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Journeys Through Europe Ability Reactions

Mar 7th, 2020
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  1. - Lydia Allair -
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  3. KURO MOON: Thematic and well-structured, each of these skills build on each other in wonderful and pretty well-balanced ways. I’m particularly impressed with the 10th Lvl power, as I don’t think I’d ever considered that a power could force a fail for a death saving throw as a potent addition. It all works together wonderfully, and feels balanced overall.)
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  6. FORGE TENTACLES (LVL 9)
  7. Maybe as a last act hoping to still come back to what they were once meant to be. Now whenever Lydia crafts a relic there is a additional chance that the price of forging is reduced by 10% of it's maximum. If this effect triggers it can continue to trigger until a maximum reduction of 90% is achieved.
  8. (HEALTH +40%, BIO +40%, BIO REGEN +20%)
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  10. (I’m curious – is this an ‘exploding’ mechanic, like if the 10% reduction triggers, then do you roll for it again, with the process repeating/stacking until it fails or reaches the 90% cap?)
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  14. FORGE TENTACLES (LVL 10)
  15. While they served without question already they now relish the chance to spill blood. The tentacles penetration of elemental resistances grow by two additional levels and whenever Lydia attacks in combat she may make one additional attack for each free tentacle she has instead for each two tentacles.
  16. (HEALTH +45%, HEALTH REGEN +25%, BIO +45%, BIO REGEN +25%)
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  18. (Simple. Solid. Thematic. A perfect Lvl 10 power. Nicely done!)
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  22. FORGE TENTACLES (LVL 11)
  23. Quivering at the prospect of drinking deep of the crimson nectar grow the Tentacles more relentless. They are now capable of growing sharp hollow spikes along their length, for 20% BIO per spike, making escape much more difficult once an enemy has been grappled. For an additional 50% BIO they may also secrete a liquid that causes liquid and gaseous enemies to solidify making them much more susceptible to being grappled. Even should an enemy escape the spikes, they splinter causing a single stack of bleeding for each splintered spike.
  24. (HEALTH +50%, BIO +50%)
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  26. (>>For an additional 50% BIO they may also secrete a liquid that causes liquid and gaseous enemies to solidify making them much more susceptible to being grappled)
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  28. (Haha, absolutely brilliant. I love this power.)
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  32. FORGE TENTACLES (LVL 15)
  33. Reality. A term given to the thin facade to protect our feeble minds. Time. An idea formed by our small minds that crave order. By tapping into a fraction of the power of creation Lydia is now able to determine what kind of of Weapon Construct she calls upon. She may now also spend 100% BIO as part of her attack action to increase her hit and critical hit chance greatly for a single attack. If she is attacked Lydia may also spend 100% BIO to increase her parry chance greatly. These are not limited to the tentacle attacks Lydia uses.
  34. (HEALTH +75%, HEALTH REGEN +40%, BIO +75%, BIO REGEN +40%
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  36. (Lvl 15: That is some absolutely delicious flavor text. Glorious.)
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  40. TRANSMOGRIFYING GRASP(FORGE TENTACLES CAPSTONE)
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  42. (This capstone is absolutely savage, and perfectly befitting a maxed-out ability. Legitimately my only concern would be the amount of book-keeping necessary with re-tooling Augments to Relics, but if such a process could be streamlined, then I’d have no issue. The entire tree is flavorful, potent, and multifaceted. Well done.)
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  47. Mina Orlova
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  49. AVOINNE FREEDOM (LVL 15)
  50. A bird's feathers are one of the greatest assets it has to survive against its enemies. It is not much different for you, though you may use them quite differently. You may now shed your outer feathers for 300% BIO and 1 Act on your next turn to evade one attack action (including any attacks made by this attack) originating in melee range. Until your feathers grow back two rounds later you are unable to fly and your resistances are reduced by one level as you are only covered in soft down. As long as you are covered in your normal feathers you also gain one level of resistance against severing attacks and one extra level of bludgeoning damage resistance.
  51. (HEALTH +70%, HEALTH REGEN +5%, BIO +70%)
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  53. (Shedding mobility for damage avoidance? Inspired, and very well done.)
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  55. (Also, the entirety of Scarlet Thread is exceedingly solid.)
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  59. Hybrid: Harpys Grasp
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  61. HARPY’S GRASP (LVL 1)
  62. Your two oldest powers always quite closely related now act in perfect concert to make up for the lack of hands you have started to notice while on the ground. Control of your threads has been linked to your feathers allowing you to parry even while unarmed and sharpen your feathers into razors, capable of flaying the flesh off of even the toughest foe. You may also receive perfect sensory input through your feathers heightening your awareness of your surroundings tremendously. IN addition you gain one Level of physical resistance against anything.
  63. (HEALTH +100%, HEALTH REGEN +25%, BIO +50%, BIO REGEN +10%)
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  65. (If I'm to understad correctly, 'anything' here means the physical damage types of slashing, blunt, piercing, and crushing, correct?)
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  69. ABOMINABLE ADAPTION - (The entire tree is stellar. Ability denial is a hard thing to balance, but I think you've done it well. At the stage at which this ability gets to a decent spot
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  73. - Selene Maenza -
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  75. RED BLADE (Lvl 13)
  76. Selene is not content with just controlling her own blood. She may now infuse her blood into a willing daughter for a price of 100% BIO. The next time the daughter would be struck with the bleeding or heavy bleeding ailment her blood instead erupts out of her. If the enemy is in melee range they suffer an automatic critical hit and any enemy daughter in short range takes medium heat damage. The daughter is healed for half the damage she had taken and any wounds are automatically sealed up. In addition the HEALTH REGEN of the daughter increases by half of her normal regen for the next two rounds. Selene may trigger this counter any time at will but not more than once per battle.
  77. (HEALTH +45%, BIO +30%, HEALTH REGEN +5%, BIO REGEN +10%)
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  79. (Bloody brilliant, if you'll pardon the pun.)
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  82. DAUGHTER OF THE SUN (RED BLADE CAPSTONE)
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  84. (I was about to say that Red Blade Lvl 20 seemed slightly under-powered, and then I read this. Great stuff.)
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  88. - Rara Barnett -
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  90. EIDOLONS JAWS - (I cannot overstate how much I enjoy Gluttonous powers, and just...everything about this tree builds on itself so well, that it's just so blasted fun. It's the sort of serial escalation of power that I love to make, myself, so well done. This may be one of my favorite skill trees that you've produced, though I have to say that you have a knack for it as evidenced by everything you've posted here.
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  93. (In conclusion, I'd welcome any specific questions you may have regarding the mechanics, as really the only advice I can give is to perhaps make some of the ability specifics a little clearer...but then again, my own sheets could use that advice, so keep up the good work, Anon.)
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