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dxgi

Mar 26th, 2019
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  1. 03/26/2019 15:10:04.268: dxgi.log created
  2. -------------------------------------------------------------------------------------------
  3. 03/26/2019 15:10:04.694: >> (FFX.exe) [dxgi.dll] <<
  4. 03/26/2019 15:10:04.694: Loading user preferences from dxgi.ini... done!
  5. -------------------------------------------------------------------------------------------
  6. 03/26/2019 15:10:05.008: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY FFX&FFX-2 HD Remaster
  7. 03/26/2019 15:10:05.008: System Directory: C:\WINDOWS\SysWOW64
  8. 03/26/2019 15:10:05.008: Loading default dxgi.dll: (C:\WINDOWS\SysWOW64\dxgi.dll)
  9. -------------------------------------------------------------------------------------------
  10. 03/26/2019 15:10:05.010: [ Input ] Game uses DirectInput, installing input hooks...
  11. 03/26/2019 15:10:05.120: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  12. 03/26/2019 15:10:05.134: [ NvAPI ] NvAPI Init { Failed }
  13. 03/26/2019 15:10:05.134: [DisplayLib] Initializing AMD Display Library (ADL)...
  14. 03/26/2019 15:10:05.278: [DisplayLib] ADL Init { Success }
  15. 03/26/2019 15:10:05.279: [DisplayLib] * Number of Reported AMD Adapters: 5 (1 active)
  16. 03/26/2019 15:10:05.279: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
  17. 03/26/2019 15:10:05.279: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
  18. 03/26/2019 15:10:05.279: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  19. 03/26/2019 15:10:05.279: [ DXGI ] Importing CreateDXGIFactory{1|2}
  20. 03/26/2019 15:10:05.279: [ DXGI ] ================================
  21. 03/26/2019 15:10:05.279: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\System32\dxgi.dll ) + 2a660h
  22. 03/26/2019 15:10:05.279: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\System32\dxgi.dll ) + 25770h
  23. 03/26/2019 15:10:05.279: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\System32\dxgi.dll ) + 12150h
  24. 03/26/2019 15:10:05.293: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  25. 03/26/2019 15:10:05.293: [ D3D 11 ] =========================================
  26. 03/26/2019 15:10:05.420: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 2e140h { Hooked }
  27. 03/26/2019 15:10:05.420: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 2e250h { Hooked }
  28. 03/26/2019 15:10:05.421: [ DXGI ] Installing DXGI Hooks
  29. 03/26/2019 15:10:05.442: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  30. 03/26/2019 15:10:05.445: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
  31. 03/26/2019 15:10:05.448: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 05DBF6FCh) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x947c ]
  32. 03/26/2019 15:10:05.491: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  33. 03/26/2019 15:10:05.521: [DLL Loader] ( FFX.exe ) loaded ' C:\Program Files (x86)\Steam\gameoverlayrenderer.dll' <LoadLibraryW> { ' ' }
  34. 03/26/2019 15:10:05.525: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  35. 03/26/2019 15:10:05.696: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\WINDOWS\System32\DriverStore\FileRepository\ki124757.inf_amd64_b607c305e0c4e0a1\igc32.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  36. 03/26/2019 15:10:05.696: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Program Files (x86)\Steam\steamclient.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  37. 03/26/2019 15:10:05.712: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  38. 03/26/2019 15:10:05.713: [ D3D 11 ] Hooking D3D11
  39. 03/26/2019 15:10:05.786: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Program Files (x86)\Steam\steam.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  40. 03/26/2019 15:10:05.807: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Program Files (x86)\Steam\Steam2.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  41. 03/26/2019 15:10:05.845: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Program Files (x86)\Steam\CSERHelper.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  42. 03/26/2019 15:10:05.909: [ SpecialK ] * Loading Special K Plug-In unx.dll... success!
  43. 03/26/2019 15:10:05.922: [ SpecialK ] [*] Initializing Plug-In: unx.dll...
  44. 03/26/2019 15:10:05.925: [DX11TexMgr] Enumerating injectable... 0 files (0.0 MiB)
  45. 03/26/2019 15:10:05.926: [DX11TexMgr] Enumerating FFX inject... 0 files (0.0 MiB)
  46. 03/26/2019 15:10:06.030: [Window Mgr] [!] > First Call: ChangeDisplaySettingsA_Detour
  47. 03/26/2019 15:10:06.030: [Window Mgr] [!] > First Call: ChangeDisplaySettingsExA_Detour
  48. 03/26/2019 15:10:06.080: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
  49. 03/26/2019 15:10:06.080: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationA_Detour
  50. 03/26/2019 15:10:06.083: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ FFX.exe , tid=0xbbbc ]
  51. 03/26/2019 15:10:06.108: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dxgi.dll < D3D11CreateDevice_Detour>, tid=0xbbbc ]
  52. 03/26/2019 15:10:06.108: [ D3D 11 ] <~> Preferred Feature Level(s): <0> - N/A
  53. 03/26/2019 15:10:06.109: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0293ECF4h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0xbbbc ]
  54. 03/26/2019 15:10:06.135: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  55. 03/26/2019 15:10:06.135: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (421B9F30h, 0, 0293E940h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0xbbbc ]
  56. 03/26/2019 15:10:06.138: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
  57. 03/26/2019 15:10:06.138: [ DXGI ] @ Returned Adapter 0: ' Intel(R) HD Graphics 520' (LUID: 00000000:00013BA9) <Hardware>
  58. 03/26/2019 15:10:06.156: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
  59. 03/26/2019 15:10:06.156: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ FFX.exe , tid=0xbbbc ]
  60. 03/26/2019 15:10:06.156: [ D3D 11 ] <~> Preferred Feature Level(s): <3> - 11_0 10_1 10_0
  61. 03/26/2019 15:10:06.156: [ DXGI ] SwapChain: (1366x768@60.0 Hz - Scaling: Unspecified) - [1 Buffers] :: Flags=0x0002, SwapEffect: Discard
  62. 03/26/2019 15:10:06.156: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0293ED44h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0xbbbc ]
  63. 03/26/2019 15:10:06.341: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  64. 03/26/2019 15:10:06.341: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (423BBFE0h, 0, 0293E990h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0xbbbc ]
  65. 03/26/2019 15:10:06.344: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
  66. 03/26/2019 15:10:06.344: [ DXGI ] @ Returned Adapter 0: ' Intel(R) HD Graphics 520' (LUID: 00000000:00013BA9) <Hardware>
  67. 03/26/2019 15:10:06.360: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (423BD24Ch, 0293F4E4h, 00AB4F74h) -- [ d3d11.dll <D3DKMTWaitForVerticalBlankEvent>, tid=0xbbbc ]
  68. 03/26/2019 15:10:06.793: [ SpecialK ] [*] Plug-In Init Success (unx.dll)!
  69. 03/26/2019 15:10:06.805: [ DXGI ] SwapChain: (1366x768 @ 60.0 Hz - Scaling: Unspecified - Scanlines: Unspecified) - {Windowed} [1 Buffers] :: Flags=0x0002, SwapEffect: Discard
  70. 03/26/2019 15:10:06.805: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  71. 03/26/2019 15:10:06.806: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
  72. 03/26/2019 15:10:06.806: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
  73. 03/26/2019 15:10:06.806: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('PhyreFrameworkClass') :: (ClassProc: 00445430, WndProc: 00445430)
  74. 03/26/2019 15:10:06.806: [Window Mgr] >> Hooked ClassProc.
  75. 03/26/2019 15:10:06.891: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: 03/26/2019 15:10:06.895: [ Timing ] Kernel resolution.: 0.997300 ms
  76. 03/26/2019 15:10:06.896: [ Timing ] New resolution....: 0.496000 ms
  77. 03/26/2019 15:10:06.896: [ SpecialK ] === Initialization Finished! ===
  78. 03/26/2019 15:10:06.921: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  79. 03/26/2019 15:10:06.932: [ Input ] Game uses XInput, installing input hooks...
  80. 03/26/2019 15:10:06.932: [ Input ] >> Hooking XInput9_1_0
  81. tid=0xc67c
  82. 03/26/2019 15:10:06.992: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x000004FC, cookie=1
  83. 03/26/2019 15:10:06.992: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Triangle)
  84. 03/26/2019 15:10:06.992: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 2892 MiB - Budget: 0 / 5480 MiB)
  85. 03/26/2019 15:10:06.992: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 0 MiB - Budget: 0 / 0 MiB)
  86. 03/26/2019 15:10:07.019: [ DInput 8 ] [!] DirectInput8Create (00220000h, 2048, {...}, ppvOut=0293F5F0, 00000000) - [ gameoverlayrenderer.dll < OverlayHookD3D3>, tid=0xbbbc ]
  87. 03/26/2019 15:10:07.030: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' HID.DLL' <LoadLibraryW> { ' OverlayHookD3D3' }
  88. 03/26/2019 15:10:07.030: [ Input ] Game uses HID, installing input hooks...
  89. 03/26/2019 15:10:07.172: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  90. 03/26/2019 15:10:07.279: [ Input ][!] IDirectInput8A::CreateDevice (423A4174h, Default System Mouse, 0293E7CCh, 00000000h)
  91. 03/26/2019 15:10:07.279: [ Input ] Calling original function: (ret=S_OK)
  92. 03/26/2019 15:10:07.359: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
  93. 03/26/2019 15:10:07.364: [Window Mgr] [!] > First Call: SetWindowPos_Detour
  94. 03/26/2019 15:10:07.364: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
  95. 03/26/2019 15:10:07.364: [Window Mgr] [!] > First Call: PeekMessageW_Detour
  96. 03/26/2019 15:10:07.364: [Window Mgr] [!] > First Call: DispatchMessageW_Detour
  97. 03/26/2019 15:10:07.364: [ Input ][!] IDirectInput8A::CreateDevice (423A4174h, Default System Keyboard, 0293E7D8h, 00000000h)
  98. 03/26/2019 15:10:07.364: [ Input ] Calling original function: (ret=S_OK)
  99. 03/26/2019 15:10:07.960: [ Input ][!] IDirectInput8A::CreateDevice (423A4174h, Other Device, 0293E7CCh, 00000000h)
  100. 03/26/2019 15:10:07.960: [ Input ] Calling original function: (ret=S_OK)
  101. 03/26/2019 15:10:07.968: [Input Mgr.] [!] > First Call: HidP_GetData_Detour
  102. 03/26/2019 15:10:08.887: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' DSOUND.DLL' <LoadLibraryA> { ' OverlayHookD3D3' }
  103. 03/26/2019 15:10:09.021: [Input Mgr.] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
  104. 03/26/2019 15:10:09.021: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  105. 03/26/2019 15:10:09.021: [Window Mgr] [!] > First Call: ClipCursor_Detour
  106. 03/26/2019 15:10:09.022: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
  107. 03/26/2019 15:10:09.072: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' XInput1_4.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  108. 03/26/2019 15:10:09.072: [ Input ] >> Hooking XInput 1.4
  109. 03/26/2019 15:10:09.193: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour
  110. 03/26/2019 15:10:09.202: [Input Mgr.] [!] > First Call: XInputSetState9_1_0_Detour
  111. 03/26/2019 15:10:09.221: [ CEGUI ] Enabling CEGUI: (C:\Users\**\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUIBase-0.dll)
  112. 03/26/2019 15:10:09.238: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  113. 03/26/2019 15:10:09.336: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  114. 03/26/2019 15:10:09.449: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 0FCCBAD4h) -- [ dxgi.dll < CreateDXGIFactory>, tid=0x0188 ]
  115. 03/26/2019 15:10:09.476: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  116. 03/26/2019 15:10:09.503: [Input Mgr.] [!] > First Call: D3D11_DrawIndexed_Override
  117. 03/26/2019 15:10:09.559: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Users\**\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUIRapidXMLParser.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  118. 03/26/2019 15:10:09.567: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Users\**\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUISTBImageCodec.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  119. 03/26/2019 15:10:09.606: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\Users\**\Documents\My Mods\SpecialK\CEGUI\bin\Win32\CEGUICoreWindowRendererSet.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  120. 03/26/2019 15:10:10.059: [Input Mgr.] [!] > First Call: D3D11_Draw_Override
  121. 03/26/2019 15:10:11.508: [DLL Loader] ( gameoverlayrenderer.dll ) loaded ' C:\PROGRA~2\RAPTRI~1\Raptr\ltc_game32-119906.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
  122. 03/26/2019 15:10:12.937: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
  123. 03/26/2019 15:10:15.923: [Input Mgr.] [!] > First Call: GetKeyState_Detour
  124. 03/26/2019 15:10:15.923: [Input Mgr.] [!] > First Call: GetKeyboardState_Detour
  125. 03/26/2019 15:10:18.125: [Window Mgr] [!] > First Call: GetMessageA_Detour
  126. 03/26/2019 15:10:18.129: [Input Mgr.] [!] > First Call: GetRegisteredRawInputDevices_Detour
  127. 03/26/2019 15:10:18.591: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (55F88438h, 28, 00, NumModes=46, 13372D20h)) -- [ FFX.exe , tid=0xbbbc ]
  128. 03/26/2019 15:10:18.592: [ DXGI ] >> 46 modes (0 removed)
  129. 03/26/2019 15:10:18.954: [Window Mgr] [!] > First Call: PeekMessageA_Detour
  130. 03/26/2019 15:10:18.954: [Window Mgr] [!] > First Call: DispatchMessageA_Detour
  131. 03/26/2019 15:10:18.957: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (1,1366,768,fmt=28,0x00000002) -- [ ltc_game32-119906.dll , tid=0xbbbc ]
  132. 03/26/2019 15:10:18.980: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (1,1366,768,fmt=28,0x00000002) -- [ ltc_game32-119906.dll , tid=0xbbbc ]
  133. 03/26/2019 15:10:41.303: [Perf Stats] At shutdown: 0.45 seconds and 16.01 MiB of CPU->GPU I/O avoided by 192 texture cache hits.
  134. 03/26/2019 15:10:41.303: [ SpecialK ] *** Initiating DLL Shutdown ***
  135. 03/26/2019 15:10:41.338: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
  136. 03/26/2019 15:10:41.345: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 1 ms)
  137. 03/26/2019 15:10:41.345: [ WMI Perf ] Shutting down Process Monitor... done! ( 0 ms)
  138. 03/26/2019 15:10:41.345: [ WMI Perf ] Shutting down CPU Monitor... done! ( 0 ms)
  139. 03/26/2019 15:10:41.345: [ WMI Perf ] Shutting down Disk Monitor... done! ( 0 ms)
  140. 03/26/2019 15:10:41.346: [ WMI Perf ] Shutting down Pagefile Monitor... done! ( 0 ms)
  141. 03/26/2019 15:10:41.346: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 14 ms)
  142. 03/26/2019 15:10:41.359: [ SpecialK ] Unloading Custom Import unx.dll...
  143. -------------------------[ Free Lib ] success! ( 8 ms)
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