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- # Imports
- import vapoursynth as vs
- # getting Vapoursynth core
- import sys
- import os
- core = vs.core
- # Import scripts folder
- scriptPath = 'F:/Hybrid/64bit/vsscripts'
- sys.path.insert(0, os.path.abspath(scriptPath))
- # loading plugins
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/libsangnom.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/EEDI2.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/EEDI3m.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/ResizeFilter/nnedi3/vsznedi3.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/libvs_placebo.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/TCanny.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/fmtconv.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/ColorFilter/Retinex/Retinex.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/SourceFilter/LSmashSource/LSMASHSource.dll")
- # Import scripts
- import havsfunc
- import mvsfunc
- import mvsfunc as mvf
- import masked
- import validate
- # Source: 'C:\Users\Selur\Desktop\00008.mkv'
- # Current color space: YUV420P10, bit depth: 10, resolution: 1920x1080, frame rate: 23.976fps, scanorder: progressive, yuv luminance scale: limited, matrix: 709, format: AVC
- # Loading C:\Users\Selur\Desktop\00008.mkv using LWLibavSource
- clip = core.lsmas.LWLibavSource(source="C:/Users/Selur/Desktop/00008.mkv", format="YUV420P10", stream_index=0, cache=0)
- frame = clip.get_frame(0)
- # setting color matrix to 709.
- clip = core.std.SetFrameProps(clip, _Matrix=vs.MATRIX_BT709)
- # setting color transfer (vs.TRANSFER_BT709), if it is not set.
- if validate.transferIsInvalid(clip):
- clip = core.std.SetFrameProps(clip=clip, _Transfer=vs.TRANSFER_BT709)
- # setting color primaries info (to vs.PRIMARIES_BT709), if it is not set.
- if validate.primariesIsInvalid(clip):
- clip = core.std.SetFrameProps(clip=clip, _Primaries=vs.PRIMARIES_BT709)
- # setting color range to TV (limited) range.
- clip = core.std.SetFrameProps(clip=clip, _ColorRange=vs.RANGE_LIMITED)
- # making sure frame rate is set to 23.976fps
- clip = core.std.AssumeFPS(clip=clip, fpsnum=24000, fpsden=1001)
- # making sure the detected scan type is set (detected: progressive)
- clip = core.std.SetFrameProps(clip=clip, _FieldBased=vs.FIELD_PROGRESSIVE) # progressive
- clip = core.std.CropRel(clip=clip, left=240, right=240, top=0, bottom=0)# cropping to 1440x1080
- ## Starting applying 'EdgeMask (Retinex)' masked filtering for vsGLSLDeblur
- clipMask = clip
- clipMask = core.resize.Bicubic(clip=clipMask, format=vs.YUV444P16, range_s="limited")
- clipMask = masked.retinex_edgemask(src=clipMask, sigma=1)
- clipMask = core.std.Maximum(clipMask)
- clipFiltered = clip
- # adjusting color space from YUV420P10 to YUV444P16 for vsGLSLDeblur
- clipFiltered = core.resize.Bicubic(clip=clipFiltered, format=vs.YUV444P16, range_s="limited")
- with open("F:/Hybrid/64bit/vsfilters/GLSL/parameterized/Anime4K_Deblur_Original.glsl") as glslf:
- glsl = glslf.read()
- glsl = glsl.replace('#define REFINE_STRENGTH 1.0', '#define REFINE_STRENGTH 3')
- glsl = glsl.replace('#define REFINE_BIAS 0.0', '#define REFINE_BIAS 0')
- clipFiltered = core.placebo.Shader(clip=clipFiltered, shader_s=glsl, width=clipFiltered.width, height=clipFiltered.height)
- clip = core.resize.Bicubic(clip=clip, format=vs.YUV444P16, range_s="limited")
- clip = core.std.MaskedMerge(clip, clipFiltered, clipMask) # RetinexEdgeMask
- ## Finished applying 'RetinexEdgeMask' masked filtering for vsGLSLDeblur
- # Using Anime4k Darken GLSL filter for line darkening
- with open("F:/Hybrid/64bit/vsfilters/GLSL/parameterized/Anime4K_Darken_HQ.glsl") as glslf:
- glsl = glslf.read()
- glsl = glsl.replace('#define STRENGTH 1.5', '#define STRENGTH 2.5')
- clip = core.placebo.Shader(clip=clip, shader_s=glsl, width=clip.width, height=clip.height)
- with open("F:/Hybrid/64bit/vsfilters/GLSL/parameterized/Anime4K_Thin_HQ.glsl") as glslf:
- glsl = glslf.read()
- glsl = glsl.replace('#define STRENGTH 0.6', '#define STRENGTH 0.3')
- glsl = glsl.replace('#define ITERATIONS 1', '#define ITERATIONS 1')
- clip = core.placebo.Shader(clip=clip, shader_s=glsl, width=clip.width, height=clip.height)
- # applying anti aliasing using santiag
- clip = havsfunc.santiag(c=clip, pscrn=2)
- # adjusting output color from: YUV444P16 to YUV420P10 for NVEncModel
- clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P10, range_s="limited", dither_type="error_diffusion")
- # set output frame rate to 23.976fps (progressive)
- clip = core.std.AssumeFPS(clip=clip, fpsnum=24000, fpsden=1001)
- # output
- clip.set_output()
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