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- public Node GetNodeFromPoint(Vector2 point)
- {
- int xGridPoint = Mathf.RoundToInt(point.x / gridWorldSize.x);
- int yGridPoint = Mathf.RoundToInt(point.y / gridWorldSize.y);
- Debug.Log(xGridPoint + " " + yGridPoint);
- return grid[xGridPoint, yGridPoint];
- }
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