Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- from pygame import *
- back = (200, 255, 255) # цвет фона (background)
- win_width = 600
- win_height = 500
- window = display.set_mode((win_width, win_height))
- #класс родитель
- class GameSprite(sprite.Sprite):
- def init(self, player_image, player_x, player_y, player_speed, wight, height):
- super().init()
- self.image = transform.scale(image.load(player_image), (wight, height))
- self.speed = player_speed
- self.rect = self.image.get_rect()
- self.rect.x = player_x
- self.rect.y = player_y
- def reset(self):
- window.blit(self.image, (self.rect.x, self.rect.y))
- class Hero(GameSprite):
- def init(self, player_image, player_x, player_y, player_speed, wight, height):
- super().init(player_image, player_x, player_y, player_speed, wight, height)
- def update_r(self):
- keys = key.get_pressed()
- if keys[K_UP] and self.rect.y > 5:
- self.rect.y -= self.speed
- if keys[K_DOWN] and self.rect.y < win_height - 80:
- self.rect.y += self.speed
- def update_l(self):
- keys = key.get_pressed()
- if keys[K_w] and self.rect.y > 5:
- self.rect.y -= self.speed
- if keys[K_s] and self.rect.y < win_height - 80:
- self.rect.y += self.speed
- racket1 = Hero('racket.png', 30, 200, 4, 50, 150)
- racket2 = Hero('racket.png', 520, 200, 4, 50, 150)
- ball = GameSprite('tenis_ball.png', 200, 200, 4, 50, 50)
- speed_x = 1
- speed_y = 1
- font.init()
- font = font.Font(None, 35)
- lose1 = font.render('Игрок 1 ПРОИГРАЛ!', True, (180, 0, 0))
- lose2 = font.render('Игрок 2 ПРОИГРАЛ!', True, (180, 0, 0))
- game = True
- finish = False
- clock = time.Clock()
- FPS = 60
- while True:
- for i in event.get():
- if i.type==QUIT:
- quit()
- if finish != True:
- window.fill(back)
- racket1.update_l()
- racket2.update_r()
- ball.rect.x += speed_x
- ball.rect.y += speed_y
- if sprite.collide_rect(racket1, ball) or sprite.collide_rect(racket2, ball):
- speed_x *= -1
- speed_y *= 1
- if ball.rect.y > win_height-50 or ball.rect.y < 0:
- speed_y *= -1
- if ball.rect.x < 0:
- finish = True
- window.blit(lose1, (200, 200))
- game_over = True
- if ball.rect.x > win_width:
- finish = True
- window.blit(lose2, (200, 200))
- game_over = True
- racket1.reset()
- racket2.reset()
- ball.reset()
- display.update()
- clock.tick(FPS)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement