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- Instance.new("BodyPosition")
- pos = p:Clone()
- pos.MaxForce = Vector3.new(90000,90000,90000)
- a = Instance.new("Part")
- a.Parent = game.Workspace
- a.Position = game.Workspace.destroyerethank.Torso.Position
- a.Anchored = true
- a.Shape = "Ball"
- a.Size = Vector3.new(10,10,10)
- a.Material = "Brick"
- a.BrickColor = BrickColor.new(363)
- a.Name = "scp"
- pos.Position = a.Position
- function onTouched(part)
- if part.Name ~= "Base" then
- part.BrickColor = BrickColor.new(363)
- part.Parent = game.Workspace
- pos.Parent = part
- part.Material = "Brick"
- end
- function onTouched(hit)
- if hit.Name ~= "Base" then
- hit.BrickColor = BrickColor.new(363)
- hit.Parent = game.Workspace
- pos.Parent = hit
- hit.Material = "Brick"
- end
- end
- part.Touched:connect(onTouched)
- end
- a.Touched:connect(onTouched)
- while true do
- wait(0.01)
- a.CFrame = a.CFrame * CFrame.Angles(0.001,0.002,0.003)
- end
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