satoon101

DOD:S ConVars (2-28-16)

Feb 28th, 2016
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  1. Commands: 466 - Variables: 1184 - Total: 1650
  2.  
  3. +demoui2 - CMD - (DONTRECORD)
  4. Bring the advanced demo player UI (demoui2) to foreground.
  5.  
  6. +mat_texture_list - CMD
  7.  
  8.  
  9. +showbudget - CMD
  10.  
  11.  
  12. +showbudget_texture - CMD - (CHEAT)
  13.  
  14.  
  15. +showbudget_texture_global - CMD - (CHEAT)
  16.  
  17.  
  18. +showvprof - CMD
  19.  
  20.  
  21. +vgui_drawtree - CMD
  22.  
  23.  
  24. +voicerecord - CMD
  25.  
  26.  
  27. -demoui2 - CMD - (DONTRECORD)
  28. Send the advanced demo player UI (demoui2) to background.
  29.  
  30. -mat_texture_list - CMD
  31.  
  32.  
  33. -showbudget - CMD
  34.  
  35.  
  36. -showbudget_texture - CMD - (CHEAT)
  37.  
  38.  
  39. -showbudget_texture_global - CMD - (CHEAT)
  40.  
  41.  
  42. -showvprof - CMD
  43.  
  44.  
  45. -vgui_drawtree - CMD
  46.  
  47.  
  48. -voicerecord - CMD
  49.  
  50.  
  51. BindToggle - CMD
  52. Performs a bind <key> "increment var <cvar> 0 1 1"
  53.  
  54. CreatePredictionError - CMD - (GAMEDLL,CHEAT)
  55. Create a prediction error
  56.  
  57. PerfMark - CMD
  58. inserts a telemetry marker into the stream. If args are provided, they will be included.
  59.  
  60. Test_CreateEntity - CMD - (GAMEDLL,CHEAT)
  61.  
  62.  
  63. Test_EHandle - CMD - (GAMEDLL,CHEAT)
  64.  
  65.  
  66. Test_InitRandomEntitySpawner - CMD - (GAMEDLL,CHEAT)
  67.  
  68.  
  69. Test_ProxyToggle_EnableProxy - CMD - (GAMEDLL,CHEAT)
  70.  
  71.  
  72. Test_ProxyToggle_SetValue - CMD - (GAMEDLL,CHEAT)
  73.  
  74.  
  75. Test_RandomPlayerPosition - CMD - (GAMEDLL,CHEAT)
  76.  
  77.  
  78. Test_RandomizeInPVS - CMD - (GAMEDLL,CHEAT)
  79.  
  80.  
  81. Test_RemoveAllRandomEntities - CMD - (GAMEDLL,CHEAT)
  82.  
  83.  
  84. Test_SpawnRandomEntities - CMD - (GAMEDLL,CHEAT)
  85.  
  86.  
  87. __screenshot_internal - CMD - (HIDDEN,DONTRECORD)
  88. Internal command to take a screenshot without renumbering or notifying Steam.
  89.  
  90. _autosave - CMD
  91. Autosave
  92.  
  93. _autosavedangerous - CMD
  94. AutoSaveDangerous
  95.  
  96. _bugreporter_restart - CMD
  97. Restarts bug reporter .dll
  98.  
  99. _resetgamestats - CMD - (GAMEDLL)
  100. Erases current game stats and writes out a blank stats file
  101.  
  102. _restart - CMD
  103. Shutdown and restart the engine.
  104.  
  105. achievement_debug - VAR - (GAMEDLL,REPLICATED,CHEAT)
  106. Turn on achievement debug msgs.
  107.  
  108. addip - CMD
  109. Add an IP address to the ban list.
  110.  
  111. adsp_alley_min - VAR
  112.  
  113.  
  114. adsp_courtyard_min - VAR
  115.  
  116.  
  117. adsp_debug - VAR - (ARCHIVE)
  118.  
  119.  
  120. adsp_door_height - VAR
  121.  
  122.  
  123. adsp_duct_min - VAR
  124.  
  125.  
  126. adsp_hall_min - VAR
  127.  
  128.  
  129. adsp_low_ceiling - VAR
  130.  
  131.  
  132. adsp_opencourtyard_min - VAR
  133.  
  134.  
  135. adsp_openspace_min - VAR
  136.  
  137.  
  138. adsp_openstreet_min - VAR
  139.  
  140.  
  141. adsp_openwall_min - VAR
  142.  
  143.  
  144. adsp_room_min - VAR
  145.  
  146.  
  147. adsp_street_min - VAR
  148.  
  149.  
  150. adsp_tunnel_min - VAR
  151.  
  152.  
  153. adsp_wall_height - VAR
  154.  
  155.  
  156. ai_LOS_mode - VAR - (GAMEDLL,REPLICATED)
  157.  
  158.  
  159. ai_auto_contact_solver - VAR - (GAMEDLL)
  160.  
  161.  
  162. ai_block_damage - VAR - (GAMEDLL)
  163.  
  164.  
  165. ai_debug_assault - VAR - (GAMEDLL)
  166.  
  167.  
  168. ai_debug_avoidancebounds - VAR - (GAMEDLL)
  169.  
  170.  
  171. ai_debug_directnavprobe - VAR - (GAMEDLL)
  172.  
  173.  
  174. ai_debug_doors - VAR - (GAMEDLL)
  175.  
  176.  
  177. ai_debug_dyninteractions - VAR - (GAMEDLL)
  178. Debug the NPC dynamic interaction system.
  179.  
  180. ai_debug_efficiency - VAR - (GAMEDLL)
  181.  
  182.  
  183. ai_debug_enemies - VAR - (GAMEDLL)
  184.  
  185.  
  186. ai_debug_expressions - VAR - (GAMEDLL)
  187. Show random expression decisions for NPCs.
  188.  
  189. ai_debug_follow - VAR - (GAMEDLL)
  190.  
  191.  
  192. ai_debug_loners - VAR - (GAMEDLL)
  193.  
  194.  
  195. ai_debug_looktargets - VAR - (GAMEDLL)
  196.  
  197.  
  198. ai_debug_los - VAR - (GAMEDLL,CHEAT)
  199. NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
  200.  
  201. ai_debug_nav - VAR - (GAMEDLL)
  202.  
  203.  
  204. ai_debug_node_connect - CMD - (GAMEDLL)
  205. Debug the attempted connection between two nodes
  206.  
  207. ai_debug_ragdoll_magnets - VAR - (GAMEDLL)
  208.  
  209.  
  210. ai_debug_shoot_positions - VAR - (GAMEDLL,REPLICATED,CHEAT)
  211.  
  212.  
  213. ai_debug_speech - VAR - (GAMEDLL)
  214.  
  215.  
  216. ai_debug_squads - VAR - (GAMEDLL)
  217.  
  218.  
  219. ai_debug_think_ticks - VAR - (GAMEDLL)
  220.  
  221.  
  222. ai_debugscriptconditions - VAR - (GAMEDLL)
  223.  
  224.  
  225. ai_default_efficient - VAR - (GAMEDLL)
  226.  
  227.  
  228. ai_drawbattlelines - VAR - (GAMEDLL,CHEAT)
  229.  
  230.  
  231. ai_drop_hint - CMD - (GAMEDLL,CHEAT)
  232. Drop an ai_hint at the player's current eye position.
  233.  
  234. ai_dump_hints - CMD - (GAMEDLL)
  235.  
  236.  
  237. ai_efficiency_override - VAR - (GAMEDLL)
  238.  
  239.  
  240. ai_enable_fear_behavior - VAR - (GAMEDLL)
  241.  
  242.  
  243. ai_expression_frametime - VAR - (GAMEDLL)
  244. Maximum frametime to still play background expressions.
  245.  
  246. ai_expression_optimization - VAR - (GAMEDLL)
  247. Disable npc background expressions when you can't see them.
  248.  
  249. ai_fear_player_dist - VAR - (GAMEDLL)
  250.  
  251.  
  252. ai_find_lateral_cover - VAR - (GAMEDLL)
  253.  
  254.  
  255. ai_find_lateral_los - VAR - (GAMEDLL)
  256.  
  257.  
  258. ai_follow_use_points - VAR - (GAMEDLL)
  259.  
  260.  
  261. ai_follow_use_points_when_moving - VAR - (GAMEDLL)
  262.  
  263.  
  264. ai_force_serverside_ragdoll - VAR - (GAMEDLL)
  265.  
  266.  
  267. ai_frametime_limit - VAR - (GAMEDLL)
  268. frametime limit for min efficiency AIE_NORMAL (in sec's).
  269.  
  270. ai_lead_time - VAR - (GAMEDLL)
  271.  
  272.  
  273. ai_moveprobe_debug - VAR - (GAMEDLL)
  274.  
  275.  
  276. ai_moveprobe_jump_debug - VAR - (GAMEDLL)
  277.  
  278.  
  279. ai_moveprobe_usetracelist - VAR - (GAMEDLL)
  280.  
  281.  
  282. ai_navigator_generate_spikes - VAR - (GAMEDLL)
  283.  
  284.  
  285. ai_navigator_generate_spikes_strength - VAR - (GAMEDLL)
  286.  
  287.  
  288. ai_no_local_paths - VAR - (GAMEDLL)
  289.  
  290.  
  291. ai_no_node_cache - VAR - (GAMEDLL)
  292.  
  293.  
  294. ai_no_select_box - VAR - (GAMEDLL)
  295.  
  296.  
  297. ai_no_steer - VAR - (GAMEDLL)
  298.  
  299.  
  300. ai_no_talk_delay - VAR - (GAMEDLL)
  301.  
  302.  
  303. ai_norebuildgraph - VAR - (GAMEDLL)
  304.  
  305.  
  306. ai_path_adjust_speed_on_immediate_turns - VAR - (GAMEDLL)
  307.  
  308.  
  309. ai_path_insert_pause_at_est_end - VAR - (GAMEDLL)
  310.  
  311.  
  312. ai_path_insert_pause_at_obstruction - VAR - (GAMEDLL)
  313.  
  314.  
  315. ai_post_frame_navigation - VAR - (GAMEDLL)
  316.  
  317.  
  318. ai_radial_max_link_dist - VAR - (GAMEDLL)
  319.  
  320.  
  321. ai_reaction_delay_alert - VAR - (GAMEDLL)
  322.  
  323.  
  324. ai_reaction_delay_idle - VAR - (GAMEDLL)
  325.  
  326.  
  327. ai_rebalance_thinks - VAR - (GAMEDLL)
  328.  
  329.  
  330. ai_report_task_timings_on_limit - VAR - (GAMEDLL,ARCHIVE)
  331.  
  332.  
  333. ai_sequence_debug - VAR - (GAMEDLL)
  334.  
  335.  
  336. ai_set_move_height_epsilon - CMD - (GAMEDLL)
  337. Set how high AI bumps up ground walkers when checking steps
  338.  
  339. ai_setupbones_debug - VAR - (GAMEDLL)
  340. Shows that bones that are setup every think
  341.  
  342. ai_shot_bias - VAR - (GAMEDLL)
  343.  
  344.  
  345. ai_shot_bias_max - VAR - (GAMEDLL,REPLICATED)
  346.  
  347.  
  348. ai_shot_bias_min - VAR - (GAMEDLL,REPLICATED)
  349.  
  350.  
  351. ai_shot_stats - VAR - (GAMEDLL)
  352.  
  353.  
  354. ai_shot_stats_term - VAR - (GAMEDLL)
  355.  
  356.  
  357. ai_show_hull_attacks - VAR - (GAMEDLL)
  358.  
  359.  
  360. ai_show_think_tolerance - VAR - (GAMEDLL)
  361.  
  362.  
  363. ai_simulate_task_overtime - VAR - (GAMEDLL)
  364.  
  365.  
  366. ai_spread_cone_focus_time - VAR - (GAMEDLL)
  367.  
  368.  
  369. ai_spread_defocused_cone_multiplier - VAR - (GAMEDLL)
  370.  
  371.  
  372. ai_spread_pattern_focus_time - VAR - (GAMEDLL)
  373.  
  374.  
  375. ai_strong_optimizations - VAR - (GAMEDLL)
  376.  
  377.  
  378. ai_strong_optimizations_no_checkstand - VAR - (GAMEDLL)
  379.  
  380.  
  381. ai_task_pre_script - VAR - (GAMEDLL)
  382.  
  383.  
  384. ai_test_moveprobe_ignoresmall - VAR - (GAMEDLL)
  385.  
  386.  
  387. ai_think_limit_label - VAR - (GAMEDLL,ARCHIVE)
  388.  
  389.  
  390. ai_use_clipped_paths - VAR - (GAMEDLL)
  391.  
  392.  
  393. ai_use_efficiency - VAR - (GAMEDLL)
  394.  
  395.  
  396. ai_use_frame_think_limits - VAR - (GAMEDLL)
  397.  
  398.  
  399. ai_use_think_optimizations - VAR - (GAMEDLL)
  400.  
  401.  
  402. ai_use_visibility_cache - VAR - (GAMEDLL)
  403.  
  404.  
  405. ai_vehicle_avoidance - VAR - (GAMEDLL,CHEAT)
  406.  
  407.  
  408. air_density - CMD - (GAMEDLL,CHEAT)
  409. Changes the density of air for drag computations.
  410.  
  411. alias - CMD
  412. Alias a command.
  413.  
  414. anim_3wayblend - VAR - (GAMEDLL,REPLICATED)
  415. Toggle the 3-way animation blending code.
  416.  
  417. anim_showstate - VAR - (GAMEDLL,REPLICATED,CHEAT)
  418. Show the (client) animation state for the specified entity (-1 for none).
  419.  
  420. anim_showstatelog - VAR - (GAMEDLL,REPLICATED,CHEAT)
  421. 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
  422.  
  423. askconnect_accept - CMD - (DONTRECORD)
  424. Accept a redirect request by the server.
  425.  
  426. async_allow_held_files - VAR
  427. Allow AsyncBegin/EndRead()
  428.  
  429. async_mode - VAR
  430. Set the async filesystem mode (0 = async, 1 = synchronous)
  431.  
  432. async_resume - CMD
  433.  
  434.  
  435. async_serialize - VAR
  436. Force async reads to serialize for profiling
  437.  
  438. async_simulate_delay - VAR
  439. Simulate a delay of up to a set msec per file operation
  440.  
  441. async_suspend - CMD
  442.  
  443.  
  444. audit_save_in_memory - CMD
  445. Audit the memory usage and files in the save-to-memory system
  446.  
  447. autoaim_max_deflect - VAR - (GAMEDLL)
  448.  
  449.  
  450. autoaim_max_dist - VAR - (GAMEDLL)
  451.  
  452.  
  453. autosave - CMD
  454. Autosave
  455.  
  456. autosavedangerous - CMD
  457. AutoSaveDangerous
  458.  
  459. autosavedangerousissafe - CMD
  460.  
  461.  
  462. banid - CMD
  463. Add a user ID to the ban list.
  464.  
  465. banip - CMD
  466. Add an IP address to the ban list.
  467.  
  468. bench_end - CMD - (CHEAT)
  469. Ends gathering of info.
  470.  
  471. bench_start - CMD - (CHEAT)
  472. Starts gathering of info. Arguments: filename to write results into
  473.  
  474. bench_upload - CMD - (CHEAT)
  475. Uploads most recent benchmark stats to the Valve servers.
  476.  
  477. benchframe - CMD
  478. Takes a snapshot of a particular frame in a time demo.
  479.  
  480. bind - CMD - (DONTRECORD)
  481. Bind a key.
  482.  
  483. bind_mac - CMD - (DONTRECORD)
  484. Bind this key but only on Mac, not win32
  485.  
  486. bloodspray - CMD - (GAMEDLL,CHEAT)
  487. blood
  488.  
  489. bot - CMD - (GAMEDLL,CHEAT)
  490. Add a bot.
  491.  
  492. bot_attack - VAR - (GAMEDLL)
  493. Shoot!
  494.  
  495. bot_changeclass - VAR - (GAMEDLL)
  496. Force all bots to change to the specified class.
  497.  
  498. bot_crouch - VAR - (GAMEDLL)
  499. Bot crouches
  500.  
  501. bot_defend - VAR - (GAMEDLL)
  502. Set to a team number, and that team will all keep their combat shields raised.
  503.  
  504. bot_flipout - VAR - (GAMEDLL)
  505. When on, all bots fire their guns.
  506.  
  507. bot_forceattack2 - VAR - (GAMEDLL)
  508. When firing, use attack2.
  509.  
  510. bot_forceattackon - VAR - (GAMEDLL)
  511. When firing, don't tap fire, hold it down.
  512.  
  513. bot_forcefireweapon - VAR - (GAMEDLL)
  514. Force bots with the specified weapon to fire.
  515.  
  516. bot_mimic - VAR - (GAMEDLL)
  517. Bot uses usercmd of player by index.
  518.  
  519. bot_mimic_yaw_offset - VAR - (GAMEDLL)
  520. Offsets the bot yaw.
  521.  
  522. bot_sendcmd - VAR - (GAMEDLL)
  523. Forces bots to send the specified command.
  524.  
  525. bot_zombie - VAR - (GAMEDLL)
  526. Brraaaaaiiiins.
  527.  
  528. box - CMD - (CHEAT)
  529. Draw a debug box.
  530.  
  531. breakable_disable_gib_limit - VAR - (GAMEDLL)
  532.  
  533.  
  534. breakable_multiplayer - VAR - (GAMEDLL)
  535.  
  536.  
  537. buddha - CMD - (GAMEDLL,CHEAT)
  538. Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  539.  
  540. budget_averages_window - VAR - (ARCHIVE)
  541. number of frames to look at when figuring out average frametimes
  542.  
  543. budget_background_alpha - VAR - (ARCHIVE)
  544. how translucent the budget panel is
  545.  
  546. budget_bargraph_background_alpha - VAR - (ARCHIVE)
  547. how translucent the budget panel is
  548.  
  549. budget_bargraph_range_ms - VAR - (ARCHIVE)
  550. budget bargraph range in milliseconds
  551.  
  552. budget_history_numsamplesvisible - VAR - (ARCHIVE)
  553. number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  554.  
  555. budget_history_range_ms - VAR - (ARCHIVE)
  556. budget history range in milliseconds
  557.  
  558. budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
  559. number between 0 and 1
  560.  
  561. budget_panel_height - VAR - (ARCHIVE)
  562. height in pixels of the budget panel
  563.  
  564. budget_panel_width - VAR - (ARCHIVE)
  565. width in pixels of the budget panel
  566.  
  567. budget_panel_x - VAR - (ARCHIVE)
  568. number of pixels from the left side of the game screen to draw the budget panel
  569.  
  570. budget_panel_y - VAR - (ARCHIVE)
  571. number of pixels from the top side of the game screen to draw the budget panel
  572.  
  573. budget_peaks_window - VAR - (ARCHIVE)
  574. number of frames to look at when figuring out peak frametimes
  575.  
  576. budget_show_averages - VAR - (ARCHIVE)
  577. enable/disable averages in the budget panel
  578.  
  579. budget_show_history - VAR - (ARCHIVE)
  580. turn history graph off and on. . good to turn off on low end
  581.  
  582. budget_show_peaks - VAR - (ARCHIVE)
  583. enable/disable peaks in the budget panel
  584.  
  585. budget_toggle_group - CMD
  586. Turn a budget group on/off
  587.  
  588. bug - CMD - (DONTRECORD)
  589. Show/hide the bug reporting UI.
  590.  
  591. bug_swap - CMD - (GAMEDLL,CHEAT)
  592. Automatically swaps the current weapon for the bug bait and back again.
  593.  
  594. bugreporter_includebsp - VAR
  595. Include .bsp for internal bug submissions.
  596.  
  597. bugreporter_uploadasync - VAR - (ARCHIVE)
  598. Upload attachments asynchronously
  599.  
  600. buildcubemaps - CMD
  601. Rebuild cubemaps.
  602.  
  603. building_cubemaps - VAR
  604.  
  605.  
  606. cache_print - CMD
  607. cache_print [section]
  608. Print out contents of cache memory.
  609.  
  610. cache_print_lru - CMD
  611. cache_print_lru [section]
  612. Print out contents of cache memory.
  613.  
  614. cache_print_summary - CMD
  615. cache_print_summary [section]
  616. Print out a summary contents of cache memory.
  617.  
  618. callvote - CMD - (GAMEDLL)
  619. Start a vote on an issue.
  620.  
  621. cast_hull - CMD - (GAMEDLL,CHEAT)
  622. Tests hull collision detection
  623.  
  624. cast_ray - CMD - (GAMEDLL,CHEAT)
  625. Tests collision detection
  626.  
  627. ch_createairboat - CMD - (GAMEDLL,CHEAT)
  628. Spawn airboat in front of the player.
  629.  
  630. ch_createjeep - CMD - (GAMEDLL,CHEAT)
  631. Spawn jeep in front of the player.
  632.  
  633. changelevel - CMD - (DONTRECORD)
  634. Change server to the specified map
  635.  
  636. changelevel2 - CMD - (DONTRECORD)
  637. Transition to the specified map in single player
  638.  
  639. changelevel_next - CMD - (GAMEDLL)
  640. Immediately changes to the next map in the map rotation for the server.
  641.  
  642. cl_allowdownload - VAR - (ARCHIVE)
  643. Client downloads customization files
  644.  
  645. cl_allowupload - VAR - (ARCHIVE)
  646. Client uploads customization files
  647.  
  648. cl_backspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  649.  
  650.  
  651. cl_clanid - VAR - (HIDDEN,ARCHIVE,USERINFO)
  652. Current clan ID for name decoration
  653.  
  654. cl_clock_correction - VAR - (CHEAT)
  655. Enable/disable clock correction on the client.
  656.  
  657. cl_clock_correction_adjustment_max_amount - VAR - (CHEAT)
  658. Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
  659.  
  660. cl_clock_correction_adjustment_max_offset - VAR - (CHEAT)
  661. As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
  662.  
  663. cl_clock_correction_adjustment_min_offset - VAR - (CHEAT)
  664. If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  665.  
  666. cl_clock_correction_force_server_tick - VAR - (CHEAT)
  667. Force clock correction to match the server tick + this offset (-999 disables it).
  668.  
  669. cl_clock_showdebuginfo - VAR - (CHEAT)
  670. Show debugging info about the clock drift.
  671.  
  672. cl_clockdrift_max_ms - VAR - (CHEAT)
  673. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  674.  
  675. cl_clockdrift_max_ms_threadmode - VAR - (CHEAT)
  676. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  677.  
  678. cl_cloud_settings - VAR - (HIDDEN)
  679. Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
  680.  
  681. cl_cmdrate - VAR - (ARCHIVE,USERINFO)
  682. Max number of command packets sent to server per second
  683.  
  684. cl_connectmethod - VAR - (HIDDEN,USERINFO)
  685. Method by which we connected to the current server.
  686.  
  687. cl_debug_player_perf - VAR
  688.  
  689.  
  690. cl_downloadfilter - VAR - (ARCHIVE)
  691. Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
  692.  
  693. cl_entityreport - VAR - (CHEAT)
  694. For debugging, draw entity states to console
  695.  
  696. cl_entityreport_sorted - VAR - (CHEAT)
  697. For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
  698.  
  699. cl_flushentitypacket - VAR - (CHEAT)
  700. For debugging. Force the engine to flush an entity packet.
  701.  
  702. cl_forcepreload - VAR - (ARCHIVE)
  703. Whether we should force preloading.
  704.  
  705. cl_forwardspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  706.  
  707.  
  708. cl_fullupdate - CMD - (CHEAT)
  709. Forces the server to send a full update packet
  710.  
  711. cl_ignorepackets - VAR - (CHEAT)
  712. Force client to ignore packets (for debugging).
  713.  
  714. cl_interpolate - VAR - (DEVELOPMENTONLY,USERINFO,NOT_CONNECTED)
  715. Interpolate entities on the client.
  716.  
  717. cl_language - VAR - (USERINFO)
  718. Language (from HKCU\Software\Valve\Steam\Language)
  719.  
  720. cl_localnetworkbackdoor - VAR
  721. Enable network optimizations for single player games.
  722.  
  723. cl_logofile - VAR - (ARCHIVE)
  724. Spraypoint logo decal.
  725.  
  726. cl_playback_screenshots - VAR
  727. Allows the client to playback screenshot and jpeg commands in demos.
  728.  
  729. cl_precacheinfo - CMD
  730. Show precache info (client).
  731.  
  732. cl_resend - VAR
  733. Delay in seconds before the client will resend the 'connect' attempt
  734.  
  735. cl_savescreenshotstosteam - VAR - (HIDDEN)
  736. Saves screenshots to the Steam's screenshot library
  737.  
  738. cl_screenshotlocation - VAR - (HIDDEN)
  739. Location to tag the screenshot with
  740.  
  741. cl_screenshotname - VAR
  742. Custom Screenshot name
  743.  
  744. cl_screenshotusertag - VAR - (HIDDEN)
  745. User to tag in the screenshot
  746.  
  747. cl_show_connectionless_packet_warnings - VAR
  748. Show console messages about ignored connectionless packets on the client.
  749.  
  750. cl_show_speed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  751. spam console with local player speed
  752.  
  753. cl_showdemooverlay - VAR
  754. How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  755.  
  756. cl_showents - CMD - (CHEAT)
  757. Dump entity list to console.
  758.  
  759. cl_showevents - VAR - (CHEAT)
  760. Print event firing info in the console
  761.  
  762. cl_showpluginmessages - VAR - (ARCHIVE)
  763. Allow plugins to display messages to you
  764.  
  765. cl_sidespeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  766.  
  767.  
  768. cl_simulate_no_quicktime - VAR - (HIDDEN)
  769.  
  770.  
  771. cl_soundfile - VAR - (ARCHIVE)
  772. Jingle sound file.
  773.  
  774. cl_timeout - VAR - (ARCHIVE)
  775. After this many seconds without receiving a packet from the server, the client will disconnect itself
  776.  
  777. cl_updaterate - VAR - (ARCHIVE,USERINFO,NOT_CONNECTED)
  778. Number of packets per second of updates you are requesting from the server
  779.  
  780. cl_upspeed - VAR - (GAMEDLL,REPLICATED,CHEAT)
  781.  
  782.  
  783. cl_view - CMD - (CHEAT)
  784. Set the view entity index.
  785.  
  786. cl_voice_filter - VAR
  787. Filter voice by name substring
  788.  
  789. clear - CMD - (DONTRECORD)
  790. Clear all console output.
  791.  
  792. clear_debug_overlays - CMD - (GAMEDLL)
  793. clears debug overlays
  794.  
  795. clientport - VAR
  796. Host game client port
  797.  
  798. closecaption - VAR - (ARCHIVE,USERINFO,ARCHIVE_XBOX)
  799. Enable close captioning.
  800.  
  801. cmd - CMD
  802. Forward command to server.
  803.  
  804. collision_shake_amp - VAR - (GAMEDLL)
  805.  
  806.  
  807. collision_shake_freq - VAR - (GAMEDLL)
  808.  
  809.  
  810. collision_shake_time - VAR - (GAMEDLL)
  811.  
  812.  
  813. collision_test - CMD - (GAMEDLL,CHEAT)
  814. Tests collision system
  815.  
  816. colorcorrectionui - CMD - (CHEAT)
  817. Show/hide the color correction tools UI.
  818.  
  819. commentary - VAR - (GAMEDLL)
  820. Desired commentary mode state.
  821.  
  822. commentary_available - VAR - (GAMEDLL)
  823. Automatically set by the game when a commentary file is available for the current map.
  824.  
  825. commentary_cvarsnotchanging - CMD - (GAMEDLL)
  826.  
  827.  
  828. commentary_finishnode - CMD - (GAMEDLL)
  829.  
  830.  
  831. con_drawnotify - VAR
  832. Disables drawing of notification area (for taking screenshots).
  833.  
  834. con_enable - VAR - (ARCHIVE)
  835. Allows the console to be activated.
  836.  
  837. con_filter_enable - VAR
  838. Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
  839.  
  840. con_filter_text - VAR
  841. Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  842.  
  843. con_filter_text_out - VAR
  844. Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  845.  
  846. con_logfile - VAR
  847. Console output gets written to this file
  848.  
  849. con_notifytime - VAR
  850. How long to display recent console text to the upper part of the game window
  851.  
  852. con_nprint_bgalpha - VAR
  853. Con_NPrint background alpha.
  854.  
  855. con_nprint_bgborder - VAR
  856. Con_NPrint border size.
  857.  
  858. con_timestamp - VAR
  859. Prefix console.log entries with timestamps
  860.  
  861. con_trace - VAR
  862. Print console text to low level printout.
  863.  
  864. connect - CMD - (DONTRECORD)
  865. Connect to specified server.
  866.  
  867. contimes - VAR
  868. Number of console lines to overlay for debugging.
  869.  
  870. coop - VAR - (NOTIFY)
  871. Cooperative play.
  872.  
  873. cpu_frequency_monitoring - VAR
  874. Set CPU frequency monitoring interval in seconds. Zero means disabled.
  875.  
  876. create_flashlight - CMD - (GAMEDLL,CHEAT)
  877.  
  878.  
  879. creditsdone - CMD - (GAMEDLL)
  880.  
  881.  
  882. cvarlist - CMD
  883. Show the list of convars/concommands.
  884.  
  885. datacachesize - VAR
  886. Size in MB.
  887.  
  888. dbg_demofile - VAR - (DEVELOPMENTONLY,HIDDEN)
  889.  
  890.  
  891. dbghist_addline - CMD - (GAMEDLL)
  892. Add a line to the debug history. Format: <category id> <line>
  893.  
  894. dbghist_dump - CMD - (GAMEDLL)
  895. Dump the debug history to the console. Format: <category id>
  896. Categories:
  897. 0: Entity I/O
  898. 1: AI Decisions
  899. 2: Scene Print
  900. 3: Alyx Blind
  901. 4: Log of damage done to player
  902.  
  903. deathmatch - VAR - (NOTIFY)
  904. Running a deathmatch server.
  905.  
  906. debug_materialmodifycontrol - VAR - (GAMEDLL)
  907.  
  908.  
  909. debug_physimpact - VAR - (GAMEDLL)
  910.  
  911.  
  912. debug_touchlinks - VAR - (GAMEDLL)
  913. Spew touch link activity
  914.  
  915. debugsystemui - CMD - (CHEAT)
  916. Show/hide the debug system UI.
  917.  
  918. decalfrequency - VAR - (GAMEDLL,NOTIFY)
  919.  
  920.  
  921. demo_avellimit - VAR
  922. Angular velocity limit before eyes considered snapped for demo playback.
  923.  
  924. demo_debug - VAR
  925. Demo debug info.
  926.  
  927. demo_fastforwardfinalspeed - VAR
  928. Go this fast when starting to hold FF button.
  929.  
  930. demo_fastforwardramptime - VAR
  931. How many seconds it takes to get to full FF speed.
  932.  
  933. demo_fastforwardstartspeed - VAR
  934. Go this fast when starting to hold FF button.
  935.  
  936. demo_gototick - CMD
  937. Skips to a tick in demo.
  938.  
  939. demo_interplimit - VAR
  940. How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  941.  
  942. demo_interpolateview - VAR
  943. Do view interpolation during dem playback.
  944.  
  945. demo_legacy_rollback - VAR
  946. Use legacy view interpolation rollback amount in demo playback.
  947.  
  948. demo_pause - CMD
  949. Pauses demo playback.
  950.  
  951. demo_pauseatservertick - VAR
  952. Pauses demo playback at server tick
  953.  
  954. demo_quitafterplayback - VAR
  955. Quits game after demo playback.
  956.  
  957. demo_recordcommands - VAR - (CHEAT)
  958. Record commands typed at console into .dem files.
  959.  
  960. demo_resume - CMD
  961. Resumes demo playback.
  962.  
  963. demo_setendtick - CMD
  964. Sets end demo playback tick. Set to 0 to disable.
  965.  
  966. demo_timescale - CMD
  967. Sets demo replay speed.
  968.  
  969. demo_togglepause - CMD
  970. Toggles demo playback.
  971.  
  972. demolist - CMD
  973. Print demo sequence list.
  974.  
  975. demos - CMD
  976. Demo demo file sequence.
  977.  
  978. demoui - CMD - (DONTRECORD)
  979. Show/hide the demo player UI.
  980.  
  981. demoui2 - CMD - (DONTRECORD)
  982. Show/hide the advanced demo player UI (demoui2).
  983.  
  984. dev_loadtime_map_elapsed - VAR - (HIDDEN)
  985.  
  986.  
  987. dev_loadtime_map_start - VAR - (HIDDEN)
  988.  
  989.  
  990. developer - VAR
  991. Set developer message level
  992.  
  993. devshots_nextmap - CMD
  994. Used by the devshots system to go to the next map in the devshots maplist.
  995.  
  996. devshots_screenshot - CMD - (DONTRECORD)
  997. Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  998.  
  999. differences - CMD
  1000. Show all convars which are not at their default values.
  1001.  
  1002. disconnect - CMD
  1003. Disconnect game from server.
  1004.  
  1005. disp_dynamic - VAR
  1006.  
  1007.  
  1008. dispcoll_drawplane - VAR - (GAMEDLL)
  1009.  
  1010.  
  1011. displaysoundlist - VAR - (GAMEDLL)
  1012.  
  1013.  
  1014. dod_bodyheightoffset - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1015. Deploy height offset.
  1016.  
  1017. dod_bonusround - VAR - (GAMEDLL,REPLICATED)
  1018. If true, the winners of the round can attack in the intermission.
  1019.  
  1020. dod_bonusroundtime - VAR - (GAMEDLL,REPLICATED)
  1021. Time after round win until round restarts
  1022.  
  1023. dod_bulletforcescale - VAR - (GAMEDLL,CHEAT)
  1024.  
  1025.  
  1026. dod_debugdamage - VAR - (GAMEDLL,CHEAT)
  1027.  
  1028.  
  1029. dod_debugmgdeploy - VAR - (GAMEDLL,CHEAT)
  1030.  
  1031.  
  1032. dod_enableroundwaittime - VAR - (GAMEDLL,REPLICATED)
  1033. Enable timers to wait between rounds.
  1034.  
  1035. dod_explosionforcescale - VAR - (GAMEDLL,CHEAT)
  1036.  
  1037.  
  1038. dod_flagrespawnbonus - VAR - (GAMEDLL,CHEAT)
  1039. How many seconds per advantage flag to decrease the respawn time
  1040.  
  1041. dod_freezecam - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  1042. show players a freezecam shot of their killer on death
  1043.  
  1044. dod_friendlyfiresafezone - VAR - (GAMEDLL,ARCHIVE)
  1045. Units around a player where they will not damage teammates, even if FF is on
  1046.  
  1047. dod_grenadegravity - VAR - (GAMEDLL,CHEAT)
  1048. gravity applied to grenades
  1049.  
  1050. dod_grenademaxspeed - VAR - (GAMEDLL,CHEAT)
  1051.  
  1052.  
  1053. dod_grenademinspeed - VAR - (GAMEDLL,CHEAT)
  1054.  
  1055.  
  1056. dod_grenadespeed - VAR - (GAMEDLL,CHEAT)
  1057.  
  1058.  
  1059. dod_meleeattackforcescale - VAR - (GAMEDLL,CHEAT)
  1060.  
  1061.  
  1062. dod_playerstatetransitions - VAR - (GAMEDLL,CHEAT)
  1063. dod_playerstatetransitions <ent index or -1 for all>. Show player state transitions.
  1064.  
  1065. dod_showcleanedupents - VAR - (GAMEDLL)
  1066. Show entities that are removed on round respawn
  1067.  
  1068. dod_showroundtransitions - VAR - (GAMEDLL)
  1069. Show gamestate round transitions
  1070.  
  1071. dod_simulatemultiplecappers - VAR - (GAMEDLL,CHEAT)
  1072.  
  1073.  
  1074. dod_stun_max_pitch - VAR - (GAMEDLL,CHEAT)
  1075.  
  1076.  
  1077. dod_stun_max_roll - VAR - (GAMEDLL,CHEAT)
  1078.  
  1079.  
  1080. dod_stun_max_yaw - VAR - (GAMEDLL,CHEAT)
  1081.  
  1082.  
  1083. dod_stun_min_pitch - VAR - (GAMEDLL,CHEAT)
  1084.  
  1085.  
  1086. dod_stun_min_roll - VAR - (GAMEDLL,CHEAT)
  1087.  
  1088.  
  1089. dod_stun_min_yaw - VAR - (GAMEDLL,CHEAT)
  1090.  
  1091.  
  1092. dod_test_winpanel - CMD - (GAMEDLL,CHEAT)
  1093.  
  1094.  
  1095. dod_waverespawnfactor - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1096. Factor for respawn wave timers
  1097.  
  1098. dod_winter_always_drop_presents - VAR - (GAMEDLL,CHEAT)
  1099.  
  1100.  
  1101. dod_winter_never_drop_presents - VAR - (GAMEDLL,CHEAT)
  1102.  
  1103.  
  1104. dod_winter_present_drop_chance - VAR - (GAMEDLL,CHEAT)
  1105.  
  1106.  
  1107. download_debug - VAR - (DONTRECORD)
  1108.  
  1109.  
  1110. drawcross - CMD - (GAMEDLL,CHEAT)
  1111. Draws a cross at the given location
  1112. Arguments: x y z
  1113.  
  1114. drawline - CMD - (GAMEDLL,CHEAT)
  1115. Draws line between two 3D Points.
  1116. Green if no collision
  1117. Red is collides with something
  1118. Arguments: x1 y1 z1 x2 y2 z2
  1119.  
  1120. dsp_automatic - VAR - (DEMO)
  1121.  
  1122.  
  1123. dsp_db_min - VAR - (DEMO)
  1124.  
  1125.  
  1126. dsp_db_mixdrop - VAR - (DEMO)
  1127.  
  1128.  
  1129. dsp_dist_max - VAR - (CHEAT,DEMO)
  1130.  
  1131.  
  1132. dsp_dist_min - VAR - (CHEAT,DEMO)
  1133.  
  1134.  
  1135. dsp_enhance_stereo - VAR - (ARCHIVE)
  1136.  
  1137.  
  1138. dsp_facingaway - VAR - (DEMO)
  1139.  
  1140.  
  1141. dsp_mix_max - VAR - (DEMO)
  1142.  
  1143.  
  1144. dsp_mix_min - VAR - (DEMO)
  1145.  
  1146.  
  1147. dsp_off - VAR - (CHEAT)
  1148.  
  1149.  
  1150. dsp_player - VAR - (DEMO,SERVER_CAN_EXECUTE)
  1151.  
  1152.  
  1153. dsp_reload - CMD
  1154.  
  1155.  
  1156. dsp_room - VAR - (DEMO)
  1157.  
  1158.  
  1159. dsp_slow_cpu - VAR - (ARCHIVE,DEMO)
  1160.  
  1161.  
  1162. dsp_spatial - VAR - (DEMO)
  1163.  
  1164.  
  1165. dsp_speaker - VAR - (DEMO)
  1166.  
  1167.  
  1168. dsp_vol_2ch - VAR - (DEMO)
  1169.  
  1170.  
  1171. dsp_vol_4ch - VAR - (DEMO)
  1172.  
  1173.  
  1174. dsp_vol_5ch - VAR - (DEMO)
  1175.  
  1176.  
  1177. dsp_volume - VAR - (ARCHIVE,DEMO)
  1178.  
  1179.  
  1180. dsp_water - VAR - (DEMO)
  1181.  
  1182.  
  1183. dt_ShowPartialChangeEnts - VAR
  1184. (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  1185.  
  1186. dt_UsePartialChangeEnts - VAR
  1187. (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  1188.  
  1189. dti_flush - CMD
  1190. Write out the datatable instrumentation files (you must run with -dti for this to work).
  1191.  
  1192. dtwarning - VAR
  1193. Print data table warnings?
  1194.  
  1195. dtwatchclass - VAR
  1196. Watch all fields encoded with this table.
  1197.  
  1198. dtwatchent - VAR
  1199. Watch this entities data table encoding.
  1200.  
  1201. dtwatchvar - VAR
  1202. Watch the named variable.
  1203.  
  1204. dump_entity_sizes - CMD - (GAMEDLL)
  1205. Print sizeof(entclass)
  1206.  
  1207. dump_globals - CMD - (GAMEDLL)
  1208. Dump all global entities/states
  1209.  
  1210. dump_panels - CMD
  1211. Dump Panel Tree
  1212.  
  1213. dump_x360_cfg - CMD
  1214. Dump X360 config files to disk
  1215.  
  1216. dump_x360_saves - CMD
  1217. Dump X360 save games to disk
  1218.  
  1219. dumpentityfactories - CMD - (GAMEDLL)
  1220. Lists all entity factory names.
  1221.  
  1222. dumpeventqueue - CMD - (GAMEDLL)
  1223. Dump the contents of the Entity I/O event queue to the console.
  1224.  
  1225. dumpgamestringtable - CMD - (GAMEDLL,CHEAT)
  1226. Dump the contents of the game string table to the console.
  1227.  
  1228. dumplongticks - CMD
  1229. Enables generating minidumps on long ticks.
  1230.  
  1231. dumpsavedir - CMD
  1232. List the contents of the save directory in memory
  1233.  
  1234. dumpstringtables - CMD
  1235. Print string tables to console.
  1236.  
  1237. echo - CMD - (SERVER_CAN_EXECUTE)
  1238. Echo text to console.
  1239.  
  1240. editdemo - CMD
  1241. Edit a recorded demo file (.dem ).
  1242.  
  1243. enable_debug_overlays - VAR - (GAMEDLL,CHEAT)
  1244. Enable rendering of debug overlays
  1245.  
  1246. endmovie - CMD - (DONTRECORD)
  1247. Stop recording movie frames.
  1248.  
  1249. engine_no_focus_sleep - VAR - (ARCHIVE)
  1250.  
  1251.  
  1252. ent_absbox - CMD - (GAMEDLL,CHEAT)
  1253. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  1254. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1255.  
  1256. ent_attachments - CMD - (GAMEDLL,CHEAT)
  1257. Displays the attachment points on an entity.
  1258. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1259.  
  1260. ent_autoaim - CMD - (GAMEDLL,CHEAT)
  1261. Displays the entity's autoaim radius.
  1262. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1263.  
  1264. ent_bbox - CMD - (GAMEDLL,CHEAT)
  1265. Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
  1266. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1267.  
  1268. ent_cancelpendingentfires - CMD - (GAMEDLL)
  1269. Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  1270.  
  1271. ent_create - CMD - (GAMEDLL,CHEAT)
  1272. Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
  1273.  
  1274. ent_debugkeys - VAR - (GAMEDLL)
  1275.  
  1276.  
  1277. ent_dump - CMD - (GAMEDLL,CHEAT)
  1278. Usage:
  1279. ent_dump <entity name>
  1280.  
  1281.  
  1282. ent_fire - CMD - (GAMEDLL,CHEAT)
  1283. Usage:
  1284. ent_fire <target> [action] [value] [delay]
  1285.  
  1286.  
  1287. ent_info - CMD - (GAMEDLL,CHEAT)
  1288. Usage:
  1289. ent_info <class name>
  1290.  
  1291.  
  1292. ent_keyvalue - CMD - (GAMEDLL,CHEAT)
  1293. Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
  1294. Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>
  1295.  
  1296.  
  1297. ent_messages - CMD - (GAMEDLL,CHEAT)
  1298. Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
  1299. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1300.  
  1301. ent_messages_draw - VAR - (GAMEDLL,CHEAT)
  1302. Visualizes all entity input/output activity.
  1303.  
  1304. ent_name - CMD - (GAMEDLL,CHEAT)
  1305.  
  1306.  
  1307. ent_orient - CMD - (GAMEDLL,CHEAT)
  1308. Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
  1309. Format: ent_orient <entity name> <optional: allangles>
  1310.  
  1311. ent_pause - CMD - (GAMEDLL,CHEAT)
  1312. Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
  1313.  
  1314. ent_pivot - CMD - (GAMEDLL,CHEAT)
  1315. Displays the pivot for the given entity(ies).
  1316. (y=up=green, z=forward=blue, x=left=red).
  1317. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1318.  
  1319. ent_rbox - CMD - (GAMEDLL,CHEAT)
  1320. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  1321. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1322.  
  1323. ent_remove - CMD - (GAMEDLL,CHEAT)
  1324. Removes the given entity(s)
  1325. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1326.  
  1327. ent_remove_all - CMD - (GAMEDLL,CHEAT)
  1328. Removes all entities of the specified type
  1329. Arguments: {entity_name} / {class_name}
  1330.  
  1331. ent_rotate - CMD - (GAMEDLL,CHEAT)
  1332. Rotates an entity by a specified # of degrees
  1333.  
  1334. ent_setname - CMD - (GAMEDLL,CHEAT)
  1335. Sets the targetname of the given entity(s)
  1336. Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
  1337.  
  1338. ent_show_response_criteria - CMD - (GAMEDLL,CHEAT)
  1339. Print, to the console, an entity's current criteria set used to select responses.
  1340. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1341.  
  1342. ent_step - CMD - (GAMEDLL,CHEAT)
  1343. When 'ent_pause' is set this will step through one waiting input / output message at a time.
  1344.  
  1345. ent_teleport - CMD - (GAMEDLL,CHEAT)
  1346. Teleport the specified entity to where the player is looking.
  1347. Format: ent_teleport <entity name>
  1348.  
  1349. ent_text - CMD - (GAMEDLL,CHEAT)
  1350. Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
  1351. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1352.  
  1353. ent_viewoffset - CMD - (GAMEDLL,CHEAT)
  1354. Displays the eye position for the given entity(ies) in red.
  1355. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1356.  
  1357. envmap - CMD
  1358.  
  1359.  
  1360. escape - CMD - (CLIENTCMD_CAN_EXECUTE)
  1361. Escape key pressed.
  1362.  
  1363. exec - CMD
  1364. Execute script file.
  1365.  
  1366. exit - CMD
  1367. Exit the engine.
  1368.  
  1369. explode - CMD - (GAMEDLL)
  1370. Kills the player with explosive damage
  1371.  
  1372. explodevector - CMD - (GAMEDLL,CHEAT)
  1373. Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  1374.  
  1375. fadein - CMD - (GAMEDLL,CHEAT)
  1376. fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  1377.  
  1378. fadeout - CMD - (GAMEDLL,CHEAT)
  1379. fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  1380.  
  1381. fast_fogvolume - VAR
  1382.  
  1383.  
  1384. filesystem_buffer_size - VAR
  1385. Size of per file buffers. 0 for none
  1386.  
  1387. filesystem_max_stdio_read - VAR
  1388.  
  1389.  
  1390. filesystem_native - VAR
  1391. Use native FS or STDIO
  1392.  
  1393. filesystem_report_buffered_io - VAR
  1394.  
  1395.  
  1396. filesystem_unbuffered_io - VAR
  1397.  
  1398.  
  1399. filesystem_use_overlapped_io - VAR
  1400.  
  1401.  
  1402. find - CMD
  1403. Find concommands with the specified string in their name/help text.
  1404.  
  1405. find_ent - CMD - (GAMEDLL,CHEAT)
  1406. Find and list all entities with classnames or targetnames that contain the specified substring.
  1407. Format: find_ent <substring>
  1408.  
  1409.  
  1410. find_ent_index - CMD - (GAMEDLL,CHEAT)
  1411. Display data for entity matching specified index.
  1412. Format: find_ent_index <index>
  1413.  
  1414.  
  1415. findflags - CMD
  1416. Find concommands by flags.
  1417.  
  1418. fire_absorbrate - VAR - (GAMEDLL)
  1419.  
  1420.  
  1421. fire_dmgbase - VAR - (GAMEDLL)
  1422.  
  1423.  
  1424. fire_dmginterval - VAR - (GAMEDLL)
  1425.  
  1426.  
  1427. fire_dmgscale - VAR - (GAMEDLL)
  1428.  
  1429.  
  1430. fire_extabsorb - VAR - (GAMEDLL)
  1431.  
  1432.  
  1433. fire_extscale - VAR - (GAMEDLL)
  1434.  
  1435.  
  1436. fire_growthrate - VAR - (GAMEDLL)
  1437.  
  1438.  
  1439. fire_heatscale - VAR - (GAMEDLL)
  1440.  
  1441.  
  1442. fire_incomingheatscale - VAR - (GAMEDLL)
  1443.  
  1444.  
  1445. fire_maxabsorb - VAR - (GAMEDLL)
  1446.  
  1447.  
  1448. firetarget - CMD - (GAMEDLL,CHEAT)
  1449.  
  1450.  
  1451. fish_dormant - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1452. Turns off interactive fish behavior. Fish become immobile and unresponsive.
  1453.  
  1454. flex_expression - VAR - (GAMEDLL)
  1455.  
  1456.  
  1457. flex_looktime - VAR - (GAMEDLL)
  1458.  
  1459.  
  1460. flex_maxawaytime - VAR - (GAMEDLL)
  1461.  
  1462.  
  1463. flex_maxplayertime - VAR - (GAMEDLL)
  1464.  
  1465.  
  1466. flex_minawaytime - VAR - (GAMEDLL)
  1467.  
  1468.  
  1469. flex_minplayertime - VAR - (GAMEDLL)
  1470.  
  1471.  
  1472. flex_talk - VAR - (GAMEDLL)
  1473.  
  1474.  
  1475. flush - CMD - (CHEAT)
  1476. Flush unlocked cache memory.
  1477.  
  1478. flush_locked - CMD - (CHEAT)
  1479. Flush unlocked and locked cache memory.
  1480.  
  1481. fog_enable_water_fog - VAR - (CHEAT)
  1482.  
  1483.  
  1484. fogui - CMD - (DONTRECORD)
  1485. Show/hide fog control UI.
  1486.  
  1487. fov - CMD - (GAMEDLL)
  1488. Change players FOV
  1489.  
  1490. fps_max - VAR - (NOT_CONNECTED)
  1491. Frame rate limiter, cannot be set while connected to a server.
  1492.  
  1493. free_pass_peek_debug - VAR - (GAMEDLL)
  1494.  
  1495.  
  1496. fs_monitor_read_from_pack - VAR
  1497. 0:Off, 1:Any, 2:Sync only
  1498.  
  1499. fs_printopenfiles - CMD
  1500. Show all files currently opened by the engine.
  1501.  
  1502. fs_report_sync_opens - VAR
  1503. 0:Off, 1:Always, 2:Not during load
  1504.  
  1505. fs_warning_level - CMD
  1506. Set the filesystem warning level.
  1507.  
  1508. fs_warning_mode - VAR
  1509. 0:Off, 1:Warn main thread, 2:Warn other threads
  1510.  
  1511. func_break_max_pieces - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  1512.  
  1513.  
  1514. func_break_reduction_factor - VAR - (GAMEDLL)
  1515.  
  1516.  
  1517. func_breakdmg_bullet - VAR - (GAMEDLL)
  1518.  
  1519.  
  1520. func_breakdmg_club - VAR - (GAMEDLL)
  1521.  
  1522.  
  1523. func_breakdmg_explosive - VAR - (GAMEDLL)
  1524.  
  1525.  
  1526. g_Language - VAR - (GAMEDLL,REPLICATED)
  1527.  
  1528.  
  1529. g_debug_angularsensor - VAR - (GAMEDLL,CHEAT)
  1530.  
  1531.  
  1532. g_debug_constraint_sounds - VAR - (GAMEDLL,CHEAT)
  1533. Enable debug printing about constraint sounds.
  1534.  
  1535. g_debug_doors - VAR - (GAMEDLL)
  1536.  
  1537.  
  1538. g_debug_npc_vehicle_roles - VAR - (GAMEDLL)
  1539.  
  1540.  
  1541. g_debug_ragdoll_removal - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1542.  
  1543.  
  1544. g_debug_trackpather - VAR - (GAMEDLL,CHEAT)
  1545.  
  1546.  
  1547. g_debug_transitions - VAR - (GAMEDLL)
  1548. Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
  1549.  
  1550. g_debug_vehiclebase - VAR - (GAMEDLL,CHEAT)
  1551.  
  1552.  
  1553. g_debug_vehicledriver - VAR - (GAMEDLL,CHEAT)
  1554.  
  1555.  
  1556. g_debug_vehicleexit - VAR - (GAMEDLL,CHEAT)
  1557.  
  1558.  
  1559. g_debug_vehiclesound - VAR - (GAMEDLL,CHEAT)
  1560.  
  1561.  
  1562. g_ragdoll_important_maxcount - VAR - (GAMEDLL,REPLICATED)
  1563.  
  1564.  
  1565. g_ragdoll_maxcount - VAR - (GAMEDLL,REPLICATED)
  1566.  
  1567.  
  1568. gameui_activate - CMD
  1569. Shows the game UI
  1570.  
  1571. gameui_allowescape - CMD
  1572. Escape key allowed to hide game UI
  1573.  
  1574. gameui_allowescapetoshow - CMD
  1575. Escape key allowed to show game UI
  1576.  
  1577. gameui_hide - CMD
  1578. Hides the game UI
  1579.  
  1580. gameui_preventescape - CMD
  1581. Escape key doesn't hide game UI
  1582.  
  1583. gameui_preventescapetoshow - CMD
  1584. Escape key doesn't show game UI
  1585.  
  1586. gameui_xbox - VAR
  1587.  
  1588.  
  1589. give - CMD - (GAMEDLL)
  1590. Give item to player.
  1591. Arguments: <item_name>
  1592.  
  1593. givecurrentammo - CMD - (GAMEDLL,CHEAT)
  1594. Give a supply of ammo for current weapon..
  1595.  
  1596.  
  1597. gl_amd_occlusion_workaround - VAR
  1598.  
  1599.  
  1600. global_set - CMD - (GAMEDLL,CHEAT)
  1601. global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  1602.  
  1603. god - CMD - (GAMEDLL,CHEAT)
  1604. Toggle. Player becomes invulnerable.
  1605.  
  1606. groundlist - CMD - (GAMEDLL)
  1607. Display ground entity list <index>
  1608.  
  1609. hammer_update_entity - CMD - (GAMEDLL)
  1610. Updates the entity's position/angles when in edit mode
  1611.  
  1612. hammer_update_safe_entities - CMD - (GAMEDLL)
  1613. Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
  1614.  
  1615. heartbeat - CMD
  1616. Force heartbeat of master servers
  1617.  
  1618. help - CMD
  1619. Find help about a convar/concommand.
  1620.  
  1621. hideconsole - CMD - (DONTRECORD)
  1622. Hide the console.
  1623.  
  1624. hl2_episodic - VAR - (GAMEDLL,REPLICATED)
  1625.  
  1626.  
  1627. host_ShowIPCCallCount - VAR
  1628. Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  1629.  
  1630. host_flush_threshold - VAR
  1631. Memory threshold below which the host should flush caches between server instances
  1632.  
  1633. host_framerate - VAR
  1634. Set to lock per-frame time elapse.
  1635.  
  1636. host_limitlocal - VAR
  1637. Apply cl_cmdrate and cl_updaterate to loopback connection
  1638.  
  1639. host_map - VAR
  1640. Current map name.
  1641.  
  1642. host_profile - VAR
  1643.  
  1644.  
  1645. host_runofftime - CMD
  1646. Run off some time without rendering/updating sounds
  1647.  
  1648.  
  1649. host_showcachemiss - VAR
  1650. Print a debug message when the client or server cache is missed.
  1651.  
  1652. host_sleep - VAR - (CHEAT)
  1653. Force the host to sleep a certain number of milliseconds each frame.
  1654.  
  1655. host_speeds - VAR
  1656. Show general system running times.
  1657.  
  1658. host_thread_mode - VAR
  1659. Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
  1660.  
  1661. host_timer_report - CMD
  1662. Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
  1663.  
  1664. host_timer_spin_ms - VAR
  1665. Use CPU busy-loop for improved timer precision (dedicated only)
  1666.  
  1667. host_timescale - VAR - (REPLICATED)
  1668. Prescale the clock by this amount.
  1669.  
  1670. host_writeconfig - CMD
  1671. Store current settings to config.cfg (or specified .cfg file).
  1672.  
  1673. hostip - VAR
  1674. Host game server ip
  1675.  
  1676. hostname - VAR
  1677. Hostname for server.
  1678.  
  1679. hostport - VAR
  1680. Host game server port
  1681.  
  1682. hurtme - CMD - (GAMEDLL,CHEAT)
  1683. Hurts the player.
  1684. Arguments: <health to lose>
  1685.  
  1686. ifm_basecamera_camerastate - CMD - (GAMEDLL)
  1687. Set camera state
  1688.  
  1689. incrementvar - CMD - (DONTRECORD)
  1690. Increment specified convar value.
  1691.  
  1692. ip - VAR
  1693. Overrides IP for multihomed hosts
  1694.  
  1695. joy_active - VAR
  1696. Which of the connected joysticks / gamepads to use (-1 means first found)
  1697.  
  1698. joy_axis_deadzone - VAR - (ARCHIVE)
  1699. Dead zone near the zero point to not report movement.
  1700.  
  1701. joy_axisbutton_threshold - VAR - (ARCHIVE)
  1702. Analog axis range before a button press is registered.
  1703.  
  1704. joy_gamecontroller_config - VAR - (ARCHIVE)
  1705. Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.
  1706.  
  1707. joy_xcontroller_found - VAR
  1708. Automatically set to 1 if an xcontroller has been detected.
  1709.  
  1710. jpeg - CMD
  1711. Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  1712.  
  1713. jpeg_quality - VAR
  1714. jpeg screenshot quality.
  1715.  
  1716. kdtree_test - CMD - (GAMEDLL,CHEAT)
  1717. Tests spatial partition for entities queries.
  1718.  
  1719. key_findbinding - CMD
  1720. Find key bound to specified command string.
  1721.  
  1722. key_listboundkeys - CMD
  1723. List bound keys with bindings.
  1724.  
  1725. key_updatelayout - CMD
  1726. Updates game keyboard layout to current windows keyboard setting.
  1727.  
  1728. kick - CMD
  1729. Kick a player by name.
  1730.  
  1731. kickall - CMD
  1732. Kicks everybody connected with a message.
  1733.  
  1734. kickid - CMD
  1735. Kick a player by userid or uniqueid, with a message.
  1736.  
  1737. kill - CMD - (GAMEDLL)
  1738. Kills the player with generic damage
  1739.  
  1740. killserver - CMD
  1741. Shutdown the server.
  1742.  
  1743. killvector - CMD - (GAMEDLL,CHEAT)
  1744. Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  1745.  
  1746. light_crosshair - CMD - (CHEAT)
  1747. Show texture color at crosshair
  1748.  
  1749. lightcache_maxmiss - VAR - (CHEAT)
  1750.  
  1751.  
  1752. lightprobe - CMD
  1753. Samples the lighting environment.
  1754. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
  1755. .The lightprobe command requires you specify a base file name.
  1756.  
  1757.  
  1758. linefile - CMD - (CHEAT)
  1759. Parses map leak data from .lin file
  1760.  
  1761. listRecentNPCSpeech - CMD - (GAMEDLL,DONTRECORD)
  1762. Displays a list of the last 5 lines of speech from NPCs.
  1763.  
  1764. listdemo - CMD
  1765. List demo file contents.
  1766.  
  1767. listid - CMD
  1768. Lists banned users.
  1769.  
  1770. listip - CMD
  1771. List IP addresses on the ban list.
  1772.  
  1773. listissues - CMD - (GAMEDLL)
  1774. List all the issues that can be voted on.
  1775.  
  1776. listmodels - CMD
  1777. List loaded models.
  1778.  
  1779. load - CMD
  1780. Load a saved game.
  1781.  
  1782. load_enttext - CMD - (GAMEDLL,CHEAT)
  1783.  
  1784.  
  1785. loader_dump_table - CMD
  1786.  
  1787.  
  1788. loader_spew_info - VAR
  1789. 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
  1790.  
  1791. loader_spew_info_ex - VAR
  1792. (internal)
  1793.  
  1794. log - CMD
  1795. Enables logging to file, console, and udp < on | off >.
  1796.  
  1797. log_verbose_enable - VAR - (GAMEDLL)
  1798. Set to 1 to enable verbose server log on the server.
  1799.  
  1800. log_verbose_interval - VAR - (GAMEDLL)
  1801. Determines the interval (in seconds) for the verbose server log.
  1802.  
  1803. logaddress_add - CMD
  1804. Set address and port for remote host <ip:port>.
  1805.  
  1806. logaddress_del - CMD
  1807. Remove address and port for remote host <ip:port>.
  1808.  
  1809. logaddress_delall - CMD
  1810. Remove all udp addresses being logged to
  1811.  
  1812. logaddress_list - CMD
  1813. List all addresses currently being used by logaddress.
  1814.  
  1815. lservercfgfile - VAR - (GAMEDLL)
  1816.  
  1817.  
  1818. map - CMD - (DONTRECORD)
  1819. Start playing on specified map.
  1820.  
  1821. map_background - CMD - (DONTRECORD)
  1822. Runs a map as the background to the main menu.
  1823.  
  1824. map_commentary - CMD - (DONTRECORD)
  1825. Start playing, with commentary, on a specified map.
  1826.  
  1827. map_edit - CMD
  1828.  
  1829.  
  1830. map_noareas - VAR
  1831. Disable area to area connection testing.
  1832.  
  1833. map_showspawnpoints - CMD - (GAMEDLL,CHEAT)
  1834. Dev - test the spawn points, draws for 60 seconds
  1835.  
  1836. mapcyclefile - VAR - (GAMEDLL)
  1837. Name of the .txt file used to cycle the maps on multiplayer servers
  1838.  
  1839. maps - CMD
  1840. Displays list of maps.
  1841.  
  1842. mat_aaquality - VAR
  1843.  
  1844.  
  1845. mat_accelerate_adjust_exposure_down - VAR - (CHEAT)
  1846.  
  1847.  
  1848. mat_antialias - VAR
  1849.  
  1850.  
  1851. mat_bufferprimitives - VAR
  1852.  
  1853.  
  1854. mat_bumpbasis - VAR - (CHEAT)
  1855.  
  1856.  
  1857. mat_bumpmap - VAR
  1858.  
  1859.  
  1860. mat_colcorrection_disableentities - VAR
  1861.  
  1862.  
  1863. mat_color_projection - VAR - (ARCHIVE)
  1864.  
  1865.  
  1866. mat_colorcorrection - VAR
  1867.  
  1868.  
  1869. mat_compressedtextures - VAR
  1870.  
  1871.  
  1872. mat_configcurrent - CMD
  1873. show the current video control panel config for the material system
  1874.  
  1875. mat_crosshair - CMD - (CHEAT)
  1876. Display the name of the material under the crosshair
  1877.  
  1878. mat_crosshair_edit - CMD - (CHEAT)
  1879. open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  1880.  
  1881. mat_crosshair_explorer - CMD - (CHEAT)
  1882. open the material under the crosshair in explorer and highlight the vmt file
  1883.  
  1884. mat_crosshair_printmaterial - CMD - (CHEAT)
  1885. print the material under the crosshair
  1886.  
  1887. mat_crosshair_reloadmaterial - CMD - (CHEAT)
  1888. reload the material under the crosshair
  1889.  
  1890. mat_debugalttab - VAR - (CHEAT)
  1891.  
  1892.  
  1893. mat_debugdepth - VAR
  1894.  
  1895.  
  1896. mat_debugdepthmode - VAR
  1897.  
  1898.  
  1899. mat_debugdepthval - VAR
  1900.  
  1901.  
  1902. mat_debugdepthvalmax - VAR
  1903.  
  1904.  
  1905. mat_depthbias_decal - VAR - (CHEAT)
  1906.  
  1907.  
  1908. mat_depthbias_normal - VAR - (CHEAT)
  1909.  
  1910.  
  1911. mat_depthbias_shadowmap - VAR - (CHEAT)
  1912.  
  1913.  
  1914. mat_diffuse - VAR - (CHEAT)
  1915.  
  1916.  
  1917. mat_disable_fancy_blending - VAR
  1918.  
  1919.  
  1920. mat_disable_lightwarp - VAR
  1921.  
  1922.  
  1923. mat_drawTitleSafe - VAR
  1924. Enable title safe overlay
  1925.  
  1926. mat_drawflat - VAR - (CHEAT)
  1927.  
  1928.  
  1929. mat_dxlevel - VAR
  1930.  
  1931.  
  1932. mat_dynamic_tonemapping - VAR - (CHEAT)
  1933.  
  1934.  
  1935. mat_edit - CMD - (CHEAT)
  1936. Bring up the material under the crosshair in the editor
  1937.  
  1938. mat_enable_vrmode - CMD
  1939. Switches the material system to VR mode (after restart)
  1940.  
  1941. mat_envmapsize - VAR
  1942.  
  1943.  
  1944. mat_envmaptgasize - VAR
  1945.  
  1946.  
  1947. mat_excludetextures - VAR - (CHEAT)
  1948.  
  1949.  
  1950. mat_fastnobump - VAR - (CHEAT)
  1951.  
  1952.  
  1953. mat_fastspecular - VAR
  1954. Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  1955.  
  1956. mat_fillrate - VAR - (CHEAT)
  1957.  
  1958.  
  1959. mat_filterlightmaps - VAR
  1960.  
  1961.  
  1962. mat_filtertextures - VAR
  1963.  
  1964.  
  1965. mat_force_tonemap_scale - VAR - (CHEAT)
  1966.  
  1967.  
  1968. mat_forceaniso - VAR
  1969.  
  1970.  
  1971. mat_forcedynamic - VAR - (CHEAT)
  1972.  
  1973.  
  1974. mat_forcehardwaresync - VAR
  1975.  
  1976.  
  1977. mat_forcemanagedtextureintohardware - VAR
  1978.  
  1979.  
  1980. mat_fullbright - VAR - (CHEAT)
  1981.  
  1982.  
  1983. mat_hdr_enabled - CMD
  1984. Report if HDR is enabled for debugging
  1985.  
  1986. mat_hdr_level - VAR - (ARCHIVE)
  1987. Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  1988.  
  1989. mat_hdr_manual_tonemap_rate - VAR
  1990.  
  1991.  
  1992. mat_hdr_tonemapscale - VAR - (CHEAT)
  1993. The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
  1994.  
  1995. mat_info - CMD
  1996. Shows material system info
  1997.  
  1998. mat_leafvis - VAR - (CHEAT)
  1999. Draw wireframe of current leaf
  2000.  
  2001. mat_levelflush - VAR
  2002.  
  2003.  
  2004. mat_lightmap_pfms - VAR
  2005. Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  2006.  
  2007. mat_loadtextures - VAR - (CHEAT)
  2008.  
  2009.  
  2010. mat_luxels - VAR - (CHEAT)
  2011.  
  2012.  
  2013. mat_managedtextures - VAR - (ARCHIVE)
  2014. If set, allows Direct3D to manage texture uploading at the cost of extra system memory
  2015.  
  2016. mat_max_worldmesh_vertices - VAR
  2017.  
  2018.  
  2019. mat_maxframelatency - VAR
  2020.  
  2021.  
  2022. mat_measurefillrate - VAR - (CHEAT)
  2023.  
  2024.  
  2025. mat_mipmaptextures - VAR
  2026.  
  2027.  
  2028. mat_monitorgamma - VAR
  2029. monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  2030.  
  2031. mat_monitorgamma_tv_enabled - VAR - (ARCHIVE)
  2032.  
  2033.  
  2034. mat_monitorgamma_tv_exp - VAR
  2035.  
  2036.  
  2037. mat_monitorgamma_tv_range_max - VAR
  2038.  
  2039.  
  2040. mat_monitorgamma_tv_range_min - VAR
  2041.  
  2042.  
  2043. mat_morphstats - VAR - (CHEAT)
  2044.  
  2045.  
  2046. mat_motion_blur_enabled - VAR
  2047.  
  2048.  
  2049. mat_motion_blur_percent_of_screen_max - VAR
  2050.  
  2051.  
  2052. mat_norendering - VAR - (CHEAT)
  2053.  
  2054.  
  2055. mat_normalmaps - VAR - (CHEAT)
  2056.  
  2057.  
  2058. mat_normals - VAR - (CHEAT)
  2059.  
  2060.  
  2061. mat_parallaxmap - VAR
  2062.  
  2063.  
  2064. mat_phong - VAR
  2065.  
  2066.  
  2067. mat_picmip - VAR
  2068.  
  2069.  
  2070. mat_powersavingsmode - VAR - (ARCHIVE)
  2071. Power Savings Mode
  2072.  
  2073. mat_proxy - VAR - (CHEAT)
  2074.  
  2075.  
  2076. mat_queue_mode - VAR - (ARCHIVE)
  2077. The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
  2078.  
  2079. mat_queue_report - VAR - (ARCHIVE)
  2080. Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
  2081.  
  2082. mat_reducefillrate - VAR
  2083.  
  2084.  
  2085. mat_reduceparticles - VAR
  2086.  
  2087.  
  2088. mat_reloadallmaterials - CMD - (CHEAT)
  2089. Reloads all materials
  2090.  
  2091. mat_reloadmaterial - CMD - (CHEAT)
  2092. Reloads a single material
  2093.  
  2094. mat_reloadtextures - CMD - (CHEAT)
  2095. Reloads all textures
  2096.  
  2097. mat_report_queue_status - VAR
  2098.  
  2099.  
  2100. mat_reporthwmorphmemory - CMD - (CHEAT)
  2101. Reports the amount of size in bytes taken up by hardware morph textures.
  2102.  
  2103. mat_reset_rendertargets - CMD
  2104. Resets all the render targets
  2105.  
  2106. mat_reversedepth - VAR - (CHEAT)
  2107.  
  2108.  
  2109. mat_savechanges - CMD
  2110. saves current video configuration to the registry
  2111.  
  2112. mat_setvideomode - CMD
  2113. sets the width, height, windowed state of the material system
  2114.  
  2115. mat_shadowstate - VAR
  2116.  
  2117.  
  2118. mat_show_ab_hdr - VAR
  2119.  
  2120.  
  2121. mat_show_texture_memory_usage - VAR - (NEVER_AS_STRING,CHEAT)
  2122. Display the texture memory usage on the HUD.
  2123.  
  2124. mat_showenvmapmask - VAR
  2125.  
  2126.  
  2127. mat_showlowresimage - VAR - (CHEAT)
  2128.  
  2129.  
  2130. mat_showmaterials - CMD
  2131. Show materials.
  2132.  
  2133. mat_showmaterialsverbose - CMD
  2134. Show materials (verbose version).
  2135.  
  2136. mat_showmiplevels - VAR - (CHEAT)
  2137. color-code miplevels 2: normalmaps, 1: everything else
  2138.  
  2139. mat_showtextures - CMD
  2140. Show used textures.
  2141.  
  2142. mat_slopescaledepthbias_decal - VAR - (CHEAT)
  2143.  
  2144.  
  2145. mat_slopescaledepthbias_normal - VAR - (CHEAT)
  2146.  
  2147.  
  2148. mat_slopescaledepthbias_shadowmap - VAR - (CHEAT)
  2149.  
  2150.  
  2151. mat_softwarelighting - VAR
  2152.  
  2153.  
  2154. mat_softwareskin - VAR - (CHEAT)
  2155.  
  2156.  
  2157. mat_specular - VAR
  2158. Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  2159.  
  2160. mat_spew_on_texture_size - VAR
  2161. Print warnings about vtf content that isn't of the expected size
  2162.  
  2163. mat_spewalloc - VAR - (DEVELOPMENTONLY,ARCHIVE)
  2164.  
  2165.  
  2166. mat_supportflashlight - VAR
  2167. 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
  2168.  
  2169. mat_surfaceid - VAR - (CHEAT)
  2170.  
  2171.  
  2172. mat_surfacemat - VAR - (CHEAT)
  2173.  
  2174.  
  2175. mat_texture_list - VAR - (CHEAT)
  2176. For debugging, show a list of used textures per frame
  2177.  
  2178. mat_texture_list_all - VAR - (NEVER_AS_STRING,CHEAT)
  2179. If this is nonzero, then the texture list panel will show all currently-loaded textures.
  2180.  
  2181. mat_texture_list_content_path - VAR - (ARCHIVE)
  2182. The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
  2183.  
  2184. mat_texture_list_txlod - CMD - (DONTRECORD)
  2185. Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  2186.  
  2187. mat_texture_list_txlod_sync - CMD - (DONTRECORD)
  2188. 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  2189.  
  2190. mat_texture_list_view - VAR - (NEVER_AS_STRING,CHEAT)
  2191. If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  2192.  
  2193. mat_texture_save_fonts - CMD
  2194. Save all font textures
  2195.  
  2196. mat_texture_tracking - VAR
  2197.  
  2198.  
  2199. mat_tonemap_algorithm - VAR - (CHEAT)
  2200. 0 = Original Algorithm 1 = New Algorithm
  2201.  
  2202. mat_tonemapping_occlusion_use_stencil - VAR
  2203.  
  2204.  
  2205. mat_trilinear - VAR
  2206.  
  2207.  
  2208. mat_use_compressed_hdr_textures - VAR
  2209.  
  2210.  
  2211. mat_visualize_dof - VAR - (CHEAT)
  2212.  
  2213.  
  2214. mat_vrmode_adapter - VAR
  2215.  
  2216.  
  2217. mat_vsync - VAR
  2218. Force sync to vertical retrace
  2219.  
  2220. mat_wireframe - VAR - (CHEAT)
  2221.  
  2222.  
  2223. matchmakingport - VAR
  2224. Host Matchmaking port
  2225.  
  2226. maxplayers - CMD
  2227. Change the maximum number of players allowed on this server.
  2228.  
  2229. mem_compact - CMD
  2230.  
  2231.  
  2232. mem_dump - CMD
  2233. Dump memory stats to text file.
  2234.  
  2235. mem_dumpstats - VAR
  2236. Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  2237.  
  2238.  
  2239. mem_eat - CMD
  2240.  
  2241.  
  2242. mem_force_flush - VAR - (CHEAT)
  2243. Force cache flush of unlocked resources on every alloc
  2244.  
  2245. mem_max_heapsize - VAR
  2246. Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  2247.  
  2248. mem_max_heapsize_dedicated - VAR
  2249. Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  2250.  
  2251. mem_min_heapsize - VAR
  2252. Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  2253.  
  2254. mem_periodicdumps - VAR
  2255. Write periodic memstats dumps every n seconds.
  2256.  
  2257. mem_test - CMD
  2258.  
  2259.  
  2260. mem_test_each_frame - VAR
  2261. Run heap check at end of every frame
  2262.  
  2263.  
  2264. mem_test_every_n_seconds - VAR
  2265. Run heap check at a specified interval
  2266.  
  2267.  
  2268. mem_vcollide - CMD
  2269. Dumps the memory used by vcollides
  2270.  
  2271. memory - CMD
  2272. Print memory stats.
  2273.  
  2274. memory_diff - CMD - (CHEAT)
  2275. show memory stats relative to snapshot
  2276.  
  2277. memory_list - CMD - (CHEAT)
  2278. dump memory list (linux only)
  2279.  
  2280. memory_mark - CMD - (CHEAT)
  2281. snapshot current allocation status
  2282.  
  2283. memory_status - CMD - (CHEAT)
  2284. show memory stats (linux only)
  2285.  
  2286. minisave - CMD - (DONTRECORD)
  2287. Saves game (for current level only!)
  2288.  
  2289. mission_list - CMD - (GAMEDLL)
  2290. List all available tactical missions
  2291.  
  2292. mission_show - CMD - (GAMEDLL)
  2293. Show the given mission
  2294.  
  2295. mm_max_spectators - VAR
  2296. Max players allowed on the spectator team
  2297.  
  2298. mm_message - CMD
  2299. Send a message to all remote clients
  2300.  
  2301. mm_minplayers - VAR
  2302. Number of players required to start an unranked game
  2303.  
  2304. mm_select_session - CMD
  2305. Select a session
  2306.  
  2307. mm_session_info - CMD
  2308. Dump session information
  2309.  
  2310. mm_stats - CMD
  2311.  
  2312.  
  2313. mod_dynamicloadpause - VAR - (HIDDEN,CHEAT,DONTRECORD)
  2314.  
  2315.  
  2316. mod_dynamicloadspew - VAR - (HIDDEN,DONTRECORD)
  2317.  
  2318.  
  2319. mod_dynamicloadthrottle - VAR - (HIDDEN,CHEAT,DONTRECORD)
  2320.  
  2321.  
  2322. mod_dynamicmodeldebug - CMD - (HIDDEN,DONTRECORD)
  2323. debug spew for dynamic model loading
  2324.  
  2325. mod_dynamicunloadtex - VAR - (HIDDEN,DONTRECORD)
  2326.  
  2327.  
  2328. mod_dynamicunloadtime - VAR - (HIDDEN,DONTRECORD)
  2329.  
  2330.  
  2331. mod_forcedata - VAR
  2332. Forces all model file data into cache on model load.
  2333.  
  2334. mod_forcetouchdata - VAR
  2335. Forces all model file data into cache on model load.
  2336.  
  2337. mod_load_anims_async - VAR
  2338.  
  2339.  
  2340. mod_load_fakestall - VAR
  2341. Forces all ANI file loading to stall for specified ms
  2342.  
  2343.  
  2344. mod_load_mesh_async - VAR
  2345.  
  2346.  
  2347. mod_load_showstall - VAR
  2348. 1 - show hitches , 2 - show stalls
  2349.  
  2350. mod_load_vcollide_async - VAR
  2351.  
  2352.  
  2353. mod_lock_mdls_on_load - VAR
  2354.  
  2355.  
  2356. mod_test_mesh_not_available - VAR - (CHEAT)
  2357.  
  2358.  
  2359. mod_test_not_available - VAR - (CHEAT)
  2360.  
  2361.  
  2362. mod_test_verts_not_available - VAR - (CHEAT)
  2363.  
  2364.  
  2365. mod_touchalldata - VAR
  2366. Touch model data during level startup
  2367.  
  2368. mod_trace_load - VAR
  2369.  
  2370.  
  2371. model_list - CMD - (CHEAT,DONTRECORD)
  2372. Dump model list to file
  2373.  
  2374. motdfile - VAR - (GAMEDLL)
  2375. The MOTD file to load.
  2376.  
  2377. motdfile_text - VAR - (GAMEDLL)
  2378. The text-only MOTD file to use for clients that have disabled HTML MOTDs.
  2379.  
  2380. movie_fixwave - CMD
  2381. Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  2382.  
  2383. mp_allowNPCs - VAR - (GAMEDLL,NOTIFY)
  2384.  
  2385.  
  2386. mp_allowrandomclass - VAR - (GAMEDLL,REPLICATED)
  2387. Allow players to select random class
  2388.  
  2389. mp_allowspectators - VAR - (GAMEDLL,REPLICATED)
  2390. toggles whether the server allows spectator mode or not
  2391.  
  2392. mp_autocrosshair - VAR - (GAMEDLL,NOTIFY)
  2393.  
  2394.  
  2395. mp_autokick - VAR - (GAMEDLL,REPLICATED)
  2396. Kick idle/team-killing players
  2397.  
  2398. mp_bandage_heal_amount - VAR - (GAMEDLL)
  2399. How much health to give after a successful bandage
  2400.  
  2401.  
  2402. mp_cancelwarmup - VAR - (GAMEDLL)
  2403. Set to 1 to end the warmup period.
  2404.  
  2405. mp_chattime - VAR - (GAMEDLL,REPLICATED)
  2406. amount of time players can chat after the game is over
  2407.  
  2408. mp_clan_ready_signal - VAR - (GAMEDLL)
  2409. Text that team leader from each team must speak for the match to begin
  2410.  
  2411. mp_clan_readyrestart - VAR - (GAMEDLL)
  2412. If non-zero, game will restart once someone from each team gives the ready signal
  2413.  
  2414. mp_clan_restartround - VAR - (GAMEDLL)
  2415. If non-zero, the round will restart in the specified number of seconds
  2416.  
  2417. mp_combinemglimits - VAR - (GAMEDLL,REPLICATED)
  2418. Set to 1 to combine the class limit cvars for mg34 and mg42. New limit is sum of two
  2419.  
  2420. mp_decals - VAR - (ARCHIVE)
  2421.  
  2422.  
  2423. mp_defaultteam - VAR - (GAMEDLL)
  2424.  
  2425.  
  2426. mp_disable_autokick - CMD - (GAMEDLL)
  2427. Prevents a userid from being auto-kicked
  2428.  
  2429. mp_facefronttime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2430. After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
  2431.  
  2432. mp_fadetoblack - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2433. fade a player's screen to black when he dies
  2434.  
  2435. mp_falldamage - VAR - (GAMEDLL,NOTIFY)
  2436.  
  2437.  
  2438. mp_feetyawrate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2439. How many degrees per second that we can turn our feet or upper body.
  2440.  
  2441. mp_flashlight - VAR - (GAMEDLL,NOTIFY)
  2442.  
  2443.  
  2444. mp_footsteps - VAR - (GAMEDLL,NOTIFY)
  2445.  
  2446.  
  2447. mp_forcecamera - VAR - (GAMEDLL,REPLICATED)
  2448. Restricts spectator modes for dead players
  2449.  
  2450. mp_forcerespawn - VAR - (GAMEDLL,NOTIFY)
  2451.  
  2452.  
  2453. mp_fraglimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2454. The number of kills at which the map ends
  2455.  
  2456. mp_friendlyfire - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2457. Allows team members to injure other members of their team
  2458.  
  2459. mp_ik - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2460. Use IK on in-place turns.
  2461.  
  2462. mp_limit_allies_assault - VAR - (GAMEDLL,REPLICATED)
  2463. Class limit for team: Allies class: Assault
  2464.  
  2465. mp_limit_allies_mg - VAR - (GAMEDLL,REPLICATED)
  2466. Class limit for team: Allies class: Machinegunner
  2467.  
  2468. mp_limit_allies_rifleman - VAR - (GAMEDLL,REPLICATED)
  2469. Class limit for team: Allies class: Rifleman
  2470.  
  2471. mp_limit_allies_rocket - VAR - (GAMEDLL,REPLICATED)
  2472. Class limit for team: Allies class: Rocket
  2473.  
  2474. mp_limit_allies_sniper - VAR - (GAMEDLL,REPLICATED)
  2475. Class limit for team: Allies class: Sniper
  2476.  
  2477. mp_limit_allies_support - VAR - (GAMEDLL,REPLICATED)
  2478. Class limit for team: Allies class: Support
  2479.  
  2480. mp_limit_axis_assault - VAR - (GAMEDLL,REPLICATED)
  2481. Class limit for team: Axis class: Assault
  2482.  
  2483. mp_limit_axis_mg - VAR - (GAMEDLL,REPLICATED)
  2484. Class limit for team: Axis class: Machinegunner
  2485.  
  2486. mp_limit_axis_rifleman - VAR - (GAMEDLL,REPLICATED)
  2487. Class limit for team: Axis class: Rifleman
  2488.  
  2489. mp_limit_axis_rocket - VAR - (GAMEDLL,REPLICATED)
  2490. Class limit for team: Axis class: Rocket
  2491.  
  2492. mp_limit_axis_sniper - VAR - (GAMEDLL,REPLICATED)
  2493. Class limit for team: Axis class: Sniper
  2494.  
  2495. mp_limit_axis_support - VAR - (GAMEDLL,REPLICATED)
  2496. Class limit for team: Axis class: Support
  2497.  
  2498. mp_limitteams - VAR - (GAMEDLL,REPLICATED)
  2499. Max # of players 1 team can have over another
  2500.  
  2501. mp_logdetail - VAR - (GAMEDLL)
  2502. Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
  2503.  
  2504. mp_mapcycle_empty_timeout_seconds - VAR - (GAMEDLL,REPLICATED)
  2505. If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
  2506.  
  2507. mp_restartgame - VAR - (GAMEDLL)
  2508. If non-zero, game will restart in the specified number of seconds
  2509.  
  2510. mp_restartgame_immediate - VAR - (GAMEDLL)
  2511. If non-zero, game will restart immediately
  2512.  
  2513. mp_restartwarmup - VAR - (GAMEDLL)
  2514. Set to 1 to start or restart the warmup period.
  2515.  
  2516. mp_rocketdamage - VAR - (GAMEDLL,CHEAT)
  2517.  
  2518.  
  2519. mp_rocketradius - VAR - (GAMEDLL,CHEAT)
  2520.  
  2521.  
  2522. mp_show_voice_icons - VAR - (GAMEDLL,REPLICATED)
  2523. Show overhead player voice icons when players are speaking.
  2524.  
  2525.  
  2526. mp_teamlist - VAR - (GAMEDLL,NOTIFY)
  2527.  
  2528.  
  2529. mp_teamoverride - VAR - (GAMEDLL)
  2530.  
  2531.  
  2532. mp_teamplay - VAR - (GAMEDLL,NOTIFY)
  2533.  
  2534.  
  2535. mp_tickpointinterval - VAR - (GAMEDLL)
  2536. Delay between point gives.
  2537.  
  2538. mp_timelimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2539. game time per map in minutes
  2540.  
  2541. mp_waitingforplayers_cancel - VAR - (GAMEDLL)
  2542. Set to 1 to end the WaitingForPlayers period.
  2543.  
  2544. mp_waitingforplayers_restart - VAR - (GAMEDLL)
  2545. Set to 1 to start or restart the WaitingForPlayers period.
  2546.  
  2547. mp_waitingforplayers_time - VAR - (GAMEDLL)
  2548. WaitingForPlayers time length in seconds
  2549.  
  2550. mp_warmup_time - VAR - (GAMEDLL)
  2551. Warmup time length in seconds
  2552.  
  2553. mp_weaponstay - VAR - (GAMEDLL,NOTIFY)
  2554.  
  2555.  
  2556. mp_winlimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2557. Max score one team can reach before server changes maps
  2558.  
  2559. multvar - CMD - (DONTRECORD)
  2560. Multiply specified convar value.
  2561.  
  2562. name - VAR - (ARCHIVE,USERINFO,PRINTABLEONLY,SERVER_CAN_EXECUTE)
  2563. Current user name
  2564.  
  2565. namelockid - CMD
  2566. Prevent name changes for this userID.
  2567.  
  2568. nb_last_area_update_tolerance - VAR - (GAMEDLL,CHEAT)
  2569. Distance a character needs to travel in order to invalidate cached area
  2570.  
  2571. net_blockmsg - VAR - (CHEAT)
  2572. Discards incoming message: <0|1|name>
  2573.  
  2574. net_channels - CMD
  2575. Shows net channel info
  2576.  
  2577. net_chokeloop - VAR
  2578. Apply bandwidth choke to loopback packets
  2579.  
  2580. net_compresspackets - VAR
  2581. Use compression on game packets.
  2582.  
  2583. net_compresspackets_minsize - VAR
  2584. Don't bother compressing packets below this size.
  2585.  
  2586. net_compressvoice - VAR
  2587. Attempt to compress out of band voice payloads (360 only).
  2588.  
  2589. net_drawslider - VAR
  2590. Draw completion slider during signon
  2591.  
  2592. net_droppackets - VAR - (CHEAT)
  2593. Drops next n packets on client
  2594.  
  2595. net_fakejitter - VAR - (CHEAT)
  2596. Jitter fakelag packet time
  2597.  
  2598. net_fakelag - VAR - (CHEAT)
  2599. Lag all incoming network data (including loopback) by this many milliseconds.
  2600.  
  2601. net_fakeloss - VAR - (CHEAT)
  2602. Simulate packet loss as a percentage (negative means drop 1/n packets)
  2603.  
  2604. net_maxcleartime - VAR
  2605. Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  2606.  
  2607. net_maxfilesize - VAR
  2608. Maximum allowed file size for uploading in MB
  2609.  
  2610. net_maxfragments - VAR
  2611. Max fragment bytes per packet
  2612.  
  2613. net_maxpacketdrop - VAR
  2614. Ignore any packets with the sequence number more than this ahead (0 == no limit)
  2615.  
  2616. net_maxroutable - VAR - (ARCHIVE,USERINFO)
  2617. Requested max packet size before packets are 'split'.
  2618.  
  2619. net_queue_trace - VAR
  2620.  
  2621.  
  2622. net_queued_packet_thread - VAR
  2623. Use a high priority thread to send queued packets out instead of sending them each frame.
  2624.  
  2625. net_showdrop - VAR
  2626. Show dropped packets in console
  2627.  
  2628. net_showevents - VAR - (CHEAT)
  2629. Dump game events to console (1=client only, 2=all).
  2630.  
  2631. net_showfragments - VAR
  2632. Show netchannel fragments
  2633.  
  2634. net_showmsg - VAR
  2635. Show incoming message: <0|1|name>
  2636.  
  2637. net_showpeaks - VAR
  2638. Show messages for large packets only: <size>
  2639.  
  2640. net_showsplits - VAR
  2641. Show info about packet splits
  2642.  
  2643. net_showtcp - VAR
  2644. Dump TCP stream summary to console
  2645.  
  2646. net_showudp - VAR
  2647. Dump UDP packets summary to console
  2648.  
  2649. net_showudp_wire - VAR
  2650. Show incoming packet information
  2651.  
  2652. net_splitpacket_maxrate - VAR
  2653. Max bytes per second when queueing splitpacket chunks
  2654.  
  2655. net_splitrate - VAR
  2656. Number of fragments for a splitpacket that can be sent per frame
  2657.  
  2658. net_start - CMD
  2659. Inits multiplayer network sockets
  2660.  
  2661. net_status - CMD
  2662. Shows current network status
  2663.  
  2664. net_udp_rcvbuf - VAR
  2665. Default UDP receive buffer size
  2666.  
  2667. net_usesocketsforloopback - VAR
  2668. Use network sockets layer even for listen server local player's packets (multiplayer only).
  2669.  
  2670. next - VAR - (CHEAT)
  2671. Set to 1 to advance to next frame ( when singlestep == 1 )
  2672.  
  2673. nextdemo - CMD
  2674. Play next demo in sequence.
  2675.  
  2676. nextlevel - VAR - (GAMEDLL,NOTIFY)
  2677. If set to a valid map name, will change to this map during the next changelevel
  2678.  
  2679. noclip - CMD - (GAMEDLL,CHEAT)
  2680. Toggle. Player becomes non-solid and flies.
  2681.  
  2682. notarget - CMD - (GAMEDLL,CHEAT)
  2683. Toggle. Player becomes hidden to NPCs.
  2684.  
  2685. npc_ally_deathmessage - VAR - (GAMEDLL,CHEAT)
  2686.  
  2687.  
  2688. npc_height_adjust - VAR - (GAMEDLL,ARCHIVE)
  2689. Enable test mode for ik height adjustment
  2690.  
  2691. npc_sentences - VAR - (GAMEDLL)
  2692.  
  2693.  
  2694. npc_speakall - CMD - (GAMEDLL)
  2695. Force the npc to try and speak all their responses
  2696.  
  2697. npc_vphysics - VAR - (GAMEDLL)
  2698.  
  2699.  
  2700. old_radiusdamage - VAR - (GAMEDLL,REPLICATED)
  2701.  
  2702.  
  2703. opt_EnumerateLeavesFastAlgorithm - VAR
  2704. Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
  2705.  
  2706. option_duck_method - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  2707.  
  2708.  
  2709. panel_test_title_safe - VAR - (CHEAT)
  2710. Test vgui panel positioning with title safe indentation
  2711.  
  2712. particle_test_attach_attachment - VAR - (GAMEDLL,CHEAT)
  2713. Attachment index for attachment mode
  2714.  
  2715. particle_test_attach_mode - VAR - (GAMEDLL,CHEAT)
  2716. Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  2717.  
  2718. particle_test_file - VAR - (GAMEDLL,CHEAT)
  2719. Name of the particle system to dynamically spawn
  2720.  
  2721. particle_test_start - CMD - (GAMEDLL,CHEAT)
  2722. Dispatches the test particle system with the parameters specified in particle_test_file,
  2723. particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
  2724. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  2725.  
  2726. particle_test_stop - CMD - (GAMEDLL,CHEAT)
  2727. Stops all particle systems on the selected entities.
  2728. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  2729.  
  2730. password - VAR - (ARCHIVE,DONTRECORD,SERVER_CANNOT_QUERY)
  2731. Current server access password
  2732.  
  2733. path - CMD
  2734. Show the engine filesystem path.
  2735.  
  2736. pause - CMD
  2737. Toggle the server pause state.
  2738.  
  2739. perfui - CMD - (CHEAT)
  2740. Show/hide the level performance tools UI.
  2741.  
  2742. phys_impactforcescale - VAR - (GAMEDLL)
  2743.  
  2744.  
  2745. phys_penetration_error_time - VAR - (GAMEDLL)
  2746. Controls the duration of vphysics penetration error boxes.
  2747.  
  2748. phys_pushscale - VAR - (GAMEDLL,REPLICATED)
  2749.  
  2750.  
  2751. phys_speeds - VAR - (GAMEDLL)
  2752.  
  2753.  
  2754. phys_stressbodyweights - VAR - (GAMEDLL)
  2755.  
  2756.  
  2757. phys_timescale - VAR - (GAMEDLL)
  2758. Scale time for physics
  2759.  
  2760. phys_upimpactforcescale - VAR - (GAMEDLL)
  2761.  
  2762.  
  2763. physics_budget - CMD - (GAMEDLL)
  2764. Times the cost of each active object
  2765.  
  2766. physics_constraints - CMD - (GAMEDLL)
  2767. Highlights constraint system graph for an entity
  2768.  
  2769. physics_debug_entity - CMD - (GAMEDLL)
  2770. Dumps debug info for an entity
  2771.  
  2772. physics_highlight_active - CMD - (GAMEDLL)
  2773. Turns on the absbox for all active physics objects
  2774.  
  2775. physics_report_active - CMD - (GAMEDLL)
  2776. Lists all active physics objects
  2777.  
  2778. physics_select - CMD - (GAMEDLL)
  2779. Dumps debug info for an entity
  2780.  
  2781. physicsshadowupdate_render - VAR - (GAMEDLL)
  2782.  
  2783.  
  2784. picker - CMD - (GAMEDLL,CHEAT)
  2785. Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
  2786. Arguments: full - enables all debug information
  2787.  
  2788. ping - CMD
  2789. Display ping to server.
  2790.  
  2791. pipeline_static_props - VAR
  2792.  
  2793.  
  2794. play - CMD - (SERVER_CAN_EXECUTE)
  2795. Play a sound.
  2796.  
  2797. playdemo - CMD
  2798. Play a recorded demo file (.dem ).
  2799.  
  2800. player_debug_print_damage - VAR - (GAMEDLL,CHEAT)
  2801. When true, print amount and type of all damage received by player to console.
  2802.  
  2803. player_old_armor - VAR - (GAMEDLL)
  2804.  
  2805.  
  2806. playflush - CMD
  2807. Play a sound, reloading from disk in case of changes.
  2808.  
  2809. playvol - CMD
  2810. Play a sound at a specified volume.
  2811.  
  2812. plugin_load - CMD
  2813. plugin_load <filename> : loads a plugin
  2814.  
  2815. plugin_pause - CMD
  2816. plugin_pause <index> : pauses a loaded plugin
  2817.  
  2818. plugin_pause_all - CMD
  2819. pauses all loaded plugins
  2820.  
  2821. plugin_print - CMD
  2822. Prints details about loaded plugins
  2823.  
  2824. plugin_unload - CMD
  2825. plugin_unload <index> : unloads a plugin
  2826.  
  2827. plugin_unpause - CMD
  2828. plugin_unpause <index> : unpauses a disabled plugin
  2829.  
  2830. plugin_unpause_all - CMD
  2831. unpauses all disabled plugins
  2832.  
  2833. print_colorcorrection - CMD - (CHEAT)
  2834. Display the color correction layer information.
  2835.  
  2836. progress_enable - CMD
  2837.  
  2838.  
  2839. prop_active_gib_limit - VAR - (GAMEDLL)
  2840.  
  2841.  
  2842. prop_active_gib_max_fade_time - VAR - (GAMEDLL)
  2843.  
  2844.  
  2845. prop_crosshair - CMD - (CHEAT)
  2846. Shows name for prop looking at
  2847.  
  2848. prop_debug - CMD - (GAMEDLL,CHEAT)
  2849. Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
  2850.  
  2851. prop_dynamic_create - CMD - (GAMEDLL,CHEAT)
  2852. Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
  2853. Arguments: {.mdl name}
  2854.  
  2855. prop_physics_create - CMD - (GAMEDLL,CHEAT)
  2856. Creates a physics prop with a specific .mdl aimed away from where the player is looking.
  2857. Arguments: {.mdl name}
  2858.  
  2859. props_break_max_pieces - VAR - (GAMEDLL)
  2860. Maximum prop breakable piece count (-1 = model default)
  2861.  
  2862. props_break_max_pieces_perframe - VAR - (GAMEDLL,REPLICATED)
  2863. Maximum prop breakable piece count per frame (-1 = model default)
  2864.  
  2865. quit - CMD
  2866. Exit the engine.
  2867.  
  2868. r_3dnow - CMD
  2869. Enable/disable 3DNow code
  2870.  
  2871. r_AirboatViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  2872.  
  2873.  
  2874. r_AirboatViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  2875.  
  2876.  
  2877. r_AirboatViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  2878.  
  2879.  
  2880. r_ClipAreaPortals - VAR - (CHEAT)
  2881.  
  2882.  
  2883. r_DispBuildable - VAR - (CHEAT)
  2884.  
  2885.  
  2886. r_DispDrawAxes - VAR
  2887.  
  2888.  
  2889. r_DispWalkable - VAR - (CHEAT)
  2890.  
  2891.  
  2892. r_DrawBeams - VAR - (CHEAT)
  2893. 0=Off, 1=Normal, 2=Wireframe
  2894.  
  2895. r_DrawDisp - VAR - (CHEAT)
  2896. Toggles rendering of displacment maps
  2897.  
  2898. r_DrawModelLightOrigin - VAR - (CHEAT)
  2899.  
  2900.  
  2901. r_DrawPortals - VAR - (CHEAT)
  2902.  
  2903.  
  2904. r_DrawSpecificStaticProp - VAR
  2905.  
  2906.  
  2907. r_JeepFOV - VAR - (GAMEDLL,REPLICATED,CHEAT)
  2908.  
  2909.  
  2910. r_JeepViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  2911.  
  2912.  
  2913. r_JeepViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  2914.  
  2915.  
  2916. r_JeepViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  2917.  
  2918.  
  2919. r_ShowViewerArea - VAR
  2920.  
  2921.  
  2922. r_VehicleViewDampen - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  2923.  
  2924.  
  2925. r_ambientboost - VAR - (ARCHIVE)
  2926. Set to boost ambient term if it is totally swamped by local lights
  2927.  
  2928. r_ambientfactor - VAR - (ARCHIVE)
  2929. Boost ambient cube by no more than this factor
  2930.  
  2931. r_ambientfraction - VAR - (CHEAT)
  2932. Fraction of direct lighting that ambient cube must be below to trigger boosting
  2933.  
  2934. r_ambientlightingonly - VAR - (CHEAT)
  2935. Set this to 1 to light models with only ambient lighting (and no static lighting).
  2936.  
  2937. r_ambientmin - VAR - (ARCHIVE)
  2938. Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  2939.  
  2940. r_aspectratio - VAR - (CHEAT)
  2941.  
  2942.  
  2943. r_avglight - VAR - (CHEAT)
  2944.  
  2945.  
  2946. r_avglightmap - VAR - (CHEAT)
  2947.  
  2948.  
  2949. r_bloomtintb - VAR
  2950.  
  2951.  
  2952. r_bloomtintexponent - VAR
  2953.  
  2954.  
  2955. r_bloomtintg - VAR
  2956.  
  2957.  
  2958. r_bloomtintr - VAR
  2959.  
  2960.  
  2961. r_cleardecals - CMD - (SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
  2962. Usage r_cleardecals <permanent>.
  2963.  
  2964. r_colorstaticprops - VAR - (CHEAT)
  2965.  
  2966.  
  2967. r_debugrandomstaticlighting - VAR - (CHEAT)
  2968. Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  2969.  
  2970. r_decal_cover_count - VAR
  2971.  
  2972.  
  2973. r_decal_overlap_area - VAR
  2974.  
  2975.  
  2976. r_decal_overlap_count - VAR
  2977.  
  2978.  
  2979. r_decals - VAR
  2980.  
  2981.  
  2982. r_decalstaticprops - VAR
  2983. Decal static props test
  2984.  
  2985. r_drawbatchdecals - VAR
  2986. Render decals batched.
  2987.  
  2988. r_drawbrushmodels - VAR - (CHEAT)
  2989. Render brush models. 0=Off, 1=Normal, 2=Wireframe
  2990.  
  2991. r_drawclipbrushes - VAR - (CHEAT)
  2992. Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  2993.  
  2994. r_drawdecals - VAR - (CHEAT)
  2995. Render decals.
  2996.  
  2997. r_drawentities - VAR - (CHEAT)
  2998.  
  2999.  
  3000. r_drawfuncdetail - VAR - (CHEAT)
  3001. Render func_detail
  3002.  
  3003. r_drawleaf - VAR - (CHEAT)
  3004. Draw the specified leaf.
  3005.  
  3006. r_drawlightcache - VAR - (CHEAT)
  3007. 0: off
  3008. 1: draw light cache entries
  3009. 2: draw rays
  3010.  
  3011.  
  3012. r_drawlightinfo - VAR - (CHEAT)
  3013.  
  3014.  
  3015. r_drawlights - VAR - (CHEAT)
  3016.  
  3017.  
  3018. r_drawmodeldecals - VAR
  3019.  
  3020.  
  3021. r_drawmodelstatsoverlay - VAR - (CHEAT)
  3022.  
  3023.  
  3024. r_drawmodelstatsoverlaydistance - VAR - (CHEAT)
  3025.  
  3026.  
  3027. r_drawmodelstatsoverlaymax - VAR - (ARCHIVE)
  3028. time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  3029.  
  3030. r_drawmodelstatsoverlaymin - VAR - (ARCHIVE)
  3031. time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  3032.  
  3033. r_drawskybox - VAR - (CHEAT)
  3034.  
  3035.  
  3036. r_drawstaticprops - VAR - (CHEAT)
  3037. 0=Off, 1=Normal, 2=Wireframe
  3038.  
  3039. r_drawtranslucentworld - VAR - (CHEAT)
  3040.  
  3041.  
  3042. r_drawvgui - VAR - (CHEAT)
  3043. Enable the rendering of vgui panels
  3044.  
  3045. r_drawworld - VAR - (CHEAT)
  3046. Render the world.
  3047.  
  3048. r_dscale_basefov - VAR - (CHEAT)
  3049.  
  3050.  
  3051. r_dscale_fardist - VAR - (CHEAT)
  3052.  
  3053.  
  3054. r_dscale_farscale - VAR - (CHEAT)
  3055.  
  3056.  
  3057. r_dscale_neardist - VAR - (CHEAT)
  3058.  
  3059.  
  3060. r_dscale_nearscale - VAR - (CHEAT)
  3061.  
  3062.  
  3063. r_dynamic - VAR
  3064.  
  3065.  
  3066. r_dynamiclighting - VAR - (CHEAT)
  3067.  
  3068.  
  3069. r_entity - VAR - (DEVELOPMENTONLY,CHEAT)
  3070.  
  3071.  
  3072. r_eyeglintlodpixels - VAR - (CHEAT)
  3073. The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  3074.  
  3075. r_eyemove - VAR - (ARCHIVE)
  3076.  
  3077.  
  3078. r_eyes - VAR
  3079.  
  3080.  
  3081. r_eyeshift_x - VAR - (ARCHIVE)
  3082.  
  3083.  
  3084. r_eyeshift_y - VAR - (ARCHIVE)
  3085.  
  3086.  
  3087. r_eyeshift_z - VAR - (ARCHIVE)
  3088.  
  3089.  
  3090. r_eyesize - VAR - (ARCHIVE)
  3091.  
  3092.  
  3093. r_fastzreject - VAR
  3094. Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
  3095.  
  3096. r_fastzrejectdisp - VAR
  3097. Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  3098.  
  3099. r_flashlight_version2 - VAR - (DEVELOPMENTONLY,CHEAT)
  3100.  
  3101.  
  3102. r_flashlightclip - VAR - (CHEAT)
  3103.  
  3104.  
  3105. r_flashlightculldepth - VAR
  3106.  
  3107.  
  3108. r_flashlightdepthtexture - VAR
  3109.  
  3110.  
  3111. r_flashlightdrawclip - VAR - (CHEAT)
  3112.  
  3113.  
  3114. r_flashlightdrawdepth - VAR
  3115.  
  3116.  
  3117. r_flashlightdrawfrustumbbox - VAR
  3118.  
  3119.  
  3120. r_flashlightdrawsweptbbox - VAR
  3121.  
  3122.  
  3123. r_flashlightnodraw - VAR
  3124.  
  3125.  
  3126. r_flashlightrender - VAR
  3127.  
  3128.  
  3129. r_flashlightrendermodels - VAR
  3130.  
  3131.  
  3132. r_flashlightrenderworld - VAR
  3133.  
  3134.  
  3135. r_flashlightscissor - VAR
  3136.  
  3137.  
  3138. r_flashlightupdatedepth - VAR
  3139.  
  3140.  
  3141. r_flex - VAR
  3142.  
  3143.  
  3144. r_flushlod - CMD
  3145. Flush and reload LODs.
  3146.  
  3147. r_frustumcullworld - VAR
  3148.  
  3149.  
  3150. r_glint_alwaysdraw - VAR
  3151.  
  3152.  
  3153. r_glint_procedural - VAR
  3154.  
  3155.  
  3156. r_hunkalloclightmaps - VAR
  3157.  
  3158.  
  3159. r_hwmorph - VAR - (CHEAT)
  3160.  
  3161.  
  3162. r_itemblinkmax - VAR - (CHEAT)
  3163.  
  3164.  
  3165. r_itemblinkrate - VAR - (CHEAT)
  3166.  
  3167.  
  3168. r_lightaverage - VAR
  3169. Activates/deactivate light averaging
  3170.  
  3171. r_lightcache_numambientsamples - VAR - (CHEAT)
  3172. number of random directions to fire rays when computing ambient lighting
  3173.  
  3174. r_lightcache_zbuffercache - VAR
  3175.  
  3176.  
  3177. r_lightcachecenter - VAR - (CHEAT)
  3178.  
  3179.  
  3180. r_lightcachemodel - VAR - (CHEAT)
  3181.  
  3182.  
  3183. r_lightinterp - VAR - (CHEAT)
  3184. Controls the speed of light interpolation, 0 turns off interpolation
  3185.  
  3186. r_lightmap - VAR - (CHEAT)
  3187.  
  3188.  
  3189. r_lightstyle - VAR - (CHEAT)
  3190.  
  3191.  
  3192. r_lightwarpidentity - VAR - (CHEAT)
  3193.  
  3194.  
  3195. r_lockpvs - VAR - (CHEAT)
  3196. Lock the PVS so you can fly around and inspect what is being drawn.
  3197.  
  3198. r_lod - VAR
  3199.  
  3200.  
  3201. r_maxdlights - VAR
  3202.  
  3203.  
  3204. r_maxmodeldecal - VAR
  3205.  
  3206.  
  3207. r_maxnewsamples - VAR
  3208.  
  3209.  
  3210. r_maxsampledist - VAR
  3211.  
  3212.  
  3213. r_minnewsamples - VAR
  3214.  
  3215.  
  3216. r_modelwireframedecal - VAR - (CHEAT)
  3217.  
  3218.  
  3219. r_nohw - VAR - (CHEAT)
  3220.  
  3221.  
  3222. r_norefresh - VAR
  3223.  
  3224.  
  3225. r_nosw - VAR - (CHEAT)
  3226.  
  3227.  
  3228. r_novis - VAR - (CHEAT)
  3229. Turn off the PVS.
  3230.  
  3231. r_occludeemaxarea - VAR
  3232. Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  3233.  
  3234. r_occluderminarea - VAR
  3235. Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  3236.  
  3237. r_occludermincount - VAR
  3238. At least this many occluders will be used, no matter how big they are.
  3239.  
  3240. r_occlusion - VAR
  3241. Activate/deactivate the occlusion system.
  3242.  
  3243. r_occlusionspew - VAR - (CHEAT)
  3244. Activate/deactivates spew about what the occlusion system is doing.
  3245.  
  3246. r_oldlightselection - VAR - (CHEAT)
  3247. Set this to revert to HL2's method of selecting lights
  3248.  
  3249. r_overlayfadeenable - VAR
  3250.  
  3251.  
  3252. r_overlayfademax - VAR
  3253.  
  3254.  
  3255. r_overlayfademin - VAR
  3256.  
  3257.  
  3258. r_overlaywireframe - VAR
  3259.  
  3260.  
  3261. r_partition_level - VAR - (CHEAT)
  3262. Displays a particular level of the spatial partition system. Use -1 to disable it.
  3263.  
  3264. r_portalscloseall - VAR - (DEVELOPMENTONLY,CHEAT)
  3265.  
  3266.  
  3267. r_portalsopenall - VAR - (CHEAT)
  3268. Open all portals
  3269.  
  3270. r_printdecalinfo - CMD
  3271.  
  3272.  
  3273. r_proplightingfromdisk - VAR
  3274. 0=Off, 1=On, 2=Show Errors
  3275.  
  3276. r_proplightingpooling - VAR - (CHEAT)
  3277. 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
  3278.  
  3279. r_queued_decals - VAR
  3280. Offloads a bit of decal rendering setup work to the material system queue when enabled.
  3281.  
  3282. r_radiosity - VAR - (CHEAT)
  3283. 0: no radiosity
  3284. 1: radiosity with ambient cube (6 samples)
  3285. 2: radiosity with 162 samples
  3286. 3: 162 samples for static props, 6 samples for everything else
  3287.  
  3288. r_randomflex - VAR - (CHEAT)
  3289.  
  3290.  
  3291. r_renderoverlayfragment - VAR
  3292.  
  3293.  
  3294. r_rimlight - VAR
  3295.  
  3296.  
  3297. r_rootlod - VAR - (ARCHIVE)
  3298. Root LOD
  3299.  
  3300. r_shadowids - VAR - (CHEAT)
  3301.  
  3302.  
  3303. r_shadowrendertotexture - VAR
  3304.  
  3305.  
  3306. r_shadows - VAR
  3307.  
  3308.  
  3309. r_shadows_gamecontrol - VAR - (CHEAT)
  3310.  
  3311.  
  3312. r_shadowwireframe - VAR - (CHEAT)
  3313.  
  3314.  
  3315. r_showenvcubemap - VAR - (CHEAT)
  3316.  
  3317.  
  3318. r_showz_power - VAR - (CHEAT)
  3319.  
  3320.  
  3321. r_skin - VAR - (CHEAT)
  3322.  
  3323.  
  3324. r_snapportal - VAR
  3325.  
  3326.  
  3327. r_spray_lifetime - VAR
  3328. Number of rounds player sprays are visible
  3329.  
  3330. r_sse2 - CMD
  3331. Enable/disable SSE2 code
  3332.  
  3333. r_staticprop_lod - VAR
  3334.  
  3335.  
  3336. r_staticpropinfo - VAR
  3337.  
  3338.  
  3339. r_studio_stats - VAR - (CHEAT)
  3340.  
  3341.  
  3342. r_teeth - VAR
  3343.  
  3344.  
  3345. r_unloadlightmaps - VAR - (CHEAT)
  3346.  
  3347.  
  3348. r_vehicleBrakeRate - VAR - (GAMEDLL,CHEAT)
  3349.  
  3350.  
  3351. r_visambient - VAR
  3352. Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  3353.  
  3354. r_visocclusion - VAR - (CHEAT)
  3355. Activate/deactivate wireframe rendering of what the occlusion system is doing.
  3356.  
  3357. r_visualizeExplosion - VAR - (GAMEDLL,CHEAT)
  3358.  
  3359.  
  3360. r_visualizelighttraces - VAR - (CHEAT)
  3361.  
  3362.  
  3363. r_visualizelighttracesshowfulltrace - VAR - (CHEAT)
  3364.  
  3365.  
  3366. r_visualizetraces - VAR - (CHEAT)
  3367.  
  3368.  
  3369. r_waterforceexpensive - VAR - (ARCHIVE)
  3370.  
  3371.  
  3372. r_waterforcereflectentities - VAR
  3373.  
  3374.  
  3375. r_worldlightmin - VAR
  3376.  
  3377.  
  3378. r_worldlights - VAR
  3379. number of world lights to use per vertex
  3380.  
  3381. rate - VAR - (ARCHIVE,USERINFO)
  3382. Max bytes/sec the host can receive data
  3383.  
  3384. rcon - CMD - (DONTRECORD)
  3385. Issue an rcon command.
  3386.  
  3387. rcon_address - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
  3388. Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  3389.  
  3390. rcon_password - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
  3391. remote console password.
  3392.  
  3393. recompute_speed - CMD - (CHEAT)
  3394. Recomputes clock speed (for debugging purposes).
  3395.  
  3396. record - CMD - (DONTRECORD)
  3397. Record a demo.
  3398.  
  3399. redirect - CMD - (DONTRECORD,SERVER_CAN_EXECUTE)
  3400. Redirect client to specified server.
  3401.  
  3402. reload - CMD
  3403. Reload the most recent saved game (add setpos to jump to current view position on reload).
  3404.  
  3405. reload_materials - VAR
  3406.  
  3407.  
  3408. removeid - CMD
  3409. Remove a user ID from the ban list.
  3410.  
  3411. removeip - CMD
  3412. Remove an IP address from the ban list.
  3413.  
  3414. replay_debug - VAR - (DONTRECORD)
  3415.  
  3416.  
  3417. replay_ignorereplayticks - VAR
  3418.  
  3419.  
  3420. report_entities - CMD - (GAMEDLL)
  3421. Lists all entities
  3422.  
  3423. report_simthinklist - CMD - (GAMEDLL)
  3424. Lists all simulating/thinking entities
  3425.  
  3426. report_soundpatch - CMD - (GAMEDLL)
  3427. reports sound patch count
  3428.  
  3429. report_touchlinks - CMD - (GAMEDLL)
  3430. Lists all touchlinks
  3431.  
  3432. respawn_entities - CMD - (GAMEDLL,SPONLY,CHEAT)
  3433. Respawn all the entities in the map.
  3434.  
  3435. restart - CMD
  3436. Restart the game on the same level (add setpos to jump to current view position on restart).
  3437.  
  3438. restartround - CMD - (GAMEDLL,CHEAT)
  3439. Restart the round
  3440.  
  3441. retry - CMD - (DONTRECORD,SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
  3442. Retry connection to last server.
  3443.  
  3444. room_type - VAR - (DEMO)
  3445.  
  3446.  
  3447. rpt_vprof_time - VAR - (HIDDEN,DONTRECORD)
  3448.  
  3449.  
  3450. rr_debug_qa - VAR - (GAMEDLL)
  3451. Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
  3452.  
  3453. rr_debugresponses - VAR - (GAMEDLL)
  3454. Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
  3455.  
  3456. rr_debugrule - VAR - (GAMEDLL)
  3457. If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  3458.  
  3459. rr_dumpresponses - VAR - (GAMEDLL)
  3460. Dump all response_rules.txt and rules (requires restart)
  3461.  
  3462. rr_reloadresponsesystems - CMD - (GAMEDLL)
  3463. Reload all response system scripts.
  3464.  
  3465. save - CMD - (DONTRECORD)
  3466. Saves current game.
  3467.  
  3468. save_async - VAR
  3469.  
  3470.  
  3471. save_asyncdelay - VAR
  3472. For testing, adds this many milliseconds of delay to the save operation.
  3473.  
  3474. save_console - VAR
  3475. Autosave on the PC behaves like it does on the consoles.
  3476.  
  3477. save_disable - VAR
  3478.  
  3479.  
  3480. save_finish_async - CMD
  3481.  
  3482.  
  3483. save_history_count - VAR
  3484. Keep this many old copies in history of autosaves and quicksaves.
  3485.  
  3486. save_huddelayframes - VAR
  3487. Number of frames to defer for drawing the Saving message.
  3488.  
  3489. save_in_memory - VAR
  3490. Set to 1 to save to memory instead of disk (Xbox 360)
  3491.  
  3492. save_noxsave - VAR
  3493.  
  3494.  
  3495. save_screenshot - VAR
  3496. 0 = none, 1 = non-autosave, 2 = always
  3497.  
  3498. save_spew - VAR
  3499.  
  3500.  
  3501. say - CMD - (GAMEDLL)
  3502. Display player message
  3503.  
  3504. say_team - CMD - (GAMEDLL)
  3505. Display player message to team
  3506.  
  3507. scene_async_prefetch_spew - VAR - (GAMEDLL)
  3508. Display async .ani file loading info.
  3509.  
  3510. scene_clamplookat - VAR - (GAMEDLL)
  3511. Clamp head turns to a max of 20 degrees per think.
  3512.  
  3513. scene_clientflex - VAR - (GAMEDLL,REPLICATED)
  3514. Do client side flex animation.
  3515.  
  3516. scene_flatturn - VAR - (GAMEDLL)
  3517.  
  3518.  
  3519. scene_flush - CMD - (GAMEDLL)
  3520. Flush all .vcds from the cache and reload from disk.
  3521.  
  3522. scene_forcecombined - VAR - (GAMEDLL)
  3523. When playing back, force use of combined .wav files even in english.
  3524.  
  3525. scene_maxcaptionradius - VAR - (GAMEDLL)
  3526. Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  3527.  
  3528. scene_print - VAR - (GAMEDLL,REPLICATED)
  3529. When playing back a scene, print timing and event info to console.
  3530.  
  3531. scene_showfaceto - VAR - (GAMEDLL,ARCHIVE)
  3532. When playing back, show the directions of faceto events.
  3533.  
  3534. scene_showlook - VAR - (GAMEDLL,ARCHIVE)
  3535. When playing back, show the directions of look events.
  3536.  
  3537. scene_showmoveto - VAR - (GAMEDLL,ARCHIVE)
  3538. When moving, show the end location.
  3539.  
  3540. scene_showunlock - VAR - (GAMEDLL,ARCHIVE)
  3541. Show when a vcd is playing but normal AI is running.
  3542.  
  3543. screenshot - CMD - (CLIENTCMD_CAN_EXECUTE)
  3544. Take a screenshot.
  3545.  
  3546. server_game_time - CMD - (GAMEDLL)
  3547. Gives the game time in seconds (server's curtime)
  3548.  
  3549. servercfgfile - VAR - (GAMEDLL)
  3550.  
  3551.  
  3552. setang - CMD - (GAMEDLL,CHEAT)
  3553. Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  3554.  
  3555. setang_exact - CMD - (GAMEDLL,CHEAT)
  3556. Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  3557.  
  3558. setinfo - CMD - (CLIENTCMD_CAN_EXECUTE)
  3559. Adds a new user info value
  3560.  
  3561. setmodel - CMD - (GAMEDLL,CHEAT)
  3562. Changes's player's model
  3563.  
  3564. setpause - CMD
  3565. Set the pause state of the server.
  3566.  
  3567. setpos - CMD - (GAMEDLL,CHEAT)
  3568. Move player to specified origin (must have sv_cheats).
  3569.  
  3570. setpos_exact - CMD - (GAMEDLL,CHEAT)
  3571. Move player to an exact specified origin (must have sv_cheats).
  3572.  
  3573. shake - CMD - (GAMEDLL,CHEAT)
  3574. Shake the screen.
  3575.  
  3576. showblockerwalls - VAR - (GAMEDLL,CHEAT)
  3577. Set to 1 to visualize blocker walls
  3578.  
  3579. showbudget_texture - VAR - (CHEAT)
  3580. Enable the texture budget panel.
  3581.  
  3582. showbudget_texture_global_sum - VAR
  3583.  
  3584.  
  3585. showconsole - CMD - (DONTRECORD)
  3586. Show the console.
  3587.  
  3588. showhitlocation - VAR - (GAMEDLL)
  3589.  
  3590.  
  3591. showtriggers - VAR - (GAMEDLL,CHEAT)
  3592. Shows trigger brushes
  3593.  
  3594. showtriggers_toggle - CMD - (GAMEDLL,CHEAT)
  3595. Toggle show triggers
  3596.  
  3597. singlestep - VAR - (CHEAT)
  3598. Run engine in single step mode ( set next to 1 to advance a frame )
  3599.  
  3600. sk_ally_regen_time - VAR - (GAMEDLL)
  3601. Time taken for an ally to regenerate a point of health.
  3602.  
  3603. sk_autoaim_mode - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  3604.  
  3605.  
  3606. sk_npc_arm - VAR - (GAMEDLL)
  3607.  
  3608.  
  3609. sk_npc_chest - VAR - (GAMEDLL)
  3610.  
  3611.  
  3612. sk_npc_head - VAR - (GAMEDLL)
  3613.  
  3614.  
  3615. sk_npc_leg - VAR - (GAMEDLL)
  3616.  
  3617.  
  3618. sk_npc_stomach - VAR - (GAMEDLL)
  3619.  
  3620.  
  3621. sk_player_arm - VAR - (GAMEDLL)
  3622.  
  3623.  
  3624. sk_player_chest - VAR - (GAMEDLL)
  3625.  
  3626.  
  3627. sk_player_head - VAR - (GAMEDLL)
  3628.  
  3629.  
  3630. sk_player_leg - VAR - (GAMEDLL)
  3631.  
  3632.  
  3633. sk_player_stomach - VAR - (GAMEDLL)
  3634.  
  3635.  
  3636. skill - VAR - (ARCHIVE,ARCHIVE_XBOX)
  3637. Game skill level (1-3).
  3638.  
  3639. skip_next_map - CMD - (GAMEDLL)
  3640. Skips the next map in the map rotation for the server.
  3641.  
  3642. smoothstairs - VAR - (GAMEDLL,REPLICATED)
  3643. Smooth player eye z coordinate when traversing stairs.
  3644.  
  3645. snd_ShowThreadFrameTime - VAR
  3646.  
  3647.  
  3648. snd_async_flush - CMD
  3649. Flush all unlocked async audio data
  3650.  
  3651. snd_async_fullyasync - VAR
  3652. All playback is fully async (sound doesn't play until data arrives).
  3653.  
  3654. snd_async_minsize - VAR
  3655.  
  3656.  
  3657. snd_async_showmem - CMD
  3658. Show async memory stats
  3659.  
  3660. snd_async_spew - VAR
  3661. Spew all async sound reads, including success
  3662.  
  3663. snd_async_spew_blocking - VAR
  3664. Spew message to console any time async sound loading blocks on file i/o. ( 0=Off, 1=With -steam only, 2=Always
  3665.  
  3666. snd_async_stream_spew - VAR
  3667. Spew streaming info ( 0=Off, 1=streams, 2=buffers
  3668.  
  3669. snd_buildcache - CMD
  3670. <directory or VPK filename> Rebulds sound cache for a given search path.
  3671.  
  3672.  
  3673. snd_cull_duplicates - VAR
  3674. If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
  3675.  
  3676. snd_defer_trace - VAR
  3677.  
  3678.  
  3679. snd_delay_sound_shift - VAR
  3680.  
  3681.  
  3682. snd_disable_mixer_duck - VAR
  3683.  
  3684.  
  3685. snd_duckerattacktime - VAR - (ARCHIVE)
  3686.  
  3687.  
  3688. snd_duckerreleasetime - VAR - (ARCHIVE)
  3689.  
  3690.  
  3691. snd_duckerthreshold - VAR - (ARCHIVE)
  3692.  
  3693.  
  3694. snd_ducktovolume - VAR - (ARCHIVE)
  3695.  
  3696.  
  3697. snd_dumpclientsounds - CMD
  3698. Dump sounds to VXConsole
  3699.  
  3700. snd_foliage_db_loss - VAR - (CHEAT)
  3701.  
  3702.  
  3703. snd_gain - VAR - (CHEAT)
  3704.  
  3705.  
  3706. snd_gain_max - VAR - (CHEAT)
  3707.  
  3708.  
  3709. snd_gain_min - VAR - (CHEAT)
  3710.  
  3711.  
  3712. snd_legacy_surround - VAR - (ARCHIVE)
  3713.  
  3714.  
  3715. snd_lockpartial - VAR
  3716.  
  3717.  
  3718. snd_mix_async - VAR
  3719.  
  3720.  
  3721. snd_mixahead - VAR - (ARCHIVE)
  3722.  
  3723.  
  3724. snd_musicvolume - VAR - (ARCHIVE,ARCHIVE_XBOX)
  3725. Music volume
  3726.  
  3727. snd_mute_losefocus - VAR - (ARCHIVE)
  3728.  
  3729.  
  3730. snd_noextraupdate - VAR
  3731.  
  3732.  
  3733. snd_obscured_gain_dB - VAR - (CHEAT)
  3734.  
  3735.  
  3736. snd_pitchquality - VAR - (ARCHIVE)
  3737.  
  3738.  
  3739. snd_profile - VAR - (DEMO)
  3740.  
  3741.  
  3742. snd_refdb - VAR - (CHEAT)
  3743.  
  3744.  
  3745. snd_refdist - VAR - (CHEAT)
  3746.  
  3747.  
  3748. snd_restart - CMD
  3749. Restart sound system.
  3750.  
  3751. snd_show - VAR - (CHEAT)
  3752. Show sounds info
  3753.  
  3754. snd_showclassname - VAR
  3755.  
  3756.  
  3757. snd_showmixer - VAR
  3758.  
  3759.  
  3760. snd_showstart - VAR - (CHEAT)
  3761.  
  3762.  
  3763. snd_soundmixer - VAR
  3764.  
  3765.  
  3766. snd_spatialize_roundrobin - VAR
  3767. Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
  3768.  
  3769. snd_surround_speakers - VAR
  3770.  
  3771.  
  3772. snd_visualize - VAR - (CHEAT)
  3773. Show sounds location in world
  3774.  
  3775. snd_vox_captiontrace - VAR
  3776. Shows sentence name for sentences which are set not to show captions.
  3777.  
  3778. snd_vox_globaltimeout - VAR
  3779.  
  3780.  
  3781. snd_vox_sectimetout - VAR
  3782.  
  3783.  
  3784. snd_vox_seqtimetout - VAR
  3785.  
  3786.  
  3787. sndplaydelay - CMD - (SERVER_CAN_EXECUTE)
  3788. Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
  3789.  
  3790. soundfade - CMD - (SERVER_CAN_EXECUTE)
  3791. Fade client volume.
  3792.  
  3793. soundinfo - CMD
  3794. Describe the current sound device.
  3795.  
  3796. soundlist - CMD
  3797. List all known sounds.
  3798.  
  3799. soundpatch_captionlength - VAR - (GAMEDLL,REPLICATED)
  3800. How long looping soundpatch captions should display for.
  3801.  
  3802. soundscape_debug - VAR - (GAMEDLL,CHEAT)
  3803. When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
  3804.  
  3805. soundscape_flush - CMD - (GAMEDLL)
  3806. Flushes the server & client side soundscapes
  3807.  
  3808. sp - CMD
  3809. Source.Python base command.
  3810.  
  3811. sp_check_for_update - VAR
  3812. Enable/disable checking for version updates.
  3813.  
  3814. sp_engine_ver - VAR
  3815. Version of the engine SP is running on
  3816.  
  3817. sp_logging_areas - VAR
  3818. The Source.Python base logging areas
  3819.  
  3820. sp_logging_level - VAR
  3821. The Source.Python base logging level
  3822.  
  3823. sp_notify_on_update - VAR
  3824. Log a warning when a Source.Python update is available. Requires sp_check_for_update to be set to 1.
  3825.  
  3826. sp_version - VAR - (NOTIFY)
  3827. Source.Python version
  3828.  
  3829. speak - CMD
  3830. Play a constructed sentence.
  3831.  
  3832. spec_freeze_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3833. Time spend frozen in observer freeze cam.
  3834.  
  3835. spec_freeze_traveltime - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3836. Time taken to zoom in to frame a target in observer freeze cam.
  3837.  
  3838. spew_consolelog_to_debugstring - VAR
  3839. Send console log to PLAT_DebugString()
  3840.  
  3841. spike - CMD - (CHEAT)
  3842. generates a fake spike
  3843.  
  3844. star_memory - CMD
  3845. Dump memory stats
  3846.  
  3847. startdemos - CMD
  3848. Play demos in demo sequence.
  3849.  
  3850. startmovie - CMD - (DONTRECORD)
  3851. Start recording movie frames.
  3852.  
  3853. startupmenu - CMD
  3854. Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
  3855.  
  3856. stats - CMD
  3857. Prints server performance variables
  3858.  
  3859. status - CMD
  3860. Display map and connection status.
  3861.  
  3862. step_spline - VAR - (GAMEDLL)
  3863.  
  3864.  
  3865. stop - CMD
  3866. Finish recording demo.
  3867.  
  3868. stopdemo - CMD - (DONTRECORD)
  3869. Stop playing back a demo.
  3870.  
  3871. stopsound - CMD - (CHEAT)
  3872.  
  3873.  
  3874. studio_queue_mode - VAR
  3875.  
  3876.  
  3877. stuffcmds - CMD
  3878. Parses and stuffs command line + commands to command buffer.
  3879.  
  3880. suitvolume - VAR - (GAMEDLL,ARCHIVE)
  3881.  
  3882.  
  3883. surfaceprop - CMD - (GAMEDLL,CHEAT)
  3884. Reports the surface properties at the cursor
  3885.  
  3886. sv_accelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3887.  
  3888.  
  3889. sv_airaccelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3890.  
  3891.  
  3892. sv_allow_color_correction - VAR - (REPLICATED)
  3893. Allow or disallow clients to use color correction on this server.
  3894.  
  3895. sv_allow_point_servercommand - VAR - (GAMEDLL)
  3896. Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps.
  3897. disallow : Always disallow
  3898. always : Allow for all maps
  3899.  
  3900. sv_allow_voice_from_file - VAR - (REPLICATED)
  3901. Allow or disallow clients from using voice_inputfromfile on this server.
  3902.  
  3903. sv_allow_votes - VAR - (GAMEDLL)
  3904. Allow voting?
  3905.  
  3906. sv_allow_wait_command - VAR - (REPLICATED)
  3907. Allow or disallow the wait command on clients connected to this server.
  3908.  
  3909. sv_allowdownload - VAR
  3910. Allow clients to download files
  3911.  
  3912. sv_allowupload - VAR
  3913. Allow clients to upload customizations files
  3914.  
  3915. sv_alltalk - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  3916. Players can hear all other players, no team restrictions
  3917.  
  3918. sv_alternateticks - VAR - (SPONLY)
  3919. If set, server only simulates entities on even numbered ticks.
  3920.  
  3921.  
  3922. sv_autosave - VAR
  3923. Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  3924.  
  3925. sv_backspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,ARCHIVE,REPLICATED)
  3926. How much to slow down backwards motion
  3927.  
  3928. sv_benchmark_autovprofrecord - VAR - (GAMEDLL)
  3929. If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
  3930.  
  3931. sv_benchmark_force_start - CMD - (GAMEDLL)
  3932. Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  3933.  
  3934. sv_benchmark_numticks - VAR - (GAMEDLL)
  3935. If > 0, then it only runs the benchmark for this # of ticks.
  3936.  
  3937. sv_bonus_challenge - VAR - (GAMEDLL,REPLICATED)
  3938. Set to values other than 0 to select a bonus map challenge type.
  3939.  
  3940. sv_bounce - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3941. Bounce multiplier for when physically simulated objects collide with other objects.
  3942.  
  3943. sv_cacheencodedents - VAR
  3944. If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  3945.  
  3946. sv_cheats - VAR - (NOTIFY,REPLICATED)
  3947. Allow cheats on server
  3948.  
  3949. sv_clearhinthistory - CMD - (GAMEDLL)
  3950. Clear memory of server side hints displayed to the player.
  3951.  
  3952. sv_client_cmdrate_difference - VAR - (REPLICATED)
  3953. cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
  3954.  
  3955. sv_client_max_interp_ratio - VAR - (REPLICATED)
  3956. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
  3957.  
  3958. sv_client_min_interp_ratio - VAR - (REPLICATED)
  3959. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
  3960. -1 = let clients set cl_interp_ratio to anything
  3961. any other value = set minimum value for cl_interp_ratio
  3962.  
  3963. sv_client_predict - VAR - (REPLICATED)
  3964. This can be used to force the value of cl_predict for connected clients (only while they are connected).
  3965. -1 = let clients set cl_predict to anything
  3966. 0 = force cl_predict to 0
  3967. 1 = force cl_predict to 1
  3968.  
  3969. sv_clockcorrection_msecs - VAR - (GAMEDLL)
  3970. The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  3971.  
  3972. sv_compressstringtablebaselines_threshold - VAR
  3973. Minimum size (in bytes) for stringtablebaseline buffer to be compressed.
  3974.  
  3975. sv_consistency - VAR - (REPLICATED)
  3976. Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
  3977.  
  3978. sv_contact - VAR - (NOTIFY)
  3979. Contact email for server sysop
  3980.  
  3981. sv_creationtickcheck - VAR - (DEVELOPMENTONLY,CHEAT)
  3982. Do extended check for encoding of timestamps against tickcount
  3983.  
  3984. sv_debug_player_use - VAR - (GAMEDLL,REPLICATED)
  3985. Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  3986.  
  3987. sv_debugmanualmode - VAR
  3988. Make sure entities correctly report whether or not their network data has changed.
  3989.  
  3990. sv_debugtempentities - VAR
  3991. Show temp entity bandwidth usage.
  3992.  
  3993. sv_deltaprint - VAR
  3994. Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  3995.  
  3996. sv_deltatime - VAR
  3997. Enable profiling of CalcDelta calls
  3998.  
  3999. sv_disable_querycache - VAR - (GAMEDLL,CHEAT)
  4000. debug - disable trace query cache
  4001.  
  4002. sv_downloadurl - VAR - (REPLICATED)
  4003. Location from which clients can download missing files
  4004.  
  4005. sv_dump_edicts - CMD
  4006. Display a list of edicts allocated on the server.
  4007.  
  4008. sv_dumpstringtables - VAR - (CHEAT)
  4009.  
  4010.  
  4011. sv_enableoldqueries - VAR
  4012. Enable support for old style (HL1) server queries
  4013.  
  4014. sv_filterban - VAR
  4015. Set packet filtering by IP mode
  4016.  
  4017. sv_findsoundname - CMD - (DEVELOPMENTONLY,GAMEDLL)
  4018. Find sound names which reference the specified wave files.
  4019.  
  4020. sv_footsteps - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  4021. Play footstep sound for players
  4022.  
  4023. sv_force_transmit_ents - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  4024. Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
  4025.  
  4026. sv_forcepreload - VAR - (ARCHIVE)
  4027. Force server side preloading.
  4028.  
  4029. sv_friction - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4030. World friction.
  4031.  
  4032. sv_gravity - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4033. World gravity.
  4034.  
  4035. sv_hudhint_sound - VAR - (GAMEDLL,REPLICATED)
  4036.  
  4037.  
  4038. sv_instancebaselines - VAR - (DEVELOPMENTONLY)
  4039. Enable instanced baselines. Saves network overhead.
  4040.  
  4041. sv_lagcompensation_teleport_dist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  4042. How far a player got moved by game code before we can't lag compensate their position back
  4043.  
  4044. sv_lagflushbonecache - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4045. Flushes entity bone cache on lag compensation
  4046.  
  4047. sv_lan - VAR
  4048. Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  4049.  
  4050. sv_log_onefile - VAR - (ARCHIVE)
  4051. Log server information to only one file.
  4052.  
  4053. sv_logbans - VAR - (ARCHIVE)
  4054. Log server bans in the server logs.
  4055.  
  4056. sv_logblocks - VAR
  4057. If true when log when a query is blocked (can cause very large log files)
  4058.  
  4059. sv_logdownloadlist - VAR
  4060.  
  4061.  
  4062. sv_logecho - VAR - (ARCHIVE)
  4063. Echo log information to the console.
  4064.  
  4065. sv_logfile - VAR - (ARCHIVE)
  4066. Log server information in the log file.
  4067.  
  4068. sv_logfilecompress - VAR - (ARCHIVE)
  4069. Gzip compress logfile and rename to logfilename.log.gz on close.
  4070.  
  4071. sv_logfilename_format - VAR - (ARCHIVE)
  4072. Log filename format. See strftime for formatting codes.
  4073.  
  4074. sv_logflush - VAR - (ARCHIVE)
  4075. Flush the log file to disk on each write (slow).
  4076.  
  4077. sv_logsdir - VAR - (ARCHIVE)
  4078. Folder in the game directory where server logs will be stored.
  4079.  
  4080. sv_logsecret - VAR
  4081. If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
  4082.  
  4083. sv_lowedict_action - VAR
  4084. 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 - spew all edicts.
  4085.  
  4086. sv_lowedict_threshold - VAR
  4087. When only this many edicts are free, take the action specified by sv_lowedict_action.
  4088.  
  4089. sv_massreport - VAR - (GAMEDLL)
  4090.  
  4091.  
  4092. sv_master_share_game_socket - VAR
  4093. Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
  4094.  
  4095. sv_max_connects_sec - VAR
  4096. Maximum connections per second to respond to from a single IP address.
  4097.  
  4098. sv_max_connects_sec_global - VAR
  4099. Maximum connections per second to respond to from anywhere.
  4100.  
  4101. sv_max_connects_window - VAR
  4102. Window over which to average connections per second averages.
  4103.  
  4104. sv_max_queries_sec - VAR
  4105. Maximum queries per second to respond to from a single IP address.
  4106.  
  4107. sv_max_queries_sec_global - VAR
  4108. Maximum queries per second to respond to from anywhere.
  4109.  
  4110. sv_max_queries_window - VAR
  4111. Window over which to average queries per second averages.
  4112.  
  4113. sv_max_usercmd_future_ticks - VAR - (GAMEDLL)
  4114. Prevents clients from running usercmds too far in the future. Prevents speed hacks.
  4115.  
  4116. sv_maxcmdrate - VAR - (REPLICATED)
  4117. (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  4118.  
  4119. sv_maxrate - VAR - (REPLICATED)
  4120. Max bandwidth rate allowed on server, 0 == unlimited
  4121.  
  4122. sv_maxreplay - VAR
  4123. Maximum replay time in seconds
  4124.  
  4125. sv_maxroutable - VAR
  4126. Server upper bound on net_maxroutable that a client can use.
  4127.  
  4128. sv_maxspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  4129.  
  4130.  
  4131. sv_maxunlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4132. Maximum lag compensation in seconds
  4133.  
  4134. sv_maxupdaterate - VAR - (REPLICATED)
  4135. Maximum updates per second that the server will allow
  4136.  
  4137. sv_maxuptimelimit - VAR
  4138. If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
  4139.  
  4140. sv_maxusrcmdprocessticks - VAR - (GAMEDLL,NOTIFY)
  4141. Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
  4142.  
  4143. sv_maxusrcmdprocessticks_holdaim - VAR - (GAMEDLL,CHEAT)
  4144. Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
  4145.  
  4146. sv_maxusrcmdprocessticks_warning - VAR - (GAMEDLL)
  4147. Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
  4148.  
  4149. sv_maxvelocity - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4150. Maximum speed any ballistically moving object is allowed to attain per axis.
  4151.  
  4152. sv_memlimit - VAR
  4153. If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  4154.  
  4155. sv_mincmdrate - VAR - (REPLICATED)
  4156. This sets the minimum value for cl_cmdrate. 0 == unlimited.
  4157.  
  4158. sv_minrate - VAR - (REPLICATED)
  4159. Min bandwidth rate allowed on server, 0 == unlimited
  4160.  
  4161. sv_minupdaterate - VAR - (REPLICATED)
  4162. Minimum updates per second that the server will allow
  4163.  
  4164. sv_minuptimelimit - VAR
  4165. If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
  4166.  
  4167. sv_motd_unload_on_dismissal - VAR - (GAMEDLL)
  4168. If enabled, the MOTD contents will be unloaded when the player closes the MOTD.
  4169.  
  4170. sv_namechange_cooldown_seconds - VAR
  4171. When a client name change is received, wait N seconds before allowing another name change
  4172.  
  4173. sv_netspike - CMD
  4174. Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing.
  4175. Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use.
  4176. For compatibility reasons, this command can be initialized on the command line with the -netspike option.
  4177.  
  4178. sv_netspike_on_reliable_snapshot_overflow - VAR
  4179. If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
  4180.  
  4181. sv_netspike_output - VAR
  4182. Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log
  4183.  
  4184. sv_netspike_sendtime_ms - VAR
  4185. If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use.
  4186.  
  4187. sv_netvisdist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  4188. Test networking visibility distance
  4189.  
  4190. sv_noclipaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  4191.  
  4192.  
  4193. sv_noclipduringpause - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4194. If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  4195.  
  4196. sv_noclipspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  4197.  
  4198.  
  4199. sv_npc_talker_maxdist - VAR - (GAMEDLL)
  4200. NPCs over this distance from the player won't attempt to speak.
  4201.  
  4202. sv_optimizedmovement - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4203.  
  4204.  
  4205. sv_parallel_packentities - VAR
  4206.  
  4207.  
  4208. sv_parallel_sendsnapshot - VAR
  4209.  
  4210.  
  4211. sv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  4212. Server password for entry into multiplayer games
  4213.  
  4214. sv_pausable - VAR - (NOTIFY)
  4215. Is the server pausable.
  4216.  
  4217. sv_player_display_usercommand_errors - VAR - (GAMEDLL,CHEAT)
  4218. 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
  4219.  
  4220. sv_playerperfhistorycount - VAR - (GAMEDLL)
  4221. Number of samples to maintain in player perf history
  4222.  
  4223. sv_precacheinfo - CMD
  4224. Show precache info.
  4225.  
  4226. sv_pure - CMD
  4227. Show user data.
  4228.  
  4229. sv_pure_consensus - VAR
  4230. Minimum number of file hashes to agree to form a consensus.
  4231.  
  4232. sv_pure_kick_clients - VAR
  4233. If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  4234.  
  4235. sv_pure_retiretime - VAR
  4236. Seconds of server idle time to flush the sv_pure file hash cache.
  4237.  
  4238. sv_pure_trace - VAR
  4239. If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  4240.  
  4241. sv_pushaway_clientside - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4242. Clientside physics push away (0=off, 1=only localplayer, 1=all players)
  4243.  
  4244. sv_pushaway_clientside_size - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4245. Minimum size of pushback objects
  4246.  
  4247. sv_pushaway_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4248. How hard physics objects are pushed away from the players on the server.
  4249.  
  4250. sv_pushaway_max_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4251. Maximum amount of force applied to physics objects by players.
  4252.  
  4253. sv_pushaway_max_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  4254. Maximum of how hard the player is pushed away from physics objects.
  4255.  
  4256. sv_pushaway_min_player_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4257. If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  4258.  
  4259. sv_pushaway_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  4260. How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  4261.  
  4262. sv_pvsskipanimation - VAR - (GAMEDLL,ARCHIVE)
  4263. Skips SetupBones when npc's are outside the PVS
  4264.  
  4265. sv_querycache_stats - CMD - (GAMEDLL)
  4266. Display status of the query cache (client only)
  4267.  
  4268. sv_rcon_banpenalty - VAR
  4269. Number of minutes to ban users who fail rcon authentication
  4270.  
  4271. sv_rcon_log - VAR
  4272. Enable/disable rcon logging.
  4273.  
  4274. sv_rcon_maxfailures - VAR
  4275. Max number of times a user can fail rcon authentication before being banned
  4276.  
  4277. sv_rcon_maxpacketbans - VAR
  4278. Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
  4279.  
  4280. sv_rcon_maxpacketsize - VAR
  4281. The maximum number of bytes to allow in a command packet
  4282.  
  4283. sv_rcon_minfailures - VAR
  4284. Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  4285.  
  4286. sv_rcon_minfailuretime - VAR
  4287. Number of seconds to track failed rcon authentications
  4288.  
  4289. sv_rcon_whitelist_address - VAR
  4290. When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
  4291.  
  4292. sv_region - VAR
  4293. The region of the world to report this server in.
  4294.  
  4295. sv_restrict_aspect_ratio_fov - VAR - (REPLICATED)
  4296. This can be used to limit the effective FOV of users using wide-screen
  4297. resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9).
  4298. 0 = do not cap effective FOV
  4299. 1 = limit the effective FOV on windowed mode users using resolutions
  4300. greater than 1.85:1
  4301. 2 = limit the effective FOV on both windowed mode and full-screen users
  4302.  
  4303.  
  4304. sv_rollangle - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  4305. Max view roll angle
  4306.  
  4307. sv_rollspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  4308.  
  4309.  
  4310. sv_runcmds - VAR - (GAMEDLL)
  4311.  
  4312.  
  4313. sv_sendtables - VAR - (DEVELOPMENTONLY)
  4314. Force full sendtable sending path.
  4315.  
  4316. sv_setsteamaccount - CMD
  4317. token
  4318. Set game server account token to use for logging in to a persistent game server account
  4319.  
  4320. sv_showanimstate - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  4321. Show the (server) animation state for the specified entity (-1 for none).
  4322.  
  4323. sv_showanimstate_log - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  4324. 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
  4325.  
  4326. sv_showimpacts - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4327. Shows client (red) and server (blue) bullet impact point
  4328.  
  4329. sv_showladders - VAR - (GAMEDLL)
  4330. Show bbox and dismount points for all ladders (must be set before level load.)
  4331.  
  4332.  
  4333. sv_showlagcompensation - VAR - (GAMEDLL,CHEAT)
  4334. Show lag compensated hitboxes whenever a player is lag compensated.
  4335.  
  4336. sv_shutdown - CMD
  4337. Sets the server to shutdown next time it's empty
  4338.  
  4339. sv_shutdown_timeout_minutes - VAR - (REPLICATED)
  4340. If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
  4341.  
  4342. sv_skyname - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  4343. Current name of the skybox texture
  4344.  
  4345. sv_soundemitter_filecheck - CMD - (DEVELOPMENTONLY,GAMEDLL)
  4346. Report missing wave files for sounds and game_sounds files.
  4347.  
  4348. sv_soundemitter_flush - CMD - (DEVELOPMENTONLY,GAMEDLL)
  4349. Flushes the sounds.txt system (server only)
  4350.  
  4351. sv_soundemitter_trace - VAR - (GAMEDLL,REPLICATED)
  4352. Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
  4353.  
  4354.  
  4355. sv_soundscape_printdebuginfo - CMD - (DEVELOPMENTONLY,GAMEDLL)
  4356. print soundscapes
  4357.  
  4358. sv_specaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  4359.  
  4360.  
  4361. sv_specnoclip - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  4362.  
  4363.  
  4364. sv_specspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  4365.  
  4366.  
  4367. sv_stats - VAR
  4368. Collect CPU usage stats
  4369.  
  4370. sv_steamblockingcheck - VAR
  4371. Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server
  4372.  
  4373. sv_steamgroup - VAR - (NOTIFY)
  4374. The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
  4375.  
  4376. sv_stepsize - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  4377.  
  4378.  
  4379. sv_stopspeed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4380. Minimum stopping speed when on ground.
  4381.  
  4382. sv_stressbots - VAR - (DEVELOPMENTONLY)
  4383. If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  4384.  
  4385. sv_strict_notarget - VAR - (GAMEDLL)
  4386. If set, notarget will cause entities to never think they are in the pvs
  4387.  
  4388. sv_suppress_viewpunch - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  4389.  
  4390.  
  4391. sv_tags - VAR - (NOTIFY)
  4392. Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  4393.  
  4394. sv_test_scripted_sequences - VAR - (GAMEDLL)
  4395. Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
  4396.  
  4397. sv_teststepsimulation - VAR - (GAMEDLL)
  4398.  
  4399.  
  4400. sv_thinktimecheck - VAR - (GAMEDLL)
  4401. Check for thinktimes all on same timestamp.
  4402.  
  4403. sv_timeout - VAR
  4404. After this many seconds without a message from a client, the client is dropped
  4405.  
  4406. sv_turbophysics - VAR - (GAMEDLL,REPLICATED)
  4407. Turns on turbo physics
  4408.  
  4409. sv_unlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4410. Enables player lag compensation
  4411.  
  4412. sv_unlag_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4413.  
  4414.  
  4415. sv_unlag_fixstuck - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4416. Disallow backtracking a player for lag compensation if it will cause them to become stuck
  4417.  
  4418. sv_unlockedchapters - VAR - (ARCHIVE,ARCHIVE_XBOX)
  4419. Highest unlocked game chapter.
  4420.  
  4421. sv_use_steam_voice - VAR - (REPLICATED)
  4422. Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
  4423.  
  4424. sv_useexplicitdelete - VAR - (DEVELOPMENTONLY)
  4425. Explicitly delete dormant client entities caused by AllowImmediateReuse().
  4426.  
  4427. sv_usercmd_custom_random_seed - VAR - (GAMEDLL,CHEAT)
  4428. When enabled server will populate an additional random seed independent of the client
  4429.  
  4430. sv_vehicle_autoaim_scale - VAR - (GAMEDLL)
  4431.  
  4432.  
  4433. sv_visiblemaxplayers - VAR
  4434. Overrides the max players reported to prospective clients
  4435.  
  4436. sv_voiceenable - VAR - (ARCHIVE,NOTIFY)
  4437.  
  4438.  
  4439. sv_vote_allow_spectators - VAR - (GAMEDLL)
  4440. Allow spectators to vote?
  4441.  
  4442. sv_vote_command_delay - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4443. How long after a vote passes until the action happens
  4444.  
  4445. sv_vote_creation_timer - VAR - (GAMEDLL)
  4446. How long before a player can attempt to call another vote (in seconds).
  4447.  
  4448. sv_vote_failure_timer - VAR - (GAMEDLL)
  4449. A vote that fails cannot be re-submitted for this long
  4450.  
  4451. sv_vote_quorum_ratio - VAR - (GAMEDLL,NOTIFY)
  4452. The minimum ratio of eligible players needed to pass a vote. Min 0.5, Max 1.0.
  4453.  
  4454. sv_vote_timer_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4455. How long to allow voting on an issue
  4456.  
  4457. sv_vote_ui_hide_disabled_issues - VAR - (GAMEDLL)
  4458. Suppress listing of disabled issues in the vote setup screen.
  4459.  
  4460. sv_wateraccelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  4461.  
  4462.  
  4463. sv_waterdist - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4464. Vertical view fixup when eyes are near water plane.
  4465.  
  4466. sv_waterfriction - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  4467.  
  4468.  
  4469. sys_minidumpexpandedspew - VAR
  4470.  
  4471.  
  4472. sys_minidumpspewlines - VAR
  4473. Lines of crash dump console spew to keep.
  4474.  
  4475. systemlinkport - VAR
  4476. System Link port
  4477.  
  4478. telemetry_demoend - VAR
  4479. When playing demo, stop telemetry on tick #
  4480.  
  4481. telemetry_demostart - VAR
  4482. When playing demo, start telemetry on tick #
  4483.  
  4484. telemetry_framecount - VAR
  4485. Set Telemetry count of frames to capture
  4486.  
  4487. telemetry_level - VAR
  4488. Set Telemetry profile level: 0 being off.
  4489.  
  4490. telemetry_pause - VAR
  4491. Pause Telemetry
  4492.  
  4493. telemetry_resume - VAR
  4494. Resume Telemetry
  4495.  
  4496. telemetry_server - VAR
  4497. Set Telemetry server
  4498.  
  4499. template_debug - VAR - (GAMEDLL)
  4500.  
  4501.  
  4502. test_dispatcheffect - CMD - (GAMEDLL,CHEAT)
  4503. Test a clientside dispatch effect.
  4504. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
  4505. Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
  4506.  
  4507.  
  4508. test_entity_blocker - CMD - (GAMEDLL,CHEAT)
  4509. Test command that drops an entity blocker out in front of the player.
  4510.  
  4511. testscript_debug - VAR
  4512. Debug test scripts.
  4513.  
  4514. texture_budget_background_alpha - VAR - (ARCHIVE)
  4515. how translucent the budget panel is
  4516.  
  4517. texture_budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
  4518. number between 0 and 1
  4519.  
  4520. texture_budget_panel_global - VAR
  4521. Show global times in the texture budget panel.
  4522.  
  4523. texture_budget_panel_height - VAR - (ARCHIVE)
  4524. height in pixels of the budget panel
  4525.  
  4526. texture_budget_panel_width - VAR - (ARCHIVE)
  4527. width in pixels of the budget panel
  4528.  
  4529. texture_budget_panel_x - VAR - (ARCHIVE)
  4530. number of pixels from the left side of the game screen to draw the budget panel
  4531.  
  4532. texture_budget_panel_y - VAR - (ARCHIVE)
  4533. number of pixels from the top side of the game screen to draw the budget panel
  4534.  
  4535. tf_debug_tabcontainer - VAR - (HIDDEN)
  4536. Spew TabContainer dimensions.
  4537.  
  4538. tf_escort_score_rate - VAR - (GAMEDLL,CHEAT)
  4539. Score for escorting the train, in points per second
  4540.  
  4541. think_limit - VAR - (GAMEDLL,REPLICATED)
  4542. Maximum think time in milliseconds, warning is printed if this is exceeded.
  4543.  
  4544. threadpool_affinity - VAR
  4545. Enable setting affinity
  4546.  
  4547. timedemo - CMD
  4548. Play a demo and report performance info.
  4549.  
  4550. timedemo_runcount - VAR
  4551. Runs time demo X number of times.
  4552.  
  4553. timedemoquit - CMD
  4554. Play a demo, report performance info, and then exit
  4555.  
  4556. timerefresh - CMD - (CHEAT)
  4557. Profile the renderer.
  4558.  
  4559. toggle - CMD
  4560. Toggles a convar on or off, or cycles through a set of values.
  4561.  
  4562. toggleconsole - CMD - (DONTRECORD)
  4563. Show/hide the console.
  4564.  
  4565. trace_report - VAR - (GAMEDLL)
  4566.  
  4567.  
  4568. tv_allow_camera_man - VAR - (GAMEDLL)
  4569. Auto director allows spectators to become camera man
  4570.  
  4571. tv_allow_static_shots - VAR - (GAMEDLL)
  4572. Auto director uses fixed level cameras for shots
  4573.  
  4574. tv_autorecord - VAR
  4575. Automatically records all games as SourceTV demos.
  4576.  
  4577. tv_autoretry - VAR
  4578. Relay proxies retry connection after network timeout
  4579.  
  4580. tv_chatgroupsize - VAR
  4581. Set the default chat group size
  4582.  
  4583. tv_chattimelimit - VAR
  4584. Limits spectators to chat only every n seconds
  4585.  
  4586. tv_clients - CMD
  4587. Shows list of connected SourceTV clients.
  4588.  
  4589. tv_debug - VAR
  4590. SourceTV debug info.
  4591.  
  4592. tv_delay - VAR - (GAMEDLL)
  4593. SourceTV broadcast delay in seconds
  4594.  
  4595. tv_delaymapchange - VAR - (GAMEDLL)
  4596. Delays map change until broadcast is complete
  4597.  
  4598. tv_delaymapchange_protect - VAR - (GAMEDLL)
  4599. Protect against doing a manual map change if HLTV is broadcasting and has not caught up with a major game event such as round_end
  4600.  
  4601. tv_deltacache - VAR
  4602. Enable delta entity bit stream cache
  4603.  
  4604. tv_dispatchmode - VAR
  4605. Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  4606.  
  4607. tv_enable - VAR - (NOTIFY)
  4608. Activates SourceTV on server.
  4609.  
  4610. tv_maxclients - VAR
  4611. Maximum client number on SourceTV server.
  4612.  
  4613. tv_maxrate - VAR
  4614. Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
  4615.  
  4616. tv_msg - CMD
  4617. Send a screen message to all clients.
  4618.  
  4619. tv_name - VAR
  4620. SourceTV host name
  4621.  
  4622. tv_nochat - VAR - (ARCHIVE,USERINFO)
  4623. Don't receive chat messages from other SourceTV spectators
  4624.  
  4625. tv_overridemaster - VAR
  4626. Overrides the SourceTV master root address.
  4627.  
  4628. tv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  4629. SourceTV password for all clients
  4630.  
  4631. tv_port - VAR
  4632. Host SourceTV port
  4633.  
  4634. tv_record - CMD
  4635. Starts SourceTV demo recording.
  4636.  
  4637. tv_relay - CMD
  4638. Connect to SourceTV server and relay broadcast.
  4639.  
  4640. tv_relaypassword - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  4641. SourceTV password for relay proxies
  4642.  
  4643. tv_relayvoice - VAR
  4644. Relay voice data: 0=off, 1=on
  4645.  
  4646. tv_retry - CMD
  4647. Reconnects the SourceTV relay proxy.
  4648.  
  4649. tv_snapshotrate - VAR
  4650. Snapshots broadcasted per second
  4651.  
  4652. tv_status - CMD
  4653. Show SourceTV server status.
  4654.  
  4655. tv_stop - CMD
  4656. Stops the SourceTV broadcast.
  4657.  
  4658. tv_stoprecord - CMD
  4659. Stops SourceTV demo recording.
  4660.  
  4661. tv_timeout - VAR
  4662. SourceTV connection timeout in seconds.
  4663.  
  4664. tv_title - VAR
  4665. Set title for SourceTV spectator UI
  4666.  
  4667. tv_transmitall - VAR - (REPLICATED)
  4668. Transmit all entities (not only director view)
  4669.  
  4670. unbind - CMD - (DONTRECORD)
  4671. Unbind a key.
  4672.  
  4673. unbind_mac - CMD - (DONTRECORD)
  4674. Unbind a key on the Mac only.
  4675.  
  4676. unbindall - CMD - (DONTRECORD)
  4677. Unbind all keys.
  4678.  
  4679. unpause - CMD
  4680. Unpause the game.
  4681.  
  4682. use - CMD - (GAMEDLL)
  4683. Use a particular weapon
  4684. Arguments: <weapon_name>
  4685.  
  4686. user - CMD
  4687. Show user data.
  4688.  
  4689. users - CMD
  4690. Show user info for players on server.
  4691.  
  4692. vcr_verbose - VAR
  4693. Write extra information into .vcr file.
  4694.  
  4695. vehicle_flushscript - CMD - (GAMEDLL)
  4696. Flush and reload all vehicle scripts
  4697.  
  4698. version - CMD
  4699. Print version info string.
  4700.  
  4701. vgui_drawfocus - VAR
  4702. Report which panel is under the mouse.
  4703.  
  4704. vgui_drawtree - VAR - (CHEAT)
  4705. Draws the vgui panel hiearchy to the specified depth level.
  4706.  
  4707. vgui_drawtree_bounds - VAR
  4708. Show panel bounds.
  4709.  
  4710. vgui_drawtree_clear - CMD
  4711.  
  4712.  
  4713. vgui_drawtree_draw_selected - VAR
  4714. Highlight the selected panel
  4715.  
  4716. vgui_drawtree_freeze - VAR
  4717. Set to 1 to stop updating the vgui_drawtree view.
  4718.  
  4719. vgui_drawtree_hidden - VAR
  4720. Draw the hidden panels.
  4721.  
  4722. vgui_drawtree_panelalpha - VAR
  4723. Show the panel alpha values in the vgui_drawtree view.
  4724.  
  4725. vgui_drawtree_panelptr - VAR
  4726. Show the panel pointer values in the vgui_drawtree view.
  4727.  
  4728. vgui_drawtree_popupsonly - VAR
  4729. Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  4730.  
  4731. vgui_drawtree_render_order - VAR
  4732. List the vgui_drawtree panels in render order.
  4733.  
  4734. vgui_drawtree_visible - VAR
  4735. Draw the visible panels.
  4736.  
  4737. vgui_nav_lock - VAR - (DEVELOPMENTONLY)
  4738.  
  4739.  
  4740. vgui_nav_lock_default_button - VAR - (DEVELOPMENTONLY)
  4741.  
  4742.  
  4743. vgui_spew_fonts - CMD
  4744.  
  4745.  
  4746. vgui_togglepanel - CMD
  4747. show/hide vgui panel by name.
  4748.  
  4749. violence_ablood - VAR
  4750. Draw alien blood
  4751.  
  4752. violence_agibs - VAR
  4753. Show alien gib entities
  4754.  
  4755. violence_hblood - VAR
  4756. Draw human blood
  4757.  
  4758. violence_hgibs - VAR
  4759. Show human gib entities
  4760.  
  4761. voice_avggain - VAR
  4762.  
  4763.  
  4764. voice_debugfeedback - VAR
  4765.  
  4766.  
  4767. voice_debugfeedbackfrom - VAR
  4768.  
  4769.  
  4770. voice_enable - VAR - (ARCHIVE)
  4771.  
  4772.  
  4773. voice_fadeouttime - VAR
  4774.  
  4775.  
  4776. voice_forcemicrecord - VAR - (ARCHIVE)
  4777.  
  4778.  
  4779. voice_inputfromfile - VAR
  4780. Get voice input from 'voice_input.wav' rather than from the microphone.
  4781.  
  4782. voice_loopback - VAR - (USERINFO)
  4783.  
  4784.  
  4785. voice_maxgain - VAR
  4786.  
  4787.  
  4788. voice_overdrive - VAR
  4789.  
  4790.  
  4791. voice_overdrivefadetime - VAR
  4792.  
  4793.  
  4794. voice_printtalkers - CMD - (DONTRECORD)
  4795. voice debug.
  4796.  
  4797. voice_profile - VAR
  4798.  
  4799.  
  4800. voice_recordtofile - VAR
  4801. Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  4802.  
  4803. voice_scale - VAR - (ARCHIVE)
  4804.  
  4805.  
  4806. voice_serverdebug - VAR - (GAMEDLL)
  4807.  
  4808.  
  4809. voice_showchannels - VAR
  4810.  
  4811.  
  4812. voice_showincoming - VAR
  4813.  
  4814.  
  4815. voice_steal - VAR
  4816.  
  4817.  
  4818. voice_writevoices - VAR
  4819. Saves each speaker's voice data into separate .wav files
  4820.  
  4821.  
  4822. volume - VAR - (ARCHIVE,ARCHIVE_XBOX)
  4823. Sound volume
  4824.  
  4825. vox_reload - CMD - (CHEAT)
  4826. Reload sentences.txt file
  4827.  
  4828. voxeltree_box - CMD - (GAMEDLL,CHEAT)
  4829. View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  4830.  
  4831. voxeltree_playerview - CMD - (GAMEDLL,CHEAT)
  4832. View entities in the voxel-tree at the player position.
  4833.  
  4834. voxeltree_sphere - CMD - (GAMEDLL,CHEAT)
  4835. View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  4836.  
  4837. voxeltree_view - CMD - (GAMEDLL,CHEAT)
  4838. View entities in the voxel-tree.
  4839.  
  4840. vprof - CMD
  4841. Toggle VProf profiler
  4842.  
  4843. vprof_adddebuggroup1 - CMD
  4844. add a new budget group dynamically for debugging
  4845.  
  4846. vprof_cachemiss - CMD
  4847. Toggle VProf cache miss checking
  4848.  
  4849. vprof_cachemiss_off - CMD
  4850. Turn off VProf cache miss checking
  4851.  
  4852. vprof_cachemiss_on - CMD
  4853. Turn on VProf cache miss checking
  4854.  
  4855. vprof_child - CMD
  4856.  
  4857.  
  4858. vprof_collapse_all - CMD
  4859. Collapse the whole vprof tree
  4860.  
  4861. vprof_counters - VAR
  4862.  
  4863.  
  4864. vprof_dump_groupnames - CMD
  4865. Write the names of all of the vprof groups to the console.
  4866.  
  4867. vprof_dump_oninterval - VAR
  4868. Interval (in seconds) at which vprof will batch up data and dump it to the console.
  4869.  
  4870. vprof_dump_spikes - VAR
  4871. Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
  4872.  
  4873. vprof_dump_spikes_budget_group - VAR
  4874. Budget gtNode to start report from when doing a dump spikes
  4875.  
  4876. vprof_dump_spikes_node - VAR
  4877. Node to start report from when doing a dump spikes
  4878.  
  4879. vprof_expand_all - CMD
  4880. Expand the whole vprof tree
  4881.  
  4882. vprof_expand_group - CMD
  4883. Expand a budget group in the vprof tree by name
  4884.  
  4885. vprof_generate_report - CMD
  4886. Generate a report to the console.
  4887.  
  4888. vprof_generate_report_AI - CMD
  4889. Generate a report to the console.
  4890.  
  4891. vprof_generate_report_AI_only - CMD
  4892. Generate a report to the console.
  4893.  
  4894. vprof_generate_report_budget - CMD
  4895. Generate a report to the console based on budget group.
  4896.  
  4897. vprof_generate_report_hierarchy - CMD
  4898. Generate a report to the console.
  4899.  
  4900. vprof_generate_report_map_load - CMD
  4901. Generate a report to the console.
  4902.  
  4903. vprof_graph - VAR
  4904. Draw the vprof graph.
  4905.  
  4906. vprof_graphheight - VAR - (ARCHIVE)
  4907.  
  4908.  
  4909. vprof_graphwidth - VAR - (ARCHIVE)
  4910.  
  4911.  
  4912. vprof_nextsibling - CMD
  4913.  
  4914.  
  4915. vprof_off - CMD
  4916. Turn off VProf profiler
  4917.  
  4918. vprof_on - CMD
  4919. Turn on VProf profiler
  4920.  
  4921. vprof_parent - CMD
  4922.  
  4923.  
  4924. vprof_playback_average - CMD
  4925. Average the next N frames.
  4926.  
  4927. vprof_playback_start - CMD
  4928. Start playing back a recorded .vprof file.
  4929.  
  4930. vprof_playback_step - CMD
  4931. While playing back a .vprof file, step to the next tick.
  4932.  
  4933. vprof_playback_stepback - CMD
  4934. While playing back a .vprof file, step to the previous tick.
  4935.  
  4936. vprof_playback_stop - CMD
  4937. Stop playing back a recorded .vprof file.
  4938.  
  4939. vprof_prevsibling - CMD
  4940.  
  4941.  
  4942. vprof_record_start - CMD
  4943. Start recording vprof data for playback later.
  4944.  
  4945. vprof_record_stop - CMD
  4946. Stop recording vprof data
  4947.  
  4948. vprof_remote_start - CMD
  4949. Request a VProf data stream from the remote server (requires authentication)
  4950.  
  4951. vprof_remote_stop - CMD
  4952. Stop an existing remote VProf data request
  4953.  
  4954. vprof_report_oninterval - VAR
  4955. Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
  4956.  
  4957. vprof_reset - CMD
  4958. Reset the stats in VProf profiler
  4959.  
  4960. vprof_reset_peaks - CMD
  4961. Reset just the peak time in VProf profiler
  4962.  
  4963. vprof_scope - VAR
  4964. Set a specific scope to start showing vprof tree
  4965.  
  4966. vprof_scope_entity_gamephys - VAR - (GAMEDLL)
  4967.  
  4968.  
  4969. vprof_scope_entity_thinks - VAR - (GAMEDLL)
  4970.  
  4971.  
  4972. vprof_unaccounted_limit - VAR - (ARCHIVE)
  4973. number of milliseconds that a node must exceed to turn red in the vprof panel
  4974.  
  4975. vprof_verbose - VAR - (ARCHIVE)
  4976. Set to one to show average and peak times
  4977.  
  4978. vprof_vtrace - CMD
  4979. Toggle whether vprof data is sent to VTrace
  4980.  
  4981. vprof_vtune_group - CMD
  4982. enable vtune for a particular vprof group ("disable" to disable)
  4983.  
  4984. vprof_warningmsec - VAR - (ARCHIVE)
  4985. Above this many milliseconds render the label red to indicate slow code.
  4986.  
  4987. vtune - CMD
  4988. Controls VTune's sampling.
  4989.  
  4990. wc_air_edit_further - CMD - (GAMEDLL,CHEAT)
  4991. When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
  4992.  
  4993. wc_air_edit_nearer - CMD - (GAMEDLL,CHEAT)
  4994. When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
  4995.  
  4996. wc_air_node_edit - CMD - (GAMEDLL,CHEAT)
  4997. When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  4998.  
  4999. wc_create - CMD - (GAMEDLL,CHEAT)
  5000. When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
  5001.  
  5002. wc_destroy - CMD - (GAMEDLL,CHEAT)
  5003. When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
  5004.  
  5005. wc_destroy_undo - CMD - (GAMEDLL,CHEAT)
  5006. When in WC edit mode restores the last deleted node
  5007.  
  5008. wc_link_edit - CMD - (GAMEDLL,CHEAT)
  5009.  
  5010.  
  5011. weapon_showproficiency - VAR - (GAMEDLL)
  5012.  
  5013.  
  5014. windows_speaker_config - VAR - (ARCHIVE)
  5015.  
  5016.  
  5017. writeid - CMD
  5018. Writes a list of permanently-banned user IDs to banned_user.cfg.
  5019.  
  5020. writeip - CMD
  5021. Save the ban list to banned_ip.cfg.
  5022.  
  5023. xbox_autothrottle - VAR - (GAMEDLL,ARCHIVE)
  5024.  
  5025.  
  5026. xbox_steering_deadzone - VAR - (GAMEDLL)
  5027.  
  5028.  
  5029. xbox_throttlebias - VAR - (GAMEDLL,ARCHIVE)
  5030.  
  5031.  
  5032. xbox_throttlespoof - VAR - (GAMEDLL,ARCHIVE)
  5033.  
  5034.  
  5035. xc_crouch_debounce - VAR - (GAMEDLL)
  5036.  
  5037.  
  5038. xload - CMD
  5039. Load a saved game from a 360 storage device.
  5040.  
  5041. xsave - CMD - (DONTRECORD)
  5042. Saves current game to a 360 storage device.
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