G4U55

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Jun 6th, 2019
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  1. Update v1.191 incl DLC:
  2.  
  3. Main Feature: Build Planner (BP)
  4. Info about build planner keybindings added to help screen (F1)
  5. Players can now plan ahead by putting blocks into BP UI which is part of the G-screen UI
  6. Blocks can be put to BP by drag&drop or by clicking MMB over blocks in G-screen
  7. Incomplete blocks can be added to BP by RMB while holding a welder
  8. BP will withdraw and deposit relevant components from the conveyor system you are interacting with using inventory screen buttons or rebindable shortcuts
  9. BP will put needed components to production when interacting with terminal, inventory screen/production screen using buttons or rebindable shortcuts
  10. Held block from toolbar can be put to empty BP by clicking RMB over a highlighted conveyor port, it will try to withdraw components for it at the same time
  11. Other Features
  12. Added small grid version of a cryo chamber
  13. Added ability to change armor skins
  14. Added Clean Armor Skin
  15. Added ability to change ship skins without changing color, vice versa or both at once
  16. Added helpful block icons into terminal screen
  17. Added Style Pack DLC containing two character skins, four character emotes and two armor skins
  18. Added 2 new character skins (NextGen and Fiber) to Steam Item Store
  19. Changes
  20. Updated LCDs in Campaign missions to present new LCD features
  21. Spectator movement and rotation speed are now saved together in the save file (Singleplayer only)
  22. Reformatted LCDs in Rival Platforms Custom map to show new LCD features
  23. Changed the "Put everything into constructed block stockpile" feature from RMB when holding welder to LMB due to Build Planner interaction
  24. "This is not main cockpit!" text now disappears after a while
  25. Removed horizon and altitude indicators from decorative seats
  26. Changed how keybindings operate by allowing one key to be bound to multiple functions
  27. Fixes
  28. Fixed a crash in Cutscene tool (2xF11) when trying to play a cutscene where camera position or rotation has invalid value
  29. Fixed another crash in Cutscene tool when switching between tabs
  30. Fixed a crash in Cutscene tool when closing the screen after the player was deleted via visualscripting
  31. Fixed a crash in Visual scripting related to character trying to respawn inside a cockpit
  32. Fixed a crash when multiple atennas or beacons on the same grid have Show on HUD enabled through ModAPI/Terminal/Toolbar
  33. Fixed a crash when welding a projected wind turbine
  34. Fixed a crash which occured when save with out of bounds values prompted multiple warning dialogs in DS configurator
  35. Fixed dead engineers missing in campaign due to the fact that they were previously supergridded in as small blocks
  36. Fixed problems due to ship drills starting to drill immediately after merging, ship drills now start to drill only after spinning up
  37. Fixed trash removal evaluating block count with less or equal than instead of less than the set amount
  38. Fixed the ability to place singular blocks in creative into space over the PCU limit
  39. Fixed camera moving around when using the Celebrate emote
  40. Fixed cryo chamber not updating emissivity when working with oxygen
  41. Fixed cryo chamber never changing from green emissivity to yellow
  42. Fixed voxel hand changes not being properly synchronised to other players
  43. Fixed voxel hand changes not being synchronized to other player upon reconnect
  44. Fixed inventory desynchronisations occuring after pasting stacks of unstackable items through item spawn screens directly into inventory on DS
  45. Fixed a problem where a player actually connects to the server later than those who started joining later
  46. Fixed block changing emissivity when recolored
  47. Fixed local grid alignment placement mode enabling whenever a projector somewhere was turned off
  48. Fixed the ability to weld a projected block without having energy in the suit
  49. Fixed light reflections appearing on grid surfaces depending on the angle of the camera
  50. Fixed texture on the bottom of small solar panel block being see-through
  51. Fixed inability of making a renamed local copy of a workshop world as it was overwriting the original anyway
  52. Fixed parts of blocks being black when shining flashlight on them at night on Low settings
  53. Fixed shooting particles not being visible when the source (weapon) is too close to a voxel surface(planet, asteroid)
  54. Fixed spectator from respawn screen (Shift+Esc) being available to everyone (Now have to have spectator rights, change to spectator is irreversible as you don't have character to get back to)
  55. Fixed supergridding not being considered experimental
  56. Fixed Solar panels and Wind turbines not turning back on correctly when previously turned off via connected grid
  57. Fixed legacy values in old saves preventing the world from loading
  58. Fixed Armory, Armory Locker and Locker blocks not having lower levels of detail
  59. Fixed inability to finish Remote Control task in Learning to Survive scenario
  60. Fixed LCD panels not synchronizing properly when crossing sync distance threshold or when streaming occurs
  61. Fixed Safe values for Day duration/Sun rotation interval being incorrectly evaluated as Experimental
  62. Fixed patterning for Slope 2x1x1 armor block textures - slope part
  63. Fixed patterning for Slope 2x1x1 armor block textures - flat square sides
  64. Fixed patterning for Slope armor block textures
  65. Fixed round armor inverted corner missing one armor edge
  66. Fixed patterning for Half armor block textures - square sides (rectangle sides Soon)
  67. Solved Issues from Support Site
  68. Fixed an exploit where player could shut down power on any grid by utilizing buttons from unknown signals
  69. Fixed incorrect behaviour of IMyInventory.IsConnectedTo
  70. Fixed female helmet skins not appearing when trying to render highest quality of the model
  71. Fixed trash removal ignoring block count setting for respawn ships
  72. Fixed showing damage particle effects for projected damaged blocks
  73. Fixed disassemble repeat mode not keeping items in queue after disassembly
  74. Fixed doors not opening visually when opened by a script
  75. Fixed containers not dropping their inventory when deleted using mirror mode
  76. Fixed projectors not respecting Keep projection setting in multiple cases
  77. Fixed artificial mass blocks not working when switched on after save and reload
  78. Fixed an issue where modded worlds would fail to load on DS due to asynchronously downloading mods from steam
  79. Fixed Programmable block API GetInventory returning null for blocks with more than 1 type of inventory
  80. Fixed tooltip on server password screen which suggested insertion of server IP instead
  81. Fixed LCD with scripts not initializing when pasted on DS
  82. Fixed rubber banding when walking and running on grids with high ping, trend timeout is now dynamically based on ping instead of a flat amount
  83. Fixed sides of Armor Slope and Armor Corner 2x1x1 Base blocks getting transparent when combined
  84. Fixed backpack inventory volume not being multiplied without character (Laying on the ground after player dies)
  85. Fixed text memory issues and text character limit when being written through ModAPI WritePublicText
  86. Fixed mods not having access to ownership when welding projections by exposing the builtBy parameter and IsWithinWorldLimits to modders
  87. Fixed "Enable station grid with voxel" setting being misleading by renaming it to "Unsupported stations"
  88. Fixed analog clock script small hand not moving gradually as the time passes
  89. Fixed Small hydrogen engine changing materials for parts of its model on different levels of detail
  90. Fixed the inability to type into the G-screen search box while holding Shift
  91. Fixed the inability to change LCD textures via programmable block
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