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alindom

white pickit

Sep 23rd, 2021
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  1. //Crankyankee's Copy & Paste
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  6. //              White
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  8. // ##### Armor = Perfect Superior ###################################################################
  9.  
  10. [Name] == Breastplate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3)
  11. [Name] == MagePlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3)
  12. [Name] == DuskShroud && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  13. [Name] == Wyrmhide && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  14. //[Name] == ScarabHusk && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  15. //[Name] == WireFleece && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  16. //[Name] == DiamondMail && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  17. //[Name] == LoricatedMail && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  18. //[Name] == GreatHauberk && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  19. //[Name] == Boneweave && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  20. //[Name] == BalrogSkin && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  21. [Name] == ArchonPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  22. //[Name] == KrakenShell && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  23. //[Name] == HellforgePlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  24. //[Name] == LacqueredPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  25. //[Name] == ShadowPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  26. //[Name] == SacredArmor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 && ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  27.  
  28. // ##### Armor = Good Superior ######################################################################
  29.  
  30. [Name] == Breastplate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && [Sockets] == 3
  31. [Name] == MagePlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && [Sockets] == 3
  32. [Name] == DuskShroud && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && ([Sockets] == 3 || [Sockets] == 4)
  33. [Name] == Wyrmhide && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && ([Sockets] == 3 || [Sockets] == 4)
  34. //[Name] == ScarabHusk && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && ([Sockets] == 3 || [Sockets] == 4)
  35. //[Name] == WireFleece && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && ([Sockets] == 3 || [Sockets] == 4)
  36. //[Name] == DiamondMail && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && ([Sockets] == 3 || [Sockets] == 4)
  37. //[Name] == LoricatedMail && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && ([Sockets] == 3 || [Sockets] == 4)
  38. //[Name] == GreatHauberk && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && ([Sockets] == 3 || [Sockets] == 4)
  39. //[Name] == Boneweave && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && ([Sockets] == 3 || [Sockets] == 4)
  40. //[Name] == BalrogSkin && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && ([Sockets] == 3 || [Sockets] == 4)
  41. [Name] == ArchonPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && ([Sockets] == 3 || [Sockets] == 4)
  42. //[Name] == KrakenShell && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && ([Sockets] == 3 || [Sockets] == 4)
  43. //[Name] == HellforgePlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && ([Sockets] == 3 || [Sockets] == 4)
  44. //[Name] == LacqueredPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && ([Sockets] == 3 || [Sockets] == 4)
  45. //[Name] == ShadowPlate && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && ([Sockets] == 3 || [Sockets] == 4)
  46. //[Name] == SacredArmor && [Quality] == superior && [Flag] != ethereal # [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 && ([Sockets] == 3 || [Sockets] == 4)
  47.  
  48. // ##### Armor = Normal #############################################################################
  49.  
  50. [Name] == Breastplate && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3)
  51. [Name] == MagePlate && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3)
  52. [Name] == DuskShroud && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  53. [Name] == Wyrmhide && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  54. //[Name] == ScarabHusk && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  55. //[Name] == WireFleece && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  56. //[Name] == DiamondMail && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  57. //[Name] == LoricatedMail && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  58. //[Name] == GreatHauberk && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  59. //[Name] == Boneweave && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  60. //[Name] == BalrogSkin && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  61. [Name] == ArchonPlate && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  62. //[Name] == KrakenShell && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  63. //[Name] == HellforgePlate && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  64. //[Name] == LacqueredPlate && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  65. //[Name] == ShadowPlate && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  66. //[Name] == SacredArmor && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3 || [Sockets] == 4)
  67.  
  68. // ##### Armor for Bugging = Perfect Ethereal #######################################################
  69.  
  70. //[Name] == MagePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 391 && [Sockets] == 0
  71. [Name] == DuskShroud && [Quality] == normal && [Flag] == ethereal # [Defense] >= 700 && [Sockets] == 0
  72. [Name] == Wyrmhide && [Quality] == normal && [Flag] == ethereal # [Defense] >= 705 && [Sockets] == 0
  73. [Name] == ScarabHusk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 711 && [Sockets] == 0
  74. [Name] == WireFleece && [Quality] == normal && [Flag] == ethereal # [Defense] >= 721 && [Sockets] == 0
  75. [Name] == DiamondMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 733 && [Sockets] == 0
  76. [Name] == LoricatedMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 744 && [Sockets] == 0
  77. [Name] == GreatHauberk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 751 && [Sockets] == 0
  78. [Name] == Boneweave && [Quality] == normal && [Flag] == ethereal # [Defense] >= 757 && [Sockets] == 0
  79. [Name] == BalrogSkin && [Quality] == normal && [Flag] == ethereal # [Defense] >= 775 && [Sockets] == 0
  80. [Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 786 && [Sockets] == 0
  81. [Name] == KrakenShell && [Quality] == normal && [Flag] == ethereal # [Defense] >= 784 && [Sockets] == 0
  82. [Name] == HellforgePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 795 && [Sockets] == 0
  83. [Name] == LacqueredPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 811 && [Sockets] == 0
  84. [Name] == ShadowPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 835 && [Sockets] == 0
  85. [Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 900 && [Sockets] == 0
  86.  
  87. // ##### Armor for Bugging = Good Ethereal ##########################################################
  88.  
  89. //[Name] == MagePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 361 && [Sockets] == 0
  90. [Name] == DuskShroud && [Quality] == normal && [Flag] == ethereal # [Defense] >= 670 && [Sockets] == 0
  91. [Name] == Wyrmhide && [Quality] == normal && [Flag] == ethereal # [Defense] >= 675 && [Sockets] == 0
  92. [Name] == ScarabHusk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 681 && [Sockets] == 0
  93. [Name] == WireFleece && [Quality] == normal && [Flag] == ethereal # [Defense] >= 691 && [Sockets] == 0
  94. [Name] == DiamondMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 703 && [Sockets] == 0
  95. [Name] == LoricatedMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 714 && [Sockets] == 0
  96. [Name] == GreatHauberk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 721 && [Sockets] == 0
  97. [Name] == Boneweave && [Quality] == normal && [Flag] == ethereal # [Defense] >= 727 && [Sockets] == 0
  98. [Name] == BalrogSkin && [Quality] == normal && [Flag] == ethereal # [Defense] >= 745 && [Sockets] == 0
  99. [Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 756 && [Sockets] == 0
  100. [Name] == KrakenShell && [Quality] == normal && [Flag] == ethereal # [Defense] >= 754 && [Sockets] == 0
  101. [Name] == HellforgePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 765 && [Sockets] == 0
  102. [Name] == LacqueredPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 781 && [Sockets] == 0
  103. [Name] == ShadowPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 805 && [Sockets] == 0
  104. [Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 870 && [Sockets] == 0
  105.  
  106. // ##### Armor for Bugging = Normal #################################################################
  107.  
  108. //[Name] == MagePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1 && [Sockets] == 0
  109. //[Name] == DuskShroud && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1 && [Sockets] == 0
  110. //[Name] == Wyrmhide && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1 && [Sockets] == 0
  111. //[Name] == ScarabHusk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1 && [Sockets] == 0
  112. //[Name] == WireFleece && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1 && [Sockets] == 0
  113. //[Name] == DiamondMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1 && [Sockets] == 0
  114. //[Name] == LoricatedMail && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1 && [Sockets] == 0
  115. //[Name] == GreatHauberk && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1 && [Sockets] == 0
  116. //[Name] == Boneweave && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1 && [Sockets] == 0
  117. //[Name] == BalrogSkin && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1 && [Sockets] == 0
  118. //[Name] == ArchonPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1 && [Sockets] == 0
  119. //[Name] == KrakenShell && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1 && [Sockets] == 0
  120. //[Name] == HellforgePlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1 && [Sockets] == 0
  121. //[Name] == LacqueredPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1 && [Sockets] == 0
  122. //[Name] == ShadowPlate && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1 && [Sockets] == 0
  123. //[Name] == SacredArmor && [Quality] == normal && [Flag] == ethereal # [Defense] >= 1 && [Sockets] == 0
  124.  
  125. // ##### Maces = Perfect Superior ###################################################################
  126.  
  127. [Name] == Flail && [Quality] == superior && [Flag] == ethereal # [Sockets] == 4 && [ItemMaxDurabilityPercent] >= 15 && [ToHit] >= 3 // Heart of the Oak
  128. [Name] == Flail && [Quality] == superior && [Flag] == ethereal # [Sockets] == 5 && [ItemMaxDurabilityPercent] >= 15 && [ToHit] >= 3 // Call to Arms
  129. //[Name] == Flail && [Quality] == superior && [Flag] != ethereal # [Sockets] == 4 && [ItemMaxDurabilityPercent] >= 15 && [ToHit] >= 3 // Heart of the Oak
  130. //[Name] == Flail && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [ItemMaxDurabilityPercent] >= 15 && [ToHit] >= 3 // Call to Arms
  131.  
  132. // ##### Maces = Good Superior ######################################################################
  133.  
  134. [Name] == Flail && [Quality] == superior && [Flag] == ethereal # [Sockets] == 4 && [ItemMaxDurabilityPercent] >= 10 && [ToHit] >= 1 // Heart of the Oak
  135. [Name] == Flail && [Quality] == superior && [Flag] == ethereal # [Sockets] == 5 && [ItemMaxDurabilityPercent] >= 10 && [ToHit] >= 1 // Call to Arms
  136. //[Name] == Flail && [Quality] == superior && [Flag] != ethereal # [Sockets] == 4 && [ItemMaxDurabilityPercent] >= 10 && [ToHit] >= 1 // Heart of the Oak
  137. //[Name] == Flail && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [ItemMaxDurabilityPercent] >= 10 && [ToHit] >= 1 // Call to Arms
  138.  
  139. // ##### Maces = Normal #############################################################################
  140.  
  141. [Name] == Flail && [Quality] == normal # [Sockets] == 5 // Call to Arms
  142. [Name] == Flail && [Quality] == normal # [Sockets] == 4 // Heart of the Oak
  143. //[Name] == Flail && [Quality] == normal && [Flag] != ethereal # [Sockets] == 5 // Call to Arms
  144. //[Name] == Flail && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 // Heart of the Oak
  145.  
  146. // ##### Swords = Perfect Superior ##################################################################
  147.  
  148. [Name] == CrystalSword && [Quality] == superior && [Flag] != ethereal # [Sockets] == 4 && [Enhanced Damage] >= 15 && ([ItemMaxDurabilityPercent] >= 15 || [ToHit] >= 3) // Spirit
  149. [Name] == CrystalSword && [Quality] == superior && [Flag] == ethereal # [Sockets] == 5 && [Enhanced Damage] >= 15 && ([ItemMaxDurabilityPercent] >= 15 || [ToHit] >= 3) // Call to Arms
  150. [Name] == CrystalSword && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [Enhanced Damage] >= 15 && ([ItemMaxDurabilityPercent] >= 15 || [ToHit] >= 3) // Call to Arms
  151. [Name] == ColossusBlade && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 15 && ([ItemMaxDurabilityPercent] >= 15 || [ToHit] >= 3) // Grief
  152. [Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 && [ToHit] >= 3 // Breath of the Dying
  153. [Name] == PhaseBlade && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 5 || [Sockets] == 6) && [EnhancedDamage] >= 15 && [ToHit] >= 3 // Last Wish/Grief
  154.  
  155. // ##### Swords = Good Superior #####################################################################
  156.  
  157. //[Name] == CrystalSword && [Quality] == superior && [Flag] != ethereal # [Sockets] == 4 && [Enhanced Damage] >= 10 && ([ItemMaxDurabilityPercent] >= 10 || [ToHit] >= 1) // Spirit
  158. //[Name] == CrystalSword && [Quality] == superior && [Flag] == ethereal # [Sockets] == 5 && [Enhanced Damage] >= 10 && ([ItemMaxDurabilityPercent] >= 10 || [ToHit] >= 1) // Call to Arms
  159. //[Name] == CrystalSword && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [Enhanced Damage] >= 10 && ([ItemMaxDurabilityPercent] >= 10 || [ToHit] >= 1) // Call to Arms
  160. //[Name] == ColossusBlade && [Quality] == superior && [Flag] != ethereal # [Sockets] == 5 && [EnhancedDamage] >= 10 && ([ItemMaxDurabilityPercent] >= 10 || [ToHit] >= 1) // Grief
  161. //[Name] == ColossusBlade && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 10 && [ToHit] >= 1 // Breath of the Dying
  162. //[Name] == PhaseBlade && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 5 || [Sockets] == 6) && [EnhancedDamage] >= 10 && [ToHit] >= 1 // Last Wish/Grief
  163.  
  164. // ##### Swords = Normal ############################################################################
  165.  
  166. //[Name] == CrystalSword && [Quality] == normal && [Flag] != ethereal # [Sockets] == 4 // Spirit
  167. //[Name] == CrystalSword && [Quality] == normal && [Flag] == ethereal # [Sockets] == 5 // Call to Arms
  168. //[Name] == CrystalSword && [Quality] == normal && [Flag] == ethereal # [Sockets] != 5 // Call to Arms  
  169. //[Name] == ColossusBlade && [Quality] == normal && [Flag] != ethereal # [Sockets] == 5 // Grief
  170. //[Name] == ColossusBlade && [Quality] == normal && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) // Breath of the Dying
  171. //[Name] == PhaseBlade && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 5 || [Sockets] == 6) // Last Wish/Grief
  172.  
  173. // ##### Axes = Perfect Superior ####################################################################
  174.  
  175. [Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [Sockets] >= 3 && [EnhancedDamage] >= 15 && [ToHit] == 3 // Grief, Fury, Passion, Hoj
  176. [Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [Sockets] >= 3 && [EnhancedDamage] >= 15 && [ItemMaxDurabilityPercent] == 15 // Grief, Fury, Passion, Hoj
  177. [Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 && [ToHit] == 3 // Breath of the Dying
  178. [Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 15 && [ItemMaxDurabilityPercent] == 15 // Breath of the Dying
  179.  
  180. // ##### Axes = Good Superior #######################################################################
  181.  
  182. //[Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [Sockets] >= 3 && [EnhancedDamage] >= 10 && [ToHit] == 1 // Grief, Fury, Passion, Hoj
  183. //[Name] == BerserkerAxe && [Quality] == superior && [Flag] != ethereal # [Sockets] >= 3 && [EnhancedDamage] >= 10 && [ItemMaxDurabilityPercent] == 10 // Grief, Fury, Passion, Hoj
  184. //[Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 10 && [ToHit] == 1 // Breath of the Dying
  185. //[Name] == BerserkerAxe && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6) && [EnhancedDamage] >= 10 && [ItemMaxDurabilityPercent] == 10 // Breath of the Dying
  186.  
  187. // ##### Axes = Normal ##############################################################################
  188.  
  189. //[Name] == BerserkerAxe && [Quality] == normal && [Flag] != ethereal # [Sockets] >= 3  // Grief, Fury, Passion, Hoj
  190. //[Name] == BerserkerAxe && [Quality] == normal && [Flag] != ethereal # [Sockets] >= 3  // Grief, Fury, Passion, Hoj
  191. //[Name] == BerserkerAxe && [Quality] == normal && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6)  // Breath of the Dying
  192. //[Name] == BerserkerAxe && [Quality] == normal && [Flag] == ethereal # ([Sockets] == 0 || [Sockets] == 6)  // Breath of the Dying
  193.  
  194. // ##### Shields = Perfect Superior #################################################################
  195.  
  196. [Type] == shield && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 // Dream
  197. [Name] == Monarch && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 // Phoenix or Spirit
  198.  
  199. // ##### Shields = Good Superior ####################################################################
  200.  
  201. //[Type] == shield && [Class] == elite && [Quality] == superior && [Flag] != ethereal # [Sockets] == 3 && [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 // Dream
  202. //[Name] == Monarch && [Quality] == superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 // Phoenix or Spirit
  203.  
  204. // ##### Shields = Normal ###########################################################################
  205.  
  206. //[Type] == shield && [Class] == elite && [Quality] == normal && [Flag] != ethereal # [Sockets] == 3 // Dream
  207. //[Name] == Monarch && [Quality] == normal && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 4) // Phoenix or Spirit
  208.  
  209. // ##### Barbarian Helms ############################################################################
  210.  
  211. [Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillBattleCommand] >= 6 // Delirium
  212. [Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillFindItem] >= 6 // Delirium
  213. [Type] == primalhelm && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 3 && [SkillBattleOrders]+[SkillShout] >= 6 // Delirium
  214.  
  215. // ##### Paladin Shields = Perfect Superior #########################################################
  216.  
  217. ([Name] == VortexShield || [Name] == AkaranTarge || [Name] == SacredRondache || [Name] == SacredTarge) && [Quality] == superior && [Flag] != Ethereal # [FireResist] >= 45 && [Sockets] == 3 && [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15  // Sanctuary
  218. ([Name] == VortexShield || [Name] == AkaranTarge || [Name] == SacredRondache || [Name] == SacredTarge) && [Quality] == superior && [Flag] != Ethereal # [FireResist] >= 45 && ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 15 && [ItemMaxDurabilityPercent] >= 15 // Spirit, Phoenix
  219.  
  220. // ##### Paladin Shields = Good Superior ############################################################
  221.  
  222. ([Name] == VortexShield || [Name] == AkaranTarge || [Name] == SacredRondache || [Name] == SacredTarge) && [Quality] == superior && [Flag] != Ethereal # [FireResist] >= 45 && [Sockets] == 3 && [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10  // Sanctuary
  223. ([Name] == VortexShield || [Name] == AkaranTarge || [Name] == SacredRondache || [Name] == SacredTarge) && [Quality] == superior && [Flag] != Ethereal # [FireResist] >= 45 && ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 // Spirit, Phoenix
  224.  
  225. // ##### Paladin Shields = Low Resi Superior ########################################################
  226.  
  227. //([Name] == VortexShield || [Name] == AkaranTarge || [Name] == SacredRondache || [Name] == SacredTarge) && [Quality] == superior && [Flag] != Ethereal # [FireResist] >= 40 && [Sockets] == 3 && [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10  // Sanctuary
  228. //([Name] == VortexShield || [Name] == AkaranTarge || [Name] == SacredRondache || [Name] == SacredTarge) && [Quality] == superior && [Flag] != Ethereal # [FireResist] >= 40 && ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDefense] >= 10 && [ItemMaxDurabilityPercent] >= 10 // Spirit, Phoenix
  229.  
  230. // ##### Paladin Shields = Normal ###################################################################
  231.  
  232. //([Name] == VortexShield || [Name] == AkaranTarge || [Name] == SacredRondache || [Name] == SacredTarge) && [Quality] == normal && [Flag] != Ethereal # [FireResist] >= 45 && [Sockets] == 3 // Sanctuary
  233. //([Name] == VortexShield || [Name] == AkaranTarge || [Name] == SacredRondache || [Name] == SacredTarge) && [Quality] == normal && [Flag] != Ethereal # [FireResist] >= 45 && ([Sockets] == 0 || [Sockets] == 4) // Spirit, Phoenix
  234.  
  235. // ##### Paladin Shields = Low Resi Normal ##########################################################
  236.  
  237. //([Name] == VortexShield || [Name] == AkaranTarge || [Name] == SacredRondache || [Name] == SacredTarge) && [Quality] == normal && [Flag] != Ethereal # [FireResist] >= 40 && [Sockets] == 3 // Sanctuary
  238. //([Name] == VortexShield || [Name] == AkaranTarge || [Name] == SacredRondache || [Name] == SacredTarge) && [Quality] == normal && [Flag] != Ethereal # [FireResist] >= 40 && ([Sockets] == 0 || [Sockets] == 4) // Spirit, Phoenix
  239.  
  240. // ##### Paladin Shields = Perfect Ethereal #########################################################
  241.  
  242. ([Name] == VortexShield || [Name] == SacredTarge || [Name] == SacredRondache) && [Quality] == normal && [Flag] == Ethereal # [FireResist] >= 45 && ([Sockets] == 0 || [Sockets] == 4)         // Exile
  243. ([Name] == VortexShield || [Name] == SacredTarge || [Name] == SacredRondache) && [Quality] == normal && [Flag] == Ethereal # [EnhancedDamage] >= 60 && [Tohit] >= 121 && ([Sockets] == 0 || [Sockets] == 4)     // Exile
  244.  
  245. // ##### Paladin Shields = Very Good Ethereal #######################################################
  246.  
  247. ([Name] == VortexShield || [Name] == SacredTarge || [Name] == SacredRondache) && [Quality] == normal && [Flag] == Ethereal # [FireResist] >= 43 && ([Sockets] == 0 || [Sockets] == 4)         // Exile
  248. ([Name] == VortexShield || [Name] == SacredTarge || [Name] == SacredRondache) && [Quality] == normal && [Flag] == Ethereal # [EnhancedDamage] >= 50 && [Tohit] >= 90 && ([Sockets] == 0 || [Sockets] == 4)     // Exile
  249.  
  250. // ##### Paladin Shields = Good Ethereal ############################################################
  251.  
  252. //([Name] == VortexShield || [Name] == SacredTarge || [Name] == SacredRondache) && [Quality] == normal && [Flag] == Ethereal # [FireResist] >= 40 && ([Sockets] == 0 || [Sockets] == 4)         // Exile
  253. //([Name] == VortexShield || [Name] == SacredTarge || [Name] == SacredRondache) && [Quality] == normal && [Flag] == Ethereal # [EnhancedDamage] >= 30 && ([Sockets] == 0 || [Sockets] == 4)     // Exile
  254. //([Name] == VortexShield || [Name] == SacredTarge || [Name] == SacredRondache) && [Quality] == normal && [Flag] == Ethereal # [Tohit] >= 70 && ([Sockets] == 0 || [Sockets] == 4)     // Exile
  255.  
  256. // ##### Paladin Shields = Normal Ethereal ##########################################################
  257.  
  258. //([Name] == VortexShield || [Name] == SacredTarge || [Name] == SacredRondache) && [Quality] == normal && [Flag] == Ethereal # ([Sockets] == 0 || [Sockets] == 4) // Exile
  259.  
  260. // ##### Polearms = Perfect Superior Ethereal #######################################################
  261.  
  262. [Type] == polearm && [Class] == elite && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 6) && [EnhancedDamage] >= 15 && ([ItemMaxDurabilityPercent] >= 15 || [ToHit] >= 3) // Insight, infinity, etc
  263.  
  264. // ##### Polearms = Good Superior Ethereal ##########################################################
  265.  
  266. [Type] == polearm && [Class] == elite && [Quality] == superior && [Flag] == ethereal # ([Sockets] == 4 || [Sockets] == 6) && [EnhancedDamage] >= 10 && ([ItemMaxDurabilityPercent] >= 10 || [ToHit] >= 1) // Insight, infinity, etc
  267.  
  268. // ##### Polearms = Normal Ethereal #################################################################
  269.  
  270. [Type] == polearm && [class] == elite && [Quality] == normal && [Flag] == ethereal # [Sockets] == 4 // Insight, Infinity, etc
  271.  
  272. // ##### Bows = Perfect Superior ####################################################################
  273.  
  274. [Type] == bow && [Class] == elite && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDamage] >= 15 && [ToHit] >= 3 // Faith
  275. [Type] == amazonbow && [Class] == Elite && [Quality] == superior # [bowandcrossbowskilltab] == 3 && [Sockets] >= 4 && [EnhancedDamage] >= 15 && [ToHit] >= 3 // Faith
  276.  
  277. // ##### Bows = Good Superior #######################################################################
  278.  
  279. //[Type] == bow && [Class] == elite && [Quality] == superior # ([Sockets] == 0 || [Sockets] == 4) && [EnhancedDamage] >= 10 && [ToHit] >= 1 // Faith
  280. //[Type] == amazonbow && [Class] == elite && [Quality] == superior # [bowandcrossbowskilltab] == 3 && [Sockets] >= 4 && [EnhancedDamage] >= 10 && [ToHit] >= 1 // Faith
  281.  
  282. // ##### Bows = Normal ##############################################################################
  283.  
  284. //[Type] == bow && [Class] == elite && [Quality] == normal # ([Sockets] == 0 || [Sockets] == 4) // Faith
  285. //[Type] == amazonbow && [Class] == elite && [Quality] == normal # [bowandcrossbowskilltab] == 3 && [Sockets] >= 4 // Faith
  286.  
  287. // ##### Druid Pelts ################################################################################
  288.  
  289. [Type] == pelt && [Quality] <= superior && [Flag] != ethereal # [SkillHurricane]+[SkillTornado] >= 4 // Delirium
  290.  
  291. // ##### Necromancer Shrunken Heads #################################################################
  292.  
  293. [Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillBoneSpear]+[SkillBoneSpirit] >= 6 // Splender
  294. [Type] == voodooheads && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # [Sockets] == 2 && [SkillPoisonExplosion]+[SkillPoisonNova] >= 6 // Splender
  295.  
  296. // ##### Scepters ###################################################################################
  297.  
  298. ([Name] == Caduceus || [Name] == DivineScepter || [Name] == WarScepter) && [Quality] <= superior # [SkillHolyShield] >= 3 && ([Sockets] == 0 || [Sockets] == 5)   // Call to Arms
  299. ([Name] == Caduceus || [Name] == DivineScepter || [Name] == WarScepter) && [Quality] <= superior # [SkillFistOfTheHeavens] >= 3 && ([Sockets] == 0 || [Sockets] == 5)   // Call to Arms, Foh Stick
  300. ([Name] == Caduceus || [Name] == DivineScepter || [Name] == WarScepter) && [Quality] <= superior # [SkillFistOfTheHeavens]+[SkillConviction] >= 4 && ([Sockets] == 0 || [Sockets] == 5)  // Call to Arms, Foh Stick
  301.  
  302. // ##### Assassin Katars ############################################################################
  303.  
  304. //[Type] == assassinclaw && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && ([skilllightningsentry] >= 3 || [skilldeathsentry] >= 3) // chaos
  305. //[Type] == assassinclaw && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [skillvenom] >= 3 && ([skillweaponblock] >= 3 || [skillclawmastery] >= 2 || [skillfade] >= 2 || [skillbladeshield] >= 2 || [skilldragonflight] >=2 || [skillmindblast] >= 1)  // chaos
  306. //[Type] == assassinclaw && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [skillbladeshield] >= 3 && ([skillweaponblock] >= 3 || [skillclawmastery] >= 2 || [skillfade] >= 2 || [skillvenom] >= 2 || [skilldragonflight] >=2 || [skillmindblast] >= 1)  // chaos
  307. //[Type] == assassinclaw && [Class] == elite && [Quality] <= superior && [Flag] != ethereal # ([Sockets] == 0 || [Sockets] == 3) && [skillweaponblock] >= 3 && ([skillclawmastery] >= 2 || [skillfade] >= 2 || [skillvenom] >= 2 || [skillbladeshield] >= 2 || [skilldragonflight] >=2 || [skillmindblast] >= 1)  // chaos
  308.  
  309. // ##### Necro Wand #################################################################################
  310.  
  311. [Type] == Wand && [Name] != wand && [Name] != burntwand && [Name] != yewwand && [Quality] <= superior # [Sockets] != 1 && [SkillBoneSpear] == 3 && ([skillbonearmor] >= 2 || [SkillBoneSpirit] >= 2 || [SkillTeeth] >=2 || [skillbonewall] >=1)
  312.  
  313. // ##### SOSO SKILL STAFFS ##########################################################################
  314.  
  315. //[Name] == GnarledStaff && [Quality] <= superior # [SkillEnergyShield] == 3 && [SkillChillingArmor] >= 1
  316. //[Name] == Battle Staff && [Quality] <= superior # [SkillEnergyShield] == 3 && [SkillChillingArmor] >= 1
  317. //[Name] == GnarledStaff && [Quality] <= superior # [SkillEnergyShield] == 3 && [SkillEnchant] >= 1
  318. //[Name] == Battle Staff && [Quality] <= superior # [SkillEnergyShield] == 3 && [SkillEnchant] >= 1
  319. //[Name] == GnarledStaff && [Quality] <= superior # [SkillEnergyShield] == 3 && [SkillEnchant] >= 1
  320. //[Name] == Battle Staff && [Quality] <= superior # [SkillEnergyShield] == 3 && [SkillEnchant] >= 1
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