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- if not game:IsLoaded() then
- local loadedcheck = Instance.new("Message",workspace)
- loadedcheck.Text = 'Loading...'
- game.Loaded:Wait()
- loadedcheck:Destroy()
- end
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Thank You For Using This Script!";
- Text = "Created by: ♰𝘚α𝘷α𝚐𝘦♰#6483 & Awit.#5801";
- })
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Kick";
- Text = "Just Go Behind Someone And Press K :ez:";
- })
- if KG_LOADED and not _G.KG_DEBUG == true then
- error("Kick/Glitch is already running!",0)
- return
- end
- pcall(function() getgenv().KG_LOADED = true end)
- game.Workspace:WaitForChild("Wormhole")
- game.Workspace.Wormhole:Destroy()
- local Playe = game:GetService("Players").LocalPlayer
- local Mouse = Playe:GetMouse()
- local mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == 'k' then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack["Dragon Crush"])
- local lplr = game.Players.LocalPlayer
- lplr.Character["Dragon Crush"].Activator["Flip"]:Destroy()
- game.Players.LocalPlayer.Character["Dragon Crush"]:Activate()
- wait(2)
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack["Dragon Throw"])
- local lplr = game.Players.LocalPlayer
- game.Players.LocalPlayer.Character["Dragon Throw"]:Activate()
- wait(3)
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(1, Enum.EasingStyle.Linear)
- tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo,{CFrame = CFrame.new(2655,3946,-2516)})
- tween:Play()
- wait(1)
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(1, Enum.EasingStyle.Linear)
- tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo,{CFrame = CFrame.new(2655,3946,-2516)})
- tween:Play()
- wait(1)
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(1, Enum.EasingStyle.Linear)
- tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo,{CFrame = CFrame.new(2655,3946,-2516)})
- tween:Play()
- wait(1)
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(1, Enum.EasingStyle.Linear)
- tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo,{CFrame = CFrame.new(2655,3946,-2516)})
- tween:Play()
- wait(1)
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(1, Enum.EasingStyle.Linear)
- tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo,{CFrame = CFrame.new(2655,3946,-2516)})
- tween:Play()
- wait(2)
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(1, Enum.EasingStyle.Linear)
- tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo,{CFrame = CFrame.new(-456.5,23.9,-6406.5)})
- tween:Play()
- wait(2)
- Playe.Character.Humanoid.Health = 0
- end
- end)
- while wait() do
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "Justice Combination" then
- local action = game.Players.LocalPlayer.Character:WaitForChild("Action")
- if action then wait() action:Destroy() end end
- if v.Name == "Attacking" then
- v:Destroy()
- end
- if v.Name == "Action" then
- v:Destroy()
- end
- if v.Name == "Killed" then
- v:Destroy()
- end
- if v.Name == "Block" and v.Value == true then
- v.Value = false
- end
- end
- end
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