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  1. # Imports
  2. import vapoursynth as vs
  3. # getting Vapoursynth core
  4. import sys
  5. import os
  6. core = vs.core
  7. # Import scripts folder
  8. scriptPath = 'F:/Hybrid/64bit/vsscripts'
  9. sys.path.insert(0, os.path.abspath(scriptPath))
  10. # loading plugins
  11. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/libsangnom.dll")
  12. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/EEDI2.dll")
  13. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/EEDI3m.dll")
  14. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/ResizeFilter/nnedi3/vsznedi3.dll")
  15. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/libvs_placebo.dll")
  16. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/TCanny.dll")
  17. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/fmtconv.dll")
  18. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/ColorFilter/Retinex/Retinex.dll")
  19. core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/SourceFilter/LSmashSource/LSMASHSource.dll")
  20. # Import scripts
  21. import havsfunc
  22. import mvsfunc
  23. import mvsfunc as mvf
  24. import masked
  25. import validate
  26. # Source: 'C:\Users\Selur\Desktop\00008.mkv'
  27. # Current color space: YUV420P10, bit depth: 10, resolution: 1920x1080, frame rate: 23.976fps, scanorder: progressive, yuv luminance scale: limited, matrix: 709, format: AVC
  28. # Loading C:\Users\Selur\Desktop\00008.mkv using LWLibavSource
  29. clip = core.lsmas.LWLibavSource(source="C:/Users/Selur/Desktop/00008.mkv", format="YUV420P10", stream_index=0, cache=0)
  30. frame = clip.get_frame(0)
  31. # setting color matrix to 709.
  32. clip = core.std.SetFrameProps(clip, _Matrix=vs.MATRIX_BT709)
  33. # setting color transfer (vs.TRANSFER_BT709), if it is not set.
  34. if validate.transferIsInvalid(clip):
  35. clip = core.std.SetFrameProps(clip=clip, _Transfer=vs.TRANSFER_BT709)
  36. # setting color primaries info (to vs.PRIMARIES_BT709), if it is not set.
  37. if validate.primariesIsInvalid(clip):
  38. clip = core.std.SetFrameProps(clip=clip, _Primaries=vs.PRIMARIES_BT709)
  39. # setting color range to TV (limited) range.
  40. clip = core.std.SetFrameProps(clip=clip, _ColorRange=vs.RANGE_LIMITED)
  41. # making sure frame rate is set to 23.976fps
  42. clip = core.std.AssumeFPS(clip=clip, fpsnum=24000, fpsden=1001)
  43. # making sure the detected scan type is set (detected: progressive)
  44. clip = core.std.SetFrameProps(clip=clip, _FieldBased=vs.FIELD_PROGRESSIVE) # progressive
  45. clip = core.std.CropRel(clip=clip, left=240, right=240, top=0, bottom=0)# cropping to 1440x1080
  46. ## Starting applying 'EdgeMask (Retinex)' masked filtering for vsGLSLDeblur
  47. clipMask = clip
  48. clipMask = core.resize.Bicubic(clip=clipMask, format=vs.YUV444P16, range_s="limited")
  49. clipMask = masked.retinex_edgemask(src=clipMask, sigma=1)
  50. clipMask = core.std.Maximum(clipMask)
  51. clipFiltered = clip
  52. # adjusting color space from YUV420P10 to YUV444P16 for vsGLSLDeblur
  53. clipFiltered = core.resize.Bicubic(clip=clipFiltered, format=vs.YUV444P16, range_s="limited")
  54. with open("F:/Hybrid/64bit/vsfilters/GLSL/parameterized/Anime4K_Deblur_Original.glsl") as glslf:
  55. glsl = glslf.read()
  56. glsl = glsl.replace('#define REFINE_STRENGTH 1.0', '#define REFINE_STRENGTH 3')
  57. glsl = glsl.replace('#define REFINE_BIAS 0.0', '#define REFINE_BIAS 0')
  58. clipFiltered = core.placebo.Shader(clip=clipFiltered, shader_s=glsl, width=clipFiltered.width, height=clipFiltered.height)
  59. clip = core.resize.Bicubic(clip=clip, format=vs.YUV444P16, range_s="limited")
  60. clip = core.std.MaskedMerge(clip, clipFiltered, clipMask) # RetinexEdgeMask
  61. ## Finished applying 'RetinexEdgeMask' masked filtering for vsGLSLDeblur
  62. # Using Anime4k Darken GLSL filter for line darkening
  63. with open("F:/Hybrid/64bit/vsfilters/GLSL/parameterized/Anime4K_Darken_HQ.glsl") as glslf:
  64. glsl = glslf.read()
  65. glsl = glsl.replace('#define STRENGTH 1.5', '#define STRENGTH 2.5')
  66. clip = core.placebo.Shader(clip=clip, shader_s=glsl, width=clip.width, height=clip.height)
  67. with open("F:/Hybrid/64bit/vsfilters/GLSL/parameterized/Anime4K_Thin_HQ.glsl") as glslf:
  68. glsl = glslf.read()
  69. glsl = glsl.replace('#define STRENGTH 0.6', '#define STRENGTH 0.3')
  70. glsl = glsl.replace('#define ITERATIONS 1', '#define ITERATIONS 1')
  71. clip = core.placebo.Shader(clip=clip, shader_s=glsl, width=clip.width, height=clip.height)
  72. # applying anti aliasing using santiag
  73. clip = havsfunc.santiag(c=clip, pscrn=2)
  74. # adjusting output color from: YUV444P16 to YUV420P10 for NVEncModel
  75. clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P10, range_s="limited", dither_type="error_diffusion")
  76. # set output frame rate to 23.976fps (progressive)
  77. clip = core.std.AssumeFPS(clip=clip, fpsnum=24000, fpsden=1001)
  78. # output
  79. clip.set_output()
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