Advertisement
Reeyoo

weird Frankenstein logs

Nov 1st, 2016
271
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 52.43 KB | None | 0 0
  1. [2016-11-01 01:30:43] <Dromuthra> Yup!
  2. [2016-11-01 01:31:01] <Dromuthra> This'll be a nice break from reading up about law schools for me.
  3. [2016-11-01 01:31:23] <Neuromute> so I'll write some potential trigger events (I'll be vague about the actual events) and then you guys take it from there?
  4. [2016-11-01 01:31:30] <Neuromute> that ok?
  5. [2016-11-01 01:31:35] <Dromuthra> Eh, it would probably be better to pick one
  6. [2016-11-01 01:32:08] <Mishie> Just start with working on a single one
  7. [2016-11-01 01:32:10] <Faustus> Yeah, better to have that focus
  8. [2016-11-01 01:32:14] <Mishie> And people can go over it
  9. [2016-11-01 01:34:21] <Mishie> pastebin is an easy way to do it btw
  10. [2016-11-01 01:34:53] <Wildbow> Or a google doc
  11. [2016-11-01 01:35:01] <Wildbow> Welcome, btw, nute.
  12. [2016-11-01 01:35:15] <Neuromute> so I have events relating to anger, frustration, depression, and mental helplessness (peing in a shitty place and not knowing what to do, kinda blends in with the frustration one)
  13. [2016-11-01 01:35:28] <Wildbow> Peeing in a shitty place?
  14. [2016-11-01 01:35:31] <Wildbow> Might need more context.
  15. [2016-11-01 01:35:44] <Neuromute> being* :P
  16. [2016-11-01 01:36:06] <Neuromute> so 3 separate events I could use
  17. [2016-11-01 01:37:29] <Neuromute> which one should I detail?
  18. [2016-11-01 01:37:44] <Faustus> $roll 1d3
  19. [2016-11-01 01:37:44] <[ATM]> Faustus [2] = 2
  20. [2016-11-01 01:37:46] <Wildbow> Best if you write 'em down
  21. [2016-11-01 01:37:46] <Faustus> There
  22. [2016-11-01 01:37:51] <Neuromute> by detail I mean give emotional context
  23. [2016-11-01 01:38:01] <Wildbow> Situational context matters too
  24. [2016-11-01 01:38:13] <Neuromute> I can give that to
  25. [2016-11-01 01:38:25] ⇐ Divock quit (Divock@net-3sossb.al.comcast.net): Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
  26. [2016-11-01 01:38:45] <Neuromute> and I can be vague if it makes anyone uncomfortable
  27. [2016-11-01 01:38:52] <Faustus> If you want an example, PM Cashy $trigger
  28. [2016-11-01 01:39:04] <Neuromute> also holy shit are you actually wildbow?
  29. [2016-11-01 01:39:10] <Faustus> You don't need to worry about making us too uncomfortable
  30. [2016-11-01 01:39:17] <Wildbow> Are you Wildbow, Faustus?
  31. [2016-11-01 01:39:18] <Dromuthra> ^This was my reaction the first time Bow responded to me too
  32. [2016-11-01 01:39:26] <Dromuthra> T.T Ninj'd
  33. [2016-11-01 01:39:26] <Faustus> Nah, he's a cardboard standee we keep around
  34. [2016-11-01 01:39:34] <Faustus> Yes, I am Wildbow
  35. [2016-11-01 01:39:36] → dragonkid11 joined (uid125228@brockwell.irccloud.com)
  36. [2016-11-01 01:39:44] <Dromuthra> *snerk*
  37. [2016-11-01 01:39:50] <Wildbow> Hmm. Not handsome enough to be him, I think.
  38. [2016-11-01 01:39:51] <dragonkid11> Huh, neat channel
  39. [2016-11-01 01:40:21] <Neuromute> just want to say I finished worm yesterday and it was one of the best, if not the best thing I have ever read
  40. [2016-11-01 01:40:37] <Faustus> Thank you
  41. [2016-11-01 01:41:02] <Neuromute> it also helped me out while I was in a bad place emotionally
  42. [2016-11-01 01:41:19] <Neuromute> but yeah, beck to trigger stuff
  43. [2016-11-01 01:41:40] <Wildbow> Am glad, Nute.
  44. [2016-11-01 01:41:55] <Neuromute> :)
  45. [2016-11-01 01:42:38] <Neuromute> so which of the three events should I use?
  46. [2016-11-01 01:43:18] <Dromuthra> Faust rolled a d3 - think the result was a 2?
  47. [2016-11-01 01:43:26] <Faustus> The one that you find most interesting
  48. [2016-11-01 01:43:44] <Faustus> I somehow don't think he has an itemized list of his worst moment
  49. [2016-11-01 01:43:49] <Faustus> *moments
  50. [2016-11-01 01:44:02] <Neuromute> 2 would be the frustration one
  51. [2016-11-01 01:44:11] <Faustus> I stand corrected
  52. [2016-11-01 01:44:16] <Neuromute> of the ones I listed before
  53. [2016-11-01 01:44:17] <Dromuthra> Faust is right though - whichever you think is the most interesting
  54. [2016-11-01 01:44:40] <Wildbow> Start with second most interesting, move on to least interesting, wrap up with most interesting.
  55. [2016-11-01 01:44:47] <Wildbow> Helps maintain interest throughout
  56. [2016-11-01 01:44:57] <Dromuthra> ^Genius
  57. [2016-11-01 01:45:18] <Faustus> Just like worm!
  58. [2016-11-01 01:45:20] <Wildbow> Also strong approach for essay organization
  59. [2016-11-01 01:45:27] * Faustus was kicked by Wildbow ()
  60. [2016-11-01 01:45:29] <Wildbow> Whoops
  61. [2016-11-01 01:45:30] → Faustus joined (uid186758@highgate.irccloud.com)
  62. [2016-11-01 01:45:35] <Wildbow> Finger slipped
  63. [2016-11-01 01:45:43] <Dromuthra> Savage
  64. [2016-11-01 01:45:55] <Faustus> It was too easy, I'm sorry
  65. [2016-11-01 01:46:00] <Neuromute> alright, give me a bit to write them out
  66. [2016-11-01 01:48:01] <Hierophant> Neuromute, I just saw your messages. I'm heading off soon, but intersted to see what you've cooked up. Is it okay if you PM it to me so I have the logs?
  67. [2016-11-01 01:48:13] <Neuromute> sure
  68. [2016-11-01 01:48:41] <Wildbow> What time zone are you in, Nute?
  69. [2016-11-01 01:49:25] <Neuromute> central
  70. [2016-11-01 01:49:29] <Neuromute> usa
  71. [2016-11-01 01:49:32] <Neuromute> MN
  72. [2016-11-01 01:53:11] <Pink> my condolences
  73. [2016-11-01 01:53:38] <Neuromute> Frustration: 15 years old, in school, "friends" are making fun of me/bullying me after a botched social interaction, I don't understand why they are doing this or what I did wrong, I did my best, I'm angry, hurt, and confused, I want to lash out but I can't because of rules, I want to say something that would make them respect and like me but I can
  74. [2016-11-01 01:53:38] <Neuromute> 't because I don't know how (aspergers). in essence; lots of anger and sadness and resentment and betrayal and confusion
  75. [2016-11-01 01:54:03] <Neuromute> that's the most interesting because of all the emotions involved
  76. [2016-11-01 01:57:25] <Faustus> Was this part of an ongoing issue
  77. [2016-11-01 01:57:43] <Neuromute> used to be, not any more
  78. [2016-11-01 01:57:52] <Dromuthra> But at the time it was.
  79. [2016-11-01 01:57:56] <Dromuthra> ?
  80. [2016-11-01 01:57:58] <Neuromute> yep
  81. [2016-11-01 01:58:02] <Faustus> Tinker with Master element
  82. [2016-11-01 01:58:23] <Dromuthra> Sounds about right
  83. [2016-11-01 01:58:23] <Neuromute> usally came to a head all at once though
  84. [2016-11-01 01:58:29] <Wildbow> If you want to wait until tomorrow, I won't be writing, so I can chime in
  85. [2016-11-01 01:58:45] → Zeikos joined (uid146927@brockwell.irccloud.com)
  86. [2016-11-01 01:58:47] <Neuromute> but wait, I have 2 more events left!
  87. [2016-11-01 01:58:56] <Neuromute> also, sure I can wait
  88. [2016-11-01 01:59:03] <Faustus> That would be better, I'm a bit worn out. Post some of the others in a pastebin
  89. [2016-11-01 01:59:10] <Neuromute> np
  90. [2016-11-01 01:59:25] <Dromuthra> Or, if you want to write them all out in a google doc so they're all prepped for tomorrow, that would work too.
  91. [2016-11-01 01:59:36] <Neuromute> I think I'll do that
  92. [2016-11-01 02:00:10] <Zeikos> \o
  93. [2016-11-01 02:00:32] <Neuromute> when should I come back tomorrow?
  94. [2016-11-01 02:02:03] ⇐ Hierophant quit (Hierophant@net-0qr.sou.95.209.IP): Ping timeout: 181 seconds
  95. [2016-11-01 02:03:13] <Dromuthra> Evenings are generally good for people.
  96. [2016-11-01 02:03:34] <Neuromute> alright
  97. [2016-11-01 02:03:42] <Neuromute> I'll come back then
  98. [2016-11-01 02:03:52] <Neuromute> thanks all :)
  99. [2016-11-01 02:03:52] <Wildbow> Or you could stick around. :D
  100. [2016-11-01 02:03:57] <Wildbow> Just lurk in general.
  101. [2016-11-01 02:04:01] <Neuromute> or that
  102. [2016-11-01 02:04:06] <Neuromute> I might
  103. [2016-11-01 02:04:29] <Neuromute> who knows
  104. [2016-11-01 02:04:37] <Neuromute> it's a mystery
  105. [2016-11-01 02:04:39] <Dromuthra> It's what I usually do haha
  106. [2016-11-01 02:36:34] * Dromuthra is now known as DromNeedsSleep
  107. [2016-11-01 02:49:06] * Faustus is now known as FaustAsleep
  108. [2016-11-01 03:17:49] ⇐ Fossisasleep quit (uid191092@highgate.irccloud.com): Quit: Connection closed for inactivity
  109. [2016-11-01 03:32:47] → EllardyAway joined (uid178344@charlton.irccloud.com)
  110. [2016-11-01 03:46:35] ⇐ Neuromute quit (Neuromute@net-lcb0u5.mpls.qwest.net): Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
  111. [2016-11-01 03:47:40] → Hierophant joined (Hierophant@net-ppm.5bg.127.101.IP)
  112. [2016-11-01 03:47:56] → Neuromute joined (Neuromute@net-lcb0u5.mpls.qwest.net)
  113. [2016-11-01 03:55:21] ⇐ Neuromute quit (Neuromute@net-lcb0u5.mpls.qwest.net): Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
  114. [2016-11-01 04:08:56] ⇐ CupofCoffee quit (uid166029@charlton.irccloud.com): Quit: Connection closed for inactivity
  115. [2016-11-01 04:37:32] ⇐ Fulvus quit (Fulvus@net-tlkuhc.it.uh.edu): Quit: I'M OUT
  116. [2016-11-01 04:49:52] → CupofCoffee joined (uid166029@charlton.irccloud.com)
  117. [2016-11-01 04:56:19] * DromNeedsSleep is now known as Dromuthra
  118. [2016-11-01 05:03:59] → Xtree joined (Xtree@net-pgobsp.mycingular.net)
  119. [2016-11-01 05:07:56] ⇐ Zeikos quit (uid146927@brockwell.irccloud.com): Quit: Connection closed for inactivity
  120. [2016-11-01 05:19:20] ⇐ Wildbow quit (chatzilla@net-cjbgne.user.start.ca): Quit: Gone in a puff of oink.
  121. [2016-11-01 05:29:43] → Somecrazyguy joined (sid133645@brockwell.irccloud.com)
  122. [2016-11-01 05:40:28] → Twonk joined (uid94508@ealing.irccloud.com)
  123. [2016-11-01 05:49:50] ⇐ Hierophant quit (Hierophant@net-ppm.5bg.127.101.IP): Ping timeout: 181 seconds
  124. [2016-11-01 05:52:36] ⇐ Doret quit (uid166031@ealing.irccloud.com): Quit: Connection closed for inactivity
  125. [2016-11-01 06:05:21] → Fossisasleep joined (uid191092@highgate.irccloud.com)
  126. [2016-11-01 06:06:57] ⇐ Xtree quit (Xtree@net-pgobsp.mycingular.net): Ping timeout: 181 seconds
  127. [2016-11-01 06:08:38] ⇐ Nonagon quit (Nonagon@net-84u.kg5.218.47.IP): Ping timeout: 181 seconds
  128. [2016-11-01 06:14:41] * Fossisasleep is now known as FossilLord
  129. [2016-11-01 06:15:21] ⇐ EllardyAway quit (uid178344@charlton.irccloud.com): Quit: Connection closed for inactivity
  130. [2016-11-01 06:37:39] → TheJDrunk joined (The@net-lbuu6e.cable.virginm.net)
  131. [2016-11-01 06:39:49] * TheJDrunk is now known as TheJ
  132. [2016-11-01 06:44:40] → Zeikos joined (uid146927@brockwell.irccloud.com)
  133. [2016-11-01 06:48:21] * TheJ is now known as J
  134. [2016-11-01 06:48:57] * J is now known as El
  135. [2016-11-01 06:49:04] * El is now known as El_H
  136. [2016-11-01 06:49:27] * El_H is now known as JofLegend
  137. [2016-11-01 06:51:41] * JofLegend is now known as TheJ
  138. [2016-11-01 06:56:11] ⇐ Mishie quit (chatzilla@net-jkl0r8.bigpond.net.au): Connection closed
  139. [2016-11-01 06:56:46] → Mishie joined (chatzilla@net-jkl0r8.bigpond.net.au)
  140. [2016-11-01 06:57:07] → EllardyAway joined (uid178344@charlton.irccloud.com)
  141. [2016-11-01 07:01:49] → Hierophant joined (Hierophant@net-ppm.5bg.127.101.IP)
  142. [2016-11-01 07:24:14] * soulpelt|sleep is now known as soulpelt|
  143. [2016-11-01 07:28:56] ⇐ CupofCoffee quit (uid166029@charlton.irccloud.com): Quit: Connection closed for inactivity
  144. [2016-11-01 07:46:17] * ColdGold|Drunk is now known as ColdGold
  145. [2016-11-01 07:46:51] <Zeikos> _seen Winged
  146. [2016-11-01 07:46:51] <_> Zeikos: I last saw Winged at 2016-10-24 - 09:38:07 in another channel.
  147. [2016-11-01 07:47:10] <Zeikos> _seen WingedPhone
  148. [2016-11-01 07:47:10] <_> Sorry, I haven't seen WingedPhone around.
  149. [2016-11-01 07:47:27] <TheJ> it's channel-specific I think
  150. [2016-11-01 07:47:32] <Zeikos> _seen Winged_Phone
  151. [2016-11-01 07:47:32] <_> Sorry, I haven't seen Winged_Phone around.
  152. [2016-11-01 07:47:38] <Zeikos> It's not afaik
  153. [2016-11-01 07:47:54] <Zeikos> Look at dashy's first comment
  154. [2016-11-01 07:48:04] <Zeikos> It's in all channels where dashy is in
  155. [2016-11-01 07:48:11] <TheJ> ah ok then
  156. [2016-11-01 07:49:10] <Zeikos> She's a top notch cs star
  157. [2016-11-01 07:49:27] <Zeikos> So i'll try to waste two microseconds of her time :)
  158. [2016-11-01 07:57:06] → Nonagon joined (Nonagon@net-84u.kg5.218.47.IP)
  159. [2016-11-01 08:18:15] ⇐ Dromuthra quit (Dromuthra@net-u12mgh.fios.verizon.net): Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
  160. [2016-11-01 08:19:22] * FaustAsleep is now known as Faustus
  161. [2016-11-01 08:23:18] → Bel joined (sid83463@charlton.irccloud.com)
  162. [2016-11-01 08:24:22] ⇐ Hierophant quit (Hierophant@net-ppm.5bg.127.101.IP): Ping timeout: 181 seconds
  163. [2016-11-01 08:27:44] * Bel is now known as Belaway
  164. [2016-11-01 08:30:35] → Dromuthra joined (Dromuthra@net-ju3lkb.wireless-pennnet.upenn.edu)
  165. [2016-11-01 08:53:45] * Faustus is now known as FaustAndAbout
  166. [2016-11-01 09:01:08] → TurntoSleep joined (uid185268@tooting.irccloud.com)
  167. [2016-11-01 09:01:15] * TurntoSleep is now known as Turncoat
  168. [2016-11-01 09:06:07] → TFS joined (TFwhotookmy@net-sn7.ivq.217.2.IP)
  169. [2016-11-01 09:11:20] → CupofCoffee joined (uid166029@charlton.irccloud.com)
  170. [2016-11-01 09:12:19] * FaustAndAbout is now known as Faustus
  171. [2016-11-01 09:15:21] ⇐ EllardyAway quit (uid178344@charlton.irccloud.com): Quit: Connection closed for inactivity
  172. [2016-11-01 09:19:58] → ThalAI joined (uid132942@brockwell.irccloud.com)
  173. [2016-11-01 09:30:09] ⇐ Dromuthra quit (Dromuthra@net-ju3lkb.wireless-pennnet.upenn.edu): Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
  174. [2016-11-01 09:32:15] → Dromuthra joined (Dromuthra@net-ju3lkb.wireless-pennnet.upenn.edu)
  175. [2016-11-01 09:44:36] ⇐ Olivebirdy quit (Olivebirdy@net-hs7.b92.27.185.IP): Ping timeout: 181 seconds
  176. [2016-11-01 09:46:08] ⇐ CupofCoffee quit (uid166029@charlton.irccloud.com): Quit:
  177. [2016-11-01 09:46:20] → CupofCoffee joined (uid166029@charlton.irccloud.com)
  178. [2016-11-01 09:46:25] → Olivebirdy joined (Olivebirdy@net-hs7.b92.27.185.IP)
  179. [2016-11-01 09:47:24] * Faustus is now known as FaustAndAbout
  180. [2016-11-01 09:52:19] ⇐ Dromuthra quit (Dromuthra@net-ju3lkb.wireless-pennnet.upenn.edu): Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
  181. [2016-11-01 10:01:23] * Belaway is now known as Bel
  182. [2016-11-01 10:08:05] * dragonkid11 is now known as sleepykid11
  183. [2016-11-01 10:12:39] → Divock joined (Divock@net-3sossb.al.comcast.net)
  184. [2016-11-01 10:14:31] * FaustAndAbout is now known as Faustus
  185. [2016-11-01 10:16:46] → Dromuthra joined (Dromuthra@net-u12mgh.fios.verizon.net)
  186. [2016-11-01 10:35:12] ⇐ Divock quit (Divock@net-3sossb.al.comcast.net): Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
  187. [2016-11-01 10:39:30] * Dromuthra is now known as DromNeedsNaps
  188. [2016-11-01 10:56:42] * Bel is now known as Belaway
  189. [2016-11-01 11:07:22] * Faustus is now known as FaustIsOut
  190. [2016-11-01 11:17:56] ⇐ Zeikos quit (uid146927@brockwell.irccloud.com): Quit: Connection closed for inactivity
  191. [2016-11-01 11:52:40] * Pink is now known as Pink|GM
  192. [2016-11-01 12:05:26] * FaustIsOut is now known as Faustus
  193. [2016-11-01 12:34:42] → Divock joined (Divock@net-3sossb.al.comcast.net)
  194. [2016-11-01 12:35:30] → Wildbow joined (chatzilla@net-cjbgne.user.start.ca)
  195. [2016-11-01 12:35:30] * ChanServ set +o Wildbow
  196. [2016-11-01 12:36:42] ⇐ sleepykid11 quit (uid125228@brockwell.irccloud.com): Quit: Connection closed for inactivity
  197. [2016-11-01 12:38:21] ⇐ Divock quit (Divock@net-3sossb.al.comcast.net): Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
  198. [2016-11-01 12:40:24] → Camtist joined (uid157531@charlton.irccloud.com)
  199. [2016-11-01 12:44:03] * Wildbow is now known as Woogyboog
  200. [2016-11-01 12:57:10] ⇐ Aarik quit (Aarik@net-v95dua.customer.broadstripe.net): Ping timeout: 181 seconds
  201. [2016-11-01 13:01:28] → Aarik joined (Aarik@net-v95dua.customer.broadstripe.net)
  202. [2016-11-01 13:21:47] * Turncoat is now known as Turncoat|GM
  203. [2016-11-01 13:29:30] ⇐ Aarik quit (Aarik@net-v95dua.customer.broadstripe.net): Ping timeout: 181 seconds
  204. [2016-11-01 13:35:59] → Teller joined (uid168329@highgate.irccloud.com)
  205. [2016-11-01 13:35:59] * ChanServ set +q Teller
  206. [2016-11-01 13:35:59] * ChanServ set +o Teller
  207. [2016-11-01 13:38:05] * Pink|GM is now known as Pink
  208. [2016-11-01 13:52:53] → Divmobile joined (uid166648@charlton.irccloud.com)
  209. [2016-11-01 14:11:05] * Faustus is now known as FaustNap
  210. [2016-11-01 14:30:19] ⇐ TheJ quit (The@net-lbuu6e.cable.virginm.net): Ping timeout: 181 seconds
  211. [2016-11-01 14:43:50] → Teruzi joined (Andres@net-pk7.cnc.190.190.IP)
  212. [2016-11-01 15:00:01] * Mishie is now known as Mishie|Michael
  213. [2016-11-01 15:03:13] * Antioch is now known as A|Schuyler
  214. [2016-11-01 15:07:54] → Neuromute joined (Neuromute@net-lcb0u5.mpls.qwest.net)
  215. [2016-11-01 15:14:55] ⇐ Neuromute quit (Neuromute@net-lcb0u5.mpls.qwest.net): Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
  216. [2016-11-01 15:17:20] * Teller is now known as Teller|GM
  217. [2016-11-01 15:21:03] → TheJ joined (The@net-lbuu6e.cable.virginm.net)
  218. [2016-11-01 15:38:57] ⇐ CupofCoffee quit (uid166029@charlton.irccloud.com): Quit: Connection closed for inactivity
  219. [2016-11-01 15:49:52] → Aarik joined (Aarik@net-v95dua.customer.broadstripe.net)
  220. [2016-11-01 16:07:25] → Divock joined (Divock@net-3sossb.al.comcast.net)
  221. [2016-11-01 16:24:30] → Doret joined (uid166031@ealing.irccloud.com)
  222. [2016-11-01 16:50:31] ⇐ Divmobile quit (uid166648@charlton.irccloud.com): Quit: Connection closed for inactivity
  223. [2016-11-01 16:56:38] → sleepykid11 joined (uid125228@brockwell.irccloud.com)
  224. [2016-11-01 16:56:55] * sleepykid11 is now known as dragonkid11
  225. [2016-11-01 17:04:22] → CupofCoffee joined (uid166029@charlton.irccloud.com)
  226. [2016-11-01 17:11:31] → Stoic joined (Stoic@net-n3k0uk.nj.comcast.net)
  227. [2016-11-01 17:13:30] ⇐ Stoic quit (Stoic@net-n3k0uk.nj.comcast.net): Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
  228. [2016-11-01 17:43:41] * Turncoat|GM is now known as Turncoat
  229. [2016-11-01 18:10:17] → Neuromute joined (Neuromute@net-lcb0u5.mpls.qwest.net)
  230. [2016-11-01 18:11:50] * FaustNap is now known as Faustus
  231. [2016-11-01 18:17:22] <TheJ> anyone want to gen for fun?
  232. [2016-11-01 18:18:50] <Faustus> No fun allowed
  233. [2016-11-01 18:19:08] <TheJ> anyone want to gen but not for a campaign?
  234. [2016-11-01 18:23:42] <Neuromute> I'm here
  235. [2016-11-01 18:23:56] <FossilLord> Well I might use it later for a campaign
  236. [2016-11-01 18:24:05] <FossilLord> Gen away
  237. [2016-11-01 18:24:14] <Neuromute> and I'm almost done with the trigger write ups
  238. [2016-11-01 18:24:34] <Neuromute> just waiting for the people I was talking to last night to be here
  239. [2016-11-01 18:24:45] <FossilLord> For characters or the sheet?
  240. [2016-11-01 18:25:14] <Neuromute> for a character
  241. [2016-11-01 18:25:23] <Neuromute> lots of detail
  242. [2016-11-01 18:25:27] <Neuromute> not for a game
  243. [2016-11-01 18:26:06] <Neuromute> hard to explain if you weren't there when we were talking about it
  244. [2016-11-01 18:26:20] <FossilLord> Go ahead I can play catchup
  245. [2016-11-01 18:26:51] <Neuromute> give me a bit, I type slowly
  246. [2016-11-01 18:28:50] <FossilLord> I know this issue, that's why I use dictation software doesn't always warrick
  247. [2016-11-01 18:29:01] <TheJ> alright sweet
  248. [2016-11-01 18:29:09] <TheJ> $used
  249. [2016-11-01 18:29:09] <[ATM]> TheJ {177}: Sophomore year, you rushed for an average of eight and a third yards per carry, all eyes were on you. Junior year, blew your knee out at an out of town game, nowhere for you to go but down, down, down, nothing but the ground left for you to fall to. By July, you made a whole bunch of brand new friends- people you used to look down on.
  250. [2016-11-01 18:29:13] <[ATM]> And you’d figured out a way to make real money, selling ends to your friends and it felt stupendous, chrome spokes on your Japanese bike. But selling acid was a bad idea, and selling it to a cop was a worse one- the new law said seventeen-year-olds could do federal time; you were the first one.
  251. [2016-11-01 18:30:14] <Neuromute> I wanted to come up with a power for myself, for my own fun, but I wanted my trigger event to be something that could actually happen to me. I've had some experiences that could have actually been trigger events if I lived in worm-verse. Faust, the wild pig himself, and a few others were talking with me about it. I was going to write up a couple ev
  252. [2016-11-01 18:30:14] <Neuromute> ents an get bact to them this evening
  253. [2016-11-01 18:30:19] <TheJ> ATM's going slow or this trigger's poor
  254. [2016-11-01 18:30:36] <Neuromute> back*
  255. [2016-11-01 18:30:41] <Neuromute> not bact
  256. [2016-11-01 18:30:43] <Woogyboog> I think it's just poor
  257. [2016-11-01 18:30:48] <TheJ> hmm
  258. [2016-11-01 18:30:55] <TheJ> not really enough to go on
  259. [2016-11-01 18:30:58] <TheJ> re-roll?
  260. [2016-11-01 18:31:26] <Woogyboog> Sure
  261. [2016-11-01 18:31:33] <TheJ> $used
  262. [2016-11-01 18:31:33] <[ATM]> TheJ {306}: They were popular, attractive, charming, and insistent. You weren't sure at first - some nagging feeling in the back of your mind - but finally, you decided to go out. It was sunshine and roses for a while, then the real them came out. Vindictive, insulting, petty, controlling. It became too much for you to deal with, and you broke up.
  263. [2016-11-01 18:31:37] <[ATM]> They didn't leave you alone, and their friends didn't leave you alone either. Anxiety and fear became your constant companions. The rocks hitting your window in the middle of the night, only for their thrower to scurry away into the darkness. The unsigned notes that you knew were from your ex.
  264. [2016-11-01 18:31:40] <[ATM]> No one listened to you - they were more popular than you, by a large margin - so you suffered in silence. Finally, you went to the police/school administration and they told you (not in so many words), to fuck off and stop slandering your ex. Trigger.
  265. [2016-11-01 18:31:41] <Neuromute> still here fossil?
  266. [2016-11-01 18:32:09] <TheJ> stranger/tinker
  267. [2016-11-01 18:32:53] <FossilLord> Yuppers
  268. [2016-11-01 18:32:58] <TheJ> hmm
  269. [2016-11-01 18:33:30] <TheJ> let me check the doc
  270. [2016-11-01 18:35:31] <TheJ> looks like a limit tinker
  271. [2016-11-01 18:35:47] <Faustus> I thought Nute was going to put up some stuff then we were going to use that?
  272. [2016-11-01 18:36:13] <TheJ> eh not sure
  273. [2016-11-01 18:36:15] <TheJ> too late
  274. [2016-11-01 18:36:23] <Neuromute> yep, I'm waiting to make sure everyone who was interested is here
  275. [2016-11-01 18:36:44] <TheJ> I mean if people would rather wait for Nute, sure
  276. [2016-11-01 18:37:11] <Neuromute> do actual game stuff before me
  277. [2016-11-01 18:37:15] <Neuromute> I can wait
  278. [2016-11-01 18:37:17] <Neuromute> :)
  279. [2016-11-01 18:37:29] <TheJ> this isn't for a game, it's for the hell of it
  280. [2016-11-01 18:37:47] <TheJ> but nobody really seems that interested, maybe your original stuff will do it
  281. [2016-11-01 18:37:56] <Neuromute> well I can wait regardless
  282. [2016-11-01 18:38:26] <Nonagon> christ am i getting tired of everything getting stranger/tinker
  283. [2016-11-01 18:38:46] <Neuromute> wild pig said he'd be around this evening too
  284. [2016-11-01 18:39:10] <TheJ> honestly I'm not a fan of genning strangers, masters or thinkers except for the rare occasion
  285. [2016-11-01 18:39:21] <TheJ> it's hard to think up novel powers
  286. [2016-11-01 18:39:29] <TheJ> for those classifications I mean
  287. [2016-11-01 18:39:38] <Neuromute> and I'd be really happy if he was part of my power generation
  288. [2016-11-01 18:39:40] <Nonagon> Strangers and Thinkers, maybe, Masters, no.
  289. [2016-11-01 18:40:12] <Woogyboog> Masters aren't hard at all, honestly
  290. [2016-11-01 18:40:59] <TheJ> well you know now I realise, I'm only thinking of people masters
  291. [2016-11-01 18:41:02] <Neuromute> I kinda think tinkers are boring because you can't come up with anything interesting or unique for them, it's just pick a topic and bam the're good at it now
  292. [2016-11-01 18:41:16] <Faustus> That's not true
  293. [2016-11-01 18:41:26] <Woogyboog> The tinker doc explores a lot of the possible variations
  294. [2016-11-01 18:41:28] <TheJ> that's often true, though it's not always the case
  295. [2016-11-01 18:41:31] <Faustus> Tinkers can be really interesting, if you make the table
  296. [2016-11-01 18:41:51] <Faustus> Which is the hard part
  297. [2016-11-01 18:41:53] <TheJ> not to mention they may seem to be boring on the surface
  298. [2016-11-01 18:42:02] <TheJ> but not be at all beneath it
  299. [2016-11-01 18:42:07] <TheJ> like with the table stuff
  300. [2016-11-01 18:42:11] <Neuromute> I'll read through the doc again
  301. [2016-11-01 18:42:21] <Neuromute> I only really skimmed the forst time
  302. [2016-11-01 18:42:28] <Neuromute> first*
  303. [2016-11-01 18:53:35] ⇐ DromNeedsNaps quit (Dromuthra@net-u12mgh.fios.verizon.net): Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
  304. [2016-11-01 18:54:06] * Thaliaway is now known as Thalia
  305. [2016-11-01 18:56:18] * Camtist is now known as Camtist|GM
  306. [2016-11-01 18:56:27] * Thalia is now known as T|WildHunt
  307. [2016-11-01 18:59:04] → Fulvus joined (Fulvus@net-tlkuhc.it.uh.edu)
  308. [2016-11-01 18:59:49] → Nick- joined (quassel@net-81j.br3.208.74.IP)
  309. [2016-11-01 18:59:50] <Nonagon> for used 306: With time and focus (full round of concentration), forms sphere of light-distorting materials. This sphere may provide mild stealth benefits to the parahuman. On being hit by an enemy attack, the sphere reflects the attack back at the enemy, and shatters. Alternatively, the sphere can be shattered by the parahuman themselves, at will, sacrificing the defensive bonus.
  310. [2016-11-01 18:59:50] <Nonagon> The sphere covers a large area with small particulate effects that hang in the air and distort light, giving a +2 to Stealth rolls to people on the opposite side of them/within them/etc, as well as inflicting a -1 penalty to attacks made through/within the effect (parahuman is immune). Attacks that miss make a second attack roll, at a -2 penalty (no skills apply), to bounce back and hit the attacker (parahuman is immune).
  311. [2016-11-01 19:00:53] <TheJ> what does "reflect the attack back at the enemy" mean?
  312. [2016-11-01 19:00:56] → Xtree joined (Xtree@net-oahqi8.mycingular.net)
  313. [2016-11-01 19:01:15] <Nonagon> It means the attack is reflected back at the enemy.
  314. [2016-11-01 19:01:26] <TheJ> obviously a laser just pings back, but how do you reflect a punch?
  315. [2016-11-01 19:01:36] <Nonagon> projectiles get reflected
  316. [2016-11-01 19:01:36] <Neuromute> broken wrist
  317. [2016-11-01 19:01:40] <TheJ> does it make a hard light fist?
  318. [2016-11-01 19:01:48] <TheJ> does it just replicate the force?
  319. [2016-11-01 19:02:16] <Nonagon> Fine. replace "enemy attack" with "enemy projectile"
  320. [2016-11-01 19:02:33] <Nonagon> shattering triggers the area coating
  321. [2016-11-01 19:06:50] → Dromuthra joined (DromNeedsNa@net-nmkesm.wireless-resnet.upenn.edu)
  322. [2016-11-01 19:07:37] * Socket closed
  323. [2016-11-01 19:22:23] → Joined channel #Gamedesign
  324. [2016-11-01 19:22:37] * Channel mode is +nrt
  325. [2016-11-01 19:22:37] * Channel timestamp is 1444182218
  326. [2016-11-01 19:23:30] * Nick_ → Nick-
  327. [2016-11-01 19:23:47] *
  328. [2016-11-01 19:23:47] * Socket closed
  329. 8:07:30 PM <Neuromute> so
  330. 8:07:45 PM <TheJ> so
  331. 8:07:53 PM <Neuromute> when does wildbow usually get here?
  332. 8:08:06 PM <TheJ> try to avoid pinging the bow mate
  333. 8:08:08 PM <T|WildHunt> DO NOT SPEAK HIS NAME
  334. 8:08:32 PM <TheJ> there are two kinds of people in this chat...
  335. 8:08:35 PM <Neuromute> forgot about that
  336. 8:08:39 PM <Nick> Also, Weeble Wobble is on right now
  337. 8:08:56 PM <Neuromute> weeble wobble?
  338. 8:08:58 PM <TheJ> is he?
  339. 8:09:05 PM <TheJ> oh yeah he is
  340. 8:09:17 PM <TheJ> a name for Bow Neuro
  341. 8:09:17 PM <Nick> Who do you think w o o g y b o o g is?
  342. 8:09:24 PM <TheJ> shush you
  343. 8:09:39 PM <Neuromute> I don't know the names he uses
  344. 8:09:42 PM <T|WildHunt> Spoopy.
  345. 8:09:44 PM <TheJ> basically if a name sounds silly and starts with w it's probably Bow
  346. 8:09:52 PM <TheJ> oh we make them up most of the time
  347. 8:09:53 PM <Feastus> Weepyburger is up right now
  348. 8:09:59 PM <-> Feastus is now known as Faustus
  349. 8:10:01 PM <Neuromute> so how do I summon him?
  350. 8:10:01 PM <Nick> also if he's the owner of the main channels
  351. 8:10:09 PM <TheJ> I prefer WiggleBiggle mostly
  352. 8:10:15 PM <Faustus> Well, it goes like this
  353. 8:10:23 PM <Faustus> I THINK THIS GEN IS A MASTER
  354. 8:10:30 PM <TheJ> O_o
  355. 8:10:54 PM <-- Aarik (Aarik@net-v95dua.customer.broadstripe.net) has quit (Ping timeout: 181 seconds)
  356. 8:10:56 PM <FossilLord> Do you want a ban?
  357. 8:11:17 PM <Neuromute> did it work?
  358. 8:11:21 PM <Faustus> Alright, alright, let's make it a Push/Pull cape
  359. 8:11:26 PM <Mishie|Michael> Pretty sure that you don't get to ban people FossilLord
  360. 8:11:40 PM <Mishie|Michael> And Bow is probably busy with y'know
  361. 8:11:41 PM <Nick> Since it's a Tuesday, you could probably just PM him if you need to talk, Neuro
  362. 8:11:43 PM <Mishie|Michael> other shit
  363. 8:11:53 PM <Mishie|Michael> or
  364. 8:11:53 PM <Neuromute> ah
  365. 8:11:55 PM <Mishie|Michael> Just don't
  366. 8:12:00 PM <Mishie|Michael> Just wait fam
  367. 8:12:11 PM <Nick> Emphasis on "need", I should have mentioned
  368. 8:12:16 PM <FossilLord> I am implying the WB would ban him.
  369. 8:12:23 PM <Mishie|Michael> why
  370. 8:12:41 PM <FossilLord> Overplaying the master joke
  371. 8:12:48 PM <TheJ> Mish just let him make a dumb joke and move on >.<
  372. 8:12:51 PM <Neuromute> he said he would be on to talk with me today mish
  373. 8:13:02 PM <Neuromute> so I'm not just being a fanboy
  374. 8:13:06 PM <Mishie|Michael> I know
  375. 8:13:24 PM <TheJ> don't worry we're all fanboys here
  376. 8:13:28 PM <Mishie|Michael> But y'know
  377. 8:13:29 PM <Neuromute> I don't want anyone to think I'm being rude
  378. 8:13:35 PM <TheJ> you're not
  379. 8:13:36 PM <Mishie|Michael> He's not going to forget you
  380. 8:13:41 PM <Mishie|Michael> Just relax
  381. 8:13:45 PM <TheJ> forget who?
  382. 8:13:53 PM <Neuromute> funny
  383. 8:14:11 PM <TheJ> eyyyyyyyy
  384. 8:14:53 PM <Neuromute> I guess I'll just chill then
  385. 8:15:07 PM <Mishie|Michael> always a good plan
  386. 8:16:21 PM --> Aarik (Aarik@net-v95dua.customer.broadstripe.net) has joined #Gamedesign
  387. 8:23:35 PM --> Divmobile (uid166648@charlton.irccloud.com) has joined #Gamedesign
  388. 8:25:20 PM <-- Divock (Divock@net-3sossb.al.comcast.net) has quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
  389. 8:26:30 PM <Woogyboog> Heya Nute
  390. 8:26:41 PM <-- dragonkid11 (uid125228@brockwell.irccloud.com) has quit (Quit: Connection closed for inactivity)
  391. 8:27:12 PM <TheJ> boogyboogyboogy
  392. 8:27:14 PM <-> Woogyboog is now known as Wildbow
  393. 8:27:41 PM <Faustus> A Wild Bow appeared!
  394. 8:27:44 PM <Mishie|Michael> same
  395. 8:34:16 PM <Neuromute> oh
  396. 8:34:20 PM <Neuromute> you're here
  397. 8:34:27 PM <Neuromute> Yay!
  398. 8:34:52 PM <Neuromute> I have the google doc ready
  399. 8:35:04 PM <Wildbow> Ok
  400. 8:35:20 PM <TheJ> so what, you wrote a trigger and we're genning off of it?
  401. 8:35:55 PM <Neuromute> I wrote possible triggers I could have actually had
  402. 8:36:07 PM <-- Olivebirdy (Olivebirdy@net-hs7.b92.27.185.IP) has quit (Ping timeout: 181 seconds)
  403. 8:37:28 PM <Neuromute> https://docs.google.com/document/d/1nIPBJpW5_YbpQI4krpChma5j6bwEPJUeR1kER5n8WeU/edit?usp=sharing
  404. 8:37:29 PM <_> [ Google Docs - create and edit documents online, for free. ] - docs.google.com
  405. 8:37:49 PM <-> soulpelt| is now known as soulpelt|GK
  406. 8:37:55 PM <Wildbow> Go to top right
  407. 8:37:59 PM <Wildbow> 'share'
  408. 8:38:06 PM <Wildbow> Enable access to view
  409. 8:38:17 PM <Wildbow> 'Get shareable link' works
  410. 8:38:21 PM <Neuromute> https://docs.google.com/document/d/1nIPBJpW5_YbpQI4krpChma5j6bwEPJUeR1kER5n8WeU/edit?usp=sharing
  411. 8:38:22 PM <_> [ Possible trigger events: - Google Docs ] - docs.google.com
  412. 8:38:50 PM <Neuromute> did that one work?
  413. 8:38:53 PM <TheJ> yes
  414. 8:39:10 PM <Neuromute> good :)
  415. 8:40:02 PM <Neuromute> if you need clarification or more details, ask
  416. 8:40:54 PM <Wildbow> First one first, then. Frustration = thinker. Social & ignorance. Psychologist thinker with some emotional sense (70-30 ratio). Can see what makes people tick, their emotions, their general personalities as expanded, dramatic and unfolding engineering around them. Some sense of how to throw a wrench into the works, saying or doing the right things at the right time...
  417. 8:41:27 PM <Wildbow> Which generally amounts to inflicting mental hangups and snags on the subject.
  418. 8:41:35 PM --> Olivebirdy (Olivebirdy@net-hs7.b92.27.185.IP) has joined #Gamedesign
  419. 8:41:59 PM <Wildbow> But this comes at a cost. From understanding the world & having your own general intelligence but not understanding people or your own social interactions...
  420. 8:42:45 PM <Wildbow> a kind of reversal. Being around people makes you partially blind to what's going on around you, as the maps of personality and emotion block your view, and the ability to inflict hangups and snags isn't a replacement for proper social interaction.
  421. 8:43:16 PM <TheJ> so they can't really do much positive with the power?
  422. 8:43:24 PM <T|WildHunt> Such are powers, yeah
  423. 8:43:42 PM <TheJ> lots of powers have very positive and negative uses
  424. 8:44:02 PM <Neuromute> well, I could prob make people feel happy too
  425. 8:44:06 PM <Wildbow> Enough interaction with a target can break them, or bury them under tics, mental stumbling blocks, and mental loops.
  426. 8:44:08 PM <Wildbow> Nope.
  427. 8:44:14 PM <Neuromute> oh
  428. 8:44:28 PM <TheJ> congrats, you are the misery thinker
  429. 8:44:33 PM <Neuromute> interesting
  430. 8:44:41 PM <TheJ> so that seems done
  431. 8:44:43 PM <CupofCoffee> Worse then mine.
  432. 8:44:45 PM <TheJ> are we doing luck?
  433. 8:44:51 PM <CupofCoffee> I'm surprise.
  434. 8:45:02 PM <Neuromute> psychological attacks are still cool
  435. 8:45:13 PM <TheJ> of course
  436. 8:45:28 PM <Neuromute> need to be inventive if I want to do be a hero
  437. 8:45:32 PM <TheJ> just it's very damaging to the character, which can be interesting all of its own right
  438. 8:45:45 PM <Wildbow> Hm, luck is tricky when it's based off of a real person
  439. 8:45:53 PM <Wildbow> Try typing just $power perk nute
  440. 8:45:58 PM <Mishie|Michael> $roll 1d2 1 perk 2 flaw
  441. 8:45:58 PM <[ATM]> Mishie|Michael "1 perk 2 flaw" [2] = 2
  442. 8:46:00 PM <Mishie|Michael> rip
  443. 8:46:06 PM <TheJ> unlucky
  444. 8:46:32 PM <Neuromute> I could telly you what really wouldn't fit
  445. 8:46:37 PM <TheJ> what I've done before is roll two d3s, 1 is flaw, 2 is perk, 3 is nothing
  446. 8:46:42 PM <Mishie|Michael> eh
  447. 8:46:45 PM <Mishie|Michael> nothing is boring
  448. 8:46:51 PM <Wildbow> I built a flaw into it though
  449. 8:46:51 PM <Neuromute> but I'm assuming the shard makes some personality changes
  450. 8:46:57 PM <Wildbow> So don't want to go overboard.
  451. 8:47:02 PM <TheJ> seeing as minus life flaws that is the outcome of a luck roll
  452. 8:47:05 PM <TheJ> true
  453. 8:47:11 PM <Wildbow> Type '$flaw', Nute
  454. 8:47:21 PM <Neuromute> $flaw
  455. 8:47:21 PM <[ATM]> Neuromute [Life Flaw 7]: Impossible goals. Shoots for the stars and misses. The character either has one impossible dream or regularly sets their sights higher than they're reasonably able to obtain. May be delusions of grandeur or the character is addicted to that rare, one-in-a-million success, despite the 999,999 failures that preceded it.
  456. 8:47:23 PM <TheJ> it's $power flaw isn't it?
  457. 8:47:24 PM <[ATM]> Successes in one's goals spur them onward to set higher and less probable goals, and failures have usual consequences; manifests as recklessness and a general frustration from peers/underlings, to the point where only the similarly deluded or crazed will stand by them.
  458. 8:47:25 PM <TheJ> it is
  459. 8:47:31 PM <Wildbow> Nah, this works.
  460. 8:47:55 PM <TheJ> aaaaalso weren't you just saying you didn't want more flawedness?
  461. 8:48:06 PM <Wildbow> Didn't want to go double flaws on top of the flaw I'd already built in.
  462. 8:48:10 PM <Wildbow> Which would be 3.
  463. 8:48:16 PM <TheJ> ah I see
  464. 8:48:21 PM <Wildbow> Mishie rolled, I had him roll for #2
  465. 8:48:25 PM <TheJ> got it
  466. 8:48:40 PM <TheJ> alright so does that fit Nute?
  467. 8:49:16 PM <Wildbow> Impossible goals works as something the shard could set in place, and fits loosely with the issue & the power.
  468. 8:49:21 PM <Mishie|Michael> tbh
  469. 8:49:24 PM <Mishie|Michael> flaws can be fun
  470. 8:49:26 PM <Wildbow> Yes
  471. 8:49:28 PM <Neuromute> I could see the shard being able to push me to be reckless
  472. 8:49:36 PM <Mishie|Michael> like
  473. 8:49:45 PM <Mishie|Michael> I've legit had more fun from flaws than perks
  474. 8:49:48 PM <Mishie|Michael> with all of my characters
  475. 8:49:57 PM <Wildbow> Anger is really similar to Frustration. But in the interest of making it different...
  476. 8:50:15 PM <TheJ> anger seems more long term
  477. 8:50:27 PM <Neuromute> not as much
  478. 8:50:28 PM <Wildbow> Hmmm. This isn't untrue
  479. 8:50:30 PM <TheJ> ergo, tinker
  480. 8:50:47 PM <Neuromute> the anger really spikes
  481. 8:50:55 PM <TheJ> whereas frustration was more a burst of emotion, hence tinker
  482. 8:50:57 PM <TheJ> hmm
  483. 8:51:07 PM <Wildbow> Mm, but just about any tinker trigger results from a spike following a longer-term buildup.
  484. 8:51:30 PM <Neuromute> it's kinda the other way arround
  485. 8:51:40 PM <Neuromute> frustration is more long term
  486. 8:51:51 PM <Wildbow> If you're having a trigger done, you can't chime in, for the record.
  487. 8:51:51 PM <Neuromute> anger is more burst of emotion
  488. 8:51:57 PM <Neuromute> oops
  489. 8:52:08 PM <Neuromute> sorry, just trying to elaborate
  490. 8:52:17 PM <Neuromute> I'll stop
  491. 8:52:25 PM <TheJ> in all fairness, the guy does know the event better than anyone else
  492. 8:52:41 PM <Wildbow> I know, but it's silly/unfair if he's going to be able to steer the discussion.
  493. 8:52:50 PM <TheJ> yeah true
  494. 8:53:04 PM <TheJ> I'm sutrggling to pin the tinker method
  495. 8:53:08 PM <TheJ> *struggling
  496. 8:53:14 PM <TheJ> *category
  497. 8:53:27 PM <TheJ> Focal? Architect?
  498. 8:53:58 PM <TheJ> seeing as it's the rules and consequences of society that are holding him back, hence Architect
  499. 8:54:02 PM <Wildbow> Focal doesn't quite fit because it's a fairly diverse set of issues
  500. 8:54:27 PM <TheJ> mayyyyyybe Chaos?
  501. 8:54:29 PM <Wildbow> Chaos x Architect? Can't figure out how to break through and handle the greater problem?
  502. 8:54:35 PM <Wildbow> That society poses?
  503. 8:54:53 PM <TheJ> nice, I like it
  504. 8:55:25 PM <Wildbow> Nothing plugged into the tinker sheet, so... it's a megaproject focused tinker that doesn't necessarily have control over the end project.
  505. 8:55:29 PM <Wildbow> What are the elements/themes here?
  506. 8:55:57 PM <Wildbow> Anger, a lack of words, frustration, rules, consequences.
  507. 8:56:01 PM <TheJ> hate, lots of it, directed towards humans
  508. 8:56:17 PM --> dragonkid11 (uid125228@brockwell.irccloud.com) has joined #Gamedesign
  509. 8:56:24 PM <Neuromute> spot on, theJ
  510. 8:56:32 PM <Wildbow> Shhhh
  511. 8:56:33 PM <TheJ> ssshhh
  512. 8:56:36 PM <Neuromute> :P
  513. 8:56:41 PM <TheJ> but thank you :P
  514. 8:56:45 PM <TheJ> hmm
  515. 8:57:08 PM <TheJ> there's also barely held back violence, desire for physical expression
  516. 8:57:18 PM *** Mode #Gamedesign +b m:Neuromute*!*@* by Wildbow
  517. 8:57:26 PM <Wildbow> Hrm. That's not a proper mute
  518. 8:57:39 PM <Wildbow> Maybe. Oh well
  519. 8:57:41 PM <TheJ> I'm almost thinking a little like String Theory
  520. 8:57:50 PM <TheJ> in terms of big doomsday devices
  521. 8:57:55 PM <Wildbow> String theory was limited by timing
  522. 8:58:02 PM <TheJ> I know
  523. 8:58:10 PM <TheJ> but maybe that's a bit on the nose
  524. 8:58:16 PM <Wildbow> But I'm thinking more like... giant crab tinker.
  525. 8:58:24 PM <TheJ> you had me at crab
  526. 8:58:31 PM <Wildbow> Except the giant cyberorganic monster isn't necessarily a crab
  527. 8:58:45 PM <TheJ> but something inhuman?
  528. 8:59:00 PM <Wildbow> He gets to set a few key points, get the process halfway, before tinker mindset takes over.
  529. 8:59:23 PM <TheJ> the mindset inevitably warps it, gears it towards violence and conflict
  530. 8:59:39 PM <Wildbow> No, I think giant monster is bound to be violence and conflict, regardless.
  531. 9:00:05 PM <Wildbow> Either way, he can decide elements of shape, or weapons, or armor, but only a set #, and shard fills in the rest (random rolls, in WD terms)
  532. 9:00:08 PM <TheJ> true
  533. 9:00:39 PM <TheJ> and the tinker table would contain all possible addons and features?
  534. 9:01:15 PM <Wildbow> It would contain a bulk list of general body types and defensive features, utility features, and weapons, and he'd get to pick, say, 3.
  535. 9:01:35 PM <TheJ> yeah
  536. 9:01:35 PM <Wildbow> and rest gets filled out randomly. Then an assortment of minor weapons, costume stuff, trinkets, but he can only carry so many.
  537. 9:01:57 PM <Wildbow> and while he's active in the field, he remote controls the construct, so he's on a rooftop nearby, while the thing is doing its work.
  538. 9:02:20 PM *** Mode #Gamedesign -b m:Neuromute*!*@* by irc.parahumans.net
  539. 9:02:23 PM <Wildbow> Maybe firing his laser gun to augment, or robbing a building while it acts as a distraction
  540. 9:02:53 PM <TheJ> perhaps while he doesn't have direct control, it's autonomous?
  541. 9:03:16 PM <TheJ> maybe while he's asleep it raids a factory or warehouse and grabs all the materials it can for example
  542. 9:03:22 PM <Wildbow> No, no.
  543. 9:03:25 PM <TheJ> or just acts on his subconscious
  544. 9:03:28 PM <TheJ> too far?
  545. 9:03:38 PM <Wildbow> Because then it's a 'build giant monster and let it do its thing while you fuck around'. And that's boring.
  546. 9:03:46 PM <TheJ> true
  547. 9:03:58 PM <Wildbow> Having to be close and manage it and direct it feeds into conflict and keeps the tinker involved.
  548. 9:04:38 PM <TheJ> to start with, does it have to be giant, or can he make do with what little he has initially, gradually building it bigger and bigger?
  549. 9:05:06 PM <TheJ> could he, with enough materials, make a second monster?
  550. 9:05:08 PM <Wildbow> I'd say it has to be at least garage sized, but he's very efficient at working and finishing that big project.
  551. 9:05:16 PM <Neuromute> If I'm not still muted I'd like to say I'm learning a lot from listening in to this
  552. 9:05:29 PM <TheJ> about genning?
  553. 9:05:35 PM <Neuromute> creative process wise
  554. 9:05:47 PM <Wildbow> He can only ever control 1, and the one he's not actively maintaining and working on is going to degrade.
  555. 9:06:02 PM <TheJ> ok then
  556. 9:06:03 PM <Wildbow> So it becomes really inefficient. Much more of a 'one monster at a time' thing.
  557. 9:06:08 PM <Wildbow> Which isn't to be discounted.
  558. 9:06:18 PM <TheJ> is there a size limit?
  559. 9:06:39 PM <TheJ> seeing as the minimum is go big or go home
  560. 9:06:42 PM <Wildbow> Nope. Only limited by sheer raw resources and time.
  561. 9:06:45 PM <TheJ> nice
  562. 9:07:12 PM <TheJ> always good to gen a cape that could really, truly help vs. Endbringers
  563. 9:07:13 PM <Wildbow> More in String Theory's balliwick with that
  564. 9:07:18 PM <TheJ> mhm
  565. 9:07:46 PM <Wildbow> Hm. Luck roll? We can do a straight $luck
  566. 9:07:50 PM <TheJ> sure
  567. 9:07:52 PM <Wildbow> Oh, wait
  568. 9:07:58 PM <Wildbow> Before that, thinking about specialty
  569. 9:08:12 PM <Wildbow> I'm thinking, just to feed into the themes outlined
  570. 9:08:24 PM <TheJ> "haaaaaaaaaaate"
  571. 9:08:31 PM <Neuromute> XD
  572. 9:09:20 PM <Wildbow> I'm thinking it blurs the line so he picks two sub-specialty items for any build.
  573. 9:09:48 PM <TheJ> how so?
  574. 9:09:54 PM <Wildbow> So... on one side, anger gives specialty heat, fire, fever, boiling...
  575. 9:10:26 PM <Wildbow> On the other... rules, restriction, binding, provides keywords cool, cage, containment, seal.
  576. 9:10:57 PM <Wildbow> So then you pick one and it's biological (ie. fever), and one that's mechanical (containment). Any of the keywords has a biological and a mechanical side.
  577. 9:11:15 PM <TheJ> so he picks one from each list for every build?
  578. 9:11:33 PM <Wildbow> So he could go Boiling/Cage Biped Gunarm
  579. 9:12:00 PM <Wildbow> And you get something like a 4 story mole rat with superheated blood, metal reinforcement, and a gun that fires the boiling bodily fluids.
  580. 9:12:15 PM <TheJ> tasty
  581. 9:12:19 PM <TheJ> I like it
  582. 9:12:34 PM <TheJ> to what extent can he modify builds?
  583. 9:12:37 PM <Wildbow> And the shard would fill in the rest of the blanks, re: what the other arm is, any defensive featuers.
  584. 9:13:37 PM <Wildbow> He just picks the key points he wants to hit... one/both specialties, defensive feature, offensive feature, up to X total, and then shard decides the remainder. He can research to devise key things that he/the shard will implement in the future.
  585. 9:14:06 PM <Wildbow> @ Nute - roll $luck ?
  586. 9:14:14 PM <Neuromute> $luck
  587. 9:14:14 PM <[ATM]> Neuromute [4/4, 2/4] [Power Perk 38]: Butcher. The shard equipped the character to leave opponents hurt in the worst ways possible. Pick an applicable option: the power effectively twists the knife with offensive applications (inc.
  588. 9:14:19 PM <[ATM]> wounds delivered in melee while in breaker state, etc) leaving opponents scarred and/or taking far longer to recover; the shard gave the character a degree of proficiency alongside the aforementioned scarring effect while using a particular weapon,often thematically aligned with the power, violent, and less than conventional (chainsaw, scythe, sledgehammer); or the character has a violent death
  589. 9:14:24 PM <[ATM]> rage once a day, wherein they get one last round after being defeated (unconsciousness or death) to try and take down enemies, ignoring moderate and minor wound side effects for the duration and extending their rage for a round each round they take enemies down (two weaker enemies, or one of equal strength).
  590. 9:14:28 PM <[ATM]> Defeating a stronger enemy or defeating the last enemy standing ends the rage and counts as a successful Guts check to survive, leaving them alive but at death's door. Failing any of the above, the character might have a brutal, savage augmentation to the power.
  591. 9:14:33 PM <[ATM]> [Power Flaw 52]: Chink in the Armor. Character has a weakness to one damage type, possibly due to physiological changes. If it is a common damage type (Bash, Pierce, Slash), they roll an additional wound effect the first time they take damage of that type in a round, but still suffer only one actual wound. If it is a more uncommon damage type (burn, shock, rend), they do suffer an extra wound.
  592. 9:14:38 PM <[ATM]> Alternate options include the cape's defenses (Brute powers, Forcefields) being penetrated by the specific damage type, again depending on how common the damage type is. The individual might be staggered and lose their powers for a turn after taking damage of the right type (ie.
  593. 9:14:40 PM <[ATM]> heat disrupting electromagnetic flight), with uncommon damage types having this effect on a hit, regardless of armor or successful blocks.
  594. 9:14:54 PM <Wildbow> I feel like extrapolating these
  595. 9:14:57 PM <TheJ> not sure how to do butcher besides more violent builds
  596. 9:15:15 PM <Wildbow> And saying that Butcher = creations have a berserker mode that's unlocked when they're reduced to 1/4 health or less.
  597. 9:15:20 PM <Wildbow> Turn red, get intense
  598. 9:15:26 PM <TheJ> I like
  599. 9:15:42 PM <Wildbow> And then chink in the armor = he builds creations with a weakness to one damage type/element
  600. 9:15:48 PM <Wildbow> OR he can give them a glowing weak point.
  601. 9:15:50 PM <Nick> literal boss monsters
  602. 9:16:00 PM <TheJ> yes!
  603. 9:16:03 PM <Faustus> Attack its weak point for massive damage
  604. 9:16:05 PM <Wildbow> If he doesn't decide, then the shard decides
  605. 9:16:05 PM <Nick> weak point, red at low health, start using new moves
  606. 9:16:11 PM <Nick> haha
  607. 9:16:11 PM <Wildbow> Exactly
  608. 9:16:12 PM <TheJ> these guys are basically Zelda bosses
  609. 9:16:28 PM <Wildbow> A bit power rangers monster, a bit zelda boss, yes.
  610. 9:16:33 PM <TheJ> glaring weak point, get spazzy as they die
  611. 9:16:40 PM <T|WildHunt> ...I can attack the giant enemy crab in the weak point for massive damage?
  612. 9:16:46 PM <Wildbow> Yes.
  613. 9:16:50 PM <T|WildHunt> Sweet!
  614. 9:16:53 PM <Wildbow> I feel that's #2 done
  615. 9:17:01 PM <Neuromute> summery?
  616. 9:17:02 PM <TheJ> mhm
  617. 9:17:34 PM <Neuromute> or should I just go back and record what you guys said
  618. 9:17:44 PM <Faustus> Last one I'm curious if it ever reached a peak or was just constant, because that helps give a bit more context.
  619. 9:17:57 PM <Neuromute> peak days
  620. 9:18:20 PM <Neuromute> with long buildups and cooldowns
  621. 9:18:27 PM <Neuromute> but the peaks stand out a lot
  622. 9:18:33 PM <Faustus> Any specific thing that was different those days, or just a bad day in general?
  623. 9:18:57 PM <Neuromute> just way worse, like degrees of separation worse
  624. 9:19:01 PM <A|Schuyler> Giant Enemy Crab Monolith Tinker.
  625. 9:19:02 PM <A|Schuyler> Nice.
  626. 9:19:23 PM <Neuromute> the third is kinda boring though
  627. 9:19:30 PM <Wildbow> Tis
  628. 9:19:36 PM <Wildbow> Feel like they're all variations on a theme
  629. 9:19:43 PM <Neuromute> I loved what you came up with for the second
  630. 9:19:58 PM <Neuromute> it's almost an evangellion
  631. 9:20:11 PM <Neuromute> eva
  632. 9:20:24 PM <TheJ> hmm
  633. 9:20:41 PM <TheJ> I'm not sure if the third one would really produce a trigger
  634. 9:20:55 PM <TheJ> there doesn't seem to be a tipping point
  635. 9:20:56 PM <Neuromute> it's fine if it doesn't work
  636. 9:21:42 PM <Neuromute> the tipping point is from general depression to falling into total consuming despair
  637. 9:21:49 PM <Neuromute> but I could see it not working
  638. 9:22:15 PM <TheJ> seems too gradual
  639. 9:22:29 PM <TheJ> maybe if there was, say, a moment of realisation or something
  640. 9:22:55 PM <Neuromute> kinda
  641. 9:22:56 PM <Faustus> The thing about trigger events is that you can often point to a single moment and say "there it is"
  642. 9:23:02 PM <Neuromute> give me a sec
  643. 9:23:38 PM <TheJ> you know what
  644. 9:23:39 PM <Faustus> "You can pinpoint the exact moment his heart rips in half, look."
  645. 9:23:50 PM <TheJ> it's gone 3:20 AM
  646. 9:23:59 PM --> Dromuthra (Dromuthra@net-u12mgh.fios.verizon.net) has joined #Gamedesign
  647. 9:23:59 PM <TheJ> I'm going to have to leave you guys to this
  648. 9:24:23 PM <Neuromute> see you, and thanks :)
  649. 9:24:26 PM <TheJ> so long, and goodnight
  650. 9:24:48 PM <Faustus> Night
  651. 9:24:52 PM <Wildbow> Keep in mind, Nute, that a lot of people experience general isolation and despair
  652. 9:25:15 PM <Wildbow> So you have to sort of identify a moment that makes the shard perk up, take notice, and pay attention to this one individual's moment over the general press of such.
  653. 9:25:50 PM <Neuromute> the moment would be a false realization that the world is a cold and uncaring place and that my life is one big failure, there will never be any happiness and the future will be nothing but endless misery. so all that crashing down on you at once
  654. 9:26:12 PM <Neuromute> like, it hits and then all you can do is lay there and whimper
  655. 9:26:34 PM <Neuromute> like I said though, it might not work as a trigger
  656. 9:26:54 PM <Wildbow> Shards don't care about feelings so much as they care about events and actions, though
  657. 9:27:00 PM <Neuromute> true
  658. 9:27:50 PM <Neuromute> you could just throw in a random event for my third, like a car crash or something like that
  659. 9:28:25 PM <Wildbow> Look at it this way - how likely is a guy that's depressed and shutting down to actually go and ~do~ anything if they get powers, versus the next person in crisis?
  660. 9:28:51 PM <Neuromute> very true
  661. 9:29:23 PM <Faustus> Hey Nute, let's do a used one, hopefully it's not bad. How about that?
  662. 9:29:36 PM <Neuromute> that's fine
  663. 9:29:52 PM <Neuromute> random is good, like i said at the end of the doc
  664. 9:30:01 PM <Neuromute> np
  665. 9:30:04 PM <Faustus> So if you type $used we can all go over how we actually got these powers genned
  666. 9:30:12 PM <Neuromute> $used
  667. 9:30:12 PM <[ATM]> Neuromute {175}: Your crazed and controlling parents overreact to your eating a damn pop tart, handing your fourteen year old self a roll of toilet paper, a whistle and a watch, telling you you're sleeping outside in the woods for a week, and that they'll give you a meal a day through the fence if you show up at the appropriate time.
  668. 9:30:15 PM <[ATM]> On the second day, there's a brutal there-were-warnings-on-TV storm, with lightning strikes nearby and driving rain and winds. In the midst of it all, everything coming together, you trigger.
  669. 9:30:38 PM <Faustus> ...uh, okay
  670. 9:30:55 PM <Neuromute> couldn't really happen to me though
  671. 9:31:26 PM <Faustus> That's fine, if we want we could just use it as an example on how to make a power from a trigger
  672. 9:31:32 PM <Faustus> If you'd like that?
  673. 9:31:45 PM <Neuromute> we could just stop at the two
  674. 9:31:55 PM <Neuromute> it's np
  675. 9:31:55 PM <Faustus> Fair enough
  676. 9:32:24 PM <Mishie|Michael> Just so you know
  677. 9:32:30 PM <Neuromute> I'm fine btw, no careful wording or steping on eggshells needed
  678. 9:32:32 PM <Mishie|Michael> You're usually not playing y'know
  679. 9:32:34 PM <Mishie|Michael> Yourself
  680. 9:32:44 PM <-- TheJ (The@net-lbuu6e.cable.virginm.net) has quit (Ping timeout: 181 seconds)
  681. 9:32:54 PM <Mishie|Michael> The only time that I've ever played a character that was anything like me was with Steve
  682. 9:32:55 PM <Neuromute> I know, this isn't for the game
  683. 9:32:55 PM <Mishie|Michael> :)
  684. 9:33:57 PM <Neuromute> the two that were made were great, and I'm honored to have wild himself participate :)
  685. 9:47:20 PM <Neuromute> how do I see earlier comments?
  686. 9:50:25 PM <Nick> what do you mean?
  687. 9:50:40 PM <Neuromute> I can only scroll so far up
  688. 9:50:54 PM <-> soulpelt|GK is now known as soulpelt|
  689. 9:50:56 PM <Nick> that's all you got, then
  690. 9:51:05 PM <Nick> you can ask for someone else to send you logs
  691. 9:51:09 PM <-- Fulvus (Fulvus@net-tlkuhc.it.uh.edu) has quit (Quit: I'M OUT)
  692. 9:51:09 PM <Neuromute> shit there was stuff people said I needed to record
  693. 9:51:17 PM <Neuromute> who would have logs?
  694. 9:51:34 PM <Nick> I can pm you some
  695. 9:51:42 PM <Neuromute> that would be great
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement