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- local Mod = RegisterMod("SpawnItem", 1)
- local game = Game()
- function Mod:onInit(player)
- if game:GetFrameCount() == 1 then
- -- spawn Analog Stick
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_ANALOG_STICK, Vector(250, 250), Vector(0,0), player)
- -- spawn Door Stop
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_DOOR_STOP, Vector(250, 300), Vector(0,0), player)
- end
- end
- Mod:AddCallback(ModCallbacks.MC_POST_PEFFECT_UPDATE, Mod.onInit)
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