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- [2016-11-01 01:30:43] <Dromuthra> Yup!
- [2016-11-01 01:31:01] <Dromuthra> This'll be a nice break from reading up about law schools for me.
- [2016-11-01 01:31:23] <Neuromute> so I'll write some potential trigger events (I'll be vague about the actual events) and then you guys take it from there?
- [2016-11-01 01:31:30] <Neuromute> that ok?
- [2016-11-01 01:31:35] <Dromuthra> Eh, it would probably be better to pick one
- [2016-11-01 01:32:08] <Mishie> Just start with working on a single one
- [2016-11-01 01:32:10] <Faustus> Yeah, better to have that focus
- [2016-11-01 01:32:14] <Mishie> And people can go over it
- [2016-11-01 01:34:21] <Mishie> pastebin is an easy way to do it btw
- [2016-11-01 01:34:53] <Wildbow> Or a google doc
- [2016-11-01 01:35:01] <Wildbow> Welcome, btw, nute.
- [2016-11-01 01:35:15] <Neuromute> so I have events relating to anger, frustration, depression, and mental helplessness (peing in a shitty place and not knowing what to do, kinda blends in with the frustration one)
- [2016-11-01 01:35:28] <Wildbow> Peeing in a shitty place?
- [2016-11-01 01:35:31] <Wildbow> Might need more context.
- [2016-11-01 01:35:44] <Neuromute> being* :P
- [2016-11-01 01:36:06] <Neuromute> so 3 separate events I could use
- [2016-11-01 01:37:29] <Neuromute> which one should I detail?
- [2016-11-01 01:37:44] <Faustus> $roll 1d3
- [2016-11-01 01:37:44] <[ATM]> Faustus [2] = 2
- [2016-11-01 01:37:46] <Wildbow> Best if you write 'em down
- [2016-11-01 01:37:46] <Faustus> There
- [2016-11-01 01:37:51] <Neuromute> by detail I mean give emotional context
- [2016-11-01 01:38:01] <Wildbow> Situational context matters too
- [2016-11-01 01:38:13] <Neuromute> I can give that to
- [2016-11-01 01:38:25] ⇐ Divock quit (Divock@net-3sossb.al.comcast.net): Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
- [2016-11-01 01:38:45] <Neuromute> and I can be vague if it makes anyone uncomfortable
- [2016-11-01 01:38:52] <Faustus> If you want an example, PM Cashy $trigger
- [2016-11-01 01:39:04] <Neuromute> also holy shit are you actually wildbow?
- [2016-11-01 01:39:10] <Faustus> You don't need to worry about making us too uncomfortable
- [2016-11-01 01:39:17] <Wildbow> Are you Wildbow, Faustus?
- [2016-11-01 01:39:18] <Dromuthra> ^This was my reaction the first time Bow responded to me too
- [2016-11-01 01:39:26] <Dromuthra> T.T Ninj'd
- [2016-11-01 01:39:26] <Faustus> Nah, he's a cardboard standee we keep around
- [2016-11-01 01:39:34] <Faustus> Yes, I am Wildbow
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- [2016-11-01 01:39:44] <Dromuthra> *snerk*
- [2016-11-01 01:39:50] <Wildbow> Hmm. Not handsome enough to be him, I think.
- [2016-11-01 01:39:51] <dragonkid11> Huh, neat channel
- [2016-11-01 01:40:21] <Neuromute> just want to say I finished worm yesterday and it was one of the best, if not the best thing I have ever read
- [2016-11-01 01:40:37] <Faustus> Thank you
- [2016-11-01 01:41:02] <Neuromute> it also helped me out while I was in a bad place emotionally
- [2016-11-01 01:41:19] <Neuromute> but yeah, beck to trigger stuff
- [2016-11-01 01:41:40] <Wildbow> Am glad, Nute.
- [2016-11-01 01:41:55] <Neuromute> :)
- [2016-11-01 01:42:38] <Neuromute> so which of the three events should I use?
- [2016-11-01 01:43:18] <Dromuthra> Faust rolled a d3 - think the result was a 2?
- [2016-11-01 01:43:26] <Faustus> The one that you find most interesting
- [2016-11-01 01:43:44] <Faustus> I somehow don't think he has an itemized list of his worst moment
- [2016-11-01 01:43:49] <Faustus> *moments
- [2016-11-01 01:44:02] <Neuromute> 2 would be the frustration one
- [2016-11-01 01:44:11] <Faustus> I stand corrected
- [2016-11-01 01:44:16] <Neuromute> of the ones I listed before
- [2016-11-01 01:44:17] <Dromuthra> Faust is right though - whichever you think is the most interesting
- [2016-11-01 01:44:40] <Wildbow> Start with second most interesting, move on to least interesting, wrap up with most interesting.
- [2016-11-01 01:44:47] <Wildbow> Helps maintain interest throughout
- [2016-11-01 01:44:57] <Dromuthra> ^Genius
- [2016-11-01 01:45:18] <Faustus> Just like worm!
- [2016-11-01 01:45:20] <Wildbow> Also strong approach for essay organization
- [2016-11-01 01:45:27] * Faustus was kicked by Wildbow ()
- [2016-11-01 01:45:29] <Wildbow> Whoops
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- [2016-11-01 01:45:35] <Wildbow> Finger slipped
- [2016-11-01 01:45:43] <Dromuthra> Savage
- [2016-11-01 01:45:55] <Faustus> It was too easy, I'm sorry
- [2016-11-01 01:46:00] <Neuromute> alright, give me a bit to write them out
- [2016-11-01 01:48:01] <Hierophant> Neuromute, I just saw your messages. I'm heading off soon, but intersted to see what you've cooked up. Is it okay if you PM it to me so I have the logs?
- [2016-11-01 01:48:13] <Neuromute> sure
- [2016-11-01 01:48:41] <Wildbow> What time zone are you in, Nute?
- [2016-11-01 01:49:25] <Neuromute> central
- [2016-11-01 01:49:29] <Neuromute> usa
- [2016-11-01 01:49:32] <Neuromute> MN
- [2016-11-01 01:53:11] <Pink> my condolences
- [2016-11-01 01:53:38] <Neuromute> Frustration: 15 years old, in school, "friends" are making fun of me/bullying me after a botched social interaction, I don't understand why they are doing this or what I did wrong, I did my best, I'm angry, hurt, and confused, I want to lash out but I can't because of rules, I want to say something that would make them respect and like me but I can
- [2016-11-01 01:53:38] <Neuromute> 't because I don't know how (aspergers). in essence; lots of anger and sadness and resentment and betrayal and confusion
- [2016-11-01 01:54:03] <Neuromute> that's the most interesting because of all the emotions involved
- [2016-11-01 01:57:25] <Faustus> Was this part of an ongoing issue
- [2016-11-01 01:57:43] <Neuromute> used to be, not any more
- [2016-11-01 01:57:52] <Dromuthra> But at the time it was.
- [2016-11-01 01:57:56] <Dromuthra> ?
- [2016-11-01 01:57:58] <Neuromute> yep
- [2016-11-01 01:58:02] <Faustus> Tinker with Master element
- [2016-11-01 01:58:23] <Dromuthra> Sounds about right
- [2016-11-01 01:58:23] <Neuromute> usally came to a head all at once though
- [2016-11-01 01:58:29] <Wildbow> If you want to wait until tomorrow, I won't be writing, so I can chime in
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- [2016-11-01 01:58:47] <Neuromute> but wait, I have 2 more events left!
- [2016-11-01 01:58:56] <Neuromute> also, sure I can wait
- [2016-11-01 01:59:03] <Faustus> That would be better, I'm a bit worn out. Post some of the others in a pastebin
- [2016-11-01 01:59:10] <Neuromute> np
- [2016-11-01 01:59:25] <Dromuthra> Or, if you want to write them all out in a google doc so they're all prepped for tomorrow, that would work too.
- [2016-11-01 01:59:36] <Neuromute> I think I'll do that
- [2016-11-01 02:00:10] <Zeikos> \o
- [2016-11-01 02:00:32] <Neuromute> when should I come back tomorrow?
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- [2016-11-01 02:03:13] <Dromuthra> Evenings are generally good for people.
- [2016-11-01 02:03:34] <Neuromute> alright
- [2016-11-01 02:03:42] <Neuromute> I'll come back then
- [2016-11-01 02:03:52] <Neuromute> thanks all :)
- [2016-11-01 02:03:52] <Wildbow> Or you could stick around. :D
- [2016-11-01 02:03:57] <Wildbow> Just lurk in general.
- [2016-11-01 02:04:01] <Neuromute> or that
- [2016-11-01 02:04:06] <Neuromute> I might
- [2016-11-01 02:04:29] <Neuromute> who knows
- [2016-11-01 02:04:37] <Neuromute> it's a mystery
- [2016-11-01 02:04:39] <Dromuthra> It's what I usually do haha
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- [2016-11-01 07:46:51] <Zeikos> _seen Winged
- [2016-11-01 07:46:51] <_> Zeikos: I last saw Winged at 2016-10-24 - 09:38:07 in another channel.
- [2016-11-01 07:47:10] <Zeikos> _seen WingedPhone
- [2016-11-01 07:47:10] <_> Sorry, I haven't seen WingedPhone around.
- [2016-11-01 07:47:27] <TheJ> it's channel-specific I think
- [2016-11-01 07:47:32] <Zeikos> _seen Winged_Phone
- [2016-11-01 07:47:32] <_> Sorry, I haven't seen Winged_Phone around.
- [2016-11-01 07:47:38] <Zeikos> It's not afaik
- [2016-11-01 07:47:54] <Zeikos> Look at dashy's first comment
- [2016-11-01 07:48:04] <Zeikos> It's in all channels where dashy is in
- [2016-11-01 07:48:11] <TheJ> ah ok then
- [2016-11-01 07:49:10] <Zeikos> She's a top notch cs star
- [2016-11-01 07:49:27] <Zeikos> So i'll try to waste two microseconds of her time :)
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- [2016-11-01 18:17:22] <TheJ> anyone want to gen for fun?
- [2016-11-01 18:18:50] <Faustus> No fun allowed
- [2016-11-01 18:19:08] <TheJ> anyone want to gen but not for a campaign?
- [2016-11-01 18:23:42] <Neuromute> I'm here
- [2016-11-01 18:23:56] <FossilLord> Well I might use it later for a campaign
- [2016-11-01 18:24:05] <FossilLord> Gen away
- [2016-11-01 18:24:14] <Neuromute> and I'm almost done with the trigger write ups
- [2016-11-01 18:24:34] <Neuromute> just waiting for the people I was talking to last night to be here
- [2016-11-01 18:24:45] <FossilLord> For characters or the sheet?
- [2016-11-01 18:25:14] <Neuromute> for a character
- [2016-11-01 18:25:23] <Neuromute> lots of detail
- [2016-11-01 18:25:27] <Neuromute> not for a game
- [2016-11-01 18:26:06] <Neuromute> hard to explain if you weren't there when we were talking about it
- [2016-11-01 18:26:20] <FossilLord> Go ahead I can play catchup
- [2016-11-01 18:26:51] <Neuromute> give me a bit, I type slowly
- [2016-11-01 18:28:50] <FossilLord> I know this issue, that's why I use dictation software doesn't always warrick
- [2016-11-01 18:29:01] <TheJ> alright sweet
- [2016-11-01 18:29:09] <TheJ> $used
- [2016-11-01 18:29:09] <[ATM]> TheJ {177}: Sophomore year, you rushed for an average of eight and a third yards per carry, all eyes were on you. Junior year, blew your knee out at an out of town game, nowhere for you to go but down, down, down, nothing but the ground left for you to fall to. By July, you made a whole bunch of brand new friends- people you used to look down on.
- [2016-11-01 18:29:13] <[ATM]> And you’d figured out a way to make real money, selling ends to your friends and it felt stupendous, chrome spokes on your Japanese bike. But selling acid was a bad idea, and selling it to a cop was a worse one- the new law said seventeen-year-olds could do federal time; you were the first one.
- [2016-11-01 18:30:14] <Neuromute> I wanted to come up with a power for myself, for my own fun, but I wanted my trigger event to be something that could actually happen to me. I've had some experiences that could have actually been trigger events if I lived in worm-verse. Faust, the wild pig himself, and a few others were talking with me about it. I was going to write up a couple ev
- [2016-11-01 18:30:14] <Neuromute> ents an get bact to them this evening
- [2016-11-01 18:30:19] <TheJ> ATM's going slow or this trigger's poor
- [2016-11-01 18:30:36] <Neuromute> back*
- [2016-11-01 18:30:41] <Neuromute> not bact
- [2016-11-01 18:30:43] <Woogyboog> I think it's just poor
- [2016-11-01 18:30:48] <TheJ> hmm
- [2016-11-01 18:30:55] <TheJ> not really enough to go on
- [2016-11-01 18:30:58] <TheJ> re-roll?
- [2016-11-01 18:31:26] <Woogyboog> Sure
- [2016-11-01 18:31:33] <TheJ> $used
- [2016-11-01 18:31:33] <[ATM]> TheJ {306}: They were popular, attractive, charming, and insistent. You weren't sure at first - some nagging feeling in the back of your mind - but finally, you decided to go out. It was sunshine and roses for a while, then the real them came out. Vindictive, insulting, petty, controlling. It became too much for you to deal with, and you broke up.
- [2016-11-01 18:31:37] <[ATM]> They didn't leave you alone, and their friends didn't leave you alone either. Anxiety and fear became your constant companions. The rocks hitting your window in the middle of the night, only for their thrower to scurry away into the darkness. The unsigned notes that you knew were from your ex.
- [2016-11-01 18:31:40] <[ATM]> No one listened to you - they were more popular than you, by a large margin - so you suffered in silence. Finally, you went to the police/school administration and they told you (not in so many words), to fuck off and stop slandering your ex. Trigger.
- [2016-11-01 18:31:41] <Neuromute> still here fossil?
- [2016-11-01 18:32:09] <TheJ> stranger/tinker
- [2016-11-01 18:32:53] <FossilLord> Yuppers
- [2016-11-01 18:32:58] <TheJ> hmm
- [2016-11-01 18:33:30] <TheJ> let me check the doc
- [2016-11-01 18:35:31] <TheJ> looks like a limit tinker
- [2016-11-01 18:35:47] <Faustus> I thought Nute was going to put up some stuff then we were going to use that?
- [2016-11-01 18:36:13] <TheJ> eh not sure
- [2016-11-01 18:36:15] <TheJ> too late
- [2016-11-01 18:36:23] <Neuromute> yep, I'm waiting to make sure everyone who was interested is here
- [2016-11-01 18:36:44] <TheJ> I mean if people would rather wait for Nute, sure
- [2016-11-01 18:37:11] <Neuromute> do actual game stuff before me
- [2016-11-01 18:37:15] <Neuromute> I can wait
- [2016-11-01 18:37:17] <Neuromute> :)
- [2016-11-01 18:37:29] <TheJ> this isn't for a game, it's for the hell of it
- [2016-11-01 18:37:47] <TheJ> but nobody really seems that interested, maybe your original stuff will do it
- [2016-11-01 18:37:56] <Neuromute> well I can wait regardless
- [2016-11-01 18:38:26] <Nonagon> christ am i getting tired of everything getting stranger/tinker
- [2016-11-01 18:38:46] <Neuromute> wild pig said he'd be around this evening too
- [2016-11-01 18:39:10] <TheJ> honestly I'm not a fan of genning strangers, masters or thinkers except for the rare occasion
- [2016-11-01 18:39:21] <TheJ> it's hard to think up novel powers
- [2016-11-01 18:39:29] <TheJ> for those classifications I mean
- [2016-11-01 18:39:38] <Neuromute> and I'd be really happy if he was part of my power generation
- [2016-11-01 18:39:40] <Nonagon> Strangers and Thinkers, maybe, Masters, no.
- [2016-11-01 18:40:12] <Woogyboog> Masters aren't hard at all, honestly
- [2016-11-01 18:40:59] <TheJ> well you know now I realise, I'm only thinking of people masters
- [2016-11-01 18:41:02] <Neuromute> I kinda think tinkers are boring because you can't come up with anything interesting or unique for them, it's just pick a topic and bam the're good at it now
- [2016-11-01 18:41:16] <Faustus> That's not true
- [2016-11-01 18:41:26] <Woogyboog> The tinker doc explores a lot of the possible variations
- [2016-11-01 18:41:28] <TheJ> that's often true, though it's not always the case
- [2016-11-01 18:41:31] <Faustus> Tinkers can be really interesting, if you make the table
- [2016-11-01 18:41:51] <Faustus> Which is the hard part
- [2016-11-01 18:41:53] <TheJ> not to mention they may seem to be boring on the surface
- [2016-11-01 18:42:02] <TheJ> but not be at all beneath it
- [2016-11-01 18:42:07] <TheJ> like with the table stuff
- [2016-11-01 18:42:11] <Neuromute> I'll read through the doc again
- [2016-11-01 18:42:21] <Neuromute> I only really skimmed the forst time
- [2016-11-01 18:42:28] <Neuromute> first*
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- [2016-11-01 18:56:27] * Thalia is now known as T|WildHunt
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- [2016-11-01 18:59:50] <Nonagon> for used 306: With time and focus (full round of concentration), forms sphere of light-distorting materials. This sphere may provide mild stealth benefits to the parahuman. On being hit by an enemy attack, the sphere reflects the attack back at the enemy, and shatters. Alternatively, the sphere can be shattered by the parahuman themselves, at will, sacrificing the defensive bonus.
- [2016-11-01 18:59:50] <Nonagon> The sphere covers a large area with small particulate effects that hang in the air and distort light, giving a +2 to Stealth rolls to people on the opposite side of them/within them/etc, as well as inflicting a -1 penalty to attacks made through/within the effect (parahuman is immune). Attacks that miss make a second attack roll, at a -2 penalty (no skills apply), to bounce back and hit the attacker (parahuman is immune).
- [2016-11-01 19:00:53] <TheJ> what does "reflect the attack back at the enemy" mean?
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- [2016-11-01 19:01:15] <Nonagon> It means the attack is reflected back at the enemy.
- [2016-11-01 19:01:26] <TheJ> obviously a laser just pings back, but how do you reflect a punch?
- [2016-11-01 19:01:36] <Nonagon> projectiles get reflected
- [2016-11-01 19:01:36] <Neuromute> broken wrist
- [2016-11-01 19:01:40] <TheJ> does it make a hard light fist?
- [2016-11-01 19:01:48] <TheJ> does it just replicate the force?
- [2016-11-01 19:02:16] <Nonagon> Fine. replace "enemy attack" with "enemy projectile"
- [2016-11-01 19:02:33] <Nonagon> shattering triggers the area coating
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- [2016-11-01 19:23:47] *
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- 8:07:30 PM <Neuromute> so
- 8:07:45 PM <TheJ> so
- 8:07:53 PM <Neuromute> when does wildbow usually get here?
- 8:08:06 PM <TheJ> try to avoid pinging the bow mate
- 8:08:08 PM <T|WildHunt> DO NOT SPEAK HIS NAME
- 8:08:32 PM <TheJ> there are two kinds of people in this chat...
- 8:08:35 PM <Neuromute> forgot about that
- 8:08:39 PM <Nick> Also, Weeble Wobble is on right now
- 8:08:56 PM <Neuromute> weeble wobble?
- 8:08:58 PM <TheJ> is he?
- 8:09:05 PM <TheJ> oh yeah he is
- 8:09:17 PM <TheJ> a name for Bow Neuro
- 8:09:17 PM <Nick> Who do you think w o o g y b o o g is?
- 8:09:24 PM <TheJ> shush you
- 8:09:39 PM <Neuromute> I don't know the names he uses
- 8:09:42 PM <T|WildHunt> Spoopy.
- 8:09:44 PM <TheJ> basically if a name sounds silly and starts with w it's probably Bow
- 8:09:52 PM <TheJ> oh we make them up most of the time
- 8:09:53 PM <Feastus> Weepyburger is up right now
- 8:09:59 PM <-> Feastus is now known as Faustus
- 8:10:01 PM <Neuromute> so how do I summon him?
- 8:10:01 PM <Nick> also if he's the owner of the main channels
- 8:10:09 PM <TheJ> I prefer WiggleBiggle mostly
- 8:10:15 PM <Faustus> Well, it goes like this
- 8:10:23 PM <Faustus> I THINK THIS GEN IS A MASTER
- 8:10:30 PM <TheJ> O_o
- 8:10:54 PM <-- Aarik (Aarik@net-v95dua.customer.broadstripe.net) has quit (Ping timeout: 181 seconds)
- 8:10:56 PM <FossilLord> Do you want a ban?
- 8:11:17 PM <Neuromute> did it work?
- 8:11:21 PM <Faustus> Alright, alright, let's make it a Push/Pull cape
- 8:11:26 PM <Mishie|Michael> Pretty sure that you don't get to ban people FossilLord
- 8:11:40 PM <Mishie|Michael> And Bow is probably busy with y'know
- 8:11:41 PM <Nick> Since it's a Tuesday, you could probably just PM him if you need to talk, Neuro
- 8:11:43 PM <Mishie|Michael> other shit
- 8:11:53 PM <Mishie|Michael> or
- 8:11:53 PM <Neuromute> ah
- 8:11:55 PM <Mishie|Michael> Just don't
- 8:12:00 PM <Mishie|Michael> Just wait fam
- 8:12:11 PM <Nick> Emphasis on "need", I should have mentioned
- 8:12:16 PM <FossilLord> I am implying the WB would ban him.
- 8:12:23 PM <Mishie|Michael> why
- 8:12:41 PM <FossilLord> Overplaying the master joke
- 8:12:48 PM <TheJ> Mish just let him make a dumb joke and move on >.<
- 8:12:51 PM <Neuromute> he said he would be on to talk with me today mish
- 8:13:02 PM <Neuromute> so I'm not just being a fanboy
- 8:13:06 PM <Mishie|Michael> I know
- 8:13:24 PM <TheJ> don't worry we're all fanboys here
- 8:13:28 PM <Mishie|Michael> But y'know
- 8:13:29 PM <Neuromute> I don't want anyone to think I'm being rude
- 8:13:35 PM <TheJ> you're not
- 8:13:36 PM <Mishie|Michael> He's not going to forget you
- 8:13:41 PM <Mishie|Michael> Just relax
- 8:13:45 PM <TheJ> forget who?
- 8:13:53 PM <Neuromute> funny
- 8:14:11 PM <TheJ> eyyyyyyyy
- 8:14:53 PM <Neuromute> I guess I'll just chill then
- 8:15:07 PM <Mishie|Michael> always a good plan
- 8:16:21 PM --> Aarik (Aarik@net-v95dua.customer.broadstripe.net) has joined #Gamedesign
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- 8:26:30 PM <Woogyboog> Heya Nute
- 8:26:41 PM <-- dragonkid11 (uid125228@brockwell.irccloud.com) has quit (Quit: Connection closed for inactivity)
- 8:27:12 PM <TheJ> boogyboogyboogy
- 8:27:14 PM <-> Woogyboog is now known as Wildbow
- 8:27:41 PM <Faustus> A Wild Bow appeared!
- 8:27:44 PM <Mishie|Michael> same
- 8:34:16 PM <Neuromute> oh
- 8:34:20 PM <Neuromute> you're here
- 8:34:27 PM <Neuromute> Yay!
- 8:34:52 PM <Neuromute> I have the google doc ready
- 8:35:04 PM <Wildbow> Ok
- 8:35:20 PM <TheJ> so what, you wrote a trigger and we're genning off of it?
- 8:35:55 PM <Neuromute> I wrote possible triggers I could have actually had
- 8:36:07 PM <-- Olivebirdy (Olivebirdy@net-hs7.b92.27.185.IP) has quit (Ping timeout: 181 seconds)
- 8:37:28 PM <Neuromute> https://docs.google.com/document/d/1nIPBJpW5_YbpQI4krpChma5j6bwEPJUeR1kER5n8WeU/edit?usp=sharing
- 8:37:29 PM <_> [ Google Docs - create and edit documents online, for free. ] - docs.google.com
- 8:37:49 PM <-> soulpelt| is now known as soulpelt|GK
- 8:37:55 PM <Wildbow> Go to top right
- 8:37:59 PM <Wildbow> 'share'
- 8:38:06 PM <Wildbow> Enable access to view
- 8:38:17 PM <Wildbow> 'Get shareable link' works
- 8:38:21 PM <Neuromute> https://docs.google.com/document/d/1nIPBJpW5_YbpQI4krpChma5j6bwEPJUeR1kER5n8WeU/edit?usp=sharing
- 8:38:22 PM <_> [ Possible trigger events: - Google Docs ] - docs.google.com
- 8:38:50 PM <Neuromute> did that one work?
- 8:38:53 PM <TheJ> yes
- 8:39:10 PM <Neuromute> good :)
- 8:40:02 PM <Neuromute> if you need clarification or more details, ask
- 8:40:54 PM <Wildbow> First one first, then. Frustration = thinker. Social & ignorance. Psychologist thinker with some emotional sense (70-30 ratio). Can see what makes people tick, their emotions, their general personalities as expanded, dramatic and unfolding engineering around them. Some sense of how to throw a wrench into the works, saying or doing the right things at the right time...
- 8:41:27 PM <Wildbow> Which generally amounts to inflicting mental hangups and snags on the subject.
- 8:41:35 PM --> Olivebirdy (Olivebirdy@net-hs7.b92.27.185.IP) has joined #Gamedesign
- 8:41:59 PM <Wildbow> But this comes at a cost. From understanding the world & having your own general intelligence but not understanding people or your own social interactions...
- 8:42:45 PM <Wildbow> a kind of reversal. Being around people makes you partially blind to what's going on around you, as the maps of personality and emotion block your view, and the ability to inflict hangups and snags isn't a replacement for proper social interaction.
- 8:43:16 PM <TheJ> so they can't really do much positive with the power?
- 8:43:24 PM <T|WildHunt> Such are powers, yeah
- 8:43:42 PM <TheJ> lots of powers have very positive and negative uses
- 8:44:02 PM <Neuromute> well, I could prob make people feel happy too
- 8:44:06 PM <Wildbow> Enough interaction with a target can break them, or bury them under tics, mental stumbling blocks, and mental loops.
- 8:44:08 PM <Wildbow> Nope.
- 8:44:14 PM <Neuromute> oh
- 8:44:28 PM <TheJ> congrats, you are the misery thinker
- 8:44:33 PM <Neuromute> interesting
- 8:44:41 PM <TheJ> so that seems done
- 8:44:43 PM <CupofCoffee> Worse then mine.
- 8:44:45 PM <TheJ> are we doing luck?
- 8:44:51 PM <CupofCoffee> I'm surprise.
- 8:45:02 PM <Neuromute> psychological attacks are still cool
- 8:45:13 PM <TheJ> of course
- 8:45:28 PM <Neuromute> need to be inventive if I want to do be a hero
- 8:45:32 PM <TheJ> just it's very damaging to the character, which can be interesting all of its own right
- 8:45:45 PM <Wildbow> Hm, luck is tricky when it's based off of a real person
- 8:45:53 PM <Wildbow> Try typing just $power perk nute
- 8:45:58 PM <Mishie|Michael> $roll 1d2 1 perk 2 flaw
- 8:45:58 PM <[ATM]> Mishie|Michael "1 perk 2 flaw" [2] = 2
- 8:46:00 PM <Mishie|Michael> rip
- 8:46:06 PM <TheJ> unlucky
- 8:46:32 PM <Neuromute> I could telly you what really wouldn't fit
- 8:46:37 PM <TheJ> what I've done before is roll two d3s, 1 is flaw, 2 is perk, 3 is nothing
- 8:46:42 PM <Mishie|Michael> eh
- 8:46:45 PM <Mishie|Michael> nothing is boring
- 8:46:51 PM <Wildbow> I built a flaw into it though
- 8:46:51 PM <Neuromute> but I'm assuming the shard makes some personality changes
- 8:46:57 PM <Wildbow> So don't want to go overboard.
- 8:47:02 PM <TheJ> seeing as minus life flaws that is the outcome of a luck roll
- 8:47:05 PM <TheJ> true
- 8:47:11 PM <Wildbow> Type '$flaw', Nute
- 8:47:21 PM <Neuromute> $flaw
- 8:47:21 PM <[ATM]> Neuromute [Life Flaw 7]: Impossible goals. Shoots for the stars and misses. The character either has one impossible dream or regularly sets their sights higher than they're reasonably able to obtain. May be delusions of grandeur or the character is addicted to that rare, one-in-a-million success, despite the 999,999 failures that preceded it.
- 8:47:23 PM <TheJ> it's $power flaw isn't it?
- 8:47:24 PM <[ATM]> Successes in one's goals spur them onward to set higher and less probable goals, and failures have usual consequences; manifests as recklessness and a general frustration from peers/underlings, to the point where only the similarly deluded or crazed will stand by them.
- 8:47:25 PM <TheJ> it is
- 8:47:31 PM <Wildbow> Nah, this works.
- 8:47:55 PM <TheJ> aaaaalso weren't you just saying you didn't want more flawedness?
- 8:48:06 PM <Wildbow> Didn't want to go double flaws on top of the flaw I'd already built in.
- 8:48:10 PM <Wildbow> Which would be 3.
- 8:48:16 PM <TheJ> ah I see
- 8:48:21 PM <Wildbow> Mishie rolled, I had him roll for #2
- 8:48:25 PM <TheJ> got it
- 8:48:40 PM <TheJ> alright so does that fit Nute?
- 8:49:16 PM <Wildbow> Impossible goals works as something the shard could set in place, and fits loosely with the issue & the power.
- 8:49:21 PM <Mishie|Michael> tbh
- 8:49:24 PM <Mishie|Michael> flaws can be fun
- 8:49:26 PM <Wildbow> Yes
- 8:49:28 PM <Neuromute> I could see the shard being able to push me to be reckless
- 8:49:36 PM <Mishie|Michael> like
- 8:49:45 PM <Mishie|Michael> I've legit had more fun from flaws than perks
- 8:49:48 PM <Mishie|Michael> with all of my characters
- 8:49:57 PM <Wildbow> Anger is really similar to Frustration. But in the interest of making it different...
- 8:50:15 PM <TheJ> anger seems more long term
- 8:50:27 PM <Neuromute> not as much
- 8:50:28 PM <Wildbow> Hmmm. This isn't untrue
- 8:50:30 PM <TheJ> ergo, tinker
- 8:50:47 PM <Neuromute> the anger really spikes
- 8:50:55 PM <TheJ> whereas frustration was more a burst of emotion, hence tinker
- 8:50:57 PM <TheJ> hmm
- 8:51:07 PM <Wildbow> Mm, but just about any tinker trigger results from a spike following a longer-term buildup.
- 8:51:30 PM <Neuromute> it's kinda the other way arround
- 8:51:40 PM <Neuromute> frustration is more long term
- 8:51:51 PM <Wildbow> If you're having a trigger done, you can't chime in, for the record.
- 8:51:51 PM <Neuromute> anger is more burst of emotion
- 8:51:57 PM <Neuromute> oops
- 8:52:08 PM <Neuromute> sorry, just trying to elaborate
- 8:52:17 PM <Neuromute> I'll stop
- 8:52:25 PM <TheJ> in all fairness, the guy does know the event better than anyone else
- 8:52:41 PM <Wildbow> I know, but it's silly/unfair if he's going to be able to steer the discussion.
- 8:52:50 PM <TheJ> yeah true
- 8:53:04 PM <TheJ> I'm sutrggling to pin the tinker method
- 8:53:08 PM <TheJ> *struggling
- 8:53:14 PM <TheJ> *category
- 8:53:27 PM <TheJ> Focal? Architect?
- 8:53:58 PM <TheJ> seeing as it's the rules and consequences of society that are holding him back, hence Architect
- 8:54:02 PM <Wildbow> Focal doesn't quite fit because it's a fairly diverse set of issues
- 8:54:27 PM <TheJ> mayyyyyybe Chaos?
- 8:54:29 PM <Wildbow> Chaos x Architect? Can't figure out how to break through and handle the greater problem?
- 8:54:35 PM <Wildbow> That society poses?
- 8:54:53 PM <TheJ> nice, I like it
- 8:55:25 PM <Wildbow> Nothing plugged into the tinker sheet, so... it's a megaproject focused tinker that doesn't necessarily have control over the end project.
- 8:55:29 PM <Wildbow> What are the elements/themes here?
- 8:55:57 PM <Wildbow> Anger, a lack of words, frustration, rules, consequences.
- 8:56:01 PM <TheJ> hate, lots of it, directed towards humans
- 8:56:17 PM --> dragonkid11 (uid125228@brockwell.irccloud.com) has joined #Gamedesign
- 8:56:24 PM <Neuromute> spot on, theJ
- 8:56:32 PM <Wildbow> Shhhh
- 8:56:33 PM <TheJ> ssshhh
- 8:56:36 PM <Neuromute> :P
- 8:56:41 PM <TheJ> but thank you :P
- 8:56:45 PM <TheJ> hmm
- 8:57:08 PM <TheJ> there's also barely held back violence, desire for physical expression
- 8:57:18 PM *** Mode #Gamedesign +b m:Neuromute*!*@* by Wildbow
- 8:57:26 PM <Wildbow> Hrm. That's not a proper mute
- 8:57:39 PM <Wildbow> Maybe. Oh well
- 8:57:41 PM <TheJ> I'm almost thinking a little like String Theory
- 8:57:50 PM <TheJ> in terms of big doomsday devices
- 8:57:55 PM <Wildbow> String theory was limited by timing
- 8:58:02 PM <TheJ> I know
- 8:58:10 PM <TheJ> but maybe that's a bit on the nose
- 8:58:16 PM <Wildbow> But I'm thinking more like... giant crab tinker.
- 8:58:24 PM <TheJ> you had me at crab
- 8:58:31 PM <Wildbow> Except the giant cyberorganic monster isn't necessarily a crab
- 8:58:45 PM <TheJ> but something inhuman?
- 8:59:00 PM <Wildbow> He gets to set a few key points, get the process halfway, before tinker mindset takes over.
- 8:59:23 PM <TheJ> the mindset inevitably warps it, gears it towards violence and conflict
- 8:59:39 PM <Wildbow> No, I think giant monster is bound to be violence and conflict, regardless.
- 9:00:05 PM <Wildbow> Either way, he can decide elements of shape, or weapons, or armor, but only a set #, and shard fills in the rest (random rolls, in WD terms)
- 9:00:08 PM <TheJ> true
- 9:00:39 PM <TheJ> and the tinker table would contain all possible addons and features?
- 9:01:15 PM <Wildbow> It would contain a bulk list of general body types and defensive features, utility features, and weapons, and he'd get to pick, say, 3.
- 9:01:35 PM <TheJ> yeah
- 9:01:35 PM <Wildbow> and rest gets filled out randomly. Then an assortment of minor weapons, costume stuff, trinkets, but he can only carry so many.
- 9:01:57 PM <Wildbow> and while he's active in the field, he remote controls the construct, so he's on a rooftop nearby, while the thing is doing its work.
- 9:02:20 PM *** Mode #Gamedesign -b m:Neuromute*!*@* by irc.parahumans.net
- 9:02:23 PM <Wildbow> Maybe firing his laser gun to augment, or robbing a building while it acts as a distraction
- 9:02:53 PM <TheJ> perhaps while he doesn't have direct control, it's autonomous?
- 9:03:16 PM <TheJ> maybe while he's asleep it raids a factory or warehouse and grabs all the materials it can for example
- 9:03:22 PM <Wildbow> No, no.
- 9:03:25 PM <TheJ> or just acts on his subconscious
- 9:03:28 PM <TheJ> too far?
- 9:03:38 PM <Wildbow> Because then it's a 'build giant monster and let it do its thing while you fuck around'. And that's boring.
- 9:03:46 PM <TheJ> true
- 9:03:58 PM <Wildbow> Having to be close and manage it and direct it feeds into conflict and keeps the tinker involved.
- 9:04:38 PM <TheJ> to start with, does it have to be giant, or can he make do with what little he has initially, gradually building it bigger and bigger?
- 9:05:06 PM <TheJ> could he, with enough materials, make a second monster?
- 9:05:08 PM <Wildbow> I'd say it has to be at least garage sized, but he's very efficient at working and finishing that big project.
- 9:05:16 PM <Neuromute> If I'm not still muted I'd like to say I'm learning a lot from listening in to this
- 9:05:29 PM <TheJ> about genning?
- 9:05:35 PM <Neuromute> creative process wise
- 9:05:47 PM <Wildbow> He can only ever control 1, and the one he's not actively maintaining and working on is going to degrade.
- 9:06:02 PM <TheJ> ok then
- 9:06:03 PM <Wildbow> So it becomes really inefficient. Much more of a 'one monster at a time' thing.
- 9:06:08 PM <Wildbow> Which isn't to be discounted.
- 9:06:18 PM <TheJ> is there a size limit?
- 9:06:39 PM <TheJ> seeing as the minimum is go big or go home
- 9:06:42 PM <Wildbow> Nope. Only limited by sheer raw resources and time.
- 9:06:45 PM <TheJ> nice
- 9:07:12 PM <TheJ> always good to gen a cape that could really, truly help vs. Endbringers
- 9:07:13 PM <Wildbow> More in String Theory's balliwick with that
- 9:07:18 PM <TheJ> mhm
- 9:07:46 PM <Wildbow> Hm. Luck roll? We can do a straight $luck
- 9:07:50 PM <TheJ> sure
- 9:07:52 PM <Wildbow> Oh, wait
- 9:07:58 PM <Wildbow> Before that, thinking about specialty
- 9:08:12 PM <Wildbow> I'm thinking, just to feed into the themes outlined
- 9:08:24 PM <TheJ> "haaaaaaaaaaate"
- 9:08:31 PM <Neuromute> XD
- 9:09:20 PM <Wildbow> I'm thinking it blurs the line so he picks two sub-specialty items for any build.
- 9:09:48 PM <TheJ> how so?
- 9:09:54 PM <Wildbow> So... on one side, anger gives specialty heat, fire, fever, boiling...
- 9:10:26 PM <Wildbow> On the other... rules, restriction, binding, provides keywords cool, cage, containment, seal.
- 9:10:57 PM <Wildbow> So then you pick one and it's biological (ie. fever), and one that's mechanical (containment). Any of the keywords has a biological and a mechanical side.
- 9:11:15 PM <TheJ> so he picks one from each list for every build?
- 9:11:33 PM <Wildbow> So he could go Boiling/Cage Biped Gunarm
- 9:12:00 PM <Wildbow> And you get something like a 4 story mole rat with superheated blood, metal reinforcement, and a gun that fires the boiling bodily fluids.
- 9:12:15 PM <TheJ> tasty
- 9:12:19 PM <TheJ> I like it
- 9:12:34 PM <TheJ> to what extent can he modify builds?
- 9:12:37 PM <Wildbow> And the shard would fill in the rest of the blanks, re: what the other arm is, any defensive featuers.
- 9:13:37 PM <Wildbow> He just picks the key points he wants to hit... one/both specialties, defensive feature, offensive feature, up to X total, and then shard decides the remainder. He can research to devise key things that he/the shard will implement in the future.
- 9:14:06 PM <Wildbow> @ Nute - roll $luck ?
- 9:14:14 PM <Neuromute> $luck
- 9:14:14 PM <[ATM]> Neuromute [4/4, 2/4] [Power Perk 38]: Butcher. The shard equipped the character to leave opponents hurt in the worst ways possible. Pick an applicable option: the power effectively twists the knife with offensive applications (inc.
- 9:14:19 PM <[ATM]> wounds delivered in melee while in breaker state, etc) leaving opponents scarred and/or taking far longer to recover; the shard gave the character a degree of proficiency alongside the aforementioned scarring effect while using a particular weapon,often thematically aligned with the power, violent, and less than conventional (chainsaw, scythe, sledgehammer); or the character has a violent death
- 9:14:24 PM <[ATM]> rage once a day, wherein they get one last round after being defeated (unconsciousness or death) to try and take down enemies, ignoring moderate and minor wound side effects for the duration and extending their rage for a round each round they take enemies down (two weaker enemies, or one of equal strength).
- 9:14:28 PM <[ATM]> Defeating a stronger enemy or defeating the last enemy standing ends the rage and counts as a successful Guts check to survive, leaving them alive but at death's door. Failing any of the above, the character might have a brutal, savage augmentation to the power.
- 9:14:33 PM <[ATM]> [Power Flaw 52]: Chink in the Armor. Character has a weakness to one damage type, possibly due to physiological changes. If it is a common damage type (Bash, Pierce, Slash), they roll an additional wound effect the first time they take damage of that type in a round, but still suffer only one actual wound. If it is a more uncommon damage type (burn, shock, rend), they do suffer an extra wound.
- 9:14:38 PM <[ATM]> Alternate options include the cape's defenses (Brute powers, Forcefields) being penetrated by the specific damage type, again depending on how common the damage type is. The individual might be staggered and lose their powers for a turn after taking damage of the right type (ie.
- 9:14:40 PM <[ATM]> heat disrupting electromagnetic flight), with uncommon damage types having this effect on a hit, regardless of armor or successful blocks.
- 9:14:54 PM <Wildbow> I feel like extrapolating these
- 9:14:57 PM <TheJ> not sure how to do butcher besides more violent builds
- 9:15:15 PM <Wildbow> And saying that Butcher = creations have a berserker mode that's unlocked when they're reduced to 1/4 health or less.
- 9:15:20 PM <Wildbow> Turn red, get intense
- 9:15:26 PM <TheJ> I like
- 9:15:42 PM <Wildbow> And then chink in the armor = he builds creations with a weakness to one damage type/element
- 9:15:48 PM <Wildbow> OR he can give them a glowing weak point.
- 9:15:50 PM <Nick> literal boss monsters
- 9:16:00 PM <TheJ> yes!
- 9:16:03 PM <Faustus> Attack its weak point for massive damage
- 9:16:05 PM <Wildbow> If he doesn't decide, then the shard decides
- 9:16:05 PM <Nick> weak point, red at low health, start using new moves
- 9:16:11 PM <Nick> haha
- 9:16:11 PM <Wildbow> Exactly
- 9:16:12 PM <TheJ> these guys are basically Zelda bosses
- 9:16:28 PM <Wildbow> A bit power rangers monster, a bit zelda boss, yes.
- 9:16:33 PM <TheJ> glaring weak point, get spazzy as they die
- 9:16:40 PM <T|WildHunt> ...I can attack the giant enemy crab in the weak point for massive damage?
- 9:16:46 PM <Wildbow> Yes.
- 9:16:50 PM <T|WildHunt> Sweet!
- 9:16:53 PM <Wildbow> I feel that's #2 done
- 9:17:01 PM <Neuromute> summery?
- 9:17:02 PM <TheJ> mhm
- 9:17:34 PM <Neuromute> or should I just go back and record what you guys said
- 9:17:44 PM <Faustus> Last one I'm curious if it ever reached a peak or was just constant, because that helps give a bit more context.
- 9:17:57 PM <Neuromute> peak days
- 9:18:20 PM <Neuromute> with long buildups and cooldowns
- 9:18:27 PM <Neuromute> but the peaks stand out a lot
- 9:18:33 PM <Faustus> Any specific thing that was different those days, or just a bad day in general?
- 9:18:57 PM <Neuromute> just way worse, like degrees of separation worse
- 9:19:01 PM <A|Schuyler> Giant Enemy Crab Monolith Tinker.
- 9:19:02 PM <A|Schuyler> Nice.
- 9:19:23 PM <Neuromute> the third is kinda boring though
- 9:19:30 PM <Wildbow> Tis
- 9:19:36 PM <Wildbow> Feel like they're all variations on a theme
- 9:19:43 PM <Neuromute> I loved what you came up with for the second
- 9:19:58 PM <Neuromute> it's almost an evangellion
- 9:20:11 PM <Neuromute> eva
- 9:20:24 PM <TheJ> hmm
- 9:20:41 PM <TheJ> I'm not sure if the third one would really produce a trigger
- 9:20:55 PM <TheJ> there doesn't seem to be a tipping point
- 9:20:56 PM <Neuromute> it's fine if it doesn't work
- 9:21:42 PM <Neuromute> the tipping point is from general depression to falling into total consuming despair
- 9:21:49 PM <Neuromute> but I could see it not working
- 9:22:15 PM <TheJ> seems too gradual
- 9:22:29 PM <TheJ> maybe if there was, say, a moment of realisation or something
- 9:22:55 PM <Neuromute> kinda
- 9:22:56 PM <Faustus> The thing about trigger events is that you can often point to a single moment and say "there it is"
- 9:23:02 PM <Neuromute> give me a sec
- 9:23:38 PM <TheJ> you know what
- 9:23:39 PM <Faustus> "You can pinpoint the exact moment his heart rips in half, look."
- 9:23:50 PM <TheJ> it's gone 3:20 AM
- 9:23:59 PM --> Dromuthra (Dromuthra@net-u12mgh.fios.verizon.net) has joined #Gamedesign
- 9:23:59 PM <TheJ> I'm going to have to leave you guys to this
- 9:24:23 PM <Neuromute> see you, and thanks :)
- 9:24:26 PM <TheJ> so long, and goodnight
- 9:24:48 PM <Faustus> Night
- 9:24:52 PM <Wildbow> Keep in mind, Nute, that a lot of people experience general isolation and despair
- 9:25:15 PM <Wildbow> So you have to sort of identify a moment that makes the shard perk up, take notice, and pay attention to this one individual's moment over the general press of such.
- 9:25:50 PM <Neuromute> the moment would be a false realization that the world is a cold and uncaring place and that my life is one big failure, there will never be any happiness and the future will be nothing but endless misery. so all that crashing down on you at once
- 9:26:12 PM <Neuromute> like, it hits and then all you can do is lay there and whimper
- 9:26:34 PM <Neuromute> like I said though, it might not work as a trigger
- 9:26:54 PM <Wildbow> Shards don't care about feelings so much as they care about events and actions, though
- 9:27:00 PM <Neuromute> true
- 9:27:50 PM <Neuromute> you could just throw in a random event for my third, like a car crash or something like that
- 9:28:25 PM <Wildbow> Look at it this way - how likely is a guy that's depressed and shutting down to actually go and ~do~ anything if they get powers, versus the next person in crisis?
- 9:28:51 PM <Neuromute> very true
- 9:29:23 PM <Faustus> Hey Nute, let's do a used one, hopefully it's not bad. How about that?
- 9:29:36 PM <Neuromute> that's fine
- 9:29:52 PM <Neuromute> random is good, like i said at the end of the doc
- 9:30:01 PM <Neuromute> np
- 9:30:04 PM <Faustus> So if you type $used we can all go over how we actually got these powers genned
- 9:30:12 PM <Neuromute> $used
- 9:30:12 PM <[ATM]> Neuromute {175}: Your crazed and controlling parents overreact to your eating a damn pop tart, handing your fourteen year old self a roll of toilet paper, a whistle and a watch, telling you you're sleeping outside in the woods for a week, and that they'll give you a meal a day through the fence if you show up at the appropriate time.
- 9:30:15 PM <[ATM]> On the second day, there's a brutal there-were-warnings-on-TV storm, with lightning strikes nearby and driving rain and winds. In the midst of it all, everything coming together, you trigger.
- 9:30:38 PM <Faustus> ...uh, okay
- 9:30:55 PM <Neuromute> couldn't really happen to me though
- 9:31:26 PM <Faustus> That's fine, if we want we could just use it as an example on how to make a power from a trigger
- 9:31:32 PM <Faustus> If you'd like that?
- 9:31:45 PM <Neuromute> we could just stop at the two
- 9:31:55 PM <Neuromute> it's np
- 9:31:55 PM <Faustus> Fair enough
- 9:32:24 PM <Mishie|Michael> Just so you know
- 9:32:30 PM <Neuromute> I'm fine btw, no careful wording or steping on eggshells needed
- 9:32:32 PM <Mishie|Michael> You're usually not playing y'know
- 9:32:34 PM <Mishie|Michael> Yourself
- 9:32:44 PM <-- TheJ (The@net-lbuu6e.cable.virginm.net) has quit (Ping timeout: 181 seconds)
- 9:32:54 PM <Mishie|Michael> The only time that I've ever played a character that was anything like me was with Steve
- 9:32:55 PM <Neuromute> I know, this isn't for the game
- 9:32:55 PM <Mishie|Michael> :)
- 9:33:57 PM <Neuromute> the two that were made were great, and I'm honored to have wild himself participate :)
- 9:47:20 PM <Neuromute> how do I see earlier comments?
- 9:50:25 PM <Nick> what do you mean?
- 9:50:40 PM <Neuromute> I can only scroll so far up
- 9:50:54 PM <-> soulpelt|GK is now known as soulpelt|
- 9:50:56 PM <Nick> that's all you got, then
- 9:51:05 PM <Nick> you can ask for someone else to send you logs
- 9:51:09 PM <-- Fulvus (Fulvus@net-tlkuhc.it.uh.edu) has quit (Quit: I'M OUT)
- 9:51:09 PM <Neuromute> shit there was stuff people said I needed to record
- 9:51:17 PM <Neuromute> who would have logs?
- 9:51:34 PM <Nick> I can pm you some
- 9:51:42 PM <Neuromute> that would be great
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