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Jul 17th, 2019
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Python 2.13 KB | None | 0 0
  1. import pygame
  2.  
  3. pygame.init()
  4. win = pygame.display.set_mode((500, 500))
  5.  
  6. walkRight = [pygame.image.load('pygame_right_1.png'),
  7. pygame.image.load('pygame_right_2.png'), pygame.image.load('pygame_right_3.png'),
  8. pygame.image.load('pygame_right_4.png'), pygame.image.load('pygame_right_5.png'),
  9. pygame.image.load('pygame_right_6.png')]
  10.  
  11. walkLeft =  [pygame.image.load('pygame_left_1.png'),
  12. pygame.image.load('pygame_left_2.png'), pygame.image.load('pygame_left_3.png'),
  13. pygame.image.load('pygame_left_4.png'), pygame.image.load('pygame_left_5.png'),
  14. pygame.image.load('pygame_left_6.png')]
  15.  
  16. playerStand = pygame.image.load('pygame_idle.png')
  17. bg = pygame.image.load('pygame_bg.jpg')
  18.  
  19. clock = pygame.time.Clock()
  20.  
  21. pygame.display.set_caption('Moonlight')
  22.  
  23. x = 50
  24. y = 425
  25. width = 60
  26. height = 71
  27. speed = 5
  28.  
  29. isJump = False
  30. jumpCount = 10
  31.  
  32. left = False
  33. right = False
  34. animCount = 0
  35.  
  36. def drawWindow():
  37.     global animCount
  38.     win.blit(bg, (0,0))
  39.    
  40.     if animCount + 1 >= 30:
  41.         animeCount = 0
  42.     if left:
  43.         win.blit(walkLeft[animCount // 5], (x, y))
  44.         animCount += 1
  45.     if right:
  46.         win.blit(walkRight[animCount // 5], (x, y))
  47.         animCount += 1
  48.     else:
  49.         win.blit(playerStand, (x, y))
  50.     pygame.display.update()
  51. drawWindow()
  52. #####################################################
  53. run = True
  54. while run:
  55.     clock.tick(30)
  56.  
  57.     for event in pygame.event.get():
  58.         if event.type == pygame.QUIT:
  59.             run = False
  60. keys = pygame.key.get_pressed()
  61. if keys[pygame.K_LEFT] and x > 5:
  62.     x -= speed  
  63.     left = True
  64.     right = False
  65. elif keys[pygame.K_RIGHT] and x < 500 - width - 5:
  66.     x += speed
  67.     left = False
  68.     right = True
  69. else:
  70.     left = False
  71.     right = False
  72.     animCount = 0
  73. if not (isJump):      
  74.     if keys[pygame.K_SPACE]:
  75.         isJump = True
  76. else:
  77.     if jumpCount >= -10:
  78.         if jumpCount >= -10:
  79.             y -= jumpCount * 2
  80.             jumpCount -= 1
  81.     else:
  82.         isJump = False
  83.         jumpCount = 10
  84. #####################################################
  85. #Игровое окно  
  86.                    
  87. pygame.quit()
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