daily pastebin goal
26%
SHARE
TWEET

config.yml (AuthMe)

a guest Jun 18th, 2017 114 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2.  
  3. DataSource:
  4.     # What type of database do you want to use?
  5.     # Valid values: sqlite, mysql
  6.     backend: 'SQLITE'
  7.     # Enable database caching, should improve database performance
  8.     caching: true
  9.     # Database host address
  10.     mySQLHost: '127.0.0.1'
  11.     # Database port
  12.     mySQLPort: '3306'
  13.     # Username about Database Connection Infos
  14.     mySQLUsername: 'authme'
  15.     # Password about Database Connection Infos
  16.     mySQLPassword: '12345'
  17.     # Database Name, use with converters or as SQLITE database name
  18.     mySQLDatabase: 'authme'
  19.     # Table of the database
  20.     mySQLTablename: 'authme'
  21.     # Column of IDs to sort data
  22.     mySQLColumnId: 'id'
  23.     # Column for storing or checking players nickname
  24.     mySQLColumnName: 'username'
  25.     # Column for storing or checking players RealName
  26.     mySQLRealName: 'realname'
  27.     # Column for storing players passwords
  28.     mySQLColumnPassword: 'password'
  29.     # Column for storing players emails
  30.     mySQLColumnEmail: 'email'
  31.     # Column for storing if a player is logged in or not
  32.     mySQLColumnLogged: 'isLogged'
  33.     # Column for storing players ips
  34.     mySQLColumnIp: 'ip'
  35.     # Column for storing players lastlogins
  36.     mySQLColumnLastLogin: 'lastlogin'
  37.     # Column for storing player LastLocation - X
  38.     mySQLlastlocX: 'x'
  39.     # Column for storing player LastLocation - Y
  40.     mySQLlastlocY: 'y'
  41.     # Column for storing player LastLocation - Z
  42.     mySQLlastlocZ: 'z'
  43.     # Column for storing player LastLocation - World Name
  44.     mySQLlastlocWorld: 'world'
  45.     # Enable this when you allow registration through a website
  46.     mySQLWebsite: false
  47.  
  48. ExternalBoardOptions:
  49.     # Column for storing players passwords salts
  50.     mySQLColumnSalt: ''
  51.     # Column for storing players groups
  52.     mySQLColumnGroup: ''
  53.     # -1 means disabled. If you want that only activated players
  54.     # can log into your server, you can set here the group number
  55.     # of unactivated users, needed for some forum/CMS support
  56.     nonActivedUserGroup: -1
  57.     # Other MySQL columns where we need to put the username (case-sensitive)
  58.     mySQLOtherUsernameColumns: []
  59.     # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  60.     bCryptLog2Round: 10
  61.     # phpBB table prefix defined during the phpBB installation process
  62.     phpbbTablePrefix: 'phpbb_'
  63.     # phpBB activated group ID; 2 is the default registered group defined by phpBB
  64.     phpbbActivatedGroupId: 2
  65.     # Wordpress prefix defined during WordPress installation
  66.     wordpressTablePrefix: 'wp_'
  67.  
  68. Converter:
  69.     Rakamak:
  70.         # Rakamak file name
  71.         fileName: 'users.rak'
  72.         # Rakamak use IP?
  73.         useIP: false
  74.         # Rakamak IP file name
  75.         ipFileName: 'UsersIp.rak'
  76.     CrazyLogin:
  77.         # CrazyLogin database file name
  78.         fileName: 'accounts.db'
  79.  
  80. settings:
  81.     # The name shown in the help messages
  82.     helpHeader: 'AuthMeReloaded'
  83.     sessions:
  84.         # Do you want to enable the session feature?
  85.         # If enabled, when a player authenticates successfully,
  86.         # his IP and his nickname is saved.
  87.         # The next time the player joins the server, if his IP
  88.         # is the same as last time and the timeout hasn't
  89.         # expired, he will not need to authenticate.
  90.         enabled: true
  91.         # After how many minutes should a session expire?
  92.         # 0 for unlimited time (Very dangerous, use it at your own risk!)
  93.         # Remember that sessions will end only after the timeout, and
  94.         # if the player's IP has changed but the timeout hasn't expired,
  95.         # the player will be kicked from the server due to invalid session
  96.         timeout: 10
  97.         # Should the session expire if the player tries to log in with
  98.         # another IP address?
  99.         sessionExpireOnIpChange: true
  100.     # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  101.     messagesLanguage: 'en'
  102.     restrictions:
  103.         # Keeps collisions disabled for logged players
  104.         # Works only with MC 1.9
  105.         keepCollisionsDisabled: false
  106.         # Can not authenticated players chat?
  107.         # Keep in mind that this feature also blocks all commands not
  108.         # listed in the list below.
  109.         allowChat: false
  110.         # Hide the chat log from players who are not authenticated?
  111.         hideChat: false
  112.         # Allowed commands for unauthenticated players
  113.         allowCommands:
  114.         - '/login'
  115.         - '/register'
  116.         - '/l'
  117.         - '/reg'
  118.         - '/email'
  119.         - '/captcha'
  120.         # Max number of allowed registrations per IP
  121.         # The value 0 means an unlimited number of registrations!
  122.         maxRegPerIp: 4
  123.         # Minimum allowed username length
  124.         minNicknameLength: 4
  125.         # Maximum allowed username length
  126.         maxNicknameLength: 16
  127.         # When this setting is enabled, online players can't be kicked out
  128.         # due to "Logged in from another Location"
  129.         # This setting will prevent potential security exploits.
  130.         ForceSingleSession: true
  131.         ForceSpawnLocOnJoin:
  132.             # If enabled, every player will be teleported to the world spawnpoint
  133.             # after successful authentication.
  134.             # The quit location of the player will be overwritten.
  135.             # This is different from "teleportUnAuthedToSpawn" that teleport player
  136.             # back to his quit location after the authentication.
  137.             enabled: false
  138.             # WorldNames where we need to force the spawn location
  139.             # Case-sensitive!
  140.             worlds:
  141.             - 'world'
  142.             - 'world_nether'
  143.             - 'world_the_end'
  144.         # This option will save the quit location of the players.
  145.         SaveQuitLocation: false
  146.         # To activate the restricted user feature you need
  147.         # to enable this option and configure the AllowedRestrictedUser field.
  148.         AllowRestrictedUser: false
  149.         # The restricted user feature will kick players listed below
  150.         # if they don't match the defined IP address.
  151.         # Example:
  152.         #     AllowedRestrictedUser:
  153.         #     - playername;127.0.0.1
  154.         AllowedRestrictedUser: []
  155.         # Should unregistered players be kicked immediately?
  156.         kickNonRegistered: false
  157.         # Should players be kicked on wrong password?
  158.         kickOnWrongPassword: false
  159.         # Should not logged in players be teleported to the spawn?
  160.         # After the authentication they will be teleported back to
  161.         # their normal position.
  162.         teleportUnAuthedToSpawn: false
  163.         # Can unregistered players walk around?
  164.         allowMovement: false
  165.         # Should not authenticated players have speed = 0?
  166.         # This will reset the fly/walk speed to default value after the login.
  167.         removeSpeed: true
  168.         # After how many seconds should players who fail to login or register
  169.         # be kicked? Set to 0 to disable.
  170.         timeout: 240
  171.         # Regex syntax of allowed characters in the player name.
  172.         allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  173.         # How far can unregistered players walk?
  174.         # Set to 0 for unlimited radius
  175.         allowedMovementRadius: 100
  176.         # Enable double check of password when you register
  177.         # when it's true, registration requires that kind of command:
  178.         # /register <password> <confirmPassword>
  179.         enablePasswordConfirmation: true
  180.         # Should we protect the player inventory before logging in? Requires ProtocolLib.
  181.         ProtectInventoryBeforeLogIn: false
  182.         # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  183.         DenyTabCompleteBeforeLogin: true
  184.         # Should we hide the tablist before logging in? Requires ProtocolLib.
  185.         HideTablistBeforeLogin: true
  186.         # Should we display all other accounts from a player when he joins?
  187.         # permission: /authme.admin.accounts
  188.         displayOtherAccounts: true
  189.         # Ban ip when the ip is not the ip registered in database
  190.         banUnsafedIP: false
  191.         # Spawn priority; values: authme, essentials, multiverse, default
  192.         spawnPriority: 'authme,essentials,multiverse,default'
  193.         # Maximum Login authorized by IP
  194.         maxLoginPerIp: 2
  195.         # Maximum Join authorized by IP
  196.         maxJoinPerIp: 2
  197.         # AuthMe will NEVER teleport players if set to true!
  198.         noTeleport: false
  199.         # Regex syntax for allowed chars in passwords
  200.         allowedPasswordCharacters: '[\x21-\x7E]*'
  201.     GameMode:
  202.         # Force survival gamemode when player joins?
  203.         ForceSurvivalMode: false
  204.     unrestrictions:
  205.         # Below you can list all account names that
  206.         # AuthMe will ignore for registration or login, configure it
  207.         # at your own risk!! Remember that if you are going to add
  208.         # nickname with [], you have to delimit name with ' '.
  209.         # this option add compatibility with BuildCraft and some
  210.         # other mods.
  211.         # It is case-sensitive!
  212.         UnrestrictedName: []
  213.     security:
  214.         # Minimum length of password
  215.         minPasswordLength: 5
  216.         # Maximum length of password
  217.         passwordMaxLength: 30
  218.         # This is a very important option: every time a player joins the server,
  219.         # if they are registered, AuthMe will switch him to unLoggedInGroup.
  220.         # This should prevent all major exploits.
  221.         # You can set up your permission plugin with this special group to have no permissions,
  222.         # or only permission to chat (or permission to send private messages etc.).
  223.         # The better way is to set up this group with few permissions, so if a player
  224.         # tries to exploit an account they can do only what you've defined for the group.
  225.         # After, a logged in player will be moved to his correct permissions group!
  226.         # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  227.         # Otherwise your group will be wiped and the player will join in the default group []!
  228.         # Example unLoggedinGroup: NotLogged
  229.         unLoggedinGroup: 'unLoggedinGroup'
  230.         # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  231.         # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  232.         # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
  233.         passwordHash: 'SHA256'
  234.         # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  235.         doubleMD5SaltLength: 8
  236.         # If password checking return false, do we need to check with all
  237.         # other password algorithm to check an old password?
  238.         # AuthMe will update the password to the new password hash
  239.         supportOldPasswordHash: false
  240.         # Prevent unsafe passwords from being used; put them in lowercase!
  241.         # unsafePasswords:
  242.         # - '123456'
  243.         # - 'password'
  244.         unsafePasswords:
  245.         - '123456'
  246.         - 'password'
  247.         - 'qwerty'
  248.         - '12345'
  249.         - '54321'
  250.     registration:
  251.         # Enable registration on the server?
  252.         enabled: true
  253.         # Send every X seconds a message to a player to
  254.         # remind him that he has to login/register
  255.         messageInterval: 5
  256.         # Only registered and logged in players can play.
  257.         # See restrictions for exceptions
  258.         force: true
  259.         # Do we replace password registration by an email registration method?
  260.         enableEmailRegistrationSystem: false
  261.         # Enable double check of email when you register
  262.         # when it's true, registration requires that kind of command:
  263.         # /register <email> <confirmEmail>
  264.         doubleEmailCheck: false
  265.         # Do we force kick a player after a successful registration?
  266.         # Do not use with login feature below
  267.         forceKickAfterRegister: false
  268.         # Does AuthMe need to enforce a /login after a successful registration?
  269.         forceLoginAfterRegister: false
  270.     # Force these commands after /login, without any '/', use %p to replace with player name
  271.     forceCommands: []
  272.     # Force these commands after /login as service console, without any '/'. Use %p to replace with player name
  273.     forceCommandsAsConsole: []
  274.     # Force these commands after /register, without any '/', use %p to replace with player name
  275.     forceRegisterCommands: []
  276.     # Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
  277.     forceRegisterCommandsAsConsole: []
  278.     # Enable to display the welcome message (welcome.txt) after a login
  279.     # You can use colors in this welcome.txt + some replaced strings:
  280.     # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
  281.     # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
  282.     # {VERSION}: get current bukkit version, {COUNTRY}: player country
  283.     useWelcomeMessage: true
  284.     # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
  285.     broadcastWelcomeMessage: false
  286.     # Should we delay the join message and display it once the player has logged in?
  287.     delayJoinMessage: false
  288.     # Should we remove join messages altogether?
  289.     removeJoinMessage: false
  290.     # Should we remove leave messages?
  291.     removeLeaveMessage: false
  292.     # Do we need to add potion effect Blinding before login/reigster?
  293.     applyBlindEffect: false
  294.     # Do we need to prevent people to login with another case?
  295.     # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  296.     preventOtherCase: false
  297.  
  298. permission:
  299.     # Take care with this option; if you don't want
  300.     # to use Vault and group switching of AuthMe
  301.     # for unloggedIn players, set this setting to true.
  302.     # Default is false.
  303.     EnablePermissionCheck: false
  304.  
  305. Email:
  306.     # Email SMTP server host
  307.     mailSMTP: 'smtp.gmail.com'
  308.     # Email SMTP server port
  309.     mailPort: 465
  310.     # Email account which sends the mails
  311.     mailAccount: ''
  312.     # Email account password
  313.     mailPassword: ''
  314.     # Custom sender name, replacing the mailAccount name in the email
  315.     mailSenderName: ''
  316.     # Recovery password length
  317.     RecoveryPasswordLength: 8
  318.     # Mail Subject
  319.     mailSubject: 'Your new AuthMe password'
  320.     # Like maxRegPerIP but with email
  321.     maxRegPerEmail: 1
  322.     # Recall players to add an email?
  323.     recallPlayers: false
  324.     # Delay in minute for the recall scheduler
  325.     delayRecall: 5
  326.     # Blacklist these domains for emails
  327.     emailBlacklisted:
  328.     - '10minutemail.com'
  329.     # Whitelist ONLY these domains for emails
  330.     emailWhitelisted: []
  331.     # Send the new password drawn in an image?
  332.     generateImage: false
  333.     # The OAuth2 token
  334.     emailOauth2Token: ''
  335.  
  336. Hooks:
  337.     # Do we need to hook with multiverse for spawn checking?
  338.     multiverse: true
  339.     # Do we need to hook with BungeeCord?
  340.     bungeecord: false
  341.     # Send player to this BungeeCord server after register/login
  342.     sendPlayerTo: ''
  343.     # Do we need to disable Essentials SocialSpy on join?
  344.     disableSocialSpy: true
  345.     # Do we need to force /motd Essentials command on join?
  346.     useEssentialsMotd: false
  347.     # Do we need to cache custom Attributes?
  348.     customAttributes: false
  349.  
  350. Protection:
  351.     # Enable some servers protection (country based login, antibot)
  352.     enableProtection: false
  353.     # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
  354.     # PLEASE USE QUOTES!
  355.     countries:
  356.     - 'US'
  357.     - 'GB'
  358.     # Countries not allowed to join the server and register
  359.     # PLEASE USE QUOTES!
  360.     countriesBlacklist:
  361.     - 'A1'
  362.     # Do we need to enable automatic antibot system?
  363.     enableAntiBot: true
  364.     # Max number of players allowed to login in 5 secs before the AntiBot system is enabled automatically
  365.     antiBotSensibility: 10
  366.     # Duration in minutes of the antibot automatic system
  367.     antiBotDuration: 10
  368.  
  369. Purge:
  370.     # If enabled, AuthMe automatically purges old, unused accounts
  371.     useAutoPurge: false
  372.     # Number of Days an account become Unused
  373.     daysBeforeRemovePlayer: 60
  374.     # Do we need to remove the player.dat file during purge process?
  375.     removePlayerDat: false
  376.     # Do we need to remove the Essentials/users/player.yml file during purge process?
  377.     removeEssentialsFile: false
  378.     # World where are players.dat stores
  379.     defaultWorld: 'world'
  380.     # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
  381.     removeLimitedCreativesInventories: false
  382.     # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  383.     removeAntiXRayFile: false
  384.     # Do we need to remove permissions?
  385.     removePermissions: false
  386.  
  387. Security:
  388.     SQLProblem:
  389.         # Stop the server if we can't contact the sql database
  390.         # Take care with this, if you set this to false,
  391.         # AuthMe will automatically disable and the server won't be protected!
  392.         stopServer: true
  393.     ReloadCommand:
  394.         # /reload support
  395.         useReloadCommandSupport: true
  396.     console:
  397.         # Remove spam from console?
  398.         noConsoleSpam: false
  399.         # Remove passwords from console?
  400.         removePassword: true
  401.         # Copy AuthMe log output in a separate file as well?
  402.         logConsole: true
  403.     captcha:
  404.         # Player need to put a captcha when he fails too lot the password
  405.         useCaptcha: false
  406.         # Max allowed tries before request a captcha
  407.         maxLoginTry: 5
  408.         # Captcha length
  409.         captchaLength: 5
  410.     stop:
  411.         # Kick players before stopping the server, that allow us to save position of players
  412.         # and all needed information correctly without any corruption.
  413.         kickPlayersBeforeStopping: true
  414.  
  415. BackupSystem:
  416.     # Enable or disable automatic backup
  417.     ActivateBackup: false
  418.     # Set backup at every start of server
  419.     OnServerStart: false
  420.     # Set backup at every stop of server
  421.     OnServerStop: true
  422.     # Windows only mysql installation Path
  423.     MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top