Solaris333

Kizuna Shanks Boss Gimmicks

Dec 13th, 2023
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  1. Kizuna Boss VS Shanks (STR)
  2.  
  3. BATTLE 1
  4. Slasher/Shooter/Powerhouse Charge Specials
  5. Slasher/Shooter/Powerhouse Charge Super Switch Effect/VS Effect
  6. Striker Group Crew x3 (Retreat after 1 turn)
  7.  
  8. BATTLE 2
  9. ATK Down: (5 turns)
  10. Barrier (Slot): Random [TND][WANO] (1 tap, 2 turna)
  11. Striker Group Crew x5 (Retreat after 1 turn)
  12.  
  13. BOSS
  14. Immunity: (98 turns)
  15. Slot Change: [BLOCK]
  16. Lock Slots: (1 turn)
  17. Damage Reduction Over Certain Amount: (5 turns)
  18. Despair: (9 turns)
  19. Damage 0 Over Certain Amount: Up to 50% of enemy maximum HP (5 turns)
  20.  
  21. After 1 turn
  22. Special Use Limit: 1 time (15 turns)
  23.  
  24. BOSS Behavior Change (Boss Lv. 31+)
  25. Damage Reduction Over Certain Amount: Increased Turns (+1 turn)
  26. Despair: Increased Turns (+1 turn)
  27. Special Reverse: (2 turns)
  28.  
  29. Kizuna Boss VS Shanks (QCK)
  30.  
  31. BATTLE 1
  32. Fighter/Striker/Free Spirit Charge Specials
  33. Fighter/Striker/Free Spirit Charge Super Switch Effect/VS Effect
  34.  
  35. BATTLE 2
  36. Burn: (5 turns)
  37. Hungry: Until obtaining 2 [RCV][SEMLA] slots
  38. Defeated Action
  39. Damage: 100000
  40.  
  41. BOSS
  42. Mixed Types (Until 80% QCK / Until 60% DEX / Until 40% PSY / Until 20% DEX / Until 0% QCK)
  43. Immunity (Delay): (98 turns)
  44. Immunity (DEF Down): (98 turns)
  45. Immunity (Any Poison): (98 turns)
  46. Intimidation: Slot Effect Boosts (-1 turn) (5 turns)
  47. Damage Reduction: (5 turns)
  48. Bind: Left-Column (9 turns)
  49.  
  50. BOSS Behavior Change (Boss Lv. 31+)
  51. Damage Reduction: Increased Turns (+1 turn)
  52. Bind: Left-Column Increased Turns (+1 turn)
  53. Damage Reduction Over Certain Amount: (5 turns)
  54.  
  55. Kizuna Boss VS Shanks (INT)
  56.  
  57. BATTLE 1
  58. STR/DEX/PSY Charge Specials
  59. STR/DEX/PSY Charge Super Switch Effect/VS Effect
  60.  
  61. BATTLE 2
  62. Percentage Damage: 80%
  63. RCV Bind: (2 turns)
  64. Resilience: (5 turns)
  65.  
  66. BOSS
  67. Immunity: (98 turns)
  68. Intimidation: ATK Boosts/Base ATK Boosts/Slot Effect Boosts (-1 turn) (5 turns)
  69. Special Reverse: (1 turn)
  70.  
  71. Interrupt: When crew's HP is 90% or below
  72. Limit Number of Taps: 2 times (15 turns)
  73.  
  74. Interrupt Specials: Damage Boosts against certain Status Effects
  75. Remove Beneficial Effects/Accumulated Values
  76.  
  77. BOSS Behavior Change (Boss Lv. 31+)
  78. Special Reverse: Increased Turns (+1 turn)
  79. Despair: (8 turns)
  80. Damage Reduction: (5 turns)
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