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- FOG()
- {
- level.mapCenter = maps\mp\gametypes_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
- level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );
- PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));
- PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 2000 , 500 ));
- PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -2000 , 500 ));
- }
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