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- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/AikaV3rm/UiLib/master/Lib.lua')))()
- local w = library:CreateWindow("Bee Simulator") -- Creates the window
- local b = w:CreateFolder("Achievements") -- Creates the folder(U will put here your buttons,etc)
- b:Toggle("Claim All",function(bool)
- shared.toggle = bool
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Achievements"
- local oh2 = "Pollen"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Achievements"
- local oh2 = "Flowers"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Achievements"
- local oh2 = "Quests"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Daily"
- local oh2 = "TotalFlowers"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Daily"
- local oh2 = "TotalFlowers"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Daily"
- local oh2 = "TotalQuests"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Barry"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Jerry"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Larry"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Presley"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Mumble"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Skipper"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Mila"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Ella"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Lila"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Atlas"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Adonis"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Poseidon"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Venom"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Silkie"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Aragog"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Bogart"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Croaky"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Hopscotch"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Hamlet"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Porky"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- spawn(function()
- while wait() do
- if shared.toggle then
- local oh1 = "Side"
- local oh2 = "Frankfurter"
- game:GetService("ReplicatedStorage").Events.Game.Quest:FireServer(oh1, oh2)
- end
- end
- end)
- local b = w:CreateFolder("Credits") -- Creates the folder(U will put here your buttons,etc)
- b:Toggle("Scripts: Total",function(boolCred1)
- shared.toggleCred1 = boolCred1
- end)
- spawn(function()
- while wait() do
- if shared.toggleCred1 then
- print("Nub")
- end
- end
- end)
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