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- MP CHANGELIST SINCE WED 27th
- (as of Wed 3rd Feb)
- NEW
- - Shift+double click can now be used on clothing items in the inventory to wear the item
- - Newest earned skill level is now highlighted when the skill panel is opened
- - Attempt to display the correct key name for AZERTY (and other) keyboard layouts in the options.
- - Added filter icon to inventory panel to add additional filter/sorting options, currently has 'weight'
- - added some new hairstyles
- - added some Braided hairstyles
- - Added new hair translations.
- SYNC
- - Playing emotes now hide items in hands.
- - Flashlights now light for player or remote player.
- - Wearing jewelry not synced.
- - Added player hit reaction when getting hit by cars.
- - Synced broken glass from smashing windows.
- MP GENERAL
- - Reduced teleport player instead of prediction a tad.
- - Now use LuaCalendar (wrapper class of java Calendar) instead of GregorianCalendar in lua. <- fixes some fitness problems and mechanics bugs
- - Regular users can now see server options in their user panel.
- - Added user panel & admin panel under the equipped item (on the left) - no longer on the ESC menu.
- - Added server option ShowFirstAndLastName, if true will display "Firstname Lastname (username)" instead of just the username.
- - Moved code for sending packets to other clients into UdpEngine.decode() function. Clients will not have a delay for prediction of other characters.
- - Fixed FakeClient
- - Added more prediction for when Z level's of players changes.
- - Stop teleporting player if in a car and shaking player names.
- - Attempt at fixing physics of cars being recalculated for remote players when the driver exit the car (also possible fix for flying cars once you exit the car).
- - Fixed server options not being changeable by admin.
- - Fixed switching seats recalculating physics.
- BALANCE
- - Now possible to recover and repair a weapon used in Spear creation
- - Newest earned skill level is now highlighted when the skill panel is opened
- - M36 Revolver now only has capacity for five rounds
- - Character can now auto-open nail boxes
- - Beer can should returns an empty can after it's drunk
- - Cockroaches and Grasshoppers can now be used to bait the StickTrap
- - Tuna Can no longer requires a Can opener to be opened
- - Increased health points of player built walls.
- - Added hair gel.
- - Added correct icon for shooting glasses.
- - Mohawk will now be flatten if you wear a hat.
- - Now need hair gel to do a mohawk.
- MOVABLES
- - Fixed movable items, such as radios from cars, having correct condition when placed and picked up again.
- - Movables can now be dismantled from inventory, except for the multi tile object ones i.e: beds.
- - Added MovableRecipe which has no script definitions, instead gets created on the fly from movable definitions.
- - Refactored some stuff so the MovableRecipe has the same chances, xp, resultitems, equipitems etc as world object dismantling.
- - Single tile Movable items are now defined as 'Moveables.world_object_sprite_here" instead of all being 'Moveables.Moveable'.
- this also means these movables can be easily instanced directly now
- FIXES
- - Fixed zombies not being able to pathfind through obstacles surrounding vehicles.
- - Fixed admin not being strikable when not in God Mode
- - Fixed a crash sometimes when jumping from ledge.
- - Fixed showing muzzle flash on remote client when shoving with a firearm.
- - Fixed double dumbell when doing fitness with them.
- - Fixed not being able connect to server if the Multiplayer didn't exist
- - Fixed syncing of loading bullets into magazines.
- - Fixed syncing of loading/eject magazine from weapon.
- - Fixed hidden admin button
- - Fixed some actions on remote player not hiding models from hands.
- - Fixed some minor pathfind issues.
- - Fixed zombies thumping windows when they didn't hear a sound or see the player, when the "Environmental Attacks" sandbox option is disabled.
- - Fixed not being able to plaster doorframes built at Carpentry level 7
- - Fixed stretched sprites in cutaways, including roof wall tiles, garage doors and certain windows
- - Fixed Heatable water containers not heating up if put into campfire/bbq before they are lit
- - Fixed deep wounds having a shorter half-life than scratches or lacerations before healing
- - Fixed GameWindow.StringUTF writing garbage characters at the end of strings. (Fixes saves)
- - Fixed lights losing their custom color. (For example, the blue Pharmahug sign was only blue the first time it was loaded.
- Moveable lights lost their custom color when moved.)
- - Fixed misplaced door models on the cars with door-models.
- - Fixed AnimationPlayer.m_boneTransforms[] possibly being used before being initialized.
- - Renamed LuaCalendar to PZCalendar.
- - GameTime.getCalender() now returns a PZCalendar object so it works in Lua.
- - Fixed keypad key names being the same as keys on the main keyboard.
- - Fixed scissors not allowing jaw stab.
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