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- comment=King's Field: The Ancient City, NTSC(US),slus-20318
- //Death Defy (use with infinite health)
- //patch=1,EE,20414128,extended,00000000
- //Inf HP
- //patch=1,EE,10414034,extended,000003E7
- //Inf MP
- //patch=1,EE,10414038,extended,000003E7
- //Max HP
- //patch=1,EE,10413FA0,extended,000003E7
- //Max MP
- //patch=1,EE,10413FA4,extended,000003E7
- //Inf Physical Meter
- //patch=1,EE,2041403C,extended,000013DC
- //Inf Magical Meter
- //patch=1,EE,20414040,extended,000013DC
- //Max Physical
- //patch=1,EE,10413FA8,extended,000003E7
- //Max Magical
- //patch=1,EE,10413FAC,extended,000003E7
- //High XP
- //patch=1,EE,20413FD0,extended,000F4236
- //Immune to Condition Ailments
- //patch=1,EE,40413FB0,extended,00030001
- //patch=1,EE,00000000,extended,00000000
- //ATTACK
- //Slash
- //patch=1,EE,10413FE0,extended,000003E7
- //Hit
- //patch=1,EE,10413FE2,extended,000003E7
- //Stab
- //patch=1,EE,10413FE4,extended,000003E7
- //Fire
- //patch=1,EE,10413FE6,extended,000003E7
- //Earth
- //patch=1,EE,10413FE8,extended,000003E7
- //Wind
- //patch=1,EE,10413FEA,extended,000003E7
- //Water
- //patch=1,EE,10413FEC,extended,000003E7
- //Light
- //patch=1,EE,10413FEE,extended,000003E7
- //Dark
- //patch=1,EE,10413FF0,extended,000003E7
- //MAGIC CRYSTALS SMALL
- //Generic
- //patch=1,EE,00369876,extended,00000001
- //Fire
- //patch=1,EE,00369877,extended,00000001
- //Earth
- //patch=1,EE,00369878,extended,00000001
- //Wind
- //patch=1,EE,00369879,extended,00000001
- //Water
- //patch=1,EE,0036987A,extended,00000001
- //Light
- //patch=1,EE,0036987B,extended,00000001
- //Dark
- //patch=1,EE,0036987C,extended,00000001
- //MAGIC CRYSTALS BIG
- //Fire
- //patch=1,EE,0036987D,extended,00000001
- //Earth
- //patch=1,EE,0036987E,extended,00000001
- //Wind
- //patch=1,EE,0036987F,extended,00000001
- //Water
- //patch=1,EE,00369880,extended,00000001
- //Light
- //patch=1,EE,00369881,extended,00000001
- //Dark
- //patch=1,EE,00369882,extended,00000001
- //QUEST ITEMS
- //Icon of Healing
- //patch=1,EE,00369894,extended,00000001
- //Icon of Ice
- //patch=1,EE,00369895,extended,00000001
- //Icon of Fire
- //patch=1,EE,00369896,extended,00000001
- //Icon of Water
- //patch=1,EE,00369897,extended,00000001
- //Release Rock
- //patch=1,EE,00369898,extended,00000001
- //Altar Key
- //patch=1,EE,00369899,extended,00000001
- //Keystone
- //patch=1,EE,0036989A,extended,00000001
- //Binding Crown
- //patch=1,EE,0036989B,extended,00000001
- //Rock Of Life
- //patch=1,EE,003698A2,extended,00000001
- //Forest Dew
- //patch=1,EE,003698A8,extended,00000001
- //Strange Egg
- //patch=1,EE,003698AD,extended,00000001
- //Black Eye
- //patch=1,EE,003698B2,extended,00000001
- //RGBYV Stones and Wands
- //patch=1,EE,003698B6,extended,00000001
- //patch=1,EE,003698B7,extended,00000001
- //patch=1,EE,003698B8,extended,00000001
- //patch=1,EE,003698B9,extended,00000001
- //patch=1,EE,003698BA,extended,00000001
- //patch=1,EE,003698BB,extended,00000001
- //patch=1,EE,003698BC,extended,00000001
- //patch=1,EE,003698BD,extended,00000001
- //patch=1,EE,003698BE,extended,00000001
- //patch=1,EE,003698BF,extended,00000001
- //Earth Stones
- //patch=1,EE,00369852,extended,00000032
- //Fool's Fruit
- //patch=1,EE,0036984C,extended,00000032
- //Wiseman's Fruit
- //patch=1,EE,0036984B,extended,00000032
- //Inf Arrows
- //patch=1,EE,003698C1,extended,00000032
- //Inf Bolts
- //patch=1,EE,003698C2,extended,00000032
- //Inf Widda Arrows
- //patch=1,EE,003698C3,extended,00000032
- //Have Long Bow
- //patch=1,EE,00369900,extended,00000001
- //Have Widda Bow
- //patch=1,EE,00369904,extended,00000001
- //Have Scrapped Ring
- //patch=1,EE,00369992,extended,00000001
- //Have All Level 3 Magic FEWiWaLD
- //patch=1,EE,40367980,extended,00070001
- //patch=1,EE,03030303,extended,00000000
- //patch=1,EE,2036799C,extended,00000303
- //All Weapons at Level 3
- //patch=1,EE,403679B4,extended,00200011
- //patch=1,EE,00000002,extended,00000000
- //patch=1,EE,403679D6,extended,001F0011
- //patch=1,EE,00000002,extended,00000000
- //Move Speed Enhanced
- patch=0,EE,40413DE0,extended,00050001
- patch=0,EE,41800000,extended,00000000
- //Move Acceleration Enhanced
- patch=0,EE,40413DF8,extended,00050001
- patch=0,EE,41800000,extended,00000000
- //Move Deceleration Enhanced
- patch=0,EE,40413E10,extended,00050001
- patch=0,EE,41800000,extended,00000000
- //SPEED ADJUSTER
- //L3+Select
- patch=1,EE,E00F0003,extended,00413DA8
- //Move Speed ADJ
- patch=1,EE,30100010,extended,20413DE2
- patch=1,EE,30100010,extended,20413DE6
- patch=1,EE,30100010,extended,20413DEA
- patch=1,EE,30100010,extended,20413DEE
- patch=1,EE,30100010,extended,20413DF2
- //Move Acceleration ADJ
- patch=1,EE,30100010,extended,20413DFA
- patch=1,EE,30100010,extended,20413DFE
- patch=1,EE,30100010,extended,20413E02
- patch=1,EE,30100010,extended,20413E06
- patch=1,EE,30100010,extended,20413E0A
- //Move Deceleration ADJ
- patch=1,EE,30100010,extended,20413E12
- patch=1,EE,30100010,extended,20413E16
- patch=1,EE,30100010,extended,20413E1A
- patch=1,EE,30100010,extended,20413E1E
- patch=1,EE,30100010,extended,20413E22
- //Turn Speed Enhanced
- //Speed X Limit
- patch=0,EE,40413E28,extended,00050001
- patch=0,EE,3DCCCCCD,extended,00000000
- //Accelerate X (Unused with Enhanced Analog)
- //patch=0,EE,40413E40,extended,00050001
- //patch=0,EE,3C23D70A,extended,00000000
- //Accelerate ???
- //patch=0,EE,40413E58,extended,00050001
- //patch=0,EE,3C23D70A,extended,00000000
- //Speed Y Limit
- patch=0,EE,40413E70,extended,00050001
- patch=0,EE,3F666666,extended,00000000
- //Accelerate Y
- patch=0,EE,40413E88,extended,00050001
- patch=0,EE,3C1374BC,extended,00000000
- //Decelerate
- patch=0,EE,40413EA0,extended,00050001
- patch=0,EE,3DCCCCCD,extended,00000000
- //L3+Square+Up+Cross= Plunging Attack
- patch=1,EE,E0020000,extended,0041412F
- patch=1,EE,D0413DA8,extended,0000C012
- patch=1,EE,2041412C,extended,C2960000
- //Gravity Manipulation
- // R3+Triangle = Negative Low Gravity
- patch=1,EE,E0021004,extended,00413DA8
- patch=1,EE,40413ED0,extended,00050001
- patch=1,EE,BDCCCCCD,extended,00000000
- // R3+Cross = Positive Low Gravity
- patch=1,EE,E0024004,extended,00413DA8
- patch=1,EE,40413ED0,extended,00050001
- patch=1,EE,3DCCCCCD,extended,00000000
- // L3+R3 = Zero Gravity
- patch=1,EE,E0020006,extended,00413DA8
- patch=1,EE,40413ED0,extended,00050001
- patch=1,EE,00000000,extended,00000000
- // R3+Select = Default Gravity Settings
- patch=1,EE,E0050005,extended,00413DA8
- patch=1,EE,20413ED0,extended,40D55555
- patch=1,EE,20413ED4,extended,40D55555
- patch=1,EE,20413ED8,extended,3EAAAA9F
- patch=1,EE,20413EDC,extended,3EAAAA9F
- patch=1,EE,20413EE0,extended,3CF5C28A
- // L3 = Reset Fall Speed
- patch=1,EE,D0413DA8,extended,00000002
- patch=1,EE,2041412C,extended,00000000
- // L3+Triangle+Square = Rise
- patch=1,EE,D0413DA8,extended,00009002
- patch=1,EE,2041412C,extended,C2480000
- // L3+Cross+Square= Fall
- patch=1,EE,D0413DA8,extended,0000C002
- patch=1,EE,2041412C,extended,42480000
- // L3+Triangle = Weak Rise
- patch=1,EE,D0413DA8,extended,00001002
- patch=1,EE,2041412C,extended,C0A00000
- // L3+Cross = Weak Fall
- patch=1,EE,D0413DA8,extended,00004002
- patch=1,EE,2041412C,extended,40A00000
- // Safety Net
- patch=1,EE,E0040043,extended,0041412F
- patch=1,EE,E0034360,extended,3041412E
- patch=1,EE,2041412C,extended,00000000
- patch=1,EE,40413ED0,extended,00050001
- patch=1,EE,00000000,extended,00000000
- //Cross+Triangle+Select= Crowd Kill
- patch=1,EE,E0025001,extended,00413DA8
- patch=1,EE,403BEE1C,extended,00AC0060
- patch=1,EE,00000000,extended,00000000
- //Cross+Triangle+Start= Repopulate World
- patch=1,EE,E0025008,extended,00413DA8
- patch=1,EE,40354928,extended,08000001
- patch=1,EE,00000000,extended,00000000
- //Cross+Select = Flash Brightness
- patch=1,EE,D0413DA8,extended,00004001
- patch=1,EE,2038CC40,extended,3F800000
- //Circle+Select = View Light Maps
- patch=1,EE,E0082001,extended,00413DA8
- patch=1,EE,00432FC1,extended,00000002
- patch=1,EE,00432FF0,extended,00000002
- patch=1,EE,00433000,extended,00000002
- patch=1,EE,00433058,extended,00000002
- patch=1,EE,004330B1,extended,00000002
- patch=1,EE,004330E0,extended,00000002
- patch=1,EE,004330F0,extended,00000002
- patch=1,EE,00433148,extended,00000002
- //Circle+Start = Hide Light Maps
- patch=1,EE,E0082008,extended,00413DA8
- patch=1,EE,00432FC1,extended,00000001
- patch=1,EE,00432FF0,extended,00000001
- patch=1,EE,00433000,extended,00000001
- patch=1,EE,00433058,extended,00000001
- patch=1,EE,004330B1,extended,00000001
- patch=1,EE,004330E0,extended,00000001
- patch=1,EE,004330F0,extended,00000001
- patch=1,EE,00433148,extended,00000001
- //Revive Player On Death
- patch=1,EE,E004003B,extended,30414128
- patch=1,EE,10414034,extended,000003E7
- patch=1,EE,40413FB0,extended,00030001
- patch=1,EE,00000000,extended,00000000
- patch=1,EE,20414128,extended,00000000
- //Analog Enhanced
- patch=1,EE,201B84EC,extended,3C013C01
- patch=1,EE,201B84F0,extended,44810800
- patch=1,EE,201B84F4,extended,3C0301E1
- patch=1,EE,201B84F8,extended,9062DC06
- patch=1,EE,201B84FC,extended,2403007F
- patch=1,EE,201B8500,extended,00431022
- patch=1,EE,201B8504,extended,44820000
- patch=1,EE,201B8508,extended,46800020
- patch=1,EE,201B850C,extended,46010002
- patch=1,EE,201B8510,extended,46160002
- patch=1,EE,201B8514,extended,26E23F80
- patch=1,EE,201B8518,extended,E44001BC
- patch=1,EE,201B851C,extended,0806E16F
- patch=1,EE,201B8520,extended,00000000
- //Convert Gold to Health and Benefits
- //patch=1,EE,E0040000,extended,30413FCC
- //patch=1,EE,30200001,extended,00414034
- //patch=1,EE,30100001,extended,00413FCC
- //patch=1,EE,40413FB0,extended,00030001
- //patch=1,EE,00000000,extended,00000000
- //patch=1,EE,D0413FCC,extended,003000FF
- //patch=1,EE,20413FCC,extended,000000FF
- //All Weapons at 100 Durability
- //patch=1,EE,403679B0,extended,00200011
- //patch=1,EE,00640000,extended,00000000
- //patch=1,EE,403679D2,extended,001F0011
- //patch=1,EE,00640000,extended,00000000
- //Convert Attacks to MP
- //patch=1,EE,E0020000,extended,30414054
- //patch=1,EE,3020000A,extended,00414038
- //patch=1,EE,10414054,extended,00000000
- //////////Idol of Warping///////////
- //Use Idol of Sorrow to Teleport
- //Press Circle to Calibrate Physical value.
- //Press Start+L1 or Start+R1 to adjust value.
- //Physical values determine warp location.
- //Invalid warps:1, 10, 45-94, 117+ Go to 0
- //////////////
- //Fixed Values
- patch=1,EE,003698C5,extended,00000001
- patch=1,EE,0041B998,extended,00000000
- patch=1,EE,0041B999,extended,00000020
- patch=1,EE,1041B99A,extended,0000005A
- //Circle Calibration
- patch=1,EE,E0022000,extended,00413DA8
- patch=1,EE,2041402C,extended,00000000
- patch=1,EE,0038D69C,extended,00000000
- //L1+Start Decrement
- patch=1,EE,E0040408,extended,00413DA8
- patch=1,EE,0041402D,extended,00000000
- patch=1,EE,0038D69D,extended,00000000
- patch=1,EE,30100001,extended,0041402C
- patch=1,EE,30100001,extended,0038D69C
- //R1+Start Increment
- patch=1,EE,E0040808,extended,00413DA8
- patch=1,EE,0041402D,extended,00000000
- patch=1,EE,0038D69D,extended,00000000
- patch=1,EE,30200001,extended,0041402C
- patch=1,EE,30200001,extended,0038D69C
- //Warp Check
- patch=1,EE,E00E0000,extended,3036988A
- patch=1,EE,E00D0000,extended,0038D698
- //Error Check1
- patch=1,EE,D038D69C,extended,0030002D
- patch=1,EE,30200001,extended,00369888
- patch=1,EE,D038D69C,extended,0020005F
- patch=1,EE,30200001,extended,00369888
- //Error Check2
- patch=1,EE,D038D69C,extended,00000001
- patch=1,EE,1038D69C,extended,00000000
- patch=1,EE,D038D69C,extended,0000000A
- patch=1,EE,1038D69C,extended,00000000
- patch=1,EE,D038D69C,extended,00300074
- patch=1,EE,1038D69C,extended,00000000
- patch=1,EE,D0369888,extended,00300001
- patch=1,EE,1038D69C,extended,00000000
- //Warp Start
- patch=1,EE,0038D698,extended,00000001
- //Warp Reset
- patch=1,EE,E0020000,extended,3038D698
- patch=1,EE,10369888,extended,00000000
- patch=1,EE,1036988A,extended,00000000
- /////////////////////////////////////
- ////////////////////////
- //R1+Select+Cross+Square+Triangle = New Game+
- //patch=1,EE,E00X0100,extended,3034A096
- patch=1,EE,E00AD801,extended,00413DA8
- //World Flags
- patch=1,EE,40349690,extended,17AC0001
- patch=1,EE,00000000,extended,00000000
- //Enemy/Item Flags
- patch=1,EE,40354928,extended,10000001
- patch=1,EE,00000000,extended,00000000
- //Quest Items removed
- patch=1,EE,4036985C,extended,00190001
- patch=1,EE,00000000,extended,00000000
- //Reset Green and Blue Guidestone
- patch=1,EE,20367928,extended,0087C866
- patch=1,EE,2036792C,extended,0088C80D
- //Warp to beginning
- patch=1,EE,0038D69C,extended,00000063
- patch=1,EE,0038D698,extended,00000001
- /////////////////////////
- //Full Rotation
- patch=1,EE,2044625C,extended,3FC7C82D
- patch=1,EE,20446260,extended,BFC7C82D
- patch=1,EE,2044632C,extended,3FC7C82D
- patch=1,EE,20446330,extended,BFC7C82D
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