SirZer0

UMvC3 Custom Trials

Mar 13th, 2017
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  1. I'm jumping the gun on this, but I figured that gathering combos is something I can (and should) do earlier rather than later. I could just scavenge the internet and compile combos from pro matches, high-level online play, forum posts, combo videos, etc, but I felt like it would be more fun to just ask the community what combos they like and what combos they would like to teach/others to know. I'm going to try to handle requests within 24 hours, but at this point I still have a TON of testing/research to do, so don't expect much.
  2.  
  3. The goal here is to compile simple and advanced BnBs to help quickly build foundations with new characters for both new and old players. I don't mind the last couple being impractical execution challenges, but we should really be focusing on "stuff that you can/should do online".
  4.  
  5. WE CAN CURRENTLY CHANGE THE CONTENTS OF MISSIONS, BUT NOT THE DISPLAYED TEXT.
  6.  
  7. Rules for submitting:
  8. - Read the Limitations of Mission Mode and Modding sections
  9. - I must be able to complete the combo
  10. - Use some kind of sensible notation, I can do "traditional" Capcom-style notation or "numpad" notation (I prefer numpad). I'll provide an example below.
  11.  
  12. Limitations of Mission Mode:
  13. - combo must combo
  14. - no TACs
  15. - no DHCs
  16. - no THCs (RIP Wesker)
  17. - no hard tags
  18. - no pre-combo setup (X-Factor, Astral Vision, Dorm charge stocking, etc), although this can be manually communicated
  19.  
  20. Limitations of Mission Mode Modding:
  21. - can't change display text
  22. - can't account well for whiffed moves
  23. - can't set start position
  24.  
  25. Things we can change:
  26. - inputs
  27. - length (there is a maximum, but it's pretty dang long!)
  28. - assist char/type (although handling whether an assist hits before/after the next attack is tricky!)
  29. - dummy
  30.  
  31. Why can't you do ____? DansGame
  32. - Because it's likely handled by the .exe, which we can't dive into.
  33. - Because the move doesn't have an obvious ID.
  34. - Because your combo is crazy.
  35.  
  36. Combo Notation Example:
  37. This is Ryu's default Mission #10 (misRyu 0x3B50):
  38.  
  39. Displayed Move | Capcom Notation | Numpad Notation | Hex ID (ignore this)
  40. -----------------------|-----------------|-----------------|---------------------------
  41. Collarbone Breaker | f.M | 6M | AF 00 00 00
  42. Donkey Kick L | rdp.L | 421L | C4 00 00 00
  43. Kaio-Ken | dd.LMH | 22LMH | 62 39 01 00
  44. Standing M | M/st.M | 5M | 97 00 00 00
  45. Standing H | H/st.H | 5H | 98 00 00 00
  46. Roundhouse Kick | f.H | 6H | B0 00 00 00
  47. Tatsu L | qcb.L | 214L | C1 00 00 00
  48. Standing M | M/st.M | 5M | 97 00 00 00
  49. Standing H | H/st.H | 5H | 98 00 00 00
  50. Roundhouse Kick | f.H | 6H | B0 00 00 00
  51. Tatsu L | qcb.L | 214L | C1 00 00 00
  52. S | S | 5S | 68 01 00 00
  53. Air M | j.M | j.M | 9D 00 00 00
  54. Air M | j.M | j.M | 9D 00 00 00
  55. Air H | j.H | j.H | 9E 00 00 00
  56. Air Tatsu H | j.qcb.H | j.214H | CF 00 00 00
  57. Air Shin Hado | j.qcf.LMH | j.236LMH | E5 00 00 00
  58. X-Factor | XF | XF | A9 00 00 00
  59. Air S | j.S | j.S | 9F 00 00 00
  60. Air Shinku Hako (down) | j.qcf.LMH(d) | j.236LMH(2) | DD 00 00 00
  61.  
  62. Submission Examples:
  63. - Ryu: (corner) f.M rdp.L dd.LMH MH f.H qcb.L MH f.H qcb.L S j.MMH j.qcb.H j.qcf.LMH XF j.S tk.qcf.LMH(d)
  64. - Ryu: (corner) 6M 412L 66LMH 5MH 6H 214L 5MH 6H 214L S j.MMH j.214H j.236LMH XF j.S 2369LMH(2)
  65.  
  66. Things you may want to include but aren't required:
  67. - tiger knee motions
  68. - ground dashes
  69. - jumps (re-jumps, not double jumps, those are necessary!)
  70. - super jump distinction (sj.L/M/H)
  71.  
  72.  
  73. Interested in modding your own missions? Feel free to contact me on Twitter @SirZer0 or just ask in my stream (Twitch: VinceTTV). Here's a starting point: http://pastebin.com/e9DXELan . It would also be a big help if we could get people to transcribe all of the game's missions (it probably exists somewhere) in a format similar to what I've done above.
  74.  
  75. Huge huge huge shoutout to EternalYoshi, who laid a lot of the groundworks for the knowledge we currently have. Without him, I'd still be trying to interpret this in binary without much success.
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