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- DIGITALTUTORS INTRODUCTION TO RIGGING IN MAYA 2015 TUTORIAL
- In this set of tutorials we will learn about the amazing rigging tools inside of Maya.We’ll start by learning how to establish solid naming conventions to how to work with Maya’s joint and IK tools.
- We’ll then learn tips and techniques that will help us rig efficiently while maintaining quality in the control systems we design. We’ll learn how to implement robust and intuitive rigging features with the help of custom channels and the Node Editor, how to rig with deformers, as well as skinning techniques that we can utilize to get great results from our deformations while saving time in the process.
- We’ll even learn how Maya’s interface can be customized to help us work a little faster. By the end of this training, you will be comfortable enough with Maya’s rigging tools to rig your own assets.
- Lessons in this tutorial:
- • Introduction and project overview
- • Why rigging?
- • Parenting objects in Maya
- • Modifying an object's pivot
- • Creating joints in Maya
- • Joint attributes
- • The Disconnect Joint tool
- • Removing joints non-destructively
- • Understanding Maya's Rotate Plane and Single Chain Solvers
- • Rigging with the Spline IK solver
- • Manipulating a Spline IK rig
- • Animator-friendly controls and exploring the Spline IK's Advanced Twist properties
- • Using Maya groups
- • IK/FK blending in Maya
- • Exploring the Node Editor
- • Establishing Driven Key relationships
- • Working with the Aim constraint
- • Rotation Order
- • Deforming objects with Maya's lattice deformer
- • Smooth Binding
- • Editing Smooth Skin deformations
- • Mirroring weights in Maya
- • Morphing objects with Maya's powerful blend shape deformer
- • Rearranging an object's input order
- • Customizing Maya
- In this set of tutorials we will learn about the amazing rigging tools inside of Maya.We’ll start by learning how to establish solid naming conventions to how to work with Maya’s joint and IK tools.
- We’ll then learn tips and techniques that will help us rig efficiently while maintaining quality in the control systems we design. We’ll learn how to implement robust and intuitive rigging features with the help of custom channels and the Node Editor, how to rig with deformers, as well as skinning techniques that we can utilize to get great results from our deformations while saving time in the process.
- We’ll even learn how Maya’s interface can be customized to help us work a little faster. By the end of this training, you will be comfortable enough with Maya’s rigging tools to rig your own assets.
- Lessons in this tutorial:
- • Introduction and project overview
- • Why rigging?
- • Parenting objects in Maya
- • Modifying an object's pivot
- • Creating joints in Maya
- • Joint attributes
- • The Disconnect Joint tool
- • Removing joints non-destructively
- • Understanding Maya's Rotate Plane and Single Chain Solvers
- • Rigging with the Spline IK solver
- • Manipulating a Spline IK rig
- • Animator-friendly controls and exploring the Spline IK's Advanced Twist properties
- • Using Maya groups
- • IK/FK blending in Maya
- • Exploring the Node Editor
- • Establishing Driven Key relationships
- • Working with the Aim constraint
- • Rotation Order
- • Deforming objects with Maya's lattice deformer
- • Smooth Binding
- • Editing Smooth Skin deformations
- • Mirroring weights in Maya
- • Morphing objects with Maya's powerful blend shape deformer
- • Rearranging an object's input order
- • Customizing Maya
- Author..: Delano Athias
- Level...: Intermediate
- Time....: 4m 24s
- OS......: All
- Size....: 823MiB
- Archive.: WinRar - Added 5% Recovery Record
- Language: English
- Fix.....: Retail -kEISO
- Rar Pass: 4shar1ng
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