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- $name : Affinity idea generator
- $author : JiSK
- $description : Generates a description of an affinity for Scholomance
- $amount : 5
- $button : Generate
- $>existing affinities
- Mechanics
- animals
- architecture
- blood
- books
- books
- bracelets
- breaking things
- burning
- cats
- charm
- clothing [hats]
- combat
- corpses
- cosmetics
- crafts esp painting
- dancing
- death
- defensive fortifications
- detection
- editing
- enclave magic
- explosions
- feelings
- finding
- food
- forces
- forging
- glass
- group casting
- guns
- healing
- hunting
- ice
- illusion
- improv
- intimidation (combat)
- inventions
- languages
- layered spells
- life (charitably)
- light
- little fiddly things
- locater spells
- maleficing
- mass destruction
- memory loss
- memory magic
- metal
- metamagic
- mind control
- minds
- movement
- music
- ouchy shields
- performing
- personal enhancements
- pipes/plumbing
- plants
- poison/venom
- potions
- precise wards
- projectiles
- rare materials
- repetitive spells
- sabotage
- seer
- self
- shadows
- shedding attention
- singing
- small things
- song spells
- sound
- speed
- stealth
- stories
- supervillainy
- thread
- transmutation
- trees
- truth
- visual art
- void
- wards
- water
- weapons
- weather
- wheels
- wind
- wire
- writing implements
- $>broad affinity
- air
- animals
- blood
- books
- jewelry
- death
- fortifications
- detection
- editing
- explosions
- finding
- fire
- food
- forces
- group casting
- hunting
- ice
- illusion
- improvised magic
- information
- charm/intimidation
- languages
- layered spells
- life
- light/darkness
- maleficing
- mass destruction
- mechanics
- metal
- metamagic
- minds
- movement
- music
- performing art
- plumbing
- plants
- poison
- sabotage
- self
- shields
- sound
- speed
- stealth
- transmutation
- visual art
- water
- weapons
- weather
- [common affinity]
- [common affinity]
- [common affinity]
- [common affinity]
- [common affinity]
- $product modifier
- small
- precise
- quick
- elaborate
- large
- layered
- repetitive
- $input modifier
- rare
- dangerous
- purified
- blended
- $magic type
- spells
- artifice
- alchemy
- $ingredient type
- ingredients
- materials
- $common affinity
- combat
- healing
- wards
- $particular target
- architecture
- alloys
- clothing
- containers
- cosmetics
- guns
- potions
- projectiles
- wheels
- writing implements
- $specific creation result
- [product modifier] [magic type], also [broad affinity]
- [product modifier] [magic type] {40%}
- creating [particular target], also [broad affinity] {30%}
- $particular material
- cloth
- crystal
- gems
- glass
- high temperatures
- ivory
- liquid
- very low temperatures
- wood
- wire
- $specific creation input
- [input modifier] [ingredient type], also [broad affinity]
- [input modifier] [ingredient type] {40%}
- working with [particular material], also [broad affinity] {30%}
- $creation affinity
- [specific creation result]
- [specific creation input]
- $track
- languages
- creative writing {25%}
- incantations {45%}
- alchemy {50%}
- artificing {80%}
- $>affinity
- Affinity good for [broad affinity], slanted to suit [track]
- Affinity good for [broad affinity] and [broad affinity], slanted to suit [track] {30%}
- Affinity for [creation affinity] {30%}
- Affinity for [common affinity] and [broad affinity] {30%}
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