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Jun 20th, 2019
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  1. public Node GetNodeFromPoint(Vector2 point)
  2. {
  3. int xGridPoint = Mathf.RoundToInt(point.x / gridWorldSize.x);
  4. int yGridPoint = Mathf.RoundToInt(point.y / gridWorldSize.y);
  5.  
  6. Debug.Log(xGridPoint + " " + yGridPoint);
  7.  
  8. return grid[xGridPoint, yGridPoint];
  9. }
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