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ijontichy

README.txt

Jun 15th, 2012
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  1. AOW-SPECIFIC README PART:
  2.  
  3. This is meant to run with All Out War 2, revision 2539. Any newer version might
  4. not work. Any older version _will_ not work.
  5.  
  6. Script 591 is entirely stuff that's from the base nosvpure.pk3 (except the
  7. C4Spammer, but that doesn't break too much in vanilla - it basically turns into
  8. a better minigun). Script 592 is the AOW-specific stuff. When in doubt, stick
  9. to 591.
  10.  
  11. Script 592's jizz
  12.  
  13. - 0: Give you credits equal to (arg1 + (arg2 << 16)). Use this if you want to
  14. 'lay low', relatively.
  15.  
  16. - 1: Gives you the weapons of a certain class, depending on which number you
  17. pass it. Check the source for exact numbers - they're in the order I found
  18. them in AOW2's a_clssc.acs file.
  19.  
  20. - 2: Gives you all the weapons in AOW2 (even the admin pistol), gives you the
  21. AOW-specific nosvpure weapons, and maxes out your ammo.
  22.  
  23. - 3: Maxes out your ammo. Why is this AOW-specific? Because AOW-specific ammo.
  24.  
  25. - 4: Maxes your ammo, and doubles your ammo carrying capacity. Remote C4 is
  26. kinda weird with more than 4 ammo, so don't say I didn't warn ya.
  27.  
  28. - 5: Gives you all the elemental and class armors. I guess they can stack? Cool
  29. shit. Also, it upgrades your firepower.
  30.  
  31. - 6: Toggles a specific class armor (0 = -1, 1 = 1, 2 = 2, etc.).
  32.  
  33. - 7: Gives you (arg1 * 50) XP. No arg2, because the max is 3250 anyway.
  34.  
  35. - 8: Toggles credit accumulation. The amount you get per second is taken from
  36. arg1.
  37.  
  38. - 9: Apply a crate effect. It's random if arg1 is 0. Check the list below for
  39. crate effects.
  40.  
  41. - -1: Help screen!
  42.  
  43. Note that mode 2 will give you 30000 C4's, proxies, nuclear strike beacons, and
  44. ion beacons. You will never need that many. Hopefully.
  45.  
  46. There's also three weapons geared for AOW in this. Those are:
  47.  
  48. - C4Spammer. Primary fire goes at the plasma rifle's fire rate, and fires 5
  49. enhanced C4 of your team, with a relatively right spread. Alt fire a missile.
  50. When that missile hits something, it explodes. As your team's nuke. It's pretty
  51. damn devastating.
  52.  
  53. - CacheMaker. Primary fire will summon whatever you currently have set as your
  54. object-to-spawn, and alt-fire will cycle through it. This weapon ignores most
  55. limits, so feel free to make walls of turrets, mines, and super caches.
  56. This thing can make:
  57. - Super caches (arranged so that it's basically ammo+health)
  58. - Mini refineries
  59. - Any type of turret
  60. - Ammo/health regeneration caches
  61. - C4 boxes and full refills
  62. - Proxy mines
  63. - 5, 100, 200, or 375 credits
  64. - Elemental armors (looks buggy tho)
  65. - Crates
  66. - Beacon items (which are invisible, so they're coupled with a full refill)
  67.  
  68. - InstantRepairPistol. Pretty much exactly what it says on the tin. Alt-fire
  69. gives you 50 health per shot, and heals mechs a lot more than primary fire. It
  70. also gives you medic bonuses and shows health and whatnot.
  71.  
  72. Crate effects (shamelessly lifted from the AOW2 wiki BUT HEY I CHECKED THEM K?):
  73. 1: Armour upgrade 2: Base miracle 3: Chemical proof 4: Firepower upgrade
  74. 5: Bonus credits 6: Bonus XP 7: Fire proof 8: Stealth rifle
  75. 9: Iron curtain 10: Kamikaze 11: Plasma cannon 12: Resign
  76. 13: Speed upgrade 14: Credits stolen 15: Time gun 29: Bomb
  77. 35: Base crasher 37: Utility gun 39: Laser resistance 41: Explosive resistance
  78. 43: Bullet resistance 45: Guardian 46: Berserk 47: Healing Radius
  79. 49: Team revival 51: Chainsaw 53: Marine Beacon 55: Open deck
  80. 57: Thermal cloaking 59: Lose weapons 61: Fatigue 63: Remote C4
  81. 65: Blursphere 67: Random weapon
  82.  
  83. Duplicates (format - orig:duplicates):
  84. 1:17 3:21 4:22 5:16 6:23 7:18 8:24 9:25 10:26,36
  85. 11:27 12:19 13:20 14:28 29:30-34,56 37:38 39:40 41:42
  86. 43:44 47:48 49:50 51:52 53:54 57:58 59:60 61:62 63:64
  87. 65:66 67:68
  88. --------------------------------------------------------------------------------
  89.  
  90. If you have this, you have either gotten this from Ijon Tichy or from one of
  91. Ijon Tichy's friends. Either way, Ijon is in on this. If sv_pure is off, guess
  92. what he's gonna try first?
  93.  
  94. Speaking of, sv_pure MUST BE OFF if this is to work. It must also be in the
  95. skins folder of the server, and (I believe) in the skins folder of any clients
  96. who want to (ab)use this. If it's on, only clients with this will be able to
  97. connect, and where's the fun in that?
  98.  
  99. Have you done that? Cool. Here's the possible ways to puke script 591 (the cheat
  100. script):
  101.  
  102. # SYNTAX: "puke -591 [which] [arg1] [arg2]"
  103.  
  104. - 0: Gives you a weapon and an ammo satchel, the weapon corresponding to arg1
  105. and capped so that you can't access something weird. The weapon indexes
  106. are at the bottom. Yes, it has to be an ammo satchel. Not a backpack. Fuck
  107. off. arg2 acts like arg1 in the mode below.
  108.  
  109. - 1: Gives you all the weapons, and an ammo satchel for each weapon. If arg1 is
  110. odd, it won't spawn the weapon. If arg1 is nonzero and even, you won't be
  111. directly given the weapon. The custom weapons are always given directly.
  112.  
  113. - 2: Sets your max health and current health to (arg1 + (arg2 << 16)).
  114.  
  115. - 3: Like 2, but only with current health.
  116.  
  117. - 4: Sets your speed to (arg1 + (arg2 / 100)) (arg2 is a percentage).
  118.  
  119. - 5: Sets your JumpZ to (arg1 + (arg2 / 100)).
  120.  
  121. - 6: Toggles invulnerability. When invulnerable, you'll have a yellow haze.
  122.  
  123. - 7: Toggles invisibility. The render style will reset on map change, but the
  124. effects on monsters will carry over.
  125.  
  126. - 8: Toggles instagib mode. You have a red haze when this is on.
  127. Invulnerability protects against this.
  128.  
  129. - 9: Toggles noclip mode. It's not the noclip you're used to - you actually
  130. have NOINTERACTION toggled on you. This carries over.
  131.  
  132. -10: Toggles health and ammo regeneration. The amount you regenerate per second
  133. is taken from arg1. All ammo types are regenerated.
  134.  
  135. - -1: Help screen!
  136.  
  137.  
  138. WEAPONS:
  139. 0 - Chainsaw
  140. 1 - Pistol
  141. 2 - Shotgun
  142. 3 - Super Shotgun
  143. 4 - Chaingun
  144. 5 - Minigun
  145. 6 - Rocket Launcher
  146. 7 - Grenade Launcher
  147. 8 - Plasma Rifle
  148. 9 - Railgun
  149. 10 - BFG9000
  150. 11 - BFG10k
  151.  
  152. NOTE: I'll remove the Skulltag-specific weapons when Zandronum gets a 1.0
  153. release. The weaponsofspam.pk3 versions will stay, though.
  154.  
  155. By the way, if you want to hide the message that appears in the MOTD about
  156. "SV_PURE IS OFF OH SHIT", just put a null byte ("\0") at the end of your MOTD.
  157. Takes care of it quite nicely, although it is dishonest. Very, very dishonest.
  158. Great for pranks!
  159.  
  160. V4 UPDATE: I threw in the entirety of weaponsofspam.pk3 into this. Sue me.
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