part171.Name = "C1"
  6364. Part171.Parent = Model3
  6365. Part171.Material = Enum.Material.Neon
  6366. Part171.BrickColor = BrickColor.new("Really red")
  6367. Part171.Anchored = true
  6368. Part171.CanCollide = false
  6369. Part171.FormFactor = Enum.FormFactor.Custom
  6370. Part171.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  6371. Part171.CFrame = CFrame.new(25.9450893, 12.3595057, 17.4008064, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  6372. Part171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6373. Part171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6374. Part171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6375. Part171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6376. Part171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6377. Part171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6378. Part171.Color = Color3.new(1, 0, 0)
  6379. Part171.Position = Vector3.new(25.9450893, 12.3595057, 17.4008064)
  6380. Part171.Color = Color3.new(1, 0, 0)
  6381. BlockMesh172.Parent = Part171
  6382. BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6383. BlockMesh172.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  6384. Part173.Name = "C1"
  6385. Part173.Parent = Model3
  6386. Part173.Material = Enum.Material.Neon
  6387. Part173.BrickColor = BrickColor.new("Really red")
  6388. Part173.Rotation = Vector3.new(90, 0, -90)
  6389. Part173.Anchored = true
  6390. Part173.CanCollide = false
  6391. Part173.FormFactor = Enum.FormFactor.Custom
  6392. Part173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6393. Part173.CFrame = CFrame.new(26.0750904, 12.4595051, 17.4008064, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6394. Part173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6395. Part173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6396. Part173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6397. Part173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6398. Part173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6399. Part173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6400. Part173.Color = Color3.new(1, 0, 0)
  6401. Part173.Position = Vector3.new(26.0750904, 12.4595051, 17.4008064)
  6402. Part173.Orientation = Vector3.new(89.9000015, 180, 90)
  6403. Part173.Color = Color3.new(1, 0, 0)
  6404. SpecialMesh174.Parent = Part173
  6405. SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
  6406. SpecialMesh174.MeshType = Enum.MeshType.Wedge
  6407. SpecialMesh174.Scale = Vector3.new(0.200000003, 1, 1)
  6408. Model175.Name = "Top"
  6409. Model175.Parent = Model2
  6410. Part176.Name = "C2"
  6411. Part176.Parent = Model175
  6412. Part176.Material = Enum.Material.SmoothPlastic
  6413. Part176.BrickColor = BrickColor.new("Really black")
  6414. Part176.Rotation = Vector3.new(90, 0, 90)
  6415. Part176.Anchored = true
  6416. Part176.CanCollide = false
  6417. Part176.FormFactor = Enum.FormFactor.Custom
  6418. Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6419. Part176.CFrame = CFrame.new(26.0351028, 10.6595173, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  6420. Part176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6421. Part176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6422. Part176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6423. Part176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6424. Part176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6425. Part176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6426. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6427. Part176.Position = Vector3.new(26.0351028, 10.6595173, 17.4008064)
  6428. Part176.Orientation = Vector3.new(89.9000015, 180, -90)
  6429. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6430. SpecialMesh177.Parent = Part176
  6431. SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
  6432. SpecialMesh177.MeshType = Enum.MeshType.Wedge
  6433. SpecialMesh177.Scale = Vector3.new(1.5, 1, 1)
  6434. Part178.Name = "C2"
  6435. Part178.Parent = Model175
  6436. Part178.Material = Enum.Material.SmoothPlastic
  6437. Part178.BrickColor = BrickColor.new("Really black")
  6438. Part178.Rotation = Vector3.new(-90, 0, 90)
  6439. Part178.Anchored = true
  6440. Part178.CanCollide = false
  6441. Part178.FormFactor = Enum.FormFactor.Custom
  6442. Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6443. Part178.CFrame = CFrame.new(26.0351028, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6444. Part178.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6445. Part178.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6446. Part178.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6447. Part178.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6448. Part178.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6449. Part178.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6450. Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6451. Part178.Position = Vector3.new(26.0351028, 9.65951347, 17.4008064)
  6452. Part178.Orientation = Vector3.new(-89.9000015, 0, 90)
  6453. Part178.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6454. SpecialMesh179.Parent = Part178
  6455. SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
  6456. SpecialMesh179.MeshType = Enum.MeshType.Wedge
  6457. SpecialMesh179.Scale = Vector3.new(1.5, 1, 1)
  6458. Model180.Name = "Eye2"
  6459. Model180.Parent = Model175
  6460. Part181.Name = "Eyeris"
  6461. Part181.Parent = Model180
  6462. Part181.Material = Enum.Material.SmoothPlastic
  6463. Part181.BrickColor = BrickColor.new("Really black")
  6464. Part181.Rotation = Vector3.new(-180, 0, 180)
  6465. Part181.Anchored = true
  6466. Part181.CanCollide = false
  6467. Part181.FormFactor = Enum.FormFactor.Custom
  6468. Part181.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  6469. Part181.CFrame = CFrame.new(26.4351006, 9.65952778, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6470. Part181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6471. Part181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6472. Part181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6473. Part181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6474. Part181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6475. Part181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6476. Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6477. Part181.Position = Vector3.new(26.4351006, 9.65952778, 17.500843)
  6478. Part181.Orientation = Vector3.new(0, 180, 0)
  6479. Part181.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6480. SpecialMesh182.Parent = Part181
  6481. SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6482. SpecialMesh182.MeshType = Enum.MeshType.Sphere
  6483. SpecialMesh182.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6484. Part183.Name = "Eyeball"
  6485. Part183.Parent = Model180
  6486. Part183.Material = Enum.Material.Neon
  6487. Part183.BrickColor = BrickColor.new("Really red")
  6488. Part183.Rotation = Vector3.new(-180, 0, 180)
  6489. Part183.Anchored = true
  6490. Part183.CanCollide = false
  6491. Part183.FormFactor = Enum.FormFactor.Custom
  6492. Part183.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6493. Part183.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6494. Part183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6495. Part183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6496. Part183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6497. Part183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6498. Part183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6499. Part183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6500. Part183.Color = Color3.new(1, 0, 0)
  6501. Part183.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
  6502. Part183.Orientation = Vector3.new(0, 180, 0)
  6503. Part183.Color = Color3.new(1, 0, 0)
  6504. SpecialMesh184.Parent = Part183
  6505. SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6506. SpecialMesh184.MeshType = Enum.MeshType.Sphere
  6507. SpecialMesh184.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6508. Model185.Name = "Eye1"
  6509. Model185.Parent = Model175
  6510. Part186.Name = "Eyeris"
  6511. Part186.Parent = Model185
  6512. Part186.Material = Enum.Material.SmoothPlastic
  6513. Part186.BrickColor = BrickColor.new("Really black")
  6514. Part186.Rotation = Vector3.new(-180, 0, 180)
  6515. Part186.Anchored = true
  6516. Part186.CanCollide = false
  6517. Part186.FormFactor = Enum.FormFactor.Custom
  6518. Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  6519. Part186.CFrame = CFrame.new(26.4351006, 9.65952492, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6520. Part186.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6521. Part186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6522. Part186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6523. Part186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6524. Part186.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6525. Part186.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6526. Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6527. Part186.Position = Vector3.new(26.4351006, 9.65952492, 17.3008347)
  6528. Part186.Orientation = Vector3.new(0, 180, 0)
  6529. Part186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6530. SpecialMesh187.Parent = Part186
  6531. SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6532. SpecialMesh187.MeshType = Enum.MeshType.Sphere
  6533. SpecialMesh187.Scale = Vector3.new(0, 1.10000002, 0.479999989)
  6534. Part188.Name = "Eyeball"
  6535. Part188.Parent = Model185
  6536. Part188.Material = Enum.Material.Neon
  6537. Part188.BrickColor = BrickColor.new("Really red")
  6538. Part188.Rotation = Vector3.new(-180, 0, 180)
  6539. Part188.Anchored = true
  6540. Part188.CanCollide = false
  6541. Part188.FormFactor = Enum.FormFactor.Custom
  6542. Part188.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6543. Part188.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6544. Part188.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6545. Part188.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6546. Part188.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6547. Part188.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6548. Part188.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6549. Part188.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6550. Part188.Color = Color3.new(1, 0, 0)
  6551. Part188.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
  6552. Part188.Orientation = Vector3.new(0, 180, 0)
  6553. Part188.Color = Color3.new(1, 0, 0)
  6554. SpecialMesh189.Parent = Part188
  6555. SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6556. SpecialMesh189.MeshType = Enum.MeshType.Sphere
  6557. SpecialMesh189.Scale = Vector3.new(0, 1.10000002, 0.460000008)
  6558. Part190.Name = "C2"
  6559. Part190.Parent = Model175
  6560. Part190.Material = Enum.Material.SmoothPlastic
  6561. Part190.BrickColor = BrickColor.new("Really black")
  6562. Part190.Rotation = Vector3.new(90, 0, -90)
  6563. Part190.Anchored = true
  6564. Part190.CanCollide = false
  6565. Part190.FormFactor = Enum.FormFactor.Custom
  6566. Part190.Size = Vector3.new(0.200000003, 0.400000006, 1.5999999)
  6567. Part190.CFrame = CFrame.new(26.535099, 9.95951271, 17.4008675, 8.57371108e-24, 1, 6.16427624e-22, 5.96045595e-08, -6.16427675e-22, -0.99999845, -0.99999845, -8.57374579e-24, -5.96045595e-08)
  6568. Part190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6569. Part190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6570. Part190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6571. Part190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6572. Part190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6573. Part190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6574. Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6575. Part190.Position = Vector3.new(26.535099, 9.95951271, 17.4008675)
  6576. Part190.Orientation = Vector3.new(89.9000015, 180, 90)
  6577. Part190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6578. SpecialMesh191.Parent = Part190
  6579. SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
  6580. SpecialMesh191.MeshType = Enum.MeshType.Wedge
  6581. SpecialMesh191.Scale = Vector3.new(1.5, 1, 1)
  6582. Part192.Name = "C2"
  6583. Part192.Parent = Model175
  6584. Part192.Material = Enum.Material.SmoothPlastic
  6585. Part192.BrickColor = BrickColor.new("Really black")
  6586. Part192.Rotation = Vector3.new(-180, 0, 180)
  6587. Part192.Anchored = true
  6588. Part192.CanCollide = false
  6589. Part192.FormFactor = Enum.FormFactor.Custom
  6590. Part192.Size = Vector3.new(0.400000006, 0.399999976, 0.200000003)
  6591. Part192.CFrame = CFrame.new(26.535099, 8.95952034, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6592. Part192.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6593. Part192.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6594. Part192.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6595. Part192.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6596. Part192.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6597. Part192.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6598. Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6599. Part192.Position = Vector3.new(26.535099, 8.95952034, 17.4008064)
  6600. Part192.Orientation = Vector3.new(0, 180, 0)
  6601. Part192.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6602. BlockMesh193.Parent = Part192
  6603. BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
  6604. BlockMesh193.Scale = Vector3.new(1, 1, 1.5)
  6605. Part194.Name = "C2"
  6606. Part194.Parent = Model175
  6607. Part194.Material = Enum.Material.SmoothPlastic
  6608. Part194.BrickColor = BrickColor.new("Really black")
  6609. Part194.Rotation = Vector3.new(-180, 0, 180)
  6610. Part194.Anchored = true
  6611. Part194.CanCollide = false
  6612. Part194.FormFactor = Enum.FormFactor.Custom
  6613. Part194.Size = Vector3.new(0.200000003, 4.5999999, 0.200000003)
  6614. Part194.CFrame = CFrame.new(26.2350998, 11.0595112, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6615. Part194.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6616. Part194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6617. Part194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6618. Part194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6619. Part194.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6620. Part194.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6621. Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6622. Part194.Position = Vector3.new(26.2350998, 11.0595112, 17.4008675)
  6623. Part194.Orientation = Vector3.new(0, 180, 0)
  6624. Part194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6625. BlockMesh195.Parent = Part194
  6626. BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
  6627. BlockMesh195.Scale = Vector3.new(1, 1, 1.5)
  6628. Part196.Name = "C2"
  6629. Part196.Parent = Model175
  6630. Part196.Material = Enum.Material.SmoothPlastic
  6631. Part196.BrickColor = BrickColor.new("Really black")
  6632. Part196.Rotation = Vector3.new(-180, 0, 180)
  6633. Part196.Anchored = true
  6634. Part196.CanCollide = false
  6635. Part196.FormFactor = Enum.FormFactor.Custom
  6636. Part196.Size = Vector3.new(0.200000003, 1.4000001, 0.200000003)
  6637. Part196.CFrame = CFrame.new(26.4351006, 12.6595116, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6638. Part196.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6639. Part196.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6640. Part196.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6641. Part196.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6642. Part196.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6643. Part196.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6644. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6645. Part196.Position = Vector3.new(26.4351006, 12.6595116, 17.4008064)
  6646. Part196.Orientation = Vector3.new(0, 180, 0)
  6647. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6648. BlockMesh197.Parent = Part196
  6649. BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
  6650. BlockMesh197.Scale = Vector3.new(1, 1, 1.5)
  6651. Part198.Name = "C2"
  6652. Part198.Parent = Model175
  6653. Part198.Material = Enum.Material.SmoothPlastic
  6654. Part198.BrickColor = BrickColor.new("Really black")
  6655. Part198.Rotation = Vector3.new(90, 0, 90)
  6656. Part198.Anchored = true
  6657. Part198.CanCollide = false
  6658. Part198.FormFactor = Enum.FormFactor.Custom
  6659. Part198.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  6660. Part198.CFrame = CFrame.new(26.0351028, 9.1595211, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  6661. Part198.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6662. Part198.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6663. Part198.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6664. Part198.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6665. Part198.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6666. Part198.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6667. Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6668. Part198.Position = Vector3.new(26.0351028, 9.1595211, 17.4008064)
  6669. Part198.Orientation = Vector3.new(89.9000015, 180, -90)
  6670. Part198.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6671. SpecialMesh199.Parent = Part198
  6672. SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
  6673. SpecialMesh199.MeshType = Enum.MeshType.Wedge
  6674. SpecialMesh199.Scale = Vector3.new(1.5, 1, 1)
  6675. Part200.Name = "C2"
  6676. Part200.Parent = Model175
  6677. Part200.Material = Enum.Material.SmoothPlastic
  6678. Part200.BrickColor = BrickColor.new("Really black")
  6679. Part200.Rotation = Vector3.new(-90, 0, -90)
  6680. Part200.Anchored = true
  6681. Part200.CanCollide = false
  6682. Part200.FormFactor = Enum.FormFactor.Custom
  6683. Part200.Size = Vector3.new(0.200000003, 0.200000003, 1.20000005)
  6684. Part200.CFrame = CFrame.new(26.4351006, 11.3595257, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6685. Part200.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6686. Part200.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6687. Part200.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6688. Part200.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6689. Part200.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6690. Part200.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6691. Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6692. Part200.Position = Vector3.new(26.4351006, 11.3595257, 17.4008064)
  6693. Part200.Orientation = Vector3.new(-89.9000015, 0, -90)
  6694. Part200.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6695. SpecialMesh201.Parent = Part200
  6696. SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
  6697. SpecialMesh201.MeshType = Enum.MeshType.Wedge
  6698. SpecialMesh201.Scale = Vector3.new(1.5, 1, 1)
  6699. Part202.Name = "C2"
  6700. Part202.Parent = Model175
  6701. Part202.Material = Enum.Material.SmoothPlastic
  6702. Part202.BrickColor = BrickColor.new("Really black")
  6703. Part202.Rotation = Vector3.new(-180, 0, 180)
  6704. Part202.Anchored = true
  6705. Part202.CanCollide = false
  6706. Part202.FormFactor = Enum.FormFactor.Custom
  6707. Part202.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
  6708. Part202.CFrame = CFrame.new(26.6350975, 12.9595041, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6709. Part202.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6710. Part202.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6711. Part202.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6712. Part202.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6713. Part202.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6714. Part202.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6715. Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6716. Part202.Position = Vector3.new(26.6350975, 12.9595041, 17.4008064)
  6717. Part202.Orientation = Vector3.new(0, 180, 0)
  6718. Part202.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6719. BlockMesh203.Parent = Part202
  6720. BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
  6721. BlockMesh203.Scale = Vector3.new(1, 1, 1.5)
  6722. Part204.Name = "C2"
  6723. Part204.Parent = Model175
  6724. Part204.Material = Enum.Material.SmoothPlastic
  6725. Part204.BrickColor = BrickColor.new("Really black")
  6726. Part204.Rotation = Vector3.new(-90, 0, -90)
  6727. Part204.Anchored = true
  6728. Part204.CanCollide = false
  6729. Part204.FormFactor = Enum.FormFactor.Custom
  6730. Part204.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
  6731. Part204.CFrame = CFrame.new(26.6350975, 12.2595081, 17.4008064, -8.57371108e-24, 1, -6.16427624e-22, -5.96045595e-08, -6.16427675e-22, 0.99999845, 0.99999845, -8.57374579e-24, 5.96045595e-08)
  6732. Part204.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6733. Part204.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6734. Part204.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6735. Part204.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6736. Part204.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6737. Part204.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6738. Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6739. Part204.Position = Vector3.new(26.6350975, 12.2595081, 17.4008064)
  6740. Part204.Orientation = Vector3.new(-89.9000015, 0, -90)
  6741. Part204.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6742. SpecialMesh205.Parent = Part204
  6743. SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
  6744. SpecialMesh205.MeshType = Enum.MeshType.Wedge
  6745. SpecialMesh205.Scale = Vector3.new(1.5, 1, 1)
  6746. Part206.Name = "C2"
  6747. Part206.Parent = Model175
  6748. Part206.Material = Enum.Material.SmoothPlastic
  6749. Part206.BrickColor = BrickColor.new("Really black")
  6750. Part206.Rotation = Vector3.new(-180, 0, 180)
  6751. Part206.Anchored = true
  6752. Part206.CanCollide = false
  6753. Part206.FormFactor = Enum.FormFactor.Custom
  6754. Part206.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6755. Part206.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6756. Part206.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6757. Part206.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6758. Part206.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6759. Part206.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6760. Part206.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6761. Part206.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6762. Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6763. Part206.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
  6764. Part206.Orientation = Vector3.new(0, 180, 0)
  6765. Part206.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6766. SpecialMesh207.Parent = Part206
  6767. SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6768. SpecialMesh207.MeshType = Enum.MeshType.Sphere
  6769. SpecialMesh207.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6770. Part208.Name = "C4"
  6771. Part208.Parent = Model175
  6772. Part208.Material = Enum.Material.SmoothPlastic
  6773. Part208.BrickColor = BrickColor.new("Smoky grey")
  6774. Part208.Rotation = Vector3.new(-180, 0, 180)
  6775. Part208.Anchored = true
  6776. Part208.CanCollide = false
  6777. Part208.FormFactor = Enum.FormFactor.Custom
  6778. Part208.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6779. Part208.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6780. Part208.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6781. Part208.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6782. Part208.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6783. Part208.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6784. Part208.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6785. Part208.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6786. Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6787. Part208.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
  6788. Part208.Orientation = Vector3.new(0, 180, 0)
  6789. Part208.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6790. SpecialMesh209.Parent = Part208
  6791. SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6792. SpecialMesh209.MeshType = Enum.MeshType.Sphere
  6793. SpecialMesh209.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6794. Part210.Name = "C2"
  6795. Part210.Parent = Model175
  6796. Part210.Material = Enum.Material.SmoothPlastic
  6797. Part210.BrickColor = BrickColor.new("Really black")
  6798. Part210.Rotation = Vector3.new(-180, 0, 180)
  6799. Part210.Anchored = true
  6800. Part210.CanCollide = false
  6801. Part210.FormFactor = Enum.FormFactor.Custom
  6802. Part210.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6803. Part210.CFrame = CFrame.new(26.4351006, 12.7595043, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6804. Part210.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6805. Part210.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6806. Part210.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6807. Part210.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6808. Part210.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6809. Part210.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6810. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6811. Part210.Position = Vector3.new(26.4351006, 12.7595043, 17.500843)
  6812. Part210.Orientation = Vector3.new(0, 180, 0)
  6813. Part210.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6814. SpecialMesh211.Parent = Part210
  6815. SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6816. SpecialMesh211.MeshType = Enum.MeshType.Sphere
  6817. SpecialMesh211.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  6818. Part212.Name = "C4"
  6819. Part212.Parent = Model175
  6820. Part212.Material = Enum.Material.SmoothPlastic
  6821. Part212.BrickColor = BrickColor.new("Smoky grey")
  6822. Part212.Rotation = Vector3.new(-180, 0, 180)
  6823. Part212.Anchored = true
  6824. Part212.CanCollide = false
  6825. Part212.FormFactor = Enum.FormFactor.Custom
  6826. Part212.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6827. Part212.CFrame = CFrame.new(26.4351006, 12.7595043, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6828. Part212.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6829. Part212.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6830. Part212.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6831. Part212.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6832. Part212.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6833. Part212.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6834. Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6835. Part212.Position = Vector3.new(26.4351006, 12.7595043, 17.3008347)
  6836. Part212.Orientation = Vector3.new(0, 180, 0)
  6837. Part212.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6838. SpecialMesh213.Parent = Part212
  6839. SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6840. SpecialMesh213.MeshType = Enum.MeshType.Sphere
  6841. SpecialMesh213.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6842. WedgePart214.Name = "C2"
  6843. WedgePart214.Parent = Model175
  6844. WedgePart214.Material = Enum.Material.SmoothPlastic
  6845. WedgePart214.BrickColor = BrickColor.new("Really black")
  6846. WedgePart214.Rotation = Vector3.new(0, 90, 0)
  6847. WedgePart214.Anchored = true
  6848. WedgePart214.CanCollide = false
  6849. WedgePart214.FormFactor = Enum.FormFactor.Custom
  6850. WedgePart214.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
  6851. WedgePart214.CFrame = CFrame.new(26.4351006, 13.4595003, 17.4008064, 8.57371108e-24, -6.16427624e-22, 1, 5.96045595e-08, 0.99999845, -6.16427675e-22, -0.99999845, 5.96045595e-08, -8.57374579e-24)
  6852. WedgePart214.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6853. WedgePart214.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6854. WedgePart214.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6855. WedgePart214.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6856. WedgePart214.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6857. WedgePart214.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6858. WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6859. WedgePart214.Position = Vector3.new(26.4351006, 13.4595003, 17.4008064)
  6860. WedgePart214.Orientation = Vector3.new(0, 90, 0)
  6861. WedgePart214.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6862. SpecialMesh215.Parent = WedgePart214
  6863. SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
  6864. SpecialMesh215.MeshType = Enum.MeshType.Wedge
  6865. SpecialMesh215.Scale = Vector3.new(1.5, 1, 1)
  6866. Part216.Name = "C2"
  6867. Part216.Parent = Model175
  6868. Part216.Material = Enum.Material.SmoothPlastic
  6869. Part216.BrickColor = BrickColor.new("Really black")
  6870. Part216.Rotation = Vector3.new(-90, 0, 90)
  6871. Part216.Anchored = true
  6872. Part216.CanCollide = false
  6873. Part216.FormFactor = Enum.FormFactor.Custom
  6874. Part216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6875. Part216.CFrame = CFrame.new(26.0351028, 10.0595226, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6876. Part216.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6877. Part216.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6878. Part216.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6879. Part216.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6880. Part216.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6881. Part216.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6882. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6883. Part216.Position = Vector3.new(26.0351028, 10.0595226, 17.4008675)
  6884. Part216.Orientation = Vector3.new(-89.9000015, 0, 90)
  6885. Part216.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6886. SpecialMesh217.Parent = Part216
  6887. SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
  6888. SpecialMesh217.MeshType = Enum.MeshType.Wedge
  6889. SpecialMesh217.Scale = Vector3.new(1.5, 1, 1)
  6890. Part218.Name = "C2"
  6891. Part218.Parent = Model175
  6892. Part218.Material = Enum.Material.SmoothPlastic
  6893. Part218.BrickColor = BrickColor.new("Really black")
  6894. Part218.Rotation = Vector3.new(-90, 0, 90)
  6895. Part218.Anchored = true
  6896. Part218.CanCollide = false
  6897. Part218.FormFactor = Enum.FormFactor.Custom
  6898. Part218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6899. Part218.CFrame = CFrame.new(26.0351028, 10.4595203, 17.4008675, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6900. Part218.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6901. Part218.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6902. Part218.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6903. Part218.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6904. Part218.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6905. Part218.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6906. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6907. Part218.Position = Vector3.new(26.0351028, 10.4595203, 17.4008675)
  6908. Part218.Orientation = Vector3.new(-89.9000015, 0, 90)
  6909. Part218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6910. SpecialMesh219.Parent = Part218
  6911. SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
  6912. SpecialMesh219.MeshType = Enum.MeshType.Wedge
  6913. SpecialMesh219.Scale = Vector3.new(1.5, 1, 1)
  6914. Part220.Name = "C4"
  6915. Part220.Parent = Model175
  6916. Part220.Material = Enum.Material.SmoothPlastic
  6917. Part220.BrickColor = BrickColor.new("Smoky grey")
  6918. Part220.Rotation = Vector3.new(-180, 0, 180)
  6919. Part220.Anchored = true
  6920. Part220.CanCollide = false
  6921. Part220.FormFactor = Enum.FormFactor.Custom
  6922. Part220.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  6923. Part220.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  6924. Part220.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6925. Part220.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6926. Part220.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6927. Part220.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6928. Part220.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6929. Part220.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6930. Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6931. Part220.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
  6932. Part220.Orientation = Vector3.new(0, 180, 0)
  6933. Part220.Color = Color3.new(0.356863, 0.364706, 0.411765)
  6934. SpecialMesh221.Parent = Part220
  6935. SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6936. SpecialMesh221.MeshType = Enum.MeshType.Sphere
  6937. SpecialMesh221.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  6938. Part222.Name = "C2"
  6939. Part222.Parent = Model175
  6940. Part222.Material = Enum.Material.SmoothPlastic
  6941. Part222.BrickColor = BrickColor.new("Really black")
  6942. Part222.Rotation = Vector3.new(-90, 0, 90)
  6943. Part222.Anchored = true
  6944. Part222.CanCollide = false
  6945. Part222.FormFactor = Enum.FormFactor.Custom
  6946. Part222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6947. Part222.CFrame = CFrame.new(26.0351028, 10.8595181, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6948. Part222.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6949. Part222.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6950. Part222.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6951. Part222.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6952. Part222.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6953. Part222.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6954. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6955. Part222.Position = Vector3.new(26.0351028, 10.8595181, 17.4009285)
  6956. Part222.Orientation = Vector3.new(-89.9000015, 0, 90)
  6957. Part222.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6958. SpecialMesh223.Parent = Part222
  6959. SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
  6960. SpecialMesh223.MeshType = Enum.MeshType.Wedge
  6961. SpecialMesh223.Scale = Vector3.new(1.5, 1, 1)
  6962. Part224.Name = "C2"
  6963. Part224.Parent = Model175
  6964. Part224.Material = Enum.Material.SmoothPlastic
  6965. Part224.BrickColor = BrickColor.new("Really black")
  6966. Part224.Rotation = Vector3.new(-90, 0, 90)
  6967. Part224.Anchored = true
  6968. Part224.CanCollide = false
  6969. Part224.FormFactor = Enum.FormFactor.Custom
  6970. Part224.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6971. Part224.CFrame = CFrame.new(26.0351028, 11.2595081, 17.4009285, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6972. Part224.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6973. Part224.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6974. Part224.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6975. Part224.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  6976. Part224.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  6977. Part224.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  6978. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6979. Part224.Position = Vector3.new(26.0351028, 11.2595081, 17.4009285)
  6980. Part224.Orientation = Vector3.new(-89.9000015, 0, 90)
  6981. Part224.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  6982. SpecialMesh225.Parent = Part224
  6983. SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
  6984. SpecialMesh225.MeshType = Enum.MeshType.Wedge
  6985. SpecialMesh225.Scale = Vector3.new(1.5, 1, 1)
  6986. Part226.Name = "C2"
  6987. Part226.Parent = Model175
  6988. Part226.Material = Enum.Material.SmoothPlastic
  6989. Part226.BrickColor = BrickColor.new("Really black")
  6990. Part226.Rotation = Vector3.new(-90, 0, 90)
  6991. Part226.Anchored = true
  6992. Part226.CanCollide = false
  6993. Part226.FormFactor = Enum.FormFactor.Custom
  6994. Part226.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  6995. Part226.CFrame = CFrame.new(26.0351028, 12.8595104, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  6996. Part226.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  6997. Part226.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  6998. Part226.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  6999. Part226.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7000. Part226.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7001. Part226.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7002. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7003. Part226.Position = Vector3.new(26.0351028, 12.8595104, 17.4008064)
  7004. Part226.Orientation = Vector3.new(-89.9000015, 0, 90)
  7005. Part226.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7006. SpecialMesh227.Parent = Part226
  7007. SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
  7008. SpecialMesh227.MeshType = Enum.MeshType.Wedge
  7009. SpecialMesh227.Scale = Vector3.new(1.5, 1, 1)
  7010. Part228.Name = "C2"
  7011. Part228.Parent = Model175
  7012. Part228.Material = Enum.Material.SmoothPlastic
  7013. Part228.BrickColor = BrickColor.new("Really black")
  7014. Part228.Rotation = Vector3.new(-90, 0, 90)
  7015. Part228.Anchored = true
  7016. Part228.CanCollide = false
  7017. Part228.FormFactor = Enum.FormFactor.Custom
  7018. Part228.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7019. Part228.CFrame = CFrame.new(26.0351028, 12.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7020. Part228.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7021. Part228.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7022. Part228.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7023. Part228.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7024. Part228.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7025. Part228.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7026. Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7027. Part228.Position = Vector3.new(26.0351028, 12.4595118, 17.4008064)
  7028. Part228.Orientation = Vector3.new(-89.9000015, 0, 90)
  7029. Part228.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7030. SpecialMesh229.Parent = Part228
  7031. SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
  7032. SpecialMesh229.MeshType = Enum.MeshType.Wedge
  7033. SpecialMesh229.Scale = Vector3.new(1.5, 1, 1)
  7034. Part230.Name = "C2"
  7035. Part230.Parent = Model175
  7036. Part230.Material = Enum.Material.SmoothPlastic
  7037. Part230.BrickColor = BrickColor.new("Really black")
  7038. Part230.Rotation = Vector3.new(-90, 0, 90)
  7039. Part230.Anchored = true
  7040. Part230.CanCollide = false
  7041. Part230.FormFactor = Enum.FormFactor.Custom
  7042. Part230.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7043. Part230.CFrame = CFrame.new(26.0351028, 12.0595188, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7044. Part230.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7045. Part230.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7046. Part230.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7047. Part230.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7048. Part230.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7049. Part230.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7050. Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7051. Part230.Position = Vector3.new(26.0351028, 12.0595188, 17.4008064)
  7052. Part230.Orientation = Vector3.new(-89.9000015, 0, 90)
  7053. Part230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7054. SpecialMesh231.Parent = Part230
  7055. SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
  7056. SpecialMesh231.MeshType = Enum.MeshType.Wedge
  7057. SpecialMesh231.Scale = Vector3.new(1.5, 1, 1)
  7058. Part232.Name = "C2"
  7059. Part232.Parent = Model175
  7060. Part232.Material = Enum.Material.SmoothPlastic
  7061. Part232.BrickColor = BrickColor.new("Really black")
  7062. Part232.Rotation = Vector3.new(-90, 0, 90)
  7063. Part232.Anchored = true
  7064. Part232.CanCollide = false
  7065. Part232.FormFactor = Enum.FormFactor.Custom
  7066. Part232.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7067. Part232.CFrame = CFrame.new(26.0351028, 11.6595097, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7068. Part232.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7069. Part232.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7070. Part232.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7071. Part232.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7072. Part232.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7073. Part232.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7074. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7075. Part232.Position = Vector3.new(26.0351028, 11.6595097, 17.4008064)
  7076. Part232.Orientation = Vector3.new(-89.9000015, 0, 90)
  7077. Part232.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7078. SpecialMesh233.Parent = Part232
  7079. SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
  7080. SpecialMesh233.MeshType = Enum.MeshType.Wedge
  7081. SpecialMesh233.Scale = Vector3.new(1.5, 1, 1)
  7082. Part234.Name = "C2"
  7083. Part234.Parent = Model175
  7084. Part234.Material = Enum.Material.SmoothPlastic
  7085. Part234.BrickColor = BrickColor.new("Really black")
  7086. Part234.Rotation = Vector3.new(90, 0, 90)
  7087. Part234.Anchored = true
  7088. Part234.CanCollide = false
  7089. Part234.FormFactor = Enum.FormFactor.Custom
  7090. Part234.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7091. Part234.CFrame = CFrame.new(26.0351028, 13.0595217, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7092. Part234.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7093. Part234.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7094. Part234.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7095. Part234.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7096. Part234.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7097. Part234.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7098. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7099. Part234.Position = Vector3.new(26.0351028, 13.0595217, 17.4008064)
  7100. Part234.Orientation = Vector3.new(89.9000015, 180, -90)
  7101. Part234.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7102. SpecialMesh235.Parent = Part234
  7103. SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
  7104. SpecialMesh235.MeshType = Enum.MeshType.Wedge
  7105. SpecialMesh235.Scale = Vector3.new(1.5, 1, 1)
  7106. Part236.Name = "C2"
  7107. Part236.Parent = Model175
  7108. Part236.Material = Enum.Material.SmoothPlastic
  7109. Part236.BrickColor = BrickColor.new("Really black")
  7110. Part236.Rotation = Vector3.new(90, 0, 90)
  7111. Part236.Anchored = true
  7112. Part236.CanCollide = false
  7113. Part236.FormFactor = Enum.FormFactor.Custom
  7114. Part236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7115. Part236.CFrame = CFrame.new(26.0351028, 9.85951805, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7116. Part236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7117. Part236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7118. Part236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7119. Part236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7120. Part236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7121. Part236.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7122. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7123. Part236.Position = Vector3.new(26.0351028, 9.85951805, 17.4008064)
  7124. Part236.Orientation = Vector3.new(89.9000015, 180, -90)
  7125. Part236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7126. SpecialMesh237.Parent = Part236
  7127. SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
  7128. SpecialMesh237.MeshType = Enum.MeshType.Wedge
  7129. SpecialMesh237.Scale = Vector3.new(1.5, 1, 1)
  7130. Part238.Name = "C2"
  7131. Part238.Parent = Model175
  7132. Part238.Material = Enum.Material.SmoothPlastic
  7133. Part238.BrickColor = BrickColor.new("Really black")
  7134. Part238.Rotation = Vector3.new(90, 0, 90)
  7135. Part238.Anchored = true
  7136. Part238.CanCollide = false
  7137. Part238.FormFactor = Enum.FormFactor.Custom
  7138. Part238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7139. Part238.CFrame = CFrame.new(26.0351028, 11.0595188, 17.4008675, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7140. Part238.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7141. Part238.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7142. Part238.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7143. Part238.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7144. Part238.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7145. Part238.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7146. Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7147. Part238.Position = Vector3.new(26.0351028, 11.0595188, 17.4008675)
  7148. Part238.Orientation = Vector3.new(89.9000015, 180, -90)
  7149. Part238.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7150. SpecialMesh239.Parent = Part238
  7151. SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
  7152. SpecialMesh239.MeshType = Enum.MeshType.Wedge
  7153. SpecialMesh239.Scale = Vector3.new(1.5, 1, 1)
  7154. Part240.Name = "C2"
  7155. Part240.Parent = Model175
  7156. Part240.Material = Enum.Material.SmoothPlastic
  7157. Part240.BrickColor = BrickColor.new("Really black")
  7158. Part240.Rotation = Vector3.new(90, 0, 90)
  7159. Part240.Anchored = true
  7160. Part240.CanCollide = false
  7161. Part240.FormFactor = Enum.FormFactor.Custom
  7162. Part240.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7163. Part240.CFrame = CFrame.new(26.0351028, 12.6595116, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7164. Part240.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7165. Part240.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7166. Part240.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7167. Part240.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7168. Part240.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7169. Part240.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7170. Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7171. Part240.Position = Vector3.new(26.0351028, 12.6595116, 17.4008064)
  7172. Part240.Orientation = Vector3.new(89.9000015, 180, -90)
  7173. Part240.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7174. SpecialMesh241.Parent = Part240
  7175. SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
  7176. SpecialMesh241.MeshType = Enum.MeshType.Wedge
  7177. SpecialMesh241.Scale = Vector3.new(1.5, 1, 1)
  7178. Part242.Name = "C2"
  7179. Part242.Parent = Model175
  7180. Part242.Material = Enum.Material.SmoothPlastic
  7181. Part242.BrickColor = BrickColor.new("Really black")
  7182. Part242.Rotation = Vector3.new(90, 0, 90)
  7183. Part242.Anchored = true
  7184. Part242.CanCollide = false
  7185. Part242.FormFactor = Enum.FormFactor.Custom
  7186. Part242.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7187. Part242.CFrame = CFrame.new(26.0351028, 10.2595196, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7188. Part242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7189. Part242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7190. Part242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7191. Part242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7192. Part242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7193. Part242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7194. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7195. Part242.Position = Vector3.new(26.0351028, 10.2595196, 17.4008064)
  7196. Part242.Orientation = Vector3.new(89.9000015, 180, -90)
  7197. Part242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7198. SpecialMesh243.Parent = Part242
  7199. SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
  7200. SpecialMesh243.MeshType = Enum.MeshType.Wedge
  7201. SpecialMesh243.Scale = Vector3.new(1.5, 1, 1)
  7202. Part244.Name = "C2"
  7203. Part244.Parent = Model175
  7204. Part244.Material = Enum.Material.SmoothPlastic
  7205. Part244.BrickColor = BrickColor.new("Really black")
  7206. Part244.Rotation = Vector3.new(90, 0, 90)
  7207. Part244.Anchored = true
  7208. Part244.CanCollide = false
  7209. Part244.FormFactor = Enum.FormFactor.Custom
  7210. Part244.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7211. Part244.CFrame = CFrame.new(26.0351028, 12.2595081, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7212. Part244.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7213. Part244.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7214. Part244.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7215. Part244.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7216. Part244.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7217. Part244.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7218. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7219. Part244.Position = Vector3.new(26.0351028, 12.2595081, 17.4008064)
  7220. Part244.Orientation = Vector3.new(89.9000015, 180, -90)
  7221. Part244.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7222. SpecialMesh245.Parent = Part244
  7223. SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
  7224. SpecialMesh245.MeshType = Enum.MeshType.Wedge
  7225. SpecialMesh245.Scale = Vector3.new(1.5, 1, 1)
  7226. Part246.Name = "C2"
  7227. Part246.Parent = Model175
  7228. Part246.Material = Enum.Material.SmoothPlastic
  7229. Part246.BrickColor = BrickColor.new("Really black")
  7230. Part246.Rotation = Vector3.new(90, 0, 90)
  7231. Part246.Anchored = true
  7232. Part246.CanCollide = false
  7233. Part246.FormFactor = Enum.FormFactor.Custom
  7234. Part246.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7235. Part246.CFrame = CFrame.new(26.0351028, 11.4595051, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7236. Part246.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7237. Part246.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7238. Part246.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7239. Part246.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7240. Part246.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7241. Part246.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7242. Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7243. Part246.Position = Vector3.new(26.0351028, 11.4595051, 17.4008064)
  7244. Part246.Orientation = Vector3.new(89.9000015, 180, -90)
  7245. Part246.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7246. SpecialMesh247.Parent = Part246
  7247. SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
  7248. SpecialMesh247.MeshType = Enum.MeshType.Wedge
  7249. SpecialMesh247.Scale = Vector3.new(1.5, 1, 1)
  7250. Part248.Name = "C2"
  7251. Part248.Parent = Model175
  7252. Part248.Material = Enum.Material.SmoothPlastic
  7253. Part248.BrickColor = BrickColor.new("Really black")
  7254. Part248.Rotation = Vector3.new(90, 0, 90)
  7255. Part248.Anchored = true
  7256. Part248.CanCollide = false
  7257. Part248.FormFactor = Enum.FormFactor.Custom
  7258. Part248.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7259. Part248.CFrame = CFrame.new(26.0351028, 11.8595257, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7260. Part248.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7261. Part248.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7262. Part248.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7263. Part248.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7264. Part248.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7265. Part248.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7266. Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7267. Part248.Position = Vector3.new(26.0351028, 11.8595257, 17.4008064)
  7268. Part248.Orientation = Vector3.new(89.9000015, 180, -90)
  7269. Part248.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7270. SpecialMesh249.Parent = Part248
  7271. SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
  7272. SpecialMesh249.MeshType = Enum.MeshType.Wedge
  7273. SpecialMesh249.Scale = Vector3.new(1.5, 1, 1)
  7274. Part250.Name = "C4"
  7275. Part250.Parent = Model175
  7276. Part250.Material = Enum.Material.SmoothPlastic
  7277. Part250.BrickColor = BrickColor.new("Smoky grey")
  7278. Part250.Rotation = Vector3.new(-180, 0, 180)
  7279. Part250.Anchored = true
  7280. Part250.CanCollide = false
  7281. Part250.FormFactor = Enum.FormFactor.Custom
  7282. Part250.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  7283. Part250.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7284. Part250.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7285. Part250.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7286. Part250.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7287. Part250.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7288. Part250.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7289. Part250.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7290. Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
  7291. Part250.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
  7292. Part250.Orientation = Vector3.new(0, 180, 0)
  7293. Part250.Color = Color3.new(0.356863, 0.364706, 0.411765)
  7294. SpecialMesh251.Parent = Part250
  7295. SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  7296. SpecialMesh251.MeshType = Enum.MeshType.Sphere
  7297. SpecialMesh251.Scale = Vector3.new(1, 1.20000005, 0.400000006)
  7298. Part252.Name = "C2"
  7299. Part252.Parent = Model175
  7300. Part252.Material = Enum.Material.SmoothPlastic
  7301. Part252.BrickColor = BrickColor.new("Really black")
  7302. Part252.Rotation = Vector3.new(-180, 0, 180)
  7303. Part252.Anchored = true
  7304. Part252.CanCollide = false
  7305. Part252.FormFactor = Enum.FormFactor.Custom
  7306. Part252.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  7307. Part252.CFrame = CFrame.new(26.4351006, 9.559515, 17.500843, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7308. Part252.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7309. Part252.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7310. Part252.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7311. Part252.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7312. Part252.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7313. Part252.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7314. Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7315. Part252.Position = Vector3.new(26.4351006, 9.559515, 17.500843)
  7316. Part252.Orientation = Vector3.new(0, 180, 0)
  7317. Part252.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7318. SpecialMesh253.Parent = Part252
  7319. SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7320. SpecialMesh253.MeshType = Enum.MeshType.Sphere
  7321. SpecialMesh253.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7322. Part254.Name = "C3"
  7323. Part254.Parent = Model175
  7324. Part254.Material = Enum.Material.SmoothPlastic
  7325. Part254.BrickColor = BrickColor.new("Fawn brown")
  7326. Part254.Rotation = Vector3.new(-180, 0, 180)
  7327. Part254.Anchored = true
  7328. Part254.CanCollide = false
  7329. Part254.FormFactor = Enum.FormFactor.Custom
  7330. Part254.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
  7331. Part254.CFrame = CFrame.new(26.4351006, 8.55952644, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7332. Part254.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7333. Part254.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7334. Part254.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7335. Part254.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7336. Part254.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7337. Part254.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7338. Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
  7339. Part254.Position = Vector3.new(26.4351006, 8.55952644, 17.4008064)
  7340. Part254.Orientation = Vector3.new(0, 180, 0)
  7341. Part254.Color = Color3.new(0.627451, 0.517647, 0.309804)
  7342. BlockMesh255.Parent = Part254
  7343. BlockMesh255.Offset = Vector3.new(0, 0.00999999978, 0)
  7344. BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  7345. BlockMesh255.Scale = Vector3.new(1, 0.949999988, 0.600000024)
  7346. Part256.Name = "Hitbox"
  7347. Part256.Parent = Model175
  7348. Part256.Material = Enum.Material.SmoothPlastic
  7349. Part256.BrickColor = BrickColor.new("Institutional white")
  7350. Part256.Transparency = 1
  7351. Part256.Rotation = Vector3.new(-180, 0, 180)
  7352. Part256.Anchored = true
  7353. Part256.CanCollide = false
  7354. Part256.FormFactor = Enum.FormFactor.Custom
  7355. Part256.Size = Vector3.new(0.800000072, 5, 0.600000024)
  7356. Part256.CFrame = CFrame.new(26.3351021, 11.2595081, 17.4009285, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7357. Part256.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7358. Part256.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7359. Part256.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7360. Part256.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7361. Part256.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7362. Part256.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7363. Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
  7364. Part256.Position = Vector3.new(26.3351021, 11.2595081, 17.4009285)
  7365. Part256.Orientation = Vector3.new(0, 180, 0)
  7366. Part256.Color = Color3.new(0.972549, 0.972549, 0.972549)
  7367. Part257.Name = "C2"
  7368. Part257.Parent = Model175
  7369. Part257.Material = Enum.Material.SmoothPlastic
  7370. Part257.BrickColor = BrickColor.new("Really black")
  7371. Part257.Rotation = Vector3.new(-180, 0, 180)
  7372. Part257.Anchored = true
  7373. Part257.CanCollide = false
  7374. Part257.FormFactor = Enum.FormFactor.Custom
  7375. Part257.Size = Vector3.new(0.200000003, 0.800000012, 0.400000006)
  7376. Part257.CFrame = CFrame.new(26.4351006, 9.55953026, 17.3008347, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7377. Part257.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7378. Part257.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7379. Part257.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7380. Part257.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7381. Part257.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7382. Part257.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7383. Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7384. Part257.Position = Vector3.new(26.4351006, 9.55953026, 17.3008347)
  7385. Part257.Orientation = Vector3.new(0, 180, 0)
  7386. Part257.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  7387. SpecialMesh258.Parent = Part257
  7388. SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7389. SpecialMesh258.MeshType = Enum.MeshType.Sphere
  7390. SpecialMesh258.Scale = Vector3.new(0.850000024, 1.10000002, 0.449999988)
  7391. Part259.Name = "C1"
  7392. Part259.Parent = Model175
  7393. Part259.Material = Enum.Material.Neon
  7394. Part259.BrickColor = BrickColor.new("Really red")
  7395. Part259.Rotation = Vector3.new(90, -71.5699997, 90)
  7396. Part259.Anchored = true
  7397. Part259.CanCollide = false
  7398. Part259.FormFactor = Enum.FormFactor.Custom
  7399. Part259.Size = Vector3.new(0.200000003, 0.200000003, 0.590000033)
  7400. Part259.CFrame = CFrame.new(26.4212837, 13.5603161, 17.4008064, -8.57371108e-24, -0.316227615, -0.948683321, -5.96045595e-08, 0.948681891, -0.316227347, 0.99999845, 0, -1.11758593e-08)
  7401. Part259.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7402. Part259.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7403. Part259.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7404. Part259.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7405. Part259.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7406. Part259.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7407. Part259.Color = Color3.new(1, 0, 0)
  7408. Part259.Position = Vector3.new(26.4212837, 13.5603161, 17.4008064)
  7409. Part259.Orientation = Vector3.new(18.4300003, -90, 0)
  7410. Part259.Color = Color3.new(1, 0, 0)
  7411. SpecialMesh260.Parent = Part259
  7412. SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
  7413. SpecialMesh260.MeshType = Enum.MeshType.Torso
  7414. SpecialMesh260.Scale = Vector3.new(1.5, 1, 1)
  7415. Part261.Name = "C1"
  7416. Part261.Parent = Model175
  7417. Part261.Material = Enum.Material.Neon
  7418. Part261.BrickColor = BrickColor.new("Really red")
  7419. Part261.Rotation = Vector3.new(-180, 0, 180)
  7420. Part261.Anchored = true
  7421. Part261.FormFactor = Enum.FormFactor.Custom
  7422. Part261.Size = Vector3.new(0.200000003, 0.800000072, 0.200000003)
  7423. Part261.CFrame = CFrame.new(26.1450901, 9.15951443, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7424. Part261.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7425. Part261.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7426. Part261.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7427. Part261.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7428. Part261.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7429. Part261.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7430. Part261.Color = Color3.new(1, 0, 0)
  7431. Part261.Position = Vector3.new(26.1450901, 9.15951443, 17.4008064)
  7432. Part261.Orientation = Vector3.new(0, 180, 0)
  7433. Part261.Color = Color3.new(1, 0, 0)
  7434. BlockMesh262.Parent = Part261
  7435. BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7436. BlockMesh262.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7437. Part263.Name = "C1"
  7438. Part263.Parent = Model175
  7439. Part263.Material = Enum.Material.Neon
  7440. Part263.BrickColor = BrickColor.new("Really red")
  7441. Part263.Rotation = Vector3.new(90, 0, 90)
  7442. Part263.Anchored = true
  7443. Part263.FormFactor = Enum.FormFactor.Custom
  7444. Part263.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
  7445. Part263.CFrame = CFrame.new(26.015089, 9.15951443, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7446. Part263.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7447. Part263.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7448. Part263.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7449. Part263.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7450. Part263.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7451. Part263.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7452. Part263.Color = Color3.new(1, 0, 0)
  7453. Part263.Position = Vector3.new(26.015089, 9.15951443, 17.4008064)
  7454. Part263.Orientation = Vector3.new(89.9000015, 180, -90)
  7455. Part263.Color = Color3.new(1, 0, 0)
  7456. SpecialMesh264.Parent = Part263
  7457. SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
  7458. SpecialMesh264.MeshType = Enum.MeshType.Wedge
  7459. SpecialMesh264.Scale = Vector3.new(0.200000003, 1, 1)
  7460. Part265.Name = "C1"
  7461. Part265.Parent = Model175
  7462. Part265.Material = Enum.Material.Neon
  7463. Part265.BrickColor = BrickColor.new("Really red")
  7464. Part265.Rotation = Vector3.new(90, 0, 90)
  7465. Part265.Anchored = true
  7466. Part265.FormFactor = Enum.FormFactor.Custom
  7467. Part265.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7468. Part265.CFrame = CFrame.new(26.015089, 10.2595119, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7469. Part265.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7470. Part265.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7471. Part265.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7472. Part265.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7473. Part265.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7474. Part265.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7475. Part265.Color = Color3.new(1, 0, 0)
  7476. Part265.Position = Vector3.new(26.015089, 10.2595119, 17.4008064)
  7477. Part265.Orientation = Vector3.new(89.9000015, 180, -90)
  7478. Part265.Color = Color3.new(1, 0, 0)
  7479. SpecialMesh266.Parent = Part265
  7480. SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
  7481. SpecialMesh266.MeshType = Enum.MeshType.Wedge
  7482. SpecialMesh266.Scale = Vector3.new(0.200000003, 1, 1)
  7483. Part267.Name = "C1"
  7484. Part267.Parent = Model175
  7485. Part267.Material = Enum.Material.Neon
  7486. Part267.BrickColor = BrickColor.new("Really red")
  7487. Part267.Rotation = Vector3.new(-90, 0, 90)
  7488. Part267.Anchored = true
  7489. Part267.FormFactor = Enum.FormFactor.Custom
  7490. Part267.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7491. Part267.CFrame = CFrame.new(26.015089, 10.0595131, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7492. Part267.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7493. Part267.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7494. Part267.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7495. Part267.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7496. Part267.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7497. Part267.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7498. Part267.Color = Color3.new(1, 0, 0)
  7499. Part267.Position = Vector3.new(26.015089, 10.0595131, 17.4008064)
  7500. Part267.Orientation = Vector3.new(-89.9000015, 0, 90)
  7501. Part267.Color = Color3.new(1, 0, 0)
  7502. SpecialMesh268.Parent = Part267
  7503. SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
  7504. SpecialMesh268.MeshType = Enum.MeshType.Wedge
  7505. SpecialMesh268.Scale = Vector3.new(0.200000003, 1, 1)
  7506. Part269.Name = "C1"
  7507. Part269.Parent = Model175
  7508. Part269.Material = Enum.Material.Neon
  7509. Part269.BrickColor = BrickColor.new("Really red")
  7510. Part269.Rotation = Vector3.new(-180, 0, 180)
  7511. Part269.Anchored = true
  7512. Part269.FormFactor = Enum.FormFactor.Custom
  7513. Part269.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7514. Part269.CFrame = CFrame.new(26.1450901, 10.1595125, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7515. Part269.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7516. Part269.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7517. Part269.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7518. Part269.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7519. Part269.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7520. Part269.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7521. Part269.Color = Color3.new(1, 0, 0)
  7522. Part269.Position = Vector3.new(26.1450901, 10.1595125, 17.4008064)
  7523. Part269.Orientation = Vector3.new(0, 180, 0)
  7524. Part269.Color = Color3.new(1, 0, 0)
  7525. BlockMesh270.Parent = Part269
  7526. BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7527. BlockMesh270.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7528. Part271.Name = "C1"
  7529. Part271.Parent = Model175
  7530. Part271.Material = Enum.Material.Neon
  7531. Part271.BrickColor = BrickColor.new("Really red")
  7532. Part271.Rotation = Vector3.new(90, 0, 90)
  7533. Part271.Anchored = true
  7534. Part271.FormFactor = Enum.FormFactor.Custom
  7535. Part271.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7536. Part271.CFrame = CFrame.new(26.015089, 12.2595043, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7537. Part271.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7538. Part271.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7539. Part271.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7540. Part271.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7541. Part271.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7542. Part271.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7543. Part271.Color = Color3.new(1, 0, 0)
  7544. Part271.Position = Vector3.new(26.015089, 12.2595043, 17.4008064)
  7545. Part271.Orientation = Vector3.new(89.9000015, 180, -90)
  7546. Part271.Color = Color3.new(1, 0, 0)
  7547. SpecialMesh272.Parent = Part271
  7548. SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
  7549. SpecialMesh272.MeshType = Enum.MeshType.Wedge
  7550. SpecialMesh272.Scale = Vector3.new(0.200000003, 1, 1)
  7551. Part273.Name = "C1"
  7552. Part273.Parent = Model175
  7553. Part273.Material = Enum.Material.Neon
  7554. Part273.BrickColor = BrickColor.new("Really red")
  7555. Part273.Rotation = Vector3.new(-90, 0, 90)
  7556. Part273.Anchored = true
  7557. Part273.FormFactor = Enum.FormFactor.Custom
  7558. Part273.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7559. Part273.CFrame = CFrame.new(26.015089, 12.4595051, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7560. Part273.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7561. Part273.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7562. Part273.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7563. Part273.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7564. Part273.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7565. Part273.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7566. Part273.Color = Color3.new(1, 0, 0)
  7567. Part273.Position = Vector3.new(26.015089, 12.4595051, 17.4008064)
  7568. Part273.Orientation = Vector3.new(-89.9000015, 0, 90)
  7569. Part273.Color = Color3.new(1, 0, 0)
  7570. SpecialMesh274.Parent = Part273
  7571. SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
  7572. SpecialMesh274.MeshType = Enum.MeshType.Wedge
  7573. SpecialMesh274.Scale = Vector3.new(0.200000003, 1, 1)
  7574. Part275.Name = "C1"
  7575. Part275.Parent = Model175
  7576. Part275.Material = Enum.Material.Neon
  7577. Part275.BrickColor = BrickColor.new("Really red")
  7578. Part275.Rotation = Vector3.new(-180, 0, 180)
  7579. Part275.Anchored = true
  7580. Part275.FormFactor = Enum.FormFactor.Custom
  7581. Part275.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7582. Part275.CFrame = CFrame.new(26.1450901, 9.7595129, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7583. Part275.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7584. Part275.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7585. Part275.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7586. Part275.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7587. Part275.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7588. Part275.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7589. Part275.Color = Color3.new(1, 0, 0)
  7590. Part275.Position = Vector3.new(26.1450901, 9.7595129, 17.4008064)
  7591. Part275.Orientation = Vector3.new(0, 180, 0)
  7592. Part275.Color = Color3.new(1, 0, 0)
  7593. BlockMesh276.Parent = Part275
  7594. BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7595. BlockMesh276.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7596. Part277.Name = "C1"
  7597. Part277.Parent = Model175
  7598. Part277.Material = Enum.Material.Neon
  7599. Part277.BrickColor = BrickColor.new("Really red")
  7600. Part277.Rotation = Vector3.new(90, 0, 90)
  7601. Part277.Anchored = true
  7602. Part277.FormFactor = Enum.FormFactor.Custom
  7603. Part277.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7604. Part277.CFrame = CFrame.new(26.015089, 9.85951233, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7605. Part277.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7606. Part277.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7607. Part277.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7608. Part277.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7609. Part277.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7610. Part277.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7611. Part277.Color = Color3.new(1, 0, 0)
  7612. Part277.Position = Vector3.new(26.015089, 9.85951233, 17.4008064)
  7613. Part277.Orientation = Vector3.new(89.9000015, 180, -90)
  7614. Part277.Color = Color3.new(1, 0, 0)
  7615. SpecialMesh278.Parent = Part277
  7616. SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
  7617. SpecialMesh278.MeshType = Enum.MeshType.Wedge
  7618. SpecialMesh278.Scale = Vector3.new(0.200000003, 1, 1)
  7619. Part279.Name = "C1"
  7620. Part279.Parent = Model175
  7621. Part279.Material = Enum.Material.Neon
  7622. Part279.BrickColor = BrickColor.new("Really red")
  7623. Part279.Rotation = Vector3.new(-90, 0, 90)
  7624. Part279.Anchored = true
  7625. Part279.FormFactor = Enum.FormFactor.Custom
  7626. Part279.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7627. Part279.CFrame = CFrame.new(26.015089, 10.8595095, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7628. Part279.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7629. Part279.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7630. Part279.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7631. Part279.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7632. Part279.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7633. Part279.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7634. Part279.Color = Color3.new(1, 0, 0)
  7635. Part279.Position = Vector3.new(26.015089, 10.8595095, 17.4008064)
  7636. Part279.Orientation = Vector3.new(-89.9000015, 0, 90)
  7637. Part279.Color = Color3.new(1, 0, 0)
  7638. SpecialMesh280.Parent = Part279
  7639. SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
  7640. SpecialMesh280.MeshType = Enum.MeshType.Wedge
  7641. SpecialMesh280.Scale = Vector3.new(0.200000003, 1, 1)
  7642. Part281.Name = "C1"
  7643. Part281.Parent = Model175
  7644. Part281.Material = Enum.Material.Neon
  7645. Part281.BrickColor = BrickColor.new("Really red")
  7646. Part281.Rotation = Vector3.new(-90, 0, 90)
  7647. Part281.Anchored = true
  7648. Part281.FormFactor = Enum.FormFactor.Custom
  7649. Part281.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7650. Part281.CFrame = CFrame.new(26.015089, 9.65951347, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7651. Part281.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7652. Part281.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7653. Part281.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7654. Part281.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7655. Part281.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7656. Part281.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7657. Part281.Color = Color3.new(1, 0, 0)
  7658. Part281.Position = Vector3.new(26.015089, 9.65951347, 17.4008064)
  7659. Part281.Orientation = Vector3.new(-89.9000015, 0, 90)
  7660. Part281.Color = Color3.new(1, 0, 0)
  7661. SpecialMesh282.Parent = Part281
  7662. SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
  7663. SpecialMesh282.MeshType = Enum.MeshType.Wedge
  7664. SpecialMesh282.Scale = Vector3.new(0.200000003, 1, 1)
  7665. Part283.Name = "C1"
  7666. Part283.Parent = Model175
  7667. Part283.Material = Enum.Material.Neon
  7668. Part283.BrickColor = BrickColor.new("Really red")
  7669. Part283.Rotation = Vector3.new(-90, 0, 90)
  7670. Part283.Anchored = true
  7671. Part283.FormFactor = Enum.FormFactor.Custom
  7672. Part283.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7673. Part283.CFrame = CFrame.new(26.015089, 10.4595118, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7674. Part283.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7675. Part283.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7676. Part283.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7677. Part283.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7678. Part283.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7679. Part283.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7680. Part283.Color = Color3.new(1, 0, 0)
  7681. Part283.Position = Vector3.new(26.015089, 10.4595118, 17.4008064)
  7682. Part283.Orientation = Vector3.new(-89.9000015, 0, 90)
  7683. Part283.Color = Color3.new(1, 0, 0)
  7684. SpecialMesh284.Parent = Part283
  7685. SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
  7686. SpecialMesh284.MeshType = Enum.MeshType.Wedge
  7687. SpecialMesh284.Scale = Vector3.new(0.200000003, 1, 1)
  7688. Part285.Name = "C1"
  7689. Part285.Parent = Model175
  7690. Part285.Material = Enum.Material.Neon
  7691. Part285.BrickColor = BrickColor.new("Really red")
  7692. Part285.Rotation = Vector3.new(-180, 0, 180)
  7693. Part285.Anchored = true
  7694. Part285.FormFactor = Enum.FormFactor.Custom
  7695. Part285.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7696. Part285.CFrame = CFrame.new(26.1450901, 10.5595112, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7697. Part285.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7698. Part285.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7699. Part285.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7700. Part285.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7701. Part285.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7702. Part285.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7703. Part285.Color = Color3.new(1, 0, 0)
  7704. Part285.Position = Vector3.new(26.1450901, 10.5595112, 17.4008064)
  7705. Part285.Orientation = Vector3.new(0, 180, 0)
  7706. Part285.Color = Color3.new(1, 0, 0)
  7707. BlockMesh286.Parent = Part285
  7708. BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7709. BlockMesh286.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7710. Part287.Name = "C1"
  7711. Part287.Parent = Model175
  7712. Part287.Material = Enum.Material.Neon
  7713. Part287.BrickColor = BrickColor.new("Really red")
  7714. Part287.Rotation = Vector3.new(90, 0, 90)
  7715. Part287.Anchored = true
  7716. Part287.FormFactor = Enum.FormFactor.Custom
  7717. Part287.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7718. Part287.CFrame = CFrame.new(26.015089, 11.459507, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7719. Part287.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7720. Part287.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7721. Part287.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7722. Part287.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7723. Part287.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7724. Part287.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7725. Part287.Color = Color3.new(1, 0, 0)
  7726. Part287.Position = Vector3.new(26.015089, 11.459507, 17.4008064)
  7727. Part287.Orientation = Vector3.new(89.9000015, 180, -90)
  7728. Part287.Color = Color3.new(1, 0, 0)
  7729. SpecialMesh288.Parent = Part287
  7730. SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
  7731. SpecialMesh288.MeshType = Enum.MeshType.Wedge
  7732. SpecialMesh288.Scale = Vector3.new(0.200000003, 1, 1)
  7733. Part289.Name = "C1"
  7734. Part289.Parent = Model175
  7735. Part289.Material = Enum.Material.Neon
  7736. Part289.BrickColor = BrickColor.new("Really red")
  7737. Part289.Rotation = Vector3.new(-180, 0, 180)
  7738. Part289.Anchored = true
  7739. Part289.FormFactor = Enum.FormFactor.Custom
  7740. Part289.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7741. Part289.CFrame = CFrame.new(26.1450901, 10.9595089, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7742. Part289.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7743. Part289.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7744. Part289.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7745. Part289.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7746. Part289.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7747. Part289.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7748. Part289.Color = Color3.new(1, 0, 0)
  7749. Part289.Position = Vector3.new(26.1450901, 10.9595089, 17.4008064)
  7750. Part289.Orientation = Vector3.new(0, 180, 0)
  7751. Part289.Color = Color3.new(1, 0, 0)
  7752. BlockMesh290.Parent = Part289
  7753. BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7754. BlockMesh290.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7755. Part291.Name = "C1"
  7756. Part291.Parent = Model175
  7757. Part291.Material = Enum.Material.Neon
  7758. Part291.BrickColor = BrickColor.new("Really red")
  7759. Part291.Rotation = Vector3.new(90, 0, 90)
  7760. Part291.Anchored = true
  7761. Part291.FormFactor = Enum.FormFactor.Custom
  7762. Part291.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7763. Part291.CFrame = CFrame.new(26.015089, 10.6595106, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7764. Part291.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7765. Part291.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7766. Part291.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7767. Part291.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7768. Part291.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7769. Part291.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7770. Part291.Color = Color3.new(1, 0, 0)
  7771. Part291.Position = Vector3.new(26.015089, 10.6595106, 17.4008064)
  7772. Part291.Orientation = Vector3.new(89.9000015, 180, -90)
  7773. Part291.Color = Color3.new(1, 0, 0)
  7774. SpecialMesh292.Parent = Part291
  7775. SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
  7776. SpecialMesh292.MeshType = Enum.MeshType.Wedge
  7777. SpecialMesh292.Scale = Vector3.new(0.200000003, 1, 1)
  7778. Part293.Name = "C1"
  7779. Part293.Parent = Model175
  7780. Part293.Material = Enum.Material.Neon
  7781. Part293.BrickColor = BrickColor.new("Really red")
  7782. Part293.Rotation = Vector3.new(90, 0, 90)
  7783. Part293.Anchored = true
  7784. Part293.FormFactor = Enum.FormFactor.Custom
  7785. Part293.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7786. Part293.CFrame = CFrame.new(26.015089, 11.8595057, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7787. Part293.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7788. Part293.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7789. Part293.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7790. Part293.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7791. Part293.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7792. Part293.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7793. Part293.Color = Color3.new(1, 0, 0)
  7794. Part293.Position = Vector3.new(26.015089, 11.8595057, 17.4008064)
  7795. Part293.Orientation = Vector3.new(89.9000015, 180, -90)
  7796. Part293.Color = Color3.new(1, 0, 0)
  7797. SpecialMesh294.Parent = Part293
  7798. SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
  7799. SpecialMesh294.MeshType = Enum.MeshType.Wedge
  7800. SpecialMesh294.Scale = Vector3.new(0.200000003, 1, 1)
  7801. Part295.Name = "C1"
  7802. Part295.Parent = Model175
  7803. Part295.Material = Enum.Material.Neon
  7804. Part295.BrickColor = BrickColor.new("Really red")
  7805. Part295.Rotation = Vector3.new(90, 0, 90)
  7806. Part295.Anchored = true
  7807. Part295.FormFactor = Enum.FormFactor.Custom
  7808. Part295.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7809. Part295.CFrame = CFrame.new(26.015089, 11.0595083, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7810. Part295.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7811. Part295.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7812. Part295.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7813. Part295.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7814. Part295.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7815. Part295.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7816. Part295.Color = Color3.new(1, 0, 0)
  7817. Part295.Position = Vector3.new(26.015089, 11.0595083, 17.4008064)
  7818. Part295.Orientation = Vector3.new(89.9000015, 180, -90)
  7819. Part295.Color = Color3.new(1, 0, 0)
  7820. SpecialMesh296.Parent = Part295
  7821. SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
  7822. SpecialMesh296.MeshType = Enum.MeshType.Wedge
  7823. SpecialMesh296.Scale = Vector3.new(0.200000003, 1, 1)
  7824. Part297.Name = "C1"
  7825. Part297.Parent = Model175
  7826. Part297.Material = Enum.Material.Neon
  7827. Part297.BrickColor = BrickColor.new("Really red")
  7828. Part297.Rotation = Vector3.new(-180, 0, 180)
  7829. Part297.Anchored = true
  7830. Part297.FormFactor = Enum.FormFactor.Custom
  7831. Part297.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7832. Part297.CFrame = CFrame.new(26.1450901, 11.3595076, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7833. Part297.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7834. Part297.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7835. Part297.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7836. Part297.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7837. Part297.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7838. Part297.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7839. Part297.Color = Color3.new(1, 0, 0)
  7840. Part297.Position = Vector3.new(26.1450901, 11.3595076, 17.4008064)
  7841. Part297.Orientation = Vector3.new(0, 180, 0)
  7842. Part297.Color = Color3.new(1, 0, 0)
  7843. BlockMesh298.Parent = Part297
  7844. BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7845. BlockMesh298.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7846. Part299.Name = "C1"
  7847. Part299.Parent = Model175
  7848. Part299.Material = Enum.Material.Neon
  7849. Part299.BrickColor = BrickColor.new("Really red")
  7850. Part299.Rotation = Vector3.new(-90, 0, 90)
  7851. Part299.Anchored = true
  7852. Part299.FormFactor = Enum.FormFactor.Custom
  7853. Part299.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7854. Part299.CFrame = CFrame.new(26.015089, 11.6595068, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7855. Part299.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7856. Part299.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7857. Part299.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7858. Part299.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7859. Part299.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7860. Part299.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7861. Part299.Color = Color3.new(1, 0, 0)
  7862. Part299.Position = Vector3.new(26.015089, 11.6595068, 17.4008064)
  7863. Part299.Orientation = Vector3.new(-89.9000015, 0, 90)
  7864. Part299.Color = Color3.new(1, 0, 0)
  7865. SpecialMesh300.Parent = Part299
  7866. SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
  7867. SpecialMesh300.MeshType = Enum.MeshType.Wedge
  7868. SpecialMesh300.Scale = Vector3.new(0.200000003, 1, 1)
  7869. Part301.Name = "C1"
  7870. Part301.Parent = Model175
  7871. Part301.Material = Enum.Material.Neon
  7872. Part301.BrickColor = BrickColor.new("Really red")
  7873. Part301.Rotation = Vector3.new(-180, 0, 180)
  7874. Part301.Anchored = true
  7875. Part301.FormFactor = Enum.FormFactor.Custom
  7876. Part301.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7877. Part301.CFrame = CFrame.new(26.1450901, 11.7595062, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7878. Part301.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7879. Part301.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7880. Part301.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7881. Part301.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7882. Part301.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7883. Part301.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7884. Part301.Color = Color3.new(1, 0, 0)
  7885. Part301.Position = Vector3.new(26.1450901, 11.7595062, 17.4008064)
  7886. Part301.Orientation = Vector3.new(0, 180, 0)
  7887. Part301.Color = Color3.new(1, 0, 0)
  7888. BlockMesh302.Parent = Part301
  7889. BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7890. BlockMesh302.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7891. Part303.Name = "C1"
  7892. Part303.Parent = Model175
  7893. Part303.Material = Enum.Material.Neon
  7894. Part303.BrickColor = BrickColor.new("Really red")
  7895. Part303.Rotation = Vector3.new(-90, 0, 90)
  7896. Part303.Anchored = true
  7897. Part303.FormFactor = Enum.FormFactor.Custom
  7898. Part303.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7899. Part303.CFrame = CFrame.new(26.015089, 12.0595055, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7900. Part303.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7901. Part303.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7902. Part303.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7903. Part303.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7904. Part303.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7905. Part303.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7906. Part303.Color = Color3.new(1, 0, 0)
  7907. Part303.Position = Vector3.new(26.015089, 12.0595055, 17.4008064)
  7908. Part303.Orientation = Vector3.new(-89.9000015, 0, 90)
  7909. Part303.Color = Color3.new(1, 0, 0)
  7910. SpecialMesh304.Parent = Part303
  7911. SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
  7912. SpecialMesh304.MeshType = Enum.MeshType.Wedge
  7913. SpecialMesh304.Scale = Vector3.new(0.200000003, 1, 1)
  7914. Part305.Name = "C1"
  7915. Part305.Parent = Model175
  7916. Part305.Material = Enum.Material.Neon
  7917. Part305.BrickColor = BrickColor.new("Really red")
  7918. Part305.Rotation = Vector3.new(-180, 0, 180)
  7919. Part305.Anchored = true
  7920. Part305.FormFactor = Enum.FormFactor.Custom
  7921. Part305.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7922. Part305.CFrame = CFrame.new(26.1450901, 12.1595049, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7923. Part305.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7924. Part305.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7925. Part305.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7926. Part305.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7927. Part305.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7928. Part305.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7929. Part305.Color = Color3.new(1, 0, 0)
  7930. Part305.Position = Vector3.new(26.1450901, 12.1595049, 17.4008064)
  7931. Part305.Orientation = Vector3.new(0, 180, 0)
  7932. Part305.Color = Color3.new(1, 0, 0)
  7933. BlockMesh306.Parent = Part305
  7934. BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7935. BlockMesh306.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7936. Part307.Name = "C1"
  7937. Part307.Parent = Model175
  7938. Part307.Material = Enum.Material.Neon
  7939. Part307.BrickColor = BrickColor.new("Really red")
  7940. Part307.Rotation = Vector3.new(-90, 0, 90)
  7941. Part307.Anchored = true
  7942. Part307.FormFactor = Enum.FormFactor.Custom
  7943. Part307.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7944. Part307.CFrame = CFrame.new(26.015089, 11.2595081, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  7945. Part307.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7946. Part307.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7947. Part307.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7948. Part307.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7949. Part307.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7950. Part307.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7951. Part307.Color = Color3.new(1, 0, 0)
  7952. Part307.Position = Vector3.new(26.015089, 11.2595081, 17.4008064)
  7953. Part307.Orientation = Vector3.new(-89.9000015, 0, 90)
  7954. Part307.Color = Color3.new(1, 0, 0)
  7955. SpecialMesh308.Parent = Part307
  7956. SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
  7957. SpecialMesh308.MeshType = Enum.MeshType.Wedge
  7958. SpecialMesh308.Scale = Vector3.new(0.200000003, 1, 1)
  7959. Part309.Name = "C1"
  7960. Part309.Parent = Model175
  7961. Part309.Material = Enum.Material.Neon
  7962. Part309.BrickColor = BrickColor.new("Really red")
  7963. Part309.Rotation = Vector3.new(-180, 0, 180)
  7964. Part309.Anchored = true
  7965. Part309.FormFactor = Enum.FormFactor.Custom
  7966. Part309.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  7967. Part309.CFrame = CFrame.new(26.1450901, 12.9595032, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  7968. Part309.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7969. Part309.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7970. Part309.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7971. Part309.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7972. Part309.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7973. Part309.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7974. Part309.Color = Color3.new(1, 0, 0)
  7975. Part309.Position = Vector3.new(26.1450901, 12.9595032, 17.4008064)
  7976. Part309.Orientation = Vector3.new(0, 180, 0)
  7977. Part309.Color = Color3.new(1, 0, 0)
  7978. BlockMesh310.Parent = Part309
  7979. BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7980. BlockMesh310.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  7981. Part311.Name = "C1"
  7982. Part311.Parent = Model175
  7983. Part311.Material = Enum.Material.Neon
  7984. Part311.BrickColor = BrickColor.new("Really red")
  7985. Part311.Rotation = Vector3.new(90, 0, 90)
  7986. Part311.Anchored = true
  7987. Part311.FormFactor = Enum.FormFactor.Custom
  7988. Part311.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7989. Part311.CFrame = CFrame.new(26.015089, 12.6595039, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  7990. Part311.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  7991. Part311.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  7992. Part311.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  7993. Part311.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  7994. Part311.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  7995. Part311.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  7996. Part311.Color = Color3.new(1, 0, 0)
  7997. Part311.Position = Vector3.new(26.015089, 12.6595039, 17.4008064)
  7998. Part311.Orientation = Vector3.new(89.9000015, 180, -90)
  7999. Part311.Color = Color3.new(1, 0, 0)
  8000. SpecialMesh312.Parent = Part311
  8001. SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
  8002. SpecialMesh312.MeshType = Enum.MeshType.Wedge
  8003. SpecialMesh312.Scale = Vector3.new(0.200000003, 1, 1)
  8004. Part313.Name = "C1"
  8005. Part313.Parent = Model175
  8006. Part313.Material = Enum.Material.Neon
  8007. Part313.BrickColor = BrickColor.new("Really red")
  8008. Part313.Rotation = Vector3.new(-90, 0, 90)
  8009. Part313.Anchored = true
  8010. Part313.FormFactor = Enum.FormFactor.Custom
  8011. Part313.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  8012. Part313.CFrame = CFrame.new(26.015089, 12.8595037, 17.4008064, 8.57371108e-24, -1, -6.16427624e-22, 5.96045595e-08, 6.16427675e-22, 0.99999845, -0.99999845, 8.57374579e-24, 5.96045595e-08)
  8013. Part313.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8014. Part313.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8015. Part313.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8016. Part313.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8017. Part313.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8018. Part313.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8019. Part313.Color = Color3.new(1, 0, 0)
  8020. Part313.Position = Vector3.new(26.015089, 12.8595037, 17.4008064)
  8021. Part313.Orientation = Vector3.new(-89.9000015, 0, 90)
  8022. Part313.Color = Color3.new(1, 0, 0)
  8023. SpecialMesh314.Parent = Part313
  8024. SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
  8025. SpecialMesh314.MeshType = Enum.MeshType.Wedge
  8026. SpecialMesh314.Scale = Vector3.new(0.200000003, 1, 1)
  8027. Part315.Name = "C1"
  8028. Part315.Parent = Model175
  8029. Part315.Material = Enum.Material.Neon
  8030. Part315.BrickColor = BrickColor.new("Really red")
  8031. Part315.Rotation = Vector3.new(-180, 0, 180)
  8032. Part315.Anchored = true
  8033. Part315.FormFactor = Enum.FormFactor.Custom
  8034. Part315.Size = Vector3.new(0.200000003, 0.400000095, 0.200000003)
  8035. Part315.CFrame = CFrame.new(26.1450901, 12.5595045, 17.4008064, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8036. Part315.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8037. Part315.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8038. Part315.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8039. Part315.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8040. Part315.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8041. Part315.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8042. Part315.Color = Color3.new(1, 0, 0)
  8043. Part315.Position = Vector3.new(26.1450901, 12.5595045, 17.4008064)
  8044. Part315.Orientation = Vector3.new(0, 180, 0)
  8045. Part315.Color = Color3.new(1, 0, 0)
  8046. BlockMesh316.Parent = Part315
  8047. BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  8048. BlockMesh316.Scale = Vector3.new(0.300000012, 1, 0.200000003)
  8049. Part317.Name = "C1"
  8050. Part317.Parent = Model175
  8051. Part317.Material = Enum.Material.Neon
  8052. Part317.BrickColor = BrickColor.new("Really red")
  8053. Part317.Rotation = Vector3.new(90, 0, 90)
  8054. Part317.Anchored = true
  8055. Part317.FormFactor = Enum.FormFactor.Custom
  8056. Part317.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  8057. Part317.CFrame = CFrame.new(26.015089, 13.0595026, 17.4008064, -8.57371108e-24, -1, 6.16427624e-22, -5.96045595e-08, 6.16427675e-22, -0.99999845, 0.99999845, 8.57374579e-24, -5.96045595e-08)
  8058. Part317.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8059. Part317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8060. Part317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8061. Part317.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8062. Part317.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8063. Part317.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8064. Part317.Color = Color3.new(1, 0, 0)
  8065. Part317.Position = Vector3.new(26.015089, 13.0595026, 17.4008064)
  8066. Part317.Orientation = Vector3.new(89.9000015, 180, -90)
  8067. Part317.Color = Color3.new(1, 0, 0)
  8068. SpecialMesh318.Parent = Part317
  8069. SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
  8070. SpecialMesh318.MeshType = Enum.MeshType.Wedge
  8071. SpecialMesh318.Scale = Vector3.new(0.200000003, 1, 1)
  8072. Model319.Name = "Motor2"
  8073. Model319.Parent = Model2
  8074. Part320.Name = "A"
  8075. Part320.Parent = Model319
  8076. Part320.Material = Enum.Material.SmoothPlastic
  8077. Part320.BrickColor = BrickColor.new("Institutional white")
  8078. Part320.Transparency = 1
  8079. Part320.Rotation = Vector3.new(-180, 0, 180)
  8080. Part320.Anchored = true
  8081. Part320.CanCollide = false
  8082. Part320.FormFactor = Enum.FormFactor.Custom
  8083. Part320.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8084. Part320.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8085. Part320.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8086. Part320.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8087. Part320.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8088. Part320.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8089. Part320.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8090. Part320.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8091. Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8092. Part320.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
  8093. Part320.Orientation = Vector3.new(0, 180, 0)
  8094. Part320.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8095. BlockMesh321.Parent = Part320
  8096. Part322.Name = "B"
  8097. Part322.Parent = Model319
  8098. Part322.Material = Enum.Material.SmoothPlastic
  8099. Part322.BrickColor = BrickColor.new("Really black")
  8100. Part322.Transparency = 1
  8101. Part322.Rotation = Vector3.new(-180, 0, 180)
  8102. Part322.Anchored = true
  8103. Part322.CanCollide = false
  8104. Part322.FormFactor = Enum.FormFactor.Custom
  8105. Part322.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8106. Part322.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8107. Part322.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8108. Part322.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8109. Part322.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8110. Part322.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8111. Part322.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8112. Part322.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8113. Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8114. Part322.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
  8115. Part322.Orientation = Vector3.new(0, 180, 0)
  8116. Part322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8117. BlockMesh323.Parent = Part322
  8118. Model324.Name = "Motor1"
  8119. Model324.Parent = Model2
  8120. Part325.Name = "A"
  8121. Part325.Parent = Model324
  8122. Part325.Material = Enum.Material.SmoothPlastic
  8123. Part325.BrickColor = BrickColor.new("Institutional white")
  8124. Part325.Transparency = 1
  8125. Part325.Rotation = Vector3.new(-180, 0, 180)
  8126. Part325.Anchored = true
  8127. Part325.CanCollide = false
  8128. Part325.FormFactor = Enum.FormFactor.Custom
  8129. Part325.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8130. Part325.CFrame = CFrame.new(26.1350937, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8131. Part325.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8132. Part325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8133. Part325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8134. Part325.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8135. Part325.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8136. Part325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8137. Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8138. Part325.Position = Vector3.new(26.1350937, 8.85951042, 17.4008675)
  8139. Part325.Orientation = Vector3.new(0, 180, 0)
  8140. Part325.Color = Color3.new(0.972549, 0.972549, 0.972549)
  8141. BlockMesh326.Parent = Part325
  8142. Part327.Name = "B"
  8143. Part327.Parent = Model324
  8144. Part327.Material = Enum.Material.SmoothPlastic
  8145. Part327.BrickColor = BrickColor.new("Really black")
  8146. Part327.Transparency = 1
  8147. Part327.Rotation = Vector3.new(-180, 0, 180)
  8148. Part327.Anchored = true
  8149. Part327.CanCollide = false
  8150. Part327.FormFactor = Enum.FormFactor.Custom
  8151. Part327.Size = Vector3.new(0.800000012, 0.200000003, 0.800000012)
  8152. Part327.CFrame = CFrame.new(26.1351013, 8.85951042, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8153. Part327.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8154. Part327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8155. Part327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8156. Part327.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8157. Part327.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8158. Part327.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8159. Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8160. Part327.Position = Vector3.new(26.1351013, 8.85951042, 17.4008675)
  8161. Part327.Orientation = Vector3.new(0, 180, 0)
  8162. Part327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8163. BlockMesh328.Parent = Part327
  8164. Model329.Name = "Others"
  8165. Model329.Parent = Model1
  8166. Part330.Name = "C3"
  8167. Part330.Parent = Model329
  8168. Part330.Material = Enum.Material.SmoothPlastic
  8169. Part330.BrickColor = BrickColor.new("Fawn brown")
  8170. Part330.Rotation = Vector3.new(-180, 0, 180)
  8171. Part330.Anchored = true
  8172. Part330.CanCollide = false
  8173. Part330.FormFactor = Enum.FormFactor.Custom
  8174. Part330.Size = Vector3.new(0.800000012, 0.400000006, 0.600000024)
  8175. Part330.CFrame = CFrame.new(26.1351089, 8.55951118, 17.4008675, -1, -6.16427624e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.57374579e-24, 5.96045595e-08, -0.99999845)
  8176. Part330.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8177. Part330.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8178. Part330.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8179. Part330.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8180. Part330.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8181. Part330.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8182. Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8183. Part330.Position = Vector3.new(26.1351089, 8.55951118, 17.4008675)
  8184. Part330.Orientation = Vector3.new(0, 180, 0)
  8185. Part330.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8186. BlockMesh331.Parent = Part330
  8187. BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
  8188. BlockMesh331.Scale = Vector3.new(1, 1, 0.699999988)
  8189. Part332.Name = "C1"
  8190. Part332.Parent = Model329
  8191. Part332.Material = Enum.Material.Neon
  8192. Part332.BrickColor = BrickColor.new("Really red")
  8193. Part332.Rotation = Vector3.new(-180, 0, 180)
  8194. Part332.Anchored = true
  8195. Part332.CanCollide = false
  8196. Part332.FormFactor = Enum.FormFactor.Custom
  8197. Part332.Size = Vector3.new(0.400000006, 2.20000005, 0.200000003)
  8198. Part332.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8199. Part332.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8200. Part332.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8201. Part332.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8202. Part332.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8203. Part332.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8204. Part332.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8205. Part332.Color = Color3.new(1, 0, 0)
  8206. Part332.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
  8207. Part332.Orientation = Vector3.new(0, 180, 0)
  8208. Part332.Color = Color3.new(1, 0, 0)
  8209. BlockMesh333.Parent = Part332
  8210. BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
  8211. BlockMesh333.Scale = Vector3.new(0.300000012, 1, 0.300000012)
  8212. Part334.Name = "C3"
  8213. Part334.Parent = Model329
  8214. Part334.Material = Enum.Material.SmoothPlastic
  8215. Part334.BrickColor = BrickColor.new("Fawn brown")
  8216. Part334.Rotation = Vector3.new(0, 0, -180)
  8217. Part334.Anchored = true
  8218. Part334.CanCollide = false
  8219. Part334.FormFactor = Enum.FormFactor.Custom
  8220. Part334.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
  8221. Part334.CFrame = CFrame.new(26.1351089, 8.35950851, 17.4010506, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
  8222. Part334.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8223. Part334.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8224. Part334.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8225. Part334.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8226. Part334.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8227. Part334.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8228. Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8229. Part334.Position = Vector3.new(26.1351089, 8.35950851, 17.4010506)
  8230. Part334.Orientation = Vector3.new(0, 0, 180)
  8231. Part334.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8232. BlockMesh335.Parent = Part334
  8233. BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
  8234. BlockMesh335.Scale = Vector3.new(0.5, 0.400000006, 0.5)
  8235. Part336.Name = "C3"
  8236. Part336.Parent = Model329
  8237. Part336.Material = Enum.Material.SmoothPlastic
  8238. Part336.BrickColor = BrickColor.new("Fawn brown")
  8239. Part336.Rotation = Vector3.new(90, 0, 0)
  8240. Part336.Anchored = true
  8241. Part336.CanCollide = false
  8242. Part336.FormFactor = Enum.FormFactor.Custom
  8243. Part336.Size = Vector3.new(0.800000012, 0.600000024, 0.800000012)
  8244. Part336.CFrame = CFrame.new(26.1351089, 8.75951576, 17.4008675, 1, -8.57371108e-24, 6.16427624e-22, -6.16427675e-22, -5.96045595e-08, -0.99999845, -8.57374579e-24, 0.99999845, -5.96045595e-08)
  8245. Part336.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8246. Part336.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8247. Part336.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8248. Part336.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8249. Part336.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8250. Part336.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8251. Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8252. Part336.Position = Vector3.new(26.1351089, 8.75951576, 17.4008675)
  8253. Part336.Orientation = Vector3.new(89.9000015, 180, -180)
  8254. Part336.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8255. CylinderMesh337.Parent = Part336
  8256. CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
  8257. CylinderMesh337.Scale = Vector3.new(1, 0.699999988, 1)
  8258. Part338.Name = "C3"
  8259. Part338.Parent = Model329
  8260. Part338.Material = Enum.Material.SmoothPlastic
  8261. Part338.BrickColor = BrickColor.new("Fawn brown")
  8262. Part338.Rotation = Vector3.new(0, 0, -180)
  8263. Part338.Anchored = true
  8264. Part338.CanCollide = false
  8265. Part338.FormFactor = Enum.FormFactor.Custom
  8266. Part338.Size = Vector3.new(0.400000006, 0.400000036, 0.200000003)
  8267. Part338.CFrame = CFrame.new(26.1351089, 6.15952301, 17.4009895, -1, 6.16427675e-22, -8.57371108e-24, 6.16427675e-22, -0.99999845, -5.96045595e-08, 8.573745e-24, -5.96045595e-08, 0.99999845)
  8268. Part338.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8269. Part338.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8270. Part338.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8271. Part338.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8272. Part338.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8273. Part338.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8274. Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8275. Part338.Position = Vector3.new(26.1351089, 6.15952301, 17.4009895)
  8276. Part338.Orientation = Vector3.new(0, 0, 180)
  8277. Part338.Color = Color3.new(0.627451, 0.517647, 0.309804)
  8278. BlockMesh339.Parent = Part338
  8279. BlockMesh339.Offset = Vector3.new(0, -0.0399999991, 0)
  8280. BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
  8281. BlockMesh339.Scale = Vector3.new(0.5, 0.300000012, 0.550000012)
  8282. Part340.Name = "C2"
  8283. Part340.Parent = Model329
  8284. Part340.Material = Enum.Material.SmoothPlastic
  8285. Part340.BrickColor = BrickColor.new("Really black")
  8286. Part340.Rotation = Vector3.new(-180, 0, 180)
  8287. Part340.Anchored = true
  8288. Part340.CanCollide = false
  8289. Part340.FormFactor = Enum.FormFactor.Custom
  8290. Part340.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8291. Part340.CFrame = CFrame.new(26.1351089, 8.25951385, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8292. Part340.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8293. Part340.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8294. Part340.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8295. Part340.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8296. Part340.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8297. Part340.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8298. Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8299. Part340.Position = Vector3.new(26.1351089, 8.25951385, 17.4009895)
  8300. Part340.Orientation = Vector3.new(0, 180, 0)
  8301. Part340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8302. BlockMesh341.Parent = Part340
  8303. BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8304. BlockMesh341.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8305. Part342.Name = "C2"
  8306. Part342.Parent = Model329
  8307. Part342.Material = Enum.Material.SmoothPlastic
  8308. Part342.BrickColor = BrickColor.new("Really black")
  8309. Part342.Rotation = Vector3.new(-180, 0, 180)
  8310. Part342.Anchored = true
  8311. Part342.CanCollide = false
  8312. Part342.FormFactor = Enum.FormFactor.Custom
  8313. Part342.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8314. Part342.CFrame = CFrame.new(26.1351089, 6.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8315. Part342.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8316. Part342.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8317. Part342.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8318. Part342.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8319. Part342.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8320. Part342.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8321. Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8322. Part342.Position = Vector3.new(26.1351089, 6.85951614, 17.4009895)
  8323. Part342.Orientation = Vector3.new(0, 180, 0)
  8324. Part342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8325. BlockMesh343.Parent = Part342
  8326. BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8327. BlockMesh343.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8328. Part344.Name = "C2"
  8329. Part344.Parent = Model329
  8330. Part344.Material = Enum.Material.SmoothPlastic
  8331. Part344.BrickColor = BrickColor.new("Really black")
  8332. Part344.Rotation = Vector3.new(-180, 0, 180)
  8333. Part344.Anchored = true
  8334. Part344.CanCollide = false
  8335. Part344.FormFactor = Enum.FormFactor.Custom
  8336. Part344.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8337. Part344.CFrame = CFrame.new(26.1351089, 7.05952072, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8338. Part344.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8339. Part344.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8340. Part344.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8341. Part344.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8342. Part344.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8343. Part344.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8344. Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8345. Part344.Position = Vector3.new(26.1351089, 7.05952072, 17.4009895)
  8346. Part344.Orientation = Vector3.new(0, 180, 0)
  8347. Part344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8348. BlockMesh345.Parent = Part344
  8349. BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8350. BlockMesh345.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8351. Part346.Name = "C2"
  8352. Part346.Parent = Model329
  8353. Part346.Material = Enum.Material.SmoothPlastic
  8354. Part346.BrickColor = BrickColor.new("Really black")
  8355. Part346.Rotation = Vector3.new(-180, 0, 180)
  8356. Part346.Anchored = true
  8357. Part346.CanCollide = false
  8358. Part346.FormFactor = Enum.FormFactor.Custom
  8359. Part346.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8360. Part346.CFrame = CFrame.new(26.1351089, 7.85951614, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8361. Part346.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8362. Part346.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8363. Part346.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8364. Part346.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8365. Part346.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8366. Part346.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8367. Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8368. Part346.Position = Vector3.new(26.1351089, 7.85951614, 17.4009895)
  8369. Part346.Orientation = Vector3.new(0, 180, 0)
  8370. Part346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8371. BlockMesh347.Parent = Part346
  8372. BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8373. BlockMesh347.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8374. Part348.Name = "C2"
  8375. Part348.Parent = Model329
  8376. Part348.Material = Enum.Material.SmoothPlastic
  8377. Part348.BrickColor = BrickColor.new("Really black")
  8378. Part348.Rotation = Vector3.new(-180, 0, 180)
  8379. Part348.Anchored = true
  8380. Part348.CanCollide = false
  8381. Part348.FormFactor = Enum.FormFactor.Custom
  8382. Part348.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8383. Part348.CFrame = CFrame.new(26.1351089, 7.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8384. Part348.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8385. Part348.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8386. Part348.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8387. Part348.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8388. Part348.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8389. Part348.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8390. Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8391. Part348.Position = Vector3.new(26.1351089, 7.45951796, 17.4009895)
  8392. Part348.Orientation = Vector3.new(0, 180, 0)
  8393. Part348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8394. BlockMesh349.Parent = Part348
  8395. BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8396. BlockMesh349.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8397. Part350.Name = "C2"
  8398. Part350.Parent = Model329
  8399. Part350.Material = Enum.Material.SmoothPlastic
  8400. Part350.BrickColor = BrickColor.new("Really black")
  8401. Part350.Rotation = Vector3.new(-180, 0, 180)
  8402. Part350.Anchored = true
  8403. Part350.CanCollide = false
  8404. Part350.FormFactor = Enum.FormFactor.Custom
  8405. Part350.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8406. Part350.CFrame = CFrame.new(26.1351089, 7.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8407. Part350.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8408. Part350.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8409. Part350.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8410. Part350.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8411. Part350.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8412. Part350.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8413. Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8414. Part350.Position = Vector3.new(26.1351089, 7.6595192, 17.4009895)
  8415. Part350.Orientation = Vector3.new(0, 180, 0)
  8416. Part350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8417. BlockMesh351.Parent = Part350
  8418. BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8419. BlockMesh351.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8420. Part352.Name = "C2"
  8421. Part352.Parent = Model329
  8422. Part352.Material = Enum.Material.SmoothPlastic
  8423. Part352.BrickColor = BrickColor.new("Really black")
  8424. Part352.Rotation = Vector3.new(-180, 0, 180)
  8425. Part352.Anchored = true
  8426. Part352.CanCollide = false
  8427. Part352.FormFactor = Enum.FormFactor.Custom
  8428. Part352.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8429. Part352.CFrame = CFrame.new(26.1351089, 7.25951004, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8430. Part352.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8431. Part352.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8432. Part352.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8433. Part352.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8434. Part352.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8435. Part352.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8436. Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8437. Part352.Position = Vector3.new(26.1351089, 7.25951004, 17.4009895)
  8438. Part352.Orientation = Vector3.new(0, 180, 0)
  8439. Part352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8440. BlockMesh353.Parent = Part352
  8441. BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8442. BlockMesh353.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8443. Part354.Name = "C2"
  8444. Part354.Parent = Model329
  8445. Part354.Material = Enum.Material.SmoothPlastic
  8446. Part354.BrickColor = BrickColor.new("Really black")
  8447. Part354.Rotation = Vector3.new(-180, 0, 180)
  8448. Part354.Anchored = true
  8449. Part354.CanCollide = false
  8450. Part354.FormFactor = Enum.FormFactor.Custom
  8451. Part354.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8452. Part354.CFrame = CFrame.new(26.1351089, 6.45951796, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8453. Part354.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8454. Part354.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8455. Part354.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8456. Part354.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8457. Part354.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8458. Part354.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8459. Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8460. Part354.Position = Vector3.new(26.1351089, 6.45951796, 17.4009895)
  8461. Part354.Orientation = Vector3.new(0, 180, 0)
  8462. Part354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8463. BlockMesh355.Parent = Part354
  8464. BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8465. BlockMesh355.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8466. Part356.Name = "C2"
  8467. Part356.Parent = Model329
  8468. Part356.Material = Enum.Material.SmoothPlastic
  8469. Part356.BrickColor = BrickColor.new("Really black")
  8470. Part356.Rotation = Vector3.new(-180, 0, 180)
  8471. Part356.Anchored = true
  8472. Part356.CanCollide = false
  8473. Part356.FormFactor = Enum.FormFactor.Custom
  8474. Part356.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8475. Part356.CFrame = CFrame.new(26.1351089, 6.6595192, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8476. Part356.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8477. Part356.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8478. Part356.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8479. Part356.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8480. Part356.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8481. Part356.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8482. Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8483. Part356.Position = Vector3.new(26.1351089, 6.6595192, 17.4009895)
  8484. Part356.Orientation = Vector3.new(0, 180, 0)
  8485. Part356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8486. BlockMesh357.Parent = Part356
  8487. BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8488. BlockMesh357.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8489. Part358.Name = "C1"
  8490. Part358.Parent = Model329
  8491. Part358.Material = Enum.Material.SmoothPlastic
  8492. Part358.BrickColor = BrickColor.new("Really red")
  8493. Part358.Anchored = true
  8494. Part358.CanCollide = false
  8495. Part358.Elasticity = 0
  8496. Part358.FormFactor = Enum.FormFactor.Symmetric
  8497. Part358.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8498. Part358.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8499. Part358.Color = Color3.new(1, 0, 0)
  8500. Part358.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
  8501. Part358.Color = Color3.new(1, 0, 0)
  8502. SpecialMesh359.Parent = Part358
  8503. SpecialMesh359.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8504. SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8505. SpecialMesh359.MeshType = Enum.MeshType.FileMesh
  8506. SpecialMesh359.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8507. Part360.Name = "C1"
  8508. Part360.Parent = Model329
  8509. Part360.Material = Enum.Material.SmoothPlastic
  8510. Part360.BrickColor = BrickColor.new("Really red")
  8511. Part360.Anchored = true
  8512. Part360.CanCollide = false
  8513. Part360.Elasticity = 0
  8514. Part360.FormFactor = Enum.FormFactor.Symmetric
  8515. Part360.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8516. Part360.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8517. Part360.Color = Color3.new(1, 0, 0)
  8518. Part360.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
  8519. Part360.Color = Color3.new(1, 0, 0)
  8520. SpecialMesh361.Parent = Part360
  8521. SpecialMesh361.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8522. SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8523. SpecialMesh361.MeshType = Enum.MeshType.FileMesh
  8524. SpecialMesh361.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8525. Part362.Name = "C2"
  8526. Part362.Parent = Model329
  8527. Part362.Material = Enum.Material.SmoothPlastic
  8528. Part362.BrickColor = BrickColor.new("Really black")
  8529. Part362.Anchored = true
  8530. Part362.CanCollide = false
  8531. Part362.Elasticity = 0
  8532. Part362.FormFactor = Enum.FormFactor.Symmetric
  8533. Part362.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8534. Part362.CFrame = CFrame.new(26.2351074, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8535. Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8536. Part362.Position = Vector3.new(26.2351074, 8.55952644, 17.2008591)
  8537. Part362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8538. SpecialMesh363.Parent = Part362
  8539. SpecialMesh363.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8540. SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8541. SpecialMesh363.MeshType = Enum.MeshType.FileMesh
  8542. SpecialMesh363.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8543. Part364.Name = "C1"
  8544. Part364.Parent = Model329
  8545. Part364.Material = Enum.Material.SmoothPlastic
  8546. Part364.BrickColor = BrickColor.new("Really red")
  8547. Part364.Anchored = true
  8548. Part364.CanCollide = false
  8549. Part364.Elasticity = 0
  8550. Part364.FormFactor = Enum.FormFactor.Symmetric
  8551. Part364.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8552. Part364.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8553. Part364.Color = Color3.new(1, 0, 0)
  8554. Part364.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
  8555. Part364.Color = Color3.new(1, 0, 0)
  8556. SpecialMesh365.Parent = Part364
  8557. SpecialMesh365.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8558. SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8559. SpecialMesh365.MeshType = Enum.MeshType.FileMesh
  8560. SpecialMesh365.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8561. Part366.Name = "C1"
  8562. Part366.Parent = Model329
  8563. Part366.Material = Enum.Material.SmoothPlastic
  8564. Part366.BrickColor = BrickColor.new("Really red")
  8565. Part366.Anchored = true
  8566. Part366.CanCollide = false
  8567. Part366.Elasticity = 0
  8568. Part366.FormFactor = Enum.FormFactor.Symmetric
  8569. Part366.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8570. Part366.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8571. Part366.Color = Color3.new(1, 0, 0)
  8572. Part366.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
  8573. Part366.Color = Color3.new(1, 0, 0)
  8574. SpecialMesh367.Parent = Part366
  8575. SpecialMesh367.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8576. SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8577. SpecialMesh367.MeshType = Enum.MeshType.FileMesh
  8578. SpecialMesh367.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8579. Part368.Name = "C1"
  8580. Part368.Parent = Model329
  8581. Part368.Material = Enum.Material.SmoothPlastic
  8582. Part368.BrickColor = BrickColor.new("Really red")
  8583. Part368.Anchored = true
  8584. Part368.CanCollide = false
  8585. Part368.Elasticity = 0
  8586. Part368.FormFactor = Enum.FormFactor.Symmetric
  8587. Part368.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8588. Part368.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8589. Part368.Color = Color3.new(1, 0, 0)
  8590. Part368.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
  8591. Part368.Color = Color3.new(1, 0, 0)
  8592. SpecialMesh369.Parent = Part368
  8593. SpecialMesh369.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8594. SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8595. SpecialMesh369.MeshType = Enum.MeshType.FileMesh
  8596. SpecialMesh369.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8597. Part370.Name = "C2"
  8598. Part370.Parent = Model329
  8599. Part370.Material = Enum.Material.SmoothPlastic
  8600. Part370.BrickColor = BrickColor.new("Really black")
  8601. Part370.Anchored = true
  8602. Part370.CanCollide = false
  8603. Part370.Elasticity = 0
  8604. Part370.FormFactor = Enum.FormFactor.Symmetric
  8605. Part370.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8606. Part370.CFrame = CFrame.new(25.8351059, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8607. Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8608. Part370.Position = Vector3.new(25.8351059, 8.55952644, 17.2008591)
  8609. Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8610. SpecialMesh371.Parent = Part370
  8611. SpecialMesh371.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8612. SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8613. SpecialMesh371.MeshType = Enum.MeshType.FileMesh
  8614. SpecialMesh371.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8615. Part372.Name = "C2"
  8616. Part372.Parent = Model329
  8617. Part372.Material = Enum.Material.SmoothPlastic
  8618. Part372.BrickColor = BrickColor.new("Really black")
  8619. Part372.Anchored = true
  8620. Part372.CanCollide = false
  8621. Part372.Elasticity = 0
  8622. Part372.FormFactor = Enum.FormFactor.Symmetric
  8623. Part372.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8624. Part372.CFrame = CFrame.new(26.0351028, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8625. Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8626. Part372.Position = Vector3.new(26.0351028, 8.55952644, 17.2008591)
  8627. Part372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8628. SpecialMesh373.Parent = Part372
  8629. SpecialMesh373.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8630. SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8631. SpecialMesh373.MeshType = Enum.MeshType.FileMesh
  8632. SpecialMesh373.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8633. Part374.Name = "C2"
  8634. Part374.Parent = Model329
  8635. Part374.Material = Enum.Material.SmoothPlastic
  8636. Part374.BrickColor = BrickColor.new("Really black")
  8637. Part374.Anchored = true
  8638. Part374.CanCollide = false
  8639. Part374.Elasticity = 0
  8640. Part374.FormFactor = Enum.FormFactor.Symmetric
  8641. Part374.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8642. Part374.CFrame = CFrame.new(26.4351082, 8.55952644, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8643. Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8644. Part374.Position = Vector3.new(26.4351082, 8.55952644, 17.2008591)
  8645. Part374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8646. SpecialMesh375.Parent = Part374
  8647. SpecialMesh375.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8648. SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8649. SpecialMesh375.MeshType = Enum.MeshType.FileMesh
  8650. SpecialMesh375.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8651. Part376.Name = "C2"
  8652. Part376.Parent = Model329
  8653. Part376.Material = Enum.Material.SmoothPlastic
  8654. Part376.BrickColor = BrickColor.new("Really black")
  8655. Part376.Rotation = Vector3.new(-180, 0, 180)
  8656. Part376.Anchored = true
  8657. Part376.CanCollide = false
  8658. Part376.FormFactor = Enum.FormFactor.Custom
  8659. Part376.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8660. Part376.CFrame = CFrame.new(26.1351089, 8.05951691, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8661. Part376.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8662. Part376.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8663. Part376.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8664. Part376.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8665. Part376.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8666. Part376.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8667. Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8668. Part376.Position = Vector3.new(26.1351089, 8.05951691, 17.4009895)
  8669. Part376.Orientation = Vector3.new(0, 180, 0)
  8670. Part376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8671. BlockMesh377.Parent = Part376
  8672. BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8673. BlockMesh377.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8674. Part378.Name = "C2"
  8675. Part378.Parent = Model329
  8676. Part378.Material = Enum.Material.SmoothPlastic
  8677. Part378.BrickColor = BrickColor.new("Really black")
  8678. Part378.Anchored = true
  8679. Part378.CanCollide = false
  8680. Part378.Elasticity = 0
  8681. Part378.FormFactor = Enum.FormFactor.Symmetric
  8682. Part378.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8683. Part378.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8684. Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8685. Part378.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
  8686. Part378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8687. SpecialMesh379.Parent = Part378
  8688. SpecialMesh379.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8689. SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8690. SpecialMesh379.MeshType = Enum.MeshType.FileMesh
  8691. SpecialMesh379.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8692. Part380.Name = "C1"
  8693. Part380.Parent = Model329
  8694. Part380.Material = Enum.Material.SmoothPlastic
  8695. Part380.BrickColor = BrickColor.new("Really red")
  8696. Part380.Anchored = true
  8697. Part380.CanCollide = false
  8698. Part380.Elasticity = 0
  8699. Part380.FormFactor = Enum.FormFactor.Symmetric
  8700. Part380.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8701. Part380.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8702. Part380.Color = Color3.new(1, 0, 0)
  8703. Part380.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
  8704. Part380.Color = Color3.new(1, 0, 0)
  8705. SpecialMesh381.Parent = Part380
  8706. SpecialMesh381.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8707. SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8708. SpecialMesh381.MeshType = Enum.MeshType.FileMesh
  8709. SpecialMesh381.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8710. Part382.Name = "C2"
  8711. Part382.Parent = Model329
  8712. Part382.Material = Enum.Material.SmoothPlastic
  8713. Part382.BrickColor = BrickColor.new("Really black")
  8714. Part382.Anchored = true
  8715. Part382.CanCollide = false
  8716. Part382.Elasticity = 0
  8717. Part382.FormFactor = Enum.FormFactor.Symmetric
  8718. Part382.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8719. Part382.CFrame = CFrame.new(25.8351059, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8720. Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8721. Part382.Position = Vector3.new(25.8351059, 8.55951881, 17.6008797)
  8722. Part382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8723. SpecialMesh383.Parent = Part382
  8724. SpecialMesh383.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8725. SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8726. SpecialMesh383.MeshType = Enum.MeshType.FileMesh
  8727. SpecialMesh383.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8728. Part384.Name = "C1"
  8729. Part384.Parent = Model329
  8730. Part384.Material = Enum.Material.SmoothPlastic
  8731. Part384.BrickColor = BrickColor.new("Really red")
  8732. Part384.Anchored = true
  8733. Part384.CanCollide = false
  8734. Part384.Elasticity = 0
  8735. Part384.FormFactor = Enum.FormFactor.Symmetric
  8736. Part384.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8737. Part384.CFrame = CFrame.new(25.9351044, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8738. Part384.Color = Color3.new(1, 0, 0)
  8739. Part384.Position = Vector3.new(25.9351044, 8.75950813, 17.6008797)
  8740. Part384.Color = Color3.new(1, 0, 0)
  8741. SpecialMesh385.Parent = Part384
  8742. SpecialMesh385.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8743. SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8744. SpecialMesh385.MeshType = Enum.MeshType.FileMesh
  8745. SpecialMesh385.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8746. Part386.Name = "C2"
  8747. Part386.Parent = Model329
  8748. Part386.Material = Enum.Material.SmoothPlastic
  8749. Part386.BrickColor = BrickColor.new("Really black")
  8750. Part386.Rotation = Vector3.new(-180, 0, 180)
  8751. Part386.Anchored = true
  8752. Part386.CanCollide = false
  8753. Part386.FormFactor = Enum.FormFactor.Custom
  8754. Part386.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  8755. Part386.CFrame = CFrame.new(26.1351089, 6.2595253, 17.4009895, -1, -6.16427675e-22, 8.57371108e-24, 6.16427675e-22, 0.99999845, 5.96045595e-08, 8.573745e-24, 5.96045595e-08, -0.99999845)
  8756. Part386.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  8757. Part386.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  8758. Part386.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  8759. Part386.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  8760. Part386.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  8761. Part386.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  8762. Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8763. Part386.Position = Vector3.new(26.1351089, 6.2595253, 17.4009895)
  8764. Part386.Orientation = Vector3.new(0, 180, 0)
  8765. Part386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8766. BlockMesh387.Parent = Part386
  8767. BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8768. BlockMesh387.Scale = Vector3.new(0.400000006, 0.800000012, 0.400000006)
  8769. Part388.Name = "C2"
  8770. Part388.Parent = Model329
  8771. Part388.Material = Enum.Material.SmoothPlastic
  8772. Part388.BrickColor = BrickColor.new("Really black")
  8773. Part388.Anchored = true
  8774. Part388.CanCollide = false
  8775. Part388.Elasticity = 0
  8776. Part388.FormFactor = Enum.FormFactor.Symmetric
  8777. Part388.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8778. Part388.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8779. Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8780. Part388.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
  8781. Part388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8782. SpecialMesh389.Parent = Part388
  8783. SpecialMesh389.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8784. SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8785. SpecialMesh389.MeshType = Enum.MeshType.FileMesh
  8786. SpecialMesh389.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8787. Part390.Name = "C1"
  8788. Part390.Parent = Model329
  8789. Part390.Material = Enum.Material.SmoothPlastic
  8790. Part390.BrickColor = BrickColor.new("Really red")
  8791. Part390.Anchored = true
  8792. Part390.CanCollide = false
  8793. Part390.Elasticity = 0
  8794. Part390.FormFactor = Enum.FormFactor.Symmetric
  8795. Part390.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8796. Part390.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8797. Part390.Color = Color3.new(1, 0, 0)
  8798. Part390.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
  8799. Part390.Color = Color3.new(1, 0, 0)
  8800. SpecialMesh391.Parent = Part390
  8801. SpecialMesh391.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8802. SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8803. SpecialMesh391.MeshType = Enum.MeshType.FileMesh
  8804. SpecialMesh391.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8805. Part392.Name = "C1"
  8806. Part392.Parent = Model329
  8807. Part392.Material = Enum.Material.SmoothPlastic
  8808. Part392.BrickColor = BrickColor.new("Really red")
  8809. Part392.Anchored = true
  8810. Part392.CanCollide = false
  8811. Part392.Elasticity = 0
  8812. Part392.FormFactor = Enum.FormFactor.Symmetric
  8813. Part392.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8814. Part392.CFrame = CFrame.new(26.3351097, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8815. Part392.Color = Color3.new(1, 0, 0)
  8816. Part392.Position = Vector3.new(26.3351097, 8.75950813, 17.6008797)
  8817. Part392.Color = Color3.new(1, 0, 0)
  8818. SpecialMesh393.Parent = Part392
  8819. SpecialMesh393.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8820. SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8821. SpecialMesh393.MeshType = Enum.MeshType.FileMesh
  8822. SpecialMesh393.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8823. Part394.Name = "C2"
  8824. Part394.Parent = Model329
  8825. Part394.Material = Enum.Material.SmoothPlastic
  8826. Part394.BrickColor = BrickColor.new("Really black")
  8827. Part394.Anchored = true
  8828. Part394.CanCollide = false
  8829. Part394.Elasticity = 0
  8830. Part394.FormFactor = Enum.FormFactor.Symmetric
  8831. Part394.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8832. Part394.CFrame = CFrame.new(26.1351089, 8.75950813, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8833. Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8834. Part394.Position = Vector3.new(26.1351089, 8.75950813, 17.6008797)
  8835. Part394.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8836. SpecialMesh395.Parent = Part394
  8837. SpecialMesh395.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8838. SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8839. SpecialMesh395.MeshType = Enum.MeshType.FileMesh
  8840. SpecialMesh395.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8841. Part396.Name = "C2"
  8842. Part396.Parent = Model329
  8843. Part396.Material = Enum.Material.SmoothPlastic
  8844. Part396.BrickColor = BrickColor.new("Really black")
  8845. Part396.Anchored = true
  8846. Part396.CanCollide = false
  8847. Part396.Elasticity = 0
  8848. Part396.FormFactor = Enum.FormFactor.Symmetric
  8849. Part396.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8850. Part396.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8851. Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8852. Part396.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
  8853. Part396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8854. SpecialMesh397.Parent = Part396
  8855. SpecialMesh397.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8856. SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8857. SpecialMesh397.MeshType = Enum.MeshType.FileMesh
  8858. SpecialMesh397.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8859. Part398.Name = "C1"
  8860. Part398.Parent = Model329
  8861. Part398.Material = Enum.Material.SmoothPlastic
  8862. Part398.BrickColor = BrickColor.new("Really red")
  8863. Part398.Anchored = true
  8864. Part398.CanCollide = false
  8865. Part398.Elasticity = 0
  8866. Part398.FormFactor = Enum.FormFactor.Symmetric
  8867. Part398.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8868. Part398.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8869. Part398.Color = Color3.new(1, 0, 0)
  8870. Part398.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
  8871. Part398.Color = Color3.new(1, 0, 0)
  8872. SpecialMesh399.Parent = Part398
  8873. SpecialMesh399.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8874. SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8875. SpecialMesh399.MeshType = Enum.MeshType.FileMesh
  8876. SpecialMesh399.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8877. Part400.Name = "C1"
  8878. Part400.Parent = Model329
  8879. Part400.Material = Enum.Material.SmoothPlastic
  8880. Part400.BrickColor = BrickColor.new("Really red")
  8881. Part400.Anchored = true
  8882. Part400.CanCollide = false
  8883. Part400.Elasticity = 0
  8884. Part400.FormFactor = Enum.FormFactor.Symmetric
  8885. Part400.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8886. Part400.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8887. Part400.Color = Color3.new(1, 0, 0)
  8888. Part400.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
  8889. Part400.Color = Color3.new(1, 0, 0)
  8890. SpecialMesh401.Parent = Part400
  8891. SpecialMesh401.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8892. SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8893. SpecialMesh401.MeshType = Enum.MeshType.FileMesh
  8894. SpecialMesh401.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8895. Part402.Name = "C2"
  8896. Part402.Parent = Model329
  8897. Part402.Material = Enum.Material.SmoothPlastic
  8898. Part402.BrickColor = BrickColor.new("Really black")
  8899. Part402.Anchored = true
  8900. Part402.CanCollide = false
  8901. Part402.Elasticity = 0
  8902. Part402.FormFactor = Enum.FormFactor.Symmetric
  8903. Part402.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8904. Part402.CFrame = CFrame.new(26.1351089, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8905. Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8906. Part402.Position = Vector3.new(26.1351089, 8.75952339, 17.2008591)
  8907. Part402.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8908. SpecialMesh403.Parent = Part402
  8909. SpecialMesh403.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8910. SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8911. SpecialMesh403.MeshType = Enum.MeshType.FileMesh
  8912. SpecialMesh403.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8913. Part404.Name = "C2"
  8914. Part404.Parent = Model329
  8915. Part404.Material = Enum.Material.SmoothPlastic
  8916. Part404.BrickColor = BrickColor.new("Really black")
  8917. Part404.Anchored = true
  8918. Part404.CanCollide = false
  8919. Part404.Elasticity = 0
  8920. Part404.FormFactor = Enum.FormFactor.Symmetric
  8921. Part404.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
  8922. Part404.CFrame = CFrame.new(25.9351044, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8923. Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8924. Part404.Position = Vector3.new(25.9351044, 8.75952339, 17.2008591)
  8925. Part404.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8926. SpecialMesh405.Parent = Part404
  8927. SpecialMesh405.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8928. SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8929. SpecialMesh405.MeshType = Enum.MeshType.FileMesh
  8930. SpecialMesh405.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8931. Part406.Name = "C1"
  8932. Part406.Parent = Model329
  8933. Part406.Material = Enum.Material.SmoothPlastic
  8934. Part406.BrickColor = BrickColor.new("Really red")
  8935. Part406.Anchored = true
  8936. Part406.CanCollide = false
  8937. Part406.Elasticity = 0
  8938. Part406.FormFactor = Enum.FormFactor.Symmetric
  8939. Part406.Size = Vector3.new(0.400000036, 0.400000006, 0.200000003)
  8940. Part406.CFrame = CFrame.new(26.3351097, 8.75952339, 17.2008591, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8941. Part406.Color = Color3.new(1, 0, 0)
  8942. Part406.Position = Vector3.new(26.3351097, 8.75952339, 17.2008591)
  8943. Part406.Color = Color3.new(1, 0, 0)
  8944. SpecialMesh407.Parent = Part406
  8945. SpecialMesh407.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8946. SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8947. SpecialMesh407.MeshType = Enum.MeshType.FileMesh
  8948. SpecialMesh407.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8949. Part408.Name = "C1"
  8950. Part408.Parent = Model329
  8951. Part408.Material = Enum.Material.SmoothPlastic
  8952. Part408.BrickColor = BrickColor.new("Really red")
  8953. Part408.Anchored = true
  8954. Part408.CanCollide = false
  8955. Part408.Elasticity = 0
  8956. Part408.FormFactor = Enum.FormFactor.Symmetric
  8957. Part408.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8958. Part408.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8959. Part408.Color = Color3.new(1, 0, 0)
  8960. Part408.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
  8961. Part408.Color = Color3.new(1, 0, 0)
  8962. SpecialMesh409.Parent = Part408
  8963. SpecialMesh409.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8964. SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8965. SpecialMesh409.MeshType = Enum.MeshType.FileMesh
  8966. SpecialMesh409.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  8967. Part410.Name = "C2"
  8968. Part410.Parent = Model329
  8969. Part410.Material = Enum.Material.SmoothPlastic
  8970. Part410.BrickColor = BrickColor.new("Really black")
  8971. Part410.Anchored = true
  8972. Part410.CanCollide = false
  8973. Part410.Elasticity = 0
  8974. Part410.FormFactor = Enum.FormFactor.Symmetric
  8975. Part410.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8976. Part410.CFrame = CFrame.new(26.4351082, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8977. Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8978. Part410.Position = Vector3.new(26.4351082, 8.55951881, 17.6008797)
  8979. Part410.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8980. SpecialMesh411.Parent = Part410
  8981. SpecialMesh411.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  8982. SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8983. SpecialMesh411.MeshType = Enum.MeshType.FileMesh
  8984. SpecialMesh411.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  8985. Part412.Name = "C2"
  8986. Part412.Parent = Model329
  8987. Part412.Material = Enum.Material.SmoothPlastic
  8988. Part412.BrickColor = BrickColor.new("Really black")
  8989. Part412.Anchored = true
  8990. Part412.CanCollide = false
  8991. Part412.Elasticity = 0
  8992. Part412.FormFactor = Enum.FormFactor.Symmetric
  8993. Part412.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  8994. Part412.CFrame = CFrame.new(26.0351028, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  8995. Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8996. Part412.Position = Vector3.new(26.0351028, 8.55951881, 17.6008797)
  8997. Part412.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  8998. SpecialMesh413.Parent = Part412
  8999. SpecialMesh413.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  9000. SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9001. SpecialMesh413.MeshType = Enum.MeshType.FileMesh
  9002. SpecialMesh413.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9003. Part414.Name = "C2"
  9004. Part414.Parent = Model329
  9005. Part414.Material = Enum.Material.SmoothPlastic
  9006. Part414.BrickColor = BrickColor.new("Really black")
  9007. Part414.Anchored = true
  9008. Part414.CanCollide = false
  9009. Part414.Elasticity = 0
  9010. Part414.FormFactor = Enum.FormFactor.Symmetric
  9011. Part414.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  9012. Part414.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  9013. Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  9014. Part414.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
  9015. Part414.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  9016. SpecialMesh415.Parent = Part414
  9017. SpecialMesh415.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  9018. SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9019. SpecialMesh415.MeshType = Enum.MeshType.FileMesh
  9020. SpecialMesh415.Scale = Vector3.new(0.100000001, 0.100000001, 0.0799999982)
  9021. Part416.Name = "C1"
  9022. Part416.Parent = Model329
  9023. Part416.Material = Enum.Material.SmoothPlastic
  9024. Part416.BrickColor = BrickColor.new("Really red")
  9025. Part416.Anchored = true
  9026. Part416.CanCollide = false
  9027. Part416.Elasticity = 0
  9028. Part416.FormFactor = Enum.FormFactor.Symmetric
  9029. Part416.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  9030. Part416.CFrame = CFrame.new(26.2351074, 8.55951881, 17.6008797, 1, -6.16427624e-22, -8.57371108e-24, -6.16427675e-22, 0.99999845, -5.96045595e-08, -8.57374579e-24, 5.96045595e-08, 0.99999845)
  9031. Part416.Color = Color3.new(1, 0, 0)
  9032. Part416.Position = Vector3.new(26.2351074, 8.55951881, 17.6008797)
  9033. Part416.Color = Color3.new(1, 0, 0)
  9034. SpecialMesh417.Parent = Part416
  9035. SpecialMesh417.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  9036. SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  9037. SpecialMesh417.MeshType = Enum.MeshType.FileMesh
  9038. SpecialMesh417.Scale = Vector3.new(0.119999997, 0.119999997, 0.0599999987)
  9039. Part418.Name = "Handle"
  9040. Part418.Parent = Model329
  9041. Part418.Material = Enum.Material.SmoothPlastic
  9042. Part418.BrickColor = BrickColor.new("Institutional white")
  9043. Part418.Transparency = 1
  9044. Part418.Rotation = Vector3.new(0, 90, 0)
  9045. Part418.Anchored = true
  9046. Part418.FormFactor = Enum.FormFactor.Custom
  9047. Part418.Size = Vector3.new(0.200000003, 0.400000006, 0.400000036)
  9048. Part418.CFrame = CFrame.new(26.1351089, 7.35951233, 17.4009895, -5.96046377e-08, -8.13762853e-08, 1, 7.5833178e-08, 1, 8.13762924e-08, -1, 7.58331851e-08, -5.96046306e-08)
  9049. Part418.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  9050. Part418.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  9051. Part418.FrontSurface = Enum.SurfaceType.Hinge
  9052. Part418.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  9053. Part418.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  9054. Part418.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  9055. Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
  9056. Part418.Position = Vector3.new(26.1351089, 7.35951233, 17.4009895)
  9057. Part418.Orientation = Vector3.new(0, 90, 0)
  9058. Part418.Color = Color3.new(0.972549, 0.972549, 0.972549)
  9059. Folder419.Name = "ObjectValues"
  9060. Folder419.Parent = Model1
  9061. ObjectValue420.Name = "Hitbox1"
  9062. ObjectValue420.Parent = Folder419
  9063. ObjectValue421.Name = "Hitbox2"
  9064. ObjectValue421.Parent = Folder419
  9065. ObjectValue422.Name = "M1"
  9066. ObjectValue422.Parent = Folder419
  9067. ObjectValue423.Name = "M2"
  9068. ObjectValue423.Parent = Folder419
  9069. ObjectValue424.Name = "Handle"
  9070. ObjectValue424.Parent = Folder419
  9071. ObjectValue425.Name = "EB1"
  9072. ObjectValue425.Parent = Folder419
  9073. ObjectValue426.Name = "Mesh"
  9074. ObjectValue426.Parent = ObjectValue425
  9075. ObjectValue427.Name = "EB2"
  9076. ObjectValue427.Parent = Folder419
  9077. ObjectValue428.Name = "Mesh"
  9078. ObjectValue428.Parent = ObjectValue427
  9079. ObjectValue429.Name = "EY1"
  9080. ObjectValue429.Parent = Folder419
  9081. ObjectValue430.Name = "Mesh"
  9082. ObjectValue430.Parent = ObjectValue429
  9083. ObjectValue431.Name = "Weld"
  9084. ObjectValue431.Parent = ObjectValue429
  9085. ObjectValue432.Name = "EY2"
  9086. ObjectValue432.Parent = Folder419
  9087. ObjectValue433.Name = "Mesh"
  9088. ObjectValue433.Parent = ObjectValue432
  9089. ObjectValue434.Name = "Weld"
  9090. ObjectValue434.Parent = ObjectValue432
  9091. Script435.Name = "Welder"
  9092. Script435.Parent = Model1
  9093. Script435.Disabled = true
  9094. table.insert(cors,sandbox(Script435,function()
  9095. local Blade_Model = script.Parent:WaitForChild("Blade")
  9096. local Others_Model = script.Parent:WaitForChild("Others")
  9097. local Object_Values = script.Parent:WaitForChild("ObjectValues")
  9098.  
  9099. local Bottom_Model = Blade_Model:WaitForChild("Bottom")
  9100. local Motor1_Model = Blade_Model:WaitForChild("Motor1")
  9101. local Motor2_Model = Blade_Model:WaitForChild("Motor2")
  9102. local Top_Model = Blade_Model:WaitForChild("Top")
  9103.  
  9104. local Eye1_Model = Top_Model:WaitForChild("Eye1")
  9105. local EB1 = Eye1_Model:WaitForChild("Eyeball")
  9106. local ER1 = Eye1_Model:WaitForChild("Eyeris")
  9107. local Eye2_Model = Top_Model:WaitForChild("Eye2")
  9108. local EB2 = Eye2_Model:WaitForChild("Eyeball")
  9109. local ER2 = Eye2_Model:WaitForChild("Eyeris")
  9110.  
  9111. local Handle = Others_Model:WaitForChild("Handle")
  9112.  
  9113. local M1_A = Motor1_Model:WaitForChild("A")
  9114. local M1_B = Motor1_Model:WaitForChild("B")
  9115. local M2_A = Motor2_Model:WaitForChild("A")
  9116. local M2_B = Motor2_Model:WaitForChild("B")
  9117.  
  9118. local T_Hitbox = Top_Model:WaitForChild("Hitbox")
  9119. local B_Hitbox = Bottom_Model:WaitForChild("Hitbox")
  9120.  
  9121. local M1_Value = Object_Values:WaitForChild("M1")
  9122. local M2_Value = Object_Values:WaitForChild("M2")
  9123. local Handle_Value = Object_Values:WaitForChild("Handle") Handle_Value.Value = Handle
  9124. local Hitbox1_Value = Object_Values:WaitForChild("Hitbox1") Hitbox1_Value.Value = T_Hitbox
  9125. local Hitbox2_Value = Object_Values:WaitForChild("Hitbox2") Hitbox2_Value.Value = B_Hitbox
  9126.  
  9127. local EY1_Value = Object_Values:WaitForChild("EY1") EY1_Value.Value = ER1
  9128. local EY1M_Value = EY1_Value:WaitForChild("Mesh") EY1M_Value.Value = ER1:WaitForChild("Mesh")
  9129. local EY1W_Value = EY1_Value:WaitForChild("Weld")
  9130.  
  9131. local EY2_Value = Object_Values:WaitForChild("EY2") EY2_Value.Value = ER2
  9132. local EY2M_Value = EY2_Value:WaitForChild("Mesh") EY2M_Value.Value = ER2:WaitForChild("Mesh")
  9133. local EY2W_Value = EY2_Value:WaitForChild("Weld")
  9134.  
  9135. local EB1_Value = Object_Values:WaitForChild("EB1") EB1_Value.Value = EB1
  9136. local EB1M_Value = EB1_Value:WaitForChild("Mesh") EB1M_Value.Value = EB1:WaitForChild("Mesh")
  9137.  
  9138. local EB2_Value = Object_Values:WaitForChild("EB2") EB2_Value.Value = EB2
  9139. local EB2M_Value = EB2_Value:WaitForChild("Mesh") EB2M_Value.Value = EB2:WaitForChild("Mesh")
  9140.  
  9141. for _, p in pairs(Others_Model:GetChildren()) do
  9142. if p:IsA("BasePart") then
  9143. p:BreakJoints()
  9144. end
  9145. end
  9146.  
  9147. for _, p in pairs(Bottom_Model:GetChildren()) do
  9148. if p:IsA("BasePart") then
  9149. p:BreakJoints()
  9150. end
  9151. end
  9152.  
  9153. for _, p in pairs(Top_Model:GetChildren()) do
  9154. if p:IsA("BasePart") then
  9155. p:BreakJoints()
  9156. end
  9157. end
  9158. for _, p in pairs(Eye1_Model:GetChildren()) do
  9159. if p:IsA("BasePart") then
  9160. p:BreakJoints()
  9161. end
  9162. end
  9163. for _, p in pairs(Eye2_Model:GetChildren()) do
  9164. if p:IsA("BasePart") then
  9165. p:BreakJoints()
  9166. end
  9167. end
  9168.  
  9169. if true then
  9170. local w = Instance.new("Weld")
  9171. local x = Handle
  9172. local y = M1_A
  9173. w.Part0 = x
  9174. w.Part1 = y
  9175. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9176. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9177. w.Parent = x
  9178. end
  9179. if true then
  9180. local w = Instance.new("Weld")
  9181. local x = Handle
  9182. local y = M2_A
  9183. w.Part0 = x
  9184. w.Part1 = y
  9185. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9186. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9187. w.Parent = x
  9188. end
  9189. if true then--Top
  9190. local w = Instance.new("Motor")
  9191. local x = M1_A
  9192. local y = M1_B
  9193. w.Part0 = x
  9194. w.Part1 = y
  9195. w.Parent = x
  9196. w.Name = "Motor1"
  9197. M1_Value.Value = w
  9198. end
  9199. if true then--Bottom
  9200. local w = Instance.new("Motor")
  9201. local x = M2_A
  9202. local y = M2_B
  9203. w.Part0 = x
  9204. w.Part1 = y
  9205. w.Parent = x
  9206. w.Name = "Motor2"
  9207. M2_Value.Value = w
  9208. end
  9209. if true then
  9210. local w = Instance.new("Weld")
  9211. local x = M1_B
  9212. local y = EB1
  9213. w.Part0 = x
  9214. w.Part1 = y
  9215. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9216. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9217. w.Parent = x
  9218. end
  9219. if true then
  9220. local w = Instance.new("Weld")
  9221. local x = M1_B
  9222. local y = EB2
  9223. w.Part0 = x
  9224. w.Part1 = y
  9225. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9226. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9227. w.Parent = x
  9228. end
  9229. if true then
  9230. local w = Instance.new("Weld")
  9231. local x = EB1
  9232. local y = ER1
  9233. w.Part0 = x
  9234. w.Part1 = y
  9235. w.Parent = x
  9236. EY1W_Value.Value = w
  9237. end
  9238. if true then
  9239. local w = Instance.new("Weld")
  9240. local x = EB2
  9241. local y = ER2
  9242. w.Part0 = x
  9243. w.Part1 = y
  9244. w.Parent = x
  9245. EY2W_Value.Value = w
  9246. end
  9247.  
  9248. for _, p in pairs(Others_Model:GetChildren()) do
  9249. if p:IsA("BasePart") then
  9250. if p ~= Handle then
  9251. local w = Instance.new("Weld")
  9252. local x = Handle
  9253. local y = p
  9254. w.Part0 = x
  9255. w.Part1 = y
  9256. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9257. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9258. w.Parent = x
  9259. end
  9260. end
  9261. end
  9262.  
  9263. for _, p in pairs(Bottom_Model:GetChildren()) do
  9264. if p:IsA("BasePart") then
  9265. local w = Instance.new("Weld")
  9266. local x = M2_B
  9267. local y = p
  9268. w.Part0 = x
  9269. w.Part1 = y
  9270. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9271. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9272. w.Parent = x
  9273. end
  9274. end
  9275.  
  9276. for _, p in pairs(Top_Model:GetChildren()) do
  9277. if p:IsA("BasePart") then
  9278. local w = Instance.new("Weld")
  9279. local x = M1_B
  9280. local y = p
  9281. w.Part0 = x
  9282. w.Part1 = y
  9283. w.C0 = x.CFrame:inverse() * CFrame.new(x.Position)
  9284. w.C1 = y.CFrame:inverse() * CFrame.new(x.Position)
  9285. w.Parent = x
  9286. end
  9287. end
  9288.  
  9289. for _, p in pairs(Others_Model:GetChildren()) do
  9290. if p:IsA("BasePart") then
  9291. p.Parent = script.Parent
  9292. end
  9293. end
  9294.  
  9295. for _, p in pairs(Bottom_Model:GetChildren()) do
  9296. if p:IsA("BasePart") then
  9297. p.Parent = script.Parent
  9298. end
  9299. end
  9300.  
  9301. for _, p in pairs(Top_Model:GetChildren()) do
  9302. if p:IsA("BasePart") then
  9303. p.Parent = script.Parent
  9304. end
  9305. end
  9306. for _, p in pairs(Eye1_Model:GetChildren()) do
  9307. if p:IsA("BasePart") then
  9308. p.Parent = script.Parent
  9309. end
  9310. end
  9311. for _, p in pairs(Eye2_Model:GetChildren()) do
  9312. if p:IsA("BasePart") then
  9313. p.Parent = script.Parent
  9314. end
  9315. end
  9316. for _, p in pairs(Motor1_Model:GetChildren()) do
  9317. if p:IsA("BasePart") then
  9318. p.Parent = script.Parent
  9319. end
  9320. end
  9321. for _, p in pairs(Motor2_Model:GetChildren()) do
  9322. if p:IsA("BasePart") then
  9323. p.Parent = script.Parent
  9324. end
  9325. end
  9326.  
  9327. local deb = game:GetService("Debris")
  9328.  
  9329. deb:AddItem(Motor2_Model, 0)
  9330. deb:AddItem(Motor1_Model, 0)
  9331. deb:AddItem(Eye2_Model, 0)
  9332. deb:AddItem(Eye1_Model, 0)
  9333. deb:AddItem(Top_Model, 0)
  9334. deb:AddItem(Bottom_Model, 0)
  9335. deb:AddItem(Others_Model, 0)
  9336. deb:AddItem(Blade_Model, 0)
  9337.  
  9338. for _, p in pairs(script.Parent:GetChildren()) do
  9339. if p:IsA("BasePart") then
  9340. p.CanCollide = false
  9341. p.Locked = true
  9342. p.Anchored = false
  9343. end
  9344. end
  9345.  
  9346. EB1.Name = "C1"
  9347. ER1.Name = "C2"
  9348. EB2.Name = "C1"
  9349. ER2.Name = "C2"
  9350.  
  9351. print("lalalaladonedad")
  9352. deb:AddItem(script, 0)
  9353. end))
  9354. ScreenGui436.Name = "KunomaiUI"
  9355. ScreenGui436.Parent = LocalScript0
  9356. Frame437.Name = "KeysPressed"
  9357. Frame437.Parent = ScreenGui436
  9358. Frame437.Transparency = 1
  9359. Frame437.Size = UDim2.new(0.25, 0, 0.0500000007, 0)
  9360. Frame437.Position = UDim2.new(0, 0, 0.829999983, 0)
  9361. Frame437.BackgroundColor3 = Color3.new(1, 1, 1)
  9362. Frame437.BackgroundTransparency = 1
  9363. TextLabel438.Name = "Template"
  9364. TextLabel438.Parent = Frame437
  9365. TextLabel438.Transparency = 1
  9366. TextLabel438.Size = UDim2.new(0.125, 0, 1, 0)
  9367. TextLabel438.Text = ">"
  9368. TextLabel438.BackgroundColor3 = Color3.new(1, 1, 1)
  9369. TextLabel438.BackgroundTransparency = 1
  9370. TextLabel438.Font = Enum.Font.SourceSans
  9371. TextLabel438.FontSize = Enum.FontSize.Size14
  9372. TextLabel438.TextColor3 = Color3.new(1, 1, 1)
  9373. TextLabel438.TextScaled = true
  9374. TextLabel438.TextStrokeTransparency = 0
  9375. TextLabel438.TextWrapped = true
  9376. ScrollingFrame439.Name = "Moves"
  9377. ScrollingFrame439.Parent = ScreenGui436
  9378. ScrollingFrame439.Transparency = 0.80000001192093
  9379. ScrollingFrame439.Size = UDim2.new(0.25, 0, 0.5, 0)
  9380. ScrollingFrame439.Position = UDim2.new(1, 0, 0.49000001, 0)
  9381. ScrollingFrame439.BackgroundColor3 = Color3.new(0.282353, 0.282353, 0.282353)
  9382. ScrollingFrame439.BackgroundTransparency = 0.80000001192093
  9383. ScrollingFrame439.BorderSizePixel = 0
  9384. ScrollingFrame439.ScrollBarThickness = 8
  9385. TextLabel440.Name = "Title"
  9386. TextLabel440.Parent = ScrollingFrame439
  9387. TextLabel440.Transparency = 1
  9388. TextLabel440.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9389. TextLabel440.Text = "Move List"
  9390. TextLabel440.BackgroundColor3 = Color3.new(1, 1, 1)
  9391. TextLabel440.BackgroundTransparency = 1
  9392. TextLabel440.Font = Enum.Font.SourceSansLight
  9393. TextLabel440.FontSize = Enum.FontSize.Size14
  9394. TextLabel440.TextColor3 = Color3.new(1, 1, 1)
  9395. TextLabel440.TextScaled = true
  9396. TextLabel440.TextStrokeTransparency = 0
  9397. TextLabel440.TextWrapped = true
  9398. TextLabel441.Name = "Move"
  9399. TextLabel441.Parent = ScrollingFrame439
  9400. TextLabel441.Transparency = 1
  9401. TextLabel441.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9402. TextLabel441.Text = "[ - Enable/Disable Protection"
  9403. TextLabel441.Position = UDim2.new(0, 0, 0.0140000004, 0)
  9404. TextLabel441.BackgroundColor3 = Color3.new(1, 1, 1)
  9405. TextLabel441.BackgroundTransparency = 1
  9406. TextLabel441.Font = Enum.Font.SourceSansLight
  9407. TextLabel441.FontSize = Enum.FontSize.Size14
  9408. TextLabel441.TextColor3 = Color3.new(1, 1, 1)
  9409. TextLabel441.TextScaled = true
  9410. TextLabel441.TextStrokeTransparency = 0
  9411. TextLabel441.TextWrapped = true
  9412. TextLabel441.TextXAlignment = Enum.TextXAlignment.Left
  9413. TextLabel442.Name = "Move"
  9414. TextLabel442.Parent = ScrollingFrame439
  9415. TextLabel442.Transparency = 1
  9416. TextLabel442.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9417. TextLabel442.Text = "] - Enable/Disable Overpowered Moves (In Forms)"
  9418. TextLabel442.Position = UDim2.new(0, 0, 0.0280000009, 0)
  9419. TextLabel442.BackgroundColor3 = Color3.new(1, 1, 1)
  9420. TextLabel442.BackgroundTransparency = 1
  9421. TextLabel442.Font = Enum.Font.SourceSansLight
  9422. TextLabel442.FontSize = Enum.FontSize.Size14
  9423. TextLabel442.TextColor3 = Color3.new(1, 1, 1)
  9424. TextLabel442.TextScaled = true
  9425. TextLabel442.TextStrokeTransparency = 0
  9426. TextLabel442.TextWrapped = true
  9427. TextLabel442.TextXAlignment = Enum.TextXAlignment.Left
  9428. TextLabel443.Name = "Move"
  9429. TextLabel443.Parent = ScrollingFrame439
  9430. TextLabel443.Transparency = 1
  9431. TextLabel443.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9432. TextLabel443.Text = "P - Enable/Disable Keystrokes"
  9433. TextLabel443.Position = UDim2.new(0, 0, 0.0419999994, 0)
  9434. TextLabel443.BackgroundColor3 = Color3.new(1, 1, 1)
  9435. TextLabel443.BackgroundTransparency = 1
  9436. TextLabel443.Font = Enum.Font.SourceSansLight
  9437. TextLabel443.FontSize = Enum.FontSize.Size14
  9438. TextLabel443.TextColor3 = Color3.new(1, 1, 1)
  9439. TextLabel443.TextScaled = true
  9440. TextLabel443.TextStrokeTransparency = 0
  9441. TextLabel443.TextWrapped = true
  9442. TextLabel443.TextXAlignment = Enum.TextXAlignment.Left
  9443. TextLabel444.Name = "Title"
  9444. TextLabel444.Parent = ScrollingFrame439
  9445. TextLabel444.Transparency = 1
  9446. TextLabel444.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9447. TextLabel444.Text = "-Tekitodos Equipped-"
  9448. TextLabel444.Position = UDim2.new(0, 0, 0.0560000017, 0)
  9449. TextLabel444.BackgroundColor3 = Color3.new(1, 1, 1)
  9450. TextLabel444.BackgroundTransparency = 1
  9451. TextLabel444.Font = Enum.Font.SourceSansLight
  9452. TextLabel444.FontSize = Enum.FontSize.Size14
  9453. TextLabel444.TextColor3 = Color3.new(1, 1, 1)
  9454. TextLabel444.TextScaled = true
  9455. TextLabel444.TextStrokeTransparency = 0
  9456. TextLabel444.TextWrapped = true
  9457. TextLabel445.Name = "Move"
  9458. TextLabel445.Parent = ScrollingFrame439
  9459. TextLabel445.Transparency = 1
  9460. TextLabel445.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9461. TextLabel445.Text = "Z - Blossoming Doom (Costs 15 Retribution | Delayable)"
  9462. TextLabel445.Position = UDim2.new(0, 0, 0.0700000003, 0)
  9463. TextLabel445.BackgroundColor3 = Color3.new(1, 1, 1)
  9464. TextLabel445.BackgroundTransparency = 1
  9465. TextLabel445.Font = Enum.Font.SourceSansLight
  9466. TextLabel445.FontSize = Enum.FontSize.Size14
  9467. TextLabel445.TextColor3 = Color3.new(1, 1, 1)
  9468. TextLabel445.TextScaled = true
  9469. TextLabel445.TextStrokeTransparency = 0
  9470. TextLabel445.TextWrapped = true
  9471. TextLabel445.TextXAlignment = Enum.TextXAlignment.Left
  9472. TextLabel446.Name = "Move"
  9473. TextLabel446.Parent = ScrollingFrame439
  9474. TextLabel446.Transparency = 1
  9475. TextLabel446.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9476. TextLabel446.Text = "X - Retrive (Costs 10 Retribution)"
  9477. TextLabel446.Position = UDim2.new(0, 0, 0.0839999989, 0)
  9478. TextLabel446.BackgroundColor3 = Color3.new(1, 1, 1)
  9479. TextLabel446.BackgroundTransparency = 1
  9480. TextLabel446.Font = Enum.Font.SourceSansLight
  9481. TextLabel446.FontSize = Enum.FontSize.Size14
  9482. TextLabel446.TextColor3 = Color3.new(1, 1, 1)
  9483. TextLabel446.TextScaled = true
  9484. TextLabel446.TextStrokeTransparency = 0
  9485. TextLabel446.TextWrapped = true
  9486. TextLabel446.TextXAlignment = Enum.TextXAlignment.Left
  9487. TextLabel447.Name = "Move"
  9488. TextLabel447.Parent = ScrollingFrame439
  9489. TextLabel447.Transparency = 1
  9490. TextLabel447.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9491. TextLabel447.Text = "|> ASDASDSDQ - Tare (During Retrive | Costs 55 Retribution)"
  9492. TextLabel447.Position = UDim2.new(0, 0, 0.0979999974, 0)
  9493. TextLabel447.BackgroundColor3 = Color3.new(1, 1, 1)
  9494. TextLabel447.BackgroundTransparency = 1
  9495. TextLabel447.Font = Enum.Font.SourceSansLight
  9496. TextLabel447.FontSize = Enum.FontSize.Size14
  9497. TextLabel447.TextColor3 = Color3.new(1, 1, 1)
  9498. TextLabel447.TextScaled = true
  9499. TextLabel447.TextStrokeTransparency = 0
  9500. TextLabel447.TextWrapped = true
  9501. TextLabel447.TextXAlignment = Enum.TextXAlignment.Left
  9502. TextLabel448.Name = "Move"
  9503. TextLabel448.Parent = ScrollingFrame439
  9504. TextLabel448.Transparency = 1
  9505. TextLabel448.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9506. TextLabel448.Text = "V - Devour (Costs 60 Retribution | Delayable)"
  9507. TextLabel448.Position = UDim2.new(0, 0, 0.112000003, 0)
  9508. TextLabel448.BackgroundColor3 = Color3.new(1, 1, 1)
  9509. TextLabel448.BackgroundTransparency = 1
  9510. TextLabel448.Font = Enum.Font.SourceSansLight
  9511. TextLabel448.FontSize = Enum.FontSize.Size14
  9512. TextLabel448.TextColor3 = Color3.new(1, 1, 1)
  9513. TextLabel448.TextScaled = true
  9514. TextLabel448.TextStrokeTransparency = 0
  9515. TextLabel448.TextWrapped = true
  9516. TextLabel448.TextXAlignment = Enum.TextXAlignment.Left
  9517. TextLabel449.Name = "Title"
  9518. TextLabel449.Parent = ScrollingFrame439
  9519. TextLabel449.Transparency = 1
  9520. TextLabel449.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9521. TextLabel449.Text = "-Tekitodos Unequipped-"
  9522. TextLabel449.Position = UDim2.new(0, 0, 0.126000002, 0)
  9523. TextLabel449.BackgroundColor3 = Color3.new(1, 1, 1)
  9524. TextLabel449.BackgroundTransparency = 1
  9525. TextLabel449.Font = Enum.Font.SourceSansLight
  9526. TextLabel449.FontSize = Enum.FontSize.Size14
  9527. TextLabel449.TextColor3 = Color3.new(1, 1, 1)
  9528. TextLabel449.TextScaled = true
  9529. TextLabel449.TextStrokeTransparency = 0
  9530. TextLabel449.TextWrapped = true
  9531. TextLabel450.Name = "Spacer"
  9532. TextLabel450.Parent = ScrollingFrame439
  9533. TextLabel450.Transparency = 1
  9534. TextLabel450.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9535. TextLabel450.Text = "----------------------------------------------------------"
  9536. TextLabel450.Position = UDim2.new(0, 0, 0.140000001, 0)
  9537. TextLabel450.BackgroundColor3 = Color3.new(1, 1, 1)
  9538. TextLabel450.BackgroundTransparency = 1
  9539. TextLabel450.Font = Enum.Font.SourceSansLight
  9540. TextLabel450.FontSize = Enum.FontSize.Size14
  9541. TextLabel450.TextColor3 = Color3.new(1, 1, 1)
  9542. TextLabel450.TextScaled = true
  9543. TextLabel450.TextStrokeTransparency = 0
  9544. TextLabel450.TextWrapped = true
  9545. TextLabel451.Name = "Title"
  9546. TextLabel451.Parent = ScrollingFrame439
  9547. TextLabel451.Transparency = 1
  9548. TextLabel451.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9549. TextLabel451.Text = "3D KeyStrokes"
  9550. TextLabel451.Position = UDim2.new(0, 0, 0.153999999, 0)
  9551. TextLabel451.BackgroundColor3 = Color3.new(1, 1, 1)
  9552. TextLabel451.BackgroundTransparency = 1
  9553. TextLabel451.Font = Enum.Font.SourceSansLight
  9554. TextLabel451.FontSize = Enum.FontSize.Size14
  9555. TextLabel451.TextColor3 = Color3.new(1, 1, 1)
  9556. TextLabel451.TextScaled = true
  9557. TextLabel451.TextStrokeTransparency = 0
  9558. TextLabel451.TextWrapped = true
  9559. TextLabel452.Name = "Title"
  9560. TextLabel452.Parent = ScrollingFrame439
  9561. TextLabel452.Transparency = 1
  9562. TextLabel452.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9563. TextLabel452.Text = "-Tekitodos Equipped-"
  9564. TextLabel452.Position = UDim2.new(0, 0, 0.167999998, 0)
  9565. TextLabel452.BackgroundColor3 = Color3.new(1, 1, 1)
  9566. TextLabel452.BackgroundTransparency = 1
  9567. TextLabel452.Font = Enum.Font.SourceSansLight
  9568. TextLabel452.FontSize = Enum.FontSize.Size14
  9569. TextLabel452.TextColor3 = Color3.new(1, 1, 1)
  9570. TextLabel452.TextScaled = true
  9571. TextLabel452.TextStrokeTransparency = 0
  9572. TextLabel452.TextWrapped = true
  9573. TextLabel453.Name = "Move"
  9574. TextLabel453.Parent = ScrollingFrame439
  9575. TextLabel453.Transparency = 1
  9576. TextLabel453.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9577. TextLabel453.Text = "SDASDQ - Condemning Flames (Costs 35 Retribution)"
  9578. TextLabel453.Position = UDim2.new(0, 0, 0.181999996, 0)
  9579. TextLabel453.BackgroundColor3 = Color3.new(1, 1, 1)
  9580. TextLabel453.BackgroundTransparency = 1
  9581. TextLabel453.Font = Enum.Font.SourceSansLight
  9582. TextLabel453.FontSize = Enum.FontSize.Size14
  9583. TextLabel453.TextColor3 = Color3.new(1, 1, 1)
  9584. TextLabel453.TextScaled = true
  9585. TextLabel453.TextStrokeTransparency = 0
  9586. TextLabel453.TextWrapped = true
  9587. TextLabel453.TextXAlignment = Enum.TextXAlignment.Left
  9588. TextLabel454.Name = "Title"
  9589. TextLabel454.Parent = ScrollingFrame439
  9590. TextLabel454.Transparency = 1
  9591. TextLabel454.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9592. TextLabel454.Text = "-Tekitodos Unequipped-"
  9593. TextLabel454.Position = UDim2.new(0, 0, 0.195999995, 0)
  9594. TextLabel454.BackgroundColor3 = Color3.new(1, 1, 1)
  9595. TextLabel454.BackgroundTransparency = 1
  9596. TextLabel454.Font = Enum.Font.SourceSansLight
  9597. TextLabel454.FontSize = Enum.FontSize.Size14
  9598. TextLabel454.TextColor3 = Color3.new(1, 1, 1)
  9599. TextLabel454.TextScaled = true
  9600. TextLabel454.TextStrokeTransparency = 0
  9601. TextLabel454.TextWrapped = true
  9602. TextLabel455.Name = "Spacer"
  9603. TextLabel455.Parent = ScrollingFrame439
  9604. TextLabel455.Transparency = 1
  9605. TextLabel455.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9606. TextLabel455.Text = "----------------------------------------------------------"
  9607. TextLabel455.Position = UDim2.new(0, 0, 0.209999993, 0)
  9608. TextLabel455.BackgroundColor3 = Color3.new(1, 1, 1)
  9609. TextLabel455.BackgroundTransparency = 1
  9610. TextLabel455.Font = Enum.Font.SourceSansLight
  9611. TextLabel455.FontSize = Enum.FontSize.Size14
  9612. TextLabel455.TextColor3 = Color3.new(1, 1, 1)
  9613. TextLabel455.TextScaled = true
  9614. TextLabel455.TextStrokeTransparency = 0
  9615. TextLabel455.TextWrapped = true
  9616. TextLabel456.Name = "Title"
  9617. TextLabel456.Parent = ScrollingFrame439
  9618. TextLabel456.Transparency = 1
  9619. TextLabel456.Size = UDim2.new(1, 0, 0.0149999997, 0)
  9620. TextLabel456.Text = "2D KeyStrokes"
  9621. TextLabel456.Position = UDim2.new(0, 0, 0.224000007, 0)
  9622. TextLabel456.BackgroundColor3 = Color3.new(1, 1, 1)
  9623. TextLabel456.BackgroundTransparency = 1
  9624. TextLabel456.Font = Enum.Font.SourceSansLight
  9625. TextLabel456.FontSize = Enum.FontSize.Size14
  9626. TextLabel456.TextColor3 = Color3.new(1, 1, 1)
  9627. TextLabel456.TextScaled = true
  9628. TextLabel456.TextStrokeTransparency = 0
  9629. TextLabel456.TextWrapped = true
  9630. TextButton457.Name = "OpenM"
  9631. TextButton457.Parent = ScreenGui436
  9632. TextButton457.Size = UDim2.new(0.150000006, 0, 0.0799999982, 0)
  9633. TextButton457.Style = Enum.ButtonStyle.RobloxRoundButton
  9634. TextButton457.Text = "Open Moves List"
  9635. TextButton457.Position = UDim2.new(0.850000024, 0, 0.920000017, 0)
  9636. TextButton457.Visible = false
  9637. TextButton457.BackgroundColor3 = Color3.new(1, 1, 1)
  9638. TextButton457.Font = Enum.Font.SourceSansLight
  9639. TextButton457.FontSize = Enum.FontSize.Size14
  9640. TextButton457.TextColor3 = Color3.new(1, 1, 1)
  9641. TextButton457.TextScaled = true
  9642. TextButton457.TextWrapped = true
  9643. Frame458.Name = "BBB"
  9644. Frame458.Parent = ScreenGui436
  9645. Frame458.Transparency = 0.40000000596046
  9646. Frame458.Rotation = 180
  9647. Frame458.Size = UDim2.new(0.300000012, 0, 0.0350000001, 0)
  9648. Frame458.Position = UDim2.new(0.109899998, 0, 0.0700000003, 0)
  9649. Frame458.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
  9650. Frame458.BackgroundTransparency = 0.40000000596046
  9651. Frame458.BorderColor3 = Color3.new(0, 0, 0)
  9652. Frame458.BorderSizePixel = 2
  9653. Frame459.Name = "Bar"
  9654. Frame459.Parent = Frame458
  9655. Frame459.Size = UDim2.new(1, 0, 1, 0)
  9656. Frame459.BackgroundColor3 = Color3.new(0, 0, 1)
  9657. Frame459.BorderColor3 = Color3.new(0, 0, 0)
  9658. Frame459.BorderSizePixel = 2
  9659. TextLabel460.Name = "Label"
  9660. TextLabel460.Parent = Frame458
  9661. TextLabel460.Transparency = 1
  9662. TextLabel460.Rotation = 180
  9663. TextLabel460.Size = UDim2.new(0.400000006, 0, 1.5, 0)
  9664. TextLabel460.Text = "Barrier"
  9665. TextLabel460.Position = UDim2.new(1.00999999, 0, -0.100000001, 0)
  9666. TextLabel460.BackgroundColor3 = Color3.new(1, 1, 1)
  9667. TextLabel460.BackgroundTransparency = 1
  9668. TextLabel460.Font = Enum.Font.SciFi
  9669. TextLabel460.FontSize = Enum.FontSize.Size14
  9670. TextLabel460.TextColor3 = Color3.new(0, 0.333333, 1)
  9671. TextLabel460.TextScaled = true
  9672. TextLabel460.TextStrokeTransparency = 0
  9673. TextLabel460.TextWrapped = true
  9674. TextLabel460.TextXAlignment = Enum.TextXAlignment.Right
  9675. TextLabel460.TextYAlignment = Enum.TextYAlignment.Top
  9676. Frame461.Name = "HPBB"
  9677. Frame461.Parent = ScreenGui436
  9678. Frame461.Transparency = 0.40000000596046
  9679. Frame461.Rotation = 180
  9680. Frame461.Size = UDim2.new(0.400000006, 0, 0.0399999991, 0)
  9681. Frame461.Position = UDim2.new(0.00999999978, 0, 0.00999999978, 0)
  9682. Frame461.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
  9683. Frame461.BackgroundTransparency = 0.40000000596046
  9684. Frame461.BorderColor3 = Color3.new(0, 0, 0)
  9685. Frame461.BorderSizePixel = 2
  9686. Frame462.Name = "Bar"
  9687. Frame462.Parent = Frame461
  9688. Frame462.Size = UDim2.new(1, 0, 1, 0)
  9689. Frame462.BackgroundColor3 = Color3.new(0, 1, 0.498039)
  9690. Frame462.BorderColor3 = Color3.new(0, 0, 0)
  9691. Frame462.BorderSizePixel = 2
  9692. Frame462.ZIndex = 2
  9693. Frame463.Name = "DBar"
  9694. Frame463.Parent = Frame461
  9695. Frame463.Transparency = 0.5
  9696. Frame463.Size = UDim2.new(1, 0, 1, 0)
  9697. Frame463.BackgroundColor3 = Color3.new(1, 0, 0)
  9698. Frame463.BackgroundTransparency = 0.5
  9699. Frame463.BorderColor3 = Color3.new(0, 0, 0)
  9700. Frame463.BorderSizePixel = 0
  9701. Frame464.Name = "MenuUI"
  9702. Frame464.Parent = ScreenGui436
  9703. Frame464.Transparency = 0.5
  9704. Frame464.Size = UDim2.new(0.180000007, 0, 0.400000006, 0)
  9705. Frame464.Position = UDim2.new(0.819999993, 0, 0.600000024, 0)
  9706. Frame464.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
  9707. Frame464.BackgroundTransparency = 0.5
  9708. Frame464.BorderColor3 = Color3.new(0, 0, 0)
  9709. Frame464.BorderSizePixel = 2
  9710. Frame465.Name = "Col1"
  9711. Frame465.Parent = Frame464
  9712. Frame465.Transparency = 1
  9713. Frame465.Size = UDim2.new(1, 0, 0.150000006, 0)
  9714. Frame465.BackgroundTransparency = 1
  9715. TextBox466.Name = "Colour"
  9716. TextBox466.Parent = Frame465
  9717. TextBox466.Transparency = 1
  9718. TextBox466.Size = UDim2.new(0.699999988, 0, 1, 0)
  9719. TextBox466.Text = "Really red"
  9720. TextBox466.Position = UDim2.new(0.300000012, 0, 0, 0)
  9721. TextBox466.BackgroundTransparency = 1
  9722. TextBox466.Font = Enum.Font.SourceSansLight
  9723. TextBox466.TextColor3 = Color3.new(1, 1, 1)
  9724. TextBox466.TextScaled = true
  9725. TextBox466.TextWrapped = true
  9726. TextBox466.TextXAlignment = Enum.TextXAlignment.Left
  9727. TextLabel467.Name = "Col"
  9728. TextLabel467.Parent = Frame465
  9729. TextLabel467.Transparency = 1
  9730. TextLabel467.Size = UDim2.new(0.300000012, 0, 1, 0)
  9731. TextLabel467.Text = "Colour 1 :"
  9732. TextLabel467.BackgroundTransparency = 1
  9733. TextLabel467.Font = Enum.Font.SourceSansLight
  9734. TextLabel467.TextColor3 = Color3.new(1, 1, 1)
  9735. TextLabel467.TextScaled = true
  9736. TextLabel467.TextWrapped = true
  9737. TextLabel467.TextXAlignment = Enum.TextXAlignment.Right
  9738. TextButton468.Name = "Done"
  9739. TextButton468.Parent = Frame464
  9740. TextButton468.Size = UDim2.new(0.850000024, 0, 0.200000003, 0)
  9741. TextButton468.Text = "Done!"
  9742. TextButton468.Position = UDim2.new(0.0799999982, 0, 0.725000024, 0)
  9743. TextButton468.BackgroundColor3 = Color3.new(0, 1, 0)
  9744. TextButton468.BorderColor3 = Color3.new(0, 0, 0)
  9745. TextButton468.BorderSizePixel = 2
  9746. TextButton468.Font = Enum.Font.SourceSansLight
  9747. TextButton468.TextColor3 = Color3.new(1, 1, 1)
  9748. TextButton468.TextScaled = true
  9749. TextButton468.TextWrapped = true
  9750. Frame469.Name = "Col2"
  9751. Frame469.Parent = Frame464
  9752. Frame469.Transparency = 1
  9753. Frame469.Size = UDim2.new(1, 0, 0.150000006, 0)
  9754. Frame469.Position = UDim2.new(0, 0, 0.100000001, 0)
  9755. Frame469.BackgroundTransparency = 1
  9756. TextBox470.Name = "Colour"
  9757. TextBox470.Parent = Frame469
  9758. TextBox470.Transparency = 1
  9759. TextBox470.Size = UDim2.new(0.699999988, 0, 1, 0)
  9760. TextBox470.Text = "Really black"
  9761. TextBox470.Position = UDim2.new(0.300000012, 0, 0, 0)
  9762. TextBox470.BackgroundTransparency = 1
  9763. TextBox470.Font = Enum.Font.SourceSansLight
  9764. TextBox470.TextColor3 = Color3.new(1, 1, 1)
  9765. TextBox470.TextScaled = true
  9766. TextBox470.TextWrapped = true
  9767. TextBox470.TextXAlignment = Enum.TextXAlignment.Left
  9768. TextLabel471.Name = "Col"
  9769. TextLabel471.Parent = Frame469
  9770. TextLabel471.Transparency = 1
  9771. TextLabel471.Size = UDim2.new(0.300000012, 0, 1, 0)
  9772. TextLabel471.Text = "Colour 2 :"
  9773. TextLabel471.BackgroundTransparency = 1
  9774. TextLabel471.Font = Enum.Font.SourceSansLight
  9775. TextLabel471.TextColor3 = Color3.new(1, 1, 1)
  9776. TextLabel471.TextScaled = true
  9777. TextLabel471.TextWrapped = true
  9778. TextLabel471.TextXAlignment = Enum.TextXAlignment.Right
  9779. Frame472.Name = "Col3"
  9780. Frame472.Parent = Frame464
  9781. Frame472.Transparency = 1
  9782. Frame472.Size = UDim2.new(1, 0, 0.150000006, 0)
  9783. Frame472.Position = UDim2.new(0, 0, 0.200000003, 0)
  9784. Frame472.BackgroundTransparency = 1
  9785. TextBox473.Name = "Colour"
  9786. TextBox473.Parent = Frame472
  9787. TextBox473.Transparency = 1
  9788. TextBox473.Size = UDim2.new(0.699999988, 0, 1, 0)
  9789. TextBox473.Text = "Fawn brown"
  9790. TextBox473.Position = UDim2.new(0.300000012, 0, 0, 0)
  9791. TextBox473.BackgroundTransparency = 1
  9792. TextBox473.Font = Enum.Font.SourceSansLight
  9793. TextBox473.TextColor3 = Color3.new(1, 1, 1)
  9794. TextBox473.TextScaled = true
  9795. TextBox473.TextWrapped = true
  9796. TextBox473.TextXAlignment = Enum.TextXAlignment.Left
  9797. TextLabel474.Name = "Col"
  9798. TextLabel474.Parent = Frame472
  9799. TextLabel474.Transparency = 1
  9800. TextLabel474.Size = UDim2.new(0.300000012, 0, 1, 0)
  9801. TextLabel474.Text = "Colour 3 :"
  9802. TextLabel474.BackgroundTransparency = 1
  9803. TextLabel474.Font = Enum.Font.SourceSansLight
  9804. TextLabel474.TextColor3 = Color3.new(1, 1, 1)
  9805. TextLabel474.TextScaled = true
  9806. TextLabel474.TextWrapped = true
  9807. TextLabel474.TextXAlignment = Enum.TextXAlignment.Right
  9808. Frame475.Name = "Col4"
  9809. Frame475.Parent = Frame464
  9810. Frame475.Transparency = 1
  9811. Frame475.Size = UDim2.new(1, 0, 0.150000006, 0)
  9812. Frame475.Position = UDim2.new(0, 0, 0.300000012, 0)
  9813. Frame475.BackgroundTransparency = 1
  9814. TextBox476.Name = "Colour"
  9815. TextBox476.Parent = Frame475
  9816. TextBox476.Transparency = 1
  9817. TextBox476.Size = UDim2.new(0.699999988, 0, 1, 0)
  9818. TextBox476.Text = "Smoky grey"
  9819. TextBox476.Position = UDim2.new(0.300000012, 0, 0, 0)
  9820. TextBox476.BackgroundTransparency = 1
  9821. TextBox476.Font = Enum.Font.SourceSansLight
  9822. TextBox476.TextColor3 = Color3.new(1, 1, 1)
  9823. TextBox476.TextScaled = true
  9824. TextBox476.TextWrapped = true
  9825. TextBox476.TextXAlignment = Enum.TextXAlignment.Left
  9826. TextLabel477.Name = "Col"
  9827. TextLabel477.Parent = Frame475
  9828. TextLabel477.Transparency = 1
  9829. TextLabel477.Size = UDim2.new(0.300000012, 0, 1, 0)
  9830. TextLabel477.Text = "Colour 4 :"
  9831. TextLabel477.BackgroundTransparency = 1
  9832. TextLabel477.Font = Enum.Font.SourceSansLight
  9833. TextLabel477.TextColor3 = Color3.new(1, 1, 1)
  9834. TextLabel477.TextScaled = true
  9835. TextLabel477.TextWrapped = true
  9836. TextLabel477.TextXAlignment = Enum.TextXAlignment.Right
  9837. Frame478.Name = "HCol"
  9838. Frame478.Parent = Frame464
  9839. Frame478.Transparency = 1
  9840. Frame478.Size = UDim2.new(1, 0, 0.150000006, 0)
  9841. Frame478.Position = UDim2.new(0, 0, 0.400000006, 0)
  9842. Frame478.BackgroundTransparency = 1
  9843. TextBox479.Name = "Colour"
  9844. TextBox479.Parent = Frame478
  9845. TextBox479.Transparency = 1
  9846. TextBox479.Size = UDim2.new(0.699999988, 0, 1, 0)
  9847. TextBox479.Text = "Fossil"
  9848. TextBox479.Position = UDim2.new(0.300000012, 0, 0, 0)
  9849. TextBox479.BackgroundTransparency = 1
  9850. TextBox479.Font = Enum.Font.SourceSansLight
  9851. TextBox479.TextColor3 = Color3.new(1, 1, 1)
  9852. TextBox479.TextScaled = true
  9853. TextBox479.TextWrapped = true
  9854. TextBox479.TextXAlignment = Enum.TextXAlignment.Left
  9855. TextLabel480.Name = "Col"
  9856. TextLabel480.Parent = Frame478
  9857. TextLabel480.Transparency = 1
  9858. TextLabel480.Size = UDim2.new(0.300000012, 0, 1, 0)
  9859. TextLabel480.Text = "Hair Colour:"
  9860. TextLabel480.BackgroundTransparency = 1
  9861. TextLabel480.Font = Enum.Font.SourceSansLight
  9862. TextLabel480.TextColor3 = Color3.new(1, 1, 1)
  9863. TextLabel480.TextScaled = true
  9864. TextLabel480.TextWrapped = true
  9865. TextLabel480.TextXAlignment = Enum.TextXAlignment.Right
  9866. Frame481.Name = "Credits"
  9867. Frame481.Parent = Frame464
  9868. Frame481.Transparency = 1
  9869. Frame481.Size = UDim2.new(1, 0, 0.150000006, 0)
  9870. Frame481.Position = UDim2.new(0, 0, 0.5, 0)
  9871. Frame481.BackgroundTransparency = 1
  9872. TextBox482.Name = "CredText"
  9873. TextBox482.Parent = Frame481
  9874. TextBox482.Transparency = 1
  9875. TextBox482.Size = UDim2.new(0.699999988, 0, 1, 0)
  9876. TextBox482.Text = "Kunomai Decompiled."
  9877. TextBox482.Position = UDim2.new(0.150000006, 0, 0.200000003, 0)
  9878. TextBox482.BackgroundTransparency = 1
  9879. TextBox482.Font = Enum.Font.SourceSansLight
  9880. TextBox482.TextColor3 = Color3.new(1, 0, 0)
  9881. TextBox482.TextScaled = true
  9882. TextBox482.TextWrapped = true
  9883. TextLabel483.Name = "goober"
  9884. TextLabel483.Parent = ScreenGui436
  9885. TextLabel483.Transparency = 0.60000002384186
  9886. TextLabel483.Size = UDim2.new(1, 0, 1, 0)
  9887. TextLabel483.Text = "plz move ur mouse away from dat u g00br"
  9888. TextLabel483.Visible = false
  9889. TextLabel483.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
  9890. TextLabel483.BackgroundTransparency = 0.60000002384186
  9891. TextLabel483.ZIndex = 3
  9892. TextLabel483.Font = Enum.Font.Arcade
  9893. TextLabel483.FontSize = Enum.FontSize.Size14
  9894. TextLabel483.TextColor3 = Color3.new(0.333333, 1, 1)
  9895. TextLabel483.TextScaled = true
  9896. TextLabel483.TextStrokeTransparency = 0
  9897. TextLabel483.TextTransparency = 0.60000002384186
  9898. TextLabel483.TextWrapped = true
  9899. Frame484.Name = "RM"
  9900. Frame484.Parent = ScreenGui436
  9901. Frame484.Transparency = 0.40000000596046
  9902. Frame484.Rotation = 180
  9903. Frame484.Size = UDim2.new(0.379999995, 0, 0.0299999993, 0)
  9904. Frame484.Position = UDim2.new(0.0399999991, 0, 0.920000017, 0)
  9905. Frame484.BackgroundColor3 = Color3.new(0.12549, 0.12549, 0.12549)
  9906. Frame484.BackgroundTransparency = 0.40000000596046
  9907. Frame484.BorderColor3 = Color3.new(0, 0, 0)
  9908. Frame484.BorderSizePixel = 2
  9909. Frame485.Name = "Bar"
  9910. Frame485.Parent = Frame484
  9911. Frame485.Size = UDim2.new(0, 0, 1, 0)
  9912. Frame485.BackgroundColor3 = Color3.new(0.333333, 0, 1)
  9913. Frame485.BorderColor3 = Color3.new(0, 0, 0)
  9914. Frame485.BorderSizePixel = 2
  9915. TextLabel486.Name = "Label"
  9916. TextLabel486.Parent = Frame484
  9917. TextLabel486.Transparency = 1
  9918. TextLabel486.Rotation = 180
  9919. TextLabel486.Size = UDim2.new(0.100000001, 0, 2, 0)
  9920. TextLabel486.Text = "0"
  9921. TextLabel486.Position = UDim2.new(1.00999999, 0, -0.5, 0)
  9922. TextLabel486.BackgroundColor3 = Color3.new(1, 1, 1)
  9923. TextLabel486.BackgroundTransparency = 1
  9924. TextLabel486.Font = Enum.Font.SourceSansLight
  9925. TextLabel486.FontSize = Enum.FontSize.Size14
  9926. TextLabel486.TextColor3 = Color3.new(1, 1, 1)
  9927. TextLabel486.TextScaled = true
  9928. TextLabel486.TextStrokeTransparency = 0
  9929. TextLabel486.TextWrapped = true
  9930. TextLabel486.TextXAlignment = Enum.TextXAlignment.Right
  9931. TextLabel486.TextYAlignment = Enum.TextYAlignment.Top
  9932. TextLabel487.Name = "Tag"
  9933. TextLabel487.Parent = Frame484
  9934. TextLabel487.Transparency = 1
  9935. TextLabel487.Rotation = 180
  9936. TextLabel487.Size = UDim2.new(1, 0, 1.5, 0)
  9937. TextLabel487.Text = "Retribution"
  9938. TextLabel487.Position = UDim2.new(0, 0, 1, 0)
  9939. TextLabel487.BackgroundColor3 = Color3.new(1, 1, 1)
  9940. TextLabel487.BackgroundTransparency = 1
  9941. TextLabel487.Font = Enum.Font.SourceSansItalic
  9942. TextLabel487.FontSize = Enum.FontSize.Size14
  9943. TextLabel487.TextColor3 = Color3.new(0, 0, 0)
  9944. TextLabel487.TextScaled = true
  9945. TextLabel487.TextStrokeTransparency = 0
  9946. TextLabel487.TextWrapped = true
  9947. TextLabel487.TextXAlignment = Enum.TextXAlignment.Left
  9948. TextLabel487.TextYAlignment = Enum.TextYAlignment.Top
  9949. TextLabel488.Name = "DB"
  9950. TextLabel488.Parent = ScreenGui436
  9951. TextLabel488.Transparency = 1
  9952. TextLabel488.Size = UDim2.new(0.0599999987, 0, 0.0399999991, 0)
  9953. TextLabel488.Text = "Dmg *(1)"
  9954. TextLabel488.Position = UDim2.new(0.360000014, 0, 0.870000005, 0)
  9955. TextLabel488.BackgroundColor3 = Color3.new(1, 1, 1)
  9956. TextLabel488.BackgroundTransparency = 1
  9957. TextLabel488.ZIndex = 2
  9958. TextLabel488.Font = Enum.Font.SourceSansLight
  9959. TextLabel488.FontSize = Enum.FontSize.Size14
  9960. TextLabel488.TextColor3 = Color3.new(0.666667, 0, 0)
  9961. TextLabel488.TextScaled = true
  9962. TextLabel488.TextStrokeTransparency = 0
  9963. TextLabel488.TextWrapped = true
  9964. TextLabel488.TextXAlignment = Enum.TextXAlignment.Right
  9965. Frame489.Name = "HC"
  9966. Frame489.Parent = ScreenGui436
  9967. Frame489.Transparency = 1
  9968. Frame489.Size = UDim2.new(0.0900000036, 0, 0.150000006, 0)
  9969. Frame489.Position = UDim2.new(1, 0, 0.349999994, 0)
  9970. Frame489.BackgroundColor3 = Color3.new(1, 1, 1)
  9971. Frame489.BackgroundTransparency = 1
  9972. Frame489.BorderSizePixel = 0
  9973. TextLabel490.Name = "Hits"
  9974. TextLabel490.Parent = Frame489
  9975. TextLabel490.Transparency = 1
  9976. TextLabel490.Size = UDim2.new(1, 0, 0.5, 0)
  9977. TextLabel490.Text = "2 Hits"
  9978. TextLabel490.BackgroundColor3 = Color3.new(1, 1, 1)
  9979. TextLabel490.BackgroundTransparency = 1
  9980. TextLabel490.Font = Enum.Font.Fantasy
  9981. TextLabel490.FontSize = Enum.FontSize.Size14
  9982. TextLabel490.TextColor3 = Color3.new(1, 0.666667, 0)
  9983. TextLabel490.TextScaled = true
  9984. TextLabel490.TextStrokeTransparency = 0
  9985. TextLabel490.TextWrapped = true
  9986. TextLabel490.TextXAlignment = Enum.TextXAlignment.Left
  9987. TextLabel491.Name = "TDmg"
  9988. TextLabel491.Parent = Frame489
  9989. TextLabel491.Transparency = 1
  9990. TextLabel491.Size = UDim2.new(1, 0, 0.25, 0)
  9991. TextLabel491.Text = "0"
  9992. TextLabel491.Position = UDim2.new(0, 0, 0.5, 0)
  9993. TextLabel491.BackgroundColor3 = Color3.new(1, 1, 1)
  9994. TextLabel491.BackgroundTransparency = 1
  9995. TextLabel491.Font = Enum.Font.Fantasy
  9996. TextLabel491.FontSize = Enum.FontSize.Size14
  9997. TextLabel491.TextColor3 = Color3.new(1, 0.666667, 0)
  9998. TextLabel491.TextScaled = true
  9999. TextLabel491.TextStrokeTransparency = 0
  10000. TextLabel491.TextWrapped = true
  10001. Frame492.Name = "B"
  10002. Frame492.Parent = Frame489
  10003. Frame492.Transparency = 0.60000002384186
  10004. Frame492.Rotation = 180
  10005. Frame492.Size = UDim2.new(0.600000024, 0, 0.150000006, 0)
  10006. Frame492.Position = UDim2.new(0.200000003, 0, 0.850000024, 0)
  10007. Frame492.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
  10008. Frame492.BackgroundTransparency = 0.60000002384186
  10009. Frame492.BorderSizePixel = 0
  10010. Frame493.Name = "Bar"
  10011. Frame493.Parent = Frame492
  10012. Frame493.Size = UDim2.new(1, 0, 1, 0)
  10013. Frame493.BackgroundColor3 = Color3.new(1, 0.666667, 0)
  10014. Frame493.BorderSizePixel = 0
  10015. for i,v in pairs(mas:GetChildren()) do
  10016. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  10017. pcall(function() v:MakeJoints() end)
  10018. end
  10019. mas:Destroy()
  10020. for i,v in pairs(cors) do
  10021. spawn(function()
  10022. pcall(v)
  10023. end)
  10024. end
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