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Oct 22nd, 2019
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  1. FOG()
  2. {
  3. level.mapCenter = maps\mp\gametypes_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
  4. level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );
  5. PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));
  6. PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 2000 , 500 ));
  7. PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -2000 , 500 ));
  8. }
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