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- Newhaven, Docks
- You stand at the southernmost edge of Newhaven. The view from here is
- amazing. As you stare out across the Silver river you behold such sights as
- the notorious Port Blackwater to the west, and the fabled town of Silvermere
- southwards. A large half-shaven man sits off in the corner, with what looks to
- be a fishing rod, and there are a number of small skiffs tied to the dock for
- use in reaching the docks of Silvermere.
- Also here: ferryman.
- Obvious exits: north
- Newhaven, Forest Path
- The trees become very thick around you now, and you can barely see where
- you're going due to the only light source being from the village behind you
- and the light shining through the trees. You hear the sound of rippling water
- south of here.
- Obvious exits: south, northwest
- Newhaven, Village Entrance
- Welcome to Newhaven! You are standing at the crude wooden gates of the
- village entrance, in the middle of a dusty path. A low wooden palisade
- surrounds the village, to protect against creatures of the night and random
- raiders. You can see small buildings to the north and south, and a dusty path
- that leads to the west and southeast.
- You notice large sign, newbie manual here.
- Obvious exits: north, south, west, southeast
- Newhaven, Weapons Shop
- This dusky old shop carries a small assortment of weapons suitable for the
- young adventurer. Torches line the walls, illuminating the room with a smoky,
- flickering glow. A stocky, mustached man stands behind a counter here, waiting
- to provide weaponry to novice adventurers. You can exit the shop through a
- doorway to the south.
- Also here: Nathaniel.
- Obvious exits: south
- Newhaven, Armour Shop
- This makeshift store carries a small assortment of clothes and armour.
- Behind a small wooden counter sits a large, bearded man, with a cheerful look
- on his face. Other than the assortment of items here, there is little of
- interest. You can exit through the doorway to the north.
- You notice padded gloves, padded helm, padded boots, padded pants, padded
- vest, club here.
- Also here: Betram.
- Obvious exits: north
- Newhaven, Narrow Path
- This narrow path is fairly plain, save for the small lanterns hanging from
- the trees around. North of you lies a strangely decorated shop, and a beat-up
- shack labeled "General Store" lies to your south. The path leads east and west
- from here.
- Obvious exits: north, south, east, west
- Newhaven, Spell Shop
- This dimly lit room is one of the strangest that you have seen. The walls
- are decorated with bizarre ornaments ranging from elaborate tapestries to
- stuffed orc heads. A wizened old man cloaked in strange garb sits behind a
- small counter, apparently murmuring to himself. You can exit through the
- curtained doorway to the south.
- Also here: Rayth.
- Obvious exits: south
- Newhaven, General Store
- This large wooden shack carries all sorts of useful goods. A big,
- long-haired man sits behind a counter whistling to himself, and smiles at you
- as you enter. The general store is a necessary shop for adventurers, as it
- sells light sources used to explore murky caverns. You can leave the shop
- through the open doorway to the north.
- Also here: Dathalar.
- Obvious exits: north
- Newhaven, Narrow Road
- This narrow road is quite plain save for the various lanterns hanging from
- the trees around, and a large stone stairwell leading downwards. You hear the
- clash of steel below you, and cries of pain and triumph accompanying it. Stone
- buildings lie to your north and west.
- Obvious exits: north, east, west, down
- Newhaven, Adventurer's Guild
- This nicely crafted room is well furnished and decorated with things that
- you have never seen before, from strange exotic weapons, to swirling vials of
- liquid. A well toned man, stands in front of a practice mat with his arms
- crossed. He stands up lightly at your approach, looks you up and down, and
- breaks into a lopsided grin.
- Also here: Corwyn.
- Obvious exits: south
- Newhaven, Healer
- This small, stark stone chamber is bereft of even the simple
- ornamentation, and its bare walls gleam in the bright light of the torches
- lining its walls. A short, stocky man with a black beard sits behind a large
- stone table at the far end of the room. There is an iron washbasin and some
- simple, utilitarian items used in the healing profession lie at his side. You
- can exit the chamber to the east, where faint sounds of metal hitting metal
- can be heard.
- You notice small sign here.
- Also here: healer.
- Obvious exits: east
- Newhaven, Arena
- This huge room is has been carved into the earth with crude work- manship.
- The blood-soaked floor is covered in broken, rusted weaponry and some things
- better left unmentioned. A huge iron gate sits in the west wall, and behind it
- you can hear the growling of some unfathomable beast. A large black door is
- set in the northern wall.
- Also here: acid slime.
- Obvious exits: closed door north, up
- Dungeon, Entrance
- You stand in a barely torchlit entryway to what appears to be an old
- mineshaft. Although it looks long abandoned, the support beams seem to be
- quite sturdy, but you have a feeling that this place caving in is the last of
- your worries. The only visible exits are south through the door from which you
- came, or north, into the perilous depths beyond.
- Also here: fierce kobold thief, fierce kobold thief.
- Obvious exits: north, south
- Small Cavern
- The stone tunnel opens into a thirty foot wide cavern here. Its smooth
- walls appear to be smeared with dirt, and are covered in deep gouges. The
- floor is littered with what, upon closer inspection, look like chewed and
- broken human bones. Broken shovels and splintered pick shafts are scattered
- about amongst the remains, and rotten bits of cloth can be found also. A large
- nest of dirt and weeds sits in the far corner of the cavern.
- Also here: cave bear.
- Obvious exits: south
- The room is barely visible
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