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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Use h/ To work.") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- plr = game.Players.LocalPlayer
- wait(1)
- for i,v in next, game.Players.LocalPlayer.Character:GetChildren() do
- if v:IsA("Accessory") then
- v:Remove()
- end
- end
- wait(1)
- local creeper = false
- local db = true
- mouse = plr:GetMouse()
- function Hurt()
- local sound = Instance.new("Sound", plr.Character.Torso)
- local math = math.random(1,3)
- sound.SoundId = "rbxassetid://535690488"
- if math == 1 then
- sound.PlaybackSpeed = 1
- end
- if math == 2 then
- sound.PlaybackSpeed = 0.8
- end
- if math == 3 then
- sound.PlaybackSpeed = 1.2
- end
- sound:Play()
- plr.Character.Humanoid.Health = plr.Character.Humanoid.Health - 10
- plr.Character.Head.BrickColor = BrickColor.new("Really red")
- plr.Character.Torso.BrickColor = BrickColor.new("Really red")
- plr.Character["Right Arm"].BrickColor = BrickColor.new("Really red")
- plr.Character["Left Arm"].BrickColor = BrickColor.new("Really red")
- plr.Character["Right Leg"].BrickColor = BrickColor.new("Really red")
- plr.Character["Left Leg"].BrickColor = BrickColor.new("Really red")
- wait(0.3)
- plr.Character.Head.BrickColor = BrickColor.new("Deep orange")
- plr.Character.Torso.BrickColor = BrickColor.new("Cyan")
- plr.Character["Right Arm"].BrickColor = BrickColor.new("Deep orange")
- plr.Character["Left Arm"].BrickColor = BrickColor.new("Deep orange")
- plr.Character["Right Leg"].BrickColor = BrickColor.new("Really blue")
- plr.Character["Left Leg"].BrickColor = BrickColor.new("Really blue")
- end
- function Creeper()
- creeper = true
- plr.Character.Humanoid.WalkSpeed = 25
- local sound = Instance.new("Sound", plr.Character.Torso)
- sound.SoundId = "rbxassetid://3750554538"
- sound:Play()
- plr.Character["Left Arm"]:Destroy()
- plr.Character["Right Arm"]:Destroy()
- plr.Character.Head.BrickColor = BrickColor.new("Lime green")
- plr.Character.Torso.BrickColor = BrickColor.new("Lime green")
- plr.Character["Right Leg"].BrickColor = BrickColor.new("Lime green")
- plr.Character["Left Leg"].BrickColor = BrickColor.new("Lime green")
- plr.Character.Head.Mesh:Destroy()
- end
- function Explode()
- local explosion = Instance.new("Explosion", plr.Character.Torso)
- explosion.Position = plr.Character.Torso.Position
- end
- function Nuke()
- plr.Character.Head.BrickColor = BrickColor.new("Really red")
- plr.Character.Torso.BrickColor = BrickColor.new("Really red")
- plr.Character["Right Leg"].BrickColor = BrickColor.new("Really red")
- plr.Character["Left Leg"].BrickColor = BrickColor.new("Really red")
- plr.Character.Humanoid.WalkSpeed = 0
- wait(3)
- local explosion = Instance.new("Explosion", plr.Character.Torso)
- explosion.Position = plr.Character.Torso.Position
- local explosion = Instance.new("Explosion", plr.Character.Torso)
- explosion.Position = plr.Character.Torso.Position
- end
- mouse.KeyDown:connect(function(k)
- if creeper == false then
- if k == "e" then
- Hurt()
- end
- end
- if k == "m" then
- Creeper()
- end
- if creeper == true then
- if k == "z" then
- Explode()
- end
- end
- if creeper == true then
- if k == "x" then
- Nuke()
- end
- end
- end)
- plr.Character.Head.BrickColor = BrickColor.new("Deep orange")
- plr.Character.Torso.BrickColor = BrickColor.new("Cyan")
- plr.Character["Right Arm"].BrickColor = BrickColor.new("Deep orange")
- plr.Character["Left Arm"].BrickColor = BrickColor.new("Deep orange")
- plr.Character["Right Leg"].BrickColor = BrickColor.new("Really blue")
- plr.Character["Left Leg"].BrickColor = BrickColor.new("Really blue")
- plr.Character.Humanoid.WalkSpeed = 11
- plr.Character.Humanoid.JumpPower = 40
- local user = game.Players.LocalPlayer.Backpack
- local sword = Instance.new("Tool",user)
- local handle = Instance.new("Part",sword)
- local mesh = Instance.new("SpecialMesh",handle)
- mesh.VertexColor = Vector3.new(0,0,255)
- local DAMAGE = 100
- local sound = Instance.new("Sound",handle)
- local sound2 = Instance.new("Sound",handle)
- sword.Name = "Sword"
- script.Parent = sword
- script.Name = "SwordScript"
- --local animation = Instance.new("Animation",script)
- --animation.AnimationId = "http://www.roblox.com/Asset?ID=992817684"
- sound.SoundId = "rbxasset://sounds//swordlunge.wav"
- sound.Volume = 3
- sound.PlaybackSpeed = 1.17
- sound.Name = "Slash"
- sound2.SoundId = "rbxasset://sounds//unsheath.wav"
- sound2.Volume = 3
- sound2.PlaybackSpeed = 0.8
- sound2.Volume = 3
- sound2.Name = "Unsheath"
- function unsheathanimation()
- sword.GripPos = sword.GripPos + Vector3.new(0,5,0)
- for i = 1,5 do
- sword.GripPos = sword.GripPos + Vector3.new(0,-1,0)
- wait (0.1)
- end
- end
- function unsheathsound()
- sound2:Play()
- end
- function damage(hit)
- local h = hit.Parent:FindFirstChild("Humanoid")
- if (h ~= nil) then
- h:TakeDamage(DAMAGE / 4)
- end
- end
- function animate()
- --4
- sound:Play()
- for i = 1,5 do
- sword.GripUp = sword.GripUp + Vector3.new(0,0,1)
- wait (0)
- end
- sword.GripUp = sword.GripUp + Vector3.new(0,0,-1)
- end
- handle.Size = handle.Size + Vector3.new(-4,-1,-2)
- handle.Size = handle.Size + Vector3.new(0.6, 3.6, 0.4)
- handle.Name = "Handle"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=94746028"
- mesh.TextureId = "http://www.roblox.com/asset/?ID=94746105"
- mesh.Offset = mesh.Offset + Vector3.new(0,1,0)
- sword.Equipped:connect(unsheathanimation)
- sword.Equipped:connect(unsheathsound)
- wait(sound2.TimeLength)
- sword.Activated:connect(animate)
- handle.Touched:connect(damage)
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