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- ;---------------------------------------------------------------------
- [Characters]
- ;How to add characters
- ;---------------------
- ;Use the format:
- ; charname, stagefilename
- ;
- ;eg. For a player with filename "kfm",
- ; and stage filename "stages/mybg.def"
- ;type (without the semicolon):
- ; kfm, stages/mybg.def
- ;
- ;If you want to load a different def file, you can enter it
- ;as a directory plus the def file. This example loads up
- ;chars/kfm/alt-kfm.def:
- ; kfm/alt-kfm.def, stages/mybg.def
- ;
- ;If you put "random" as the stagefilename, then a random stage will
- ;be selected for that player. eg.
- ; kfm, random
- ;
- ;Zipped characters are also supported.
- ;Place the ZIP file in the chars/ directory. The syntax is as
- ;follows:
- ; zipname.zip:defname.def, stages/mybg.def
- ;For example, if you have newsuave.def in suave.zip, the syntax is:
- ; suave.zip:newsuave.def, stages/mybg.def
- ;If your def file has the same name as the zip file (eg. suave.def
- ;in suave.zip), you can just put the name of the zip file alone:
- ; suave.zip, stages/mybg.def
- ;
- ;Optional parameters may follow on the same line, separated
- ;by commas. Each parameter has the form:
- ; paramname = paramvalue
- ;where paramname is the name of the parameter type, and
- ;paramvalue is the value to assign that parameter.
- ;The optional parameters are:
- ;
- ; - music
- ; Set the paramvalue to the name of the music file to use
- ; as the BGM for that character. This overrides the bgmusic
- ; parameter in the stage's .def file, so you can re-use the
- ; same stage for multiple characters, but have a different
- ; BGM playing for each person.
- ;
- ; - includestage
- ; Set the paramvalue to 0 to avoid including this stage
- ; in the stage select list (in VS, training modes, etc)
- ;
- ; - order
- ; Set the paramvalue to the ordering priority to give the
- ; character. Valid values are from 1 to 10. A smaller value
- ; means you will fight the character sooner. You will never
- ; fight an order 2 character before an order 1 character,
- ; and never an order 3 character before an order 2 one.
- ; For example, you might want to set your boss character
- ; to have order=3. The default order value is 1 if you omit
- ; this param. See *.maxmatches under [Options] for how to
- ; limit the number of matches per order priority.
- ;
- ; Some examples:
- ; kfm, stages/mybg.def, includestage=0
- ; kfm, stages/mybg.def, music=sound/song.mp3
- ; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
- ; kfm, stages/mybg.def, order=3
- ;
- ;You can also add a randomize icon to the select screen. To do
- ;this, put the word "randomselect" on a line of its own, with no
- ;extra parameters.
- ;
- ;Insert your characters below.
- kfm, stages\kfm.def
- akfg
- ekfm2009
- Hakutyo
- KFF-old\KFF.def
- SuperMario
- SMG4
- SuperLuigi
- PrincessPeach-eqBETA2a\eq-PrincessPeach.def
- Daisy
- wario2\wario2\wario2.def
- waluigi
- toad
- Bowser Jr
- bowser
- Piranha
- Linkv2_0\Link\Link.def
- mvc_toonlink
- Kirby
- MetaKnight
- King_Dedede\King Dedede\King Dedede.def
- pikachu
- Jigglypuffssb
- Snorlax
- Blaziken\Blaziken\Blaziken.def
- Gardevoir
- HLucario\HLucario\HLucario.def
- CS-x-TBM-Greninja
- Mismagius
- charizard\charizard\charizard.def
- y_mewtwo\y_mewtwo\y_mewtwo.def
- Zero Suit Samus
- VariaThirtyOneSamus-FinalPatch\VariaThirtyOneSamus\VariaThirtyOneSamus.def
- C.Falcon
- MvC2_FoxMcCloud
- CvS_LittleMac
- Mrgw
- PIT
- ssbb_ness (1)\ssbb_ness.def
- Classic Sonic
- SonicV2\SonicV2\SonicV2.def
- TailsMH\TailsMH\TailsMH.def
- KnuxMH\KnuxMH\KnuxMH.def
- AmyRose2
- MightyMH2\MightyMH2\MightyMH2.def
- RayMH
- Old EspioMH\Old EspioMH\Old EspioMH.def
- Vector
- CharmyMH
- BigMH\BigMH\BigMH.def
- L6Tikal
- EmerlMH
- 986_RougeMH\RougeMH\RougeMH.def
- e123omega\e123omega\e123omega.def
- silver\silver\silver.def
- BlazeMH\BlazeMH\BlazeMH.def
- SallyMH
- ScourgeMH
- SoniaMH
- ManicMH
- MetalixMH
- MechaSonic
- FangMH
- BeanMH
- ChaosMH
- AshuraMH
- Ryu
- sf3_ken
- guile
- ChunLi3
- cvsjuni
- cvsJuli
- CvS_Decapre
- CFJ_JuriHan
- Dhalsim
- MVC2_Ibuki
- Karin
- vega
- bisonSM
- sf3_gouki
- CFJ_Oni
- MVCSHADOW-AGENT\MVCSHADOW-AGENT\MVCSHADOW-AGENT\MVCSHADOW-AGENT.def
- sf4_evilryu
- evilryuD0.97R\evilryu.def,, order=1
- evilkenD0.97R\evilken.def
- Mech-Gouki\Mech-Gouki\CyberAkuma.DEF
- DivineSkullo
- CvS_JinTAG
- CvS_DevilJinTAG
- CvS_XiaoyuTAG
- CvS_NinaTAG
- CvS_KazumiTAG
- CvS_HeihachiTAG
- CVS_YoshimitsuTAG
- CvS_MokuPac-ManTAG
- cvskyo
- yiori
- Cvs_iori
- cvsmature
- cvsvice
- Mai
- Geese
- cvs2_kim
- cvsash
- cvsrugal
- cvsg_rugal
- cvssilber
- cvsxRock
- cvsxTerry
- mr.karate
- cvsbluestreak
- megamanDG
- MvC2_Zero\MvC2_Zero\MvC2_Zero.def,, order=1
- Blues
- Bass
- Shadowman_CFAS\Shadowman_CFAS\Shadowman_CFAS.def
- X_hy\X_hy\X.def
- songoku
- SSJ_GokuZ2\SSJ_GokuZ2\SSJ_GokuZ2.def
- SSJ_BlackZ2
- SSJGod_GokuZ2
- SSJGod_GokuZ2
- vegeta
- Vegeta2\Vegeta\Vegeta.def
- MergedVegetaZ2\VegetaZ2\VegetaZ2.def
- SSJGod_VegetaZ2
- SSGSS_Vegeta
- GohanZ2\GohanZ2\GohanZ2.def
- FGohanZ2
- trunks
- Trunks (1)\Trunks\Trunks.def
- Raditz
- Bardock
- android18
- 18
- android17
- drgero
- cell
- EB_PerfectCell
- buuv1100\buu.def
- ToSix-SuperBuu\SuperBuu.def
- piccolo
- daimaoh
- FreezaZ2\FreezaZ2\FreezaZ2.def
- Golden Frieza
- Turles_edit_by_joe_flizz\Turles 2\Turles 2.def,, order=1
- Turles ssj devil
- turles ssj2
- broli\broli\Broli.def
- BrolyNormal
- Broly
- Limiter Cut Broly\Limiter Cut Broly\Limiter Cut Broly.def
- evil Bardock
- omegashenron
- BabidiZ2
- Bills_EB
- LordBeerus
- mrsatan
- jotaro by Warusaki3
- joseph
- dio
- shadowdio
- Ironman_CSP\Ironman CSP\Ironman by Zvitor.def, stages\ironman_stage.def
- IronPatriot\IronPatriot\IronPatriot.def, stages\hallarmr.def
- warmachine, stages\ShowCase.def
- Spiderman\Spiderman\spiderman.def, stages\New_york_Street.def
- Scarletspider
- Symbiote Spider-Man
- sman2099 beta, stages\doom.def
- _thespider\!thespider\!thespider.def
- sener\sener\sener.def
- Agent venom
- Spider-Woman
- Carnage_MMV, stages\New_york_Street.def
- Varnage
- MvC2_Venom, stages\New_york_Street.def
- Venom_MMV, stages\New_york_Street.def
- wolverine, stages\xmenbase.def
- Wolvenom lethal
- Beast
- Cyclops, stages\xmenbase.def
- MarvelvsCapcom2_Gambit_v3_201\Gambit\Gambit.def
- Colossus
- ScarletWitch ai
- Archangel2\Archangel.def
- Deadpool, stages\Raising_Hope.def
- Birdy2\Birdy.def
- SilverS
- Cable, stages\DaysFuturePast.def
- Hope
- Nightcreeper\Nightcreeper\Nightcreeper.def
- Nightcrawler
- EmmaFrost
- Silver surfer, stages\X-Mansion_Library.def
- Iceman, stages\X-Mansion_Library.def
- Havok
- Avalanche\Avalanche\Avalanche.def
- Pyro, stages\MystiqueHideout.def
- Mystique, stages\MystiqueHideout.def
- Bastion
- SabreTooth
- Rogue, stages\xmenbase.def
- Polaris\Polaris\Polaris.def
- Psylocke, stages\xmenbase.def
- Prime Sentinel
- Nitro
- JeanGrey
- DarkPhoenix, stages\DaysFuturePast.def
- Magneto\Magneto\Magneto.def, stages\Exodus.def
- MAGNETO_MSH\MAGNETO MSH\MAGNETO MSH.def, stages\Exodus.def
- Apocalypse
- BlackWidow, stages\Shield_Helicarrier.def
- Silver Sable\BlackWidow.def, stages\Shield_Helicarrier.def
- (MV-Guardian) Gamora, stages\GuardiansofGalaxy.def
- RedSkull
- Iron Skull
- M_O_D_O_K\M.O.D.O.K\M.O.D.O.K.def
- Loki, stages\asgard_bifrost.def
- GreenGoblin, stages\New_york_Street.def
- Dr.Doom, stages\Doom_in_the_Sky.def
- Abomination
- Fallen One
- Super Skrull
- MvC2Juggernaut
- sandman, stages\New_york_Street.def
- Thunderball
- Wrecker
- Shocker
- ultron
- MMV_Bullseye_byDoom&Ilusionista\!Bullseye.def
- OmegaRed
- electro_recharged
- Taskmaster
- Thanos edited, stages\Thanos_House.def
- Symbiote Thanos, stages\Thanos_House.def
- MvC2Hulk
- RedHulk
- SHULK
- Ironfist
- Wu Ao Shi
- UltimateCap
- capbucky
- usagent
- CaptainMarvel
- missmarvel
- MrFantastic
- TheThing
- HumanTorch
- Human Torch
- BlackCat_FINAL\BlackCat.def
- Elektra
- Hyperion
- Sentry
- NickFury jr, stages\Shield_Helicarrier.def
- DoctorStrange,, order=1
- Hawkeye
- lukeCageV20130510\lukeCage\LukeCage.def
- Wonder man
- Punisher, stages\PunisherStage.def
- Vision\Vision\Vision.def
- Archangel\archangel\archangel.def
- BlackPanther
- MoonKnight upd
- AntMan
- Photon
- Daredevil
- banshee0
- Hercules
- Quasar
- thor, stages\asgard_bifrost.def
- Quicksilver
- Morrigan
- Lilith
- demitris
- Q-Bee
- mvc2felicia
- talbain
- jedah
- dee
- Zabel
- Aulbath
- cvs2_anakaris
- pyron
- BabyBonnieHood[KoopaKoot]
- 00victor
- Lei-Lei
- SchoolGirl Lilith
- Donovan
- ANITA
- dante
- Trish
- nero_DMC4
- Batman_RMH\Batman_RMH\Batman_RMH.def
- Superman
- JohnStewart
- Red_Lantern\Red_Lantern\Red_Lantern.def
- Lady_Shiva\Lady Shiva\Lady Shiva.def
- catwoman\catwoman\Catwoman.def
- ReverseFlash
- ten\ten\ten.def
- bane\bane\bane.def
- MvC_DeathstrokeEO\MvC_DeathstrokeEO\MvC_DeathstrokeEO.def
- Deathstroke\SnakeEyes\SnakeEyes.def
- joker
- Alice_RP
- Byakuren_RP
- Cirno_RP
- Flandre_RP
- Eirin_RP
- Koishi_RP
- Komachi_RP
- Reimu_RP
- Marisa_RP
- Patchouli_RP
- Meiling_RP
- Sakuya_RP
- Sanae_RP
- Utsuho_RP
- Yukari_RP
- Yuyuko_RP
- Yuuka_RP
- Kanako_RP
- Lie_RP
- Mokou_RP
- TON POOH
- solo
- Hiryu
- Hiryuko
- Sheena
- DragonClaw
- DeadGodVega\Dead_Vega.def
- Snake
- DonaldNonUpdated
- Mickey_ddrcreations_98
- bandicootfixedpatch
- MaximaXIII
- Mr_KARATEXIII\Mr.KARATEXIII.def
- ShenXIII
- H-SaikiXIII
- IoriXIII
- ViceXIII
- ElizabethBlanctorche.XIII[P-Tan]
- KulaDiamond.XIII[P-Tan]
- LeonaHeidern.XIII[P-Tan]
- MaiShiranui.XIII[P-Tan]
- King_13
- JoeXIII
- CCMedusa
- multipleman
- nate
- Sunfire
- Batgirl
- Moleman
- Hawkman
- [AVX]Namor\Namor.def
- Captain Universe (Spiderman)\captainuniverse.def
- ares
- Scorn
- Hulk2099
- Dazzler2\Dazzler.def
- InvisibleWomanCvg
- wolverine (1)\wolverine\wolverine.def
- C.Falcon Edit by Iver\C.Falcon\C.Falcon.def
- Shadowcat
- Shard
- Bishop
- Storm2
- vergil
- Gajeel
- empty
- empty
- empty
- empty
- empty
- empty
- empty
- empty
- empty
- empty
- empty
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- empty
- empty
- empty
- Cyborg
- empty
- empty
- empty
- empty
- empty
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- empty
- empty
- empty
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- empty
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- empty
- empty
- empty
- empty
- randomselect
- ;-----------------------
- [ExtraStages]
- ;Put extra stages here. They will be available in VS and Watch modes.
- ;For example, you can insert "stages/mybg.def".
- stages\stage0-720.def
- stages\Battlefield.def
- stages\finaldest2.def
- stages\PeachCastle.def
- stages\smbmushroomkingdom.def
- stages\BowsersCastle.def
- stages\Rainbow_Road7.def
- stages\meta_crystal.def
- stages\engwarioware.def
- stages\Yoshi's Island.def
- stages\Gran Puente de Eldin.def
- stages\Jungle_Japes.def
- stages\pokestad.def
- stages\Pkmn_Clash.def
- stages\XX'PK'GYM'XX.def
- stages\FNTDREAM.def
- stages\KSSU_DededeStadium.def
- stages\KSSU_ArenaC.def
- stages\XX'NORFAIR'XX.def
- stages\XX'MUTE'CITY'XX.def
- stages\flatzone.def
- stages\Miiverse.def
- stages\greenhill.def
- stages\scrap2.def
- stages\EHZBoss.def
- stages\ChemicalPlant.def
- stages\egg.def
- stages\Hidden_Palace.def
- stages\Ice Cap Zone.def
- stages\FlyingBattery.def
- stages\skysanctuary.def
- stages\deathegg.def
- stages\CollisionChaosPresent.def
- stages\StardustSpeedwayBadFuture.def
- stages\Emerald Coast.def
- stages\ce2.def
- stages\SA2_OSCARK.def
- stages\Sonic_Heroes_Seaside_Hill.def
- stages\MarinaMadnessDusk.def
- stages\LeafForestZone.def
- stages\Crisis City.def
- stages\SplashHill.def
- stages\Sonic_SNES_Stage.def
- stages\XX'WILEY'XX.def
- stages\CentralHighway.def
- stages\sf2-01-ryu.def
- stages\MIDGAR.def
- stages\New_york_Street.def
- stages\ironman_stage.def
- stages\ShowCase.def
- stages\hallarmr.def
- stages\asgard_bifrost.def
- stages\PunisherStage.def
- stages\xmenbase.def
- stages\X-Mansion_Library.def
- stages\DaysFuturePast.def
- stages\Raising_Hope.def
- stages\MystiqueHideout.def
- stages\Exodus.def
- stages\Doom_in_the_Sky.def
- stages\doom.def
- stages\GuardiansofGalaxy.def
- stages\Thanos House.def
- stages\Tenka_Ichi_Budokai.def
- stages\Namek.def
- stages\SAIYAN_PRIDE_LOW.def
- stages\AngryBirds-PoachedEggs.def
- stages\bikinibottom.def
- stages\mcdonalds.def
- stages\W98Sky.def
- ;---------------------------------------------------------------------
- [Options]
- ;Here you set the maximum number of matches to fight before game ends
- ;in Arcade Mode. The first number is the number of matches against
- ;characters with order=1, followed by order=2 and order=3 respectively.
- ;For example, for 4,3,1 you will fight up to 4 randomly-picked
- ;characters who have order=1, followed by 3 with order=2 and 1 with
- ;order=3.
- arcade.maxmatches = 6,1,1,0,0,0,0,0,0,0
- ;Maximum number of matches to fight before game ends in Team Mode.
- ;Like arcade.maxmatches, but applies to Team Battle.
- team.maxmatches = 4,1,1,0,0,0,0,0,0,0
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