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- Mono path[0] = 'C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/New Pred in Town_Data/Managed'
- Mono config path = 'C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/MonoBleedingEdge/etc'
- [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
- Initialize engine version: 2022.3.50f1 (c3db7f8bf9b1)
- [Subsystems] Discovering subsystems at path C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/New Pred in Town_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1; jobified=0
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor: NVIDIA
- VRAM: 6029 MB
- Driver: 32.0.15.6636
- Begin MonoManager ReloadAssembly
- - Loaded All Assemblies, in 4.492 seconds
- - Finished resetting the current domain, in 0.001 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
- UnloadTime: 9.046700 ms
- Loading pred cards...
- 190 cards loaded. Loading prey cards...
- 190 cards loaded. Loading status conditions...
- 84 status conditions loaded. Loading decks...
- 34 decks loaded. Loading tooltips...
- 26 tooltips loaded. Loading scene descriptors...
- 17 descriptors loaded. Loading character weight data...
- 5 weight locations loaded. Loading characters...
- 39 characters loaded. Ready for use!
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 11503.
- Total: 9.705100 ms (FindLiveObjects: 0.703800 ms CreateObjectMapping: 0.408900 ms MarkObjects: 8.466900 ms DeleteObjects: 0.125200 ms)
- Initializing minigame! Building event bus...
- Event bus built. Initializing decks...
- Decks initialized. Adding characters...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Sophie...
- Firing bus OnCalcCardDraw for character Sophie...
- Firing bus OnTurnStart for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Sophie
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Desperation, Weight: 1) (Card: Desperation, Weight: 2) (Card: Advanced Pummel, Weight: 2.5715) (Card: Advanced Wriggle Out, Weight: 3.5715) (Card: Advanced In and Out, Weight: 4.905)
- Sophie played card Advanced In and Out!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Desperation, Weight: 1) (Card: Desperation, Weight: 2) (Card: Advanced Pummel, Weight: 2.5715) (Card: Advanced Wriggle Out, Weight: 3.5715)
- Sophie played card Desperation!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Desperation, Weight: 1) (Card: Advanced Pummel, Weight: 1.5715) (Card: Advanced Wriggle Out, Weight: 2.5715) (Card: Advanced Wriggle In, Weight: 3.2715)
- Sophie played card Desperation!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced Pummel, Weight: 0.5715) (Card: Advanced Wriggle Out, Weight: 1.5715) (Card: Advanced Wriggle In, Weight: 2.2715) (Card: Advanced Wriggle In, Weight: 2.9715)
- Sophie played card Advanced Wriggle Out!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced Wriggle In, Weight: 0.7) (Card: Advanced Wriggle In, Weight: 1.4)
- Sophie played card Advanced Wriggle In!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Sophie...
- Clicked card Apex Updraft
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Updraft!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Apex Squeeze Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Squeeze Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Apex Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Apex Updraft...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Removing base Oxygen of5...
- ...which becomes 6 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Squeeze Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Instantiating status icon for status Receive less Nausea. Decreases by 5 whenever Nausea is taken.
- If this reaches, 100, the predator orgasms. She loses all Stamina on the next turn, and Pleasure is reduced to 50.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Sophie is executing card Advanced In and Out...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Sophie is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnGainStatus for character Sophie...
- Adding status effect Enraged to character Sophie.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Sophie is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnGainStatus for character Sophie...
- Adding status effect Enraged to character Sophie.
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Sophie is executing card Advanced Wriggle Out...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Processing status Enraged
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Sophie is executing card Advanced Wriggle In...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Processing status Enraged
- Card offset is 2
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 14...
- Firing bus OnInflictNausea for character Sophie...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 10 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Processing status Enraged
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Sophie...
- Firing bus OnCalcCardDraw for character Sophie...
- Firing bus OnTurnStart for character Sophie...
- Processing status Pleasure
- Processing status Enraged
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Sophie
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Desperation, Weight: 1) (Card: Desperation, Weight: 2) (Card: Advanced Wriggle In, Weight: 2.7) (Card: Advanced Squirm Out, Weight: 3.7) (Card: Advanced Resist, Weight: 39.7)
- Sophie played card Advanced Resist!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Desperation, Weight: 1) (Card: Desperation, Weight: 2) (Card: Advanced Wriggle In, Weight: 2.7) (Card: Advanced Squirm Out, Weight: 3.7)
- Sophie played card Desperation!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Desperation, Weight: 1) (Card: Advanced Wriggle In, Weight: 1.7) (Card: Advanced Squirm Out, Weight: 2.7) (Card: Advanced Wriggle Out, Weight: 3.7)
- Sophie played card Desperation!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced Wriggle In, Weight: 0.7) (Card: Advanced Squirm Out, Weight: 1.7) (Card: Advanced Wriggle Out, Weight: 2.7) (Card: Advanced Pummel, Weight: 3.2145)
- Sophie played card Advanced Squirm Out!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Sophie...
- Clicked card Advanced Updraft
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Advanced Updraft!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Elite Push Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Push Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Advanced Updraft...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Removing base Oxygen of3...
- ...which becomes 4 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Push Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Sophie is executing card Advanced Resist...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnGainStatus for character Liz...
- Adding status effect NauseaPerDistanceMoved to character Liz.
- Instantiating status icon for status Receive Nausea per distance moved this turn.
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Sophie is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnGainStatus for character Sophie...
- Adding status effect Enraged to character Sophie.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Sophie is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnGainStatus for character Sophie...
- Adding status effect Enraged to character Sophie.
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Sophie is executing card Advanced Squirm Out...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Processing status Enraged
- Card offset is 2
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 11...
- Firing bus OnInflictNausea for character Sophie...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 7 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 1458239
- Music samples are now at 1458239
- Firing bus OnAnalMove...
- Processing status NauseaPerDistanceMoved
- Adding base Nausea of 0...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Status effect Receive Nausea per distance moved this turn. expires!
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Processing status Enraged
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Sophie...
- Firing bus OnCalcCardDraw for character Sophie...
- Firing bus OnTurnStart for character Sophie...
- Processing status Pleasure
- Processing status Enraged
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Sophie
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced Wriggle In, Weight: 0.7) (Card: Advanced In and Out, Weight: 1.7675) (Card: Advanced Wriggle Out, Weight: 2.7675) (Card: Advanced Wriggle In, Weight: 3.4675) (Card: Advanced Squirm Out, Weight: 4.4675)
- Sophie played card Advanced In and Out!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced Wriggle In, Weight: 0.7) (Card: Advanced Wriggle Out, Weight: 1.7) (Card: Advanced Wriggle In, Weight: 2.4) (Card: Advanced Squirm Out, Weight: 3.4)
- Sophie played card Advanced Wriggle Out!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced Wriggle In, Weight: 0.7) (Card: Advanced Wriggle In, Weight: 1.4)
- Sophie played card Advanced Wriggle In!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Sophie...
- Clicked card Elite Push Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Push Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Advanced Push Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Advanced Push Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Elite Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Elite Push Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Advanced Push Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Sophie is executing card Advanced In and Out...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Sophie is executing card Advanced Wriggle Out...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Sophie is executing card Advanced Wriggle In...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 9...
- Firing bus OnInflictNausea for character Sophie...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 4 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Sophie...
- Firing bus OnCalcCardDraw for character Sophie...
- Firing bus OnTurnStart for character Sophie...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Sophie
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced Pummel, Weight: 0.4005) (Card: Advanced Wriggle In, Weight: 1.1005) (Card: Advanced Wriggle Out, Weight: 2.1005) (Card: Advanced In and Out, Weight: 3.035) (Card: Advanced Wriggle In, Weight: 3.735)
- Sophie played card Advanced Wriggle Out!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced Pummel, Weight: 0.4005) (Card: Advanced Wriggle In, Weight: 1.1005) (Card: Advanced In and Out, Weight: 2.035) (Card: Advanced Wriggle In, Weight: 2.735)
- Sophie played card Advanced In and Out!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced Wriggle In, Weight: 0.7) (Card: Advanced Wriggle In, Weight: 1.4)
- Sophie played card Advanced Wriggle In!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Sophie...
- Clicked card Elite Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Elite Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Elite Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Sophie is executing card Advanced Wriggle Out...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Sophie is executing card Advanced In and Out...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Sophie is executing card Advanced Wriggle In...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 0...
- Firing bus OnInflictNausea for character Sophie...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Gaining 10 Acid.
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Sophie...
- Firing bus OnCalcCardDraw for character Sophie...
- Firing bus OnTurnStart for character Sophie...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Sophie
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced Squirm Out, Weight: 0.93) (Card: Advanced Wriggle In, Weight: 1.66) (Card: Advanced Wriggle Out, Weight: 2.63) (Card: Advanced In and Out, Weight: 3.4315) (Card: Advanced Wriggle In, Weight: 4.1615)
- Sophie played card Advanced Wriggle Out!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced Squirm Out, Weight: 0.93) (Card: Advanced Wriggle In, Weight: 1.66) (Card: Advanced In and Out, Weight: 2.4615) (Card: Advanced Wriggle In, Weight: 3.1915)
- Sophie played card Advanced Squirm Out!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Sophie...
- Clicked card Apex Updraft
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Updraft!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Apex Updraft...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Removing base Oxygen of5...
- ...which becomes 6 Oxygen.
- Firing bus OnOxygenThreshold...
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Sophie is executing card Advanced Wriggle Out...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Sophie is executing card Advanced Squirm Out...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 5...
- Firing bus OnInflictNausea for character Sophie...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 2 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 3250462
- Music samples are now at 3250462
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Sophie...
- Firing bus OnCalcCardDraw for character Sophie...
- Firing bus OnTurnStart for character Sophie...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Sophie
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced Wriggle In, Weight: 0.715) (Card: Advanced Wriggle Out, Weight: 1.7) (Card: Advanced Pummel, Weight: 1.9865) (Card: Advanced Wriggle In, Weight: 2.7015) (Card: Advanced Wriggle In, Weight: 3.4165)
- Sophie played card Advanced Wriggle Out!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced Wriggle In, Weight: 0.715) (Card: Advanced Wriggle In, Weight: 1.43) (Card: Advanced Wriggle In, Weight: 2.145)
- Sophie played card Advanced Wriggle In!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Sophie...
- Clicked card Apex Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Elite Push Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Push Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Apex Back and Forth
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Back and Forth!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Apex Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Push Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Back and Forth...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Sophie is executing card Advanced Wriggle Out...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Sophie is executing card Advanced Wriggle In...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 3...
- Firing bus OnInflictNausea for character Sophie...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 1 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Sophie...
- Firing bus OnCalcCardDraw for character Sophie...
- Firing bus OnTurnStart for character Sophie...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Sophie
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced In and Out, Weight: 0.5355) (Card: Advanced Squirm Out, Weight: 1.4305) (Card: Advanced Wriggle Out, Weight: 2.3855) (Card: Advanced Wriggle In, Weight: 3.1305) (Card: Advanced Wriggle In, Weight: 3.8755)
- Sophie played card Advanced Wriggle Out!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced In and Out, Weight: 0.5355) (Card: Advanced Wriggle In, Weight: 1.2805) (Card: Advanced Wriggle In, Weight: 2.0255)
- Sophie played card Advanced Wriggle In!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Sophie...
- Clicked card Advanced Updraft
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Advanced Updraft!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Elite Push Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Push Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Advanced Updraft...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Removing base Oxygen of3...
- ...which becomes 4 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Push Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Sophie is executing card Advanced Wriggle Out...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Sophie is executing card Advanced Wriggle In...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 5...
- Firing bus OnInflictNausea for character Sophie...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 1 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Sophie...
- Firing bus OnCalcCardDraw for character Sophie...
- Firing bus OnTurnStart for character Sophie...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Sophie
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced Wriggle Out, Weight: 0.88) (Card: Advanced Wriggle In, Weight: 1.7) (Card: Advanced Wriggle In, Weight: 2.52)
- Sophie played card Advanced Wriggle Out!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Sophie...
- Clicked card Apex Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Elite Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Elite Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Apex Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Sophie is executing card Advanced Wriggle Out...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 0...
- Firing bus OnInflictNausea for character Sophie...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Gaining 10 Acid.
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Sophie...
- Firing bus OnCalcCardDraw for character Sophie...
- Firing bus OnTurnStart for character Sophie...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Sophie
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- (Card: Advanced Wriggle Out, Weight: 0.88) (Card: Advanced In and Out, Weight: 1.1495) (Card: Advanced Wriggle In, Weight: 1.9695) (Card: Advanced Wriggle Out, Weight: 2.8495) (Card: Advanced Wriggle In, Weight: 3.6695)
- Sophie played card Advanced Wriggle Out!
- Firing bus OnCardPlayed for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnStaminaSpent for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Sophie...
- Clicked card Elite Push Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Push Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Clicked card Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Elite Push Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Sophie...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Sophie...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Sophie is executing card Advanced Wriggle Out...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCardExecuted for character Sophie...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 3...
- Firing bus OnInflictNausea for character Sophie...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Firing bus OnAnalMove...
- Pred got a nice meal! Ending scene.
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Sophie...
- Firing bus OnCalcCardDraw for character Sophie...
- Firing bus OnTurnStart for character Sophie...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Sophie
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Firing bus OnCalcStaminaCost for character Sophie...
- Ending play for character Sophie...
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 21100.
- Total: 17.103300 ms (FindLiveObjects: 1.285800 ms CreateObjectMapping: 0.753200 ms MarkObjects: 14.901800 ms DeleteObjects: 0.162000 ms)
- Endless battle finished
- Clicked card Invent Pred Technique
- Clicked card Struggle
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 21235.
- Total: 13.256600 ms (FindLiveObjects: 1.099200 ms CreateObjectMapping: 0.495700 ms MarkObjects: 10.008700 ms DeleteObjects: 1.652800 ms)
- Initializing minigame! Building event bus...
- Event bus built. Initializing decks...
- Decks initialized. Adding characters...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Focus to character Liz.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Lavender...
- Firing bus OnCalcCardDraw for character Lavender...
- Firing bus OnTurnStart for character Lavender...
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- (Card: Advanced Ab Flex, Weight: 0.9999999) (Card: Advanced Pull In, Weight: 2.3) (Card: Elite Back and Forth, Weight: 2.42) (Card: Advanced Cram In, Weight: 4.62) (Card: Advanced Ab Flex, Weight: 5.62)
- Lavender played card Advanced Cram In!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnStaminaSpent for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Ending play for character Lavender...
- Opening for player input...
- Clicked card Desperation
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Desperation!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Desperation
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Desperation!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Desperation
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Desperation!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Desperation
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Desperation!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Desperation
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Desperation!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Elite Wriggle In
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Wriggle In!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Wriggle In
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Wriggle In!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Resist
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Resist!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Elite In and Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite In and Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Lavender is executing card Advanced Cram In...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Focus
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 3
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 5
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Elite Wriggle In...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Wriggle In...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Resist...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Lavender...
- Processing status Focus
- Adding status effect NauseaPerDistanceMoved to character Lavender.
- Instantiating status icon for status Receive Nausea per distance moved this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Elite In and Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Card offset is 6
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 10...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Lavender...
- ...which becomes 12 Nausea.
- Firing bus OnActuallyTakeNausea for character Lavender...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of6...
- ...which becomes 6 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAnalMove...
- Processing status NauseaPerDistanceMoved
- Adding base Nausea of 136...
- Firing bus OnInflictNausea for character Lavender...
- Firing bus OnTakeNausea for character Lavender...
- ...which becomes 136 Nausea.
- Firing bus OnActuallyTakeNausea for character Lavender...
- Firing bus OnNauseaThreshold for character Lavender...
- Status effect Receive Nausea per distance moved this turn. expires!
- Firing bus OnEnterStomach...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Lavender...
- Firing bus OnCalcCardDraw for character Lavender...
- Processing status FranticInstincts
- Firing bus OnTurnStart for character Lavender...
- Processing status Enraged
- Processing status FranticInstincts
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Processing status FranticInstincts
- Status effect Draw an extra card next turn. expires!
- Firing bus OnTurnStart for character Liz...
- Processing status Enraged
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- (Card: Reflex Grip, Weight: 9) (Card: Flip And Grip, Weight: 9.725) (Card: Deeper Massage, Weight: 16.125) (Card: Explore Curves, Weight: 20.125) (Card: Advanced Constrict, Weight: 22.125)
- Lavender played card Reflex Grip!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnStaminaSpent for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- (Card: Flip And Grip, Weight: 0.725) (Card: Deeper Massage, Weight: 7.125) (Card: Explore Curves, Weight: 11.125) (Card: Advanced Constrict, Weight: 13.125)
- Lavender played card Deeper Massage!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnStaminaSpent for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- (Card: Flip And Grip, Weight: 0.145) (Card: Explore Curves, Weight: 2.145)
- Lavender played card Explore Curves!
- Firing bus OnCardPlayed for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnStaminaSpent for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Ending play for character Lavender...
- Opening for player input...
- Clicked card Controlled Panic
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Controlled Panic!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Adrenaline
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Adrenaline!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnStaminaGained for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Analyze Stomach
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Analyze Stomach!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Elbow
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Elbow!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Elbow Storm
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elbow Storm!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Apex Slosh
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Slosh!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Clicked card Astasia
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Astasia!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Lavender is executing card Reflex Grip...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Focus
- Card offset is 0
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Lavender...
- Processing status Focus
- Adding status effect Grip to character Lavender.
- Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Lavender is executing card Deeper Massage...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Focus
- Processing status Enraged
- Processing status Grip
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Gaining base Restraint of 5.
- Firing bus OnGainRestraint for character Lavender...
- ...which becomes 10 Restraint.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Healing base Nausea of 6...
- Firing bus OnHealNausea for character Lavender...
- ...which becomes 12 Nausea.
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Lavender is executing card Explore Curves...
- Firing bus OnCalcStaminaCost for character Lavender...
- Firing bus OnCardExecuted for character Lavender...
- Processing status Focus
- Processing status Enraged
- Processing status Grip
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Healing base Nausea of 4...
- Firing bus OnHealNausea for character Lavender...
- ...which becomes 8 Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Lavender...
- Processing status Focus
- Adding status effect Grip to character Lavender.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Controlled Panic...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Processing status Grip
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Focus to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FocusEveryTurn to character Liz.
- Instantiating status icon for status Gain Focus at the start of each turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect PanicIfNoFocus to character Liz.
- Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Instantiating status icon for status Draw an extra card next turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Adrenaline...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Processing status Grip
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Analyze Stomach...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Processing status Grip
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 6...
- Losing base Restraint of 6.
- Firing bus OnLoseRestraint for character Lavender...
- ...which becomes 6 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- 6 was blocked by Restraint.
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Lavender...
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect WeakPoint to character Liz.
- Instantiating status icon for status Inflict more Nausea.
- Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Elbow...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Processing status Grip
- Processing status WeakPoint
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 10...
- Losing base Restraint of 4.
- Firing bus OnLoseRestraint for character Lavender...
- ...which becomes 4 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- 4 was blocked by Restraint.
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect Enraged to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Lavender...
- ...which becomes 7 Nausea.
- Firing bus OnActuallyTakeNausea for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Elbow Storm...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Processing status Grip
- Processing status WeakPoint
- Card offset is 9
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 10...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Lavender...
- ...which becomes 12 Nausea.
- Firing bus OnActuallyTakeNausea for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 10...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Lavender...
- ...which becomes 12 Nausea.
- Firing bus OnActuallyTakeNausea for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 10...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Lavender...
- ...which becomes 12 Nausea.
- Firing bus OnActuallyTakeNausea for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 10...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Lavender...
- ...which becomes 12 Nausea.
- Firing bus OnActuallyTakeNausea for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 10...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Lavender...
- ...which becomes 12 Nausea.
- Firing bus OnActuallyTakeNausea for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Apex Slosh...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Processing status Grip
- Processing status WeakPoint
- Card offset is 9
- Firing bus OnCalcStaminaCost for character Liz...
- Adding base Nausea of 22...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Lavender...
- ...which becomes 27 Nausea.
- Firing bus OnActuallyTakeNausea for character Lavender...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect LoseMoreHealthThisTurn to character Liz.
- Instantiating status icon for status Lose more Endurance this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Liz is executing card Astasia...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Focus
- Processing status Enraged
- Processing status Grip
- Processing status WeakPoint
- Card offset is 9
- Firing bus OnGainStatus for character Lavender...
- Processing status Focus
- Adding status effect Unbalance to character Lavender.
- Instantiating status icon for status Gain less Stamina next turn.
- Adding base Nausea of 17...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Lavender...
- Processing status Unbalance
- Status effect Gain less Stamina next turn. expires!
- Firing bus OnGainStatus for character Lavender...
- Processing status Focus
- Adding status effect Unbalanced to character Lavender.
- Instantiating status icon for status Gain less Stamina next turn.
- ...which becomes 21 Nausea.
- Firing bus OnActuallyTakeNausea for character Lavender...
- Firing bus OnGainStatus for character Liz...
- Processing status Focus
- Adding status effect FranticInstincts to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Processing status PanicIfNoFocus
- Events handled. Checking for pred vomit...
- Prey escaped! Ending scene.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 21598.
- Total: 13.279200 ms (FindLiveObjects: 1.251200 ms CreateObjectMapping: 0.641500 ms MarkObjects: 11.277000 ms DeleteObjects: 0.109100 ms)
- Endless battle finished
- Clicked card Invent Prey Technique
- Clicked card Dunk
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 21338.
- Total: 12.027900 ms (FindLiveObjects: 1.204800 ms CreateObjectMapping: 0.607900 ms MarkObjects: 10.119300 ms DeleteObjects: 0.095700 ms)
- Clicked card Invent Pred Technique
- Clicked card Quiver
- Clicked card Invent Pred Technique
- Clicked card Invent Prey Technique
- Initializing minigame! Building event bus...
- Event bus built. Initializing decks...
- Decks initialized. Adding characters...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Helen...
- Firing bus OnCalcCardDraw for character Helen...
- Firing bus OnTurnStart for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Helen
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced Squirm Out, Weight: 1) (Card: Advanced In and Out, Weight: 2.3335) (Card: Advanced In and Out, Weight: 3.667) (Card: Advanced Resist, Weight: 39.667) (Card: Advanced Wriggle In, Weight: 40.367)
- Helen played card Advanced Resist!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced Squirm Out, Weight: 1) (Card: Advanced In and Out, Weight: 2.3335) (Card: Advanced In and Out, Weight: 3.667) (Card: Advanced Wriggle In, Weight: 4.367)
- Helen played card Advanced In and Out!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced In and Out, Weight: 1.3335) (Card: Advanced Wriggle In, Weight: 2.0335)
- Helen played card Advanced In and Out!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Helen...
- Clicked card Advanced Updraft
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Advanced Updraft!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Apex Squeeze In
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Squeeze In!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Apex Back and Forth
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Back and Forth!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Advanced Updraft...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Removing base Oxygen of3...
- ...which becomes 4 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Squeeze In...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Back and Forth...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Instantiating status icon for status Receive less Nausea. Decreases by 5 whenever Nausea is taken.
- If this reaches, 100, the predator orgasms. She loses all Stamina on the next turn, and Pleasure is reduced to 50.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Helen is executing card Advanced Resist...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect NauseaPerDistanceMoved to character Liz.
- Instantiating status icon for status Receive Nausea per distance moved this turn.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Helen is executing card Advanced In and Out...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Helen is executing card Advanced In and Out...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Executing Shakes...
- Firing bus OnRepeatShakes for character Liz...
- Firing bus OnRepeatShakes for character Helen...
- Character Liz is executing card Apex Back and Forth...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Helen is executing card Advanced In and Out...
- Firing bus OnCardExecuted for character Helen...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Character Helen is executing card Advanced In and Out...
- Firing bus OnCardExecuted for character Helen...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnGainStatus for character Helen...
- Adding status effect DistractNextTurn to character Helen.
- Instantiating status icon for status Next turn, become Distracted.
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
- Returning control after text execution
- Checking execute state WAIT_SHAKE
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 14...
- Firing bus OnInflictNausea for character Helen...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 12 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAnalMove...
- Processing status NauseaPerDistanceMoved
- Adding base Nausea of 28...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 25 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Firing bus OnNauseaThreshold for character Liz...
- Status effect Receive Nausea per distance moved this turn. expires!
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Processing status DistractNextTurn
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Helen...
- Firing bus OnCalcCardDraw for character Helen...
- Firing bus OnTurnStart for character Helen...
- Processing status Pleasure
- Processing status DistractNextTurn
- Status effect Next turn, become Distracted. expires!
- Firing bus OnGainStatus for character Helen...
- Adding status effect Distracted to character Helen.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Helen
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Desperation, Weight: 1) (Card: Advanced Wriggle Out, Weight: 1.79) (Card: Advanced Squirm In, Weight: 2.58) (Card: Advanced Wriggle Out, Weight: 3.37) (Card: Desperation, Weight: 4.37)
- Helen played card Desperation!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced Wriggle Out, Weight: 0.79) (Card: Advanced Squirm In, Weight: 1.58) (Card: Advanced Wriggle Out, Weight: 2.37) (Card: Desperation, Weight: 3.37) (Card: Advanced Squirm In, Weight: 4.16)
- Helen played card Desperation!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced Wriggle Out, Weight: 0.79) (Card: Advanced Squirm In, Weight: 1.58) (Card: Advanced Wriggle Out, Weight: 2.37) (Card: Advanced Squirm In, Weight: 3.16) (Card: Advanced Wriggle In, Weight: 4.07)
- Helen played card Advanced Wriggle In!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced Wriggle Out, Weight: 0.79) (Card: Advanced Squirm In, Weight: 1.58) (Card: Advanced Wriggle Out, Weight: 2.37) (Card: Advanced Squirm In, Weight: 3.16)
- Helen played card Advanced Wriggle Out!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced Wriggle Out, Weight: 0.79)
- Helen played card Advanced Wriggle Out!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Helen...
- Clicked card Apex Pull In
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Pull In!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Apex Squeeze Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Squeeze Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Apex Pull In...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Distracted
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Squeeze Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Distracted
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Adding status effect Pleasure to character Liz.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Helen is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Distracted
- Card offset is -1
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Helen...
- Processing status Distracted
- Adding status effect Enraged to character Helen.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Helen is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Distracted
- Processing status Enraged
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Helen...
- Processing status Distracted
- Adding status effect Enraged to character Helen.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Helen is executing card Advanced Wriggle In...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Distracted
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Helen is executing card Advanced Wriggle Out...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Distracted
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Helen is executing card Advanced Wriggle Out...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Distracted
- Processing status Enraged
- Card offset is 1
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 11...
- Firing bus OnInflictNausea for character Helen...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 8 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 1314297
- Music samples are now at 1314297
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Processing status Distracted
- Processing status Enraged
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Helen...
- Firing bus OnCalcCardDraw for character Helen...
- Firing bus OnTurnStart for character Helen...
- Processing status Pleasure
- Processing status Distracted
- Processing status Enraged
- Status effect This turn, inflict less Nausea. expires!
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Helen
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced In and Out, Weight: 1.0675) (Card: Advanced Squirm Out, Weight: 1.8575) (Card: Advanced In and Out, Weight: 2.925) (Card: Advanced Wriggle Out, Weight: 3.835) (Card: Advanced Wriggle In, Weight: 4.625)
- Helen played card Advanced In and Out!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced Squirm Out, Weight: 0.79) (Card: Advanced In and Out, Weight: 1.8575) (Card: Advanced Wriggle Out, Weight: 2.7675) (Card: Advanced Wriggle In, Weight: 3.5575)
- Helen played card Advanced In and Out!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced Wriggle Out, Weight: 0.91) (Card: Advanced Wriggle In, Weight: 1.7)
- Helen played card Advanced Wriggle Out!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Helen...
- Clicked card Advanced Pull In
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Advanced Pull In!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Advanced Pull In...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Helen is executing card Advanced In and Out...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Helen is executing card Advanced In and Out...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Helen is executing card Advanced Wriggle Out...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 5...
- Firing bus OnInflictNausea for character Helen...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 4 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Helen...
- Firing bus OnCalcCardDraw for character Helen...
- Firing bus OnTurnStart for character Helen...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Helen
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced Squirm In, Weight: 0.615) (Card: Advanced Squirm In, Weight: 1.23) (Card: Advanced Wriggle Out, Weight: 2.095) (Card: Advanced Squirm Out, Weight: 2.78) (Card: Advanced Wriggle In, Weight: 3.615)
- Helen played card Advanced Wriggle Out!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced Squirm In, Weight: 0.615) (Card: Advanced Squirm In, Weight: 1.23) (Card: Advanced Squirm Out, Weight: 1.915) (Card: Advanced Wriggle In, Weight: 2.75)
- Helen played card Advanced Wriggle In!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Helen...
- Clicked card Apex Updraft
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Updraft!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Advanced Push Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Advanced Push Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Apex Updraft...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Removing base Oxygen of5...
- ...which becomes 6 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Advanced Push Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Helen is executing card Advanced Wriggle Out...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Helen is executing card Advanced Wriggle In...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 4...
- Firing bus OnInflictNausea for character Helen...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 3 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Firing bus OnNauseaThreshold for character Helen...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Helen...
- Firing bus OnCalcCardDraw for character Helen...
- Firing bus OnTurnStart for character Helen...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Helen
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced Wriggle Out, Weight: 0.79) (Card: Advanced In and Out, Weight: 1.5915) (Card: Advanced In and Out, Weight: 2.393) (Card: Advanced Wriggle Out, Weight: 3.183) (Card: Advanced Squirm In, Weight: 3.973)
- Helen played card Advanced In and Out!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced Wriggle Out, Weight: 0.79) (Card: Advanced In and Out, Weight: 1.5915) (Card: Advanced Wriggle Out, Weight: 2.3815) (Card: Advanced Squirm In, Weight: 3.1715)
- Helen played card Advanced In and Out!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Advanced Wriggle Out, Weight: 0.79) (Card: Advanced Wriggle Out, Weight: 1.58)
- Helen played card Advanced Wriggle Out!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Helen...
- Clicked card Apex Squeeze In
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Squeeze In!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Apex Pull In
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Pull In!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Apex Squeeze In...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Pull In...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Helen is executing card Advanced In and Out...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Helen is executing card Advanced In and Out...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Helen is executing card Advanced Wriggle Out...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 9...
- Firing bus OnInflictNausea for character Helen...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 6 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 3051013
- Music samples are now at 3051013
- Firing bus OnAnalMove...
- Firing bus OnEnterStomach...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Helen...
- Firing bus OnCalcCardDraw for character Helen...
- Firing bus OnTurnStart for character Helen...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Helen
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Brace, Weight: 2.25) (Card: Slosh, Weight: 4.87625) (Card: Deep Breath, Weight: 29.87625) (Card: Kick, Weight: 31.62625) (Card: Slosh, Weight: 34.2525)
- Helen played card Deep Breath!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Brace, Weight: 2.25) (Card: Slosh, Weight: 4.87625) (Card: Kick, Weight: 6.62625) (Card: Slosh, Weight: 9.252501)
- Helen played card Slosh!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Brace, Weight: 2.25) (Card: Slosh, Weight: 4.87625)
- Helen played card Slosh!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Helen...
- Clicked card Lucha!
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Lucha!!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Invent Pred Technique
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Invent Pred Technique!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Tidal Lock
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Tidal Lock!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Apex Burp
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Burp!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Lucha!...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect GainGripOnPlay to character Liz.
- Instantiating status icon for status Each time you play a card this turn, gain Grip.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Invent Pred Technique...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Clicked card Explore Curves
- Firing bus OnCalcStaminaCost for character Liz...
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Tidal Lock...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect AcidArmor to character Liz.
- Instantiating status icon for status For every 25% Acid you have, take 10% less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Burp...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Removing base Oxygen of10...
- ...which becomes 11 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Gaining 5 Acid.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect MoreNauseaThisTurn to character Liz.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Explore Curves...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card offset is 8
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Healing base Nausea of 10...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 20 Nausea.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Helen is executing card Deep Breath...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Grip
- Processing status GainGripOnPlay
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Helen...
- Adding status effect IgnoreOxygenPenalties to character Helen.
- Instantiating status icon for status Ignore Stamina penalties caused by lack of oxygen.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Helen is executing card Slosh...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Grip
- Processing status GainGripOnPlay
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Adding base Nausea of 7...
- Firing bus OnInflictNausea for character Helen...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 5 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Helen...
- Adding status effect LoseMoreHealthThisTurn to character Helen.
- Instantiating status icon for status Lose more Endurance this turn.
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Helen is executing card Slosh...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Grip
- Processing status GainGripOnPlay
- Card offset is 0
- Adding base Nausea of 7...
- Firing bus OnInflictNausea for character Helen...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 6 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Firing bus OnGainStatus for character Helen...
- Adding status effect LoseMoreHealthThisTurn to character Helen.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of5...
- ...which becomes 6 Oxygen.
- Gaining 10 Acid.
- Inflicting base Endurance damage of 12...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Helen...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 24 Endurance.
- Firing bus OnActuallyLoseHealth for character Helen...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status IgnoreOxygenPenalties
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Processing status Grip
- Processing status GainGripOnPlay
- Processing status MoreNauseaThisTurn
- Processing status IgnoreOxygenPenalties
- Processing status LoseMoreHealthThisTurn
- Status effect This turn, gain more Restraint and heal more Nausea. expires!
- Status effect Each time you play a card this turn, gain Grip. expires!
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Helen...
- Processing status IgnoreOxygenPenalties
- Firing bus OnCalcCardDraw for character Helen...
- Firing bus OnTurnStart for character Helen...
- Processing status Pleasure
- Processing status IgnoreOxygenPenalties
- Processing status LoseMoreHealthThisTurn
- Status effect Ignore Stamina penalties caused by lack of oxygen. expires!
- Status effect Lose more Endurance this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Helen
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card Thrash was rejected for negative weight
- (Card: Struggle, Weight: 0.5) (Card: Kick, Weight: 14.5) (Card: Struggle, Weight: 15) (Card: Elbow, Weight: 15.5)
- Helen played card Kick!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Struggle, Weight: 0.5) (Card: Struggle, Weight: 1) (Card: Elbow, Weight: 1.5)
- Helen played card Struggle!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Helen...
- Clicked card Lucha!
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Lucha!!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Startle
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Startle!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Sweet Relief
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Sweet Relief!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Flow Hug
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Flow Hug!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Apex Meditate
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Meditate!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Tac-Tickle
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Tac-Tickle!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Lucha!...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect GainGripOnPlay to character Liz.
- Instantiating status icon for status Each time you play a card this turn, gain Grip.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Startle...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect BurpOnNausea to character Liz.
- Instantiating status icon for status Each time you take this much Nausea in a single blow, belch.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Sweet Relief...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect ReduceNauseaOnBurp to character Liz.
- Instantiating status icon for status Each time you belch, reduce Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Flow Hug...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Gaining base Restraint of 9.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 9 Restraint.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Meditate...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card offset is 8
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Healing base Nausea of 13...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 13 Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect MoreNauseaThisTurn to character Liz.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Tac-Tickle...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card offset is 10
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Helen...
- Adding status effect Distracted to character Helen.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Healing base Nausea of 12...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 24 Nausea.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Helen is executing card Kick...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Grip
- Processing status GainGripOnPlay
- Processing status Distracted
- Card offset is -2
- Firing bus OnCalcStaminaCost for character Helen...
- Adding base Nausea of 5...
- Losing base Restraint of 9.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 9 Restraint.
- Firing bus OnCalcStaminaCost for character Helen...
- 9 was blocked by Restraint.
- Firing bus OnInflictNausea for character Helen...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 1 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnTryFlip for character Helen...
- Flipping Anunnaki.VVN.CardGamePrey
- Firing bus OnFlip for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Helen is executing card Struggle...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Grip
- Processing status GainGripOnPlay
- Processing status Distracted
- Card offset is -2
- Adding base Nausea of 2...
- Firing bus OnInflictNausea for character Helen...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 2 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of5...
- ...which becomes 6 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Inflicting base Endurance damage of 16...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Helen...
- ...which becomes 16 Endurance.
- Firing bus OnActuallyLoseHealth for character Helen...
- Firing bus OnHealthThreshold...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Processing status Grip
- Processing status GainGripOnPlay
- Processing status MoreNauseaThisTurn
- Processing status Distracted
- Status effect This turn, gain more Restraint and heal more Nausea. expires!
- Status effect Each time you play a card this turn, gain Grip. expires!
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Helen...
- Firing bus OnCalcCardDraw for character Helen...
- Firing bus OnTurnStart for character Helen...
- Processing status Pleasure
- Processing status Distracted
- Status effect This turn, inflict less Nausea. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Helen
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Punch, Weight: 0.5) (Card: Brace, Weight: 2.75) (Card: Slosh, Weight: 4.07) (Card: Struggle, Weight: 6.07)
- Helen played card Brace!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Ending play for character Helen...
- Clicked card Surgeon's Hands
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Surgeon's Hands!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Clicked card Invent Pred Technique
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Invent Pred Technique!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Clicked card Flow Belch
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Flow Belch!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Clicked card Apex Disorient
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Disorient!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Surgeon's Hands...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Firing bus OnGainStatus for character Liz...
- Adding status effect LoseHalfGrip to character Liz.
- Instantiating status icon for status Lose only half (rounded up) of your Grip at the end of each turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Invent Pred Technique...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Clicked card Reflex Belch
- Firing bus OnCalcStaminaCost for character Liz...
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Flow Belch...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Removing base Oxygen of5...
- ...which becomes 6 Oxygen.
- Firing bus OnBelchOxygen...
- Processing status ReduceNauseaOnBurp
- Healing base Nausea of 2...
- Firing bus OnHealNausea...
- ...which becomes 2 Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Firing bus OnGainStatus for character Liz...
- Adding status effect MoreNauseaThisTurn to character Liz.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Disorient...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Adding base Nausea of 2...
- Firing bus OnInflictNausea for character Liz...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 2 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Firing bus OnTryFlip for character Helen...
- Flipping Anunnaki.VVN.CardGamePrey
- Firing bus OnFlip for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Firing bus OnGainStatus for character Helen...
- Adding status effect Distracted to character Helen.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Firing bus OnGainStatus for character Helen...
- Processing status Distracted
- Adding status effect DistractNextTurn to character Helen.
- Instantiating status icon for status Next turn, become Distracted.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Reflex Belch...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Distracted
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Removing base Oxygen of5...
- ...which becomes 6 Oxygen.
- Firing bus OnBelchOxygen...
- Processing status ReduceNauseaOnBurp
- Healing base Nausea of 2...
- Firing bus OnHealNausea...
- ...which becomes 2 Nausea.
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Liz.
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Helen is executing card Brace...
- Firing bus OnCalcStaminaCost for character Helen...
- Excess pred capacity: 8
- Firing bus OnCardExecuted for character Helen...
- Processing status Distracted
- Card offset is -1
- Excess pred capacity: 8
- Firing bus OnGainStatus for character Helen...
- Processing status Distracted
- Adding status effect PreventHealthLoss to character Helen.
- Instantiating status icon for status Lose less Endurance this turn.
- Adding base Nausea of -3...
- Firing bus OnInflictNausea for character Helen...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of5...
- ...which becomes 6 Oxygen.
- Gaining 10 Acid.
- Inflicting base Endurance damage of 17...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Helen...
- Processing status PreventHealthLoss
- ...which becomes 15 Endurance.
- Firing bus OnActuallyLoseHealth for character Helen...
- Firing bus OnHealthThreshold...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Processing status MoreNauseaThisTurn
- Processing status Distracted
- Processing status DistractNextTurn
- Processing status PreventHealthLoss
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Helen...
- Firing bus OnCalcCardDraw for character Helen...
- Firing bus OnTurnStart for character Helen...
- Processing status Pleasure
- Processing status Distracted
- Processing status DistractNextTurn
- Processing status PreventHealthLoss
- Status effect This turn, inflict less Nausea. expires!
- Status effect Next turn, become Distracted. expires!
- Status effect Lose less Endurance this turn. expires!
- Firing bus OnGainStatus for character Helen...
- Adding status effect Distracted to character Helen.
- Instantiating status icon for status This turn, inflict less Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Helen
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Slosh, Weight: 0.7975001) (Card: Struggle, Weight: 1.2975) (Card: Elbow, Weight: 1.7975)
- Helen played card Slosh!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Helen...
- Clicked card Lucha!
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Lucha!!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Relax
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Relax!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Apex Massage
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Massage!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Lucha!...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Distracted
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Adding status effect GainGripOnPlay to character Liz.
- Instantiating status icon for status Each time you play a card this turn, gain Grip.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Relax...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Distracted
- Processing status Grip
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Card offset is 2
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Adding status effect MassageReduceNausea to character Liz.
- Instantiating status icon for status Whenever you Massage, take 10% less Nausea this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Massage...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Distracted
- Processing status Grip
- Processing status GainGripOnPlay
- Processing status MassageReduceNausea
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Adding status effect MoreNauseaThisTurn to character Liz.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Helen...
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Helen...
- Healing base Nausea of 10...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 20 Nausea.
- Gaining 16 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 2587860
- Music samples are now at 2587860
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Gaining base Restraint of 9.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 18 Restraint.
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Processing status Distracted
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Helen is executing card Slosh...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Distracted
- Processing status Grip
- Processing status GainGripOnPlay
- Processing status MassageReduceNausea
- Card offset is -1
- Adding base Nausea of 6...
- Losing base Restraint of 6.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 6 Restraint.
- 6 was blocked by Restraint.
- Firing bus OnInflictNausea for character Helen...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Firing bus OnGainStatus for character Helen...
- Processing status Distracted
- Adding status effect LoseMoreHealthThisTurn to character Helen.
- Instantiating status icon for status Lose more Endurance this turn.
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of5...
- ...which becomes 6 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Inflicting base Endurance damage of 18...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Helen...
- Processing status LoseMoreHealthThisTurn
- ...which becomes 27 Endurance.
- Firing bus OnActuallyLoseHealth for character Helen...
- Firing bus OnHealthThreshold...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 10.
- Firing bus OnLoseRestraint...
- ...which becomes 10 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status Pleasure
- Processing status Distracted
- Processing status Grip
- Processing status GainGripOnPlay
- Processing status MoreNauseaThisTurn
- Processing status LoseMoreHealthThisTurn
- Status effect Each time you play a card this turn, gain Grip. expires!
- Status effect Receive more Nausea this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Helen...
- Firing bus OnCalcCardDraw for character Helen...
- Firing bus OnTurnStart for character Helen...
- Processing status Pleasure
- Processing status Distracted
- Processing status Grip
- Processing status LoseMoreHealthThisTurn
- Status effect This turn, inflict less Nausea. expires!
- Status effect Lose more Endurance this turn. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Opening for player input...
- Processing prey AI for character Helen
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- (Card: Elbow, Weight: 0.5)
- Helen played card Elbow!
- Firing bus OnCardPlayed for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnStaminaSpent for character Helen...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Helen...
- Clicked card Lucha!
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Lucha!!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Apex Tummy Rub
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Tummy Rub!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Explore Curves
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Explore Curves!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Clicked card Elite Hug
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Hug!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Lucha!...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Card offset is 4
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect GainGripOnPlay to character Liz.
- Instantiating status icon for status Each time you play a card this turn, gain Grip.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Tummy Rub...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect MoreNauseaThisTurn to character Liz.
- Instantiating status icon for status Receive more Nausea this turn.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Card offset is 6
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Healing base Nausea of 12...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 36 Nausea.
- Gaining 36 Acid.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Explore Curves...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect MoreNauseaThisTurn to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Card offset is 8
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Healing base Nausea of 10...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 20 Nausea.
- Gaining 20 Acid.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Hug...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Firing bus OnCalcStaminaCost for character Helen...
- Card offset is 12
- Firing bus OnCalcStaminaCost for character Helen...
- Gaining base Restraint of 16.
- Firing bus OnGainRestraint for character Liz...
- ...which becomes 16 Restraint.
- Firing bus OnCalcStaminaCost for character Helen...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Helen...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Helen is executing card Elbow...
- Firing bus OnCalcStaminaCost for character Helen...
- Firing bus OnCardExecuted for character Helen...
- Processing status Grip
- Processing status MassageReduceNausea
- Processing status GainGripOnPlay
- Card offset is 0
- Adding base Nausea of 2...
- Losing base Restraint of 2.
- Firing bus OnLoseRestraint for character Liz...
- ...which becomes 2 Restraint.
- 2 was blocked by Restraint.
- Firing bus OnInflictNausea for character Helen...
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- Processing status AcidArmor
- Processing status MoreNauseaThisTurn
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status BurpOnNausea
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Gaining 10 Acid.
- Inflicting base Endurance damage of 21...
- Firing bus OnDamageHealth for character Liz...
- Firing bus OnLoseHealth for character Helen...
- ...which becomes 21 Endurance.
- Firing bus OnActuallyLoseHealth for character Helen...
- Firing bus OnHealthThreshold...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Effects applied. Checking for all prey unconscious...
- Pred got a nice meal! Ending scene.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 21697.
- Total: 15.612100 ms (FindLiveObjects: 1.191400 ms CreateObjectMapping: 0.549900 ms MarkObjects: 13.629300 ms DeleteObjects: 0.241200 ms)
- Endless battle finished
- Clicked card Flow Belch
- Clicked card Elbow
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 21378.
- Total: 16.593400 ms (FindLiveObjects: 1.212600 ms CreateObjectMapping: 0.563300 ms MarkObjects: 14.754100 ms DeleteObjects: 0.062900 ms)
- Clicked card Explore Curves
- Initializing minigame! Building event bus...
- Event bus built. Initializing decks...
- Decks initialized. Adding characters...
- Firing bus OnGainStatus for character Liz...
- Adding status effect FirmGrip to character Liz.
- Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
- Firing bus OnGainStatus for character Justin...
- Adding status effect SpicyFood to character Justin.
- Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
- Firing bus OnGainStatus for character Justin...
- Adding status effect MalePrey to character Justin.
- Instantiating status icon for status Gain 1 Stamina each turn. Inflict 25% less Nausea.
- Loading scenario element Panic
- Firing bus OnGainStatus for character Justin...
- Adding status effect Panicked to character Justin.
- Instantiating status icon for status Reduce your maximum Stamina by 1. At the start of each turn, play the top card of your draw pile without paying its Stamina cost.
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status Panicked
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Justin...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing status Panicked
- Justin played card Advanced In and Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Opening for player input...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Desperation, Weight: 1) (Card: Advanced Pummel, Weight: 1.5715) (Card: Elite Wriggle In, Weight: 2.1715) (Card: Advanced Squirm Out, Weight: 3.1715) (Card: Advanced Squirm In, Weight: 3.4715)
- Justin played card Desperation!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Advanced Pummel, Weight: 0.5715) (Card: Elite Wriggle In, Weight: 1.1715) (Card: Advanced Squirm Out, Weight: 2.1715) (Card: Advanced Squirm In, Weight: 2.4715) (Card: Advanced Squirm Out, Weight: 3.4715)
- Justin played card Advanced Squirm Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Advanced Pummel, Weight: 0.5715) (Card: Elite Wriggle In, Weight: 1.1715) (Card: Advanced Squirm In, Weight: 1.4715) (Card: Advanced Squirm Out, Weight: 2.4715)
- Justin played card Advanced Squirm Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Clicked card Apex Updraft
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Updraft!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Advanced Updraft
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Advanced Updraft!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Advanced Push Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Advanced Push Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Elite Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Apex Updraft...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Removing base Oxygen of5...
- ...which becomes 6 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Advanced Updraft...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Removing base Oxygen of3...
- ...which becomes 4 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Advanced Push Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Instantiating status icon for status Receive less Nausea. Decreases by 5 whenever Nausea is taken.
- If this reaches, 100, the predator orgasms. She loses all Stamina on the next turn, and Pleasure is reduced to 50.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Justin is executing card Advanced In and Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Adding status effect Enraged to character Justin.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Advanced Squirm Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Advanced Squirm Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Enraged
- Card offset is 1
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 18...
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 13 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status FirmGrip
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status Panicked
- Processing status Pleasure
- Processing status Enraged
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Justin...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing status Panicked
- Justin played card Elite In and Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Processing status Pleasure
- Processing status Enraged
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Opening for player input...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Advanced Impede, Weight: 36) (Card: Advanced Squirm In, Weight: 36.3) (Card: Elite Wriggle Out, Weight: 37.3) (Card: Advanced Squirm Out, Weight: 38.3) (Card: Desperation, Weight: 39.3)
- Justin played card Advanced Impede!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Elite Wriggle Out, Weight: 1) (Card: Desperation, Weight: 2)
- Justin played card Elite Wriggle Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Clicked card Elite Push Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Push Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Apex Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Elite Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Elite Push Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Justin is executing card Elite In and Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Advanced Impede...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect NauseaPerDistanceMoved to character Liz.
- Instantiating status icon for status Receive Nausea per distance moved this turn.
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Elite Wriggle Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 3...
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 3 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status FirmGrip
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 1334995
- Music samples are now at 1334995
- Firing bus OnAnalMove...
- Processing status NauseaPerDistanceMoved
- Adding base Nausea of 0...
- Firing bus OnInflictNausea for character Liz...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status FirmGrip
- Status effect Receive Nausea per distance moved this turn. expires!
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status Panicked
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Justin...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing status Panicked
- Justin played card Desperation!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Opening for player input...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Advanced In and Out, Weight: 1.0675) (Card: Advanced Squirm Out, Weight: 2.0675) (Card: Advanced Squirm In, Weight: 2.3675) (Card: Advanced Squirm In, Weight: 2.6675) (Card: Elite Wriggle Out, Weight: 3.6675) (Card: Advanced Pummel, Weight: 4.125)
- Justin played card Advanced In and Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Advanced Squirm Out, Weight: 1) (Card: Advanced Squirm In, Weight: 1.3) (Card: Advanced Squirm In, Weight: 1.6) (Card: Elite Wriggle Out, Weight: 2.6) (Card: Advanced Pummel, Weight: 3.0575)
- Justin played card Advanced Squirm Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Clicked card Apex Squeeze Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Squeeze Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Advanced Updraft
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Advanced Updraft!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Apex Squeeze Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Advanced Updraft...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Removing base Oxygen of3...
- ...which becomes 4 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Justin is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Adding status effect Enraged to character Justin.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Advanced In and Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Advanced Squirm Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Enraged
- Card offset is 1
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 23...
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 10 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status FirmGrip
- Firing bus OnGainStatus for character Liz...
- Adding status effect GripNextTurn to character Liz.
- Instantiating status icon for status Gain Grip next turn.
- Firing bus OnNauseaThreshold for character Justin...
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status Panicked
- Processing status Pleasure
- Processing status Enraged
- Processing status GripNextTurn
- Status effect Gain Grip next turn. expires!
- Firing bus OnGainStatus for character Liz...
- Adding status effect Grip to character Liz.
- Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Justin...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing status Panicked
- Justin played card Advanced Squirm Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Processing status Pleasure
- Processing status Enraged
- Processing status Grip
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Opening for player input...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Desperation, Weight: 1) (Card: Elite Wriggle In, Weight: 1.6) (Card: Elite In and Out, Weight: 2.401) (Card: Advanced Squirm Out, Weight: 3.401) (Card: Advanced Squirm In, Weight: 3.701)
- Justin played card Desperation!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Elite Wriggle In, Weight: 0.6) (Card: Elite In and Out, Weight: 1.401) (Card: Advanced Squirm Out, Weight: 2.401) (Card: Advanced Squirm In, Weight: 2.701) (Card: Elite Wriggle Out, Weight: 3.701)
- Justin played card Advanced Squirm Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Elite Wriggle In, Weight: 0.6) (Card: Elite In and Out, Weight: 1.401) (Card: Elite Wriggle Out, Weight: 2.401)
- Justin played card Elite Wriggle Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Clicked card Advanced Updraft
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Advanced Updraft!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Elite Push Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Push Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Advanced Updraft...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Removing base Oxygen of3...
- ...which becomes 4 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Push Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Processing status Grip
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Justin is executing card Advanced Squirm Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Grip
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Desperation...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Grip
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Justin...
- Adding status effect Enraged to character Justin.
- Instantiating status icon for status This turn, inflict more Nausea.
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Advanced Squirm Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Grip
- Processing status Enraged
- Card offset is 1
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Elite Wriggle Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Processing status Grip
- Processing status Enraged
- Card offset is 1
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 23...
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 8 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status FirmGrip
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status Panicked
- Processing status Pleasure
- Processing status Grip
- Processing status Enraged
- Status effect This turn, gain more Restraint and heal more Nausea. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Justin...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing status Panicked
- Justin played card Advanced Squirm Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Processing status Pleasure
- Processing status Enraged
- Status effect This turn, inflict more Nausea. expires!
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Opening for player input...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Advanced Squirm In, Weight: 0.3) (Card: Advanced Pummel, Weight: 0.6435) (Card: Advanced In and Out, Weight: 1.445) (Card: Advanced Squirm In, Weight: 1.745) (Card: Advanced Squirm Out, Weight: 2.745)
- Justin played card Advanced Squirm Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Clicked card Apex Updraft
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Updraft!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Apex Squeeze Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Squeeze Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Apex Updraft...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Removing base Oxygen of5...
- ...which becomes 6 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Squeeze Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Justin is executing card Advanced Squirm Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Advanced Squirm Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 25...
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 3 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status FirmGrip
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Music samples were at 3325727
- Music samples are now at 3325727
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status Panicked
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Justin...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing status Panicked
- Justin played card Advanced Squirm Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Opening for player input...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Elite In and Out, Weight: 0.573) (Card: Elite Wriggle Out, Weight: 1.573) (Card: Elite Wriggle In, Weight: 2.173) (Card: Advanced Squirm In, Weight: 2.473) (Card: Advanced In and Out, Weight: 3.1415)
- Justin played card Elite Wriggle Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Elite In and Out, Weight: 0.573) (Card: Elite Wriggle In, Weight: 1.173) (Card: Advanced In and Out, Weight: 1.8415)
- Justin played card Advanced In and Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Clicked card Elite Push Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Push Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Elite Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Elite Push Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Justin is executing card Advanced Squirm Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Elite Wriggle Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Advanced In and Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 12...
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 1 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status FirmGrip
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status Panicked
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Justin...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing status Panicked
- Justin played card Advanced Pummel!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Opening for player input...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Elite Wriggle In, Weight: 0.6) (Card: Elite Wriggle Out, Weight: 1.6)
- Justin played card Elite Wriggle Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Clicked card Apex Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Elite Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Ab Flex
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Ab Flex!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Apex Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Elite Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Ab Flex...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Justin is executing card Advanced Pummel...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Elite Wriggle Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 0...
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status FirmGrip
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Gaining 10 Acid.
- Firing bus OnAcidThreshold...
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Firing bus OnAnalMove...
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status Panicked
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Justin...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing status Panicked
- Justin played card Advanced Squirm Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Opening for player input...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Advanced In and Out, Weight: 0.4025) (Card: Elite In and Out, Weight: 0.7474999)
- Justin played card Advanced In and Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Clicked card Elite Push Out
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Elite Push Out!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Apex Updraft
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Updraft!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Clicked card Advanced Updraft
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Advanced Updraft!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Liz...
- All characters played. Checking if this is a prediction phase or if we should execute moves...
- All cards played, for real.
- Executing actions...
- Character Liz is executing card Elite Push Out...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Pleasure to character Liz.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Apex Updraft...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Removing base Oxygen of5...
- ...which becomes 6 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Liz is executing card Advanced Updraft...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCardExecuted for character Liz...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Removing base Oxygen of3...
- ...which becomes 4 Oxygen.
- Firing bus OnBelchOxygen...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
- Returning control after text execution
- Checking execute state WAIT_PRED
- Character Justin is executing card Advanced Squirm Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Card offset is 0
- Firing bus OnCalcStaminaCost for character Justin...
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Firing bus OnCalcStaminaCost for character Justin...
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Character Justin is executing card Advanced In and Out...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCardExecuted for character Justin...
- Card offset is 0
- Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
- Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
- Returning control after text execution
- Checking execute state WAIT_PREY
- Actions executed.
- Time to end the damn turn! Firing event bus...
- Firing bus OnTurnEnd...
- Adding base Nausea of 14...
- Firing bus OnInflictNausea for character Justin...
- Processing status MalePrey
- Firing bus OnTakeNausea for character Liz...
- Processing status Pleasure
- ...which becomes 0 Nausea.
- Firing bus OnActuallyTakeNausea for character Liz...
- Processing status FirmGrip
- Events handled. Checking for pred vomit...
- Pred did not vomit. Applying end-of-turn effects...
- Removing base Oxygen of8...
- ...which becomes 9 Oxygen.
- Firing bus OnOxygenThreshold...
- Gaining 10 Acid.
- Healing base Nausea of 3...
- Firing bus OnHealNausea for character Liz...
- ...which becomes 3 Nausea.
- Firing bus OnAnalMove...
- Pred got a nice meal! Ending scene.
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Effects applied. Checking for all prey unconscious...
- Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
- Firing bus OnTurnEndText...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcMaxStamina for character Liz...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Processing status MalePrey
- Processing status Panicked
- Processing status Pleasure
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcMaxStamina for character Justin...
- Processing status Panicked
- Firing bus OnCalcCardDraw for character Justin...
- Firing bus OnTurnStart for character Justin...
- Processing status MalePrey
- Firing bus OnStaminaGained for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Processing status Panicked
- Justin played card Advanced Pummel!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Processing status Pleasure
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Opening for player input...
- Processing prey AI for character Justin
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- (Card: Elite Wriggle In, Weight: 0.72) (Card: Elite Wriggle Out, Weight: 1.6) (Card: Advanced In and Out, Weight: 1.8695)
- Justin played card Elite Wriggle Out!
- Firing bus OnCardPlayed for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnStaminaSpent for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Justin...
- Unloading 236 unused Assets to reduce memory usage. Loaded Objects now: 22229.
- Total: 15.619800 ms (FindLiveObjects: 1.240200 ms CreateObjectMapping: 0.569600 ms MarkObjects: 13.558700 ms DeleteObjects: 0.250600 ms)
- Endless battle finished
- Clicked card Invent Pred Technique
- Right-clicked card Haymaker. HasUpgrades: True
- Showing upgrade track for Haymaker
- Clicked card Haymaker
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 21991.
- Total: 16.952600 ms (FindLiveObjects: 1.481100 ms CreateObjectMapping: 0.583700 ms MarkObjects: 14.822600 ms DeleteObjects: 0.064800 ms)
- Clicked card Invent Pred Technique
- Initializing minigame! Building event bus...
- Event bus built. Initializing decks...
- Decks initialized. Adding characters...
- Firing bus OnGainStatus for character Amanda...
- Adding status effect FirmGrip to character Amanda.
- Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnGainStatus for character Liz...
- Adding status effect Focus to character Liz.
- Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Starting turn...
- Queues set up. Calculating prediction limits...
- Prediction system set up. Starting character turns and opening for play...
- Losing base Restraint of 0.
- Firing bus OnLoseRestraint...
- ...which becomes 0 Restraint.
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcMaxStamina for character Amanda...
- Firing bus OnCalcCardDraw for character Amanda...
- Firing bus OnTurnStart for character Amanda...
- Firing bus OnCalcMaxStamina for character Liz...
- Firing bus OnCalcCardDraw for character Liz...
- Firing bus OnTurnStart for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Processing pred AI
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Displace Air, Weight: 0.275) (Card: Advanced Hug, Weight: 1.075) (Card: Squeeze 'n Burp, Weight: 2.625) (Card: Flow Belch, Weight: 5.6875) (Card: Grope, Weight: 9.6875)
- Amanda played card Grope!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Displace Air, Weight: 0.275) (Card: Advanced Hug, Weight: 1.075) (Card: Squeeze 'n Burp, Weight: 2.625) (Card: Flow Belch, Weight: 5.6875)
- Amanda played card Flow Belch!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Displace Air, Weight: 0.275) (Card: Advanced Hug, Weight: 1.075) (Card: Squeeze 'n Burp, Weight: 2.625) (Card: Advanced Tummy Rub, Weight: 2.825)
- Amanda played card Squeeze 'n Burp!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Displace Air, Weight: 0.275) (Card: Advanced Hug, Weight: 1.075) (Card: Advanced Tummy Rub, Weight: 1.275)
- Amanda played card Advanced Hug!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- (Card: Displace Air, Weight: 0.275) (Card: Advanced Tummy Rub, Weight: 0.475)
- Amanda played card Displace Air!
- Firing bus OnCardPlayed for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnStaminaSpent for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Justin...
- Firing bus OnCalcStaminaCost for character Justin...
- Ending play for character Amanda...
- Opening for player input...
- Clicked card Invent Prey Technique
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Invent Prey Technique!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
- at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
- at Anunnaki.VVN.CardGameManager+<>c.<UpdateUI>b__310_0 (UnityEngine.GameObject otherCard) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0003f] in <a2fb550e986748b88facf50cd71afc3c>:0
- at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <a2fb550e986748b88facf50cd71afc3c>:0
- at Anunnaki.VVN.CardGameManager.UpdateUI () [0x00694] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00654] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- Clicked card Adrenaline
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Adrenaline!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnStaminaGained for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
- at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
- at Anunnaki.VVN.CardGameManager+<>c.<UpdateUI>b__310_0 (UnityEngine.GameObject otherCard) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0003f] in <a2fb550e986748b88facf50cd71afc3c>:0
- at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <a2fb550e986748b88facf50cd71afc3c>:0
- at Anunnaki.VVN.CardGameManager.UpdateUI () [0x00694] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardGameManager.GainStamina (Anunnaki.VVN.CardGameCharacter character, System.Int32 param, Anunnaki.VVN.CardData card) [0x0002b] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.GainStamina.Execute (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Int32 param, System.Int32& offset, System.Int32& statusOffset, System.String rawParam, Anunnaki.VVN.CardGameManager+CardOutcome outcome, System.Boolean hypothetical) [0x00019] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <31687ccd371e4dc6b0c23a1317cf9474>:0
- Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <31687ccd371e4dc6b0c23a1317cf9474>:0
- at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <31687ccd371e4dc6b0c23a1317cf9474>:0
- at Anunnaki.VVN.CardGameEffect.Play (Anunnaki.VVN.CardGameCharacter character, System.Int32& offset, System.Int32& statusOffset) [0x000ed] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x000b9] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- Clicked card Adrenaline
- Clicked card Adrenaline
- Clicked card Adrenaline
- Clicked card Apex Struggle
- Firing bus OnCalcStaminaCost for character Liz...
- Liz played card Apex Struggle!
- Firing bus OnCardPlayed for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnStaminaSpent for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Amanda...
- Firing bus OnCalcStaminaCost for character Liz...
- Firing bus OnCalcStaminaCost for character Liz...
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
- at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
- at Anunnaki.VVN.CardGameManager+<>c.<UpdateUI>b__310_0 (UnityEngine.GameObject otherCard) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0003f] in <a2fb550e986748b88facf50cd71afc3c>:0
- at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <a2fb550e986748b88facf50cd71afc3c>:0
- at Anunnaki.VVN.CardGameManager.UpdateUI () [0x00694] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00654] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- Clicked card Adrenaline
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject.get_transform(UnityEngine.GameObject)
- at Anunnaki.VVN.CardGameManager.RestoreFromState (Anunnaki.VVN.CardGameManager+CardGameRollbackState state) [0x00057] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardGameManager.ResetTurn () [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <be2cce08ca774b9684099a81093ecac0>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <be2cce08ca774b9684099a81093ecac0>:0
- at UnityEngine.UI.Button.Press () [0x0001c] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject.get_transform(UnityEngine.GameObject)
- at Anunnaki.VVN.CardGameManager.RestoreFromState (Anunnaki.VVN.CardGameManager+CardGameRollbackState state) [0x00015] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardGameManager.ResetTurn () [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <be2cce08ca774b9684099a81093ecac0>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <be2cce08ca774b9684099a81093ecac0>:0
- at UnityEngine.UI.Button.Press () [0x0001c] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject.get_transform(UnityEngine.GameObject)
- at Anunnaki.VVN.CardGameManager.RestoreFromState (Anunnaki.VVN.CardGameManager+CardGameRollbackState state) [0x00015] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at Anunnaki.VVN.CardGameManager.ResetTurn () [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
- at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <be2cce08ca774b9684099a81093ecac0>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <be2cce08ca774b9684099a81093ecac0>:0
- at UnityEngine.UI.Button.Press () [0x0001c] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 21322.
- Total: 17.334500 ms (FindLiveObjects: 1.083300 ms CreateObjectMapping: 0.678700 ms MarkObjects: 15.395200 ms DeleteObjects: 0.177000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 20323.
- Total: 17.767000 ms (FindLiveObjects: 1.210900 ms CreateObjectMapping: 0.563800 ms MarkObjects: 15.868300 ms DeleteObjects: 0.123600 ms)
- <color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 70 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).
- - 70 missing target or field errors
- Memory Statistics:
- [ALLOC_TEMP_TLS] TLS Allocator
- StackAllocators :
- [ALLOC_TEMP_MAIN]
- Peak usage frame count: [1.0 KB-2.0 KB]: 8 frames, [2.0 KB-4.0 KB]: 14799 frames, [4.0 KB-8.0 KB]: 14753 frames, [8.0 KB-16.0 KB]: 2552 frames, [16.0 KB-32.0 KB]: 805 frames, [32.0 KB-64.0 KB]: 12320 frames, [64.0 KB-128.0 KB]: 2077 frames, [128.0 KB-256.0 KB]: 4 frames, [256.0 KB-0.5 MB]: 51 frames, [0.5 MB-1.0 MB]: 28 frames, [1.0 MB-2.0 MB]: 11 frames, [2.0 MB-4.0 MB]: 1 frames
- Initial Block Size 4.0 MB
- Current Block Size 4.0 MB
- Peak Allocated Bytes 2.1 MB
- Overflow Count 0
- [ALLOC_TEMP_Loading.AsyncRead]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 324 B
- Overflow Count 0
- [ALLOC_TEMP_Loading.PreloadManager]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 509.2 KB
- Overflow Count 102
- [ALLOC_TEMP_Background Job.Worker 8]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 9]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 0]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 282.8 KB
- Overflow Count 753
- [ALLOC_TEMP_Background Job.Worker 10]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 14]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 6]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 4]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 280.4 KB
- Overflow Count 3556
- [ALLOC_TEMP_Job.Worker 3]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 284.1 KB
- Overflow Count 4447
- [ALLOC_TEMP_Background Job.Worker 12]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_EnlightenWorker] x 3
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 15]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 1]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 2]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 7]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_UnityGfxDeviceWorker]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 7.3 KB
- Overflow Count 0
- [ALLOC_TEMP_AssetGarbageCollectorHelper] x 5
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 138 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 5]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 13]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 1]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 283.6 KB
- Overflow Count 10564
- [ALLOC_TEMP_Job.Worker 2]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 282.4 KB
- Overflow Count 6956
- [ALLOC_TEMP_Background Job.Worker 3]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 11]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 0]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 4]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_BatchDeleteObjects]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_DEFAULT] Dual Thread Allocator
- Peak main deferred allocation count 6710
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 3.6 MB
- Failed Allocations. Bucket layout:
- 16B: 17 Subsections = 17408 buckets. Failed count: 13758
- 32B: 20 Subsections = 10240 buckets. Failed count: 7742
- 48B: 65 Subsections = 22186 buckets. Failed count: 362298
- 64B: 28 Subsections = 7168 buckets. Failed count: 3279
- 80B: 45 Subsections = 9216 buckets. Failed count: 0
- 96B: 8 Subsections = 1365 buckets. Failed count: 1829
- 112B: 7 Subsections = 1024 buckets. Failed count: 0
- 128B: 66 Subsections = 8448 buckets. Failed count: 201316
- [ALLOC_DEFAULT_MAIN]
- Peak usage frame count: [16.0 MB-32.0 MB]: 1354 frames, [32.0 MB-64.0 MB]: 46055 frames
- Requested Block Size 16.0 MB
- Peak Block count 4
- Peak Allocated memory 61.2 MB
- Peak Large allocation bytes 8.0 MB
- [ALLOC_DEFAULT_THREAD]
- Peak usage frame count: [128.0 MB-256.0 MB]: 47409 frames
- Requested Block Size 16.0 MB
- Peak Block count 2
- Peak Allocated memory 234.7 MB
- Peak Large allocation bytes 218.5 MB
- [ALLOC_TEMP_JOB_1_FRAME]
- Initial Block Size 2.0 MB
- Used Block Count 0
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_2_FRAMES]
- Initial Block Size 2.0 MB
- Used Block Count 0
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_ASYNC (Background)]
- Initial Block Size 1.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_GFX] Dual Thread Allocator
- Peak main deferred allocation count 20
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 3.6 MB
- Failed Allocations. Bucket layout:
- 16B: 17 Subsections = 17408 buckets. Failed count: 13758
- 32B: 20 Subsections = 10240 buckets. Failed count: 7742
- 48B: 65 Subsections = 22186 buckets. Failed count: 362298
- 64B: 28 Subsections = 7168 buckets. Failed count: 3279
- 80B: 45 Subsections = 9216 buckets. Failed count: 0
- 96B: 8 Subsections = 1365 buckets. Failed count: 1829
- 112B: 7 Subsections = 1024 buckets. Failed count: 0
- 128B: 66 Subsections = 8448 buckets. Failed count: 201316
- [ALLOC_GFX_MAIN]
- Peak usage frame count: [64.0 KB-128.0 KB]: 14 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 17096 frames, [4.0 MB-8.0 MB]: 30297 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 7.6 MB
- Peak Large allocation bytes 0 B
- [ALLOC_GFX_THREAD]
- Peak usage frame count: [64.0 KB-128.0 KB]: 11 frames, [1.0 MB-2.0 MB]: 47398 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 1.2 MB
- Peak Large allocation bytes 0 B
- [ALLOC_CACHEOBJECTS] Dual Thread Allocator
- Peak main deferred allocation count 194
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 3.6 MB
- Failed Allocations. Bucket layout:
- 16B: 17 Subsections = 17408 buckets. Failed count: 13758
- 32B: 20 Subsections = 10240 buckets. Failed count: 7742
- 48B: 65 Subsections = 22186 buckets. Failed count: 362298
- 64B: 28 Subsections = 7168 buckets. Failed count: 3279
- 80B: 45 Subsections = 9216 buckets. Failed count: 0
- 96B: 8 Subsections = 1365 buckets. Failed count: 1829
- 112B: 7 Subsections = 1024 buckets. Failed count: 0
- 128B: 66 Subsections = 8448 buckets. Failed count: 201316
- [ALLOC_CACHEOBJECTS_MAIN]
- Peak usage frame count: [2.0 MB-4.0 MB]: 47391 frames, [4.0 MB-8.0 MB]: 18 frames
- Requested Block Size 4.0 MB
- Peak Block count 2
- Peak Allocated memory 4.7 MB
- Peak Large allocation bytes 0 B
- [ALLOC_CACHEOBJECTS_THREAD]
- Peak usage frame count: [2.0 MB-4.0 MB]: 597 frames, [4.0 MB-8.0 MB]: 46812 frames
- Requested Block Size 4.0 MB
- Peak Block count 2
- Peak Allocated memory 4.6 MB
- Peak Large allocation bytes 0 B
- [ALLOC_TYPETREE] Dual Thread Allocator
- Peak main deferred allocation count 0
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 3.6 MB
- Failed Allocations. Bucket layout:
- 16B: 17 Subsections = 17408 buckets. Failed count: 13758
- 32B: 20 Subsections = 10240 buckets. Failed count: 7742
- 48B: 65 Subsections = 22186 buckets. Failed count: 362298
- 64B: 28 Subsections = 7168 buckets. Failed count: 3279
- 80B: 45 Subsections = 9216 buckets. Failed count: 0
- 96B: 8 Subsections = 1365 buckets. Failed count: 1829
- 112B: 7 Subsections = 1024 buckets. Failed count: 0
- 128B: 66 Subsections = 8448 buckets. Failed count: 201316
- [ALLOC_TYPETREE_MAIN]
- Peak usage frame count: [4.0 KB-8.0 KB]: 6 frames, [8.0 KB-16.0 KB]: 10 frames, [16.0 KB-32.0 KB]: 47393 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 20.0 KB
- Peak Large allocation bytes 0 B
- [ALLOC_TYPETREE_THREAD]
- Peak usage frame count: [8.0 KB-16.0 KB]: 47409 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 11.2 KB
- Peak Large allocation bytes 0 B
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