ConstantErasing

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May 20th, 2025
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  1. Mono path[0] = 'C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/New Pred in Town_Data/Managed'
  2. Mono config path = 'C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/MonoBleedingEdge/etc'
  3. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  4. Initialize engine version: 2022.3.50f1 (c3db7f8bf9b1)
  5. [Subsystems] Discovering subsystems at path C:/Users/CountSwaggerFiend/Downloads/NPiT/build-public/New Pred in Town_Data/UnitySubsystems
  6. GfxDevice: creating device client; threaded=1; jobified=0
  7. Direct3D:
  8. Version: Direct3D 11.0 [level 11.1]
  9. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  10. Vendor: NVIDIA
  11. VRAM: 6029 MB
  12. Driver: 32.0.15.6636
  13. Begin MonoManager ReloadAssembly
  14. - Loaded All Assemblies, in 4.492 seconds
  15. - Finished resetting the current domain, in 0.001 seconds
  16. <RI> Initializing input.
  17.  
  18. <RI> Input initialized.
  19.  
  20. <RI> Initialized touch support.
  21.  
  22. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  23. UnloadTime: 9.046700 ms
  24. Loading pred cards...
  25. 190 cards loaded. Loading prey cards...
  26. 190 cards loaded. Loading status conditions...
  27. 84 status conditions loaded. Loading decks...
  28. 34 decks loaded. Loading tooltips...
  29. 26 tooltips loaded. Loading scene descriptors...
  30. 17 descriptors loaded. Loading character weight data...
  31. 5 weight locations loaded. Loading characters...
  32. 39 characters loaded. Ready for use!
  33. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  34. Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 11503.
  35. Total: 9.705100 ms (FindLiveObjects: 0.703800 ms CreateObjectMapping: 0.408900 ms MarkObjects: 8.466900 ms DeleteObjects: 0.125200 ms)
  36.  
  37. Initializing minigame! Building event bus...
  38. Event bus built. Initializing decks...
  39. Decks initialized. Adding characters...
  40. Starting turn...
  41. Queues set up. Calculating prediction limits...
  42. Prediction system set up. Starting character turns and opening for play...
  43. Losing base Restraint of 0.
  44. Firing bus OnLoseRestraint...
  45. ...which becomes 0 Restraint.
  46. Firing bus OnCalcMaxStamina for character Liz...
  47. Firing bus OnCalcCardDraw for character Liz...
  48. Firing bus OnTurnStart for character Liz...
  49. Firing bus OnCalcStaminaCost for character Liz...
  50. Firing bus OnCalcStaminaCost for character Liz...
  51. Firing bus OnCalcStaminaCost for character Liz...
  52. Firing bus OnCalcStaminaCost for character Liz...
  53. Firing bus OnCalcStaminaCost for character Liz...
  54. Firing bus OnCalcStaminaCost for character Liz...
  55. Firing bus OnCalcMaxStamina for character Sophie...
  56. Firing bus OnCalcCardDraw for character Sophie...
  57. Firing bus OnTurnStart for character Sophie...
  58. Firing bus OnCalcStaminaCost for character Liz...
  59. Firing bus OnCalcStaminaCost for character Liz...
  60. Firing bus OnCalcStaminaCost for character Liz...
  61. Firing bus OnCalcStaminaCost for character Liz...
  62. Firing bus OnCalcStaminaCost for character Liz...
  63. Firing bus OnCalcStaminaCost for character Liz...
  64. Opening for player input...
  65. Processing prey AI for character Sophie
  66. Firing bus OnCalcStaminaCost for character Sophie...
  67. Firing bus OnCalcStaminaCost for character Sophie...
  68. Firing bus OnCalcStaminaCost for character Sophie...
  69. Firing bus OnCalcStaminaCost for character Sophie...
  70. Firing bus OnCalcStaminaCost for character Sophie...
  71. (Card: Desperation, Weight: 1) (Card: Desperation, Weight: 2) (Card: Advanced Pummel, Weight: 2.5715) (Card: Advanced Wriggle Out, Weight: 3.5715) (Card: Advanced In and Out, Weight: 4.905)
  72. Sophie played card Advanced In and Out!
  73. Firing bus OnCardPlayed for character Sophie...
  74. Firing bus OnCalcStaminaCost for character Sophie...
  75. Firing bus OnStaminaSpent for character Sophie...
  76. Firing bus OnCalcStaminaCost for character Sophie...
  77. Firing bus OnCalcStaminaCost for character Liz...
  78. Firing bus OnCalcStaminaCost for character Liz...
  79. Firing bus OnCalcStaminaCost for character Liz...
  80. Firing bus OnCalcStaminaCost for character Liz...
  81. Firing bus OnCalcStaminaCost for character Liz...
  82. Firing bus OnCalcStaminaCost for character Liz...
  83. Firing bus OnCalcStaminaCost for character Sophie...
  84. Firing bus OnCalcStaminaCost for character Sophie...
  85. Firing bus OnCalcStaminaCost for character Sophie...
  86. Firing bus OnCalcStaminaCost for character Sophie...
  87. Firing bus OnCalcStaminaCost for character Sophie...
  88. (Card: Desperation, Weight: 1) (Card: Desperation, Weight: 2) (Card: Advanced Pummel, Weight: 2.5715) (Card: Advanced Wriggle Out, Weight: 3.5715)
  89. Sophie played card Desperation!
  90. Firing bus OnCardPlayed for character Sophie...
  91. Firing bus OnCalcStaminaCost for character Sophie...
  92. Firing bus OnStaminaSpent for character Sophie...
  93. Firing bus OnCalcStaminaCost for character Sophie...
  94. Firing bus OnCalcStaminaCost for character Liz...
  95. Firing bus OnCalcStaminaCost for character Liz...
  96. Firing bus OnCalcStaminaCost for character Liz...
  97. Firing bus OnCalcStaminaCost for character Liz...
  98. Firing bus OnCalcStaminaCost for character Liz...
  99. Firing bus OnCalcStaminaCost for character Liz...
  100. Firing bus OnCalcStaminaCost for character Sophie...
  101. Firing bus OnCalcStaminaCost for character Sophie...
  102. Firing bus OnCalcStaminaCost for character Sophie...
  103. Firing bus OnCalcStaminaCost for character Sophie...
  104. Firing bus OnCalcStaminaCost for character Sophie...
  105. Firing bus OnCalcStaminaCost for character Sophie...
  106. (Card: Desperation, Weight: 1) (Card: Advanced Pummel, Weight: 1.5715) (Card: Advanced Wriggle Out, Weight: 2.5715) (Card: Advanced Wriggle In, Weight: 3.2715)
  107. Sophie played card Desperation!
  108. Firing bus OnCardPlayed for character Sophie...
  109. Firing bus OnCalcStaminaCost for character Sophie...
  110. Firing bus OnStaminaSpent for character Sophie...
  111. Firing bus OnCalcStaminaCost for character Sophie...
  112. Firing bus OnCalcStaminaCost for character Liz...
  113. Firing bus OnCalcStaminaCost for character Liz...
  114. Firing bus OnCalcStaminaCost for character Liz...
  115. Firing bus OnCalcStaminaCost for character Liz...
  116. Firing bus OnCalcStaminaCost for character Liz...
  117. Firing bus OnCalcStaminaCost for character Liz...
  118. Firing bus OnCalcStaminaCost for character Sophie...
  119. Firing bus OnCalcStaminaCost for character Sophie...
  120. Firing bus OnCalcStaminaCost for character Sophie...
  121. Firing bus OnCalcStaminaCost for character Sophie...
  122. Firing bus OnCalcStaminaCost for character Sophie...
  123. Firing bus OnCalcStaminaCost for character Sophie...
  124. Firing bus OnCalcStaminaCost for character Sophie...
  125. (Card: Advanced Pummel, Weight: 0.5715) (Card: Advanced Wriggle Out, Weight: 1.5715) (Card: Advanced Wriggle In, Weight: 2.2715) (Card: Advanced Wriggle In, Weight: 2.9715)
  126. Sophie played card Advanced Wriggle Out!
  127. Firing bus OnCardPlayed for character Sophie...
  128. Firing bus OnCalcStaminaCost for character Sophie...
  129. Firing bus OnStaminaSpent for character Sophie...
  130. Firing bus OnCalcStaminaCost for character Sophie...
  131. Firing bus OnCalcStaminaCost for character Liz...
  132. Firing bus OnCalcStaminaCost for character Liz...
  133. Firing bus OnCalcStaminaCost for character Liz...
  134. Firing bus OnCalcStaminaCost for character Liz...
  135. Firing bus OnCalcStaminaCost for character Liz...
  136. Firing bus OnCalcStaminaCost for character Liz...
  137. Firing bus OnCalcStaminaCost for character Sophie...
  138. Firing bus OnCalcStaminaCost for character Sophie...
  139. Firing bus OnCalcStaminaCost for character Sophie...
  140. Firing bus OnCalcStaminaCost for character Sophie...
  141. Firing bus OnCalcStaminaCost for character Sophie...
  142. Firing bus OnCalcStaminaCost for character Sophie...
  143. Firing bus OnCalcStaminaCost for character Sophie...
  144. (Card: Advanced Wriggle In, Weight: 0.7) (Card: Advanced Wriggle In, Weight: 1.4)
  145. Sophie played card Advanced Wriggle In!
  146. Firing bus OnCardPlayed for character Sophie...
  147. Firing bus OnCalcStaminaCost for character Sophie...
  148. Firing bus OnStaminaSpent for character Sophie...
  149. Firing bus OnCalcStaminaCost for character Sophie...
  150. Firing bus OnCalcStaminaCost for character Liz...
  151. Firing bus OnCalcStaminaCost for character Liz...
  152. Firing bus OnCalcStaminaCost for character Liz...
  153. Firing bus OnCalcStaminaCost for character Liz...
  154. Firing bus OnCalcStaminaCost for character Liz...
  155. Firing bus OnCalcStaminaCost for character Liz...
  156. Firing bus OnCalcStaminaCost for character Sophie...
  157. Firing bus OnCalcStaminaCost for character Sophie...
  158. Firing bus OnCalcStaminaCost for character Sophie...
  159. Firing bus OnCalcStaminaCost for character Sophie...
  160. Firing bus OnCalcStaminaCost for character Sophie...
  161. Ending play for character Sophie...
  162. Clicked card Apex Updraft
  163. Firing bus OnCalcStaminaCost for character Liz...
  164. Liz played card Apex Updraft!
  165. Firing bus OnCardPlayed for character Liz...
  166. Firing bus OnCalcStaminaCost for character Liz...
  167. Firing bus OnStaminaSpent for character Liz...
  168. Firing bus OnCalcStaminaCost for character Liz...
  169. Firing bus OnCalcStaminaCost for character Liz...
  170. Firing bus OnCalcStaminaCost for character Liz...
  171. Firing bus OnCalcStaminaCost for character Liz...
  172. Firing bus OnCalcStaminaCost for character Liz...
  173. Firing bus OnCalcStaminaCost for character Liz...
  174. Firing bus OnCalcStaminaCost for character Sophie...
  175. Firing bus OnCalcStaminaCost for character Sophie...
  176. Firing bus OnCalcStaminaCost for character Sophie...
  177. Firing bus OnCalcStaminaCost for character Sophie...
  178. Firing bus OnCalcStaminaCost for character Sophie...
  179. Clicked card Apex Squeeze Out
  180. Firing bus OnCalcStaminaCost for character Liz...
  181. Liz played card Apex Squeeze Out!
  182. Firing bus OnCardPlayed for character Liz...
  183. Firing bus OnCalcStaminaCost for character Liz...
  184. Firing bus OnStaminaSpent for character Liz...
  185. Firing bus OnCalcStaminaCost for character Liz...
  186. Firing bus OnCalcStaminaCost for character Liz...
  187. Firing bus OnCalcStaminaCost for character Liz...
  188. Firing bus OnCalcStaminaCost for character Liz...
  189. Firing bus OnCalcStaminaCost for character Liz...
  190. Firing bus OnCalcStaminaCost for character Liz...
  191. Firing bus OnCalcStaminaCost for character Sophie...
  192. Firing bus OnCalcStaminaCost for character Sophie...
  193. Firing bus OnCalcStaminaCost for character Sophie...
  194. Firing bus OnCalcStaminaCost for character Sophie...
  195. Firing bus OnCalcStaminaCost for character Sophie...
  196. Clicked card Apex Ab Flex
  197. Firing bus OnCalcStaminaCost for character Liz...
  198. Liz played card Apex Ab Flex!
  199. Firing bus OnCardPlayed for character Liz...
  200. Firing bus OnCalcStaminaCost for character Liz...
  201. Firing bus OnStaminaSpent for character Liz...
  202. Firing bus OnCalcStaminaCost for character Liz...
  203. Firing bus OnCalcStaminaCost for character Liz...
  204. Firing bus OnCalcStaminaCost for character Liz...
  205. Firing bus OnCalcStaminaCost for character Liz...
  206. Firing bus OnCalcStaminaCost for character Liz...
  207. Firing bus OnCalcStaminaCost for character Liz...
  208. Firing bus OnCalcStaminaCost for character Sophie...
  209. Firing bus OnCalcStaminaCost for character Sophie...
  210. Firing bus OnCalcStaminaCost for character Sophie...
  211. Firing bus OnCalcStaminaCost for character Sophie...
  212. Firing bus OnCalcStaminaCost for character Sophie...
  213. Ending play for character Liz...
  214. All characters played. Checking if this is a prediction phase or if we should execute moves...
  215. All cards played, for real.
  216. Executing actions...
  217. Character Liz is executing card Apex Updraft...
  218. Firing bus OnCalcStaminaCost for character Liz...
  219. Firing bus OnCardExecuted for character Liz...
  220. Card offset is 0
  221. Firing bus OnCalcStaminaCost for character Liz...
  222. Firing bus OnCalcStaminaCost for character Liz...
  223. Firing bus OnCalcStaminaCost for character Sophie...
  224. Firing bus OnCalcStaminaCost for character Sophie...
  225. Firing bus OnCalcStaminaCost for character Sophie...
  226. Firing bus OnCalcStaminaCost for character Sophie...
  227. Firing bus OnCalcStaminaCost for character Sophie...
  228. Removing base Oxygen of5...
  229. ...which becomes 6 Oxygen.
  230. Firing bus OnBelchOxygen...
  231. Firing bus OnCalcStaminaCost for character Liz...
  232. Firing bus OnCalcStaminaCost for character Liz...
  233. Firing bus OnCalcStaminaCost for character Sophie...
  234. Firing bus OnCalcStaminaCost for character Sophie...
  235. Firing bus OnCalcStaminaCost for character Sophie...
  236. Firing bus OnCalcStaminaCost for character Sophie...
  237. Firing bus OnCalcStaminaCost for character Sophie...
  238. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  239. Firing bus OnCalcStaminaCost for character Liz...
  240. Firing bus OnCalcStaminaCost for character Liz...
  241. Firing bus OnCalcStaminaCost for character Sophie...
  242. Firing bus OnCalcStaminaCost for character Sophie...
  243. Firing bus OnCalcStaminaCost for character Sophie...
  244. Firing bus OnCalcStaminaCost for character Sophie...
  245. Firing bus OnCalcStaminaCost for character Sophie...
  246. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  247. Returning control after text execution
  248. Checking execute state WAIT_PRED
  249. Character Liz is executing card Apex Squeeze Out...
  250. Firing bus OnCalcStaminaCost for character Liz...
  251. Firing bus OnCardExecuted for character Liz...
  252. Card offset is 0
  253. Firing bus OnCalcStaminaCost for character Liz...
  254. Firing bus OnCalcStaminaCost for character Sophie...
  255. Firing bus OnCalcStaminaCost for character Sophie...
  256. Firing bus OnCalcStaminaCost for character Sophie...
  257. Firing bus OnCalcStaminaCost for character Sophie...
  258. Firing bus OnCalcStaminaCost for character Sophie...
  259. Firing bus OnGainStatus for character Liz...
  260. Adding status effect Pleasure to character Liz.
  261. Instantiating status icon for status Receive less Nausea. Decreases by 5 whenever Nausea is taken.
  262.  
  263. If this reaches, 100, the predator orgasms. She loses all Stamina on the next turn, and Pleasure is reduced to 50.
  264. Firing bus OnCalcStaminaCost for character Liz...
  265. Firing bus OnCalcStaminaCost for character Sophie...
  266. Firing bus OnCalcStaminaCost for character Sophie...
  267. Firing bus OnCalcStaminaCost for character Sophie...
  268. Firing bus OnCalcStaminaCost for character Sophie...
  269. Firing bus OnCalcStaminaCost for character Sophie...
  270. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  271. Firing bus OnCalcStaminaCost for character Liz...
  272. Firing bus OnCalcStaminaCost for character Sophie...
  273. Firing bus OnCalcStaminaCost for character Sophie...
  274. Firing bus OnCalcStaminaCost for character Sophie...
  275. Firing bus OnCalcStaminaCost for character Sophie...
  276. Firing bus OnCalcStaminaCost for character Sophie...
  277. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  278. Returning control after text execution
  279. Checking execute state WAIT_PRED
  280. Character Liz is executing card Apex Ab Flex...
  281. Firing bus OnCalcStaminaCost for character Liz...
  282. Firing bus OnCardExecuted for character Liz...
  283. Card offset is 0
  284. Firing bus OnCalcStaminaCost for character Sophie...
  285. Firing bus OnCalcStaminaCost for character Sophie...
  286. Firing bus OnCalcStaminaCost for character Sophie...
  287. Firing bus OnCalcStaminaCost for character Sophie...
  288. Firing bus OnCalcStaminaCost for character Sophie...
  289. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  290. Firing bus OnCalcStaminaCost for character Sophie...
  291. Firing bus OnCalcStaminaCost for character Sophie...
  292. Firing bus OnCalcStaminaCost for character Sophie...
  293. Firing bus OnCalcStaminaCost for character Sophie...
  294. Firing bus OnCalcStaminaCost for character Sophie...
  295. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  296. Returning control after text execution
  297. Checking execute state WAIT_PRED
  298. Character Sophie is executing card Advanced In and Out...
  299. Firing bus OnCalcStaminaCost for character Sophie...
  300. Firing bus OnCardExecuted for character Sophie...
  301. Card offset is 0
  302. Firing bus OnCalcStaminaCost for character Sophie...
  303. Firing bus OnCalcStaminaCost for character Sophie...
  304. Firing bus OnCalcStaminaCost for character Sophie...
  305. Firing bus OnCalcStaminaCost for character Sophie...
  306. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  307. Firing bus OnCalcStaminaCost for character Sophie...
  308. Firing bus OnCalcStaminaCost for character Sophie...
  309. Firing bus OnCalcStaminaCost for character Sophie...
  310. Firing bus OnCalcStaminaCost for character Sophie...
  311. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  312. Returning control after text execution
  313. Checking execute state WAIT_PREY
  314. Character Sophie is executing card Desperation...
  315. Firing bus OnCalcStaminaCost for character Sophie...
  316. Firing bus OnCardExecuted for character Sophie...
  317. Card offset is 0
  318. Firing bus OnCalcStaminaCost for character Sophie...
  319. Firing bus OnCalcStaminaCost for character Sophie...
  320. Firing bus OnCalcStaminaCost for character Sophie...
  321. Firing bus OnGainStatus for character Sophie...
  322. Adding status effect Enraged to character Sophie.
  323. Instantiating status icon for status This turn, inflict more Nausea.
  324. Firing bus OnCalcStaminaCost for character Sophie...
  325. Firing bus OnCalcStaminaCost for character Sophie...
  326. Firing bus OnCalcStaminaCost for character Sophie...
  327. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  328. Firing bus OnCalcStaminaCost for character Sophie...
  329. Firing bus OnCalcStaminaCost for character Sophie...
  330. Firing bus OnCalcStaminaCost for character Sophie...
  331. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  332. Returning control after text execution
  333. Checking execute state WAIT_PREY
  334. Character Sophie is executing card Desperation...
  335. Firing bus OnCalcStaminaCost for character Sophie...
  336. Firing bus OnCardExecuted for character Sophie...
  337. Processing status Enraged
  338. Card offset is 1
  339. Firing bus OnCalcStaminaCost for character Sophie...
  340. Firing bus OnCalcStaminaCost for character Sophie...
  341. Firing bus OnGainStatus for character Sophie...
  342. Adding status effect Enraged to character Sophie.
  343. Firing bus OnCalcStaminaCost for character Sophie...
  344. Firing bus OnCalcStaminaCost for character Sophie...
  345. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  346. Firing bus OnCalcStaminaCost for character Sophie...
  347. Firing bus OnCalcStaminaCost for character Sophie...
  348. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  349. Returning control after text execution
  350. Checking execute state WAIT_PREY
  351. Character Sophie is executing card Advanced Wriggle Out...
  352. Firing bus OnCalcStaminaCost for character Sophie...
  353. Firing bus OnCardExecuted for character Sophie...
  354. Processing status Enraged
  355. Card offset is 2
  356. Firing bus OnCalcStaminaCost for character Sophie...
  357. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  358. Firing bus OnCalcStaminaCost for character Sophie...
  359. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  360. Returning control after text execution
  361. Checking execute state WAIT_PREY
  362. Character Sophie is executing card Advanced Wriggle In...
  363. Firing bus OnCalcStaminaCost for character Sophie...
  364. Firing bus OnCardExecuted for character Sophie...
  365. Processing status Enraged
  366. Card offset is 2
  367. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  368. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  369. Returning control after text execution
  370. Checking execute state WAIT_PREY
  371. Actions executed.
  372. Time to end the damn turn! Firing event bus...
  373. Firing bus OnTurnEnd...
  374. Adding base Nausea of 14...
  375. Firing bus OnInflictNausea for character Sophie...
  376. Firing bus OnTakeNausea for character Liz...
  377. Processing status Pleasure
  378. ...which becomes 10 Nausea.
  379. Firing bus OnActuallyTakeNausea for character Liz...
  380. Events handled. Checking for pred vomit...
  381. Pred did not vomit. Applying end-of-turn effects...
  382. Removing base Oxygen of8...
  383. ...which becomes 9 Oxygen.
  384. Gaining 10 Acid.
  385. Firing bus OnAnalMove...
  386. Effects applied. Checking for all prey unconscious...
  387. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  388. Firing bus OnTurnEndText...
  389. Starting turn...
  390. Queues set up. Calculating prediction limits...
  391. Prediction system set up. Starting character turns and opening for play...
  392. Losing base Restraint of 0.
  393. Firing bus OnLoseRestraint...
  394. ...which becomes 0 Restraint.
  395. Firing bus OnCalcMaxStamina for character Liz...
  396. Firing bus OnCalcCardDraw for character Liz...
  397. Firing bus OnTurnStart for character Liz...
  398. Processing status Pleasure
  399. Processing status Enraged
  400. Firing bus OnCalcStaminaCost for character Liz...
  401. Firing bus OnCalcStaminaCost for character Liz...
  402. Firing bus OnCalcStaminaCost for character Liz...
  403. Firing bus OnCalcStaminaCost for character Liz...
  404. Firing bus OnCalcStaminaCost for character Liz...
  405. Firing bus OnCalcMaxStamina for character Sophie...
  406. Firing bus OnCalcCardDraw for character Sophie...
  407. Firing bus OnTurnStart for character Sophie...
  408. Processing status Pleasure
  409. Processing status Enraged
  410. Status effect This turn, inflict more Nausea. expires!
  411. Firing bus OnCalcStaminaCost for character Liz...
  412. Firing bus OnCalcStaminaCost for character Liz...
  413. Firing bus OnCalcStaminaCost for character Liz...
  414. Firing bus OnCalcStaminaCost for character Liz...
  415. Firing bus OnCalcStaminaCost for character Liz...
  416. Opening for player input...
  417. Processing prey AI for character Sophie
  418. Firing bus OnCalcStaminaCost for character Sophie...
  419. Firing bus OnCalcStaminaCost for character Sophie...
  420. Firing bus OnCalcStaminaCost for character Sophie...
  421. Firing bus OnCalcStaminaCost for character Sophie...
  422. Firing bus OnCalcStaminaCost for character Sophie...
  423. (Card: Desperation, Weight: 1) (Card: Desperation, Weight: 2) (Card: Advanced Wriggle In, Weight: 2.7) (Card: Advanced Squirm Out, Weight: 3.7) (Card: Advanced Resist, Weight: 39.7)
  424. Sophie played card Advanced Resist!
  425. Firing bus OnCardPlayed for character Sophie...
  426. Firing bus OnCalcStaminaCost for character Sophie...
  427. Firing bus OnStaminaSpent for character Sophie...
  428. Firing bus OnCalcStaminaCost for character Sophie...
  429. Firing bus OnCalcStaminaCost for character Liz...
  430. Firing bus OnCalcStaminaCost for character Liz...
  431. Firing bus OnCalcStaminaCost for character Liz...
  432. Firing bus OnCalcStaminaCost for character Liz...
  433. Firing bus OnCalcStaminaCost for character Liz...
  434. Firing bus OnCalcStaminaCost for character Sophie...
  435. Firing bus OnCalcStaminaCost for character Sophie...
  436. Firing bus OnCalcStaminaCost for character Sophie...
  437. Firing bus OnCalcStaminaCost for character Sophie...
  438. Firing bus OnCalcStaminaCost for character Sophie...
  439. (Card: Desperation, Weight: 1) (Card: Desperation, Weight: 2) (Card: Advanced Wriggle In, Weight: 2.7) (Card: Advanced Squirm Out, Weight: 3.7)
  440. Sophie played card Desperation!
  441. Firing bus OnCardPlayed for character Sophie...
  442. Firing bus OnCalcStaminaCost for character Sophie...
  443. Firing bus OnStaminaSpent for character Sophie...
  444. Firing bus OnCalcStaminaCost for character Sophie...
  445. Firing bus OnCalcStaminaCost for character Liz...
  446. Firing bus OnCalcStaminaCost for character Liz...
  447. Firing bus OnCalcStaminaCost for character Liz...
  448. Firing bus OnCalcStaminaCost for character Liz...
  449. Firing bus OnCalcStaminaCost for character Liz...
  450. Firing bus OnCalcStaminaCost for character Sophie...
  451. Firing bus OnCalcStaminaCost for character Sophie...
  452. Firing bus OnCalcStaminaCost for character Sophie...
  453. Firing bus OnCalcStaminaCost for character Sophie...
  454. Firing bus OnCalcStaminaCost for character Sophie...
  455. Firing bus OnCalcStaminaCost for character Sophie...
  456. (Card: Desperation, Weight: 1) (Card: Advanced Wriggle In, Weight: 1.7) (Card: Advanced Squirm Out, Weight: 2.7) (Card: Advanced Wriggle Out, Weight: 3.7)
  457. Sophie played card Desperation!
  458. Firing bus OnCardPlayed for character Sophie...
  459. Firing bus OnCalcStaminaCost for character Sophie...
  460. Firing bus OnStaminaSpent for character Sophie...
  461. Firing bus OnCalcStaminaCost for character Sophie...
  462. Firing bus OnCalcStaminaCost for character Liz...
  463. Firing bus OnCalcStaminaCost for character Liz...
  464. Firing bus OnCalcStaminaCost for character Liz...
  465. Firing bus OnCalcStaminaCost for character Liz...
  466. Firing bus OnCalcStaminaCost for character Liz...
  467. Firing bus OnCalcStaminaCost for character Sophie...
  468. Firing bus OnCalcStaminaCost for character Sophie...
  469. Firing bus OnCalcStaminaCost for character Sophie...
  470. Firing bus OnCalcStaminaCost for character Sophie...
  471. Firing bus OnCalcStaminaCost for character Sophie...
  472. Firing bus OnCalcStaminaCost for character Sophie...
  473. Firing bus OnCalcStaminaCost for character Sophie...
  474. (Card: Advanced Wriggle In, Weight: 0.7) (Card: Advanced Squirm Out, Weight: 1.7) (Card: Advanced Wriggle Out, Weight: 2.7) (Card: Advanced Pummel, Weight: 3.2145)
  475. Sophie played card Advanced Squirm Out!
  476. Firing bus OnCardPlayed for character Sophie...
  477. Firing bus OnCalcStaminaCost for character Sophie...
  478. Firing bus OnStaminaSpent for character Sophie...
  479. Firing bus OnCalcStaminaCost for character Sophie...
  480. Firing bus OnCalcStaminaCost for character Liz...
  481. Firing bus OnCalcStaminaCost for character Liz...
  482. Firing bus OnCalcStaminaCost for character Liz...
  483. Firing bus OnCalcStaminaCost for character Liz...
  484. Firing bus OnCalcStaminaCost for character Liz...
  485. Firing bus OnCalcStaminaCost for character Sophie...
  486. Firing bus OnCalcStaminaCost for character Sophie...
  487. Firing bus OnCalcStaminaCost for character Sophie...
  488. Firing bus OnCalcStaminaCost for character Sophie...
  489. Ending play for character Sophie...
  490. Clicked card Advanced Updraft
  491. Firing bus OnCalcStaminaCost for character Liz...
  492. Liz played card Advanced Updraft!
  493. Firing bus OnCardPlayed for character Liz...
  494. Firing bus OnCalcStaminaCost for character Liz...
  495. Firing bus OnStaminaSpent for character Liz...
  496. Firing bus OnCalcStaminaCost for character Liz...
  497. Firing bus OnCalcStaminaCost for character Liz...
  498. Firing bus OnCalcStaminaCost for character Liz...
  499. Firing bus OnCalcStaminaCost for character Liz...
  500. Firing bus OnCalcStaminaCost for character Liz...
  501. Firing bus OnCalcStaminaCost for character Sophie...
  502. Firing bus OnCalcStaminaCost for character Sophie...
  503. Firing bus OnCalcStaminaCost for character Sophie...
  504. Firing bus OnCalcStaminaCost for character Sophie...
  505. Clicked card Elite Push Out
  506. Firing bus OnCalcStaminaCost for character Liz...
  507. Liz played card Elite Push Out!
  508. Firing bus OnCardPlayed for character Liz...
  509. Firing bus OnCalcStaminaCost for character Liz...
  510. Firing bus OnStaminaSpent for character Liz...
  511. Firing bus OnCalcStaminaCost for character Liz...
  512. Firing bus OnCalcStaminaCost for character Liz...
  513. Firing bus OnCalcStaminaCost for character Liz...
  514. Firing bus OnCalcStaminaCost for character Liz...
  515. Firing bus OnCalcStaminaCost for character Liz...
  516. Firing bus OnCalcStaminaCost for character Sophie...
  517. Firing bus OnCalcStaminaCost for character Sophie...
  518. Firing bus OnCalcStaminaCost for character Sophie...
  519. Firing bus OnCalcStaminaCost for character Sophie...
  520. Clicked card Ab Flex
  521. Firing bus OnCalcStaminaCost for character Liz...
  522. Liz played card Ab Flex!
  523. Firing bus OnCardPlayed for character Liz...
  524. Firing bus OnCalcStaminaCost for character Liz...
  525. Firing bus OnStaminaSpent for character Liz...
  526. Firing bus OnCalcStaminaCost for character Liz...
  527. Firing bus OnCalcStaminaCost for character Liz...
  528. Firing bus OnCalcStaminaCost for character Liz...
  529. Firing bus OnCalcStaminaCost for character Liz...
  530. Firing bus OnCalcStaminaCost for character Liz...
  531. Firing bus OnCalcStaminaCost for character Sophie...
  532. Firing bus OnCalcStaminaCost for character Sophie...
  533. Firing bus OnCalcStaminaCost for character Sophie...
  534. Firing bus OnCalcStaminaCost for character Sophie...
  535. Ending play for character Liz...
  536. All characters played. Checking if this is a prediction phase or if we should execute moves...
  537. All cards played, for real.
  538. Executing actions...
  539. Character Liz is executing card Advanced Updraft...
  540. Firing bus OnCalcStaminaCost for character Liz...
  541. Firing bus OnCardExecuted for character Liz...
  542. Card offset is 0
  543. Firing bus OnCalcStaminaCost for character Liz...
  544. Firing bus OnCalcStaminaCost for character Liz...
  545. Firing bus OnCalcStaminaCost for character Sophie...
  546. Firing bus OnCalcStaminaCost for character Sophie...
  547. Firing bus OnCalcStaminaCost for character Sophie...
  548. Firing bus OnCalcStaminaCost for character Sophie...
  549. Removing base Oxygen of3...
  550. ...which becomes 4 Oxygen.
  551. Firing bus OnBelchOxygen...
  552. Firing bus OnCalcStaminaCost for character Liz...
  553. Firing bus OnCalcStaminaCost for character Liz...
  554. Firing bus OnCalcStaminaCost for character Sophie...
  555. Firing bus OnCalcStaminaCost for character Sophie...
  556. Firing bus OnCalcStaminaCost for character Sophie...
  557. Firing bus OnCalcStaminaCost for character Sophie...
  558. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  559. Firing bus OnCalcStaminaCost for character Liz...
  560. Firing bus OnCalcStaminaCost for character Liz...
  561. Firing bus OnCalcStaminaCost for character Sophie...
  562. Firing bus OnCalcStaminaCost for character Sophie...
  563. Firing bus OnCalcStaminaCost for character Sophie...
  564. Firing bus OnCalcStaminaCost for character Sophie...
  565. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  566. Returning control after text execution
  567. Checking execute state WAIT_PRED
  568. Character Liz is executing card Elite Push Out...
  569. Firing bus OnCalcStaminaCost for character Liz...
  570. Firing bus OnCardExecuted for character Liz...
  571. Card offset is 0
  572. Firing bus OnCalcStaminaCost for character Liz...
  573. Firing bus OnCalcStaminaCost for character Sophie...
  574. Firing bus OnCalcStaminaCost for character Sophie...
  575. Firing bus OnCalcStaminaCost for character Sophie...
  576. Firing bus OnCalcStaminaCost for character Sophie...
  577. Firing bus OnGainStatus for character Liz...
  578. Adding status effect Pleasure to character Liz.
  579. Firing bus OnCalcStaminaCost for character Liz...
  580. Firing bus OnCalcStaminaCost for character Sophie...
  581. Firing bus OnCalcStaminaCost for character Sophie...
  582. Firing bus OnCalcStaminaCost for character Sophie...
  583. Firing bus OnCalcStaminaCost for character Sophie...
  584. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  585. Firing bus OnCalcStaminaCost for character Liz...
  586. Firing bus OnCalcStaminaCost for character Sophie...
  587. Firing bus OnCalcStaminaCost for character Sophie...
  588. Firing bus OnCalcStaminaCost for character Sophie...
  589. Firing bus OnCalcStaminaCost for character Sophie...
  590. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  591. Returning control after text execution
  592. Checking execute state WAIT_PRED
  593. Character Liz is executing card Ab Flex...
  594. Firing bus OnCalcStaminaCost for character Liz...
  595. Firing bus OnCardExecuted for character Liz...
  596. Card offset is 0
  597. Firing bus OnCalcStaminaCost for character Sophie...
  598. Firing bus OnCalcStaminaCost for character Sophie...
  599. Firing bus OnCalcStaminaCost for character Sophie...
  600. Firing bus OnCalcStaminaCost for character Sophie...
  601. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  602. Firing bus OnCalcStaminaCost for character Sophie...
  603. Firing bus OnCalcStaminaCost for character Sophie...
  604. Firing bus OnCalcStaminaCost for character Sophie...
  605. Firing bus OnCalcStaminaCost for character Sophie...
  606. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  607. Returning control after text execution
  608. Checking execute state WAIT_PRED
  609. Character Sophie is executing card Advanced Resist...
  610. Firing bus OnCalcStaminaCost for character Sophie...
  611. Firing bus OnCardExecuted for character Sophie...
  612. Card offset is 0
  613. Firing bus OnCalcStaminaCost for character Sophie...
  614. Firing bus OnCalcStaminaCost for character Sophie...
  615. Firing bus OnCalcStaminaCost for character Sophie...
  616. Firing bus OnGainStatus for character Liz...
  617. Adding status effect NauseaPerDistanceMoved to character Liz.
  618. Instantiating status icon for status Receive Nausea per distance moved this turn.
  619. Firing bus OnCalcStaminaCost for character Sophie...
  620. Firing bus OnCalcStaminaCost for character Sophie...
  621. Firing bus OnCalcStaminaCost for character Sophie...
  622. Firing bus OnCalcStaminaCost for character Sophie...
  623. Firing bus OnCalcStaminaCost for character Sophie...
  624. Firing bus OnCalcStaminaCost for character Sophie...
  625. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  626. Firing bus OnCalcStaminaCost for character Sophie...
  627. Firing bus OnCalcStaminaCost for character Sophie...
  628. Firing bus OnCalcStaminaCost for character Sophie...
  629. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  630. Returning control after text execution
  631. Checking execute state WAIT_PREY
  632. Character Sophie is executing card Desperation...
  633. Firing bus OnCalcStaminaCost for character Sophie...
  634. Firing bus OnCardExecuted for character Sophie...
  635. Card offset is 0
  636. Firing bus OnCalcStaminaCost for character Sophie...
  637. Firing bus OnCalcStaminaCost for character Sophie...
  638. Firing bus OnGainStatus for character Sophie...
  639. Adding status effect Enraged to character Sophie.
  640. Instantiating status icon for status This turn, inflict more Nausea.
  641. Firing bus OnCalcStaminaCost for character Sophie...
  642. Firing bus OnCalcStaminaCost for character Sophie...
  643. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  644. Firing bus OnCalcStaminaCost for character Sophie...
  645. Firing bus OnCalcStaminaCost for character Sophie...
  646. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  647. Returning control after text execution
  648. Checking execute state WAIT_PREY
  649. Character Sophie is executing card Desperation...
  650. Firing bus OnCalcStaminaCost for character Sophie...
  651. Firing bus OnCardExecuted for character Sophie...
  652. Processing status Enraged
  653. Card offset is 1
  654. Firing bus OnCalcStaminaCost for character Sophie...
  655. Firing bus OnGainStatus for character Sophie...
  656. Adding status effect Enraged to character Sophie.
  657. Firing bus OnCalcStaminaCost for character Sophie...
  658. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  659. Firing bus OnCalcStaminaCost for character Sophie...
  660. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  661. Returning control after text execution
  662. Checking execute state WAIT_PREY
  663. Character Sophie is executing card Advanced Squirm Out...
  664. Firing bus OnCalcStaminaCost for character Sophie...
  665. Firing bus OnCardExecuted for character Sophie...
  666. Processing status Enraged
  667. Card offset is 2
  668. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  669. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  670. Returning control after text execution
  671. Checking execute state WAIT_PREY
  672. Actions executed.
  673. Time to end the damn turn! Firing event bus...
  674. Firing bus OnTurnEnd...
  675. Adding base Nausea of 11...
  676. Firing bus OnInflictNausea for character Sophie...
  677. Firing bus OnTakeNausea for character Liz...
  678. Processing status Pleasure
  679. ...which becomes 7 Nausea.
  680. Firing bus OnActuallyTakeNausea for character Liz...
  681. Events handled. Checking for pred vomit...
  682. Pred did not vomit. Applying end-of-turn effects...
  683. Removing base Oxygen of8...
  684. ...which becomes 9 Oxygen.
  685. Firing bus OnOxygenThreshold...
  686. Gaining 10 Acid.
  687. Firing bus OnAcidThreshold...
  688. Music samples were at 1458239
  689. Music samples are now at 1458239
  690. Firing bus OnAnalMove...
  691. Processing status NauseaPerDistanceMoved
  692. Adding base Nausea of 0...
  693. Firing bus OnInflictNausea for character Liz...
  694. Firing bus OnTakeNausea for character Liz...
  695. Processing status Pleasure
  696. ...which becomes 0 Nausea.
  697. Firing bus OnActuallyTakeNausea for character Liz...
  698. Status effect Receive Nausea per distance moved this turn. expires!
  699. Effects applied. Checking for all prey unconscious...
  700. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  701. Firing bus OnTurnEndText...
  702. Starting turn...
  703. Queues set up. Calculating prediction limits...
  704. Prediction system set up. Starting character turns and opening for play...
  705. Losing base Restraint of 0.
  706. Firing bus OnLoseRestraint...
  707. ...which becomes 0 Restraint.
  708. Firing bus OnCalcMaxStamina for character Liz...
  709. Firing bus OnCalcCardDraw for character Liz...
  710. Firing bus OnTurnStart for character Liz...
  711. Processing status Pleasure
  712. Processing status Enraged
  713. Firing bus OnCalcStaminaCost for character Liz...
  714. Firing bus OnCalcStaminaCost for character Liz...
  715. Firing bus OnCalcStaminaCost for character Liz...
  716. Firing bus OnCalcStaminaCost for character Liz...
  717. Firing bus OnCalcStaminaCost for character Liz...
  718. Firing bus OnCalcMaxStamina for character Sophie...
  719. Firing bus OnCalcCardDraw for character Sophie...
  720. Firing bus OnTurnStart for character Sophie...
  721. Processing status Pleasure
  722. Processing status Enraged
  723. Status effect This turn, inflict more Nausea. expires!
  724. Firing bus OnCalcStaminaCost for character Liz...
  725. Firing bus OnCalcStaminaCost for character Liz...
  726. Firing bus OnCalcStaminaCost for character Liz...
  727. Firing bus OnCalcStaminaCost for character Liz...
  728. Firing bus OnCalcStaminaCost for character Liz...
  729. Opening for player input...
  730. Processing prey AI for character Sophie
  731. Firing bus OnCalcStaminaCost for character Sophie...
  732. Firing bus OnCalcStaminaCost for character Sophie...
  733. Firing bus OnCalcStaminaCost for character Sophie...
  734. Firing bus OnCalcStaminaCost for character Sophie...
  735. Firing bus OnCalcStaminaCost for character Sophie...
  736. (Card: Advanced Wriggle In, Weight: 0.7) (Card: Advanced In and Out, Weight: 1.7675) (Card: Advanced Wriggle Out, Weight: 2.7675) (Card: Advanced Wriggle In, Weight: 3.4675) (Card: Advanced Squirm Out, Weight: 4.4675)
  737. Sophie played card Advanced In and Out!
  738. Firing bus OnCardPlayed for character Sophie...
  739. Firing bus OnCalcStaminaCost for character Sophie...
  740. Firing bus OnStaminaSpent for character Sophie...
  741. Firing bus OnCalcStaminaCost for character Sophie...
  742. Firing bus OnCalcStaminaCost for character Liz...
  743. Firing bus OnCalcStaminaCost for character Liz...
  744. Firing bus OnCalcStaminaCost for character Liz...
  745. Firing bus OnCalcStaminaCost for character Liz...
  746. Firing bus OnCalcStaminaCost for character Liz...
  747. Firing bus OnCalcStaminaCost for character Sophie...
  748. Firing bus OnCalcStaminaCost for character Sophie...
  749. Firing bus OnCalcStaminaCost for character Sophie...
  750. Firing bus OnCalcStaminaCost for character Sophie...
  751. Firing bus OnCalcStaminaCost for character Sophie...
  752. (Card: Advanced Wriggle In, Weight: 0.7) (Card: Advanced Wriggle Out, Weight: 1.7) (Card: Advanced Wriggle In, Weight: 2.4) (Card: Advanced Squirm Out, Weight: 3.4)
  753. Sophie played card Advanced Wriggle Out!
  754. Firing bus OnCardPlayed for character Sophie...
  755. Firing bus OnCalcStaminaCost for character Sophie...
  756. Firing bus OnStaminaSpent for character Sophie...
  757. Firing bus OnCalcStaminaCost for character Sophie...
  758. Firing bus OnCalcStaminaCost for character Liz...
  759. Firing bus OnCalcStaminaCost for character Liz...
  760. Firing bus OnCalcStaminaCost for character Liz...
  761. Firing bus OnCalcStaminaCost for character Liz...
  762. Firing bus OnCalcStaminaCost for character Liz...
  763. Firing bus OnCalcStaminaCost for character Sophie...
  764. Firing bus OnCalcStaminaCost for character Sophie...
  765. Firing bus OnCalcStaminaCost for character Sophie...
  766. Firing bus OnCalcStaminaCost for character Sophie...
  767. Firing bus OnCalcStaminaCost for character Sophie...
  768. (Card: Advanced Wriggle In, Weight: 0.7) (Card: Advanced Wriggle In, Weight: 1.4)
  769. Sophie played card Advanced Wriggle In!
  770. Firing bus OnCardPlayed for character Sophie...
  771. Firing bus OnCalcStaminaCost for character Sophie...
  772. Firing bus OnStaminaSpent for character Sophie...
  773. Firing bus OnCalcStaminaCost for character Sophie...
  774. Firing bus OnCalcStaminaCost for character Liz...
  775. Firing bus OnCalcStaminaCost for character Liz...
  776. Firing bus OnCalcStaminaCost for character Liz...
  777. Firing bus OnCalcStaminaCost for character Liz...
  778. Firing bus OnCalcStaminaCost for character Liz...
  779. Firing bus OnCalcStaminaCost for character Sophie...
  780. Firing bus OnCalcStaminaCost for character Sophie...
  781. Firing bus OnCalcStaminaCost for character Sophie...
  782. Ending play for character Sophie...
  783. Clicked card Elite Push Out
  784. Firing bus OnCalcStaminaCost for character Liz...
  785. Liz played card Elite Push Out!
  786. Firing bus OnCardPlayed for character Liz...
  787. Firing bus OnCalcStaminaCost for character Liz...
  788. Firing bus OnStaminaSpent for character Liz...
  789. Firing bus OnCalcStaminaCost for character Liz...
  790. Firing bus OnCalcStaminaCost for character Liz...
  791. Firing bus OnCalcStaminaCost for character Liz...
  792. Firing bus OnCalcStaminaCost for character Liz...
  793. Firing bus OnCalcStaminaCost for character Liz...
  794. Firing bus OnCalcStaminaCost for character Sophie...
  795. Firing bus OnCalcStaminaCost for character Sophie...
  796. Firing bus OnCalcStaminaCost for character Sophie...
  797. Clicked card Advanced Push Out
  798. Firing bus OnCalcStaminaCost for character Liz...
  799. Liz played card Advanced Push Out!
  800. Firing bus OnCardPlayed for character Liz...
  801. Firing bus OnCalcStaminaCost for character Liz...
  802. Firing bus OnStaminaSpent for character Liz...
  803. Firing bus OnCalcStaminaCost for character Liz...
  804. Firing bus OnCalcStaminaCost for character Liz...
  805. Firing bus OnCalcStaminaCost for character Liz...
  806. Firing bus OnCalcStaminaCost for character Liz...
  807. Firing bus OnCalcStaminaCost for character Liz...
  808. Firing bus OnCalcStaminaCost for character Sophie...
  809. Firing bus OnCalcStaminaCost for character Sophie...
  810. Firing bus OnCalcStaminaCost for character Sophie...
  811. Clicked card Elite Ab Flex
  812. Firing bus OnCalcStaminaCost for character Liz...
  813. Liz played card Elite Ab Flex!
  814. Firing bus OnCardPlayed for character Liz...
  815. Firing bus OnCalcStaminaCost for character Liz...
  816. Firing bus OnStaminaSpent for character Liz...
  817. Firing bus OnCalcStaminaCost for character Liz...
  818. Firing bus OnCalcStaminaCost for character Liz...
  819. Firing bus OnCalcStaminaCost for character Liz...
  820. Firing bus OnCalcStaminaCost for character Liz...
  821. Firing bus OnCalcStaminaCost for character Liz...
  822. Firing bus OnCalcStaminaCost for character Sophie...
  823. Firing bus OnCalcStaminaCost for character Sophie...
  824. Firing bus OnCalcStaminaCost for character Sophie...
  825. Ending play for character Liz...
  826. All characters played. Checking if this is a prediction phase or if we should execute moves...
  827. All cards played, for real.
  828. Executing actions...
  829. Character Liz is executing card Elite Push Out...
  830. Firing bus OnCalcStaminaCost for character Liz...
  831. Firing bus OnCardExecuted for character Liz...
  832. Card offset is 0
  833. Firing bus OnCalcStaminaCost for character Liz...
  834. Firing bus OnCalcStaminaCost for character Liz...
  835. Firing bus OnCalcStaminaCost for character Sophie...
  836. Firing bus OnCalcStaminaCost for character Sophie...
  837. Firing bus OnCalcStaminaCost for character Sophie...
  838. Firing bus OnGainStatus for character Liz...
  839. Adding status effect Pleasure to character Liz.
  840. Firing bus OnCalcStaminaCost for character Liz...
  841. Firing bus OnCalcStaminaCost for character Liz...
  842. Firing bus OnCalcStaminaCost for character Sophie...
  843. Firing bus OnCalcStaminaCost for character Sophie...
  844. Firing bus OnCalcStaminaCost for character Sophie...
  845. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  846. Firing bus OnCalcStaminaCost for character Liz...
  847. Firing bus OnCalcStaminaCost for character Liz...
  848. Firing bus OnCalcStaminaCost for character Sophie...
  849. Firing bus OnCalcStaminaCost for character Sophie...
  850. Firing bus OnCalcStaminaCost for character Sophie...
  851. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  852. Returning control after text execution
  853. Checking execute state WAIT_PRED
  854. Character Liz is executing card Advanced Push Out...
  855. Firing bus OnCalcStaminaCost for character Liz...
  856. Firing bus OnCardExecuted for character Liz...
  857. Card offset is 0
  858. Firing bus OnCalcStaminaCost for character Liz...
  859. Firing bus OnCalcStaminaCost for character Sophie...
  860. Firing bus OnCalcStaminaCost for character Sophie...
  861. Firing bus OnCalcStaminaCost for character Sophie...
  862. Firing bus OnGainStatus for character Liz...
  863. Adding status effect Pleasure to character Liz.
  864. Firing bus OnCalcStaminaCost for character Liz...
  865. Firing bus OnCalcStaminaCost for character Sophie...
  866. Firing bus OnCalcStaminaCost for character Sophie...
  867. Firing bus OnCalcStaminaCost for character Sophie...
  868. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  869. Firing bus OnCalcStaminaCost for character Liz...
  870. Firing bus OnCalcStaminaCost for character Sophie...
  871. Firing bus OnCalcStaminaCost for character Sophie...
  872. Firing bus OnCalcStaminaCost for character Sophie...
  873. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  874. Returning control after text execution
  875. Checking execute state WAIT_PRED
  876. Character Liz is executing card Elite Ab Flex...
  877. Firing bus OnCalcStaminaCost for character Liz...
  878. Firing bus OnCardExecuted for character Liz...
  879. Card offset is 0
  880. Firing bus OnCalcStaminaCost for character Sophie...
  881. Firing bus OnCalcStaminaCost for character Sophie...
  882. Firing bus OnCalcStaminaCost for character Sophie...
  883. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  884. Firing bus OnCalcStaminaCost for character Sophie...
  885. Firing bus OnCalcStaminaCost for character Sophie...
  886. Firing bus OnCalcStaminaCost for character Sophie...
  887. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  888. Returning control after text execution
  889. Checking execute state WAIT_PRED
  890. Character Sophie is executing card Advanced In and Out...
  891. Firing bus OnCalcStaminaCost for character Sophie...
  892. Firing bus OnCardExecuted for character Sophie...
  893. Card offset is 0
  894. Firing bus OnCalcStaminaCost for character Sophie...
  895. Firing bus OnCalcStaminaCost for character Sophie...
  896. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  897. Firing bus OnCalcStaminaCost for character Sophie...
  898. Firing bus OnCalcStaminaCost for character Sophie...
  899. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  900. Returning control after text execution
  901. Checking execute state WAIT_PREY
  902. Character Sophie is executing card Advanced Wriggle Out...
  903. Firing bus OnCalcStaminaCost for character Sophie...
  904. Firing bus OnCardExecuted for character Sophie...
  905. Card offset is 0
  906. Firing bus OnCalcStaminaCost for character Sophie...
  907. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  908. Firing bus OnCalcStaminaCost for character Sophie...
  909. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  910. Returning control after text execution
  911. Checking execute state WAIT_PREY
  912. Character Sophie is executing card Advanced Wriggle In...
  913. Firing bus OnCalcStaminaCost for character Sophie...
  914. Firing bus OnCardExecuted for character Sophie...
  915. Card offset is 0
  916. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  917. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  918. Returning control after text execution
  919. Checking execute state WAIT_PREY
  920. Actions executed.
  921. Time to end the damn turn! Firing event bus...
  922. Firing bus OnTurnEnd...
  923. Adding base Nausea of 9...
  924. Firing bus OnInflictNausea for character Sophie...
  925. Firing bus OnTakeNausea for character Liz...
  926. Processing status Pleasure
  927. ...which becomes 4 Nausea.
  928. Firing bus OnActuallyTakeNausea for character Liz...
  929. Events handled. Checking for pred vomit...
  930. Pred did not vomit. Applying end-of-turn effects...
  931. Removing base Oxygen of8...
  932. ...which becomes 9 Oxygen.
  933. Gaining 10 Acid.
  934. Firing bus OnAnalMove...
  935. Effects applied. Checking for all prey unconscious...
  936. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  937. Firing bus OnTurnEndText...
  938. Starting turn...
  939. Queues set up. Calculating prediction limits...
  940. Prediction system set up. Starting character turns and opening for play...
  941. Losing base Restraint of 0.
  942. Firing bus OnLoseRestraint...
  943. ...which becomes 0 Restraint.
  944. Firing bus OnCalcMaxStamina for character Liz...
  945. Firing bus OnCalcCardDraw for character Liz...
  946. Firing bus OnTurnStart for character Liz...
  947. Processing status Pleasure
  948. Firing bus OnCalcStaminaCost for character Liz...
  949. Firing bus OnCalcStaminaCost for character Liz...
  950. Firing bus OnCalcStaminaCost for character Liz...
  951. Firing bus OnCalcStaminaCost for character Liz...
  952. Firing bus OnCalcStaminaCost for character Liz...
  953. Firing bus OnCalcMaxStamina for character Sophie...
  954. Firing bus OnCalcCardDraw for character Sophie...
  955. Firing bus OnTurnStart for character Sophie...
  956. Processing status Pleasure
  957. Firing bus OnCalcStaminaCost for character Liz...
  958. Firing bus OnCalcStaminaCost for character Liz...
  959. Firing bus OnCalcStaminaCost for character Liz...
  960. Firing bus OnCalcStaminaCost for character Liz...
  961. Firing bus OnCalcStaminaCost for character Liz...
  962. Opening for player input...
  963. Processing prey AI for character Sophie
  964. Firing bus OnCalcStaminaCost for character Sophie...
  965. Firing bus OnCalcStaminaCost for character Sophie...
  966. Firing bus OnCalcStaminaCost for character Sophie...
  967. Firing bus OnCalcStaminaCost for character Sophie...
  968. Firing bus OnCalcStaminaCost for character Sophie...
  969. (Card: Advanced Pummel, Weight: 0.4005) (Card: Advanced Wriggle In, Weight: 1.1005) (Card: Advanced Wriggle Out, Weight: 2.1005) (Card: Advanced In and Out, Weight: 3.035) (Card: Advanced Wriggle In, Weight: 3.735)
  970. Sophie played card Advanced Wriggle Out!
  971. Firing bus OnCardPlayed for character Sophie...
  972. Firing bus OnCalcStaminaCost for character Sophie...
  973. Firing bus OnStaminaSpent for character Sophie...
  974. Firing bus OnCalcStaminaCost for character Sophie...
  975. Firing bus OnCalcStaminaCost for character Liz...
  976. Firing bus OnCalcStaminaCost for character Liz...
  977. Firing bus OnCalcStaminaCost for character Liz...
  978. Firing bus OnCalcStaminaCost for character Liz...
  979. Firing bus OnCalcStaminaCost for character Liz...
  980. Firing bus OnCalcStaminaCost for character Sophie...
  981. Firing bus OnCalcStaminaCost for character Sophie...
  982. Firing bus OnCalcStaminaCost for character Sophie...
  983. Firing bus OnCalcStaminaCost for character Sophie...
  984. Firing bus OnCalcStaminaCost for character Sophie...
  985. (Card: Advanced Pummel, Weight: 0.4005) (Card: Advanced Wriggle In, Weight: 1.1005) (Card: Advanced In and Out, Weight: 2.035) (Card: Advanced Wriggle In, Weight: 2.735)
  986. Sophie played card Advanced In and Out!
  987. Firing bus OnCardPlayed for character Sophie...
  988. Firing bus OnCalcStaminaCost for character Sophie...
  989. Firing bus OnStaminaSpent for character Sophie...
  990. Firing bus OnCalcStaminaCost for character Sophie...
  991. Firing bus OnCalcStaminaCost for character Liz...
  992. Firing bus OnCalcStaminaCost for character Liz...
  993. Firing bus OnCalcStaminaCost for character Liz...
  994. Firing bus OnCalcStaminaCost for character Liz...
  995. Firing bus OnCalcStaminaCost for character Liz...
  996. Firing bus OnCalcStaminaCost for character Sophie...
  997. Firing bus OnCalcStaminaCost for character Sophie...
  998. Firing bus OnCalcStaminaCost for character Sophie...
  999. Firing bus OnCalcStaminaCost for character Sophie...
  1000. Firing bus OnCalcStaminaCost for character Sophie...
  1001. (Card: Advanced Wriggle In, Weight: 0.7) (Card: Advanced Wriggle In, Weight: 1.4)
  1002. Sophie played card Advanced Wriggle In!
  1003. Firing bus OnCardPlayed for character Sophie...
  1004. Firing bus OnCalcStaminaCost for character Sophie...
  1005. Firing bus OnStaminaSpent for character Sophie...
  1006. Firing bus OnCalcStaminaCost for character Sophie...
  1007. Firing bus OnCalcStaminaCost for character Liz...
  1008. Firing bus OnCalcStaminaCost for character Liz...
  1009. Firing bus OnCalcStaminaCost for character Liz...
  1010. Firing bus OnCalcStaminaCost for character Liz...
  1011. Firing bus OnCalcStaminaCost for character Liz...
  1012. Firing bus OnCalcStaminaCost for character Sophie...
  1013. Firing bus OnCalcStaminaCost for character Sophie...
  1014. Firing bus OnCalcStaminaCost for character Sophie...
  1015. Ending play for character Sophie...
  1016. Clicked card Elite Ab Flex
  1017. Firing bus OnCalcStaminaCost for character Liz...
  1018. Liz played card Elite Ab Flex!
  1019. Firing bus OnCardPlayed for character Liz...
  1020. Firing bus OnCalcStaminaCost for character Liz...
  1021. Firing bus OnStaminaSpent for character Liz...
  1022. Firing bus OnCalcStaminaCost for character Liz...
  1023. Firing bus OnCalcStaminaCost for character Liz...
  1024. Firing bus OnCalcStaminaCost for character Liz...
  1025. Firing bus OnCalcStaminaCost for character Liz...
  1026. Firing bus OnCalcStaminaCost for character Liz...
  1027. Firing bus OnCalcStaminaCost for character Sophie...
  1028. Firing bus OnCalcStaminaCost for character Sophie...
  1029. Firing bus OnCalcStaminaCost for character Sophie...
  1030. Clicked card Elite Ab Flex
  1031. Firing bus OnCalcStaminaCost for character Liz...
  1032. Liz played card Elite Ab Flex!
  1033. Firing bus OnCardPlayed for character Liz...
  1034. Firing bus OnCalcStaminaCost for character Liz...
  1035. Firing bus OnStaminaSpent for character Liz...
  1036. Firing bus OnCalcStaminaCost for character Liz...
  1037. Firing bus OnCalcStaminaCost for character Liz...
  1038. Firing bus OnCalcStaminaCost for character Liz...
  1039. Firing bus OnCalcStaminaCost for character Liz...
  1040. Firing bus OnCalcStaminaCost for character Liz...
  1041. Firing bus OnCalcStaminaCost for character Sophie...
  1042. Firing bus OnCalcStaminaCost for character Sophie...
  1043. Firing bus OnCalcStaminaCost for character Sophie...
  1044. Ending play for character Liz...
  1045. All characters played. Checking if this is a prediction phase or if we should execute moves...
  1046. All cards played, for real.
  1047. Executing actions...
  1048. Character Liz is executing card Elite Ab Flex...
  1049. Firing bus OnCalcStaminaCost for character Liz...
  1050. Firing bus OnCardExecuted for character Liz...
  1051. Card offset is 0
  1052. Firing bus OnCalcStaminaCost for character Liz...
  1053. Firing bus OnCalcStaminaCost for character Sophie...
  1054. Firing bus OnCalcStaminaCost for character Sophie...
  1055. Firing bus OnCalcStaminaCost for character Sophie...
  1056. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1057. Firing bus OnCalcStaminaCost for character Liz...
  1058. Firing bus OnCalcStaminaCost for character Sophie...
  1059. Firing bus OnCalcStaminaCost for character Sophie...
  1060. Firing bus OnCalcStaminaCost for character Sophie...
  1061. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1062. Returning control after text execution
  1063. Checking execute state WAIT_PRED
  1064. Character Liz is executing card Elite Ab Flex...
  1065. Firing bus OnCalcStaminaCost for character Liz...
  1066. Firing bus OnCardExecuted for character Liz...
  1067. Card offset is 0
  1068. Firing bus OnCalcStaminaCost for character Sophie...
  1069. Firing bus OnCalcStaminaCost for character Sophie...
  1070. Firing bus OnCalcStaminaCost for character Sophie...
  1071. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1072. Firing bus OnCalcStaminaCost for character Sophie...
  1073. Firing bus OnCalcStaminaCost for character Sophie...
  1074. Firing bus OnCalcStaminaCost for character Sophie...
  1075. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1076. Returning control after text execution
  1077. Checking execute state WAIT_PRED
  1078. Character Sophie is executing card Advanced Wriggle Out...
  1079. Firing bus OnCalcStaminaCost for character Sophie...
  1080. Firing bus OnCardExecuted for character Sophie...
  1081. Card offset is 0
  1082. Firing bus OnCalcStaminaCost for character Sophie...
  1083. Firing bus OnCalcStaminaCost for character Sophie...
  1084. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1085. Firing bus OnCalcStaminaCost for character Sophie...
  1086. Firing bus OnCalcStaminaCost for character Sophie...
  1087. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1088. Returning control after text execution
  1089. Checking execute state WAIT_PREY
  1090. Character Sophie is executing card Advanced In and Out...
  1091. Firing bus OnCalcStaminaCost for character Sophie...
  1092. Firing bus OnCardExecuted for character Sophie...
  1093. Card offset is 0
  1094. Firing bus OnCalcStaminaCost for character Sophie...
  1095. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1096. Firing bus OnCalcStaminaCost for character Sophie...
  1097. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1098. Returning control after text execution
  1099. Checking execute state WAIT_PREY
  1100. Character Sophie is executing card Advanced Wriggle In...
  1101. Firing bus OnCalcStaminaCost for character Sophie...
  1102. Firing bus OnCardExecuted for character Sophie...
  1103. Card offset is 0
  1104. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1105. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1106. Returning control after text execution
  1107. Checking execute state WAIT_PREY
  1108. Actions executed.
  1109. Time to end the damn turn! Firing event bus...
  1110. Firing bus OnTurnEnd...
  1111. Adding base Nausea of 0...
  1112. Firing bus OnInflictNausea for character Sophie...
  1113. Firing bus OnTakeNausea for character Liz...
  1114. Processing status Pleasure
  1115. ...which becomes 0 Nausea.
  1116. Firing bus OnActuallyTakeNausea for character Liz...
  1117. Events handled. Checking for pred vomit...
  1118. Pred did not vomit. Applying end-of-turn effects...
  1119. Removing base Oxygen of8...
  1120. ...which becomes 9 Oxygen.
  1121. Gaining 10 Acid.
  1122. Healing base Nausea of 3...
  1123. Firing bus OnHealNausea for character Liz...
  1124. ...which becomes 3 Nausea.
  1125. Firing bus OnAnalMove...
  1126. Effects applied. Checking for all prey unconscious...
  1127. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  1128. Firing bus OnTurnEndText...
  1129. Starting turn...
  1130. Queues set up. Calculating prediction limits...
  1131. Prediction system set up. Starting character turns and opening for play...
  1132. Losing base Restraint of 0.
  1133. Firing bus OnLoseRestraint...
  1134. ...which becomes 0 Restraint.
  1135. Firing bus OnCalcMaxStamina for character Liz...
  1136. Firing bus OnCalcCardDraw for character Liz...
  1137. Firing bus OnTurnStart for character Liz...
  1138. Processing status Pleasure
  1139. Firing bus OnCalcStaminaCost for character Liz...
  1140. Firing bus OnCalcStaminaCost for character Liz...
  1141. Firing bus OnCalcStaminaCost for character Liz...
  1142. Firing bus OnCalcStaminaCost for character Liz...
  1143. Firing bus OnCalcStaminaCost for character Liz...
  1144. Firing bus OnCalcMaxStamina for character Sophie...
  1145. Firing bus OnCalcCardDraw for character Sophie...
  1146. Firing bus OnTurnStart for character Sophie...
  1147. Processing status Pleasure
  1148. Firing bus OnCalcStaminaCost for character Liz...
  1149. Firing bus OnCalcStaminaCost for character Liz...
  1150. Firing bus OnCalcStaminaCost for character Liz...
  1151. Firing bus OnCalcStaminaCost for character Liz...
  1152. Firing bus OnCalcStaminaCost for character Liz...
  1153. Opening for player input...
  1154. Processing prey AI for character Sophie
  1155. Firing bus OnCalcStaminaCost for character Sophie...
  1156. Firing bus OnCalcStaminaCost for character Sophie...
  1157. Firing bus OnCalcStaminaCost for character Sophie...
  1158. Firing bus OnCalcStaminaCost for character Sophie...
  1159. Firing bus OnCalcStaminaCost for character Sophie...
  1160. (Card: Advanced Squirm Out, Weight: 0.93) (Card: Advanced Wriggle In, Weight: 1.66) (Card: Advanced Wriggle Out, Weight: 2.63) (Card: Advanced In and Out, Weight: 3.4315) (Card: Advanced Wriggle In, Weight: 4.1615)
  1161. Sophie played card Advanced Wriggle Out!
  1162. Firing bus OnCardPlayed for character Sophie...
  1163. Firing bus OnCalcStaminaCost for character Sophie...
  1164. Firing bus OnStaminaSpent for character Sophie...
  1165. Firing bus OnCalcStaminaCost for character Sophie...
  1166. Firing bus OnCalcStaminaCost for character Liz...
  1167. Firing bus OnCalcStaminaCost for character Liz...
  1168. Firing bus OnCalcStaminaCost for character Liz...
  1169. Firing bus OnCalcStaminaCost for character Liz...
  1170. Firing bus OnCalcStaminaCost for character Liz...
  1171. Firing bus OnCalcStaminaCost for character Sophie...
  1172. Firing bus OnCalcStaminaCost for character Sophie...
  1173. Firing bus OnCalcStaminaCost for character Sophie...
  1174. Firing bus OnCalcStaminaCost for character Sophie...
  1175. Firing bus OnCalcStaminaCost for character Sophie...
  1176. (Card: Advanced Squirm Out, Weight: 0.93) (Card: Advanced Wriggle In, Weight: 1.66) (Card: Advanced In and Out, Weight: 2.4615) (Card: Advanced Wriggle In, Weight: 3.1915)
  1177. Sophie played card Advanced Squirm Out!
  1178. Firing bus OnCardPlayed for character Sophie...
  1179. Firing bus OnCalcStaminaCost for character Sophie...
  1180. Firing bus OnStaminaSpent for character Sophie...
  1181. Firing bus OnCalcStaminaCost for character Sophie...
  1182. Firing bus OnCalcStaminaCost for character Liz...
  1183. Firing bus OnCalcStaminaCost for character Liz...
  1184. Firing bus OnCalcStaminaCost for character Liz...
  1185. Firing bus OnCalcStaminaCost for character Liz...
  1186. Firing bus OnCalcStaminaCost for character Liz...
  1187. Firing bus OnCalcStaminaCost for character Sophie...
  1188. Firing bus OnCalcStaminaCost for character Sophie...
  1189. Ending play for character Sophie...
  1190. Clicked card Apex Updraft
  1191. Firing bus OnCalcStaminaCost for character Liz...
  1192. Liz played card Apex Updraft!
  1193. Firing bus OnCardPlayed for character Liz...
  1194. Firing bus OnCalcStaminaCost for character Liz...
  1195. Firing bus OnStaminaSpent for character Liz...
  1196. Firing bus OnCalcStaminaCost for character Liz...
  1197. Firing bus OnCalcStaminaCost for character Liz...
  1198. Firing bus OnCalcStaminaCost for character Liz...
  1199. Firing bus OnCalcStaminaCost for character Liz...
  1200. Firing bus OnCalcStaminaCost for character Liz...
  1201. Firing bus OnCalcStaminaCost for character Sophie...
  1202. Firing bus OnCalcStaminaCost for character Sophie...
  1203. Clicked card Ab Flex
  1204. Firing bus OnCalcStaminaCost for character Liz...
  1205. Liz played card Ab Flex!
  1206. Firing bus OnCardPlayed for character Liz...
  1207. Firing bus OnCalcStaminaCost for character Liz...
  1208. Firing bus OnStaminaSpent for character Liz...
  1209. Firing bus OnCalcStaminaCost for character Liz...
  1210. Firing bus OnCalcStaminaCost for character Liz...
  1211. Firing bus OnCalcStaminaCost for character Liz...
  1212. Firing bus OnCalcStaminaCost for character Liz...
  1213. Firing bus OnCalcStaminaCost for character Liz...
  1214. Firing bus OnCalcStaminaCost for character Sophie...
  1215. Firing bus OnCalcStaminaCost for character Sophie...
  1216. Clicked card Ab Flex
  1217. Firing bus OnCalcStaminaCost for character Liz...
  1218. Liz played card Ab Flex!
  1219. Firing bus OnCardPlayed for character Liz...
  1220. Firing bus OnCalcStaminaCost for character Liz...
  1221. Firing bus OnStaminaSpent for character Liz...
  1222. Firing bus OnCalcStaminaCost for character Liz...
  1223. Firing bus OnCalcStaminaCost for character Liz...
  1224. Firing bus OnCalcStaminaCost for character Liz...
  1225. Firing bus OnCalcStaminaCost for character Liz...
  1226. Firing bus OnCalcStaminaCost for character Liz...
  1227. Firing bus OnCalcStaminaCost for character Sophie...
  1228. Firing bus OnCalcStaminaCost for character Sophie...
  1229. Ending play for character Liz...
  1230. All characters played. Checking if this is a prediction phase or if we should execute moves...
  1231. All cards played, for real.
  1232. Executing actions...
  1233. Character Liz is executing card Apex Updraft...
  1234. Firing bus OnCalcStaminaCost for character Liz...
  1235. Firing bus OnCardExecuted for character Liz...
  1236. Card offset is 0
  1237. Firing bus OnCalcStaminaCost for character Liz...
  1238. Firing bus OnCalcStaminaCost for character Liz...
  1239. Firing bus OnCalcStaminaCost for character Sophie...
  1240. Firing bus OnCalcStaminaCost for character Sophie...
  1241. Removing base Oxygen of5...
  1242. ...which becomes 6 Oxygen.
  1243. Firing bus OnOxygenThreshold...
  1244. Firing bus OnBelchOxygen...
  1245. Firing bus OnCalcStaminaCost for character Liz...
  1246. Firing bus OnCalcStaminaCost for character Liz...
  1247. Firing bus OnCalcStaminaCost for character Sophie...
  1248. Firing bus OnCalcStaminaCost for character Sophie...
  1249. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1250. Firing bus OnCalcStaminaCost for character Liz...
  1251. Firing bus OnCalcStaminaCost for character Liz...
  1252. Firing bus OnCalcStaminaCost for character Sophie...
  1253. Firing bus OnCalcStaminaCost for character Sophie...
  1254. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1255. Returning control after text execution
  1256. Checking execute state WAIT_PRED
  1257. Character Liz is executing card Ab Flex...
  1258. Firing bus OnCalcStaminaCost for character Liz...
  1259. Firing bus OnCardExecuted for character Liz...
  1260. Card offset is 0
  1261. Firing bus OnCalcStaminaCost for character Liz...
  1262. Firing bus OnCalcStaminaCost for character Sophie...
  1263. Firing bus OnCalcStaminaCost for character Sophie...
  1264. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1265. Firing bus OnCalcStaminaCost for character Liz...
  1266. Firing bus OnCalcStaminaCost for character Sophie...
  1267. Firing bus OnCalcStaminaCost for character Sophie...
  1268. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1269. Returning control after text execution
  1270. Checking execute state WAIT_PRED
  1271. Character Liz is executing card Ab Flex...
  1272. Firing bus OnCalcStaminaCost for character Liz...
  1273. Firing bus OnCardExecuted for character Liz...
  1274. Card offset is 0
  1275. Firing bus OnCalcStaminaCost for character Sophie...
  1276. Firing bus OnCalcStaminaCost for character Sophie...
  1277. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1278. Firing bus OnCalcStaminaCost for character Sophie...
  1279. Firing bus OnCalcStaminaCost for character Sophie...
  1280. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1281. Returning control after text execution
  1282. Checking execute state WAIT_PRED
  1283. Character Sophie is executing card Advanced Wriggle Out...
  1284. Firing bus OnCalcStaminaCost for character Sophie...
  1285. Firing bus OnCardExecuted for character Sophie...
  1286. Card offset is 0
  1287. Firing bus OnCalcStaminaCost for character Sophie...
  1288. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1289. Firing bus OnCalcStaminaCost for character Sophie...
  1290. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1291. Returning control after text execution
  1292. Checking execute state WAIT_PREY
  1293. Character Sophie is executing card Advanced Squirm Out...
  1294. Firing bus OnCalcStaminaCost for character Sophie...
  1295. Firing bus OnCardExecuted for character Sophie...
  1296. Card offset is 0
  1297. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1298. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1299. Returning control after text execution
  1300. Checking execute state WAIT_PREY
  1301. Actions executed.
  1302. Time to end the damn turn! Firing event bus...
  1303. Firing bus OnTurnEnd...
  1304. Adding base Nausea of 5...
  1305. Firing bus OnInflictNausea for character Sophie...
  1306. Firing bus OnTakeNausea for character Liz...
  1307. Processing status Pleasure
  1308. ...which becomes 2 Nausea.
  1309. Firing bus OnActuallyTakeNausea for character Liz...
  1310. Events handled. Checking for pred vomit...
  1311. Pred did not vomit. Applying end-of-turn effects...
  1312. Removing base Oxygen of8...
  1313. ...which becomes 9 Oxygen.
  1314. Gaining 10 Acid.
  1315. Firing bus OnAcidThreshold...
  1316. Music samples were at 3250462
  1317. Music samples are now at 3250462
  1318. Firing bus OnAnalMove...
  1319. Effects applied. Checking for all prey unconscious...
  1320. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  1321. Firing bus OnTurnEndText...
  1322. Starting turn...
  1323. Queues set up. Calculating prediction limits...
  1324. Prediction system set up. Starting character turns and opening for play...
  1325. Losing base Restraint of 0.
  1326. Firing bus OnLoseRestraint...
  1327. ...which becomes 0 Restraint.
  1328. Firing bus OnCalcMaxStamina for character Liz...
  1329. Firing bus OnCalcCardDraw for character Liz...
  1330. Firing bus OnTurnStart for character Liz...
  1331. Processing status Pleasure
  1332. Firing bus OnCalcStaminaCost for character Liz...
  1333. Firing bus OnCalcStaminaCost for character Liz...
  1334. Firing bus OnCalcStaminaCost for character Liz...
  1335. Firing bus OnCalcStaminaCost for character Liz...
  1336. Firing bus OnCalcStaminaCost for character Liz...
  1337. Firing bus OnCalcMaxStamina for character Sophie...
  1338. Firing bus OnCalcCardDraw for character Sophie...
  1339. Firing bus OnTurnStart for character Sophie...
  1340. Processing status Pleasure
  1341. Firing bus OnCalcStaminaCost for character Liz...
  1342. Firing bus OnCalcStaminaCost for character Liz...
  1343. Firing bus OnCalcStaminaCost for character Liz...
  1344. Firing bus OnCalcStaminaCost for character Liz...
  1345. Firing bus OnCalcStaminaCost for character Liz...
  1346. Opening for player input...
  1347. Processing prey AI for character Sophie
  1348. Firing bus OnCalcStaminaCost for character Sophie...
  1349. Firing bus OnCalcStaminaCost for character Sophie...
  1350. Firing bus OnCalcStaminaCost for character Sophie...
  1351. Firing bus OnCalcStaminaCost for character Sophie...
  1352. Firing bus OnCalcStaminaCost for character Sophie...
  1353. (Card: Advanced Wriggle In, Weight: 0.715) (Card: Advanced Wriggle Out, Weight: 1.7) (Card: Advanced Pummel, Weight: 1.9865) (Card: Advanced Wriggle In, Weight: 2.7015) (Card: Advanced Wriggle In, Weight: 3.4165)
  1354. Sophie played card Advanced Wriggle Out!
  1355. Firing bus OnCardPlayed for character Sophie...
  1356. Firing bus OnCalcStaminaCost for character Sophie...
  1357. Firing bus OnStaminaSpent for character Sophie...
  1358. Firing bus OnCalcStaminaCost for character Sophie...
  1359. Firing bus OnCalcStaminaCost for character Liz...
  1360. Firing bus OnCalcStaminaCost for character Liz...
  1361. Firing bus OnCalcStaminaCost for character Liz...
  1362. Firing bus OnCalcStaminaCost for character Liz...
  1363. Firing bus OnCalcStaminaCost for character Liz...
  1364. Firing bus OnCalcStaminaCost for character Sophie...
  1365. Firing bus OnCalcStaminaCost for character Sophie...
  1366. Firing bus OnCalcStaminaCost for character Sophie...
  1367. Firing bus OnCalcStaminaCost for character Sophie...
  1368. Firing bus OnCalcStaminaCost for character Sophie...
  1369. (Card: Advanced Wriggle In, Weight: 0.715) (Card: Advanced Wriggle In, Weight: 1.43) (Card: Advanced Wriggle In, Weight: 2.145)
  1370. Sophie played card Advanced Wriggle In!
  1371. Firing bus OnCardPlayed for character Sophie...
  1372. Firing bus OnCalcStaminaCost for character Sophie...
  1373. Firing bus OnStaminaSpent for character Sophie...
  1374. Firing bus OnCalcStaminaCost for character Sophie...
  1375. Firing bus OnCalcStaminaCost for character Liz...
  1376. Firing bus OnCalcStaminaCost for character Liz...
  1377. Firing bus OnCalcStaminaCost for character Liz...
  1378. Firing bus OnCalcStaminaCost for character Liz...
  1379. Firing bus OnCalcStaminaCost for character Liz...
  1380. Firing bus OnCalcStaminaCost for character Sophie...
  1381. Firing bus OnCalcStaminaCost for character Sophie...
  1382. Ending play for character Sophie...
  1383. Clicked card Apex Ab Flex
  1384. Firing bus OnCalcStaminaCost for character Liz...
  1385. Liz played card Apex Ab Flex!
  1386. Firing bus OnCardPlayed for character Liz...
  1387. Firing bus OnCalcStaminaCost for character Liz...
  1388. Firing bus OnStaminaSpent for character Liz...
  1389. Firing bus OnCalcStaminaCost for character Liz...
  1390. Firing bus OnCalcStaminaCost for character Liz...
  1391. Firing bus OnCalcStaminaCost for character Liz...
  1392. Firing bus OnCalcStaminaCost for character Liz...
  1393. Firing bus OnCalcStaminaCost for character Liz...
  1394. Firing bus OnCalcStaminaCost for character Sophie...
  1395. Firing bus OnCalcStaminaCost for character Sophie...
  1396. Clicked card Elite Push Out
  1397. Firing bus OnCalcStaminaCost for character Liz...
  1398. Liz played card Elite Push Out!
  1399. Firing bus OnCardPlayed for character Liz...
  1400. Firing bus OnCalcStaminaCost for character Liz...
  1401. Firing bus OnStaminaSpent for character Liz...
  1402. Firing bus OnCalcStaminaCost for character Liz...
  1403. Firing bus OnCalcStaminaCost for character Liz...
  1404. Firing bus OnCalcStaminaCost for character Liz...
  1405. Firing bus OnCalcStaminaCost for character Liz...
  1406. Firing bus OnCalcStaminaCost for character Liz...
  1407. Firing bus OnCalcStaminaCost for character Sophie...
  1408. Firing bus OnCalcStaminaCost for character Sophie...
  1409. Clicked card Apex Back and Forth
  1410. Firing bus OnCalcStaminaCost for character Liz...
  1411. Liz played card Apex Back and Forth!
  1412. Firing bus OnCardPlayed for character Liz...
  1413. Firing bus OnCalcStaminaCost for character Liz...
  1414. Firing bus OnStaminaSpent for character Liz...
  1415. Firing bus OnCalcStaminaCost for character Liz...
  1416. Firing bus OnCalcStaminaCost for character Liz...
  1417. Firing bus OnCalcStaminaCost for character Liz...
  1418. Firing bus OnCalcStaminaCost for character Liz...
  1419. Firing bus OnCalcStaminaCost for character Liz...
  1420. Firing bus OnCalcStaminaCost for character Sophie...
  1421. Firing bus OnCalcStaminaCost for character Sophie...
  1422. Ending play for character Liz...
  1423. All characters played. Checking if this is a prediction phase or if we should execute moves...
  1424. All cards played, for real.
  1425. Executing actions...
  1426. Character Liz is executing card Apex Ab Flex...
  1427. Firing bus OnCalcStaminaCost for character Liz...
  1428. Firing bus OnCardExecuted for character Liz...
  1429. Card offset is 0
  1430. Firing bus OnCalcStaminaCost for character Liz...
  1431. Firing bus OnCalcStaminaCost for character Liz...
  1432. Firing bus OnCalcStaminaCost for character Sophie...
  1433. Firing bus OnCalcStaminaCost for character Sophie...
  1434. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1435. Firing bus OnCalcStaminaCost for character Liz...
  1436. Firing bus OnCalcStaminaCost for character Liz...
  1437. Firing bus OnCalcStaminaCost for character Sophie...
  1438. Firing bus OnCalcStaminaCost for character Sophie...
  1439. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1440. Returning control after text execution
  1441. Checking execute state WAIT_PRED
  1442. Character Liz is executing card Elite Push Out...
  1443. Firing bus OnCalcStaminaCost for character Liz...
  1444. Firing bus OnCardExecuted for character Liz...
  1445. Card offset is 0
  1446. Firing bus OnCalcStaminaCost for character Liz...
  1447. Firing bus OnCalcStaminaCost for character Sophie...
  1448. Firing bus OnCalcStaminaCost for character Sophie...
  1449. Firing bus OnGainStatus for character Liz...
  1450. Adding status effect Pleasure to character Liz.
  1451. Firing bus OnCalcStaminaCost for character Liz...
  1452. Firing bus OnCalcStaminaCost for character Sophie...
  1453. Firing bus OnCalcStaminaCost for character Sophie...
  1454. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1455. Firing bus OnCalcStaminaCost for character Liz...
  1456. Firing bus OnCalcStaminaCost for character Sophie...
  1457. Firing bus OnCalcStaminaCost for character Sophie...
  1458. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1459. Returning control after text execution
  1460. Checking execute state WAIT_PRED
  1461. Character Liz is executing card Apex Back and Forth...
  1462. Firing bus OnCalcStaminaCost for character Liz...
  1463. Firing bus OnCardExecuted for character Liz...
  1464. Card offset is 0
  1465. Firing bus OnCalcStaminaCost for character Sophie...
  1466. Firing bus OnCalcStaminaCost for character Sophie...
  1467. Firing bus OnGainStatus for character Liz...
  1468. Adding status effect Pleasure to character Liz.
  1469. Firing bus OnCalcStaminaCost for character Sophie...
  1470. Firing bus OnCalcStaminaCost for character Sophie...
  1471. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1472. Firing bus OnCalcStaminaCost for character Sophie...
  1473. Firing bus OnCalcStaminaCost for character Sophie...
  1474. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1475. Returning control after text execution
  1476. Checking execute state WAIT_PRED
  1477. Character Sophie is executing card Advanced Wriggle Out...
  1478. Firing bus OnCalcStaminaCost for character Sophie...
  1479. Firing bus OnCardExecuted for character Sophie...
  1480. Card offset is 0
  1481. Firing bus OnCalcStaminaCost for character Sophie...
  1482. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1483. Firing bus OnCalcStaminaCost for character Sophie...
  1484. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1485. Returning control after text execution
  1486. Checking execute state WAIT_PREY
  1487. Character Sophie is executing card Advanced Wriggle In...
  1488. Firing bus OnCalcStaminaCost for character Sophie...
  1489. Firing bus OnCardExecuted for character Sophie...
  1490. Card offset is 0
  1491. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1492. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1493. Returning control after text execution
  1494. Checking execute state WAIT_PREY
  1495. Actions executed.
  1496. Time to end the damn turn! Firing event bus...
  1497. Firing bus OnTurnEnd...
  1498. Adding base Nausea of 3...
  1499. Firing bus OnInflictNausea for character Sophie...
  1500. Firing bus OnTakeNausea for character Liz...
  1501. Processing status Pleasure
  1502. ...which becomes 1 Nausea.
  1503. Firing bus OnActuallyTakeNausea for character Liz...
  1504. Events handled. Checking for pred vomit...
  1505. Pred did not vomit. Applying end-of-turn effects...
  1506. Removing base Oxygen of8...
  1507. ...which becomes 9 Oxygen.
  1508. Gaining 10 Acid.
  1509. Firing bus OnAnalMove...
  1510. Effects applied. Checking for all prey unconscious...
  1511. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  1512. Firing bus OnTurnEndText...
  1513. Starting turn...
  1514. Queues set up. Calculating prediction limits...
  1515. Prediction system set up. Starting character turns and opening for play...
  1516. Losing base Restraint of 0.
  1517. Firing bus OnLoseRestraint...
  1518. ...which becomes 0 Restraint.
  1519. Firing bus OnCalcMaxStamina for character Liz...
  1520. Firing bus OnCalcCardDraw for character Liz...
  1521. Firing bus OnTurnStart for character Liz...
  1522. Processing status Pleasure
  1523. Firing bus OnCalcStaminaCost for character Liz...
  1524. Firing bus OnCalcStaminaCost for character Liz...
  1525. Firing bus OnCalcStaminaCost for character Liz...
  1526. Firing bus OnCalcStaminaCost for character Liz...
  1527. Firing bus OnCalcStaminaCost for character Liz...
  1528. Firing bus OnCalcMaxStamina for character Sophie...
  1529. Firing bus OnCalcCardDraw for character Sophie...
  1530. Firing bus OnTurnStart for character Sophie...
  1531. Processing status Pleasure
  1532. Firing bus OnCalcStaminaCost for character Liz...
  1533. Firing bus OnCalcStaminaCost for character Liz...
  1534. Firing bus OnCalcStaminaCost for character Liz...
  1535. Firing bus OnCalcStaminaCost for character Liz...
  1536. Firing bus OnCalcStaminaCost for character Liz...
  1537. Opening for player input...
  1538. Processing prey AI for character Sophie
  1539. Firing bus OnCalcStaminaCost for character Sophie...
  1540. Firing bus OnCalcStaminaCost for character Sophie...
  1541. Firing bus OnCalcStaminaCost for character Sophie...
  1542. Firing bus OnCalcStaminaCost for character Sophie...
  1543. Firing bus OnCalcStaminaCost for character Sophie...
  1544. (Card: Advanced In and Out, Weight: 0.5355) (Card: Advanced Squirm Out, Weight: 1.4305) (Card: Advanced Wriggle Out, Weight: 2.3855) (Card: Advanced Wriggle In, Weight: 3.1305) (Card: Advanced Wriggle In, Weight: 3.8755)
  1545. Sophie played card Advanced Wriggle Out!
  1546. Firing bus OnCardPlayed for character Sophie...
  1547. Firing bus OnCalcStaminaCost for character Sophie...
  1548. Firing bus OnStaminaSpent for character Sophie...
  1549. Firing bus OnCalcStaminaCost for character Sophie...
  1550. Firing bus OnCalcStaminaCost for character Liz...
  1551. Firing bus OnCalcStaminaCost for character Liz...
  1552. Firing bus OnCalcStaminaCost for character Liz...
  1553. Firing bus OnCalcStaminaCost for character Liz...
  1554. Firing bus OnCalcStaminaCost for character Liz...
  1555. Firing bus OnCalcStaminaCost for character Sophie...
  1556. Firing bus OnCalcStaminaCost for character Sophie...
  1557. Firing bus OnCalcStaminaCost for character Sophie...
  1558. Firing bus OnCalcStaminaCost for character Sophie...
  1559. Firing bus OnCalcStaminaCost for character Sophie...
  1560. (Card: Advanced In and Out, Weight: 0.5355) (Card: Advanced Wriggle In, Weight: 1.2805) (Card: Advanced Wriggle In, Weight: 2.0255)
  1561. Sophie played card Advanced Wriggle In!
  1562. Firing bus OnCardPlayed for character Sophie...
  1563. Firing bus OnCalcStaminaCost for character Sophie...
  1564. Firing bus OnStaminaSpent for character Sophie...
  1565. Firing bus OnCalcStaminaCost for character Sophie...
  1566. Firing bus OnCalcStaminaCost for character Liz...
  1567. Firing bus OnCalcStaminaCost for character Liz...
  1568. Firing bus OnCalcStaminaCost for character Liz...
  1569. Firing bus OnCalcStaminaCost for character Liz...
  1570. Firing bus OnCalcStaminaCost for character Liz...
  1571. Firing bus OnCalcStaminaCost for character Sophie...
  1572. Firing bus OnCalcStaminaCost for character Sophie...
  1573. Ending play for character Sophie...
  1574. Clicked card Advanced Updraft
  1575. Firing bus OnCalcStaminaCost for character Liz...
  1576. Liz played card Advanced Updraft!
  1577. Firing bus OnCardPlayed for character Liz...
  1578. Firing bus OnCalcStaminaCost for character Liz...
  1579. Firing bus OnStaminaSpent for character Liz...
  1580. Firing bus OnCalcStaminaCost for character Liz...
  1581. Firing bus OnCalcStaminaCost for character Liz...
  1582. Firing bus OnCalcStaminaCost for character Liz...
  1583. Firing bus OnCalcStaminaCost for character Liz...
  1584. Firing bus OnCalcStaminaCost for character Liz...
  1585. Firing bus OnCalcStaminaCost for character Sophie...
  1586. Firing bus OnCalcStaminaCost for character Sophie...
  1587. Clicked card Elite Push Out
  1588. Firing bus OnCalcStaminaCost for character Liz...
  1589. Liz played card Elite Push Out!
  1590. Firing bus OnCardPlayed for character Liz...
  1591. Firing bus OnCalcStaminaCost for character Liz...
  1592. Firing bus OnStaminaSpent for character Liz...
  1593. Firing bus OnCalcStaminaCost for character Liz...
  1594. Firing bus OnCalcStaminaCost for character Liz...
  1595. Firing bus OnCalcStaminaCost for character Liz...
  1596. Firing bus OnCalcStaminaCost for character Liz...
  1597. Firing bus OnCalcStaminaCost for character Liz...
  1598. Firing bus OnCalcStaminaCost for character Sophie...
  1599. Firing bus OnCalcStaminaCost for character Sophie...
  1600. Clicked card Ab Flex
  1601. Firing bus OnCalcStaminaCost for character Liz...
  1602. Liz played card Ab Flex!
  1603. Firing bus OnCardPlayed for character Liz...
  1604. Firing bus OnCalcStaminaCost for character Liz...
  1605. Firing bus OnStaminaSpent for character Liz...
  1606. Firing bus OnCalcStaminaCost for character Liz...
  1607. Firing bus OnCalcStaminaCost for character Liz...
  1608. Firing bus OnCalcStaminaCost for character Liz...
  1609. Firing bus OnCalcStaminaCost for character Liz...
  1610. Firing bus OnCalcStaminaCost for character Liz...
  1611. Firing bus OnCalcStaminaCost for character Sophie...
  1612. Firing bus OnCalcStaminaCost for character Sophie...
  1613. Ending play for character Liz...
  1614. All characters played. Checking if this is a prediction phase or if we should execute moves...
  1615. All cards played, for real.
  1616. Executing actions...
  1617. Character Liz is executing card Advanced Updraft...
  1618. Firing bus OnCalcStaminaCost for character Liz...
  1619. Firing bus OnCardExecuted for character Liz...
  1620. Card offset is 0
  1621. Firing bus OnCalcStaminaCost for character Liz...
  1622. Firing bus OnCalcStaminaCost for character Liz...
  1623. Firing bus OnCalcStaminaCost for character Sophie...
  1624. Firing bus OnCalcStaminaCost for character Sophie...
  1625. Removing base Oxygen of3...
  1626. ...which becomes 4 Oxygen.
  1627. Firing bus OnBelchOxygen...
  1628. Firing bus OnCalcStaminaCost for character Liz...
  1629. Firing bus OnCalcStaminaCost for character Liz...
  1630. Firing bus OnCalcStaminaCost for character Sophie...
  1631. Firing bus OnCalcStaminaCost for character Sophie...
  1632. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1633. Firing bus OnCalcStaminaCost for character Liz...
  1634. Firing bus OnCalcStaminaCost for character Liz...
  1635. Firing bus OnCalcStaminaCost for character Sophie...
  1636. Firing bus OnCalcStaminaCost for character Sophie...
  1637. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1638. Returning control after text execution
  1639. Checking execute state WAIT_PRED
  1640. Character Liz is executing card Elite Push Out...
  1641. Firing bus OnCalcStaminaCost for character Liz...
  1642. Firing bus OnCardExecuted for character Liz...
  1643. Card offset is 0
  1644. Firing bus OnCalcStaminaCost for character Liz...
  1645. Firing bus OnCalcStaminaCost for character Sophie...
  1646. Firing bus OnCalcStaminaCost for character Sophie...
  1647. Firing bus OnGainStatus for character Liz...
  1648. Adding status effect Pleasure to character Liz.
  1649. Firing bus OnCalcStaminaCost for character Liz...
  1650. Firing bus OnCalcStaminaCost for character Sophie...
  1651. Firing bus OnCalcStaminaCost for character Sophie...
  1652. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1653. Firing bus OnCalcStaminaCost for character Liz...
  1654. Firing bus OnCalcStaminaCost for character Sophie...
  1655. Firing bus OnCalcStaminaCost for character Sophie...
  1656. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1657. Returning control after text execution
  1658. Checking execute state WAIT_PRED
  1659. Character Liz is executing card Ab Flex...
  1660. Firing bus OnCalcStaminaCost for character Liz...
  1661. Firing bus OnCardExecuted for character Liz...
  1662. Card offset is 0
  1663. Firing bus OnCalcStaminaCost for character Sophie...
  1664. Firing bus OnCalcStaminaCost for character Sophie...
  1665. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1666. Firing bus OnCalcStaminaCost for character Sophie...
  1667. Firing bus OnCalcStaminaCost for character Sophie...
  1668. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1669. Returning control after text execution
  1670. Checking execute state WAIT_PRED
  1671. Character Sophie is executing card Advanced Wriggle Out...
  1672. Firing bus OnCalcStaminaCost for character Sophie...
  1673. Firing bus OnCardExecuted for character Sophie...
  1674. Card offset is 0
  1675. Firing bus OnCalcStaminaCost for character Sophie...
  1676. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1677. Firing bus OnCalcStaminaCost for character Sophie...
  1678. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1679. Returning control after text execution
  1680. Checking execute state WAIT_PREY
  1681. Character Sophie is executing card Advanced Wriggle In...
  1682. Firing bus OnCalcStaminaCost for character Sophie...
  1683. Firing bus OnCardExecuted for character Sophie...
  1684. Card offset is 0
  1685. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1686. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1687. Returning control after text execution
  1688. Checking execute state WAIT_PREY
  1689. Actions executed.
  1690. Time to end the damn turn! Firing event bus...
  1691. Firing bus OnTurnEnd...
  1692. Adding base Nausea of 5...
  1693. Firing bus OnInflictNausea for character Sophie...
  1694. Firing bus OnTakeNausea for character Liz...
  1695. Processing status Pleasure
  1696. ...which becomes 1 Nausea.
  1697. Firing bus OnActuallyTakeNausea for character Liz...
  1698. Events handled. Checking for pred vomit...
  1699. Pred did not vomit. Applying end-of-turn effects...
  1700. Removing base Oxygen of8...
  1701. ...which becomes 9 Oxygen.
  1702. Firing bus OnOxygenThreshold...
  1703. Gaining 10 Acid.
  1704. Firing bus OnAcidThreshold...
  1705. Firing bus OnAnalMove...
  1706. Effects applied. Checking for all prey unconscious...
  1707. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  1708. Firing bus OnTurnEndText...
  1709. Starting turn...
  1710. Queues set up. Calculating prediction limits...
  1711. Prediction system set up. Starting character turns and opening for play...
  1712. Losing base Restraint of 0.
  1713. Firing bus OnLoseRestraint...
  1714. ...which becomes 0 Restraint.
  1715. Firing bus OnCalcMaxStamina for character Liz...
  1716. Firing bus OnCalcCardDraw for character Liz...
  1717. Firing bus OnTurnStart for character Liz...
  1718. Processing status Pleasure
  1719. Firing bus OnCalcStaminaCost for character Liz...
  1720. Firing bus OnCalcStaminaCost for character Liz...
  1721. Firing bus OnCalcStaminaCost for character Liz...
  1722. Firing bus OnCalcStaminaCost for character Liz...
  1723. Firing bus OnCalcStaminaCost for character Liz...
  1724. Firing bus OnCalcMaxStamina for character Sophie...
  1725. Firing bus OnCalcCardDraw for character Sophie...
  1726. Firing bus OnTurnStart for character Sophie...
  1727. Processing status Pleasure
  1728. Firing bus OnCalcStaminaCost for character Liz...
  1729. Firing bus OnCalcStaminaCost for character Liz...
  1730. Firing bus OnCalcStaminaCost for character Liz...
  1731. Firing bus OnCalcStaminaCost for character Liz...
  1732. Firing bus OnCalcStaminaCost for character Liz...
  1733. Opening for player input...
  1734. Processing prey AI for character Sophie
  1735. Firing bus OnCalcStaminaCost for character Sophie...
  1736. Firing bus OnCalcStaminaCost for character Sophie...
  1737. Firing bus OnCalcStaminaCost for character Sophie...
  1738. Firing bus OnCalcStaminaCost for character Sophie...
  1739. Firing bus OnCalcStaminaCost for character Sophie...
  1740. (Card: Advanced Wriggle Out, Weight: 0.88) (Card: Advanced Wriggle In, Weight: 1.7) (Card: Advanced Wriggle In, Weight: 2.52)
  1741. Sophie played card Advanced Wriggle Out!
  1742. Firing bus OnCardPlayed for character Sophie...
  1743. Firing bus OnCalcStaminaCost for character Sophie...
  1744. Firing bus OnStaminaSpent for character Sophie...
  1745. Firing bus OnCalcStaminaCost for character Sophie...
  1746. Firing bus OnCalcStaminaCost for character Liz...
  1747. Firing bus OnCalcStaminaCost for character Liz...
  1748. Firing bus OnCalcStaminaCost for character Liz...
  1749. Firing bus OnCalcStaminaCost for character Liz...
  1750. Firing bus OnCalcStaminaCost for character Liz...
  1751. Firing bus OnCalcStaminaCost for character Sophie...
  1752. Ending play for character Sophie...
  1753. Clicked card Apex Ab Flex
  1754. Firing bus OnCalcStaminaCost for character Liz...
  1755. Liz played card Apex Ab Flex!
  1756. Firing bus OnCardPlayed for character Liz...
  1757. Firing bus OnCalcStaminaCost for character Liz...
  1758. Firing bus OnStaminaSpent for character Liz...
  1759. Firing bus OnCalcStaminaCost for character Liz...
  1760. Firing bus OnCalcStaminaCost for character Liz...
  1761. Firing bus OnCalcStaminaCost for character Liz...
  1762. Firing bus OnCalcStaminaCost for character Liz...
  1763. Firing bus OnCalcStaminaCost for character Liz...
  1764. Firing bus OnCalcStaminaCost for character Sophie...
  1765. Clicked card Elite Ab Flex
  1766. Firing bus OnCalcStaminaCost for character Liz...
  1767. Liz played card Elite Ab Flex!
  1768. Firing bus OnCardPlayed for character Liz...
  1769. Firing bus OnCalcStaminaCost for character Liz...
  1770. Firing bus OnStaminaSpent for character Liz...
  1771. Firing bus OnCalcStaminaCost for character Liz...
  1772. Firing bus OnCalcStaminaCost for character Liz...
  1773. Firing bus OnCalcStaminaCost for character Liz...
  1774. Firing bus OnCalcStaminaCost for character Liz...
  1775. Firing bus OnCalcStaminaCost for character Liz...
  1776. Firing bus OnCalcStaminaCost for character Sophie...
  1777. Clicked card Elite Ab Flex
  1778. Firing bus OnCalcStaminaCost for character Liz...
  1779. Liz played card Elite Ab Flex!
  1780. Firing bus OnCardPlayed for character Liz...
  1781. Firing bus OnCalcStaminaCost for character Liz...
  1782. Firing bus OnStaminaSpent for character Liz...
  1783. Firing bus OnCalcStaminaCost for character Liz...
  1784. Firing bus OnCalcStaminaCost for character Liz...
  1785. Firing bus OnCalcStaminaCost for character Liz...
  1786. Firing bus OnCalcStaminaCost for character Liz...
  1787. Firing bus OnCalcStaminaCost for character Liz...
  1788. Firing bus OnCalcStaminaCost for character Sophie...
  1789. Ending play for character Liz...
  1790. All characters played. Checking if this is a prediction phase or if we should execute moves...
  1791. All cards played, for real.
  1792. Executing actions...
  1793. Character Liz is executing card Apex Ab Flex...
  1794. Firing bus OnCalcStaminaCost for character Liz...
  1795. Firing bus OnCardExecuted for character Liz...
  1796. Card offset is 0
  1797. Firing bus OnCalcStaminaCost for character Liz...
  1798. Firing bus OnCalcStaminaCost for character Liz...
  1799. Firing bus OnCalcStaminaCost for character Sophie...
  1800. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1801. Firing bus OnCalcStaminaCost for character Liz...
  1802. Firing bus OnCalcStaminaCost for character Liz...
  1803. Firing bus OnCalcStaminaCost for character Sophie...
  1804. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1805. Returning control after text execution
  1806. Checking execute state WAIT_PRED
  1807. Character Liz is executing card Elite Ab Flex...
  1808. Firing bus OnCalcStaminaCost for character Liz...
  1809. Firing bus OnCardExecuted for character Liz...
  1810. Card offset is 0
  1811. Firing bus OnCalcStaminaCost for character Liz...
  1812. Firing bus OnCalcStaminaCost for character Sophie...
  1813. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1814. Firing bus OnCalcStaminaCost for character Liz...
  1815. Firing bus OnCalcStaminaCost for character Sophie...
  1816. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1817. Returning control after text execution
  1818. Checking execute state WAIT_PRED
  1819. Character Liz is executing card Elite Ab Flex...
  1820. Firing bus OnCalcStaminaCost for character Liz...
  1821. Firing bus OnCardExecuted for character Liz...
  1822. Card offset is 0
  1823. Firing bus OnCalcStaminaCost for character Sophie...
  1824. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1825. Firing bus OnCalcStaminaCost for character Sophie...
  1826. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1827. Returning control after text execution
  1828. Checking execute state WAIT_PRED
  1829. Character Sophie is executing card Advanced Wriggle Out...
  1830. Firing bus OnCalcStaminaCost for character Sophie...
  1831. Firing bus OnCardExecuted for character Sophie...
  1832. Card offset is 0
  1833. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1834. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1835. Returning control after text execution
  1836. Checking execute state WAIT_PREY
  1837. Actions executed.
  1838. Time to end the damn turn! Firing event bus...
  1839. Firing bus OnTurnEnd...
  1840. Adding base Nausea of 0...
  1841. Firing bus OnInflictNausea for character Sophie...
  1842. Firing bus OnTakeNausea for character Liz...
  1843. Processing status Pleasure
  1844. ...which becomes 0 Nausea.
  1845. Firing bus OnActuallyTakeNausea for character Liz...
  1846. Events handled. Checking for pred vomit...
  1847. Pred did not vomit. Applying end-of-turn effects...
  1848. Removing base Oxygen of8...
  1849. ...which becomes 9 Oxygen.
  1850. Gaining 10 Acid.
  1851. Healing base Nausea of 3...
  1852. Firing bus OnHealNausea for character Liz...
  1853. ...which becomes 3 Nausea.
  1854. Firing bus OnAnalMove...
  1855. Effects applied. Checking for all prey unconscious...
  1856. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  1857. Firing bus OnTurnEndText...
  1858. Starting turn...
  1859. Queues set up. Calculating prediction limits...
  1860. Prediction system set up. Starting character turns and opening for play...
  1861. Losing base Restraint of 0.
  1862. Firing bus OnLoseRestraint...
  1863. ...which becomes 0 Restraint.
  1864. Firing bus OnCalcMaxStamina for character Liz...
  1865. Firing bus OnCalcCardDraw for character Liz...
  1866. Firing bus OnTurnStart for character Liz...
  1867. Processing status Pleasure
  1868. Firing bus OnCalcStaminaCost for character Liz...
  1869. Firing bus OnCalcStaminaCost for character Liz...
  1870. Firing bus OnCalcStaminaCost for character Liz...
  1871. Firing bus OnCalcStaminaCost for character Liz...
  1872. Firing bus OnCalcStaminaCost for character Liz...
  1873. Firing bus OnCalcMaxStamina for character Sophie...
  1874. Firing bus OnCalcCardDraw for character Sophie...
  1875. Firing bus OnTurnStart for character Sophie...
  1876. Processing status Pleasure
  1877. Firing bus OnCalcStaminaCost for character Liz...
  1878. Firing bus OnCalcStaminaCost for character Liz...
  1879. Firing bus OnCalcStaminaCost for character Liz...
  1880. Firing bus OnCalcStaminaCost for character Liz...
  1881. Firing bus OnCalcStaminaCost for character Liz...
  1882. Opening for player input...
  1883. Processing prey AI for character Sophie
  1884. Firing bus OnCalcStaminaCost for character Sophie...
  1885. Firing bus OnCalcStaminaCost for character Sophie...
  1886. Firing bus OnCalcStaminaCost for character Sophie...
  1887. Firing bus OnCalcStaminaCost for character Sophie...
  1888. Firing bus OnCalcStaminaCost for character Sophie...
  1889. (Card: Advanced Wriggle Out, Weight: 0.88) (Card: Advanced In and Out, Weight: 1.1495) (Card: Advanced Wriggle In, Weight: 1.9695) (Card: Advanced Wriggle Out, Weight: 2.8495) (Card: Advanced Wriggle In, Weight: 3.6695)
  1890. Sophie played card Advanced Wriggle Out!
  1891. Firing bus OnCardPlayed for character Sophie...
  1892. Firing bus OnCalcStaminaCost for character Sophie...
  1893. Firing bus OnStaminaSpent for character Sophie...
  1894. Firing bus OnCalcStaminaCost for character Sophie...
  1895. Firing bus OnCalcStaminaCost for character Liz...
  1896. Firing bus OnCalcStaminaCost for character Liz...
  1897. Firing bus OnCalcStaminaCost for character Liz...
  1898. Firing bus OnCalcStaminaCost for character Liz...
  1899. Firing bus OnCalcStaminaCost for character Liz...
  1900. Firing bus OnCalcStaminaCost for character Sophie...
  1901. Ending play for character Sophie...
  1902. Clicked card Elite Push Out
  1903. Firing bus OnCalcStaminaCost for character Liz...
  1904. Liz played card Elite Push Out!
  1905. Firing bus OnCardPlayed for character Liz...
  1906. Firing bus OnCalcStaminaCost for character Liz...
  1907. Firing bus OnStaminaSpent for character Liz...
  1908. Firing bus OnCalcStaminaCost for character Liz...
  1909. Firing bus OnCalcStaminaCost for character Liz...
  1910. Firing bus OnCalcStaminaCost for character Liz...
  1911. Firing bus OnCalcStaminaCost for character Liz...
  1912. Firing bus OnCalcStaminaCost for character Liz...
  1913. Firing bus OnCalcStaminaCost for character Sophie...
  1914. Clicked card Ab Flex
  1915. Firing bus OnCalcStaminaCost for character Liz...
  1916. Liz played card Ab Flex!
  1917. Firing bus OnCardPlayed for character Liz...
  1918. Firing bus OnCalcStaminaCost for character Liz...
  1919. Firing bus OnStaminaSpent for character Liz...
  1920. Firing bus OnCalcStaminaCost for character Liz...
  1921. Firing bus OnCalcStaminaCost for character Liz...
  1922. Firing bus OnCalcStaminaCost for character Liz...
  1923. Firing bus OnCalcStaminaCost for character Liz...
  1924. Firing bus OnCalcStaminaCost for character Liz...
  1925. Firing bus OnCalcStaminaCost for character Sophie...
  1926. Clicked card Ab Flex
  1927. Firing bus OnCalcStaminaCost for character Liz...
  1928. Liz played card Ab Flex!
  1929. Firing bus OnCardPlayed for character Liz...
  1930. Firing bus OnCalcStaminaCost for character Liz...
  1931. Firing bus OnStaminaSpent for character Liz...
  1932. Firing bus OnCalcStaminaCost for character Liz...
  1933. Firing bus OnCalcStaminaCost for character Liz...
  1934. Firing bus OnCalcStaminaCost for character Liz...
  1935. Firing bus OnCalcStaminaCost for character Liz...
  1936. Firing bus OnCalcStaminaCost for character Liz...
  1937. Firing bus OnCalcStaminaCost for character Sophie...
  1938. Ending play for character Liz...
  1939. All characters played. Checking if this is a prediction phase or if we should execute moves...
  1940. All cards played, for real.
  1941. Executing actions...
  1942. Character Liz is executing card Elite Push Out...
  1943. Firing bus OnCalcStaminaCost for character Liz...
  1944. Firing bus OnCardExecuted for character Liz...
  1945. Card offset is 0
  1946. Firing bus OnCalcStaminaCost for character Liz...
  1947. Firing bus OnCalcStaminaCost for character Liz...
  1948. Firing bus OnCalcStaminaCost for character Sophie...
  1949. Firing bus OnGainStatus for character Liz...
  1950. Adding status effect Pleasure to character Liz.
  1951. Firing bus OnCalcStaminaCost for character Liz...
  1952. Firing bus OnCalcStaminaCost for character Liz...
  1953. Firing bus OnCalcStaminaCost for character Sophie...
  1954. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1955. Firing bus OnCalcStaminaCost for character Liz...
  1956. Firing bus OnCalcStaminaCost for character Liz...
  1957. Firing bus OnCalcStaminaCost for character Sophie...
  1958. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1959. Returning control after text execution
  1960. Checking execute state WAIT_PRED
  1961. Character Liz is executing card Ab Flex...
  1962. Firing bus OnCalcStaminaCost for character Liz...
  1963. Firing bus OnCardExecuted for character Liz...
  1964. Card offset is 0
  1965. Firing bus OnCalcStaminaCost for character Liz...
  1966. Firing bus OnCalcStaminaCost for character Sophie...
  1967. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1968. Firing bus OnCalcStaminaCost for character Liz...
  1969. Firing bus OnCalcStaminaCost for character Sophie...
  1970. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1971. Returning control after text execution
  1972. Checking execute state WAIT_PRED
  1973. Character Liz is executing card Ab Flex...
  1974. Firing bus OnCalcStaminaCost for character Liz...
  1975. Firing bus OnCardExecuted for character Liz...
  1976. Card offset is 0
  1977. Firing bus OnCalcStaminaCost for character Sophie...
  1978. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1979. Firing bus OnCalcStaminaCost for character Sophie...
  1980. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  1981. Returning control after text execution
  1982. Checking execute state WAIT_PRED
  1983. Character Sophie is executing card Advanced Wriggle Out...
  1984. Firing bus OnCalcStaminaCost for character Sophie...
  1985. Firing bus OnCardExecuted for character Sophie...
  1986. Card offset is 0
  1987. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  1988. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  1989. Returning control after text execution
  1990. Checking execute state WAIT_PREY
  1991. Actions executed.
  1992. Time to end the damn turn! Firing event bus...
  1993. Firing bus OnTurnEnd...
  1994. Adding base Nausea of 3...
  1995. Firing bus OnInflictNausea for character Sophie...
  1996. Firing bus OnTakeNausea for character Liz...
  1997. Processing status Pleasure
  1998. ...which becomes 0 Nausea.
  1999. Firing bus OnActuallyTakeNausea for character Liz...
  2000. Events handled. Checking for pred vomit...
  2001. Pred did not vomit. Applying end-of-turn effects...
  2002. Removing base Oxygen of8...
  2003. ...which becomes 9 Oxygen.
  2004. Firing bus OnOxygenThreshold...
  2005. Gaining 10 Acid.
  2006. Healing base Nausea of 3...
  2007. Firing bus OnHealNausea for character Liz...
  2008. ...which becomes 3 Nausea.
  2009. Firing bus OnAnalMove...
  2010. Pred got a nice meal! Ending scene.
  2011. Effects applied. Checking for all prey unconscious...
  2012. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  2013. Firing bus OnTurnEndText...
  2014. Starting turn...
  2015. Queues set up. Calculating prediction limits...
  2016. Prediction system set up. Starting character turns and opening for play...
  2017. Losing base Restraint of 0.
  2018. Firing bus OnLoseRestraint...
  2019. ...which becomes 0 Restraint.
  2020. Firing bus OnCalcMaxStamina for character Liz...
  2021. Firing bus OnCalcCardDraw for character Liz...
  2022. Firing bus OnTurnStart for character Liz...
  2023. Processing status Pleasure
  2024. Firing bus OnStaminaSpent for character Liz...
  2025. Firing bus OnCalcStaminaCost for character Liz...
  2026. Firing bus OnCalcStaminaCost for character Liz...
  2027. Firing bus OnCalcStaminaCost for character Liz...
  2028. Firing bus OnCalcStaminaCost for character Liz...
  2029. Firing bus OnCalcStaminaCost for character Liz...
  2030. Firing bus OnCalcMaxStamina for character Sophie...
  2031. Firing bus OnCalcCardDraw for character Sophie...
  2032. Firing bus OnTurnStart for character Sophie...
  2033. Processing status Pleasure
  2034. Firing bus OnCalcStaminaCost for character Liz...
  2035. Firing bus OnCalcStaminaCost for character Liz...
  2036. Firing bus OnCalcStaminaCost for character Liz...
  2037. Firing bus OnCalcStaminaCost for character Liz...
  2038. Firing bus OnCalcStaminaCost for character Liz...
  2039. Opening for player input...
  2040. Processing prey AI for character Sophie
  2041. Firing bus OnCalcStaminaCost for character Sophie...
  2042. Firing bus OnCalcStaminaCost for character Sophie...
  2043. Firing bus OnCalcStaminaCost for character Sophie...
  2044. Firing bus OnCalcStaminaCost for character Sophie...
  2045. Firing bus OnCalcStaminaCost for character Sophie...
  2046. Ending play for character Sophie...
  2047. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  2048. Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 21100.
  2049. Total: 17.103300 ms (FindLiveObjects: 1.285800 ms CreateObjectMapping: 0.753200 ms MarkObjects: 14.901800 ms DeleteObjects: 0.162000 ms)
  2050.  
  2051. Endless battle finished
  2052. Clicked card Invent Pred Technique
  2053. Clicked card Struggle
  2054. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  2055. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 21235.
  2056. Total: 13.256600 ms (FindLiveObjects: 1.099200 ms CreateObjectMapping: 0.495700 ms MarkObjects: 10.008700 ms DeleteObjects: 1.652800 ms)
  2057.  
  2058. Initializing minigame! Building event bus...
  2059. Event bus built. Initializing decks...
  2060. Decks initialized. Adding characters...
  2061. Firing bus OnGainStatus for character Liz...
  2062. Adding status effect Focus to character Liz.
  2063. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  2064. Firing bus OnCalcStaminaCost for character Liz...
  2065. Firing bus OnCalcStaminaCost for character Liz...
  2066. Firing bus OnCalcStaminaCost for character Liz...
  2067. Firing bus OnCalcStaminaCost for character Liz...
  2068. Firing bus OnCalcStaminaCost for character Liz...
  2069. Starting turn...
  2070. Queues set up. Calculating prediction limits...
  2071. Prediction system set up. Starting character turns and opening for play...
  2072. Losing base Restraint of 0.
  2073. Firing bus OnLoseRestraint...
  2074. ...which becomes 0 Restraint.
  2075. Firing bus OnCalcMaxStamina for character Lavender...
  2076. Firing bus OnCalcCardDraw for character Lavender...
  2077. Firing bus OnTurnStart for character Lavender...
  2078. Firing bus OnCalcMaxStamina for character Liz...
  2079. Firing bus OnCalcCardDraw for character Liz...
  2080. Firing bus OnTurnStart for character Liz...
  2081. Firing bus OnCalcStaminaCost for character Liz...
  2082. Firing bus OnCalcStaminaCost for character Liz...
  2083. Firing bus OnCalcStaminaCost for character Liz...
  2084. Firing bus OnCalcStaminaCost for character Liz...
  2085. Firing bus OnCalcStaminaCost for character Liz...
  2086. Firing bus OnCalcStaminaCost for character Liz...
  2087. Firing bus OnCalcStaminaCost for character Liz...
  2088. Firing bus OnCalcStaminaCost for character Liz...
  2089. Firing bus OnCalcStaminaCost for character Liz...
  2090. Firing bus OnCalcStaminaCost for character Liz...
  2091. Firing bus OnCalcStaminaCost for character Liz...
  2092. Firing bus OnCalcStaminaCost for character Liz...
  2093. Processing pred AI
  2094. Firing bus OnCalcStaminaCost for character Lavender...
  2095. Firing bus OnCalcStaminaCost for character Lavender...
  2096. Firing bus OnCalcStaminaCost for character Lavender...
  2097. Firing bus OnCalcStaminaCost for character Lavender...
  2098. Firing bus OnCalcStaminaCost for character Lavender...
  2099. (Card: Advanced Ab Flex, Weight: 0.9999999) (Card: Advanced Pull In, Weight: 2.3) (Card: Elite Back and Forth, Weight: 2.42) (Card: Advanced Cram In, Weight: 4.62) (Card: Advanced Ab Flex, Weight: 5.62)
  2100. Lavender played card Advanced Cram In!
  2101. Firing bus OnCardPlayed for character Lavender...
  2102. Firing bus OnCalcStaminaCost for character Lavender...
  2103. Firing bus OnStaminaSpent for character Lavender...
  2104. Firing bus OnCalcStaminaCost for character Lavender...
  2105. Firing bus OnCalcStaminaCost for character Liz...
  2106. Firing bus OnCalcStaminaCost for character Liz...
  2107. Firing bus OnCalcStaminaCost for character Liz...
  2108. Firing bus OnCalcStaminaCost for character Liz...
  2109. Firing bus OnCalcStaminaCost for character Liz...
  2110. Firing bus OnCalcStaminaCost for character Liz...
  2111. Firing bus OnCalcStaminaCost for character Lavender...
  2112. Ending play for character Lavender...
  2113. Opening for player input...
  2114. Clicked card Desperation
  2115. Firing bus OnCalcStaminaCost for character Liz...
  2116. Liz played card Desperation!
  2117. Firing bus OnCardPlayed for character Liz...
  2118. Firing bus OnCalcStaminaCost for character Liz...
  2119. Firing bus OnStaminaSpent for character Liz...
  2120. Firing bus OnCalcStaminaCost for character Liz...
  2121. Firing bus OnCalcStaminaCost for character Liz...
  2122. Firing bus OnCalcStaminaCost for character Liz...
  2123. Firing bus OnCalcStaminaCost for character Liz...
  2124. Firing bus OnCalcStaminaCost for character Liz...
  2125. Firing bus OnCalcStaminaCost for character Liz...
  2126. Firing bus OnCalcStaminaCost for character Liz...
  2127. Firing bus OnCalcStaminaCost for character Lavender...
  2128. Firing bus OnCalcStaminaCost for character Liz...
  2129. Clicked card Desperation
  2130. Firing bus OnCalcStaminaCost for character Liz...
  2131. Liz played card Desperation!
  2132. Firing bus OnCardPlayed for character Liz...
  2133. Firing bus OnCalcStaminaCost for character Liz...
  2134. Firing bus OnStaminaSpent for character Liz...
  2135. Firing bus OnCalcStaminaCost for character Liz...
  2136. Firing bus OnCalcStaminaCost for character Liz...
  2137. Firing bus OnCalcStaminaCost for character Liz...
  2138. Firing bus OnCalcStaminaCost for character Liz...
  2139. Firing bus OnCalcStaminaCost for character Liz...
  2140. Firing bus OnCalcStaminaCost for character Liz...
  2141. Firing bus OnCalcStaminaCost for character Liz...
  2142. Firing bus OnCalcStaminaCost for character Lavender...
  2143. Firing bus OnCalcStaminaCost for character Liz...
  2144. Firing bus OnCalcStaminaCost for character Liz...
  2145. Clicked card Desperation
  2146. Firing bus OnCalcStaminaCost for character Liz...
  2147. Liz played card Desperation!
  2148. Firing bus OnCardPlayed for character Liz...
  2149. Firing bus OnCalcStaminaCost for character Liz...
  2150. Firing bus OnStaminaSpent for character Liz...
  2151. Firing bus OnCalcStaminaCost for character Liz...
  2152. Firing bus OnCalcStaminaCost for character Liz...
  2153. Firing bus OnCalcStaminaCost for character Liz...
  2154. Firing bus OnCalcStaminaCost for character Liz...
  2155. Firing bus OnCalcStaminaCost for character Liz...
  2156. Firing bus OnCalcStaminaCost for character Liz...
  2157. Firing bus OnCalcStaminaCost for character Liz...
  2158. Firing bus OnCalcStaminaCost for character Lavender...
  2159. Firing bus OnCalcStaminaCost for character Liz...
  2160. Firing bus OnCalcStaminaCost for character Liz...
  2161. Firing bus OnCalcStaminaCost for character Liz...
  2162. Clicked card Desperation
  2163. Firing bus OnCalcStaminaCost for character Liz...
  2164. Liz played card Desperation!
  2165. Firing bus OnCardPlayed for character Liz...
  2166. Firing bus OnCalcStaminaCost for character Liz...
  2167. Firing bus OnStaminaSpent for character Liz...
  2168. Firing bus OnCalcStaminaCost for character Liz...
  2169. Firing bus OnCalcStaminaCost for character Liz...
  2170. Firing bus OnCalcStaminaCost for character Liz...
  2171. Firing bus OnCalcStaminaCost for character Liz...
  2172. Firing bus OnCalcStaminaCost for character Liz...
  2173. Firing bus OnCalcStaminaCost for character Liz...
  2174. Firing bus OnCalcStaminaCost for character Liz...
  2175. Firing bus OnCalcStaminaCost for character Lavender...
  2176. Firing bus OnCalcStaminaCost for character Liz...
  2177. Firing bus OnCalcStaminaCost for character Liz...
  2178. Firing bus OnCalcStaminaCost for character Liz...
  2179. Firing bus OnCalcStaminaCost for character Liz...
  2180. Clicked card Desperation
  2181. Firing bus OnCalcStaminaCost for character Liz...
  2182. Liz played card Desperation!
  2183. Firing bus OnCardPlayed for character Liz...
  2184. Firing bus OnCalcStaminaCost for character Liz...
  2185. Firing bus OnStaminaSpent for character Liz...
  2186. Firing bus OnCalcStaminaCost for character Liz...
  2187. Firing bus OnCalcStaminaCost for character Liz...
  2188. Firing bus OnCalcStaminaCost for character Liz...
  2189. Firing bus OnCalcStaminaCost for character Liz...
  2190. Firing bus OnCalcStaminaCost for character Liz...
  2191. Firing bus OnCalcStaminaCost for character Liz...
  2192. Firing bus OnCalcStaminaCost for character Liz...
  2193. Firing bus OnCalcStaminaCost for character Lavender...
  2194. Firing bus OnCalcStaminaCost for character Liz...
  2195. Firing bus OnCalcStaminaCost for character Liz...
  2196. Firing bus OnCalcStaminaCost for character Liz...
  2197. Firing bus OnCalcStaminaCost for character Liz...
  2198. Firing bus OnCalcStaminaCost for character Liz...
  2199. Clicked card Elite Wriggle In
  2200. Firing bus OnCalcStaminaCost for character Liz...
  2201. Liz played card Elite Wriggle In!
  2202. Firing bus OnCardPlayed for character Liz...
  2203. Firing bus OnCalcStaminaCost for character Liz...
  2204. Firing bus OnStaminaSpent for character Liz...
  2205. Firing bus OnCalcStaminaCost for character Liz...
  2206. Firing bus OnCalcStaminaCost for character Liz...
  2207. Firing bus OnCalcStaminaCost for character Liz...
  2208. Firing bus OnCalcStaminaCost for character Liz...
  2209. Firing bus OnCalcStaminaCost for character Liz...
  2210. Firing bus OnCalcStaminaCost for character Lavender...
  2211. Firing bus OnCalcStaminaCost for character Liz...
  2212. Firing bus OnCalcStaminaCost for character Liz...
  2213. Firing bus OnCalcStaminaCost for character Liz...
  2214. Firing bus OnCalcStaminaCost for character Liz...
  2215. Firing bus OnCalcStaminaCost for character Liz...
  2216. Firing bus OnCalcStaminaCost for character Liz...
  2217. Clicked card Apex Wriggle In
  2218. Firing bus OnCalcStaminaCost for character Liz...
  2219. Liz played card Apex Wriggle In!
  2220. Firing bus OnCardPlayed for character Liz...
  2221. Firing bus OnCalcStaminaCost for character Liz...
  2222. Firing bus OnStaminaSpent for character Liz...
  2223. Firing bus OnCalcStaminaCost for character Liz...
  2224. Firing bus OnCalcStaminaCost for character Liz...
  2225. Firing bus OnCalcStaminaCost for character Liz...
  2226. Firing bus OnCalcStaminaCost for character Liz...
  2227. Firing bus OnCalcStaminaCost for character Lavender...
  2228. Firing bus OnCalcStaminaCost for character Liz...
  2229. Firing bus OnCalcStaminaCost for character Liz...
  2230. Firing bus OnCalcStaminaCost for character Liz...
  2231. Firing bus OnCalcStaminaCost for character Liz...
  2232. Firing bus OnCalcStaminaCost for character Liz...
  2233. Firing bus OnCalcStaminaCost for character Liz...
  2234. Firing bus OnCalcStaminaCost for character Liz...
  2235. Clicked card Apex Resist
  2236. Firing bus OnCalcStaminaCost for character Liz...
  2237. Liz played card Apex Resist!
  2238. Firing bus OnCardPlayed for character Liz...
  2239. Firing bus OnCalcStaminaCost for character Liz...
  2240. Firing bus OnStaminaSpent for character Liz...
  2241. Firing bus OnCalcStaminaCost for character Liz...
  2242. Firing bus OnCalcStaminaCost for character Liz...
  2243. Firing bus OnCalcStaminaCost for character Liz...
  2244. Firing bus OnCalcStaminaCost for character Lavender...
  2245. Firing bus OnCalcStaminaCost for character Liz...
  2246. Firing bus OnCalcStaminaCost for character Liz...
  2247. Firing bus OnCalcStaminaCost for character Liz...
  2248. Firing bus OnCalcStaminaCost for character Liz...
  2249. Firing bus OnCalcStaminaCost for character Liz...
  2250. Firing bus OnCalcStaminaCost for character Liz...
  2251. Firing bus OnCalcStaminaCost for character Liz...
  2252. Firing bus OnCalcStaminaCost for character Liz...
  2253. Clicked card Elite In and Out
  2254. Firing bus OnCalcStaminaCost for character Liz...
  2255. Liz played card Elite In and Out!
  2256. Firing bus OnCardPlayed for character Liz...
  2257. Firing bus OnCalcStaminaCost for character Liz...
  2258. Firing bus OnStaminaSpent for character Liz...
  2259. Firing bus OnCalcStaminaCost for character Liz...
  2260. Firing bus OnCalcStaminaCost for character Liz...
  2261. Firing bus OnCalcStaminaCost for character Lavender...
  2262. Firing bus OnCalcStaminaCost for character Liz...
  2263. Firing bus OnCalcStaminaCost for character Liz...
  2264. Firing bus OnCalcStaminaCost for character Liz...
  2265. Firing bus OnCalcStaminaCost for character Liz...
  2266. Firing bus OnCalcStaminaCost for character Liz...
  2267. Firing bus OnCalcStaminaCost for character Liz...
  2268. Firing bus OnCalcStaminaCost for character Liz...
  2269. Firing bus OnCalcStaminaCost for character Liz...
  2270. Firing bus OnCalcStaminaCost for character Liz...
  2271. Ending play for character Liz...
  2272. All characters played. Checking if this is a prediction phase or if we should execute moves...
  2273. All cards played, for real.
  2274. Executing actions...
  2275. Character Lavender is executing card Advanced Cram In...
  2276. Firing bus OnCalcStaminaCost for character Lavender...
  2277. Firing bus OnCardExecuted for character Lavender...
  2278. Processing status Focus
  2279. Card offset is 0
  2280. Firing bus OnCalcStaminaCost for character Liz...
  2281. Firing bus OnCalcStaminaCost for character Liz...
  2282. Firing bus OnCalcStaminaCost for character Liz...
  2283. Firing bus OnCalcStaminaCost for character Liz...
  2284. Firing bus OnCalcStaminaCost for character Liz...
  2285. Firing bus OnCalcStaminaCost for character Liz...
  2286. Firing bus OnCalcStaminaCost for character Liz...
  2287. Firing bus OnCalcStaminaCost for character Liz...
  2288. Firing bus OnCalcStaminaCost for character Liz...
  2289. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2290. Firing bus OnCalcStaminaCost for character Liz...
  2291. Firing bus OnCalcStaminaCost for character Liz...
  2292. Firing bus OnCalcStaminaCost for character Liz...
  2293. Firing bus OnCalcStaminaCost for character Liz...
  2294. Firing bus OnCalcStaminaCost for character Liz...
  2295. Firing bus OnCalcStaminaCost for character Liz...
  2296. Firing bus OnCalcStaminaCost for character Liz...
  2297. Firing bus OnCalcStaminaCost for character Liz...
  2298. Firing bus OnCalcStaminaCost for character Liz...
  2299. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2300. Returning control after text execution
  2301. Checking execute state WAIT_PRED
  2302. Character Liz is executing card Desperation...
  2303. Firing bus OnCalcStaminaCost for character Liz...
  2304. Firing bus OnCardExecuted for character Liz...
  2305. Processing status Focus
  2306. Card offset is 1
  2307. Firing bus OnCalcStaminaCost for character Liz...
  2308. Firing bus OnCalcStaminaCost for character Liz...
  2309. Firing bus OnCalcStaminaCost for character Liz...
  2310. Firing bus OnCalcStaminaCost for character Liz...
  2311. Firing bus OnCalcStaminaCost for character Liz...
  2312. Firing bus OnCalcStaminaCost for character Liz...
  2313. Firing bus OnCalcStaminaCost for character Liz...
  2314. Firing bus OnCalcStaminaCost for character Liz...
  2315. Firing bus OnGainStatus for character Liz...
  2316. Processing status Focus
  2317. Adding status effect Enraged to character Liz.
  2318. Instantiating status icon for status This turn, inflict more Nausea.
  2319. Firing bus OnCalcStaminaCost for character Liz...
  2320. Firing bus OnCalcStaminaCost for character Liz...
  2321. Firing bus OnCalcStaminaCost for character Liz...
  2322. Firing bus OnCalcStaminaCost for character Liz...
  2323. Firing bus OnCalcStaminaCost for character Liz...
  2324. Firing bus OnCalcStaminaCost for character Liz...
  2325. Firing bus OnCalcStaminaCost for character Liz...
  2326. Firing bus OnCalcStaminaCost for character Liz...
  2327. Firing bus OnGainStatus for character Liz...
  2328. Processing status Focus
  2329. Adding status effect FranticInstincts to character Liz.
  2330. Instantiating status icon for status Draw an extra card next turn.
  2331. Firing bus OnCalcStaminaCost for character Liz...
  2332. Firing bus OnCalcStaminaCost for character Liz...
  2333. Firing bus OnCalcStaminaCost for character Liz...
  2334. Firing bus OnCalcStaminaCost for character Liz...
  2335. Firing bus OnCalcStaminaCost for character Liz...
  2336. Firing bus OnCalcStaminaCost for character Liz...
  2337. Firing bus OnCalcStaminaCost for character Liz...
  2338. Firing bus OnCalcStaminaCost for character Liz...
  2339. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2340. Firing bus OnCalcStaminaCost for character Liz...
  2341. Firing bus OnCalcStaminaCost for character Liz...
  2342. Firing bus OnCalcStaminaCost for character Liz...
  2343. Firing bus OnCalcStaminaCost for character Liz...
  2344. Firing bus OnCalcStaminaCost for character Liz...
  2345. Firing bus OnCalcStaminaCost for character Liz...
  2346. Firing bus OnCalcStaminaCost for character Liz...
  2347. Firing bus OnCalcStaminaCost for character Liz...
  2348. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2349. Returning control after text execution
  2350. Checking execute state WAIT_PREY
  2351. Character Liz is executing card Desperation...
  2352. Firing bus OnCalcStaminaCost for character Liz...
  2353. Firing bus OnCardExecuted for character Liz...
  2354. Processing status Focus
  2355. Processing status Enraged
  2356. Card offset is 2
  2357. Firing bus OnCalcStaminaCost for character Liz...
  2358. Firing bus OnCalcStaminaCost for character Liz...
  2359. Firing bus OnCalcStaminaCost for character Liz...
  2360. Firing bus OnCalcStaminaCost for character Liz...
  2361. Firing bus OnCalcStaminaCost for character Liz...
  2362. Firing bus OnCalcStaminaCost for character Liz...
  2363. Firing bus OnCalcStaminaCost for character Liz...
  2364. Firing bus OnGainStatus for character Liz...
  2365. Processing status Focus
  2366. Adding status effect Enraged to character Liz.
  2367. Firing bus OnCalcStaminaCost for character Liz...
  2368. Firing bus OnCalcStaminaCost for character Liz...
  2369. Firing bus OnCalcStaminaCost for character Liz...
  2370. Firing bus OnCalcStaminaCost for character Liz...
  2371. Firing bus OnCalcStaminaCost for character Liz...
  2372. Firing bus OnCalcStaminaCost for character Liz...
  2373. Firing bus OnCalcStaminaCost for character Liz...
  2374. Firing bus OnGainStatus for character Liz...
  2375. Processing status Focus
  2376. Adding status effect FranticInstincts to character Liz.
  2377. Firing bus OnCalcStaminaCost for character Liz...
  2378. Firing bus OnCalcStaminaCost for character Liz...
  2379. Firing bus OnCalcStaminaCost for character Liz...
  2380. Firing bus OnCalcStaminaCost for character Liz...
  2381. Firing bus OnCalcStaminaCost for character Liz...
  2382. Firing bus OnCalcStaminaCost for character Liz...
  2383. Firing bus OnCalcStaminaCost for character Liz...
  2384. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2385. Firing bus OnCalcStaminaCost for character Liz...
  2386. Firing bus OnCalcStaminaCost for character Liz...
  2387. Firing bus OnCalcStaminaCost for character Liz...
  2388. Firing bus OnCalcStaminaCost for character Liz...
  2389. Firing bus OnCalcStaminaCost for character Liz...
  2390. Firing bus OnCalcStaminaCost for character Liz...
  2391. Firing bus OnCalcStaminaCost for character Liz...
  2392. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2393. Returning control after text execution
  2394. Checking execute state WAIT_PREY
  2395. Character Liz is executing card Desperation...
  2396. Firing bus OnCalcStaminaCost for character Liz...
  2397. Firing bus OnCardExecuted for character Liz...
  2398. Processing status Focus
  2399. Processing status Enraged
  2400. Card offset is 3
  2401. Firing bus OnCalcStaminaCost for character Liz...
  2402. Firing bus OnCalcStaminaCost for character Liz...
  2403. Firing bus OnCalcStaminaCost for character Liz...
  2404. Firing bus OnCalcStaminaCost for character Liz...
  2405. Firing bus OnCalcStaminaCost for character Liz...
  2406. Firing bus OnCalcStaminaCost for character Liz...
  2407. Firing bus OnGainStatus for character Liz...
  2408. Processing status Focus
  2409. Adding status effect Enraged to character Liz.
  2410. Firing bus OnCalcStaminaCost for character Liz...
  2411. Firing bus OnCalcStaminaCost for character Liz...
  2412. Firing bus OnCalcStaminaCost for character Liz...
  2413. Firing bus OnCalcStaminaCost for character Liz...
  2414. Firing bus OnCalcStaminaCost for character Liz...
  2415. Firing bus OnCalcStaminaCost for character Liz...
  2416. Firing bus OnGainStatus for character Liz...
  2417. Processing status Focus
  2418. Adding status effect FranticInstincts to character Liz.
  2419. Firing bus OnCalcStaminaCost for character Liz...
  2420. Firing bus OnCalcStaminaCost for character Liz...
  2421. Firing bus OnCalcStaminaCost for character Liz...
  2422. Firing bus OnCalcStaminaCost for character Liz...
  2423. Firing bus OnCalcStaminaCost for character Liz...
  2424. Firing bus OnCalcStaminaCost for character Liz...
  2425. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2426. Firing bus OnCalcStaminaCost for character Liz...
  2427. Firing bus OnCalcStaminaCost for character Liz...
  2428. Firing bus OnCalcStaminaCost for character Liz...
  2429. Firing bus OnCalcStaminaCost for character Liz...
  2430. Firing bus OnCalcStaminaCost for character Liz...
  2431. Firing bus OnCalcStaminaCost for character Liz...
  2432. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2433. Returning control after text execution
  2434. Checking execute state WAIT_PREY
  2435. Character Liz is executing card Desperation...
  2436. Firing bus OnCalcStaminaCost for character Liz...
  2437. Firing bus OnCardExecuted for character Liz...
  2438. Processing status Focus
  2439. Processing status Enraged
  2440. Card offset is 4
  2441. Firing bus OnCalcStaminaCost for character Liz...
  2442. Firing bus OnCalcStaminaCost for character Liz...
  2443. Firing bus OnCalcStaminaCost for character Liz...
  2444. Firing bus OnCalcStaminaCost for character Liz...
  2445. Firing bus OnCalcStaminaCost for character Liz...
  2446. Firing bus OnGainStatus for character Liz...
  2447. Processing status Focus
  2448. Adding status effect Enraged to character Liz.
  2449. Firing bus OnCalcStaminaCost for character Liz...
  2450. Firing bus OnCalcStaminaCost for character Liz...
  2451. Firing bus OnCalcStaminaCost for character Liz...
  2452. Firing bus OnCalcStaminaCost for character Liz...
  2453. Firing bus OnCalcStaminaCost for character Liz...
  2454. Firing bus OnGainStatus for character Liz...
  2455. Processing status Focus
  2456. Adding status effect FranticInstincts to character Liz.
  2457. Firing bus OnCalcStaminaCost for character Liz...
  2458. Firing bus OnCalcStaminaCost for character Liz...
  2459. Firing bus OnCalcStaminaCost for character Liz...
  2460. Firing bus OnCalcStaminaCost for character Liz...
  2461. Firing bus OnCalcStaminaCost for character Liz...
  2462. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2463. Firing bus OnCalcStaminaCost for character Liz...
  2464. Firing bus OnCalcStaminaCost for character Liz...
  2465. Firing bus OnCalcStaminaCost for character Liz...
  2466. Firing bus OnCalcStaminaCost for character Liz...
  2467. Firing bus OnCalcStaminaCost for character Liz...
  2468. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2469. Returning control after text execution
  2470. Checking execute state WAIT_PREY
  2471. Character Liz is executing card Desperation...
  2472. Firing bus OnCalcStaminaCost for character Liz...
  2473. Firing bus OnCardExecuted for character Liz...
  2474. Processing status Focus
  2475. Processing status Enraged
  2476. Card offset is 5
  2477. Firing bus OnCalcStaminaCost for character Liz...
  2478. Firing bus OnCalcStaminaCost for character Liz...
  2479. Firing bus OnCalcStaminaCost for character Liz...
  2480. Firing bus OnCalcStaminaCost for character Liz...
  2481. Firing bus OnGainStatus for character Liz...
  2482. Processing status Focus
  2483. Adding status effect Enraged to character Liz.
  2484. Firing bus OnCalcStaminaCost for character Liz...
  2485. Firing bus OnCalcStaminaCost for character Liz...
  2486. Firing bus OnCalcStaminaCost for character Liz...
  2487. Firing bus OnCalcStaminaCost for character Liz...
  2488. Firing bus OnGainStatus for character Liz...
  2489. Processing status Focus
  2490. Adding status effect FranticInstincts to character Liz.
  2491. Firing bus OnCalcStaminaCost for character Liz...
  2492. Firing bus OnCalcStaminaCost for character Liz...
  2493. Firing bus OnCalcStaminaCost for character Liz...
  2494. Firing bus OnCalcStaminaCost for character Liz...
  2495. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2496. Firing bus OnCalcStaminaCost for character Liz...
  2497. Firing bus OnCalcStaminaCost for character Liz...
  2498. Firing bus OnCalcStaminaCost for character Liz...
  2499. Firing bus OnCalcStaminaCost for character Liz...
  2500. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2501. Returning control after text execution
  2502. Checking execute state WAIT_PREY
  2503. Character Liz is executing card Elite Wriggle In...
  2504. Firing bus OnCalcStaminaCost for character Liz...
  2505. Firing bus OnCardExecuted for character Liz...
  2506. Processing status Focus
  2507. Processing status Enraged
  2508. Card offset is 6
  2509. Firing bus OnCalcStaminaCost for character Liz...
  2510. Firing bus OnCalcStaminaCost for character Liz...
  2511. Firing bus OnCalcStaminaCost for character Liz...
  2512. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2513. Firing bus OnCalcStaminaCost for character Liz...
  2514. Firing bus OnCalcStaminaCost for character Liz...
  2515. Firing bus OnCalcStaminaCost for character Liz...
  2516. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2517. Returning control after text execution
  2518. Checking execute state WAIT_PREY
  2519. Character Liz is executing card Apex Wriggle In...
  2520. Firing bus OnCalcStaminaCost for character Liz...
  2521. Firing bus OnCardExecuted for character Liz...
  2522. Processing status Focus
  2523. Processing status Enraged
  2524. Card offset is 6
  2525. Firing bus OnCalcStaminaCost for character Liz...
  2526. Firing bus OnCalcStaminaCost for character Liz...
  2527. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2528. Firing bus OnCalcStaminaCost for character Liz...
  2529. Firing bus OnCalcStaminaCost for character Liz...
  2530. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2531. Returning control after text execution
  2532. Checking execute state WAIT_PREY
  2533. Character Liz is executing card Apex Resist...
  2534. Firing bus OnCalcStaminaCost for character Liz...
  2535. Firing bus OnCardExecuted for character Liz...
  2536. Processing status Focus
  2537. Processing status Enraged
  2538. Card offset is 6
  2539. Firing bus OnCalcStaminaCost for character Liz...
  2540. Firing bus OnGainStatus for character Lavender...
  2541. Processing status Focus
  2542. Adding status effect NauseaPerDistanceMoved to character Lavender.
  2543. Instantiating status icon for status Receive Nausea per distance moved this turn.
  2544. Firing bus OnCalcStaminaCost for character Liz...
  2545. Firing bus OnCalcStaminaCost for character Liz...
  2546. Firing bus OnGainStatus for character Liz...
  2547. Processing status Focus
  2548. Adding status effect FranticInstincts to character Liz.
  2549. Firing bus OnCalcStaminaCost for character Liz...
  2550. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2551. Firing bus OnCalcStaminaCost for character Liz...
  2552. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2553. Returning control after text execution
  2554. Checking execute state WAIT_PREY
  2555. Character Liz is executing card Elite In and Out...
  2556. Firing bus OnCalcStaminaCost for character Liz...
  2557. Firing bus OnCardExecuted for character Liz...
  2558. Processing status Focus
  2559. Processing status Enraged
  2560. Card offset is 6
  2561. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2562. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  2563. Returning control after text execution
  2564. Checking execute state WAIT_PREY
  2565. Actions executed.
  2566. Time to end the damn turn! Firing event bus...
  2567. Firing bus OnTurnEnd...
  2568. Adding base Nausea of 10...
  2569. Firing bus OnInflictNausea for character Liz...
  2570. Firing bus OnTakeNausea for character Lavender...
  2571. ...which becomes 12 Nausea.
  2572. Firing bus OnActuallyTakeNausea for character Lavender...
  2573. Events handled. Checking for pred vomit...
  2574. Pred did not vomit. Applying end-of-turn effects...
  2575. Removing base Oxygen of6...
  2576. ...which becomes 6 Oxygen.
  2577. Gaining 10 Acid.
  2578. Firing bus OnAnalMove...
  2579. Processing status NauseaPerDistanceMoved
  2580. Adding base Nausea of 136...
  2581. Firing bus OnInflictNausea for character Lavender...
  2582. Firing bus OnTakeNausea for character Lavender...
  2583. ...which becomes 136 Nausea.
  2584. Firing bus OnActuallyTakeNausea for character Lavender...
  2585. Firing bus OnNauseaThreshold for character Lavender...
  2586. Status effect Receive Nausea per distance moved this turn. expires!
  2587. Firing bus OnEnterStomach...
  2588. Effects applied. Checking for all prey unconscious...
  2589. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  2590. Firing bus OnTurnEndText...
  2591. Starting turn...
  2592. Queues set up. Calculating prediction limits...
  2593. Prediction system set up. Starting character turns and opening for play...
  2594. Losing base Restraint of 0.
  2595. Firing bus OnLoseRestraint...
  2596. ...which becomes 0 Restraint.
  2597. Firing bus OnCalcMaxStamina for character Lavender...
  2598. Firing bus OnCalcCardDraw for character Lavender...
  2599. Processing status FranticInstincts
  2600. Firing bus OnTurnStart for character Lavender...
  2601. Processing status Enraged
  2602. Processing status FranticInstincts
  2603. Firing bus OnCalcMaxStamina for character Liz...
  2604. Firing bus OnCalcCardDraw for character Liz...
  2605. Processing status FranticInstincts
  2606. Status effect Draw an extra card next turn. expires!
  2607. Firing bus OnTurnStart for character Liz...
  2608. Processing status Enraged
  2609. Status effect This turn, inflict more Nausea. expires!
  2610. Firing bus OnCalcStaminaCost for character Liz...
  2611. Firing bus OnCalcStaminaCost for character Liz...
  2612. Firing bus OnCalcStaminaCost for character Liz...
  2613. Firing bus OnCalcStaminaCost for character Liz...
  2614. Firing bus OnCalcStaminaCost for character Liz...
  2615. Firing bus OnCalcStaminaCost for character Liz...
  2616. Firing bus OnCalcStaminaCost for character Liz...
  2617. Firing bus OnCalcStaminaCost for character Liz...
  2618. Firing bus OnCalcStaminaCost for character Liz...
  2619. Firing bus OnCalcStaminaCost for character Liz...
  2620. Firing bus OnCalcStaminaCost for character Liz...
  2621. Firing bus OnCalcStaminaCost for character Liz...
  2622. Processing pred AI
  2623. Firing bus OnCalcStaminaCost for character Lavender...
  2624. Firing bus OnCalcStaminaCost for character Lavender...
  2625. Firing bus OnCalcStaminaCost for character Lavender...
  2626. Firing bus OnCalcStaminaCost for character Lavender...
  2627. Firing bus OnCalcStaminaCost for character Lavender...
  2628. (Card: Reflex Grip, Weight: 9) (Card: Flip And Grip, Weight: 9.725) (Card: Deeper Massage, Weight: 16.125) (Card: Explore Curves, Weight: 20.125) (Card: Advanced Constrict, Weight: 22.125)
  2629. Lavender played card Reflex Grip!
  2630. Firing bus OnCardPlayed for character Lavender...
  2631. Firing bus OnCalcStaminaCost for character Lavender...
  2632. Firing bus OnStaminaSpent for character Lavender...
  2633. Firing bus OnCalcStaminaCost for character Lavender...
  2634. Firing bus OnCalcStaminaCost for character Liz...
  2635. Firing bus OnCalcStaminaCost for character Liz...
  2636. Firing bus OnCalcStaminaCost for character Liz...
  2637. Firing bus OnCalcStaminaCost for character Liz...
  2638. Firing bus OnCalcStaminaCost for character Liz...
  2639. Firing bus OnCalcStaminaCost for character Liz...
  2640. Firing bus OnCalcStaminaCost for character Lavender...
  2641. Firing bus OnCalcStaminaCost for character Lavender...
  2642. Firing bus OnCalcStaminaCost for character Lavender...
  2643. Firing bus OnCalcStaminaCost for character Lavender...
  2644. Firing bus OnCalcStaminaCost for character Lavender...
  2645. (Card: Flip And Grip, Weight: 0.725) (Card: Deeper Massage, Weight: 7.125) (Card: Explore Curves, Weight: 11.125) (Card: Advanced Constrict, Weight: 13.125)
  2646. Lavender played card Deeper Massage!
  2647. Firing bus OnCardPlayed for character Lavender...
  2648. Firing bus OnCalcStaminaCost for character Lavender...
  2649. Firing bus OnStaminaSpent for character Lavender...
  2650. Firing bus OnCalcStaminaCost for character Lavender...
  2651. Firing bus OnCalcStaminaCost for character Liz...
  2652. Firing bus OnCalcStaminaCost for character Liz...
  2653. Firing bus OnCalcStaminaCost for character Liz...
  2654. Firing bus OnCalcStaminaCost for character Liz...
  2655. Firing bus OnCalcStaminaCost for character Liz...
  2656. Firing bus OnCalcStaminaCost for character Liz...
  2657. Firing bus OnCalcStaminaCost for character Lavender...
  2658. Firing bus OnCalcStaminaCost for character Lavender...
  2659. Firing bus OnCalcStaminaCost for character Lavender...
  2660. Firing bus OnCalcStaminaCost for character Lavender...
  2661. Firing bus OnCalcStaminaCost for character Lavender...
  2662. (Card: Flip And Grip, Weight: 0.145) (Card: Explore Curves, Weight: 2.145)
  2663. Lavender played card Explore Curves!
  2664. Firing bus OnCardPlayed for character Lavender...
  2665. Firing bus OnCalcStaminaCost for character Lavender...
  2666. Firing bus OnStaminaSpent for character Lavender...
  2667. Firing bus OnCalcStaminaCost for character Lavender...
  2668. Firing bus OnCalcStaminaCost for character Liz...
  2669. Firing bus OnCalcStaminaCost for character Liz...
  2670. Firing bus OnCalcStaminaCost for character Liz...
  2671. Firing bus OnCalcStaminaCost for character Liz...
  2672. Firing bus OnCalcStaminaCost for character Liz...
  2673. Firing bus OnCalcStaminaCost for character Liz...
  2674. Firing bus OnCalcStaminaCost for character Lavender...
  2675. Firing bus OnCalcStaminaCost for character Lavender...
  2676. Firing bus OnCalcStaminaCost for character Lavender...
  2677. Ending play for character Lavender...
  2678. Opening for player input...
  2679. Clicked card Controlled Panic
  2680. Firing bus OnCalcStaminaCost for character Liz...
  2681. Liz played card Controlled Panic!
  2682. Firing bus OnCardPlayed for character Liz...
  2683. Firing bus OnCalcStaminaCost for character Liz...
  2684. Firing bus OnStaminaSpent for character Liz...
  2685. Firing bus OnCalcStaminaCost for character Liz...
  2686. Firing bus OnCalcStaminaCost for character Liz...
  2687. Firing bus OnCalcStaminaCost for character Liz...
  2688. Firing bus OnCalcStaminaCost for character Liz...
  2689. Firing bus OnCalcStaminaCost for character Liz...
  2690. Firing bus OnCalcStaminaCost for character Lavender...
  2691. Firing bus OnCalcStaminaCost for character Lavender...
  2692. Firing bus OnCalcStaminaCost for character Lavender...
  2693. Firing bus OnCalcStaminaCost for character Liz...
  2694. Clicked card Adrenaline
  2695. Firing bus OnCalcStaminaCost for character Liz...
  2696. Liz played card Adrenaline!
  2697. Firing bus OnCardPlayed for character Liz...
  2698. Firing bus OnCalcStaminaCost for character Liz...
  2699. Firing bus OnStaminaSpent for character Liz...
  2700. Firing bus OnStaminaGained for character Liz...
  2701. Firing bus OnCalcStaminaCost for character Liz...
  2702. Firing bus OnCalcStaminaCost for character Liz...
  2703. Firing bus OnCalcStaminaCost for character Liz...
  2704. Firing bus OnCalcStaminaCost for character Liz...
  2705. Firing bus OnCalcStaminaCost for character Liz...
  2706. Firing bus OnCalcStaminaCost for character Lavender...
  2707. Firing bus OnCalcStaminaCost for character Lavender...
  2708. Firing bus OnCalcStaminaCost for character Lavender...
  2709. Firing bus OnCalcStaminaCost for character Liz...
  2710. Firing bus OnCalcStaminaCost for character Liz...
  2711. Firing bus OnCalcStaminaCost for character Liz...
  2712. Firing bus OnCalcStaminaCost for character Liz...
  2713. Firing bus OnCalcStaminaCost for character Liz...
  2714. Firing bus OnCalcStaminaCost for character Liz...
  2715. Firing bus OnCalcStaminaCost for character Liz...
  2716. Firing bus OnCalcStaminaCost for character Liz...
  2717. Firing bus OnCalcStaminaCost for character Liz...
  2718. Firing bus OnCalcStaminaCost for character Lavender...
  2719. Firing bus OnCalcStaminaCost for character Lavender...
  2720. Firing bus OnCalcStaminaCost for character Lavender...
  2721. Firing bus OnCalcStaminaCost for character Liz...
  2722. Firing bus OnCalcStaminaCost for character Liz...
  2723. Clicked card Analyze Stomach
  2724. Firing bus OnCalcStaminaCost for character Liz...
  2725. Liz played card Analyze Stomach!
  2726. Firing bus OnCardPlayed for character Liz...
  2727. Firing bus OnCalcStaminaCost for character Liz...
  2728. Firing bus OnStaminaSpent for character Liz...
  2729. Firing bus OnCalcStaminaCost for character Liz...
  2730. Firing bus OnCalcStaminaCost for character Liz...
  2731. Firing bus OnCalcStaminaCost for character Liz...
  2732. Firing bus OnCalcStaminaCost for character Liz...
  2733. Firing bus OnCalcStaminaCost for character Liz...
  2734. Firing bus OnCalcStaminaCost for character Lavender...
  2735. Firing bus OnCalcStaminaCost for character Lavender...
  2736. Firing bus OnCalcStaminaCost for character Lavender...
  2737. Firing bus OnCalcStaminaCost for character Liz...
  2738. Firing bus OnCalcStaminaCost for character Liz...
  2739. Firing bus OnCalcStaminaCost for character Liz...
  2740. Clicked card Apex Elbow
  2741. Firing bus OnCalcStaminaCost for character Liz...
  2742. Liz played card Apex Elbow!
  2743. Firing bus OnCardPlayed for character Liz...
  2744. Firing bus OnCalcStaminaCost for character Liz...
  2745. Firing bus OnStaminaSpent for character Liz...
  2746. Firing bus OnCalcStaminaCost for character Liz...
  2747. Firing bus OnCalcStaminaCost for character Liz...
  2748. Firing bus OnCalcStaminaCost for character Liz...
  2749. Firing bus OnCalcStaminaCost for character Liz...
  2750. Firing bus OnCalcStaminaCost for character Lavender...
  2751. Firing bus OnCalcStaminaCost for character Lavender...
  2752. Firing bus OnCalcStaminaCost for character Lavender...
  2753. Firing bus OnCalcStaminaCost for character Liz...
  2754. Firing bus OnCalcStaminaCost for character Liz...
  2755. Firing bus OnCalcStaminaCost for character Liz...
  2756. Firing bus OnCalcStaminaCost for character Liz...
  2757. Clicked card Elbow Storm
  2758. Firing bus OnCalcStaminaCost for character Liz...
  2759. Liz played card Elbow Storm!
  2760. Firing bus OnCardPlayed for character Liz...
  2761. Firing bus OnCalcStaminaCost for character Liz...
  2762. Firing bus OnStaminaSpent for character Liz...
  2763. Firing bus OnCalcStaminaCost for character Liz...
  2764. Firing bus OnCalcStaminaCost for character Liz...
  2765. Firing bus OnCalcStaminaCost for character Liz...
  2766. Firing bus OnCalcStaminaCost for character Lavender...
  2767. Firing bus OnCalcStaminaCost for character Lavender...
  2768. Firing bus OnCalcStaminaCost for character Lavender...
  2769. Firing bus OnCalcStaminaCost for character Liz...
  2770. Firing bus OnCalcStaminaCost for character Liz...
  2771. Firing bus OnCalcStaminaCost for character Liz...
  2772. Firing bus OnCalcStaminaCost for character Liz...
  2773. Firing bus OnCalcStaminaCost for character Liz...
  2774. Clicked card Apex Slosh
  2775. Firing bus OnCalcStaminaCost for character Liz...
  2776. Liz played card Apex Slosh!
  2777. Firing bus OnCardPlayed for character Liz...
  2778. Firing bus OnCalcStaminaCost for character Liz...
  2779. Firing bus OnStaminaSpent for character Liz...
  2780. Firing bus OnCalcStaminaCost for character Liz...
  2781. Firing bus OnCalcStaminaCost for character Liz...
  2782. Firing bus OnCalcStaminaCost for character Lavender...
  2783. Firing bus OnCalcStaminaCost for character Lavender...
  2784. Firing bus OnCalcStaminaCost for character Lavender...
  2785. Firing bus OnCalcStaminaCost for character Liz...
  2786. Firing bus OnCalcStaminaCost for character Liz...
  2787. Firing bus OnCalcStaminaCost for character Liz...
  2788. Firing bus OnCalcStaminaCost for character Liz...
  2789. Firing bus OnCalcStaminaCost for character Liz...
  2790. Firing bus OnCalcStaminaCost for character Liz...
  2791. Clicked card Astasia
  2792. Firing bus OnCalcStaminaCost for character Liz...
  2793. Liz played card Astasia!
  2794. Firing bus OnCardPlayed for character Liz...
  2795. Firing bus OnCalcStaminaCost for character Liz...
  2796. Firing bus OnStaminaSpent for character Liz...
  2797. Firing bus OnCalcStaminaCost for character Liz...
  2798. Firing bus OnCalcStaminaCost for character Lavender...
  2799. Firing bus OnCalcStaminaCost for character Lavender...
  2800. Firing bus OnCalcStaminaCost for character Lavender...
  2801. Firing bus OnCalcStaminaCost for character Liz...
  2802. Firing bus OnCalcStaminaCost for character Liz...
  2803. Firing bus OnCalcStaminaCost for character Liz...
  2804. Firing bus OnCalcStaminaCost for character Liz...
  2805. Firing bus OnCalcStaminaCost for character Liz...
  2806. Firing bus OnCalcStaminaCost for character Liz...
  2807. Firing bus OnCalcStaminaCost for character Liz...
  2808. Ending play for character Liz...
  2809. All characters played. Checking if this is a prediction phase or if we should execute moves...
  2810. All cards played, for real.
  2811. Executing actions...
  2812. Character Lavender is executing card Reflex Grip...
  2813. Firing bus OnCalcStaminaCost for character Lavender...
  2814. Firing bus OnCardExecuted for character Lavender...
  2815. Processing status Focus
  2816. Card offset is 0
  2817. Firing bus OnGainStatus for character Liz...
  2818. Processing status Focus
  2819. Adding status effect Enraged to character Liz.
  2820. Instantiating status icon for status This turn, inflict more Nausea.
  2821. Firing bus OnCalcStaminaCost for character Lavender...
  2822. Firing bus OnCalcStaminaCost for character Lavender...
  2823. Firing bus OnCalcStaminaCost for character Liz...
  2824. Firing bus OnCalcStaminaCost for character Liz...
  2825. Firing bus OnCalcStaminaCost for character Liz...
  2826. Firing bus OnCalcStaminaCost for character Liz...
  2827. Firing bus OnCalcStaminaCost for character Liz...
  2828. Firing bus OnCalcStaminaCost for character Liz...
  2829. Firing bus OnCalcStaminaCost for character Liz...
  2830. Firing bus OnCalcStaminaCost for character Lavender...
  2831. Firing bus OnCalcStaminaCost for character Lavender...
  2832. Firing bus OnCalcStaminaCost for character Liz...
  2833. Firing bus OnCalcStaminaCost for character Liz...
  2834. Firing bus OnCalcStaminaCost for character Liz...
  2835. Firing bus OnCalcStaminaCost for character Liz...
  2836. Firing bus OnCalcStaminaCost for character Liz...
  2837. Firing bus OnCalcStaminaCost for character Liz...
  2838. Firing bus OnCalcStaminaCost for character Liz...
  2839. Firing bus OnGainStatus for character Lavender...
  2840. Processing status Focus
  2841. Adding status effect Grip to character Lavender.
  2842. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  2843. Firing bus OnCalcStaminaCost for character Lavender...
  2844. Firing bus OnCalcStaminaCost for character Lavender...
  2845. Firing bus OnCalcStaminaCost for character Liz...
  2846. Firing bus OnCalcStaminaCost for character Liz...
  2847. Firing bus OnCalcStaminaCost for character Liz...
  2848. Firing bus OnCalcStaminaCost for character Liz...
  2849. Firing bus OnCalcStaminaCost for character Liz...
  2850. Firing bus OnCalcStaminaCost for character Liz...
  2851. Firing bus OnCalcStaminaCost for character Liz...
  2852. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2853. Firing bus OnCalcStaminaCost for character Lavender...
  2854. Firing bus OnCalcStaminaCost for character Lavender...
  2855. Firing bus OnCalcStaminaCost for character Liz...
  2856. Firing bus OnCalcStaminaCost for character Liz...
  2857. Firing bus OnCalcStaminaCost for character Liz...
  2858. Firing bus OnCalcStaminaCost for character Liz...
  2859. Firing bus OnCalcStaminaCost for character Liz...
  2860. Firing bus OnCalcStaminaCost for character Liz...
  2861. Firing bus OnCalcStaminaCost for character Liz...
  2862. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2863. Returning control after text execution
  2864. Checking execute state WAIT_PRED
  2865. Character Lavender is executing card Deeper Massage...
  2866. Firing bus OnCalcStaminaCost for character Lavender...
  2867. Firing bus OnCardExecuted for character Lavender...
  2868. Processing status Focus
  2869. Processing status Enraged
  2870. Processing status Grip
  2871. Card offset is 2
  2872. Firing bus OnCalcStaminaCost for character Lavender...
  2873. Firing bus OnCalcStaminaCost for character Liz...
  2874. Firing bus OnCalcStaminaCost for character Liz...
  2875. Firing bus OnCalcStaminaCost for character Liz...
  2876. Firing bus OnCalcStaminaCost for character Liz...
  2877. Firing bus OnCalcStaminaCost for character Liz...
  2878. Firing bus OnCalcStaminaCost for character Liz...
  2879. Firing bus OnCalcStaminaCost for character Liz...
  2880. Gaining base Restraint of 5.
  2881. Firing bus OnGainRestraint for character Lavender...
  2882. ...which becomes 10 Restraint.
  2883. Firing bus OnCalcStaminaCost for character Lavender...
  2884. Firing bus OnCalcStaminaCost for character Liz...
  2885. Firing bus OnCalcStaminaCost for character Liz...
  2886. Firing bus OnCalcStaminaCost for character Liz...
  2887. Firing bus OnCalcStaminaCost for character Liz...
  2888. Firing bus OnCalcStaminaCost for character Liz...
  2889. Firing bus OnCalcStaminaCost for character Liz...
  2890. Firing bus OnCalcStaminaCost for character Liz...
  2891. Healing base Nausea of 6...
  2892. Firing bus OnHealNausea for character Lavender...
  2893. ...which becomes 12 Nausea.
  2894. Firing bus OnCalcStaminaCost for character Lavender...
  2895. Firing bus OnCalcStaminaCost for character Liz...
  2896. Firing bus OnCalcStaminaCost for character Liz...
  2897. Firing bus OnCalcStaminaCost for character Liz...
  2898. Firing bus OnCalcStaminaCost for character Liz...
  2899. Firing bus OnCalcStaminaCost for character Liz...
  2900. Firing bus OnCalcStaminaCost for character Liz...
  2901. Firing bus OnCalcStaminaCost for character Liz...
  2902. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2903. Firing bus OnCalcStaminaCost for character Lavender...
  2904. Firing bus OnCalcStaminaCost for character Liz...
  2905. Firing bus OnCalcStaminaCost for character Liz...
  2906. Firing bus OnCalcStaminaCost for character Liz...
  2907. Firing bus OnCalcStaminaCost for character Liz...
  2908. Firing bus OnCalcStaminaCost for character Liz...
  2909. Firing bus OnCalcStaminaCost for character Liz...
  2910. Firing bus OnCalcStaminaCost for character Liz...
  2911. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2912. Returning control after text execution
  2913. Checking execute state WAIT_PRED
  2914. Character Lavender is executing card Explore Curves...
  2915. Firing bus OnCalcStaminaCost for character Lavender...
  2916. Firing bus OnCardExecuted for character Lavender...
  2917. Processing status Focus
  2918. Processing status Enraged
  2919. Processing status Grip
  2920. Card offset is 2
  2921. Firing bus OnCalcStaminaCost for character Liz...
  2922. Firing bus OnCalcStaminaCost for character Liz...
  2923. Firing bus OnCalcStaminaCost for character Liz...
  2924. Firing bus OnCalcStaminaCost for character Liz...
  2925. Firing bus OnCalcStaminaCost for character Liz...
  2926. Firing bus OnCalcStaminaCost for character Liz...
  2927. Firing bus OnCalcStaminaCost for character Liz...
  2928. Healing base Nausea of 4...
  2929. Firing bus OnHealNausea for character Lavender...
  2930. ...which becomes 8 Nausea.
  2931. Firing bus OnCalcStaminaCost for character Liz...
  2932. Firing bus OnCalcStaminaCost for character Liz...
  2933. Firing bus OnCalcStaminaCost for character Liz...
  2934. Firing bus OnCalcStaminaCost for character Liz...
  2935. Firing bus OnCalcStaminaCost for character Liz...
  2936. Firing bus OnCalcStaminaCost for character Liz...
  2937. Firing bus OnCalcStaminaCost for character Liz...
  2938. Firing bus OnGainStatus for character Lavender...
  2939. Processing status Focus
  2940. Adding status effect Grip to character Lavender.
  2941. Firing bus OnCalcStaminaCost for character Liz...
  2942. Firing bus OnCalcStaminaCost for character Liz...
  2943. Firing bus OnCalcStaminaCost for character Liz...
  2944. Firing bus OnCalcStaminaCost for character Liz...
  2945. Firing bus OnCalcStaminaCost for character Liz...
  2946. Firing bus OnCalcStaminaCost for character Liz...
  2947. Firing bus OnCalcStaminaCost for character Liz...
  2948. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  2949. Firing bus OnCalcStaminaCost for character Liz...
  2950. Firing bus OnCalcStaminaCost for character Liz...
  2951. Firing bus OnCalcStaminaCost for character Liz...
  2952. Firing bus OnCalcStaminaCost for character Liz...
  2953. Firing bus OnCalcStaminaCost for character Liz...
  2954. Firing bus OnCalcStaminaCost for character Liz...
  2955. Firing bus OnCalcStaminaCost for character Liz...
  2956. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  2957. Returning control after text execution
  2958. Checking execute state WAIT_PRED
  2959. Character Liz is executing card Controlled Panic...
  2960. Firing bus OnCalcStaminaCost for character Liz...
  2961. Firing bus OnCardExecuted for character Liz...
  2962. Processing status Focus
  2963. Processing status Enraged
  2964. Processing status Grip
  2965. Card offset is 2
  2966. Firing bus OnCalcStaminaCost for character Liz...
  2967. Firing bus OnCalcStaminaCost for character Liz...
  2968. Firing bus OnCalcStaminaCost for character Liz...
  2969. Firing bus OnCalcStaminaCost for character Liz...
  2970. Firing bus OnCalcStaminaCost for character Liz...
  2971. Firing bus OnCalcStaminaCost for character Liz...
  2972. Firing bus OnGainStatus for character Liz...
  2973. Processing status Focus
  2974. Adding status effect Focus to character Liz.
  2975. Firing bus OnCalcStaminaCost for character Liz...
  2976. Firing bus OnCalcStaminaCost for character Liz...
  2977. Firing bus OnCalcStaminaCost for character Liz...
  2978. Firing bus OnCalcStaminaCost for character Liz...
  2979. Firing bus OnCalcStaminaCost for character Liz...
  2980. Firing bus OnCalcStaminaCost for character Liz...
  2981. Firing bus OnGainStatus for character Liz...
  2982. Processing status Focus
  2983. Adding status effect FocusEveryTurn to character Liz.
  2984. Instantiating status icon for status Gain Focus at the start of each turn.
  2985. Firing bus OnCalcStaminaCost for character Liz...
  2986. Firing bus OnCalcStaminaCost for character Liz...
  2987. Firing bus OnCalcStaminaCost for character Liz...
  2988. Firing bus OnCalcStaminaCost for character Liz...
  2989. Firing bus OnCalcStaminaCost for character Liz...
  2990. Firing bus OnCalcStaminaCost for character Liz...
  2991. Firing bus OnGainStatus for character Liz...
  2992. Processing status Focus
  2993. Adding status effect PanicIfNoFocus to character Liz.
  2994. Instantiating status icon for status If you end a turn with no Focus, lose Focusing and gain Panicked.
  2995. Firing bus OnCalcStaminaCost for character Liz...
  2996. Firing bus OnCalcStaminaCost for character Liz...
  2997. Firing bus OnCalcStaminaCost for character Liz...
  2998. Firing bus OnCalcStaminaCost for character Liz...
  2999. Firing bus OnCalcStaminaCost for character Liz...
  3000. Firing bus OnCalcStaminaCost for character Liz...
  3001. Firing bus OnGainStatus for character Liz...
  3002. Processing status Focus
  3003. Adding status effect FranticInstincts to character Liz.
  3004. Instantiating status icon for status Draw an extra card next turn.
  3005. Firing bus OnCalcStaminaCost for character Liz...
  3006. Firing bus OnCalcStaminaCost for character Liz...
  3007. Firing bus OnCalcStaminaCost for character Liz...
  3008. Firing bus OnCalcStaminaCost for character Liz...
  3009. Firing bus OnCalcStaminaCost for character Liz...
  3010. Firing bus OnCalcStaminaCost for character Liz...
  3011. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3012. Firing bus OnCalcStaminaCost for character Liz...
  3013. Firing bus OnCalcStaminaCost for character Liz...
  3014. Firing bus OnCalcStaminaCost for character Liz...
  3015. Firing bus OnCalcStaminaCost for character Liz...
  3016. Firing bus OnCalcStaminaCost for character Liz...
  3017. Firing bus OnCalcStaminaCost for character Liz...
  3018. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3019. Returning control after text execution
  3020. Checking execute state WAIT_PREY
  3021. Character Liz is executing card Adrenaline...
  3022. Firing bus OnCalcStaminaCost for character Liz...
  3023. Firing bus OnCardExecuted for character Liz...
  3024. Processing status Focus
  3025. Processing status Enraged
  3026. Processing status Grip
  3027. Card offset is 4
  3028. Firing bus OnCalcStaminaCost for character Liz...
  3029. Firing bus OnCalcStaminaCost for character Liz...
  3030. Firing bus OnCalcStaminaCost for character Liz...
  3031. Firing bus OnCalcStaminaCost for character Liz...
  3032. Firing bus OnCalcStaminaCost for character Liz...
  3033. Firing bus OnGainStatus for character Liz...
  3034. Processing status Focus
  3035. Adding status effect FranticInstincts to character Liz.
  3036. Firing bus OnCalcStaminaCost for character Liz...
  3037. Firing bus OnCalcStaminaCost for character Liz...
  3038. Firing bus OnCalcStaminaCost for character Liz...
  3039. Firing bus OnCalcStaminaCost for character Liz...
  3040. Firing bus OnCalcStaminaCost for character Liz...
  3041. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3042. Firing bus OnCalcStaminaCost for character Liz...
  3043. Firing bus OnCalcStaminaCost for character Liz...
  3044. Firing bus OnCalcStaminaCost for character Liz...
  3045. Firing bus OnCalcStaminaCost for character Liz...
  3046. Firing bus OnCalcStaminaCost for character Liz...
  3047. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3048. Returning control after text execution
  3049. Checking execute state WAIT_PREY
  3050. Character Liz is executing card Analyze Stomach...
  3051. Firing bus OnCalcStaminaCost for character Liz...
  3052. Firing bus OnCardExecuted for character Liz...
  3053. Processing status Focus
  3054. Processing status Enraged
  3055. Processing status Grip
  3056. Card offset is 4
  3057. Firing bus OnCalcStaminaCost for character Liz...
  3058. Firing bus OnCalcStaminaCost for character Liz...
  3059. Firing bus OnCalcStaminaCost for character Liz...
  3060. Firing bus OnCalcStaminaCost for character Liz...
  3061. Adding base Nausea of 6...
  3062. Losing base Restraint of 6.
  3063. Firing bus OnLoseRestraint for character Lavender...
  3064. ...which becomes 6 Restraint.
  3065. Firing bus OnCalcStaminaCost for character Liz...
  3066. Firing bus OnCalcStaminaCost for character Liz...
  3067. Firing bus OnCalcStaminaCost for character Liz...
  3068. Firing bus OnCalcStaminaCost for character Liz...
  3069. 6 was blocked by Restraint.
  3070. Firing bus OnInflictNausea for character Liz...
  3071. Firing bus OnTakeNausea for character Lavender...
  3072. ...which becomes 0 Nausea.
  3073. Firing bus OnActuallyTakeNausea for character Lavender...
  3074. Firing bus OnCalcStaminaCost for character Liz...
  3075. Firing bus OnCalcStaminaCost for character Liz...
  3076. Firing bus OnCalcStaminaCost for character Liz...
  3077. Firing bus OnCalcStaminaCost for character Liz...
  3078. Firing bus OnGainStatus for character Liz...
  3079. Processing status Focus
  3080. Adding status effect WeakPoint to character Liz.
  3081. Instantiating status icon for status Inflict more Nausea.
  3082.  
  3083. Canceled whenever you Flip. In double scenes, instead ticks down by 1 each turn.
  3084. Firing bus OnCalcStaminaCost for character Liz...
  3085. Firing bus OnCalcStaminaCost for character Liz...
  3086. Firing bus OnCalcStaminaCost for character Liz...
  3087. Firing bus OnCalcStaminaCost for character Liz...
  3088. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3089. Firing bus OnCalcStaminaCost for character Liz...
  3090. Firing bus OnCalcStaminaCost for character Liz...
  3091. Firing bus OnCalcStaminaCost for character Liz...
  3092. Firing bus OnCalcStaminaCost for character Liz...
  3093. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3094. Returning control after text execution
  3095. Checking execute state WAIT_PREY
  3096. Character Liz is executing card Apex Elbow...
  3097. Firing bus OnCalcStaminaCost for character Liz...
  3098. Firing bus OnCardExecuted for character Liz...
  3099. Processing status Focus
  3100. Processing status Enraged
  3101. Processing status Grip
  3102. Processing status WeakPoint
  3103. Card offset is 6
  3104. Firing bus OnCalcStaminaCost for character Liz...
  3105. Firing bus OnCalcStaminaCost for character Liz...
  3106. Firing bus OnCalcStaminaCost for character Liz...
  3107. Firing bus OnGainStatus for character Liz...
  3108. Processing status Focus
  3109. Adding status effect Enraged to character Liz.
  3110. Firing bus OnCalcStaminaCost for character Liz...
  3111. Firing bus OnCalcStaminaCost for character Liz...
  3112. Firing bus OnCalcStaminaCost for character Liz...
  3113. Adding base Nausea of 10...
  3114. Losing base Restraint of 4.
  3115. Firing bus OnLoseRestraint for character Lavender...
  3116. ...which becomes 4 Restraint.
  3117. Firing bus OnCalcStaminaCost for character Liz...
  3118. Firing bus OnCalcStaminaCost for character Liz...
  3119. Firing bus OnCalcStaminaCost for character Liz...
  3120. 4 was blocked by Restraint.
  3121. Firing bus OnGainStatus for character Liz...
  3122. Processing status Focus
  3123. Adding status effect Enraged to character Liz.
  3124. Firing bus OnCalcStaminaCost for character Liz...
  3125. Firing bus OnCalcStaminaCost for character Liz...
  3126. Firing bus OnCalcStaminaCost for character Liz...
  3127. Firing bus OnInflictNausea for character Liz...
  3128. Firing bus OnTakeNausea for character Lavender...
  3129. ...which becomes 7 Nausea.
  3130. Firing bus OnActuallyTakeNausea for character Lavender...
  3131. Firing bus OnCalcStaminaCost for character Liz...
  3132. Firing bus OnCalcStaminaCost for character Liz...
  3133. Firing bus OnCalcStaminaCost for character Liz...
  3134. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3135. Firing bus OnCalcStaminaCost for character Liz...
  3136. Firing bus OnCalcStaminaCost for character Liz...
  3137. Firing bus OnCalcStaminaCost for character Liz...
  3138. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3139. Returning control after text execution
  3140. Checking execute state WAIT_PREY
  3141. Character Liz is executing card Elbow Storm...
  3142. Firing bus OnCalcStaminaCost for character Liz...
  3143. Firing bus OnCardExecuted for character Liz...
  3144. Processing status Focus
  3145. Processing status Enraged
  3146. Processing status Grip
  3147. Processing status WeakPoint
  3148. Card offset is 9
  3149. Firing bus OnCalcStaminaCost for character Liz...
  3150. Firing bus OnCalcStaminaCost for character Liz...
  3151. Adding base Nausea of 10...
  3152. Firing bus OnInflictNausea for character Liz...
  3153. Firing bus OnTakeNausea for character Lavender...
  3154. ...which becomes 12 Nausea.
  3155. Firing bus OnActuallyTakeNausea for character Lavender...
  3156. Firing bus OnCalcStaminaCost for character Liz...
  3157. Firing bus OnCalcStaminaCost for character Liz...
  3158. Adding base Nausea of 10...
  3159. Firing bus OnInflictNausea for character Liz...
  3160. Firing bus OnTakeNausea for character Lavender...
  3161. ...which becomes 12 Nausea.
  3162. Firing bus OnActuallyTakeNausea for character Lavender...
  3163. Firing bus OnCalcStaminaCost for character Liz...
  3164. Firing bus OnCalcStaminaCost for character Liz...
  3165. Adding base Nausea of 10...
  3166. Firing bus OnInflictNausea for character Liz...
  3167. Firing bus OnTakeNausea for character Lavender...
  3168. ...which becomes 12 Nausea.
  3169. Firing bus OnActuallyTakeNausea for character Lavender...
  3170. Firing bus OnCalcStaminaCost for character Liz...
  3171. Firing bus OnCalcStaminaCost for character Liz...
  3172. Adding base Nausea of 10...
  3173. Firing bus OnInflictNausea for character Liz...
  3174. Firing bus OnTakeNausea for character Lavender...
  3175. ...which becomes 12 Nausea.
  3176. Firing bus OnActuallyTakeNausea for character Lavender...
  3177. Firing bus OnCalcStaminaCost for character Liz...
  3178. Firing bus OnCalcStaminaCost for character Liz...
  3179. Adding base Nausea of 10...
  3180. Firing bus OnInflictNausea for character Liz...
  3181. Firing bus OnTakeNausea for character Lavender...
  3182. ...which becomes 12 Nausea.
  3183. Firing bus OnActuallyTakeNausea for character Lavender...
  3184. Firing bus OnCalcStaminaCost for character Liz...
  3185. Firing bus OnCalcStaminaCost for character Liz...
  3186. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3187. Firing bus OnCalcStaminaCost for character Liz...
  3188. Firing bus OnCalcStaminaCost for character Liz...
  3189. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3190. Returning control after text execution
  3191. Checking execute state WAIT_PREY
  3192. Character Liz is executing card Apex Slosh...
  3193. Firing bus OnCalcStaminaCost for character Liz...
  3194. Firing bus OnCardExecuted for character Liz...
  3195. Processing status Focus
  3196. Processing status Enraged
  3197. Processing status Grip
  3198. Processing status WeakPoint
  3199. Card offset is 9
  3200. Firing bus OnCalcStaminaCost for character Liz...
  3201. Adding base Nausea of 22...
  3202. Firing bus OnInflictNausea for character Liz...
  3203. Firing bus OnTakeNausea for character Lavender...
  3204. ...which becomes 27 Nausea.
  3205. Firing bus OnActuallyTakeNausea for character Lavender...
  3206. Firing bus OnCalcStaminaCost for character Liz...
  3207. Firing bus OnGainStatus for character Liz...
  3208. Processing status Focus
  3209. Adding status effect LoseMoreHealthThisTurn to character Liz.
  3210. Instantiating status icon for status Lose more Endurance this turn.
  3211. Firing bus OnCalcStaminaCost for character Liz...
  3212. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3213. Firing bus OnCalcStaminaCost for character Liz...
  3214. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3215. Returning control after text execution
  3216. Checking execute state WAIT_PREY
  3217. Character Liz is executing card Astasia...
  3218. Firing bus OnCalcStaminaCost for character Liz...
  3219. Firing bus OnCardExecuted for character Liz...
  3220. Processing status Focus
  3221. Processing status Enraged
  3222. Processing status Grip
  3223. Processing status WeakPoint
  3224. Card offset is 9
  3225. Firing bus OnGainStatus for character Lavender...
  3226. Processing status Focus
  3227. Adding status effect Unbalance to character Lavender.
  3228. Instantiating status icon for status Gain less Stamina next turn.
  3229. Adding base Nausea of 17...
  3230. Firing bus OnInflictNausea for character Liz...
  3231. Firing bus OnTakeNausea for character Lavender...
  3232. Processing status Unbalance
  3233. Status effect Gain less Stamina next turn. expires!
  3234. Firing bus OnGainStatus for character Lavender...
  3235. Processing status Focus
  3236. Adding status effect Unbalanced to character Lavender.
  3237. Instantiating status icon for status Gain less Stamina next turn.
  3238. ...which becomes 21 Nausea.
  3239. Firing bus OnActuallyTakeNausea for character Lavender...
  3240. Firing bus OnGainStatus for character Liz...
  3241. Processing status Focus
  3242. Adding status effect FranticInstincts to character Liz.
  3243. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3244. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3245. Returning control after text execution
  3246. Checking execute state WAIT_PREY
  3247. Actions executed.
  3248. Time to end the damn turn! Firing event bus...
  3249. Firing bus OnTurnEnd...
  3250. Processing status PanicIfNoFocus
  3251. Events handled. Checking for pred vomit...
  3252. Prey escaped! Ending scene.
  3253. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  3254. Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 21598.
  3255. Total: 13.279200 ms (FindLiveObjects: 1.251200 ms CreateObjectMapping: 0.641500 ms MarkObjects: 11.277000 ms DeleteObjects: 0.109100 ms)
  3256.  
  3257. Endless battle finished
  3258. Clicked card Invent Prey Technique
  3259. Clicked card Dunk
  3260. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  3261. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 21338.
  3262. Total: 12.027900 ms (FindLiveObjects: 1.204800 ms CreateObjectMapping: 0.607900 ms MarkObjects: 10.119300 ms DeleteObjects: 0.095700 ms)
  3263.  
  3264. Clicked card Invent Pred Technique
  3265. Clicked card Quiver
  3266. Clicked card Invent Pred Technique
  3267. Clicked card Invent Prey Technique
  3268. Initializing minigame! Building event bus...
  3269. Event bus built. Initializing decks...
  3270. Decks initialized. Adding characters...
  3271. Starting turn...
  3272. Queues set up. Calculating prediction limits...
  3273. Prediction system set up. Starting character turns and opening for play...
  3274. Losing base Restraint of 0.
  3275. Firing bus OnLoseRestraint...
  3276. ...which becomes 0 Restraint.
  3277. Firing bus OnCalcMaxStamina for character Liz...
  3278. Firing bus OnCalcCardDraw for character Liz...
  3279. Firing bus OnTurnStart for character Liz...
  3280. Firing bus OnCalcStaminaCost for character Liz...
  3281. Firing bus OnCalcStaminaCost for character Liz...
  3282. Firing bus OnCalcStaminaCost for character Liz...
  3283. Firing bus OnCalcStaminaCost for character Liz...
  3284. Firing bus OnCalcStaminaCost for character Liz...
  3285. Firing bus OnCalcStaminaCost for character Liz...
  3286. Firing bus OnCalcMaxStamina for character Helen...
  3287. Firing bus OnCalcCardDraw for character Helen...
  3288. Firing bus OnTurnStart for character Helen...
  3289. Firing bus OnCalcStaminaCost for character Liz...
  3290. Firing bus OnCalcStaminaCost for character Liz...
  3291. Firing bus OnCalcStaminaCost for character Liz...
  3292. Firing bus OnCalcStaminaCost for character Liz...
  3293. Firing bus OnCalcStaminaCost for character Liz...
  3294. Firing bus OnCalcStaminaCost for character Liz...
  3295. Opening for player input...
  3296. Processing prey AI for character Helen
  3297. Firing bus OnCalcStaminaCost for character Helen...
  3298. Firing bus OnCalcStaminaCost for character Helen...
  3299. Firing bus OnCalcStaminaCost for character Helen...
  3300. Firing bus OnCalcStaminaCost for character Helen...
  3301. Firing bus OnCalcStaminaCost for character Helen...
  3302. (Card: Advanced Squirm Out, Weight: 1) (Card: Advanced In and Out, Weight: 2.3335) (Card: Advanced In and Out, Weight: 3.667) (Card: Advanced Resist, Weight: 39.667) (Card: Advanced Wriggle In, Weight: 40.367)
  3303. Helen played card Advanced Resist!
  3304. Firing bus OnCardPlayed for character Helen...
  3305. Firing bus OnCalcStaminaCost for character Helen...
  3306. Firing bus OnStaminaSpent for character Helen...
  3307. Firing bus OnCalcStaminaCost for character Helen...
  3308. Firing bus OnCalcStaminaCost for character Liz...
  3309. Firing bus OnCalcStaminaCost for character Liz...
  3310. Firing bus OnCalcStaminaCost for character Liz...
  3311. Firing bus OnCalcStaminaCost for character Liz...
  3312. Firing bus OnCalcStaminaCost for character Liz...
  3313. Firing bus OnCalcStaminaCost for character Liz...
  3314. Firing bus OnCalcStaminaCost for character Helen...
  3315. Firing bus OnCalcStaminaCost for character Helen...
  3316. Firing bus OnCalcStaminaCost for character Helen...
  3317. Firing bus OnCalcStaminaCost for character Helen...
  3318. Firing bus OnCalcStaminaCost for character Helen...
  3319. (Card: Advanced Squirm Out, Weight: 1) (Card: Advanced In and Out, Weight: 2.3335) (Card: Advanced In and Out, Weight: 3.667) (Card: Advanced Wriggle In, Weight: 4.367)
  3320. Helen played card Advanced In and Out!
  3321. Firing bus OnCardPlayed for character Helen...
  3322. Firing bus OnCalcStaminaCost for character Helen...
  3323. Firing bus OnStaminaSpent for character Helen...
  3324. Firing bus OnCalcStaminaCost for character Helen...
  3325. Firing bus OnCalcStaminaCost for character Liz...
  3326. Firing bus OnCalcStaminaCost for character Liz...
  3327. Firing bus OnCalcStaminaCost for character Liz...
  3328. Firing bus OnCalcStaminaCost for character Liz...
  3329. Firing bus OnCalcStaminaCost for character Liz...
  3330. Firing bus OnCalcStaminaCost for character Liz...
  3331. Firing bus OnCalcStaminaCost for character Helen...
  3332. Firing bus OnCalcStaminaCost for character Helen...
  3333. Firing bus OnCalcStaminaCost for character Helen...
  3334. Firing bus OnCalcStaminaCost for character Helen...
  3335. Firing bus OnCalcStaminaCost for character Helen...
  3336. (Card: Advanced In and Out, Weight: 1.3335) (Card: Advanced Wriggle In, Weight: 2.0335)
  3337. Helen played card Advanced In and Out!
  3338. Firing bus OnCardPlayed for character Helen...
  3339. Firing bus OnCalcStaminaCost for character Helen...
  3340. Firing bus OnStaminaSpent for character Helen...
  3341. Firing bus OnCalcStaminaCost for character Helen...
  3342. Firing bus OnCalcStaminaCost for character Liz...
  3343. Firing bus OnCalcStaminaCost for character Liz...
  3344. Firing bus OnCalcStaminaCost for character Liz...
  3345. Firing bus OnCalcStaminaCost for character Liz...
  3346. Firing bus OnCalcStaminaCost for character Liz...
  3347. Firing bus OnCalcStaminaCost for character Liz...
  3348. Firing bus OnCalcStaminaCost for character Helen...
  3349. Firing bus OnCalcStaminaCost for character Helen...
  3350. Firing bus OnCalcStaminaCost for character Helen...
  3351. Ending play for character Helen...
  3352. Clicked card Advanced Updraft
  3353. Firing bus OnCalcStaminaCost for character Liz...
  3354. Liz played card Advanced Updraft!
  3355. Firing bus OnCardPlayed for character Liz...
  3356. Firing bus OnCalcStaminaCost for character Liz...
  3357. Firing bus OnStaminaSpent for character Liz...
  3358. Firing bus OnCalcStaminaCost for character Liz...
  3359. Firing bus OnCalcStaminaCost for character Liz...
  3360. Firing bus OnCalcStaminaCost for character Liz...
  3361. Firing bus OnCalcStaminaCost for character Liz...
  3362. Firing bus OnCalcStaminaCost for character Liz...
  3363. Firing bus OnCalcStaminaCost for character Liz...
  3364. Firing bus OnCalcStaminaCost for character Helen...
  3365. Firing bus OnCalcStaminaCost for character Helen...
  3366. Firing bus OnCalcStaminaCost for character Helen...
  3367. Clicked card Apex Squeeze In
  3368. Firing bus OnCalcStaminaCost for character Liz...
  3369. Liz played card Apex Squeeze In!
  3370. Firing bus OnCardPlayed for character Liz...
  3371. Firing bus OnCalcStaminaCost for character Liz...
  3372. Firing bus OnStaminaSpent for character Liz...
  3373. Firing bus OnCalcStaminaCost for character Liz...
  3374. Firing bus OnCalcStaminaCost for character Liz...
  3375. Firing bus OnCalcStaminaCost for character Liz...
  3376. Firing bus OnCalcStaminaCost for character Liz...
  3377. Firing bus OnCalcStaminaCost for character Liz...
  3378. Firing bus OnCalcStaminaCost for character Liz...
  3379. Firing bus OnCalcStaminaCost for character Helen...
  3380. Firing bus OnCalcStaminaCost for character Helen...
  3381. Firing bus OnCalcStaminaCost for character Helen...
  3382. Clicked card Apex Back and Forth
  3383. Firing bus OnCalcStaminaCost for character Liz...
  3384. Liz played card Apex Back and Forth!
  3385. Firing bus OnCardPlayed for character Liz...
  3386. Firing bus OnCalcStaminaCost for character Liz...
  3387. Firing bus OnStaminaSpent for character Liz...
  3388. Firing bus OnCalcStaminaCost for character Liz...
  3389. Firing bus OnCalcStaminaCost for character Liz...
  3390. Firing bus OnCalcStaminaCost for character Liz...
  3391. Firing bus OnCalcStaminaCost for character Liz...
  3392. Firing bus OnCalcStaminaCost for character Liz...
  3393. Firing bus OnCalcStaminaCost for character Liz...
  3394. Firing bus OnCalcStaminaCost for character Helen...
  3395. Firing bus OnCalcStaminaCost for character Helen...
  3396. Firing bus OnCalcStaminaCost for character Helen...
  3397. Ending play for character Liz...
  3398. All characters played. Checking if this is a prediction phase or if we should execute moves...
  3399. All cards played, for real.
  3400. Executing actions...
  3401. Character Liz is executing card Advanced Updraft...
  3402. Firing bus OnCalcStaminaCost for character Liz...
  3403. Firing bus OnCardExecuted for character Liz...
  3404. Card offset is 0
  3405. Firing bus OnCalcStaminaCost for character Liz...
  3406. Firing bus OnCalcStaminaCost for character Liz...
  3407. Firing bus OnCalcStaminaCost for character Helen...
  3408. Firing bus OnCalcStaminaCost for character Helen...
  3409. Firing bus OnCalcStaminaCost for character Helen...
  3410. Removing base Oxygen of3...
  3411. ...which becomes 4 Oxygen.
  3412. Firing bus OnBelchOxygen...
  3413. Firing bus OnCalcStaminaCost for character Liz...
  3414. Firing bus OnCalcStaminaCost for character Liz...
  3415. Firing bus OnCalcStaminaCost for character Helen...
  3416. Firing bus OnCalcStaminaCost for character Helen...
  3417. Firing bus OnCalcStaminaCost for character Helen...
  3418. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3419. Firing bus OnCalcStaminaCost for character Liz...
  3420. Firing bus OnCalcStaminaCost for character Liz...
  3421. Firing bus OnCalcStaminaCost for character Helen...
  3422. Firing bus OnCalcStaminaCost for character Helen...
  3423. Firing bus OnCalcStaminaCost for character Helen...
  3424. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3425. Returning control after text execution
  3426. Checking execute state WAIT_PRED
  3427. Character Liz is executing card Apex Squeeze In...
  3428. Firing bus OnCalcStaminaCost for character Liz...
  3429. Firing bus OnCardExecuted for character Liz...
  3430. Card offset is 0
  3431. Firing bus OnCalcStaminaCost for character Liz...
  3432. Firing bus OnCalcStaminaCost for character Helen...
  3433. Firing bus OnCalcStaminaCost for character Helen...
  3434. Firing bus OnCalcStaminaCost for character Helen...
  3435. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3436. Firing bus OnCalcStaminaCost for character Liz...
  3437. Firing bus OnCalcStaminaCost for character Helen...
  3438. Firing bus OnCalcStaminaCost for character Helen...
  3439. Firing bus OnCalcStaminaCost for character Helen...
  3440. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3441. Returning control after text execution
  3442. Checking execute state WAIT_PRED
  3443. Character Liz is executing card Apex Back and Forth...
  3444. Firing bus OnCalcStaminaCost for character Liz...
  3445. Firing bus OnCardExecuted for character Liz...
  3446. Card offset is 0
  3447. Firing bus OnCalcStaminaCost for character Helen...
  3448. Firing bus OnCalcStaminaCost for character Helen...
  3449. Firing bus OnCalcStaminaCost for character Helen...
  3450. Firing bus OnGainStatus for character Liz...
  3451. Adding status effect Pleasure to character Liz.
  3452. Instantiating status icon for status Receive less Nausea. Decreases by 5 whenever Nausea is taken.
  3453.  
  3454. If this reaches, 100, the predator orgasms. She loses all Stamina on the next turn, and Pleasure is reduced to 50.
  3455. Firing bus OnCalcStaminaCost for character Helen...
  3456. Firing bus OnCalcStaminaCost for character Helen...
  3457. Firing bus OnCalcStaminaCost for character Helen...
  3458. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3459. Firing bus OnCalcStaminaCost for character Helen...
  3460. Firing bus OnCalcStaminaCost for character Helen...
  3461. Firing bus OnCalcStaminaCost for character Helen...
  3462. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3463. Returning control after text execution
  3464. Checking execute state WAIT_PRED
  3465. Character Helen is executing card Advanced Resist...
  3466. Firing bus OnCalcStaminaCost for character Helen...
  3467. Firing bus OnCardExecuted for character Helen...
  3468. Card offset is 0
  3469. Firing bus OnCalcStaminaCost for character Helen...
  3470. Firing bus OnCalcStaminaCost for character Helen...
  3471. Firing bus OnGainStatus for character Liz...
  3472. Adding status effect NauseaPerDistanceMoved to character Liz.
  3473. Instantiating status icon for status Receive Nausea per distance moved this turn.
  3474. Firing bus OnCalcStaminaCost for character Helen...
  3475. Firing bus OnCalcStaminaCost for character Helen...
  3476. Firing bus OnCalcStaminaCost for character Helen...
  3477. Firing bus OnCalcStaminaCost for character Helen...
  3478. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3479. Firing bus OnCalcStaminaCost for character Helen...
  3480. Firing bus OnCalcStaminaCost for character Helen...
  3481. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3482. Returning control after text execution
  3483. Checking execute state WAIT_PREY
  3484. Character Helen is executing card Advanced In and Out...
  3485. Firing bus OnCalcStaminaCost for character Helen...
  3486. Firing bus OnCardExecuted for character Helen...
  3487. Card offset is 0
  3488. Firing bus OnCalcStaminaCost for character Helen...
  3489. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3490. Firing bus OnCalcStaminaCost for character Helen...
  3491. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3492. Returning control after text execution
  3493. Checking execute state WAIT_PREY
  3494. Character Helen is executing card Advanced In and Out...
  3495. Firing bus OnCalcStaminaCost for character Helen...
  3496. Firing bus OnCardExecuted for character Helen...
  3497. Card offset is 0
  3498. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3499. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3500. Returning control after text execution
  3501. Checking execute state WAIT_PREY
  3502. Actions executed.
  3503. Executing Shakes...
  3504. Firing bus OnRepeatShakes for character Liz...
  3505. Firing bus OnRepeatShakes for character Helen...
  3506. Character Liz is executing card Apex Back and Forth...
  3507. Firing bus OnCardExecuted for character Liz...
  3508. Card offset is 0
  3509. Firing bus OnGainStatus for character Liz...
  3510. Adding status effect Pleasure to character Liz.
  3511. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3512. Character Helen is executing card Advanced In and Out...
  3513. Firing bus OnCardExecuted for character Helen...
  3514. Card offset is 0
  3515. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3516. Character Helen is executing card Advanced In and Out...
  3517. Firing bus OnCardExecuted for character Helen...
  3518. Card offset is 0
  3519. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3520. Firing bus OnGainStatus for character Helen...
  3521. Adding status effect DistractNextTurn to character Helen.
  3522. Instantiating status icon for status Next turn, become Distracted.
  3523. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_SHAKE
  3524. Returning control after text execution
  3525. Checking execute state WAIT_SHAKE
  3526. Time to end the damn turn! Firing event bus...
  3527. Firing bus OnTurnEnd...
  3528. Adding base Nausea of 14...
  3529. Firing bus OnInflictNausea for character Helen...
  3530. Firing bus OnTakeNausea for character Liz...
  3531. Processing status Pleasure
  3532. ...which becomes 12 Nausea.
  3533. Firing bus OnActuallyTakeNausea for character Liz...
  3534. Events handled. Checking for pred vomit...
  3535. Pred did not vomit. Applying end-of-turn effects...
  3536. Removing base Oxygen of8...
  3537. ...which becomes 9 Oxygen.
  3538. Gaining 10 Acid.
  3539. Firing bus OnAnalMove...
  3540. Processing status NauseaPerDistanceMoved
  3541. Adding base Nausea of 28...
  3542. Firing bus OnInflictNausea for character Liz...
  3543. Firing bus OnTakeNausea for character Liz...
  3544. Processing status Pleasure
  3545. ...which becomes 25 Nausea.
  3546. Firing bus OnActuallyTakeNausea for character Liz...
  3547. Firing bus OnNauseaThreshold for character Liz...
  3548. Status effect Receive Nausea per distance moved this turn. expires!
  3549. Effects applied. Checking for all prey unconscious...
  3550. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  3551. Firing bus OnTurnEndText...
  3552. Starting turn...
  3553. Queues set up. Calculating prediction limits...
  3554. Prediction system set up. Starting character turns and opening for play...
  3555. Losing base Restraint of 0.
  3556. Firing bus OnLoseRestraint...
  3557. ...which becomes 0 Restraint.
  3558. Firing bus OnCalcMaxStamina for character Liz...
  3559. Firing bus OnCalcCardDraw for character Liz...
  3560. Firing bus OnTurnStart for character Liz...
  3561. Processing status Pleasure
  3562. Processing status DistractNextTurn
  3563. Firing bus OnCalcStaminaCost for character Liz...
  3564. Firing bus OnCalcStaminaCost for character Liz...
  3565. Firing bus OnCalcStaminaCost for character Liz...
  3566. Firing bus OnCalcStaminaCost for character Liz...
  3567. Firing bus OnCalcStaminaCost for character Liz...
  3568. Firing bus OnCalcMaxStamina for character Helen...
  3569. Firing bus OnCalcCardDraw for character Helen...
  3570. Firing bus OnTurnStart for character Helen...
  3571. Processing status Pleasure
  3572. Processing status DistractNextTurn
  3573. Status effect Next turn, become Distracted. expires!
  3574. Firing bus OnGainStatus for character Helen...
  3575. Adding status effect Distracted to character Helen.
  3576. Instantiating status icon for status This turn, inflict less Nausea.
  3577. Firing bus OnCalcStaminaCost for character Liz...
  3578. Firing bus OnCalcStaminaCost for character Liz...
  3579. Firing bus OnCalcStaminaCost for character Liz...
  3580. Firing bus OnCalcStaminaCost for character Liz...
  3581. Firing bus OnCalcStaminaCost for character Liz...
  3582. Firing bus OnCalcStaminaCost for character Liz...
  3583. Firing bus OnCalcStaminaCost for character Liz...
  3584. Firing bus OnCalcStaminaCost for character Liz...
  3585. Firing bus OnCalcStaminaCost for character Liz...
  3586. Firing bus OnCalcStaminaCost for character Liz...
  3587. Opening for player input...
  3588. Processing prey AI for character Helen
  3589. Firing bus OnCalcStaminaCost for character Helen...
  3590. Firing bus OnCalcStaminaCost for character Helen...
  3591. Firing bus OnCalcStaminaCost for character Helen...
  3592. Firing bus OnCalcStaminaCost for character Helen...
  3593. Firing bus OnCalcStaminaCost for character Helen...
  3594. (Card: Desperation, Weight: 1) (Card: Advanced Wriggle Out, Weight: 1.79) (Card: Advanced Squirm In, Weight: 2.58) (Card: Advanced Wriggle Out, Weight: 3.37) (Card: Desperation, Weight: 4.37)
  3595. Helen played card Desperation!
  3596. Firing bus OnCardPlayed for character Helen...
  3597. Firing bus OnCalcStaminaCost for character Helen...
  3598. Firing bus OnStaminaSpent for character Helen...
  3599. Firing bus OnCalcStaminaCost for character Helen...
  3600. Firing bus OnCalcStaminaCost for character Liz...
  3601. Firing bus OnCalcStaminaCost for character Liz...
  3602. Firing bus OnCalcStaminaCost for character Liz...
  3603. Firing bus OnCalcStaminaCost for character Liz...
  3604. Firing bus OnCalcStaminaCost for character Liz...
  3605. Firing bus OnCalcStaminaCost for character Helen...
  3606. Firing bus OnCalcStaminaCost for character Helen...
  3607. Firing bus OnCalcStaminaCost for character Helen...
  3608. Firing bus OnCalcStaminaCost for character Helen...
  3609. Firing bus OnCalcStaminaCost for character Helen...
  3610. Firing bus OnCalcStaminaCost for character Helen...
  3611. (Card: Advanced Wriggle Out, Weight: 0.79) (Card: Advanced Squirm In, Weight: 1.58) (Card: Advanced Wriggle Out, Weight: 2.37) (Card: Desperation, Weight: 3.37) (Card: Advanced Squirm In, Weight: 4.16)
  3612. Helen played card Desperation!
  3613. Firing bus OnCardPlayed for character Helen...
  3614. Firing bus OnCalcStaminaCost for character Helen...
  3615. Firing bus OnStaminaSpent for character Helen...
  3616. Firing bus OnCalcStaminaCost for character Helen...
  3617. Firing bus OnCalcStaminaCost for character Liz...
  3618. Firing bus OnCalcStaminaCost for character Liz...
  3619. Firing bus OnCalcStaminaCost for character Liz...
  3620. Firing bus OnCalcStaminaCost for character Liz...
  3621. Firing bus OnCalcStaminaCost for character Liz...
  3622. Firing bus OnCalcStaminaCost for character Helen...
  3623. Firing bus OnCalcStaminaCost for character Helen...
  3624. Firing bus OnCalcStaminaCost for character Helen...
  3625. Firing bus OnCalcStaminaCost for character Helen...
  3626. Firing bus OnCalcStaminaCost for character Helen...
  3627. Firing bus OnCalcStaminaCost for character Helen...
  3628. Firing bus OnCalcStaminaCost for character Helen...
  3629. (Card: Advanced Wriggle Out, Weight: 0.79) (Card: Advanced Squirm In, Weight: 1.58) (Card: Advanced Wriggle Out, Weight: 2.37) (Card: Advanced Squirm In, Weight: 3.16) (Card: Advanced Wriggle In, Weight: 4.07)
  3630. Helen played card Advanced Wriggle In!
  3631. Firing bus OnCardPlayed for character Helen...
  3632. Firing bus OnCalcStaminaCost for character Helen...
  3633. Firing bus OnStaminaSpent for character Helen...
  3634. Firing bus OnCalcStaminaCost for character Helen...
  3635. Firing bus OnCalcStaminaCost for character Liz...
  3636. Firing bus OnCalcStaminaCost for character Liz...
  3637. Firing bus OnCalcStaminaCost for character Liz...
  3638. Firing bus OnCalcStaminaCost for character Liz...
  3639. Firing bus OnCalcStaminaCost for character Liz...
  3640. Firing bus OnCalcStaminaCost for character Helen...
  3641. Firing bus OnCalcStaminaCost for character Helen...
  3642. Firing bus OnCalcStaminaCost for character Helen...
  3643. Firing bus OnCalcStaminaCost for character Helen...
  3644. Firing bus OnCalcStaminaCost for character Helen...
  3645. Firing bus OnCalcStaminaCost for character Helen...
  3646. Firing bus OnCalcStaminaCost for character Helen...
  3647. (Card: Advanced Wriggle Out, Weight: 0.79) (Card: Advanced Squirm In, Weight: 1.58) (Card: Advanced Wriggle Out, Weight: 2.37) (Card: Advanced Squirm In, Weight: 3.16)
  3648. Helen played card Advanced Wriggle Out!
  3649. Firing bus OnCardPlayed for character Helen...
  3650. Firing bus OnCalcStaminaCost for character Helen...
  3651. Firing bus OnStaminaSpent for character Helen...
  3652. Firing bus OnCalcStaminaCost for character Helen...
  3653. Firing bus OnCalcStaminaCost for character Liz...
  3654. Firing bus OnCalcStaminaCost for character Liz...
  3655. Firing bus OnCalcStaminaCost for character Liz...
  3656. Firing bus OnCalcStaminaCost for character Liz...
  3657. Firing bus OnCalcStaminaCost for character Liz...
  3658. Firing bus OnCalcStaminaCost for character Helen...
  3659. Firing bus OnCalcStaminaCost for character Helen...
  3660. Firing bus OnCalcStaminaCost for character Helen...
  3661. Firing bus OnCalcStaminaCost for character Helen...
  3662. Firing bus OnCalcStaminaCost for character Helen...
  3663. Firing bus OnCalcStaminaCost for character Helen...
  3664. Firing bus OnCalcStaminaCost for character Helen...
  3665. (Card: Advanced Wriggle Out, Weight: 0.79)
  3666. Helen played card Advanced Wriggle Out!
  3667. Firing bus OnCardPlayed for character Helen...
  3668. Firing bus OnCalcStaminaCost for character Helen...
  3669. Firing bus OnStaminaSpent for character Helen...
  3670. Firing bus OnCalcStaminaCost for character Helen...
  3671. Firing bus OnCalcStaminaCost for character Liz...
  3672. Firing bus OnCalcStaminaCost for character Liz...
  3673. Firing bus OnCalcStaminaCost for character Liz...
  3674. Firing bus OnCalcStaminaCost for character Liz...
  3675. Firing bus OnCalcStaminaCost for character Liz...
  3676. Firing bus OnCalcStaminaCost for character Helen...
  3677. Firing bus OnCalcStaminaCost for character Helen...
  3678. Firing bus OnCalcStaminaCost for character Helen...
  3679. Firing bus OnCalcStaminaCost for character Helen...
  3680. Firing bus OnCalcStaminaCost for character Helen...
  3681. Ending play for character Helen...
  3682. Clicked card Apex Pull In
  3683. Firing bus OnCalcStaminaCost for character Liz...
  3684. Liz played card Apex Pull In!
  3685. Firing bus OnCardPlayed for character Liz...
  3686. Firing bus OnCalcStaminaCost for character Liz...
  3687. Firing bus OnStaminaSpent for character Liz...
  3688. Firing bus OnCalcStaminaCost for character Liz...
  3689. Firing bus OnCalcStaminaCost for character Liz...
  3690. Firing bus OnCalcStaminaCost for character Liz...
  3691. Firing bus OnCalcStaminaCost for character Liz...
  3692. Firing bus OnCalcStaminaCost for character Liz...
  3693. Firing bus OnCalcStaminaCost for character Helen...
  3694. Firing bus OnCalcStaminaCost for character Helen...
  3695. Firing bus OnCalcStaminaCost for character Helen...
  3696. Firing bus OnCalcStaminaCost for character Helen...
  3697. Firing bus OnCalcStaminaCost for character Helen...
  3698. Clicked card Apex Squeeze Out
  3699. Firing bus OnCalcStaminaCost for character Liz...
  3700. Liz played card Apex Squeeze Out!
  3701. Firing bus OnCardPlayed for character Liz...
  3702. Firing bus OnCalcStaminaCost for character Liz...
  3703. Firing bus OnStaminaSpent for character Liz...
  3704. Firing bus OnCalcStaminaCost for character Liz...
  3705. Firing bus OnCalcStaminaCost for character Liz...
  3706. Firing bus OnCalcStaminaCost for character Liz...
  3707. Firing bus OnCalcStaminaCost for character Liz...
  3708. Firing bus OnCalcStaminaCost for character Liz...
  3709. Firing bus OnCalcStaminaCost for character Helen...
  3710. Firing bus OnCalcStaminaCost for character Helen...
  3711. Firing bus OnCalcStaminaCost for character Helen...
  3712. Firing bus OnCalcStaminaCost for character Helen...
  3713. Firing bus OnCalcStaminaCost for character Helen...
  3714. Ending play for character Liz...
  3715. All characters played. Checking if this is a prediction phase or if we should execute moves...
  3716. All cards played, for real.
  3717. Executing actions...
  3718. Character Liz is executing card Apex Pull In...
  3719. Firing bus OnCalcStaminaCost for character Liz...
  3720. Firing bus OnCardExecuted for character Liz...
  3721. Processing status Distracted
  3722. Card offset is 0
  3723. Firing bus OnCalcStaminaCost for character Liz...
  3724. Firing bus OnCalcStaminaCost for character Helen...
  3725. Firing bus OnCalcStaminaCost for character Helen...
  3726. Firing bus OnCalcStaminaCost for character Helen...
  3727. Firing bus OnCalcStaminaCost for character Helen...
  3728. Firing bus OnCalcStaminaCost for character Helen...
  3729. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3730. Firing bus OnCalcStaminaCost for character Liz...
  3731. Firing bus OnCalcStaminaCost for character Helen...
  3732. Firing bus OnCalcStaminaCost for character Helen...
  3733. Firing bus OnCalcStaminaCost for character Helen...
  3734. Firing bus OnCalcStaminaCost for character Helen...
  3735. Firing bus OnCalcStaminaCost for character Helen...
  3736. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3737. Returning control after text execution
  3738. Checking execute state WAIT_PRED
  3739. Character Liz is executing card Apex Squeeze Out...
  3740. Firing bus OnCalcStaminaCost for character Liz...
  3741. Firing bus OnCardExecuted for character Liz...
  3742. Processing status Distracted
  3743. Card offset is 0
  3744. Firing bus OnCalcStaminaCost for character Helen...
  3745. Firing bus OnCalcStaminaCost for character Helen...
  3746. Firing bus OnCalcStaminaCost for character Helen...
  3747. Firing bus OnCalcStaminaCost for character Helen...
  3748. Firing bus OnCalcStaminaCost for character Helen...
  3749. Firing bus OnGainStatus for character Liz...
  3750. Processing status Distracted
  3751. Adding status effect Pleasure to character Liz.
  3752. Firing bus OnCalcStaminaCost for character Helen...
  3753. Firing bus OnCalcStaminaCost for character Helen...
  3754. Firing bus OnCalcStaminaCost for character Helen...
  3755. Firing bus OnCalcStaminaCost for character Helen...
  3756. Firing bus OnCalcStaminaCost for character Helen...
  3757. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3758. Firing bus OnCalcStaminaCost for character Helen...
  3759. Firing bus OnCalcStaminaCost for character Helen...
  3760. Firing bus OnCalcStaminaCost for character Helen...
  3761. Firing bus OnCalcStaminaCost for character Helen...
  3762. Firing bus OnCalcStaminaCost for character Helen...
  3763. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  3764. Returning control after text execution
  3765. Checking execute state WAIT_PRED
  3766. Character Helen is executing card Desperation...
  3767. Firing bus OnCalcStaminaCost for character Helen...
  3768. Firing bus OnCardExecuted for character Helen...
  3769. Processing status Distracted
  3770. Card offset is -1
  3771. Firing bus OnCalcStaminaCost for character Helen...
  3772. Firing bus OnCalcStaminaCost for character Helen...
  3773. Firing bus OnCalcStaminaCost for character Helen...
  3774. Firing bus OnCalcStaminaCost for character Helen...
  3775. Firing bus OnGainStatus for character Helen...
  3776. Processing status Distracted
  3777. Adding status effect Enraged to character Helen.
  3778. Instantiating status icon for status This turn, inflict more Nausea.
  3779. Firing bus OnCalcStaminaCost for character Helen...
  3780. Firing bus OnCalcStaminaCost for character Helen...
  3781. Firing bus OnCalcStaminaCost for character Helen...
  3782. Firing bus OnCalcStaminaCost for character Helen...
  3783. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3784. Firing bus OnCalcStaminaCost for character Helen...
  3785. Firing bus OnCalcStaminaCost for character Helen...
  3786. Firing bus OnCalcStaminaCost for character Helen...
  3787. Firing bus OnCalcStaminaCost for character Helen...
  3788. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3789. Returning control after text execution
  3790. Checking execute state WAIT_PREY
  3791. Character Helen is executing card Desperation...
  3792. Firing bus OnCalcStaminaCost for character Helen...
  3793. Firing bus OnCardExecuted for character Helen...
  3794. Processing status Distracted
  3795. Processing status Enraged
  3796. Card offset is 0
  3797. Firing bus OnCalcStaminaCost for character Helen...
  3798. Firing bus OnCalcStaminaCost for character Helen...
  3799. Firing bus OnCalcStaminaCost for character Helen...
  3800. Firing bus OnGainStatus for character Helen...
  3801. Processing status Distracted
  3802. Adding status effect Enraged to character Helen.
  3803. Firing bus OnCalcStaminaCost for character Helen...
  3804. Firing bus OnCalcStaminaCost for character Helen...
  3805. Firing bus OnCalcStaminaCost for character Helen...
  3806. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3807. Firing bus OnCalcStaminaCost for character Helen...
  3808. Firing bus OnCalcStaminaCost for character Helen...
  3809. Firing bus OnCalcStaminaCost for character Helen...
  3810. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3811. Returning control after text execution
  3812. Checking execute state WAIT_PREY
  3813. Character Helen is executing card Advanced Wriggle In...
  3814. Firing bus OnCalcStaminaCost for character Helen...
  3815. Firing bus OnCardExecuted for character Helen...
  3816. Processing status Distracted
  3817. Processing status Enraged
  3818. Card offset is 1
  3819. Firing bus OnCalcStaminaCost for character Helen...
  3820. Firing bus OnCalcStaminaCost for character Helen...
  3821. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3822. Firing bus OnCalcStaminaCost for character Helen...
  3823. Firing bus OnCalcStaminaCost for character Helen...
  3824. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3825. Returning control after text execution
  3826. Checking execute state WAIT_PREY
  3827. Character Helen is executing card Advanced Wriggle Out...
  3828. Firing bus OnCalcStaminaCost for character Helen...
  3829. Firing bus OnCardExecuted for character Helen...
  3830. Processing status Distracted
  3831. Processing status Enraged
  3832. Card offset is 1
  3833. Firing bus OnCalcStaminaCost for character Helen...
  3834. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3835. Firing bus OnCalcStaminaCost for character Helen...
  3836. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3837. Returning control after text execution
  3838. Checking execute state WAIT_PREY
  3839. Character Helen is executing card Advanced Wriggle Out...
  3840. Firing bus OnCalcStaminaCost for character Helen...
  3841. Firing bus OnCardExecuted for character Helen...
  3842. Processing status Distracted
  3843. Processing status Enraged
  3844. Card offset is 1
  3845. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  3846. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  3847. Returning control after text execution
  3848. Checking execute state WAIT_PREY
  3849. Actions executed.
  3850. Time to end the damn turn! Firing event bus...
  3851. Firing bus OnTurnEnd...
  3852. Adding base Nausea of 11...
  3853. Firing bus OnInflictNausea for character Helen...
  3854. Firing bus OnTakeNausea for character Liz...
  3855. Processing status Pleasure
  3856. ...which becomes 8 Nausea.
  3857. Firing bus OnActuallyTakeNausea for character Liz...
  3858. Events handled. Checking for pred vomit...
  3859. Pred did not vomit. Applying end-of-turn effects...
  3860. Removing base Oxygen of8...
  3861. ...which becomes 9 Oxygen.
  3862. Gaining 10 Acid.
  3863. Firing bus OnAcidThreshold...
  3864. Music samples were at 1314297
  3865. Music samples are now at 1314297
  3866. Firing bus OnAnalMove...
  3867. Effects applied. Checking for all prey unconscious...
  3868. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  3869. Firing bus OnTurnEndText...
  3870. Starting turn...
  3871. Queues set up. Calculating prediction limits...
  3872. Prediction system set up. Starting character turns and opening for play...
  3873. Losing base Restraint of 0.
  3874. Firing bus OnLoseRestraint...
  3875. ...which becomes 0 Restraint.
  3876. Firing bus OnCalcMaxStamina for character Liz...
  3877. Firing bus OnCalcCardDraw for character Liz...
  3878. Firing bus OnTurnStart for character Liz...
  3879. Processing status Pleasure
  3880. Processing status Distracted
  3881. Processing status Enraged
  3882. Firing bus OnCalcStaminaCost for character Liz...
  3883. Firing bus OnCalcStaminaCost for character Liz...
  3884. Firing bus OnCalcStaminaCost for character Liz...
  3885. Firing bus OnCalcStaminaCost for character Liz...
  3886. Firing bus OnCalcStaminaCost for character Liz...
  3887. Firing bus OnCalcMaxStamina for character Helen...
  3888. Firing bus OnCalcCardDraw for character Helen...
  3889. Firing bus OnTurnStart for character Helen...
  3890. Processing status Pleasure
  3891. Processing status Distracted
  3892. Processing status Enraged
  3893. Status effect This turn, inflict less Nausea. expires!
  3894. Status effect This turn, inflict more Nausea. expires!
  3895. Firing bus OnCalcStaminaCost for character Liz...
  3896. Firing bus OnCalcStaminaCost for character Liz...
  3897. Firing bus OnCalcStaminaCost for character Liz...
  3898. Firing bus OnCalcStaminaCost for character Liz...
  3899. Firing bus OnCalcStaminaCost for character Liz...
  3900. Opening for player input...
  3901. Processing prey AI for character Helen
  3902. Firing bus OnCalcStaminaCost for character Helen...
  3903. Firing bus OnCalcStaminaCost for character Helen...
  3904. Firing bus OnCalcStaminaCost for character Helen...
  3905. Firing bus OnCalcStaminaCost for character Helen...
  3906. Firing bus OnCalcStaminaCost for character Helen...
  3907. (Card: Advanced In and Out, Weight: 1.0675) (Card: Advanced Squirm Out, Weight: 1.8575) (Card: Advanced In and Out, Weight: 2.925) (Card: Advanced Wriggle Out, Weight: 3.835) (Card: Advanced Wriggle In, Weight: 4.625)
  3908. Helen played card Advanced In and Out!
  3909. Firing bus OnCardPlayed for character Helen...
  3910. Firing bus OnCalcStaminaCost for character Helen...
  3911. Firing bus OnStaminaSpent for character Helen...
  3912. Firing bus OnCalcStaminaCost for character Helen...
  3913. Firing bus OnCalcStaminaCost for character Liz...
  3914. Firing bus OnCalcStaminaCost for character Liz...
  3915. Firing bus OnCalcStaminaCost for character Liz...
  3916. Firing bus OnCalcStaminaCost for character Liz...
  3917. Firing bus OnCalcStaminaCost for character Liz...
  3918. Firing bus OnCalcStaminaCost for character Helen...
  3919. Firing bus OnCalcStaminaCost for character Helen...
  3920. Firing bus OnCalcStaminaCost for character Helen...
  3921. Firing bus OnCalcStaminaCost for character Helen...
  3922. Firing bus OnCalcStaminaCost for character Helen...
  3923. (Card: Advanced Squirm Out, Weight: 0.79) (Card: Advanced In and Out, Weight: 1.8575) (Card: Advanced Wriggle Out, Weight: 2.7675) (Card: Advanced Wriggle In, Weight: 3.5575)
  3924. Helen played card Advanced In and Out!
  3925. Firing bus OnCardPlayed for character Helen...
  3926. Firing bus OnCalcStaminaCost for character Helen...
  3927. Firing bus OnStaminaSpent for character Helen...
  3928. Firing bus OnCalcStaminaCost for character Helen...
  3929. Firing bus OnCalcStaminaCost for character Liz...
  3930. Firing bus OnCalcStaminaCost for character Liz...
  3931. Firing bus OnCalcStaminaCost for character Liz...
  3932. Firing bus OnCalcStaminaCost for character Liz...
  3933. Firing bus OnCalcStaminaCost for character Liz...
  3934. Firing bus OnCalcStaminaCost for character Helen...
  3935. Firing bus OnCalcStaminaCost for character Helen...
  3936. Firing bus OnCalcStaminaCost for character Helen...
  3937. Firing bus OnCalcStaminaCost for character Helen...
  3938. Firing bus OnCalcStaminaCost for character Helen...
  3939. (Card: Advanced Wriggle Out, Weight: 0.91) (Card: Advanced Wriggle In, Weight: 1.7)
  3940. Helen played card Advanced Wriggle Out!
  3941. Firing bus OnCardPlayed for character Helen...
  3942. Firing bus OnCalcStaminaCost for character Helen...
  3943. Firing bus OnStaminaSpent for character Helen...
  3944. Firing bus OnCalcStaminaCost for character Helen...
  3945. Firing bus OnCalcStaminaCost for character Liz...
  3946. Firing bus OnCalcStaminaCost for character Liz...
  3947. Firing bus OnCalcStaminaCost for character Liz...
  3948. Firing bus OnCalcStaminaCost for character Liz...
  3949. Firing bus OnCalcStaminaCost for character Liz...
  3950. Firing bus OnCalcStaminaCost for character Helen...
  3951. Firing bus OnCalcStaminaCost for character Helen...
  3952. Firing bus OnCalcStaminaCost for character Helen...
  3953. Ending play for character Helen...
  3954. Clicked card Advanced Pull In
  3955. Firing bus OnCalcStaminaCost for character Liz...
  3956. Liz played card Advanced Pull In!
  3957. Firing bus OnCardPlayed for character Liz...
  3958. Firing bus OnCalcStaminaCost for character Liz...
  3959. Firing bus OnStaminaSpent for character Liz...
  3960. Firing bus OnCalcStaminaCost for character Liz...
  3961. Firing bus OnCalcStaminaCost for character Liz...
  3962. Firing bus OnCalcStaminaCost for character Liz...
  3963. Firing bus OnCalcStaminaCost for character Liz...
  3964. Firing bus OnCalcStaminaCost for character Liz...
  3965. Firing bus OnCalcStaminaCost for character Helen...
  3966. Firing bus OnCalcStaminaCost for character Helen...
  3967. Firing bus OnCalcStaminaCost for character Helen...
  3968. Clicked card Ab Flex
  3969. Firing bus OnCalcStaminaCost for character Liz...
  3970. Liz played card Ab Flex!
  3971. Firing bus OnCardPlayed for character Liz...
  3972. Firing bus OnCalcStaminaCost for character Liz...
  3973. Firing bus OnStaminaSpent for character Liz...
  3974. Firing bus OnCalcStaminaCost for character Liz...
  3975. Firing bus OnCalcStaminaCost for character Liz...
  3976. Firing bus OnCalcStaminaCost for character Liz...
  3977. Firing bus OnCalcStaminaCost for character Liz...
  3978. Firing bus OnCalcStaminaCost for character Liz...
  3979. Firing bus OnCalcStaminaCost for character Helen...
  3980. Firing bus OnCalcStaminaCost for character Helen...
  3981. Firing bus OnCalcStaminaCost for character Helen...
  3982. Clicked card Ab Flex
  3983. Firing bus OnCalcStaminaCost for character Liz...
  3984. Liz played card Ab Flex!
  3985. Firing bus OnCardPlayed for character Liz...
  3986. Firing bus OnCalcStaminaCost for character Liz...
  3987. Firing bus OnStaminaSpent for character Liz...
  3988. Firing bus OnCalcStaminaCost for character Liz...
  3989. Firing bus OnCalcStaminaCost for character Liz...
  3990. Firing bus OnCalcStaminaCost for character Liz...
  3991. Firing bus OnCalcStaminaCost for character Liz...
  3992. Firing bus OnCalcStaminaCost for character Liz...
  3993. Firing bus OnCalcStaminaCost for character Helen...
  3994. Firing bus OnCalcStaminaCost for character Helen...
  3995. Firing bus OnCalcStaminaCost for character Helen...
  3996. Ending play for character Liz...
  3997. All characters played. Checking if this is a prediction phase or if we should execute moves...
  3998. All cards played, for real.
  3999. Executing actions...
  4000. Character Liz is executing card Advanced Pull In...
  4001. Firing bus OnCalcStaminaCost for character Liz...
  4002. Firing bus OnCardExecuted for character Liz...
  4003. Card offset is 0
  4004. Firing bus OnCalcStaminaCost for character Liz...
  4005. Firing bus OnCalcStaminaCost for character Liz...
  4006. Firing bus OnCalcStaminaCost for character Helen...
  4007. Firing bus OnCalcStaminaCost for character Helen...
  4008. Firing bus OnCalcStaminaCost for character Helen...
  4009. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4010. Firing bus OnCalcStaminaCost for character Liz...
  4011. Firing bus OnCalcStaminaCost for character Liz...
  4012. Firing bus OnCalcStaminaCost for character Helen...
  4013. Firing bus OnCalcStaminaCost for character Helen...
  4014. Firing bus OnCalcStaminaCost for character Helen...
  4015. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4016. Returning control after text execution
  4017. Checking execute state WAIT_PRED
  4018. Character Liz is executing card Ab Flex...
  4019. Firing bus OnCalcStaminaCost for character Liz...
  4020. Firing bus OnCardExecuted for character Liz...
  4021. Card offset is 0
  4022. Firing bus OnCalcStaminaCost for character Liz...
  4023. Firing bus OnCalcStaminaCost for character Helen...
  4024. Firing bus OnCalcStaminaCost for character Helen...
  4025. Firing bus OnCalcStaminaCost for character Helen...
  4026. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4027. Firing bus OnCalcStaminaCost for character Liz...
  4028. Firing bus OnCalcStaminaCost for character Helen...
  4029. Firing bus OnCalcStaminaCost for character Helen...
  4030. Firing bus OnCalcStaminaCost for character Helen...
  4031. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4032. Returning control after text execution
  4033. Checking execute state WAIT_PRED
  4034. Character Liz is executing card Ab Flex...
  4035. Firing bus OnCalcStaminaCost for character Liz...
  4036. Firing bus OnCardExecuted for character Liz...
  4037. Card offset is 0
  4038. Firing bus OnCalcStaminaCost for character Helen...
  4039. Firing bus OnCalcStaminaCost for character Helen...
  4040. Firing bus OnCalcStaminaCost for character Helen...
  4041. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4042. Firing bus OnCalcStaminaCost for character Helen...
  4043. Firing bus OnCalcStaminaCost for character Helen...
  4044. Firing bus OnCalcStaminaCost for character Helen...
  4045. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4046. Returning control after text execution
  4047. Checking execute state WAIT_PRED
  4048. Character Helen is executing card Advanced In and Out...
  4049. Firing bus OnCalcStaminaCost for character Helen...
  4050. Firing bus OnCardExecuted for character Helen...
  4051. Card offset is 0
  4052. Firing bus OnCalcStaminaCost for character Helen...
  4053. Firing bus OnCalcStaminaCost for character Helen...
  4054. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4055. Firing bus OnCalcStaminaCost for character Helen...
  4056. Firing bus OnCalcStaminaCost for character Helen...
  4057. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4058. Returning control after text execution
  4059. Checking execute state WAIT_PREY
  4060. Character Helen is executing card Advanced In and Out...
  4061. Firing bus OnCalcStaminaCost for character Helen...
  4062. Firing bus OnCardExecuted for character Helen...
  4063. Card offset is 0
  4064. Firing bus OnCalcStaminaCost for character Helen...
  4065. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4066. Firing bus OnCalcStaminaCost for character Helen...
  4067. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4068. Returning control after text execution
  4069. Checking execute state WAIT_PREY
  4070. Character Helen is executing card Advanced Wriggle Out...
  4071. Firing bus OnCalcStaminaCost for character Helen...
  4072. Firing bus OnCardExecuted for character Helen...
  4073. Card offset is 0
  4074. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4075. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4076. Returning control after text execution
  4077. Checking execute state WAIT_PREY
  4078. Actions executed.
  4079. Time to end the damn turn! Firing event bus...
  4080. Firing bus OnTurnEnd...
  4081. Adding base Nausea of 5...
  4082. Firing bus OnInflictNausea for character Helen...
  4083. Firing bus OnTakeNausea for character Liz...
  4084. Processing status Pleasure
  4085. ...which becomes 4 Nausea.
  4086. Firing bus OnActuallyTakeNausea for character Liz...
  4087. Events handled. Checking for pred vomit...
  4088. Pred did not vomit. Applying end-of-turn effects...
  4089. Removing base Oxygen of8...
  4090. ...which becomes 9 Oxygen.
  4091. Firing bus OnOxygenThreshold...
  4092. Gaining 10 Acid.
  4093. Firing bus OnAnalMove...
  4094. Effects applied. Checking for all prey unconscious...
  4095. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  4096. Firing bus OnTurnEndText...
  4097. Starting turn...
  4098. Queues set up. Calculating prediction limits...
  4099. Prediction system set up. Starting character turns and opening for play...
  4100. Losing base Restraint of 0.
  4101. Firing bus OnLoseRestraint...
  4102. ...which becomes 0 Restraint.
  4103. Firing bus OnCalcMaxStamina for character Liz...
  4104. Firing bus OnCalcCardDraw for character Liz...
  4105. Firing bus OnTurnStart for character Liz...
  4106. Processing status Pleasure
  4107. Firing bus OnCalcStaminaCost for character Liz...
  4108. Firing bus OnCalcStaminaCost for character Liz...
  4109. Firing bus OnCalcStaminaCost for character Liz...
  4110. Firing bus OnCalcStaminaCost for character Liz...
  4111. Firing bus OnCalcStaminaCost for character Liz...
  4112. Firing bus OnCalcMaxStamina for character Helen...
  4113. Firing bus OnCalcCardDraw for character Helen...
  4114. Firing bus OnTurnStart for character Helen...
  4115. Processing status Pleasure
  4116. Firing bus OnCalcStaminaCost for character Liz...
  4117. Firing bus OnCalcStaminaCost for character Liz...
  4118. Firing bus OnCalcStaminaCost for character Liz...
  4119. Firing bus OnCalcStaminaCost for character Liz...
  4120. Firing bus OnCalcStaminaCost for character Liz...
  4121. Opening for player input...
  4122. Processing prey AI for character Helen
  4123. Firing bus OnCalcStaminaCost for character Helen...
  4124. Firing bus OnCalcStaminaCost for character Helen...
  4125. Firing bus OnCalcStaminaCost for character Helen...
  4126. Firing bus OnCalcStaminaCost for character Helen...
  4127. Firing bus OnCalcStaminaCost for character Helen...
  4128. (Card: Advanced Squirm In, Weight: 0.615) (Card: Advanced Squirm In, Weight: 1.23) (Card: Advanced Wriggle Out, Weight: 2.095) (Card: Advanced Squirm Out, Weight: 2.78) (Card: Advanced Wriggle In, Weight: 3.615)
  4129. Helen played card Advanced Wriggle Out!
  4130. Firing bus OnCardPlayed for character Helen...
  4131. Firing bus OnCalcStaminaCost for character Helen...
  4132. Firing bus OnStaminaSpent for character Helen...
  4133. Firing bus OnCalcStaminaCost for character Helen...
  4134. Firing bus OnCalcStaminaCost for character Liz...
  4135. Firing bus OnCalcStaminaCost for character Liz...
  4136. Firing bus OnCalcStaminaCost for character Liz...
  4137. Firing bus OnCalcStaminaCost for character Liz...
  4138. Firing bus OnCalcStaminaCost for character Liz...
  4139. Firing bus OnCalcStaminaCost for character Helen...
  4140. Firing bus OnCalcStaminaCost for character Helen...
  4141. Firing bus OnCalcStaminaCost for character Helen...
  4142. Firing bus OnCalcStaminaCost for character Helen...
  4143. Firing bus OnCalcStaminaCost for character Helen...
  4144. (Card: Advanced Squirm In, Weight: 0.615) (Card: Advanced Squirm In, Weight: 1.23) (Card: Advanced Squirm Out, Weight: 1.915) (Card: Advanced Wriggle In, Weight: 2.75)
  4145. Helen played card Advanced Wriggle In!
  4146. Firing bus OnCardPlayed for character Helen...
  4147. Firing bus OnCalcStaminaCost for character Helen...
  4148. Firing bus OnStaminaSpent for character Helen...
  4149. Firing bus OnCalcStaminaCost for character Helen...
  4150. Firing bus OnCalcStaminaCost for character Liz...
  4151. Firing bus OnCalcStaminaCost for character Liz...
  4152. Firing bus OnCalcStaminaCost for character Liz...
  4153. Firing bus OnCalcStaminaCost for character Liz...
  4154. Firing bus OnCalcStaminaCost for character Liz...
  4155. Firing bus OnCalcStaminaCost for character Helen...
  4156. Firing bus OnCalcStaminaCost for character Helen...
  4157. Firing bus OnCalcStaminaCost for character Helen...
  4158. Firing bus OnCalcStaminaCost for character Helen...
  4159. Firing bus OnCalcStaminaCost for character Helen...
  4160. Ending play for character Helen...
  4161. Clicked card Apex Updraft
  4162. Firing bus OnCalcStaminaCost for character Liz...
  4163. Liz played card Apex Updraft!
  4164. Firing bus OnCardPlayed for character Liz...
  4165. Firing bus OnCalcStaminaCost for character Liz...
  4166. Firing bus OnStaminaSpent for character Liz...
  4167. Firing bus OnCalcStaminaCost for character Liz...
  4168. Firing bus OnCalcStaminaCost for character Liz...
  4169. Firing bus OnCalcStaminaCost for character Liz...
  4170. Firing bus OnCalcStaminaCost for character Liz...
  4171. Firing bus OnCalcStaminaCost for character Liz...
  4172. Firing bus OnCalcStaminaCost for character Helen...
  4173. Firing bus OnCalcStaminaCost for character Helen...
  4174. Clicked card Ab Flex
  4175. Firing bus OnCalcStaminaCost for character Liz...
  4176. Liz played card Ab Flex!
  4177. Firing bus OnCardPlayed for character Liz...
  4178. Firing bus OnCalcStaminaCost for character Liz...
  4179. Firing bus OnStaminaSpent for character Liz...
  4180. Firing bus OnCalcStaminaCost for character Liz...
  4181. Firing bus OnCalcStaminaCost for character Liz...
  4182. Firing bus OnCalcStaminaCost for character Liz...
  4183. Firing bus OnCalcStaminaCost for character Liz...
  4184. Firing bus OnCalcStaminaCost for character Liz...
  4185. Firing bus OnCalcStaminaCost for character Helen...
  4186. Firing bus OnCalcStaminaCost for character Helen...
  4187. Clicked card Advanced Push Out
  4188. Firing bus OnCalcStaminaCost for character Liz...
  4189. Liz played card Advanced Push Out!
  4190. Firing bus OnCardPlayed for character Liz...
  4191. Firing bus OnCalcStaminaCost for character Liz...
  4192. Firing bus OnStaminaSpent for character Liz...
  4193. Firing bus OnCalcStaminaCost for character Liz...
  4194. Firing bus OnCalcStaminaCost for character Liz...
  4195. Firing bus OnCalcStaminaCost for character Liz...
  4196. Firing bus OnCalcStaminaCost for character Liz...
  4197. Firing bus OnCalcStaminaCost for character Liz...
  4198. Firing bus OnCalcStaminaCost for character Helen...
  4199. Firing bus OnCalcStaminaCost for character Helen...
  4200. Ending play for character Liz...
  4201. All characters played. Checking if this is a prediction phase or if we should execute moves...
  4202. All cards played, for real.
  4203. Executing actions...
  4204. Character Liz is executing card Apex Updraft...
  4205. Firing bus OnCalcStaminaCost for character Liz...
  4206. Firing bus OnCardExecuted for character Liz...
  4207. Card offset is 0
  4208. Firing bus OnCalcStaminaCost for character Liz...
  4209. Firing bus OnCalcStaminaCost for character Liz...
  4210. Firing bus OnCalcStaminaCost for character Helen...
  4211. Firing bus OnCalcStaminaCost for character Helen...
  4212. Removing base Oxygen of5...
  4213. ...which becomes 6 Oxygen.
  4214. Firing bus OnBelchOxygen...
  4215. Firing bus OnCalcStaminaCost for character Liz...
  4216. Firing bus OnCalcStaminaCost for character Liz...
  4217. Firing bus OnCalcStaminaCost for character Helen...
  4218. Firing bus OnCalcStaminaCost for character Helen...
  4219. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4220. Firing bus OnCalcStaminaCost for character Liz...
  4221. Firing bus OnCalcStaminaCost for character Liz...
  4222. Firing bus OnCalcStaminaCost for character Helen...
  4223. Firing bus OnCalcStaminaCost for character Helen...
  4224. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4225. Returning control after text execution
  4226. Checking execute state WAIT_PRED
  4227. Character Liz is executing card Ab Flex...
  4228. Firing bus OnCalcStaminaCost for character Liz...
  4229. Firing bus OnCardExecuted for character Liz...
  4230. Card offset is 0
  4231. Firing bus OnCalcStaminaCost for character Liz...
  4232. Firing bus OnCalcStaminaCost for character Helen...
  4233. Firing bus OnCalcStaminaCost for character Helen...
  4234. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4235. Firing bus OnCalcStaminaCost for character Liz...
  4236. Firing bus OnCalcStaminaCost for character Helen...
  4237. Firing bus OnCalcStaminaCost for character Helen...
  4238. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4239. Returning control after text execution
  4240. Checking execute state WAIT_PRED
  4241. Character Liz is executing card Advanced Push Out...
  4242. Firing bus OnCalcStaminaCost for character Liz...
  4243. Firing bus OnCardExecuted for character Liz...
  4244. Card offset is 0
  4245. Firing bus OnCalcStaminaCost for character Helen...
  4246. Firing bus OnCalcStaminaCost for character Helen...
  4247. Firing bus OnGainStatus for character Liz...
  4248. Adding status effect Pleasure to character Liz.
  4249. Firing bus OnCalcStaminaCost for character Helen...
  4250. Firing bus OnCalcStaminaCost for character Helen...
  4251. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4252. Firing bus OnCalcStaminaCost for character Helen...
  4253. Firing bus OnCalcStaminaCost for character Helen...
  4254. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4255. Returning control after text execution
  4256. Checking execute state WAIT_PRED
  4257. Character Helen is executing card Advanced Wriggle Out...
  4258. Firing bus OnCalcStaminaCost for character Helen...
  4259. Firing bus OnCardExecuted for character Helen...
  4260. Card offset is 0
  4261. Firing bus OnCalcStaminaCost for character Helen...
  4262. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4263. Firing bus OnCalcStaminaCost for character Helen...
  4264. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4265. Returning control after text execution
  4266. Checking execute state WAIT_PREY
  4267. Character Helen is executing card Advanced Wriggle In...
  4268. Firing bus OnCalcStaminaCost for character Helen...
  4269. Firing bus OnCardExecuted for character Helen...
  4270. Card offset is 0
  4271. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4272. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4273. Returning control after text execution
  4274. Checking execute state WAIT_PREY
  4275. Actions executed.
  4276. Time to end the damn turn! Firing event bus...
  4277. Firing bus OnTurnEnd...
  4278. Adding base Nausea of 4...
  4279. Firing bus OnInflictNausea for character Helen...
  4280. Firing bus OnTakeNausea for character Liz...
  4281. Processing status Pleasure
  4282. ...which becomes 3 Nausea.
  4283. Firing bus OnActuallyTakeNausea for character Liz...
  4284. Firing bus OnNauseaThreshold for character Helen...
  4285. Events handled. Checking for pred vomit...
  4286. Pred did not vomit. Applying end-of-turn effects...
  4287. Removing base Oxygen of8...
  4288. ...which becomes 9 Oxygen.
  4289. Gaining 10 Acid.
  4290. Firing bus OnAnalMove...
  4291. Effects applied. Checking for all prey unconscious...
  4292. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  4293. Firing bus OnTurnEndText...
  4294. Starting turn...
  4295. Queues set up. Calculating prediction limits...
  4296. Prediction system set up. Starting character turns and opening for play...
  4297. Losing base Restraint of 0.
  4298. Firing bus OnLoseRestraint...
  4299. ...which becomes 0 Restraint.
  4300. Firing bus OnCalcMaxStamina for character Liz...
  4301. Firing bus OnCalcCardDraw for character Liz...
  4302. Firing bus OnTurnStart for character Liz...
  4303. Processing status Pleasure
  4304. Firing bus OnCalcStaminaCost for character Liz...
  4305. Firing bus OnCalcStaminaCost for character Liz...
  4306. Firing bus OnCalcStaminaCost for character Liz...
  4307. Firing bus OnCalcStaminaCost for character Liz...
  4308. Firing bus OnCalcStaminaCost for character Liz...
  4309. Firing bus OnCalcMaxStamina for character Helen...
  4310. Firing bus OnCalcCardDraw for character Helen...
  4311. Firing bus OnTurnStart for character Helen...
  4312. Processing status Pleasure
  4313. Firing bus OnCalcStaminaCost for character Liz...
  4314. Firing bus OnCalcStaminaCost for character Liz...
  4315. Firing bus OnCalcStaminaCost for character Liz...
  4316. Firing bus OnCalcStaminaCost for character Liz...
  4317. Firing bus OnCalcStaminaCost for character Liz...
  4318. Opening for player input...
  4319. Processing prey AI for character Helen
  4320. Firing bus OnCalcStaminaCost for character Helen...
  4321. Firing bus OnCalcStaminaCost for character Helen...
  4322. Firing bus OnCalcStaminaCost for character Helen...
  4323. Firing bus OnCalcStaminaCost for character Helen...
  4324. Firing bus OnCalcStaminaCost for character Helen...
  4325. (Card: Advanced Wriggle Out, Weight: 0.79) (Card: Advanced In and Out, Weight: 1.5915) (Card: Advanced In and Out, Weight: 2.393) (Card: Advanced Wriggle Out, Weight: 3.183) (Card: Advanced Squirm In, Weight: 3.973)
  4326. Helen played card Advanced In and Out!
  4327. Firing bus OnCardPlayed for character Helen...
  4328. Firing bus OnCalcStaminaCost for character Helen...
  4329. Firing bus OnStaminaSpent for character Helen...
  4330. Firing bus OnCalcStaminaCost for character Helen...
  4331. Firing bus OnCalcStaminaCost for character Liz...
  4332. Firing bus OnCalcStaminaCost for character Liz...
  4333. Firing bus OnCalcStaminaCost for character Liz...
  4334. Firing bus OnCalcStaminaCost for character Liz...
  4335. Firing bus OnCalcStaminaCost for character Liz...
  4336. Firing bus OnCalcStaminaCost for character Helen...
  4337. Firing bus OnCalcStaminaCost for character Helen...
  4338. Firing bus OnCalcStaminaCost for character Helen...
  4339. Firing bus OnCalcStaminaCost for character Helen...
  4340. Firing bus OnCalcStaminaCost for character Helen...
  4341. (Card: Advanced Wriggle Out, Weight: 0.79) (Card: Advanced In and Out, Weight: 1.5915) (Card: Advanced Wriggle Out, Weight: 2.3815) (Card: Advanced Squirm In, Weight: 3.1715)
  4342. Helen played card Advanced In and Out!
  4343. Firing bus OnCardPlayed for character Helen...
  4344. Firing bus OnCalcStaminaCost for character Helen...
  4345. Firing bus OnStaminaSpent for character Helen...
  4346. Firing bus OnCalcStaminaCost for character Helen...
  4347. Firing bus OnCalcStaminaCost for character Liz...
  4348. Firing bus OnCalcStaminaCost for character Liz...
  4349. Firing bus OnCalcStaminaCost for character Liz...
  4350. Firing bus OnCalcStaminaCost for character Liz...
  4351. Firing bus OnCalcStaminaCost for character Liz...
  4352. Firing bus OnCalcStaminaCost for character Helen...
  4353. Firing bus OnCalcStaminaCost for character Helen...
  4354. Firing bus OnCalcStaminaCost for character Helen...
  4355. Firing bus OnCalcStaminaCost for character Helen...
  4356. Firing bus OnCalcStaminaCost for character Helen...
  4357. (Card: Advanced Wriggle Out, Weight: 0.79) (Card: Advanced Wriggle Out, Weight: 1.58)
  4358. Helen played card Advanced Wriggle Out!
  4359. Firing bus OnCardPlayed for character Helen...
  4360. Firing bus OnCalcStaminaCost for character Helen...
  4361. Firing bus OnStaminaSpent for character Helen...
  4362. Firing bus OnCalcStaminaCost for character Helen...
  4363. Firing bus OnCalcStaminaCost for character Liz...
  4364. Firing bus OnCalcStaminaCost for character Liz...
  4365. Firing bus OnCalcStaminaCost for character Liz...
  4366. Firing bus OnCalcStaminaCost for character Liz...
  4367. Firing bus OnCalcStaminaCost for character Liz...
  4368. Firing bus OnCalcStaminaCost for character Helen...
  4369. Firing bus OnCalcStaminaCost for character Helen...
  4370. Firing bus OnCalcStaminaCost for character Helen...
  4371. Ending play for character Helen...
  4372. Clicked card Apex Squeeze In
  4373. Firing bus OnCalcStaminaCost for character Liz...
  4374. Liz played card Apex Squeeze In!
  4375. Firing bus OnCardPlayed for character Liz...
  4376. Firing bus OnCalcStaminaCost for character Liz...
  4377. Firing bus OnStaminaSpent for character Liz...
  4378. Firing bus OnCalcStaminaCost for character Liz...
  4379. Firing bus OnCalcStaminaCost for character Liz...
  4380. Firing bus OnCalcStaminaCost for character Liz...
  4381. Firing bus OnCalcStaminaCost for character Liz...
  4382. Firing bus OnCalcStaminaCost for character Liz...
  4383. Firing bus OnCalcStaminaCost for character Helen...
  4384. Firing bus OnCalcStaminaCost for character Helen...
  4385. Firing bus OnCalcStaminaCost for character Helen...
  4386. Clicked card Apex Pull In
  4387. Firing bus OnCalcStaminaCost for character Liz...
  4388. Liz played card Apex Pull In!
  4389. Firing bus OnCardPlayed for character Liz...
  4390. Firing bus OnCalcStaminaCost for character Liz...
  4391. Firing bus OnStaminaSpent for character Liz...
  4392. Firing bus OnCalcStaminaCost for character Liz...
  4393. Firing bus OnCalcStaminaCost for character Liz...
  4394. Firing bus OnCalcStaminaCost for character Liz...
  4395. Firing bus OnCalcStaminaCost for character Liz...
  4396. Firing bus OnCalcStaminaCost for character Liz...
  4397. Firing bus OnCalcStaminaCost for character Helen...
  4398. Firing bus OnCalcStaminaCost for character Helen...
  4399. Firing bus OnCalcStaminaCost for character Helen...
  4400. Ending play for character Liz...
  4401. All characters played. Checking if this is a prediction phase or if we should execute moves...
  4402. All cards played, for real.
  4403. Executing actions...
  4404. Character Liz is executing card Apex Squeeze In...
  4405. Firing bus OnCalcStaminaCost for character Liz...
  4406. Firing bus OnCardExecuted for character Liz...
  4407. Card offset is 0
  4408. Firing bus OnCalcStaminaCost for character Liz...
  4409. Firing bus OnCalcStaminaCost for character Helen...
  4410. Firing bus OnCalcStaminaCost for character Helen...
  4411. Firing bus OnCalcStaminaCost for character Helen...
  4412. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4413. Firing bus OnCalcStaminaCost for character Liz...
  4414. Firing bus OnCalcStaminaCost for character Helen...
  4415. Firing bus OnCalcStaminaCost for character Helen...
  4416. Firing bus OnCalcStaminaCost for character Helen...
  4417. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4418. Returning control after text execution
  4419. Checking execute state WAIT_PRED
  4420. Character Liz is executing card Apex Pull In...
  4421. Firing bus OnCalcStaminaCost for character Liz...
  4422. Firing bus OnCardExecuted for character Liz...
  4423. Card offset is 0
  4424. Firing bus OnCalcStaminaCost for character Helen...
  4425. Firing bus OnCalcStaminaCost for character Helen...
  4426. Firing bus OnCalcStaminaCost for character Helen...
  4427. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4428. Firing bus OnCalcStaminaCost for character Helen...
  4429. Firing bus OnCalcStaminaCost for character Helen...
  4430. Firing bus OnCalcStaminaCost for character Helen...
  4431. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4432. Returning control after text execution
  4433. Checking execute state WAIT_PRED
  4434. Character Helen is executing card Advanced In and Out...
  4435. Firing bus OnCalcStaminaCost for character Helen...
  4436. Firing bus OnCardExecuted for character Helen...
  4437. Card offset is 0
  4438. Firing bus OnCalcStaminaCost for character Helen...
  4439. Firing bus OnCalcStaminaCost for character Helen...
  4440. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4441. Firing bus OnCalcStaminaCost for character Helen...
  4442. Firing bus OnCalcStaminaCost for character Helen...
  4443. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4444. Returning control after text execution
  4445. Checking execute state WAIT_PREY
  4446. Character Helen is executing card Advanced In and Out...
  4447. Firing bus OnCalcStaminaCost for character Helen...
  4448. Firing bus OnCardExecuted for character Helen...
  4449. Card offset is 0
  4450. Firing bus OnCalcStaminaCost for character Helen...
  4451. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4452. Firing bus OnCalcStaminaCost for character Helen...
  4453. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4454. Returning control after text execution
  4455. Checking execute state WAIT_PREY
  4456. Character Helen is executing card Advanced Wriggle Out...
  4457. Firing bus OnCalcStaminaCost for character Helen...
  4458. Firing bus OnCardExecuted for character Helen...
  4459. Card offset is 0
  4460. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4461. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4462. Returning control after text execution
  4463. Checking execute state WAIT_PREY
  4464. Actions executed.
  4465. Time to end the damn turn! Firing event bus...
  4466. Firing bus OnTurnEnd...
  4467. Adding base Nausea of 9...
  4468. Firing bus OnInflictNausea for character Helen...
  4469. Firing bus OnTakeNausea for character Liz...
  4470. Processing status Pleasure
  4471. ...which becomes 6 Nausea.
  4472. Firing bus OnActuallyTakeNausea for character Liz...
  4473. Events handled. Checking for pred vomit...
  4474. Pred did not vomit. Applying end-of-turn effects...
  4475. Removing base Oxygen of8...
  4476. ...which becomes 9 Oxygen.
  4477. Firing bus OnOxygenThreshold...
  4478. Gaining 10 Acid.
  4479. Firing bus OnAcidThreshold...
  4480. Music samples were at 3051013
  4481. Music samples are now at 3051013
  4482. Firing bus OnAnalMove...
  4483. Firing bus OnEnterStomach...
  4484. Effects applied. Checking for all prey unconscious...
  4485. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  4486. Firing bus OnTurnEndText...
  4487. Starting turn...
  4488. Queues set up. Calculating prediction limits...
  4489. Prediction system set up. Starting character turns and opening for play...
  4490. Losing base Restraint of 0.
  4491. Firing bus OnLoseRestraint...
  4492. ...which becomes 0 Restraint.
  4493. Firing bus OnCalcMaxStamina for character Liz...
  4494. Firing bus OnCalcCardDraw for character Liz...
  4495. Firing bus OnTurnStart for character Liz...
  4496. Processing status Pleasure
  4497. Firing bus OnCalcStaminaCost for character Liz...
  4498. Firing bus OnCalcStaminaCost for character Liz...
  4499. Firing bus OnCalcStaminaCost for character Liz...
  4500. Firing bus OnCalcStaminaCost for character Liz...
  4501. Firing bus OnCalcStaminaCost for character Liz...
  4502. Firing bus OnCalcMaxStamina for character Helen...
  4503. Firing bus OnCalcCardDraw for character Helen...
  4504. Firing bus OnTurnStart for character Helen...
  4505. Processing status Pleasure
  4506. Firing bus OnCalcStaminaCost for character Liz...
  4507. Firing bus OnCalcStaminaCost for character Liz...
  4508. Firing bus OnCalcStaminaCost for character Liz...
  4509. Firing bus OnCalcStaminaCost for character Liz...
  4510. Firing bus OnCalcStaminaCost for character Liz...
  4511. Opening for player input...
  4512. Processing prey AI for character Helen
  4513. Firing bus OnCalcStaminaCost for character Helen...
  4514. Firing bus OnCalcStaminaCost for character Helen...
  4515. Firing bus OnCalcStaminaCost for character Helen...
  4516. Firing bus OnCalcStaminaCost for character Helen...
  4517. Firing bus OnCalcStaminaCost for character Helen...
  4518. (Card: Brace, Weight: 2.25) (Card: Slosh, Weight: 4.87625) (Card: Deep Breath, Weight: 29.87625) (Card: Kick, Weight: 31.62625) (Card: Slosh, Weight: 34.2525)
  4519. Helen played card Deep Breath!
  4520. Firing bus OnCardPlayed for character Helen...
  4521. Firing bus OnCalcStaminaCost for character Helen...
  4522. Firing bus OnStaminaSpent for character Helen...
  4523. Firing bus OnCalcStaminaCost for character Helen...
  4524. Firing bus OnCalcStaminaCost for character Liz...
  4525. Firing bus OnCalcStaminaCost for character Liz...
  4526. Firing bus OnCalcStaminaCost for character Liz...
  4527. Firing bus OnCalcStaminaCost for character Liz...
  4528. Firing bus OnCalcStaminaCost for character Liz...
  4529. Firing bus OnCalcStaminaCost for character Helen...
  4530. Firing bus OnCalcStaminaCost for character Helen...
  4531. Firing bus OnCalcStaminaCost for character Helen...
  4532. Firing bus OnCalcStaminaCost for character Helen...
  4533. Firing bus OnCalcStaminaCost for character Helen...
  4534. (Card: Brace, Weight: 2.25) (Card: Slosh, Weight: 4.87625) (Card: Kick, Weight: 6.62625) (Card: Slosh, Weight: 9.252501)
  4535. Helen played card Slosh!
  4536. Firing bus OnCardPlayed for character Helen...
  4537. Firing bus OnCalcStaminaCost for character Helen...
  4538. Firing bus OnStaminaSpent for character Helen...
  4539. Firing bus OnCalcStaminaCost for character Helen...
  4540. Firing bus OnCalcStaminaCost for character Liz...
  4541. Firing bus OnCalcStaminaCost for character Liz...
  4542. Firing bus OnCalcStaminaCost for character Liz...
  4543. Firing bus OnCalcStaminaCost for character Liz...
  4544. Firing bus OnCalcStaminaCost for character Liz...
  4545. Firing bus OnCalcStaminaCost for character Helen...
  4546. Firing bus OnCalcStaminaCost for character Helen...
  4547. Firing bus OnCalcStaminaCost for character Helen...
  4548. Firing bus OnCalcStaminaCost for character Helen...
  4549. Firing bus OnCalcStaminaCost for character Helen...
  4550. (Card: Brace, Weight: 2.25) (Card: Slosh, Weight: 4.87625)
  4551. Helen played card Slosh!
  4552. Firing bus OnCardPlayed for character Helen...
  4553. Firing bus OnCalcStaminaCost for character Helen...
  4554. Firing bus OnStaminaSpent for character Helen...
  4555. Firing bus OnCalcStaminaCost for character Helen...
  4556. Firing bus OnCalcStaminaCost for character Liz...
  4557. Firing bus OnCalcStaminaCost for character Liz...
  4558. Firing bus OnCalcStaminaCost for character Liz...
  4559. Firing bus OnCalcStaminaCost for character Liz...
  4560. Firing bus OnCalcStaminaCost for character Liz...
  4561. Firing bus OnCalcStaminaCost for character Helen...
  4562. Firing bus OnCalcStaminaCost for character Helen...
  4563. Firing bus OnCalcStaminaCost for character Helen...
  4564. Ending play for character Helen...
  4565. Clicked card Lucha!
  4566. Firing bus OnCalcStaminaCost for character Liz...
  4567. Liz played card Lucha!!
  4568. Firing bus OnCardPlayed for character Liz...
  4569. Firing bus OnCalcStaminaCost for character Liz...
  4570. Firing bus OnStaminaSpent for character Liz...
  4571. Firing bus OnCalcStaminaCost for character Liz...
  4572. Firing bus OnCalcStaminaCost for character Liz...
  4573. Firing bus OnCalcStaminaCost for character Liz...
  4574. Firing bus OnCalcStaminaCost for character Liz...
  4575. Firing bus OnCalcStaminaCost for character Liz...
  4576. Firing bus OnCalcStaminaCost for character Helen...
  4577. Firing bus OnCalcStaminaCost for character Helen...
  4578. Firing bus OnCalcStaminaCost for character Helen...
  4579. Clicked card Invent Pred Technique
  4580. Firing bus OnCalcStaminaCost for character Liz...
  4581. Liz played card Invent Pred Technique!
  4582. Firing bus OnCardPlayed for character Liz...
  4583. Firing bus OnCalcStaminaCost for character Liz...
  4584. Firing bus OnStaminaSpent for character Liz...
  4585. Firing bus OnCalcStaminaCost for character Liz...
  4586. Firing bus OnCalcStaminaCost for character Liz...
  4587. Firing bus OnCalcStaminaCost for character Liz...
  4588. Firing bus OnCalcStaminaCost for character Liz...
  4589. Firing bus OnCalcStaminaCost for character Liz...
  4590. Firing bus OnCalcStaminaCost for character Helen...
  4591. Firing bus OnCalcStaminaCost for character Helen...
  4592. Firing bus OnCalcStaminaCost for character Helen...
  4593. Clicked card Tidal Lock
  4594. Firing bus OnCalcStaminaCost for character Liz...
  4595. Liz played card Tidal Lock!
  4596. Firing bus OnCardPlayed for character Liz...
  4597. Firing bus OnCalcStaminaCost for character Liz...
  4598. Firing bus OnStaminaSpent for character Liz...
  4599. Firing bus OnCalcStaminaCost for character Liz...
  4600. Firing bus OnCalcStaminaCost for character Liz...
  4601. Firing bus OnCalcStaminaCost for character Liz...
  4602. Firing bus OnCalcStaminaCost for character Liz...
  4603. Firing bus OnCalcStaminaCost for character Liz...
  4604. Firing bus OnCalcStaminaCost for character Helen...
  4605. Firing bus OnCalcStaminaCost for character Helen...
  4606. Firing bus OnCalcStaminaCost for character Helen...
  4607. Clicked card Apex Burp
  4608. Firing bus OnCalcStaminaCost for character Liz...
  4609. Liz played card Apex Burp!
  4610. Firing bus OnCardPlayed for character Liz...
  4611. Firing bus OnCalcStaminaCost for character Liz...
  4612. Firing bus OnStaminaSpent for character Liz...
  4613. Firing bus OnCalcStaminaCost for character Liz...
  4614. Firing bus OnCalcStaminaCost for character Liz...
  4615. Firing bus OnCalcStaminaCost for character Liz...
  4616. Firing bus OnCalcStaminaCost for character Liz...
  4617. Firing bus OnCalcStaminaCost for character Liz...
  4618. Firing bus OnCalcStaminaCost for character Helen...
  4619. Firing bus OnCalcStaminaCost for character Helen...
  4620. Firing bus OnCalcStaminaCost for character Helen...
  4621. Ending play for character Liz...
  4622. All characters played. Checking if this is a prediction phase or if we should execute moves...
  4623. All cards played, for real.
  4624. Executing actions...
  4625. Character Liz is executing card Lucha!...
  4626. Firing bus OnCalcStaminaCost for character Liz...
  4627. Firing bus OnCardExecuted for character Liz...
  4628. Card offset is 0
  4629. Firing bus OnCalcStaminaCost for character Liz...
  4630. Firing bus OnCalcStaminaCost for character Liz...
  4631. Firing bus OnCalcStaminaCost for character Liz...
  4632. Firing bus OnCalcStaminaCost for character Helen...
  4633. Firing bus OnCalcStaminaCost for character Helen...
  4634. Firing bus OnCalcStaminaCost for character Helen...
  4635. Firing bus OnGainStatus for character Liz...
  4636. Adding status effect Grip to character Liz.
  4637. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  4638. Firing bus OnCalcStaminaCost for character Liz...
  4639. Firing bus OnCalcStaminaCost for character Liz...
  4640. Firing bus OnCalcStaminaCost for character Liz...
  4641. Firing bus OnCalcStaminaCost for character Helen...
  4642. Firing bus OnCalcStaminaCost for character Helen...
  4643. Firing bus OnCalcStaminaCost for character Helen...
  4644. Firing bus OnGainStatus for character Liz...
  4645. Adding status effect GainGripOnPlay to character Liz.
  4646. Instantiating status icon for status Each time you play a card this turn, gain Grip.
  4647. Firing bus OnCalcStaminaCost for character Liz...
  4648. Firing bus OnCalcStaminaCost for character Liz...
  4649. Firing bus OnCalcStaminaCost for character Liz...
  4650. Firing bus OnCalcStaminaCost for character Helen...
  4651. Firing bus OnCalcStaminaCost for character Helen...
  4652. Firing bus OnCalcStaminaCost for character Helen...
  4653. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4654. Firing bus OnCalcStaminaCost for character Liz...
  4655. Firing bus OnCalcStaminaCost for character Liz...
  4656. Firing bus OnCalcStaminaCost for character Liz...
  4657. Firing bus OnCalcStaminaCost for character Helen...
  4658. Firing bus OnCalcStaminaCost for character Helen...
  4659. Firing bus OnCalcStaminaCost for character Helen...
  4660. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4661. Returning control after text execution
  4662. Checking execute state WAIT_PRED
  4663. Character Liz is executing card Invent Pred Technique...
  4664. Firing bus OnCalcStaminaCost for character Liz...
  4665. Firing bus OnCardExecuted for character Liz...
  4666. Processing status Grip
  4667. Processing status GainGripOnPlay
  4668. Firing bus OnGainStatus for character Liz...
  4669. Adding status effect Grip to character Liz.
  4670. Firing bus OnCalcStaminaCost for character Liz...
  4671. Firing bus OnCalcStaminaCost for character Liz...
  4672. Firing bus OnCalcStaminaCost for character Helen...
  4673. Firing bus OnCalcStaminaCost for character Helen...
  4674. Firing bus OnCalcStaminaCost for character Helen...
  4675. Card offset is 2
  4676. Firing bus OnCalcStaminaCost for character Liz...
  4677. Firing bus OnCalcStaminaCost for character Liz...
  4678. Firing bus OnCalcStaminaCost for character Helen...
  4679. Firing bus OnCalcStaminaCost for character Helen...
  4680. Firing bus OnCalcStaminaCost for character Helen...
  4681. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4682. Firing bus OnCalcStaminaCost for character Liz...
  4683. Firing bus OnCalcStaminaCost for character Liz...
  4684. Firing bus OnCalcStaminaCost for character Helen...
  4685. Firing bus OnCalcStaminaCost for character Helen...
  4686. Firing bus OnCalcStaminaCost for character Helen...
  4687. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4688. Clicked card Explore Curves
  4689. Firing bus OnCalcStaminaCost for character Liz...
  4690. Returning control after text execution
  4691. Checking execute state WAIT_PRED
  4692. Character Liz is executing card Tidal Lock...
  4693. Firing bus OnCalcStaminaCost for character Liz...
  4694. Firing bus OnCardExecuted for character Liz...
  4695. Processing status Grip
  4696. Processing status GainGripOnPlay
  4697. Firing bus OnGainStatus for character Liz...
  4698. Adding status effect Grip to character Liz.
  4699. Firing bus OnCalcStaminaCost for character Liz...
  4700. Firing bus OnCalcStaminaCost for character Liz...
  4701. Firing bus OnCalcStaminaCost for character Helen...
  4702. Firing bus OnCalcStaminaCost for character Helen...
  4703. Firing bus OnCalcStaminaCost for character Helen...
  4704. Card offset is 4
  4705. Firing bus OnCalcStaminaCost for character Liz...
  4706. Firing bus OnCalcStaminaCost for character Liz...
  4707. Firing bus OnCalcStaminaCost for character Helen...
  4708. Firing bus OnCalcStaminaCost for character Helen...
  4709. Firing bus OnCalcStaminaCost for character Helen...
  4710. Firing bus OnGainStatus for character Liz...
  4711. Adding status effect AcidArmor to character Liz.
  4712. Instantiating status icon for status For every 25% Acid you have, take 10% less Nausea.
  4713. Firing bus OnCalcStaminaCost for character Liz...
  4714. Firing bus OnCalcStaminaCost for character Liz...
  4715. Firing bus OnCalcStaminaCost for character Helen...
  4716. Firing bus OnCalcStaminaCost for character Helen...
  4717. Firing bus OnCalcStaminaCost for character Helen...
  4718. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4719. Firing bus OnCalcStaminaCost for character Liz...
  4720. Firing bus OnCalcStaminaCost for character Liz...
  4721. Firing bus OnCalcStaminaCost for character Helen...
  4722. Firing bus OnCalcStaminaCost for character Helen...
  4723. Firing bus OnCalcStaminaCost for character Helen...
  4724. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4725. Returning control after text execution
  4726. Checking execute state WAIT_PRED
  4727. Character Liz is executing card Apex Burp...
  4728. Firing bus OnCalcStaminaCost for character Liz...
  4729. Firing bus OnCardExecuted for character Liz...
  4730. Processing status Grip
  4731. Processing status GainGripOnPlay
  4732. Firing bus OnGainStatus for character Liz...
  4733. Adding status effect Grip to character Liz.
  4734. Firing bus OnCalcStaminaCost for character Liz...
  4735. Firing bus OnCalcStaminaCost for character Helen...
  4736. Firing bus OnCalcStaminaCost for character Helen...
  4737. Firing bus OnCalcStaminaCost for character Helen...
  4738. Card offset is 6
  4739. Firing bus OnCalcStaminaCost for character Liz...
  4740. Firing bus OnCalcStaminaCost for character Helen...
  4741. Firing bus OnCalcStaminaCost for character Helen...
  4742. Firing bus OnCalcStaminaCost for character Helen...
  4743. Removing base Oxygen of10...
  4744. ...which becomes 11 Oxygen.
  4745. Firing bus OnBelchOxygen...
  4746. Firing bus OnCalcStaminaCost for character Liz...
  4747. Firing bus OnCalcStaminaCost for character Helen...
  4748. Firing bus OnCalcStaminaCost for character Helen...
  4749. Firing bus OnCalcStaminaCost for character Helen...
  4750. Gaining 5 Acid.
  4751. Firing bus OnCalcStaminaCost for character Liz...
  4752. Firing bus OnCalcStaminaCost for character Helen...
  4753. Firing bus OnCalcStaminaCost for character Helen...
  4754. Firing bus OnCalcStaminaCost for character Helen...
  4755. Firing bus OnGainStatus for character Liz...
  4756. Adding status effect MoreNauseaThisTurn to character Liz.
  4757. Instantiating status icon for status Receive more Nausea this turn.
  4758. Firing bus OnCalcStaminaCost for character Liz...
  4759. Firing bus OnCalcStaminaCost for character Helen...
  4760. Firing bus OnCalcStaminaCost for character Helen...
  4761. Firing bus OnCalcStaminaCost for character Helen...
  4762. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4763. Firing bus OnCalcStaminaCost for character Liz...
  4764. Firing bus OnCalcStaminaCost for character Helen...
  4765. Firing bus OnCalcStaminaCost for character Helen...
  4766. Firing bus OnCalcStaminaCost for character Helen...
  4767. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4768. Returning control after text execution
  4769. Checking execute state WAIT_PRED
  4770. Character Liz is executing card Explore Curves...
  4771. Firing bus OnCalcStaminaCost for character Liz...
  4772. Firing bus OnCardExecuted for character Liz...
  4773. Processing status Grip
  4774. Processing status GainGripOnPlay
  4775. Firing bus OnGainStatus for character Liz...
  4776. Adding status effect Grip to character Liz.
  4777. Firing bus OnCalcStaminaCost for character Helen...
  4778. Firing bus OnCalcStaminaCost for character Helen...
  4779. Firing bus OnCalcStaminaCost for character Helen...
  4780. Card offset is 8
  4781. Firing bus OnCalcStaminaCost for character Helen...
  4782. Firing bus OnCalcStaminaCost for character Helen...
  4783. Firing bus OnCalcStaminaCost for character Helen...
  4784. Healing base Nausea of 10...
  4785. Firing bus OnHealNausea for character Liz...
  4786. ...which becomes 20 Nausea.
  4787. Firing bus OnCalcStaminaCost for character Helen...
  4788. Firing bus OnCalcStaminaCost for character Helen...
  4789. Firing bus OnCalcStaminaCost for character Helen...
  4790. Firing bus OnGainStatus for character Liz...
  4791. Adding status effect Grip to character Liz.
  4792. Firing bus OnCalcStaminaCost for character Helen...
  4793. Firing bus OnCalcStaminaCost for character Helen...
  4794. Firing bus OnCalcStaminaCost for character Helen...
  4795. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4796. Firing bus OnCalcStaminaCost for character Helen...
  4797. Firing bus OnCalcStaminaCost for character Helen...
  4798. Firing bus OnCalcStaminaCost for character Helen...
  4799. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  4800. Returning control after text execution
  4801. Checking execute state WAIT_PRED
  4802. Character Helen is executing card Deep Breath...
  4803. Firing bus OnCalcStaminaCost for character Helen...
  4804. Firing bus OnCardExecuted for character Helen...
  4805. Processing status Grip
  4806. Processing status GainGripOnPlay
  4807. Card offset is 0
  4808. Firing bus OnCalcStaminaCost for character Helen...
  4809. Firing bus OnCalcStaminaCost for character Helen...
  4810. Firing bus OnGainStatus for character Helen...
  4811. Adding status effect IgnoreOxygenPenalties to character Helen.
  4812. Instantiating status icon for status Ignore Stamina penalties caused by lack of oxygen.
  4813. Firing bus OnCalcStaminaCost for character Helen...
  4814. Firing bus OnCalcStaminaCost for character Helen...
  4815. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4816. Firing bus OnCalcStaminaCost for character Helen...
  4817. Firing bus OnCalcStaminaCost for character Helen...
  4818. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4819. Returning control after text execution
  4820. Checking execute state WAIT_PREY
  4821. Character Helen is executing card Slosh...
  4822. Firing bus OnCalcStaminaCost for character Helen...
  4823. Firing bus OnCardExecuted for character Helen...
  4824. Processing status Grip
  4825. Processing status GainGripOnPlay
  4826. Card offset is 0
  4827. Firing bus OnCalcStaminaCost for character Helen...
  4828. Adding base Nausea of 7...
  4829. Firing bus OnInflictNausea for character Helen...
  4830. Firing bus OnTakeNausea for character Liz...
  4831. Processing status Pleasure
  4832. Processing status AcidArmor
  4833. Processing status MoreNauseaThisTurn
  4834. ...which becomes 5 Nausea.
  4835. Firing bus OnActuallyTakeNausea for character Liz...
  4836. Firing bus OnCalcStaminaCost for character Helen...
  4837. Firing bus OnGainStatus for character Helen...
  4838. Adding status effect LoseMoreHealthThisTurn to character Helen.
  4839. Instantiating status icon for status Lose more Endurance this turn.
  4840. Firing bus OnCalcStaminaCost for character Helen...
  4841. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4842. Firing bus OnCalcStaminaCost for character Helen...
  4843. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4844. Returning control after text execution
  4845. Checking execute state WAIT_PREY
  4846. Character Helen is executing card Slosh...
  4847. Firing bus OnCalcStaminaCost for character Helen...
  4848. Firing bus OnCardExecuted for character Helen...
  4849. Processing status Grip
  4850. Processing status GainGripOnPlay
  4851. Card offset is 0
  4852. Adding base Nausea of 7...
  4853. Firing bus OnInflictNausea for character Helen...
  4854. Firing bus OnTakeNausea for character Liz...
  4855. Processing status Pleasure
  4856. Processing status AcidArmor
  4857. Processing status MoreNauseaThisTurn
  4858. ...which becomes 6 Nausea.
  4859. Firing bus OnActuallyTakeNausea for character Liz...
  4860. Firing bus OnGainStatus for character Helen...
  4861. Adding status effect LoseMoreHealthThisTurn to character Helen.
  4862. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  4863. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  4864. Returning control after text execution
  4865. Checking execute state WAIT_PREY
  4866. Actions executed.
  4867. Time to end the damn turn! Firing event bus...
  4868. Firing bus OnTurnEnd...
  4869. Events handled. Checking for pred vomit...
  4870. Pred did not vomit. Applying end-of-turn effects...
  4871. Removing base Oxygen of5...
  4872. ...which becomes 6 Oxygen.
  4873. Gaining 10 Acid.
  4874. Inflicting base Endurance damage of 12...
  4875. Firing bus OnDamageHealth for character Liz...
  4876. Firing bus OnLoseHealth for character Helen...
  4877. Processing status LoseMoreHealthThisTurn
  4878. ...which becomes 24 Endurance.
  4879. Firing bus OnActuallyLoseHealth for character Helen...
  4880. Healing base Nausea of 3...
  4881. Firing bus OnHealNausea for character Liz...
  4882. ...which becomes 3 Nausea.
  4883. Effects applied. Checking for all prey unconscious...
  4884. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  4885. Firing bus OnTurnEndText...
  4886. Starting turn...
  4887. Queues set up. Calculating prediction limits...
  4888. Prediction system set up. Starting character turns and opening for play...
  4889. Losing base Restraint of 0.
  4890. Firing bus OnLoseRestraint...
  4891. ...which becomes 0 Restraint.
  4892. Firing bus OnCalcMaxStamina for character Liz...
  4893. Processing status IgnoreOxygenPenalties
  4894. Firing bus OnCalcCardDraw for character Liz...
  4895. Firing bus OnTurnStart for character Liz...
  4896. Processing status Pleasure
  4897. Processing status Grip
  4898. Processing status GainGripOnPlay
  4899. Processing status MoreNauseaThisTurn
  4900. Processing status IgnoreOxygenPenalties
  4901. Processing status LoseMoreHealthThisTurn
  4902. Status effect This turn, gain more Restraint and heal more Nausea. expires!
  4903. Status effect Each time you play a card this turn, gain Grip. expires!
  4904. Status effect Receive more Nausea this turn. expires!
  4905. Firing bus OnCalcStaminaCost for character Liz...
  4906. Firing bus OnCalcStaminaCost for character Liz...
  4907. Firing bus OnCalcStaminaCost for character Liz...
  4908. Firing bus OnCalcStaminaCost for character Liz...
  4909. Firing bus OnCalcStaminaCost for character Liz...
  4910. Firing bus OnCalcMaxStamina for character Helen...
  4911. Processing status IgnoreOxygenPenalties
  4912. Firing bus OnCalcCardDraw for character Helen...
  4913. Firing bus OnTurnStart for character Helen...
  4914. Processing status Pleasure
  4915. Processing status IgnoreOxygenPenalties
  4916. Processing status LoseMoreHealthThisTurn
  4917. Status effect Ignore Stamina penalties caused by lack of oxygen. expires!
  4918. Status effect Lose more Endurance this turn. expires!
  4919. Firing bus OnCalcStaminaCost for character Liz...
  4920. Firing bus OnCalcStaminaCost for character Liz...
  4921. Firing bus OnCalcStaminaCost for character Liz...
  4922. Firing bus OnCalcStaminaCost for character Liz...
  4923. Firing bus OnCalcStaminaCost for character Liz...
  4924. Opening for player input...
  4925. Processing prey AI for character Helen
  4926. Firing bus OnCalcStaminaCost for character Helen...
  4927. Firing bus OnCalcStaminaCost for character Helen...
  4928. Firing bus OnCalcStaminaCost for character Helen...
  4929. Firing bus OnCalcStaminaCost for character Helen...
  4930. Firing bus OnCalcStaminaCost for character Helen...
  4931. Card Thrash was rejected for negative weight
  4932. (Card: Struggle, Weight: 0.5) (Card: Kick, Weight: 14.5) (Card: Struggle, Weight: 15) (Card: Elbow, Weight: 15.5)
  4933. Helen played card Kick!
  4934. Firing bus OnCardPlayed for character Helen...
  4935. Firing bus OnCalcStaminaCost for character Helen...
  4936. Firing bus OnStaminaSpent for character Helen...
  4937. Firing bus OnCalcStaminaCost for character Helen...
  4938. Firing bus OnCalcStaminaCost for character Liz...
  4939. Firing bus OnCalcStaminaCost for character Liz...
  4940. Firing bus OnCalcStaminaCost for character Liz...
  4941. Firing bus OnCalcStaminaCost for character Liz...
  4942. Firing bus OnCalcStaminaCost for character Liz...
  4943. Firing bus OnCalcStaminaCost for character Helen...
  4944. Firing bus OnCalcStaminaCost for character Helen...
  4945. Firing bus OnCalcStaminaCost for character Helen...
  4946. Firing bus OnCalcStaminaCost for character Helen...
  4947. Firing bus OnCalcStaminaCost for character Helen...
  4948. (Card: Struggle, Weight: 0.5) (Card: Struggle, Weight: 1) (Card: Elbow, Weight: 1.5)
  4949. Helen played card Struggle!
  4950. Firing bus OnCardPlayed for character Helen...
  4951. Firing bus OnCalcStaminaCost for character Helen...
  4952. Firing bus OnStaminaSpent for character Helen...
  4953. Firing bus OnCalcStaminaCost for character Helen...
  4954. Firing bus OnCalcStaminaCost for character Liz...
  4955. Firing bus OnCalcStaminaCost for character Liz...
  4956. Firing bus OnCalcStaminaCost for character Liz...
  4957. Firing bus OnCalcStaminaCost for character Liz...
  4958. Firing bus OnCalcStaminaCost for character Liz...
  4959. Firing bus OnCalcStaminaCost for character Helen...
  4960. Firing bus OnCalcStaminaCost for character Helen...
  4961. Ending play for character Helen...
  4962. Clicked card Lucha!
  4963. Firing bus OnCalcStaminaCost for character Liz...
  4964. Liz played card Lucha!!
  4965. Firing bus OnCardPlayed for character Liz...
  4966. Firing bus OnCalcStaminaCost for character Liz...
  4967. Firing bus OnStaminaSpent for character Liz...
  4968. Firing bus OnCalcStaminaCost for character Liz...
  4969. Firing bus OnCalcStaminaCost for character Liz...
  4970. Firing bus OnCalcStaminaCost for character Liz...
  4971. Firing bus OnCalcStaminaCost for character Liz...
  4972. Firing bus OnCalcStaminaCost for character Liz...
  4973. Firing bus OnCalcStaminaCost for character Helen...
  4974. Firing bus OnCalcStaminaCost for character Helen...
  4975. Clicked card Startle
  4976. Firing bus OnCalcStaminaCost for character Liz...
  4977. Liz played card Startle!
  4978. Firing bus OnCardPlayed for character Liz...
  4979. Firing bus OnCalcStaminaCost for character Liz...
  4980. Firing bus OnStaminaSpent for character Liz...
  4981. Firing bus OnCalcStaminaCost for character Liz...
  4982. Firing bus OnCalcStaminaCost for character Liz...
  4983. Firing bus OnCalcStaminaCost for character Liz...
  4984. Firing bus OnCalcStaminaCost for character Liz...
  4985. Firing bus OnCalcStaminaCost for character Liz...
  4986. Firing bus OnCalcStaminaCost for character Helen...
  4987. Firing bus OnCalcStaminaCost for character Helen...
  4988. Clicked card Sweet Relief
  4989. Firing bus OnCalcStaminaCost for character Liz...
  4990. Liz played card Sweet Relief!
  4991. Firing bus OnCardPlayed for character Liz...
  4992. Firing bus OnCalcStaminaCost for character Liz...
  4993. Firing bus OnStaminaSpent for character Liz...
  4994. Firing bus OnCalcStaminaCost for character Liz...
  4995. Firing bus OnCalcStaminaCost for character Liz...
  4996. Firing bus OnCalcStaminaCost for character Liz...
  4997. Firing bus OnCalcStaminaCost for character Liz...
  4998. Firing bus OnCalcStaminaCost for character Liz...
  4999. Firing bus OnCalcStaminaCost for character Helen...
  5000. Firing bus OnCalcStaminaCost for character Helen...
  5001. Clicked card Flow Hug
  5002. Firing bus OnCalcStaminaCost for character Liz...
  5003. Liz played card Flow Hug!
  5004. Firing bus OnCardPlayed for character Liz...
  5005. Firing bus OnCalcStaminaCost for character Liz...
  5006. Firing bus OnStaminaSpent for character Liz...
  5007. Firing bus OnCalcStaminaCost for character Liz...
  5008. Firing bus OnCalcStaminaCost for character Liz...
  5009. Firing bus OnCalcStaminaCost for character Liz...
  5010. Firing bus OnCalcStaminaCost for character Liz...
  5011. Firing bus OnCalcStaminaCost for character Liz...
  5012. Firing bus OnCalcStaminaCost for character Liz...
  5013. Firing bus OnCalcStaminaCost for character Liz...
  5014. Firing bus OnCalcStaminaCost for character Helen...
  5015. Firing bus OnCalcStaminaCost for character Helen...
  5016. Clicked card Apex Meditate
  5017. Firing bus OnCalcStaminaCost for character Liz...
  5018. Liz played card Apex Meditate!
  5019. Firing bus OnCardPlayed for character Liz...
  5020. Firing bus OnCalcStaminaCost for character Liz...
  5021. Firing bus OnStaminaSpent for character Liz...
  5022. Firing bus OnCalcStaminaCost for character Liz...
  5023. Firing bus OnCalcStaminaCost for character Liz...
  5024. Firing bus OnCalcStaminaCost for character Liz...
  5025. Firing bus OnCalcStaminaCost for character Liz...
  5026. Firing bus OnCalcStaminaCost for character Liz...
  5027. Firing bus OnCalcStaminaCost for character Liz...
  5028. Firing bus OnCalcStaminaCost for character Helen...
  5029. Firing bus OnCalcStaminaCost for character Helen...
  5030. Clicked card Tac-Tickle
  5031. Firing bus OnCalcStaminaCost for character Liz...
  5032. Liz played card Tac-Tickle!
  5033. Firing bus OnCardPlayed for character Liz...
  5034. Firing bus OnCalcStaminaCost for character Liz...
  5035. Firing bus OnStaminaSpent for character Liz...
  5036. Firing bus OnCalcStaminaCost for character Liz...
  5037. Firing bus OnCalcStaminaCost for character Liz...
  5038. Firing bus OnCalcStaminaCost for character Liz...
  5039. Firing bus OnCalcStaminaCost for character Liz...
  5040. Firing bus OnCalcStaminaCost for character Liz...
  5041. Firing bus OnCalcStaminaCost for character Liz...
  5042. Firing bus OnCalcStaminaCost for character Helen...
  5043. Firing bus OnCalcStaminaCost for character Helen...
  5044. Ending play for character Liz...
  5045. All characters played. Checking if this is a prediction phase or if we should execute moves...
  5046. All cards played, for real.
  5047. Executing actions...
  5048. Character Liz is executing card Lucha!...
  5049. Firing bus OnCalcStaminaCost for character Liz...
  5050. Firing bus OnCardExecuted for character Liz...
  5051. Card offset is 0
  5052. Firing bus OnCalcStaminaCost for character Liz...
  5053. Firing bus OnCalcStaminaCost for character Liz...
  5054. Firing bus OnCalcStaminaCost for character Liz...
  5055. Firing bus OnCalcStaminaCost for character Liz...
  5056. Firing bus OnCalcStaminaCost for character Liz...
  5057. Firing bus OnCalcStaminaCost for character Helen...
  5058. Firing bus OnCalcStaminaCost for character Helen...
  5059. Firing bus OnGainStatus for character Liz...
  5060. Adding status effect Grip to character Liz.
  5061. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  5062. Firing bus OnCalcStaminaCost for character Liz...
  5063. Firing bus OnCalcStaminaCost for character Liz...
  5064. Firing bus OnCalcStaminaCost for character Liz...
  5065. Firing bus OnCalcStaminaCost for character Liz...
  5066. Firing bus OnCalcStaminaCost for character Liz...
  5067. Firing bus OnCalcStaminaCost for character Helen...
  5068. Firing bus OnCalcStaminaCost for character Helen...
  5069. Firing bus OnGainStatus for character Liz...
  5070. Adding status effect GainGripOnPlay to character Liz.
  5071. Instantiating status icon for status Each time you play a card this turn, gain Grip.
  5072. Firing bus OnCalcStaminaCost for character Liz...
  5073. Firing bus OnCalcStaminaCost for character Liz...
  5074. Firing bus OnCalcStaminaCost for character Liz...
  5075. Firing bus OnCalcStaminaCost for character Liz...
  5076. Firing bus OnCalcStaminaCost for character Liz...
  5077. Firing bus OnCalcStaminaCost for character Helen...
  5078. Firing bus OnCalcStaminaCost for character Helen...
  5079. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5080. Firing bus OnCalcStaminaCost for character Liz...
  5081. Firing bus OnCalcStaminaCost for character Liz...
  5082. Firing bus OnCalcStaminaCost for character Liz...
  5083. Firing bus OnCalcStaminaCost for character Liz...
  5084. Firing bus OnCalcStaminaCost for character Liz...
  5085. Firing bus OnCalcStaminaCost for character Helen...
  5086. Firing bus OnCalcStaminaCost for character Helen...
  5087. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5088. Returning control after text execution
  5089. Checking execute state WAIT_PRED
  5090. Character Liz is executing card Startle...
  5091. Firing bus OnCalcStaminaCost for character Liz...
  5092. Firing bus OnCardExecuted for character Liz...
  5093. Processing status Grip
  5094. Processing status GainGripOnPlay
  5095. Firing bus OnGainStatus for character Liz...
  5096. Adding status effect Grip to character Liz.
  5097. Firing bus OnCalcStaminaCost for character Liz...
  5098. Firing bus OnCalcStaminaCost for character Liz...
  5099. Firing bus OnCalcStaminaCost for character Liz...
  5100. Firing bus OnCalcStaminaCost for character Liz...
  5101. Firing bus OnCalcStaminaCost for character Helen...
  5102. Firing bus OnCalcStaminaCost for character Helen...
  5103. Card offset is 2
  5104. Firing bus OnCalcStaminaCost for character Liz...
  5105. Firing bus OnCalcStaminaCost for character Liz...
  5106. Firing bus OnCalcStaminaCost for character Liz...
  5107. Firing bus OnCalcStaminaCost for character Liz...
  5108. Firing bus OnCalcStaminaCost for character Helen...
  5109. Firing bus OnCalcStaminaCost for character Helen...
  5110. Firing bus OnGainStatus for character Liz...
  5111. Adding status effect BurpOnNausea to character Liz.
  5112. Instantiating status icon for status Each time you take this much Nausea in a single blow, belch.
  5113. Firing bus OnCalcStaminaCost for character Liz...
  5114. Firing bus OnCalcStaminaCost for character Liz...
  5115. Firing bus OnCalcStaminaCost for character Liz...
  5116. Firing bus OnCalcStaminaCost for character Liz...
  5117. Firing bus OnCalcStaminaCost for character Helen...
  5118. Firing bus OnCalcStaminaCost for character Helen...
  5119. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5120. Firing bus OnCalcStaminaCost for character Liz...
  5121. Firing bus OnCalcStaminaCost for character Liz...
  5122. Firing bus OnCalcStaminaCost for character Liz...
  5123. Firing bus OnCalcStaminaCost for character Liz...
  5124. Firing bus OnCalcStaminaCost for character Helen...
  5125. Firing bus OnCalcStaminaCost for character Helen...
  5126. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5127. Returning control after text execution
  5128. Checking execute state WAIT_PRED
  5129. Character Liz is executing card Sweet Relief...
  5130. Firing bus OnCalcStaminaCost for character Liz...
  5131. Firing bus OnCardExecuted for character Liz...
  5132. Processing status Grip
  5133. Processing status GainGripOnPlay
  5134. Firing bus OnGainStatus for character Liz...
  5135. Adding status effect Grip to character Liz.
  5136. Firing bus OnCalcStaminaCost for character Liz...
  5137. Firing bus OnCalcStaminaCost for character Liz...
  5138. Firing bus OnCalcStaminaCost for character Liz...
  5139. Firing bus OnCalcStaminaCost for character Helen...
  5140. Firing bus OnCalcStaminaCost for character Helen...
  5141. Card offset is 4
  5142. Firing bus OnCalcStaminaCost for character Liz...
  5143. Firing bus OnCalcStaminaCost for character Liz...
  5144. Firing bus OnCalcStaminaCost for character Liz...
  5145. Firing bus OnCalcStaminaCost for character Helen...
  5146. Firing bus OnCalcStaminaCost for character Helen...
  5147. Firing bus OnGainStatus for character Liz...
  5148. Adding status effect ReduceNauseaOnBurp to character Liz.
  5149. Instantiating status icon for status Each time you belch, reduce Nausea.
  5150. Firing bus OnCalcStaminaCost for character Liz...
  5151. Firing bus OnCalcStaminaCost for character Liz...
  5152. Firing bus OnCalcStaminaCost for character Liz...
  5153. Firing bus OnCalcStaminaCost for character Helen...
  5154. Firing bus OnCalcStaminaCost for character Helen...
  5155. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5156. Firing bus OnCalcStaminaCost for character Liz...
  5157. Firing bus OnCalcStaminaCost for character Liz...
  5158. Firing bus OnCalcStaminaCost for character Liz...
  5159. Firing bus OnCalcStaminaCost for character Helen...
  5160. Firing bus OnCalcStaminaCost for character Helen...
  5161. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5162. Returning control after text execution
  5163. Checking execute state WAIT_PRED
  5164. Character Liz is executing card Flow Hug...
  5165. Firing bus OnCalcStaminaCost for character Liz...
  5166. Firing bus OnCardExecuted for character Liz...
  5167. Processing status Grip
  5168. Processing status GainGripOnPlay
  5169. Firing bus OnGainStatus for character Liz...
  5170. Adding status effect Grip to character Liz.
  5171. Firing bus OnCalcStaminaCost for character Liz...
  5172. Firing bus OnCalcStaminaCost for character Liz...
  5173. Firing bus OnCalcStaminaCost for character Helen...
  5174. Firing bus OnCalcStaminaCost for character Helen...
  5175. Card offset is 6
  5176. Firing bus OnCalcStaminaCost for character Liz...
  5177. Firing bus OnCalcStaminaCost for character Liz...
  5178. Firing bus OnCalcStaminaCost for character Helen...
  5179. Firing bus OnCalcStaminaCost for character Helen...
  5180. Gaining base Restraint of 9.
  5181. Firing bus OnGainRestraint for character Liz...
  5182. ...which becomes 9 Restraint.
  5183. Firing bus OnCalcStaminaCost for character Liz...
  5184. Firing bus OnCalcStaminaCost for character Liz...
  5185. Firing bus OnCalcStaminaCost for character Helen...
  5186. Firing bus OnCalcStaminaCost for character Helen...
  5187. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5188. Firing bus OnCalcStaminaCost for character Liz...
  5189. Firing bus OnCalcStaminaCost for character Liz...
  5190. Firing bus OnCalcStaminaCost for character Helen...
  5191. Firing bus OnCalcStaminaCost for character Helen...
  5192. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5193. Returning control after text execution
  5194. Checking execute state WAIT_PRED
  5195. Character Liz is executing card Apex Meditate...
  5196. Firing bus OnCalcStaminaCost for character Liz...
  5197. Firing bus OnCardExecuted for character Liz...
  5198. Processing status Grip
  5199. Processing status GainGripOnPlay
  5200. Firing bus OnGainStatus for character Liz...
  5201. Adding status effect Grip to character Liz.
  5202. Firing bus OnCalcStaminaCost for character Liz...
  5203. Firing bus OnCalcStaminaCost for character Helen...
  5204. Firing bus OnCalcStaminaCost for character Helen...
  5205. Card offset is 8
  5206. Firing bus OnCalcStaminaCost for character Liz...
  5207. Firing bus OnCalcStaminaCost for character Helen...
  5208. Firing bus OnCalcStaminaCost for character Helen...
  5209. Healing base Nausea of 13...
  5210. Firing bus OnHealNausea for character Liz...
  5211. ...which becomes 13 Nausea.
  5212. Firing bus OnCalcStaminaCost for character Liz...
  5213. Firing bus OnCalcStaminaCost for character Helen...
  5214. Firing bus OnCalcStaminaCost for character Helen...
  5215. Firing bus OnGainStatus for character Liz...
  5216. Adding status effect MoreNauseaThisTurn to character Liz.
  5217. Instantiating status icon for status Receive more Nausea this turn.
  5218. Firing bus OnCalcStaminaCost for character Liz...
  5219. Firing bus OnCalcStaminaCost for character Helen...
  5220. Firing bus OnCalcStaminaCost for character Helen...
  5221. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5222. Firing bus OnCalcStaminaCost for character Liz...
  5223. Firing bus OnCalcStaminaCost for character Helen...
  5224. Firing bus OnCalcStaminaCost for character Helen...
  5225. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5226. Returning control after text execution
  5227. Checking execute state WAIT_PRED
  5228. Character Liz is executing card Tac-Tickle...
  5229. Firing bus OnCalcStaminaCost for character Liz...
  5230. Firing bus OnCardExecuted for character Liz...
  5231. Processing status Grip
  5232. Processing status GainGripOnPlay
  5233. Firing bus OnGainStatus for character Liz...
  5234. Adding status effect Grip to character Liz.
  5235. Firing bus OnCalcStaminaCost for character Helen...
  5236. Firing bus OnCalcStaminaCost for character Helen...
  5237. Card offset is 10
  5238. Firing bus OnCalcStaminaCost for character Helen...
  5239. Firing bus OnCalcStaminaCost for character Helen...
  5240. Firing bus OnGainStatus for character Helen...
  5241. Adding status effect Distracted to character Helen.
  5242. Instantiating status icon for status This turn, inflict less Nausea.
  5243. Firing bus OnCalcStaminaCost for character Helen...
  5244. Firing bus OnCalcStaminaCost for character Helen...
  5245. Firing bus OnCalcStaminaCost for character Helen...
  5246. Firing bus OnCalcStaminaCost for character Helen...
  5247. Healing base Nausea of 12...
  5248. Firing bus OnHealNausea for character Liz...
  5249. ...which becomes 24 Nausea.
  5250. Firing bus OnCalcStaminaCost for character Helen...
  5251. Firing bus OnCalcStaminaCost for character Helen...
  5252. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5253. Firing bus OnCalcStaminaCost for character Helen...
  5254. Firing bus OnCalcStaminaCost for character Helen...
  5255. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5256. Returning control after text execution
  5257. Checking execute state WAIT_PRED
  5258. Character Helen is executing card Kick...
  5259. Firing bus OnCalcStaminaCost for character Helen...
  5260. Firing bus OnCardExecuted for character Helen...
  5261. Processing status Grip
  5262. Processing status GainGripOnPlay
  5263. Processing status Distracted
  5264. Card offset is -2
  5265. Firing bus OnCalcStaminaCost for character Helen...
  5266. Adding base Nausea of 5...
  5267. Losing base Restraint of 9.
  5268. Firing bus OnLoseRestraint for character Liz...
  5269. ...which becomes 9 Restraint.
  5270. Firing bus OnCalcStaminaCost for character Helen...
  5271. 9 was blocked by Restraint.
  5272. Firing bus OnInflictNausea for character Helen...
  5273. Firing bus OnTakeNausea for character Liz...
  5274. Processing status Pleasure
  5275. Processing status AcidArmor
  5276. Processing status MoreNauseaThisTurn
  5277. ...which becomes 1 Nausea.
  5278. Firing bus OnActuallyTakeNausea for character Liz...
  5279. Processing status BurpOnNausea
  5280. Firing bus OnCalcStaminaCost for character Helen...
  5281. Firing bus OnTryFlip for character Helen...
  5282. Flipping Anunnaki.VVN.CardGamePrey
  5283. Firing bus OnFlip for character Helen...
  5284. Firing bus OnCalcStaminaCost for character Helen...
  5285. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5286. Firing bus OnCalcStaminaCost for character Helen...
  5287. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5288. Returning control after text execution
  5289. Checking execute state WAIT_PREY
  5290. Character Helen is executing card Struggle...
  5291. Firing bus OnCalcStaminaCost for character Helen...
  5292. Firing bus OnCardExecuted for character Helen...
  5293. Processing status Grip
  5294. Processing status GainGripOnPlay
  5295. Processing status Distracted
  5296. Card offset is -2
  5297. Adding base Nausea of 2...
  5298. Firing bus OnInflictNausea for character Helen...
  5299. Firing bus OnTakeNausea for character Liz...
  5300. Processing status Pleasure
  5301. Processing status AcidArmor
  5302. Processing status MoreNauseaThisTurn
  5303. ...which becomes 2 Nausea.
  5304. Firing bus OnActuallyTakeNausea for character Liz...
  5305. Processing status BurpOnNausea
  5306. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5307. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5308. Returning control after text execution
  5309. Checking execute state WAIT_PREY
  5310. Actions executed.
  5311. Time to end the damn turn! Firing event bus...
  5312. Firing bus OnTurnEnd...
  5313. Events handled. Checking for pred vomit...
  5314. Pred did not vomit. Applying end-of-turn effects...
  5315. Removing base Oxygen of5...
  5316. ...which becomes 6 Oxygen.
  5317. Firing bus OnOxygenThreshold...
  5318. Gaining 10 Acid.
  5319. Firing bus OnAcidThreshold...
  5320. Inflicting base Endurance damage of 16...
  5321. Firing bus OnDamageHealth for character Liz...
  5322. Firing bus OnLoseHealth for character Helen...
  5323. ...which becomes 16 Endurance.
  5324. Firing bus OnActuallyLoseHealth for character Helen...
  5325. Firing bus OnHealthThreshold...
  5326. Healing base Nausea of 3...
  5327. Firing bus OnHealNausea for character Liz...
  5328. ...which becomes 3 Nausea.
  5329. Effects applied. Checking for all prey unconscious...
  5330. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  5331. Firing bus OnTurnEndText...
  5332. Starting turn...
  5333. Queues set up. Calculating prediction limits...
  5334. Prediction system set up. Starting character turns and opening for play...
  5335. Losing base Restraint of 0.
  5336. Firing bus OnLoseRestraint...
  5337. ...which becomes 0 Restraint.
  5338. Firing bus OnCalcMaxStamina for character Liz...
  5339. Firing bus OnCalcCardDraw for character Liz...
  5340. Firing bus OnTurnStart for character Liz...
  5341. Processing status Pleasure
  5342. Processing status Grip
  5343. Processing status GainGripOnPlay
  5344. Processing status MoreNauseaThisTurn
  5345. Processing status Distracted
  5346. Status effect This turn, gain more Restraint and heal more Nausea. expires!
  5347. Status effect Each time you play a card this turn, gain Grip. expires!
  5348. Status effect Receive more Nausea this turn. expires!
  5349. Firing bus OnCalcStaminaCost for character Liz...
  5350. Firing bus OnCalcStaminaCost for character Liz...
  5351. Firing bus OnCalcStaminaCost for character Liz...
  5352. Firing bus OnCalcStaminaCost for character Liz...
  5353. Firing bus OnCalcStaminaCost for character Liz...
  5354. Firing bus OnCalcMaxStamina for character Helen...
  5355. Firing bus OnCalcCardDraw for character Helen...
  5356. Firing bus OnTurnStart for character Helen...
  5357. Processing status Pleasure
  5358. Processing status Distracted
  5359. Status effect This turn, inflict less Nausea. expires!
  5360. Firing bus OnCalcStaminaCost for character Liz...
  5361. Firing bus OnCalcStaminaCost for character Liz...
  5362. Firing bus OnCalcStaminaCost for character Liz...
  5363. Firing bus OnCalcStaminaCost for character Liz...
  5364. Firing bus OnCalcStaminaCost for character Liz...
  5365. Opening for player input...
  5366. Processing prey AI for character Helen
  5367. Firing bus OnCalcStaminaCost for character Helen...
  5368. Firing bus OnCalcStaminaCost for character Helen...
  5369. Firing bus OnCalcStaminaCost for character Helen...
  5370. Firing bus OnCalcStaminaCost for character Helen...
  5371. Firing bus OnCalcStaminaCost for character Helen...
  5372. (Card: Punch, Weight: 0.5) (Card: Brace, Weight: 2.75) (Card: Slosh, Weight: 4.07) (Card: Struggle, Weight: 6.07)
  5373. Helen played card Brace!
  5374. Firing bus OnCardPlayed for character Helen...
  5375. Firing bus OnCalcStaminaCost for character Helen...
  5376. Firing bus OnStaminaSpent for character Helen...
  5377. Firing bus OnCalcStaminaCost for character Helen...
  5378. Excess pred capacity: 8
  5379. Firing bus OnCalcStaminaCost for character Liz...
  5380. Firing bus OnCalcStaminaCost for character Liz...
  5381. Firing bus OnCalcStaminaCost for character Liz...
  5382. Firing bus OnCalcStaminaCost for character Liz...
  5383. Firing bus OnCalcStaminaCost for character Liz...
  5384. Firing bus OnCalcStaminaCost for character Helen...
  5385. Excess pred capacity: 8
  5386. Ending play for character Helen...
  5387. Clicked card Surgeon's Hands
  5388. Firing bus OnCalcStaminaCost for character Liz...
  5389. Liz played card Surgeon's Hands!
  5390. Firing bus OnCardPlayed for character Liz...
  5391. Firing bus OnCalcStaminaCost for character Liz...
  5392. Firing bus OnStaminaSpent for character Liz...
  5393. Firing bus OnCalcStaminaCost for character Liz...
  5394. Firing bus OnCalcStaminaCost for character Liz...
  5395. Firing bus OnCalcStaminaCost for character Liz...
  5396. Firing bus OnCalcStaminaCost for character Liz...
  5397. Firing bus OnCalcStaminaCost for character Liz...
  5398. Firing bus OnCalcStaminaCost for character Helen...
  5399. Excess pred capacity: 8
  5400. Clicked card Invent Pred Technique
  5401. Firing bus OnCalcStaminaCost for character Liz...
  5402. Liz played card Invent Pred Technique!
  5403. Firing bus OnCardPlayed for character Liz...
  5404. Firing bus OnCalcStaminaCost for character Liz...
  5405. Firing bus OnStaminaSpent for character Liz...
  5406. Firing bus OnCalcStaminaCost for character Liz...
  5407. Firing bus OnCalcStaminaCost for character Liz...
  5408. Firing bus OnCalcStaminaCost for character Liz...
  5409. Firing bus OnCalcStaminaCost for character Liz...
  5410. Firing bus OnCalcStaminaCost for character Liz...
  5411. Firing bus OnCalcStaminaCost for character Helen...
  5412. Excess pred capacity: 8
  5413. Clicked card Flow Belch
  5414. Firing bus OnCalcStaminaCost for character Liz...
  5415. Liz played card Flow Belch!
  5416. Firing bus OnCardPlayed for character Liz...
  5417. Firing bus OnCalcStaminaCost for character Liz...
  5418. Firing bus OnStaminaSpent for character Liz...
  5419. Firing bus OnCalcStaminaCost for character Liz...
  5420. Firing bus OnCalcStaminaCost for character Liz...
  5421. Firing bus OnCalcStaminaCost for character Liz...
  5422. Firing bus OnCalcStaminaCost for character Liz...
  5423. Firing bus OnCalcStaminaCost for character Liz...
  5424. Firing bus OnCalcStaminaCost for character Liz...
  5425. Firing bus OnCalcStaminaCost for character Liz...
  5426. Firing bus OnCalcStaminaCost for character Helen...
  5427. Excess pred capacity: 8
  5428. Clicked card Apex Disorient
  5429. Firing bus OnCalcStaminaCost for character Liz...
  5430. Liz played card Apex Disorient!
  5431. Firing bus OnCardPlayed for character Liz...
  5432. Firing bus OnCalcStaminaCost for character Liz...
  5433. Firing bus OnStaminaSpent for character Liz...
  5434. Firing bus OnCalcStaminaCost for character Liz...
  5435. Firing bus OnCalcStaminaCost for character Liz...
  5436. Firing bus OnCalcStaminaCost for character Liz...
  5437. Firing bus OnCalcStaminaCost for character Liz...
  5438. Firing bus OnCalcStaminaCost for character Liz...
  5439. Firing bus OnCalcStaminaCost for character Liz...
  5440. Firing bus OnCalcStaminaCost for character Helen...
  5441. Excess pred capacity: 8
  5442. Ending play for character Liz...
  5443. All characters played. Checking if this is a prediction phase or if we should execute moves...
  5444. All cards played, for real.
  5445. Executing actions...
  5446. Character Liz is executing card Surgeon's Hands...
  5447. Firing bus OnCalcStaminaCost for character Liz...
  5448. Firing bus OnCardExecuted for character Liz...
  5449. Card offset is 0
  5450. Firing bus OnCalcStaminaCost for character Liz...
  5451. Firing bus OnCalcStaminaCost for character Liz...
  5452. Firing bus OnCalcStaminaCost for character Liz...
  5453. Firing bus OnCalcStaminaCost for character Helen...
  5454. Excess pred capacity: 8
  5455. Firing bus OnGainStatus for character Liz...
  5456. Adding status effect LoseHalfGrip to character Liz.
  5457. Instantiating status icon for status Lose only half (rounded up) of your Grip at the end of each turn.
  5458. Firing bus OnCalcStaminaCost for character Liz...
  5459. Firing bus OnCalcStaminaCost for character Liz...
  5460. Firing bus OnCalcStaminaCost for character Liz...
  5461. Firing bus OnCalcStaminaCost for character Helen...
  5462. Excess pred capacity: 8
  5463. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5464. Firing bus OnCalcStaminaCost for character Liz...
  5465. Firing bus OnCalcStaminaCost for character Liz...
  5466. Firing bus OnCalcStaminaCost for character Liz...
  5467. Firing bus OnCalcStaminaCost for character Helen...
  5468. Excess pred capacity: 8
  5469. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5470. Returning control after text execution
  5471. Checking execute state WAIT_PRED
  5472. Character Liz is executing card Invent Pred Technique...
  5473. Firing bus OnCalcStaminaCost for character Liz...
  5474. Firing bus OnCardExecuted for character Liz...
  5475. Card offset is 0
  5476. Firing bus OnCalcStaminaCost for character Liz...
  5477. Firing bus OnCalcStaminaCost for character Liz...
  5478. Firing bus OnCalcStaminaCost for character Helen...
  5479. Excess pred capacity: 8
  5480. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5481. Firing bus OnCalcStaminaCost for character Liz...
  5482. Firing bus OnCalcStaminaCost for character Liz...
  5483. Firing bus OnCalcStaminaCost for character Helen...
  5484. Excess pred capacity: 8
  5485. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5486. Clicked card Reflex Belch
  5487. Firing bus OnCalcStaminaCost for character Liz...
  5488. Returning control after text execution
  5489. Checking execute state WAIT_PRED
  5490. Character Liz is executing card Flow Belch...
  5491. Firing bus OnCalcStaminaCost for character Liz...
  5492. Firing bus OnCardExecuted for character Liz...
  5493. Card offset is 0
  5494. Firing bus OnCalcStaminaCost for character Liz...
  5495. Firing bus OnCalcStaminaCost for character Liz...
  5496. Firing bus OnCalcStaminaCost for character Helen...
  5497. Excess pred capacity: 8
  5498. Removing base Oxygen of5...
  5499. ...which becomes 6 Oxygen.
  5500. Firing bus OnBelchOxygen...
  5501. Processing status ReduceNauseaOnBurp
  5502. Healing base Nausea of 2...
  5503. Firing bus OnHealNausea...
  5504. ...which becomes 2 Nausea.
  5505. Firing bus OnCalcStaminaCost for character Liz...
  5506. Firing bus OnCalcStaminaCost for character Liz...
  5507. Firing bus OnCalcStaminaCost for character Helen...
  5508. Excess pred capacity: 8
  5509. Firing bus OnCalcStaminaCost for character Liz...
  5510. Firing bus OnCalcStaminaCost for character Liz...
  5511. Firing bus OnCalcStaminaCost for character Helen...
  5512. Excess pred capacity: 8
  5513. Firing bus OnGainStatus for character Liz...
  5514. Adding status effect MoreNauseaThisTurn to character Liz.
  5515. Instantiating status icon for status Receive more Nausea this turn.
  5516. Firing bus OnCalcStaminaCost for character Liz...
  5517. Firing bus OnCalcStaminaCost for character Liz...
  5518. Firing bus OnCalcStaminaCost for character Helen...
  5519. Excess pred capacity: 8
  5520. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5521. Firing bus OnCalcStaminaCost for character Liz...
  5522. Firing bus OnCalcStaminaCost for character Liz...
  5523. Firing bus OnCalcStaminaCost for character Helen...
  5524. Excess pred capacity: 8
  5525. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5526. Returning control after text execution
  5527. Checking execute state WAIT_PRED
  5528. Character Liz is executing card Apex Disorient...
  5529. Firing bus OnCalcStaminaCost for character Liz...
  5530. Firing bus OnCardExecuted for character Liz...
  5531. Card offset is 0
  5532. Firing bus OnCalcStaminaCost for character Liz...
  5533. Firing bus OnCalcStaminaCost for character Helen...
  5534. Excess pred capacity: 8
  5535. Adding base Nausea of 2...
  5536. Firing bus OnInflictNausea for character Liz...
  5537. Firing bus OnTakeNausea for character Liz...
  5538. Processing status Pleasure
  5539. Processing status AcidArmor
  5540. Processing status MoreNauseaThisTurn
  5541. ...which becomes 2 Nausea.
  5542. Firing bus OnActuallyTakeNausea for character Liz...
  5543. Processing status BurpOnNausea
  5544. Firing bus OnCalcStaminaCost for character Liz...
  5545. Firing bus OnCalcStaminaCost for character Helen...
  5546. Excess pred capacity: 8
  5547. Firing bus OnTryFlip for character Helen...
  5548. Flipping Anunnaki.VVN.CardGamePrey
  5549. Firing bus OnFlip for character Helen...
  5550. Firing bus OnCalcStaminaCost for character Liz...
  5551. Firing bus OnCalcStaminaCost for character Helen...
  5552. Excess pred capacity: 8
  5553. Firing bus OnGainStatus for character Helen...
  5554. Adding status effect Distracted to character Helen.
  5555. Instantiating status icon for status This turn, inflict less Nausea.
  5556. Firing bus OnCalcStaminaCost for character Liz...
  5557. Firing bus OnCalcStaminaCost for character Helen...
  5558. Excess pred capacity: 8
  5559. Firing bus OnCalcStaminaCost for character Liz...
  5560. Firing bus OnCalcStaminaCost for character Helen...
  5561. Excess pred capacity: 8
  5562. Firing bus OnGainStatus for character Helen...
  5563. Processing status Distracted
  5564. Adding status effect DistractNextTurn to character Helen.
  5565. Instantiating status icon for status Next turn, become Distracted.
  5566. Firing bus OnCalcStaminaCost for character Liz...
  5567. Firing bus OnCalcStaminaCost for character Helen...
  5568. Excess pred capacity: 8
  5569. Firing bus OnCalcStaminaCost for character Liz...
  5570. Firing bus OnCalcStaminaCost for character Helen...
  5571. Excess pred capacity: 8
  5572. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5573. Firing bus OnCalcStaminaCost for character Liz...
  5574. Firing bus OnCalcStaminaCost for character Helen...
  5575. Excess pred capacity: 8
  5576. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5577. Returning control after text execution
  5578. Checking execute state WAIT_PRED
  5579. Character Liz is executing card Reflex Belch...
  5580. Firing bus OnCalcStaminaCost for character Liz...
  5581. Firing bus OnCardExecuted for character Liz...
  5582. Processing status Distracted
  5583. Card offset is 0
  5584. Firing bus OnCalcStaminaCost for character Helen...
  5585. Excess pred capacity: 8
  5586. Removing base Oxygen of5...
  5587. ...which becomes 6 Oxygen.
  5588. Firing bus OnBelchOxygen...
  5589. Processing status ReduceNauseaOnBurp
  5590. Healing base Nausea of 2...
  5591. Firing bus OnHealNausea...
  5592. ...which becomes 2 Nausea.
  5593. Firing bus OnCalcStaminaCost for character Helen...
  5594. Excess pred capacity: 8
  5595. Firing bus OnCalcStaminaCost for character Helen...
  5596. Excess pred capacity: 8
  5597. Firing bus OnGainStatus for character Liz...
  5598. Processing status Distracted
  5599. Adding status effect MoreNauseaThisTurn to character Liz.
  5600. Firing bus OnCalcStaminaCost for character Helen...
  5601. Excess pred capacity: 8
  5602. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5603. Firing bus OnCalcStaminaCost for character Helen...
  5604. Excess pred capacity: 8
  5605. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5606. Returning control after text execution
  5607. Checking execute state WAIT_PRED
  5608. Character Helen is executing card Brace...
  5609. Firing bus OnCalcStaminaCost for character Helen...
  5610. Excess pred capacity: 8
  5611. Firing bus OnCardExecuted for character Helen...
  5612. Processing status Distracted
  5613. Card offset is -1
  5614. Excess pred capacity: 8
  5615. Firing bus OnGainStatus for character Helen...
  5616. Processing status Distracted
  5617. Adding status effect PreventHealthLoss to character Helen.
  5618. Instantiating status icon for status Lose less Endurance this turn.
  5619. Adding base Nausea of -3...
  5620. Firing bus OnInflictNausea for character Helen...
  5621. Firing bus OnTakeNausea for character Liz...
  5622. Processing status Pleasure
  5623. Processing status AcidArmor
  5624. Processing status MoreNauseaThisTurn
  5625. ...which becomes 0 Nausea.
  5626. Firing bus OnActuallyTakeNausea for character Liz...
  5627. Processing status BurpOnNausea
  5628. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5629. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5630. Returning control after text execution
  5631. Checking execute state WAIT_PREY
  5632. Actions executed.
  5633. Time to end the damn turn! Firing event bus...
  5634. Firing bus OnTurnEnd...
  5635. Events handled. Checking for pred vomit...
  5636. Pred did not vomit. Applying end-of-turn effects...
  5637. Removing base Oxygen of5...
  5638. ...which becomes 6 Oxygen.
  5639. Gaining 10 Acid.
  5640. Inflicting base Endurance damage of 17...
  5641. Firing bus OnDamageHealth for character Liz...
  5642. Firing bus OnLoseHealth for character Helen...
  5643. Processing status PreventHealthLoss
  5644. ...which becomes 15 Endurance.
  5645. Firing bus OnActuallyLoseHealth for character Helen...
  5646. Firing bus OnHealthThreshold...
  5647. Healing base Nausea of 3...
  5648. Firing bus OnHealNausea for character Liz...
  5649. ...which becomes 3 Nausea.
  5650. Effects applied. Checking for all prey unconscious...
  5651. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  5652. Firing bus OnTurnEndText...
  5653. Starting turn...
  5654. Queues set up. Calculating prediction limits...
  5655. Prediction system set up. Starting character turns and opening for play...
  5656. Losing base Restraint of 0.
  5657. Firing bus OnLoseRestraint...
  5658. ...which becomes 0 Restraint.
  5659. Firing bus OnCalcMaxStamina for character Liz...
  5660. Firing bus OnCalcCardDraw for character Liz...
  5661. Firing bus OnTurnStart for character Liz...
  5662. Processing status Pleasure
  5663. Processing status MoreNauseaThisTurn
  5664. Processing status Distracted
  5665. Processing status DistractNextTurn
  5666. Processing status PreventHealthLoss
  5667. Status effect Receive more Nausea this turn. expires!
  5668. Firing bus OnCalcStaminaCost for character Liz...
  5669. Firing bus OnCalcStaminaCost for character Liz...
  5670. Firing bus OnCalcStaminaCost for character Liz...
  5671. Firing bus OnCalcStaminaCost for character Liz...
  5672. Firing bus OnCalcStaminaCost for character Liz...
  5673. Firing bus OnCalcMaxStamina for character Helen...
  5674. Firing bus OnCalcCardDraw for character Helen...
  5675. Firing bus OnTurnStart for character Helen...
  5676. Processing status Pleasure
  5677. Processing status Distracted
  5678. Processing status DistractNextTurn
  5679. Processing status PreventHealthLoss
  5680. Status effect This turn, inflict less Nausea. expires!
  5681. Status effect Next turn, become Distracted. expires!
  5682. Status effect Lose less Endurance this turn. expires!
  5683. Firing bus OnGainStatus for character Helen...
  5684. Adding status effect Distracted to character Helen.
  5685. Instantiating status icon for status This turn, inflict less Nausea.
  5686. Firing bus OnCalcStaminaCost for character Liz...
  5687. Firing bus OnCalcStaminaCost for character Liz...
  5688. Firing bus OnCalcStaminaCost for character Liz...
  5689. Firing bus OnCalcStaminaCost for character Liz...
  5690. Firing bus OnCalcStaminaCost for character Liz...
  5691. Firing bus OnCalcStaminaCost for character Liz...
  5692. Firing bus OnCalcStaminaCost for character Liz...
  5693. Firing bus OnCalcStaminaCost for character Liz...
  5694. Firing bus OnCalcStaminaCost for character Liz...
  5695. Firing bus OnCalcStaminaCost for character Liz...
  5696. Opening for player input...
  5697. Processing prey AI for character Helen
  5698. Firing bus OnCalcStaminaCost for character Helen...
  5699. Firing bus OnCalcStaminaCost for character Helen...
  5700. Firing bus OnCalcStaminaCost for character Helen...
  5701. Firing bus OnCalcStaminaCost for character Helen...
  5702. Firing bus OnCalcStaminaCost for character Helen...
  5703. (Card: Slosh, Weight: 0.7975001) (Card: Struggle, Weight: 1.2975) (Card: Elbow, Weight: 1.7975)
  5704. Helen played card Slosh!
  5705. Firing bus OnCardPlayed for character Helen...
  5706. Firing bus OnCalcStaminaCost for character Helen...
  5707. Firing bus OnStaminaSpent for character Helen...
  5708. Firing bus OnCalcStaminaCost for character Helen...
  5709. Firing bus OnCalcStaminaCost for character Liz...
  5710. Firing bus OnCalcStaminaCost for character Liz...
  5711. Firing bus OnCalcStaminaCost for character Liz...
  5712. Firing bus OnCalcStaminaCost for character Liz...
  5713. Firing bus OnCalcStaminaCost for character Liz...
  5714. Firing bus OnCalcStaminaCost for character Helen...
  5715. Ending play for character Helen...
  5716. Clicked card Lucha!
  5717. Firing bus OnCalcStaminaCost for character Liz...
  5718. Liz played card Lucha!!
  5719. Firing bus OnCardPlayed for character Liz...
  5720. Firing bus OnCalcStaminaCost for character Liz...
  5721. Firing bus OnStaminaSpent for character Liz...
  5722. Firing bus OnCalcStaminaCost for character Liz...
  5723. Firing bus OnCalcStaminaCost for character Liz...
  5724. Firing bus OnCalcStaminaCost for character Liz...
  5725. Firing bus OnCalcStaminaCost for character Liz...
  5726. Firing bus OnCalcStaminaCost for character Liz...
  5727. Firing bus OnCalcStaminaCost for character Helen...
  5728. Clicked card Relax
  5729. Firing bus OnCalcStaminaCost for character Liz...
  5730. Liz played card Relax!
  5731. Firing bus OnCardPlayed for character Liz...
  5732. Firing bus OnCalcStaminaCost for character Liz...
  5733. Firing bus OnStaminaSpent for character Liz...
  5734. Firing bus OnCalcStaminaCost for character Liz...
  5735. Firing bus OnCalcStaminaCost for character Liz...
  5736. Firing bus OnCalcStaminaCost for character Liz...
  5737. Firing bus OnCalcStaminaCost for character Liz...
  5738. Firing bus OnCalcStaminaCost for character Liz...
  5739. Firing bus OnCalcStaminaCost for character Helen...
  5740. Clicked card Apex Massage
  5741. Firing bus OnCalcStaminaCost for character Liz...
  5742. Liz played card Apex Massage!
  5743. Firing bus OnCardPlayed for character Liz...
  5744. Firing bus OnCalcStaminaCost for character Liz...
  5745. Firing bus OnStaminaSpent for character Liz...
  5746. Firing bus OnCalcStaminaCost for character Liz...
  5747. Firing bus OnCalcStaminaCost for character Liz...
  5748. Firing bus OnCalcStaminaCost for character Liz...
  5749. Firing bus OnCalcStaminaCost for character Liz...
  5750. Firing bus OnCalcStaminaCost for character Liz...
  5751. Firing bus OnCalcStaminaCost for character Helen...
  5752. Ending play for character Liz...
  5753. All characters played. Checking if this is a prediction phase or if we should execute moves...
  5754. All cards played, for real.
  5755. Executing actions...
  5756. Character Liz is executing card Lucha!...
  5757. Firing bus OnCalcStaminaCost for character Liz...
  5758. Firing bus OnCardExecuted for character Liz...
  5759. Processing status Distracted
  5760. Card offset is 0
  5761. Firing bus OnCalcStaminaCost for character Liz...
  5762. Firing bus OnCalcStaminaCost for character Liz...
  5763. Firing bus OnCalcStaminaCost for character Helen...
  5764. Firing bus OnGainStatus for character Liz...
  5765. Processing status Distracted
  5766. Adding status effect Grip to character Liz.
  5767. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  5768. Firing bus OnCalcStaminaCost for character Liz...
  5769. Firing bus OnCalcStaminaCost for character Liz...
  5770. Firing bus OnCalcStaminaCost for character Helen...
  5771. Firing bus OnGainStatus for character Liz...
  5772. Processing status Distracted
  5773. Adding status effect GainGripOnPlay to character Liz.
  5774. Instantiating status icon for status Each time you play a card this turn, gain Grip.
  5775. Firing bus OnCalcStaminaCost for character Liz...
  5776. Firing bus OnCalcStaminaCost for character Liz...
  5777. Firing bus OnCalcStaminaCost for character Helen...
  5778. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5779. Firing bus OnCalcStaminaCost for character Liz...
  5780. Firing bus OnCalcStaminaCost for character Liz...
  5781. Firing bus OnCalcStaminaCost for character Helen...
  5782. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5783. Returning control after text execution
  5784. Checking execute state WAIT_PRED
  5785. Character Liz is executing card Relax...
  5786. Firing bus OnCalcStaminaCost for character Liz...
  5787. Firing bus OnCardExecuted for character Liz...
  5788. Processing status Distracted
  5789. Processing status Grip
  5790. Processing status GainGripOnPlay
  5791. Firing bus OnGainStatus for character Liz...
  5792. Processing status Distracted
  5793. Adding status effect Grip to character Liz.
  5794. Firing bus OnCalcStaminaCost for character Liz...
  5795. Firing bus OnCalcStaminaCost for character Helen...
  5796. Card offset is 2
  5797. Firing bus OnCalcStaminaCost for character Liz...
  5798. Firing bus OnCalcStaminaCost for character Helen...
  5799. Firing bus OnGainStatus for character Liz...
  5800. Processing status Distracted
  5801. Adding status effect MassageReduceNausea to character Liz.
  5802. Instantiating status icon for status Whenever you Massage, take 10% less Nausea this turn.
  5803. Firing bus OnCalcStaminaCost for character Liz...
  5804. Firing bus OnCalcStaminaCost for character Helen...
  5805. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5806. Firing bus OnCalcStaminaCost for character Liz...
  5807. Firing bus OnCalcStaminaCost for character Helen...
  5808. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5809. Returning control after text execution
  5810. Checking execute state WAIT_PRED
  5811. Character Liz is executing card Apex Massage...
  5812. Firing bus OnCalcStaminaCost for character Liz...
  5813. Firing bus OnCardExecuted for character Liz...
  5814. Processing status Distracted
  5815. Processing status Grip
  5816. Processing status GainGripOnPlay
  5817. Processing status MassageReduceNausea
  5818. Firing bus OnGainStatus for character Liz...
  5819. Processing status Distracted
  5820. Adding status effect Grip to character Liz.
  5821. Firing bus OnCalcStaminaCost for character Helen...
  5822. Firing bus OnGainStatus for character Liz...
  5823. Processing status Distracted
  5824. Adding status effect MoreNauseaThisTurn to character Liz.
  5825. Instantiating status icon for status Receive more Nausea this turn.
  5826. Firing bus OnCalcStaminaCost for character Helen...
  5827. Card offset is 4
  5828. Firing bus OnCalcStaminaCost for character Helen...
  5829. Healing base Nausea of 10...
  5830. Firing bus OnHealNausea for character Liz...
  5831. ...which becomes 20 Nausea.
  5832. Gaining 16 Acid.
  5833. Firing bus OnAcidThreshold...
  5834. Music samples were at 2587860
  5835. Music samples are now at 2587860
  5836. Firing bus OnCalcStaminaCost for character Helen...
  5837. Firing bus OnCalcStaminaCost for character Helen...
  5838. Gaining base Restraint of 9.
  5839. Firing bus OnGainRestraint for character Liz...
  5840. ...which becomes 18 Restraint.
  5841. Firing bus OnCalcStaminaCost for character Helen...
  5842. Firing bus OnGainStatus for character Liz...
  5843. Processing status Distracted
  5844. Adding status effect Grip to character Liz.
  5845. Firing bus OnCalcStaminaCost for character Helen...
  5846. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5847. Firing bus OnCalcStaminaCost for character Helen...
  5848. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  5849. Returning control after text execution
  5850. Checking execute state WAIT_PRED
  5851. Character Helen is executing card Slosh...
  5852. Firing bus OnCalcStaminaCost for character Helen...
  5853. Firing bus OnCardExecuted for character Helen...
  5854. Processing status Distracted
  5855. Processing status Grip
  5856. Processing status GainGripOnPlay
  5857. Processing status MassageReduceNausea
  5858. Card offset is -1
  5859. Adding base Nausea of 6...
  5860. Losing base Restraint of 6.
  5861. Firing bus OnLoseRestraint for character Liz...
  5862. ...which becomes 6 Restraint.
  5863. 6 was blocked by Restraint.
  5864. Firing bus OnInflictNausea for character Helen...
  5865. Firing bus OnTakeNausea for character Liz...
  5866. Processing status Pleasure
  5867. Processing status AcidArmor
  5868. Processing status MoreNauseaThisTurn
  5869. ...which becomes 0 Nausea.
  5870. Firing bus OnActuallyTakeNausea for character Liz...
  5871. Processing status BurpOnNausea
  5872. Firing bus OnGainStatus for character Helen...
  5873. Processing status Distracted
  5874. Adding status effect LoseMoreHealthThisTurn to character Helen.
  5875. Instantiating status icon for status Lose more Endurance this turn.
  5876. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  5877. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  5878. Returning control after text execution
  5879. Checking execute state WAIT_PREY
  5880. Actions executed.
  5881. Time to end the damn turn! Firing event bus...
  5882. Firing bus OnTurnEnd...
  5883. Events handled. Checking for pred vomit...
  5884. Pred did not vomit. Applying end-of-turn effects...
  5885. Removing base Oxygen of5...
  5886. ...which becomes 6 Oxygen.
  5887. Firing bus OnOxygenThreshold...
  5888. Gaining 10 Acid.
  5889. Inflicting base Endurance damage of 18...
  5890. Firing bus OnDamageHealth for character Liz...
  5891. Firing bus OnLoseHealth for character Helen...
  5892. Processing status LoseMoreHealthThisTurn
  5893. ...which becomes 27 Endurance.
  5894. Firing bus OnActuallyLoseHealth for character Helen...
  5895. Firing bus OnHealthThreshold...
  5896. Healing base Nausea of 3...
  5897. Firing bus OnHealNausea for character Liz...
  5898. ...which becomes 3 Nausea.
  5899. Effects applied. Checking for all prey unconscious...
  5900. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  5901. Firing bus OnTurnEndText...
  5902. Starting turn...
  5903. Queues set up. Calculating prediction limits...
  5904. Prediction system set up. Starting character turns and opening for play...
  5905. Losing base Restraint of 10.
  5906. Firing bus OnLoseRestraint...
  5907. ...which becomes 10 Restraint.
  5908. Firing bus OnCalcMaxStamina for character Liz...
  5909. Firing bus OnCalcCardDraw for character Liz...
  5910. Firing bus OnTurnStart for character Liz...
  5911. Processing status Pleasure
  5912. Processing status Distracted
  5913. Processing status Grip
  5914. Processing status GainGripOnPlay
  5915. Processing status MoreNauseaThisTurn
  5916. Processing status LoseMoreHealthThisTurn
  5917. Status effect Each time you play a card this turn, gain Grip. expires!
  5918. Status effect Receive more Nausea this turn. expires!
  5919. Firing bus OnCalcStaminaCost for character Liz...
  5920. Firing bus OnCalcStaminaCost for character Liz...
  5921. Firing bus OnCalcStaminaCost for character Liz...
  5922. Firing bus OnCalcStaminaCost for character Liz...
  5923. Firing bus OnCalcStaminaCost for character Liz...
  5924. Firing bus OnCalcMaxStamina for character Helen...
  5925. Firing bus OnCalcCardDraw for character Helen...
  5926. Firing bus OnTurnStart for character Helen...
  5927. Processing status Pleasure
  5928. Processing status Distracted
  5929. Processing status Grip
  5930. Processing status LoseMoreHealthThisTurn
  5931. Status effect This turn, inflict less Nausea. expires!
  5932. Status effect Lose more Endurance this turn. expires!
  5933. Firing bus OnCalcStaminaCost for character Liz...
  5934. Firing bus OnCalcStaminaCost for character Liz...
  5935. Firing bus OnCalcStaminaCost for character Liz...
  5936. Firing bus OnCalcStaminaCost for character Liz...
  5937. Firing bus OnCalcStaminaCost for character Liz...
  5938. Opening for player input...
  5939. Processing prey AI for character Helen
  5940. Firing bus OnCalcStaminaCost for character Helen...
  5941. Firing bus OnCalcStaminaCost for character Helen...
  5942. Firing bus OnCalcStaminaCost for character Helen...
  5943. Firing bus OnCalcStaminaCost for character Helen...
  5944. Firing bus OnCalcStaminaCost for character Helen...
  5945. (Card: Elbow, Weight: 0.5)
  5946. Helen played card Elbow!
  5947. Firing bus OnCardPlayed for character Helen...
  5948. Firing bus OnCalcStaminaCost for character Helen...
  5949. Firing bus OnStaminaSpent for character Helen...
  5950. Firing bus OnCalcStaminaCost for character Helen...
  5951. Firing bus OnCalcStaminaCost for character Liz...
  5952. Firing bus OnCalcStaminaCost for character Liz...
  5953. Firing bus OnCalcStaminaCost for character Liz...
  5954. Firing bus OnCalcStaminaCost for character Liz...
  5955. Firing bus OnCalcStaminaCost for character Liz...
  5956. Firing bus OnCalcStaminaCost for character Helen...
  5957. Ending play for character Helen...
  5958. Clicked card Lucha!
  5959. Firing bus OnCalcStaminaCost for character Liz...
  5960. Liz played card Lucha!!
  5961. Firing bus OnCardPlayed for character Liz...
  5962. Firing bus OnCalcStaminaCost for character Liz...
  5963. Firing bus OnStaminaSpent for character Liz...
  5964. Firing bus OnCalcStaminaCost for character Liz...
  5965. Firing bus OnCalcStaminaCost for character Liz...
  5966. Firing bus OnCalcStaminaCost for character Liz...
  5967. Firing bus OnCalcStaminaCost for character Liz...
  5968. Firing bus OnCalcStaminaCost for character Liz...
  5969. Firing bus OnCalcStaminaCost for character Helen...
  5970. Clicked card Apex Tummy Rub
  5971. Firing bus OnCalcStaminaCost for character Liz...
  5972. Liz played card Apex Tummy Rub!
  5973. Firing bus OnCardPlayed for character Liz...
  5974. Firing bus OnCalcStaminaCost for character Liz...
  5975. Firing bus OnStaminaSpent for character Liz...
  5976. Firing bus OnCalcStaminaCost for character Liz...
  5977. Firing bus OnCalcStaminaCost for character Liz...
  5978. Firing bus OnCalcStaminaCost for character Liz...
  5979. Firing bus OnCalcStaminaCost for character Liz...
  5980. Firing bus OnCalcStaminaCost for character Liz...
  5981. Firing bus OnCalcStaminaCost for character Helen...
  5982. Clicked card Explore Curves
  5983. Firing bus OnCalcStaminaCost for character Liz...
  5984. Liz played card Explore Curves!
  5985. Firing bus OnCardPlayed for character Liz...
  5986. Firing bus OnCalcStaminaCost for character Liz...
  5987. Firing bus OnStaminaSpent for character Liz...
  5988. Firing bus OnCalcStaminaCost for character Liz...
  5989. Firing bus OnCalcStaminaCost for character Liz...
  5990. Firing bus OnCalcStaminaCost for character Liz...
  5991. Firing bus OnCalcStaminaCost for character Liz...
  5992. Firing bus OnCalcStaminaCost for character Liz...
  5993. Firing bus OnCalcStaminaCost for character Helen...
  5994. Clicked card Elite Hug
  5995. Firing bus OnCalcStaminaCost for character Liz...
  5996. Liz played card Elite Hug!
  5997. Firing bus OnCardPlayed for character Liz...
  5998. Firing bus OnCalcStaminaCost for character Liz...
  5999. Firing bus OnStaminaSpent for character Liz...
  6000. Firing bus OnCalcStaminaCost for character Liz...
  6001. Firing bus OnCalcStaminaCost for character Liz...
  6002. Firing bus OnCalcStaminaCost for character Liz...
  6003. Firing bus OnCalcStaminaCost for character Liz...
  6004. Firing bus OnCalcStaminaCost for character Liz...
  6005. Firing bus OnCalcStaminaCost for character Helen...
  6006. Ending play for character Liz...
  6007. All characters played. Checking if this is a prediction phase or if we should execute moves...
  6008. All cards played, for real.
  6009. Executing actions...
  6010. Character Liz is executing card Lucha!...
  6011. Firing bus OnCalcStaminaCost for character Liz...
  6012. Firing bus OnCardExecuted for character Liz...
  6013. Processing status Grip
  6014. Processing status MassageReduceNausea
  6015. Card offset is 4
  6016. Firing bus OnCalcStaminaCost for character Liz...
  6017. Firing bus OnCalcStaminaCost for character Liz...
  6018. Firing bus OnCalcStaminaCost for character Liz...
  6019. Firing bus OnCalcStaminaCost for character Helen...
  6020. Firing bus OnGainStatus for character Liz...
  6021. Adding status effect Grip to character Liz.
  6022. Firing bus OnCalcStaminaCost for character Liz...
  6023. Firing bus OnCalcStaminaCost for character Liz...
  6024. Firing bus OnCalcStaminaCost for character Liz...
  6025. Firing bus OnCalcStaminaCost for character Helen...
  6026. Firing bus OnGainStatus for character Liz...
  6027. Adding status effect GainGripOnPlay to character Liz.
  6028. Instantiating status icon for status Each time you play a card this turn, gain Grip.
  6029. Firing bus OnCalcStaminaCost for character Liz...
  6030. Firing bus OnCalcStaminaCost for character Liz...
  6031. Firing bus OnCalcStaminaCost for character Liz...
  6032. Firing bus OnCalcStaminaCost for character Helen...
  6033. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6034. Firing bus OnCalcStaminaCost for character Liz...
  6035. Firing bus OnCalcStaminaCost for character Liz...
  6036. Firing bus OnCalcStaminaCost for character Liz...
  6037. Firing bus OnCalcStaminaCost for character Helen...
  6038. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6039. Returning control after text execution
  6040. Checking execute state WAIT_PRED
  6041. Character Liz is executing card Apex Tummy Rub...
  6042. Firing bus OnCalcStaminaCost for character Liz...
  6043. Firing bus OnCardExecuted for character Liz...
  6044. Processing status Grip
  6045. Processing status MassageReduceNausea
  6046. Processing status GainGripOnPlay
  6047. Firing bus OnGainStatus for character Liz...
  6048. Adding status effect MoreNauseaThisTurn to character Liz.
  6049. Instantiating status icon for status Receive more Nausea this turn.
  6050. Firing bus OnCalcStaminaCost for character Liz...
  6051. Firing bus OnCalcStaminaCost for character Liz...
  6052. Firing bus OnCalcStaminaCost for character Helen...
  6053. Firing bus OnGainStatus for character Liz...
  6054. Adding status effect Grip to character Liz.
  6055. Firing bus OnCalcStaminaCost for character Liz...
  6056. Firing bus OnCalcStaminaCost for character Liz...
  6057. Firing bus OnCalcStaminaCost for character Helen...
  6058. Card offset is 6
  6059. Firing bus OnCalcStaminaCost for character Liz...
  6060. Firing bus OnCalcStaminaCost for character Liz...
  6061. Firing bus OnCalcStaminaCost for character Helen...
  6062. Healing base Nausea of 12...
  6063. Firing bus OnHealNausea for character Liz...
  6064. ...which becomes 36 Nausea.
  6065. Gaining 36 Acid.
  6066. Firing bus OnCalcStaminaCost for character Liz...
  6067. Firing bus OnCalcStaminaCost for character Liz...
  6068. Firing bus OnCalcStaminaCost for character Helen...
  6069. Firing bus OnCalcStaminaCost for character Liz...
  6070. Firing bus OnCalcStaminaCost for character Liz...
  6071. Firing bus OnCalcStaminaCost for character Helen...
  6072. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6073. Firing bus OnCalcStaminaCost for character Liz...
  6074. Firing bus OnCalcStaminaCost for character Liz...
  6075. Firing bus OnCalcStaminaCost for character Helen...
  6076. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6077. Returning control after text execution
  6078. Checking execute state WAIT_PRED
  6079. Character Liz is executing card Explore Curves...
  6080. Firing bus OnCalcStaminaCost for character Liz...
  6081. Firing bus OnCardExecuted for character Liz...
  6082. Processing status Grip
  6083. Processing status MassageReduceNausea
  6084. Processing status GainGripOnPlay
  6085. Firing bus OnGainStatus for character Liz...
  6086. Adding status effect MoreNauseaThisTurn to character Liz.
  6087. Firing bus OnCalcStaminaCost for character Liz...
  6088. Firing bus OnCalcStaminaCost for character Helen...
  6089. Firing bus OnGainStatus for character Liz...
  6090. Adding status effect Grip to character Liz.
  6091. Firing bus OnCalcStaminaCost for character Liz...
  6092. Firing bus OnCalcStaminaCost for character Helen...
  6093. Card offset is 8
  6094. Firing bus OnCalcStaminaCost for character Liz...
  6095. Firing bus OnCalcStaminaCost for character Helen...
  6096. Healing base Nausea of 10...
  6097. Firing bus OnHealNausea for character Liz...
  6098. ...which becomes 20 Nausea.
  6099. Gaining 20 Acid.
  6100. Firing bus OnCalcStaminaCost for character Liz...
  6101. Firing bus OnCalcStaminaCost for character Helen...
  6102. Firing bus OnCalcStaminaCost for character Liz...
  6103. Firing bus OnCalcStaminaCost for character Helen...
  6104. Firing bus OnGainStatus for character Liz...
  6105. Adding status effect Grip to character Liz.
  6106. Firing bus OnCalcStaminaCost for character Liz...
  6107. Firing bus OnCalcStaminaCost for character Helen...
  6108. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6109. Firing bus OnCalcStaminaCost for character Liz...
  6110. Firing bus OnCalcStaminaCost for character Helen...
  6111. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6112. Returning control after text execution
  6113. Checking execute state WAIT_PRED
  6114. Character Liz is executing card Elite Hug...
  6115. Firing bus OnCalcStaminaCost for character Liz...
  6116. Firing bus OnCardExecuted for character Liz...
  6117. Processing status Grip
  6118. Processing status MassageReduceNausea
  6119. Processing status GainGripOnPlay
  6120. Firing bus OnGainStatus for character Liz...
  6121. Adding status effect Grip to character Liz.
  6122. Firing bus OnCalcStaminaCost for character Helen...
  6123. Card offset is 12
  6124. Firing bus OnCalcStaminaCost for character Helen...
  6125. Gaining base Restraint of 16.
  6126. Firing bus OnGainRestraint for character Liz...
  6127. ...which becomes 16 Restraint.
  6128. Firing bus OnCalcStaminaCost for character Helen...
  6129. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6130. Firing bus OnCalcStaminaCost for character Helen...
  6131. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6132. Returning control after text execution
  6133. Checking execute state WAIT_PRED
  6134. Character Helen is executing card Elbow...
  6135. Firing bus OnCalcStaminaCost for character Helen...
  6136. Firing bus OnCardExecuted for character Helen...
  6137. Processing status Grip
  6138. Processing status MassageReduceNausea
  6139. Processing status GainGripOnPlay
  6140. Card offset is 0
  6141. Adding base Nausea of 2...
  6142. Losing base Restraint of 2.
  6143. Firing bus OnLoseRestraint for character Liz...
  6144. ...which becomes 2 Restraint.
  6145. 2 was blocked by Restraint.
  6146. Firing bus OnInflictNausea for character Helen...
  6147. Firing bus OnTakeNausea for character Liz...
  6148. Processing status Pleasure
  6149. Processing status AcidArmor
  6150. Processing status MoreNauseaThisTurn
  6151. ...which becomes 0 Nausea.
  6152. Firing bus OnActuallyTakeNausea for character Liz...
  6153. Processing status BurpOnNausea
  6154. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6155. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6156. Returning control after text execution
  6157. Checking execute state WAIT_PREY
  6158. Actions executed.
  6159. Time to end the damn turn! Firing event bus...
  6160. Firing bus OnTurnEnd...
  6161. Events handled. Checking for pred vomit...
  6162. Pred did not vomit. Applying end-of-turn effects...
  6163. Gaining 10 Acid.
  6164. Inflicting base Endurance damage of 21...
  6165. Firing bus OnDamageHealth for character Liz...
  6166. Firing bus OnLoseHealth for character Helen...
  6167. ...which becomes 21 Endurance.
  6168. Firing bus OnActuallyLoseHealth for character Helen...
  6169. Firing bus OnHealthThreshold...
  6170. Healing base Nausea of 3...
  6171. Firing bus OnHealNausea for character Liz...
  6172. ...which becomes 3 Nausea.
  6173. Effects applied. Checking for all prey unconscious...
  6174. Pred got a nice meal! Ending scene.
  6175. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  6176. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 21697.
  6177. Total: 15.612100 ms (FindLiveObjects: 1.191400 ms CreateObjectMapping: 0.549900 ms MarkObjects: 13.629300 ms DeleteObjects: 0.241200 ms)
  6178.  
  6179. Endless battle finished
  6180. Clicked card Flow Belch
  6181. Clicked card Elbow
  6182. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  6183. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 21378.
  6184. Total: 16.593400 ms (FindLiveObjects: 1.212600 ms CreateObjectMapping: 0.563300 ms MarkObjects: 14.754100 ms DeleteObjects: 0.062900 ms)
  6185.  
  6186. Clicked card Explore Curves
  6187. Initializing minigame! Building event bus...
  6188. Event bus built. Initializing decks...
  6189. Decks initialized. Adding characters...
  6190. Firing bus OnGainStatus for character Liz...
  6191. Adding status effect FirmGrip to character Liz.
  6192. Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
  6193. Firing bus OnGainStatus for character Justin...
  6194. Adding status effect SpicyFood to character Justin.
  6195. Instantiating status icon for status After losing this much Endurance, gain 1 Enraged.
  6196. Firing bus OnGainStatus for character Justin...
  6197. Adding status effect MalePrey to character Justin.
  6198. Instantiating status icon for status Gain 1 Stamina each turn. Inflict 25% less Nausea.
  6199. Loading scenario element Panic
  6200. Firing bus OnGainStatus for character Justin...
  6201. Adding status effect Panicked to character Justin.
  6202. Instantiating status icon for status Reduce your maximum Stamina by 1. At the start of each turn, play the top card of your draw pile without paying its Stamina cost.
  6203. Starting turn...
  6204. Queues set up. Calculating prediction limits...
  6205. Prediction system set up. Starting character turns and opening for play...
  6206. Losing base Restraint of 0.
  6207. Firing bus OnLoseRestraint...
  6208. ...which becomes 0 Restraint.
  6209. Firing bus OnCalcMaxStamina for character Liz...
  6210. Processing status Panicked
  6211. Firing bus OnCalcCardDraw for character Liz...
  6212. Firing bus OnTurnStart for character Liz...
  6213. Processing status MalePrey
  6214. Processing status Panicked
  6215. Firing bus OnCalcStaminaCost for character Liz...
  6216. Firing bus OnCalcStaminaCost for character Liz...
  6217. Firing bus OnCalcStaminaCost for character Liz...
  6218. Firing bus OnCalcStaminaCost for character Liz...
  6219. Firing bus OnCalcStaminaCost for character Liz...
  6220. Firing bus OnCalcStaminaCost for character Liz...
  6221. Firing bus OnCalcMaxStamina for character Justin...
  6222. Processing status Panicked
  6223. Firing bus OnCalcCardDraw for character Justin...
  6224. Firing bus OnTurnStart for character Justin...
  6225. Processing status MalePrey
  6226. Firing bus OnStaminaGained for character Justin...
  6227. Firing bus OnCalcStaminaCost for character Liz...
  6228. Firing bus OnCalcStaminaCost for character Liz...
  6229. Firing bus OnCalcStaminaCost for character Liz...
  6230. Firing bus OnCalcStaminaCost for character Liz...
  6231. Firing bus OnCalcStaminaCost for character Liz...
  6232. Firing bus OnCalcStaminaCost for character Liz...
  6233. Processing status Panicked
  6234. Justin played card Advanced In and Out!
  6235. Firing bus OnCardPlayed for character Justin...
  6236. Firing bus OnCalcStaminaCost for character Justin...
  6237. Firing bus OnCalcStaminaCost for character Liz...
  6238. Firing bus OnCalcStaminaCost for character Liz...
  6239. Firing bus OnCalcStaminaCost for character Liz...
  6240. Firing bus OnCalcStaminaCost for character Liz...
  6241. Firing bus OnCalcStaminaCost for character Liz...
  6242. Firing bus OnCalcStaminaCost for character Liz...
  6243. Firing bus OnCalcStaminaCost for character Justin...
  6244. Firing bus OnCalcStaminaCost for character Liz...
  6245. Firing bus OnCalcStaminaCost for character Liz...
  6246. Firing bus OnCalcStaminaCost for character Liz...
  6247. Firing bus OnCalcStaminaCost for character Liz...
  6248. Firing bus OnCalcStaminaCost for character Liz...
  6249. Firing bus OnCalcStaminaCost for character Liz...
  6250. Firing bus OnCalcStaminaCost for character Justin...
  6251. Opening for player input...
  6252. Processing prey AI for character Justin
  6253. Firing bus OnCalcStaminaCost for character Justin...
  6254. Firing bus OnCalcStaminaCost for character Justin...
  6255. Firing bus OnCalcStaminaCost for character Justin...
  6256. Firing bus OnCalcStaminaCost for character Justin...
  6257. Firing bus OnCalcStaminaCost for character Justin...
  6258. (Card: Desperation, Weight: 1) (Card: Advanced Pummel, Weight: 1.5715) (Card: Elite Wriggle In, Weight: 2.1715) (Card: Advanced Squirm Out, Weight: 3.1715) (Card: Advanced Squirm In, Weight: 3.4715)
  6259. Justin played card Desperation!
  6260. Firing bus OnCardPlayed for character Justin...
  6261. Firing bus OnCalcStaminaCost for character Justin...
  6262. Firing bus OnStaminaSpent for character Justin...
  6263. Firing bus OnCalcStaminaCost for character Justin...
  6264. Firing bus OnCalcStaminaCost for character Liz...
  6265. Firing bus OnCalcStaminaCost for character Liz...
  6266. Firing bus OnCalcStaminaCost for character Liz...
  6267. Firing bus OnCalcStaminaCost for character Liz...
  6268. Firing bus OnCalcStaminaCost for character Liz...
  6269. Firing bus OnCalcStaminaCost for character Liz...
  6270. Firing bus OnCalcStaminaCost for character Justin...
  6271. Firing bus OnCalcStaminaCost for character Justin...
  6272. Firing bus OnCalcStaminaCost for character Justin...
  6273. Firing bus OnCalcStaminaCost for character Justin...
  6274. Firing bus OnCalcStaminaCost for character Justin...
  6275. Firing bus OnCalcStaminaCost for character Justin...
  6276. Firing bus OnCalcStaminaCost for character Justin...
  6277. (Card: Advanced Pummel, Weight: 0.5715) (Card: Elite Wriggle In, Weight: 1.1715) (Card: Advanced Squirm Out, Weight: 2.1715) (Card: Advanced Squirm In, Weight: 2.4715) (Card: Advanced Squirm Out, Weight: 3.4715)
  6278. Justin played card Advanced Squirm Out!
  6279. Firing bus OnCardPlayed for character Justin...
  6280. Firing bus OnCalcStaminaCost for character Justin...
  6281. Firing bus OnStaminaSpent for character Justin...
  6282. Firing bus OnCalcStaminaCost for character Justin...
  6283. Firing bus OnCalcStaminaCost for character Liz...
  6284. Firing bus OnCalcStaminaCost for character Liz...
  6285. Firing bus OnCalcStaminaCost for character Liz...
  6286. Firing bus OnCalcStaminaCost for character Liz...
  6287. Firing bus OnCalcStaminaCost for character Liz...
  6288. Firing bus OnCalcStaminaCost for character Liz...
  6289. Firing bus OnCalcStaminaCost for character Justin...
  6290. Firing bus OnCalcStaminaCost for character Justin...
  6291. Firing bus OnCalcStaminaCost for character Justin...
  6292. Firing bus OnCalcStaminaCost for character Justin...
  6293. Firing bus OnCalcStaminaCost for character Justin...
  6294. Firing bus OnCalcStaminaCost for character Justin...
  6295. Firing bus OnCalcStaminaCost for character Justin...
  6296. (Card: Advanced Pummel, Weight: 0.5715) (Card: Elite Wriggle In, Weight: 1.1715) (Card: Advanced Squirm In, Weight: 1.4715) (Card: Advanced Squirm Out, Weight: 2.4715)
  6297. Justin played card Advanced Squirm Out!
  6298. Firing bus OnCardPlayed for character Justin...
  6299. Firing bus OnCalcStaminaCost for character Justin...
  6300. Firing bus OnStaminaSpent for character Justin...
  6301. Firing bus OnCalcStaminaCost for character Justin...
  6302. Firing bus OnCalcStaminaCost for character Liz...
  6303. Firing bus OnCalcStaminaCost for character Liz...
  6304. Firing bus OnCalcStaminaCost for character Liz...
  6305. Firing bus OnCalcStaminaCost for character Liz...
  6306. Firing bus OnCalcStaminaCost for character Liz...
  6307. Firing bus OnCalcStaminaCost for character Liz...
  6308. Firing bus OnCalcStaminaCost for character Justin...
  6309. Firing bus OnCalcStaminaCost for character Justin...
  6310. Firing bus OnCalcStaminaCost for character Justin...
  6311. Firing bus OnCalcStaminaCost for character Justin...
  6312. Ending play for character Justin...
  6313. Clicked card Apex Updraft
  6314. Firing bus OnCalcStaminaCost for character Liz...
  6315. Liz played card Apex Updraft!
  6316. Firing bus OnCardPlayed for character Liz...
  6317. Firing bus OnCalcStaminaCost for character Liz...
  6318. Firing bus OnStaminaSpent for character Liz...
  6319. Firing bus OnCalcStaminaCost for character Liz...
  6320. Firing bus OnCalcStaminaCost for character Liz...
  6321. Firing bus OnCalcStaminaCost for character Liz...
  6322. Firing bus OnCalcStaminaCost for character Liz...
  6323. Firing bus OnCalcStaminaCost for character Liz...
  6324. Firing bus OnCalcStaminaCost for character Liz...
  6325. Firing bus OnCalcStaminaCost for character Justin...
  6326. Firing bus OnCalcStaminaCost for character Justin...
  6327. Firing bus OnCalcStaminaCost for character Justin...
  6328. Firing bus OnCalcStaminaCost for character Justin...
  6329. Clicked card Advanced Updraft
  6330. Firing bus OnCalcStaminaCost for character Liz...
  6331. Liz played card Advanced Updraft!
  6332. Firing bus OnCardPlayed for character Liz...
  6333. Firing bus OnCalcStaminaCost for character Liz...
  6334. Firing bus OnStaminaSpent for character Liz...
  6335. Firing bus OnCalcStaminaCost for character Liz...
  6336. Firing bus OnCalcStaminaCost for character Liz...
  6337. Firing bus OnCalcStaminaCost for character Liz...
  6338. Firing bus OnCalcStaminaCost for character Liz...
  6339. Firing bus OnCalcStaminaCost for character Liz...
  6340. Firing bus OnCalcStaminaCost for character Liz...
  6341. Firing bus OnCalcStaminaCost for character Justin...
  6342. Firing bus OnCalcStaminaCost for character Justin...
  6343. Firing bus OnCalcStaminaCost for character Justin...
  6344. Firing bus OnCalcStaminaCost for character Justin...
  6345. Clicked card Advanced Push Out
  6346. Firing bus OnCalcStaminaCost for character Liz...
  6347. Liz played card Advanced Push Out!
  6348. Firing bus OnCardPlayed for character Liz...
  6349. Firing bus OnCalcStaminaCost for character Liz...
  6350. Firing bus OnStaminaSpent for character Liz...
  6351. Firing bus OnCalcStaminaCost for character Liz...
  6352. Firing bus OnCalcStaminaCost for character Liz...
  6353. Firing bus OnCalcStaminaCost for character Liz...
  6354. Firing bus OnCalcStaminaCost for character Liz...
  6355. Firing bus OnCalcStaminaCost for character Liz...
  6356. Firing bus OnCalcStaminaCost for character Liz...
  6357. Firing bus OnCalcStaminaCost for character Justin...
  6358. Firing bus OnCalcStaminaCost for character Justin...
  6359. Firing bus OnCalcStaminaCost for character Justin...
  6360. Firing bus OnCalcStaminaCost for character Justin...
  6361. Clicked card Elite Ab Flex
  6362. Firing bus OnCalcStaminaCost for character Liz...
  6363. Liz played card Elite Ab Flex!
  6364. Firing bus OnCardPlayed for character Liz...
  6365. Firing bus OnCalcStaminaCost for character Liz...
  6366. Firing bus OnStaminaSpent for character Liz...
  6367. Firing bus OnCalcStaminaCost for character Liz...
  6368. Firing bus OnCalcStaminaCost for character Liz...
  6369. Firing bus OnCalcStaminaCost for character Liz...
  6370. Firing bus OnCalcStaminaCost for character Liz...
  6371. Firing bus OnCalcStaminaCost for character Liz...
  6372. Firing bus OnCalcStaminaCost for character Liz...
  6373. Firing bus OnCalcStaminaCost for character Justin...
  6374. Firing bus OnCalcStaminaCost for character Justin...
  6375. Firing bus OnCalcStaminaCost for character Justin...
  6376. Firing bus OnCalcStaminaCost for character Justin...
  6377. Ending play for character Liz...
  6378. All characters played. Checking if this is a prediction phase or if we should execute moves...
  6379. All cards played, for real.
  6380. Executing actions...
  6381. Character Liz is executing card Apex Updraft...
  6382. Firing bus OnCalcStaminaCost for character Liz...
  6383. Firing bus OnCardExecuted for character Liz...
  6384. Card offset is 0
  6385. Firing bus OnCalcStaminaCost for character Liz...
  6386. Firing bus OnCalcStaminaCost for character Liz...
  6387. Firing bus OnCalcStaminaCost for character Liz...
  6388. Firing bus OnCalcStaminaCost for character Justin...
  6389. Firing bus OnCalcStaminaCost for character Justin...
  6390. Firing bus OnCalcStaminaCost for character Justin...
  6391. Firing bus OnCalcStaminaCost for character Justin...
  6392. Removing base Oxygen of5...
  6393. ...which becomes 6 Oxygen.
  6394. Firing bus OnBelchOxygen...
  6395. Firing bus OnCalcStaminaCost for character Liz...
  6396. Firing bus OnCalcStaminaCost for character Liz...
  6397. Firing bus OnCalcStaminaCost for character Liz...
  6398. Firing bus OnCalcStaminaCost for character Justin...
  6399. Firing bus OnCalcStaminaCost for character Justin...
  6400. Firing bus OnCalcStaminaCost for character Justin...
  6401. Firing bus OnCalcStaminaCost for character Justin...
  6402. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6403. Firing bus OnCalcStaminaCost for character Liz...
  6404. Firing bus OnCalcStaminaCost for character Liz...
  6405. Firing bus OnCalcStaminaCost for character Liz...
  6406. Firing bus OnCalcStaminaCost for character Justin...
  6407. Firing bus OnCalcStaminaCost for character Justin...
  6408. Firing bus OnCalcStaminaCost for character Justin...
  6409. Firing bus OnCalcStaminaCost for character Justin...
  6410. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6411. Returning control after text execution
  6412. Checking execute state WAIT_PRED
  6413. Character Liz is executing card Advanced Updraft...
  6414. Firing bus OnCalcStaminaCost for character Liz...
  6415. Firing bus OnCardExecuted for character Liz...
  6416. Card offset is 0
  6417. Firing bus OnCalcStaminaCost for character Liz...
  6418. Firing bus OnCalcStaminaCost for character Liz...
  6419. Firing bus OnCalcStaminaCost for character Justin...
  6420. Firing bus OnCalcStaminaCost for character Justin...
  6421. Firing bus OnCalcStaminaCost for character Justin...
  6422. Firing bus OnCalcStaminaCost for character Justin...
  6423. Removing base Oxygen of3...
  6424. ...which becomes 4 Oxygen.
  6425. Firing bus OnBelchOxygen...
  6426. Firing bus OnCalcStaminaCost for character Liz...
  6427. Firing bus OnCalcStaminaCost for character Liz...
  6428. Firing bus OnCalcStaminaCost for character Justin...
  6429. Firing bus OnCalcStaminaCost for character Justin...
  6430. Firing bus OnCalcStaminaCost for character Justin...
  6431. Firing bus OnCalcStaminaCost for character Justin...
  6432. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6433. Firing bus OnCalcStaminaCost for character Liz...
  6434. Firing bus OnCalcStaminaCost for character Liz...
  6435. Firing bus OnCalcStaminaCost for character Justin...
  6436. Firing bus OnCalcStaminaCost for character Justin...
  6437. Firing bus OnCalcStaminaCost for character Justin...
  6438. Firing bus OnCalcStaminaCost for character Justin...
  6439. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6440. Returning control after text execution
  6441. Checking execute state WAIT_PRED
  6442. Character Liz is executing card Advanced Push Out...
  6443. Firing bus OnCalcStaminaCost for character Liz...
  6444. Firing bus OnCardExecuted for character Liz...
  6445. Card offset is 0
  6446. Firing bus OnCalcStaminaCost for character Liz...
  6447. Firing bus OnCalcStaminaCost for character Justin...
  6448. Firing bus OnCalcStaminaCost for character Justin...
  6449. Firing bus OnCalcStaminaCost for character Justin...
  6450. Firing bus OnCalcStaminaCost for character Justin...
  6451. Firing bus OnGainStatus for character Liz...
  6452. Adding status effect Pleasure to character Liz.
  6453. Instantiating status icon for status Receive less Nausea. Decreases by 5 whenever Nausea is taken.
  6454.  
  6455. If this reaches, 100, the predator orgasms. She loses all Stamina on the next turn, and Pleasure is reduced to 50.
  6456. Firing bus OnCalcStaminaCost for character Liz...
  6457. Firing bus OnCalcStaminaCost for character Justin...
  6458. Firing bus OnCalcStaminaCost for character Justin...
  6459. Firing bus OnCalcStaminaCost for character Justin...
  6460. Firing bus OnCalcStaminaCost for character Justin...
  6461. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6462. Firing bus OnCalcStaminaCost for character Liz...
  6463. Firing bus OnCalcStaminaCost for character Justin...
  6464. Firing bus OnCalcStaminaCost for character Justin...
  6465. Firing bus OnCalcStaminaCost for character Justin...
  6466. Firing bus OnCalcStaminaCost for character Justin...
  6467. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6468. Returning control after text execution
  6469. Checking execute state WAIT_PRED
  6470. Character Liz is executing card Elite Ab Flex...
  6471. Firing bus OnCalcStaminaCost for character Liz...
  6472. Firing bus OnCardExecuted for character Liz...
  6473. Card offset is 0
  6474. Firing bus OnCalcStaminaCost for character Justin...
  6475. Firing bus OnCalcStaminaCost for character Justin...
  6476. Firing bus OnCalcStaminaCost for character Justin...
  6477. Firing bus OnCalcStaminaCost for character Justin...
  6478. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6479. Firing bus OnCalcStaminaCost for character Justin...
  6480. Firing bus OnCalcStaminaCost for character Justin...
  6481. Firing bus OnCalcStaminaCost for character Justin...
  6482. Firing bus OnCalcStaminaCost for character Justin...
  6483. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6484. Returning control after text execution
  6485. Checking execute state WAIT_PRED
  6486. Character Justin is executing card Advanced In and Out...
  6487. Firing bus OnCalcStaminaCost for character Justin...
  6488. Firing bus OnCardExecuted for character Justin...
  6489. Card offset is 0
  6490. Firing bus OnCalcStaminaCost for character Justin...
  6491. Firing bus OnCalcStaminaCost for character Justin...
  6492. Firing bus OnCalcStaminaCost for character Justin...
  6493. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6494. Firing bus OnCalcStaminaCost for character Justin...
  6495. Firing bus OnCalcStaminaCost for character Justin...
  6496. Firing bus OnCalcStaminaCost for character Justin...
  6497. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6498. Returning control after text execution
  6499. Checking execute state WAIT_PREY
  6500. Character Justin is executing card Desperation...
  6501. Firing bus OnCalcStaminaCost for character Justin...
  6502. Firing bus OnCardExecuted for character Justin...
  6503. Card offset is 0
  6504. Firing bus OnCalcStaminaCost for character Justin...
  6505. Firing bus OnCalcStaminaCost for character Justin...
  6506. Firing bus OnGainStatus for character Justin...
  6507. Adding status effect Enraged to character Justin.
  6508. Instantiating status icon for status This turn, inflict more Nausea.
  6509. Firing bus OnCalcStaminaCost for character Justin...
  6510. Firing bus OnCalcStaminaCost for character Justin...
  6511. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6512. Firing bus OnCalcStaminaCost for character Justin...
  6513. Firing bus OnCalcStaminaCost for character Justin...
  6514. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6515. Returning control after text execution
  6516. Checking execute state WAIT_PREY
  6517. Character Justin is executing card Advanced Squirm Out...
  6518. Firing bus OnCalcStaminaCost for character Justin...
  6519. Firing bus OnCardExecuted for character Justin...
  6520. Processing status Enraged
  6521. Card offset is 1
  6522. Firing bus OnCalcStaminaCost for character Justin...
  6523. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6524. Firing bus OnCalcStaminaCost for character Justin...
  6525. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6526. Returning control after text execution
  6527. Checking execute state WAIT_PREY
  6528. Character Justin is executing card Advanced Squirm Out...
  6529. Firing bus OnCalcStaminaCost for character Justin...
  6530. Firing bus OnCardExecuted for character Justin...
  6531. Processing status Enraged
  6532. Card offset is 1
  6533. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6534. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6535. Returning control after text execution
  6536. Checking execute state WAIT_PREY
  6537. Actions executed.
  6538. Time to end the damn turn! Firing event bus...
  6539. Firing bus OnTurnEnd...
  6540. Adding base Nausea of 18...
  6541. Firing bus OnInflictNausea for character Justin...
  6542. Processing status MalePrey
  6543. Firing bus OnTakeNausea for character Liz...
  6544. Processing status Pleasure
  6545. ...which becomes 13 Nausea.
  6546. Firing bus OnActuallyTakeNausea for character Liz...
  6547. Processing status FirmGrip
  6548. Events handled. Checking for pred vomit...
  6549. Pred did not vomit. Applying end-of-turn effects...
  6550. Removing base Oxygen of8...
  6551. ...which becomes 9 Oxygen.
  6552. Gaining 10 Acid.
  6553. Firing bus OnAnalMove...
  6554. Effects applied. Checking for all prey unconscious...
  6555. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  6556. Firing bus OnTurnEndText...
  6557. Starting turn...
  6558. Queues set up. Calculating prediction limits...
  6559. Prediction system set up. Starting character turns and opening for play...
  6560. Losing base Restraint of 0.
  6561. Firing bus OnLoseRestraint...
  6562. ...which becomes 0 Restraint.
  6563. Firing bus OnCalcMaxStamina for character Liz...
  6564. Processing status Panicked
  6565. Firing bus OnCalcCardDraw for character Liz...
  6566. Firing bus OnTurnStart for character Liz...
  6567. Processing status MalePrey
  6568. Processing status Panicked
  6569. Processing status Pleasure
  6570. Processing status Enraged
  6571. Firing bus OnCalcStaminaCost for character Liz...
  6572. Firing bus OnCalcStaminaCost for character Liz...
  6573. Firing bus OnCalcStaminaCost for character Liz...
  6574. Firing bus OnCalcStaminaCost for character Liz...
  6575. Firing bus OnCalcStaminaCost for character Liz...
  6576. Firing bus OnCalcMaxStamina for character Justin...
  6577. Processing status Panicked
  6578. Firing bus OnCalcCardDraw for character Justin...
  6579. Firing bus OnTurnStart for character Justin...
  6580. Processing status MalePrey
  6581. Firing bus OnStaminaGained for character Justin...
  6582. Firing bus OnCalcStaminaCost for character Liz...
  6583. Firing bus OnCalcStaminaCost for character Liz...
  6584. Firing bus OnCalcStaminaCost for character Liz...
  6585. Firing bus OnCalcStaminaCost for character Liz...
  6586. Firing bus OnCalcStaminaCost for character Liz...
  6587. Processing status Panicked
  6588. Justin played card Elite In and Out!
  6589. Firing bus OnCardPlayed for character Justin...
  6590. Firing bus OnCalcStaminaCost for character Justin...
  6591. Firing bus OnCalcStaminaCost for character Liz...
  6592. Firing bus OnCalcStaminaCost for character Liz...
  6593. Firing bus OnCalcStaminaCost for character Liz...
  6594. Firing bus OnCalcStaminaCost for character Liz...
  6595. Firing bus OnCalcStaminaCost for character Liz...
  6596. Firing bus OnCalcStaminaCost for character Justin...
  6597. Processing status Pleasure
  6598. Processing status Enraged
  6599. Status effect This turn, inflict more Nausea. expires!
  6600. Firing bus OnCalcStaminaCost for character Liz...
  6601. Firing bus OnCalcStaminaCost for character Liz...
  6602. Firing bus OnCalcStaminaCost for character Liz...
  6603. Firing bus OnCalcStaminaCost for character Liz...
  6604. Firing bus OnCalcStaminaCost for character Liz...
  6605. Firing bus OnCalcStaminaCost for character Justin...
  6606. Opening for player input...
  6607. Processing prey AI for character Justin
  6608. Firing bus OnCalcStaminaCost for character Justin...
  6609. Firing bus OnCalcStaminaCost for character Justin...
  6610. Firing bus OnCalcStaminaCost for character Justin...
  6611. Firing bus OnCalcStaminaCost for character Justin...
  6612. Firing bus OnCalcStaminaCost for character Justin...
  6613. (Card: Advanced Impede, Weight: 36) (Card: Advanced Squirm In, Weight: 36.3) (Card: Elite Wriggle Out, Weight: 37.3) (Card: Advanced Squirm Out, Weight: 38.3) (Card: Desperation, Weight: 39.3)
  6614. Justin played card Advanced Impede!
  6615. Firing bus OnCardPlayed for character Justin...
  6616. Firing bus OnCalcStaminaCost for character Justin...
  6617. Firing bus OnStaminaSpent for character Justin...
  6618. Firing bus OnCalcStaminaCost for character Justin...
  6619. Firing bus OnCalcStaminaCost for character Liz...
  6620. Firing bus OnCalcStaminaCost for character Liz...
  6621. Firing bus OnCalcStaminaCost for character Liz...
  6622. Firing bus OnCalcStaminaCost for character Liz...
  6623. Firing bus OnCalcStaminaCost for character Liz...
  6624. Firing bus OnCalcStaminaCost for character Justin...
  6625. Firing bus OnCalcStaminaCost for character Justin...
  6626. Firing bus OnCalcStaminaCost for character Justin...
  6627. Firing bus OnCalcStaminaCost for character Justin...
  6628. Firing bus OnCalcStaminaCost for character Justin...
  6629. Firing bus OnCalcStaminaCost for character Justin...
  6630. (Card: Elite Wriggle Out, Weight: 1) (Card: Desperation, Weight: 2)
  6631. Justin played card Elite Wriggle Out!
  6632. Firing bus OnCardPlayed for character Justin...
  6633. Firing bus OnCalcStaminaCost for character Justin...
  6634. Firing bus OnStaminaSpent for character Justin...
  6635. Firing bus OnCalcStaminaCost for character Justin...
  6636. Firing bus OnCalcStaminaCost for character Liz...
  6637. Firing bus OnCalcStaminaCost for character Liz...
  6638. Firing bus OnCalcStaminaCost for character Liz...
  6639. Firing bus OnCalcStaminaCost for character Liz...
  6640. Firing bus OnCalcStaminaCost for character Liz...
  6641. Firing bus OnCalcStaminaCost for character Justin...
  6642. Firing bus OnCalcStaminaCost for character Justin...
  6643. Firing bus OnCalcStaminaCost for character Justin...
  6644. Ending play for character Justin...
  6645. Clicked card Elite Push Out
  6646. Firing bus OnCalcStaminaCost for character Liz...
  6647. Liz played card Elite Push Out!
  6648. Firing bus OnCardPlayed for character Liz...
  6649. Firing bus OnCalcStaminaCost for character Liz...
  6650. Firing bus OnStaminaSpent for character Liz...
  6651. Firing bus OnCalcStaminaCost for character Liz...
  6652. Firing bus OnCalcStaminaCost for character Liz...
  6653. Firing bus OnCalcStaminaCost for character Liz...
  6654. Firing bus OnCalcStaminaCost for character Liz...
  6655. Firing bus OnCalcStaminaCost for character Liz...
  6656. Firing bus OnCalcStaminaCost for character Justin...
  6657. Firing bus OnCalcStaminaCost for character Justin...
  6658. Firing bus OnCalcStaminaCost for character Justin...
  6659. Clicked card Apex Ab Flex
  6660. Firing bus OnCalcStaminaCost for character Liz...
  6661. Liz played card Apex Ab Flex!
  6662. Firing bus OnCardPlayed for character Liz...
  6663. Firing bus OnCalcStaminaCost for character Liz...
  6664. Firing bus OnStaminaSpent for character Liz...
  6665. Firing bus OnCalcStaminaCost for character Liz...
  6666. Firing bus OnCalcStaminaCost for character Liz...
  6667. Firing bus OnCalcStaminaCost for character Liz...
  6668. Firing bus OnCalcStaminaCost for character Liz...
  6669. Firing bus OnCalcStaminaCost for character Liz...
  6670. Firing bus OnCalcStaminaCost for character Justin...
  6671. Firing bus OnCalcStaminaCost for character Justin...
  6672. Firing bus OnCalcStaminaCost for character Justin...
  6673. Clicked card Elite Ab Flex
  6674. Firing bus OnCalcStaminaCost for character Liz...
  6675. Liz played card Elite Ab Flex!
  6676. Firing bus OnCardPlayed for character Liz...
  6677. Firing bus OnCalcStaminaCost for character Liz...
  6678. Firing bus OnStaminaSpent for character Liz...
  6679. Firing bus OnCalcStaminaCost for character Liz...
  6680. Firing bus OnCalcStaminaCost for character Liz...
  6681. Firing bus OnCalcStaminaCost for character Liz...
  6682. Firing bus OnCalcStaminaCost for character Liz...
  6683. Firing bus OnCalcStaminaCost for character Liz...
  6684. Firing bus OnCalcStaminaCost for character Justin...
  6685. Firing bus OnCalcStaminaCost for character Justin...
  6686. Firing bus OnCalcStaminaCost for character Justin...
  6687. Ending play for character Liz...
  6688. All characters played. Checking if this is a prediction phase or if we should execute moves...
  6689. All cards played, for real.
  6690. Executing actions...
  6691. Character Liz is executing card Elite Push Out...
  6692. Firing bus OnCalcStaminaCost for character Liz...
  6693. Firing bus OnCardExecuted for character Liz...
  6694. Card offset is 0
  6695. Firing bus OnCalcStaminaCost for character Liz...
  6696. Firing bus OnCalcStaminaCost for character Liz...
  6697. Firing bus OnCalcStaminaCost for character Justin...
  6698. Firing bus OnCalcStaminaCost for character Justin...
  6699. Firing bus OnCalcStaminaCost for character Justin...
  6700. Firing bus OnGainStatus for character Liz...
  6701. Adding status effect Pleasure to character Liz.
  6702. Firing bus OnCalcStaminaCost for character Liz...
  6703. Firing bus OnCalcStaminaCost for character Liz...
  6704. Firing bus OnCalcStaminaCost for character Justin...
  6705. Firing bus OnCalcStaminaCost for character Justin...
  6706. Firing bus OnCalcStaminaCost for character Justin...
  6707. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6708. Firing bus OnCalcStaminaCost for character Liz...
  6709. Firing bus OnCalcStaminaCost for character Liz...
  6710. Firing bus OnCalcStaminaCost for character Justin...
  6711. Firing bus OnCalcStaminaCost for character Justin...
  6712. Firing bus OnCalcStaminaCost for character Justin...
  6713. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6714. Returning control after text execution
  6715. Checking execute state WAIT_PRED
  6716. Character Liz is executing card Apex Ab Flex...
  6717. Firing bus OnCalcStaminaCost for character Liz...
  6718. Firing bus OnCardExecuted for character Liz...
  6719. Card offset is 0
  6720. Firing bus OnCalcStaminaCost for character Liz...
  6721. Firing bus OnCalcStaminaCost for character Justin...
  6722. Firing bus OnCalcStaminaCost for character Justin...
  6723. Firing bus OnCalcStaminaCost for character Justin...
  6724. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6725. Firing bus OnCalcStaminaCost for character Liz...
  6726. Firing bus OnCalcStaminaCost for character Justin...
  6727. Firing bus OnCalcStaminaCost for character Justin...
  6728. Firing bus OnCalcStaminaCost for character Justin...
  6729. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6730. Returning control after text execution
  6731. Checking execute state WAIT_PRED
  6732. Character Liz is executing card Elite Ab Flex...
  6733. Firing bus OnCalcStaminaCost for character Liz...
  6734. Firing bus OnCardExecuted for character Liz...
  6735. Card offset is 0
  6736. Firing bus OnCalcStaminaCost for character Justin...
  6737. Firing bus OnCalcStaminaCost for character Justin...
  6738. Firing bus OnCalcStaminaCost for character Justin...
  6739. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6740. Firing bus OnCalcStaminaCost for character Justin...
  6741. Firing bus OnCalcStaminaCost for character Justin...
  6742. Firing bus OnCalcStaminaCost for character Justin...
  6743. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6744. Returning control after text execution
  6745. Checking execute state WAIT_PRED
  6746. Character Justin is executing card Elite In and Out...
  6747. Firing bus OnCalcStaminaCost for character Justin...
  6748. Firing bus OnCardExecuted for character Justin...
  6749. Card offset is 0
  6750. Firing bus OnCalcStaminaCost for character Justin...
  6751. Firing bus OnCalcStaminaCost for character Justin...
  6752. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6753. Firing bus OnCalcStaminaCost for character Justin...
  6754. Firing bus OnCalcStaminaCost for character Justin...
  6755. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6756. Returning control after text execution
  6757. Checking execute state WAIT_PREY
  6758. Character Justin is executing card Advanced Impede...
  6759. Firing bus OnCalcStaminaCost for character Justin...
  6760. Firing bus OnCardExecuted for character Justin...
  6761. Card offset is 0
  6762. Firing bus OnCalcStaminaCost for character Justin...
  6763. Firing bus OnGainStatus for character Liz...
  6764. Adding status effect NauseaPerDistanceMoved to character Liz.
  6765. Instantiating status icon for status Receive Nausea per distance moved this turn.
  6766. Firing bus OnCalcStaminaCost for character Justin...
  6767. Firing bus OnCalcStaminaCost for character Justin...
  6768. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6769. Firing bus OnCalcStaminaCost for character Justin...
  6770. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6771. Returning control after text execution
  6772. Checking execute state WAIT_PREY
  6773. Character Justin is executing card Elite Wriggle Out...
  6774. Firing bus OnCalcStaminaCost for character Justin...
  6775. Firing bus OnCardExecuted for character Justin...
  6776. Card offset is 0
  6777. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6778. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6779. Returning control after text execution
  6780. Checking execute state WAIT_PREY
  6781. Actions executed.
  6782. Time to end the damn turn! Firing event bus...
  6783. Firing bus OnTurnEnd...
  6784. Adding base Nausea of 3...
  6785. Firing bus OnInflictNausea for character Justin...
  6786. Processing status MalePrey
  6787. Firing bus OnTakeNausea for character Liz...
  6788. Processing status Pleasure
  6789. ...which becomes 3 Nausea.
  6790. Firing bus OnActuallyTakeNausea for character Liz...
  6791. Processing status FirmGrip
  6792. Events handled. Checking for pred vomit...
  6793. Pred did not vomit. Applying end-of-turn effects...
  6794. Removing base Oxygen of8...
  6795. ...which becomes 9 Oxygen.
  6796. Firing bus OnOxygenThreshold...
  6797. Gaining 10 Acid.
  6798. Firing bus OnAcidThreshold...
  6799. Music samples were at 1334995
  6800. Music samples are now at 1334995
  6801. Firing bus OnAnalMove...
  6802. Processing status NauseaPerDistanceMoved
  6803. Adding base Nausea of 0...
  6804. Firing bus OnInflictNausea for character Liz...
  6805. Processing status MalePrey
  6806. Firing bus OnTakeNausea for character Liz...
  6807. Processing status Pleasure
  6808. ...which becomes 0 Nausea.
  6809. Firing bus OnActuallyTakeNausea for character Liz...
  6810. Processing status FirmGrip
  6811. Status effect Receive Nausea per distance moved this turn. expires!
  6812. Effects applied. Checking for all prey unconscious...
  6813. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  6814. Firing bus OnTurnEndText...
  6815. Starting turn...
  6816. Queues set up. Calculating prediction limits...
  6817. Prediction system set up. Starting character turns and opening for play...
  6818. Losing base Restraint of 0.
  6819. Firing bus OnLoseRestraint...
  6820. ...which becomes 0 Restraint.
  6821. Firing bus OnCalcMaxStamina for character Liz...
  6822. Processing status Panicked
  6823. Firing bus OnCalcCardDraw for character Liz...
  6824. Firing bus OnTurnStart for character Liz...
  6825. Processing status MalePrey
  6826. Processing status Panicked
  6827. Processing status Pleasure
  6828. Firing bus OnCalcStaminaCost for character Liz...
  6829. Firing bus OnCalcStaminaCost for character Liz...
  6830. Firing bus OnCalcStaminaCost for character Liz...
  6831. Firing bus OnCalcStaminaCost for character Liz...
  6832. Firing bus OnCalcStaminaCost for character Liz...
  6833. Firing bus OnCalcMaxStamina for character Justin...
  6834. Processing status Panicked
  6835. Firing bus OnCalcCardDraw for character Justin...
  6836. Firing bus OnTurnStart for character Justin...
  6837. Processing status MalePrey
  6838. Firing bus OnStaminaGained for character Justin...
  6839. Firing bus OnCalcStaminaCost for character Liz...
  6840. Firing bus OnCalcStaminaCost for character Liz...
  6841. Firing bus OnCalcStaminaCost for character Liz...
  6842. Firing bus OnCalcStaminaCost for character Liz...
  6843. Firing bus OnCalcStaminaCost for character Liz...
  6844. Processing status Panicked
  6845. Justin played card Desperation!
  6846. Firing bus OnCardPlayed for character Justin...
  6847. Firing bus OnCalcStaminaCost for character Justin...
  6848. Firing bus OnCalcStaminaCost for character Liz...
  6849. Firing bus OnCalcStaminaCost for character Liz...
  6850. Firing bus OnCalcStaminaCost for character Liz...
  6851. Firing bus OnCalcStaminaCost for character Liz...
  6852. Firing bus OnCalcStaminaCost for character Liz...
  6853. Firing bus OnCalcStaminaCost for character Justin...
  6854. Processing status Pleasure
  6855. Firing bus OnCalcStaminaCost for character Liz...
  6856. Firing bus OnCalcStaminaCost for character Liz...
  6857. Firing bus OnCalcStaminaCost for character Liz...
  6858. Firing bus OnCalcStaminaCost for character Liz...
  6859. Firing bus OnCalcStaminaCost for character Liz...
  6860. Firing bus OnCalcStaminaCost for character Justin...
  6861. Opening for player input...
  6862. Processing prey AI for character Justin
  6863. Firing bus OnCalcStaminaCost for character Justin...
  6864. Firing bus OnCalcStaminaCost for character Justin...
  6865. Firing bus OnCalcStaminaCost for character Justin...
  6866. Firing bus OnCalcStaminaCost for character Justin...
  6867. Firing bus OnCalcStaminaCost for character Justin...
  6868. Firing bus OnCalcStaminaCost for character Justin...
  6869. (Card: Advanced In and Out, Weight: 1.0675) (Card: Advanced Squirm Out, Weight: 2.0675) (Card: Advanced Squirm In, Weight: 2.3675) (Card: Advanced Squirm In, Weight: 2.6675) (Card: Elite Wriggle Out, Weight: 3.6675) (Card: Advanced Pummel, Weight: 4.125)
  6870. Justin played card Advanced In and Out!
  6871. Firing bus OnCardPlayed for character Justin...
  6872. Firing bus OnCalcStaminaCost for character Justin...
  6873. Firing bus OnStaminaSpent for character Justin...
  6874. Firing bus OnCalcStaminaCost for character Justin...
  6875. Firing bus OnCalcStaminaCost for character Liz...
  6876. Firing bus OnCalcStaminaCost for character Liz...
  6877. Firing bus OnCalcStaminaCost for character Liz...
  6878. Firing bus OnCalcStaminaCost for character Liz...
  6879. Firing bus OnCalcStaminaCost for character Liz...
  6880. Firing bus OnCalcStaminaCost for character Justin...
  6881. Firing bus OnCalcStaminaCost for character Justin...
  6882. Firing bus OnCalcStaminaCost for character Justin...
  6883. Firing bus OnCalcStaminaCost for character Justin...
  6884. Firing bus OnCalcStaminaCost for character Justin...
  6885. Firing bus OnCalcStaminaCost for character Justin...
  6886. Firing bus OnCalcStaminaCost for character Justin...
  6887. (Card: Advanced Squirm Out, Weight: 1) (Card: Advanced Squirm In, Weight: 1.3) (Card: Advanced Squirm In, Weight: 1.6) (Card: Elite Wriggle Out, Weight: 2.6) (Card: Advanced Pummel, Weight: 3.0575)
  6888. Justin played card Advanced Squirm Out!
  6889. Firing bus OnCardPlayed for character Justin...
  6890. Firing bus OnCalcStaminaCost for character Justin...
  6891. Firing bus OnStaminaSpent for character Justin...
  6892. Firing bus OnCalcStaminaCost for character Justin...
  6893. Firing bus OnCalcStaminaCost for character Liz...
  6894. Firing bus OnCalcStaminaCost for character Liz...
  6895. Firing bus OnCalcStaminaCost for character Liz...
  6896. Firing bus OnCalcStaminaCost for character Liz...
  6897. Firing bus OnCalcStaminaCost for character Liz...
  6898. Firing bus OnCalcStaminaCost for character Justin...
  6899. Firing bus OnCalcStaminaCost for character Justin...
  6900. Firing bus OnCalcStaminaCost for character Justin...
  6901. Ending play for character Justin...
  6902. Clicked card Apex Squeeze Out
  6903. Firing bus OnCalcStaminaCost for character Liz...
  6904. Liz played card Apex Squeeze Out!
  6905. Firing bus OnCardPlayed for character Liz...
  6906. Firing bus OnCalcStaminaCost for character Liz...
  6907. Firing bus OnStaminaSpent for character Liz...
  6908. Firing bus OnCalcStaminaCost for character Liz...
  6909. Firing bus OnCalcStaminaCost for character Liz...
  6910. Firing bus OnCalcStaminaCost for character Liz...
  6911. Firing bus OnCalcStaminaCost for character Liz...
  6912. Firing bus OnCalcStaminaCost for character Liz...
  6913. Firing bus OnCalcStaminaCost for character Justin...
  6914. Firing bus OnCalcStaminaCost for character Justin...
  6915. Firing bus OnCalcStaminaCost for character Justin...
  6916. Clicked card Advanced Updraft
  6917. Firing bus OnCalcStaminaCost for character Liz...
  6918. Liz played card Advanced Updraft!
  6919. Firing bus OnCardPlayed for character Liz...
  6920. Firing bus OnCalcStaminaCost for character Liz...
  6921. Firing bus OnStaminaSpent for character Liz...
  6922. Firing bus OnCalcStaminaCost for character Liz...
  6923. Firing bus OnCalcStaminaCost for character Liz...
  6924. Firing bus OnCalcStaminaCost for character Liz...
  6925. Firing bus OnCalcStaminaCost for character Liz...
  6926. Firing bus OnCalcStaminaCost for character Liz...
  6927. Firing bus OnCalcStaminaCost for character Justin...
  6928. Firing bus OnCalcStaminaCost for character Justin...
  6929. Firing bus OnCalcStaminaCost for character Justin...
  6930. Ending play for character Liz...
  6931. All characters played. Checking if this is a prediction phase or if we should execute moves...
  6932. All cards played, for real.
  6933. Executing actions...
  6934. Character Liz is executing card Apex Squeeze Out...
  6935. Firing bus OnCalcStaminaCost for character Liz...
  6936. Firing bus OnCardExecuted for character Liz...
  6937. Card offset is 0
  6938. Firing bus OnCalcStaminaCost for character Liz...
  6939. Firing bus OnCalcStaminaCost for character Justin...
  6940. Firing bus OnCalcStaminaCost for character Justin...
  6941. Firing bus OnCalcStaminaCost for character Justin...
  6942. Firing bus OnGainStatus for character Liz...
  6943. Adding status effect Pleasure to character Liz.
  6944. Firing bus OnCalcStaminaCost for character Liz...
  6945. Firing bus OnCalcStaminaCost for character Justin...
  6946. Firing bus OnCalcStaminaCost for character Justin...
  6947. Firing bus OnCalcStaminaCost for character Justin...
  6948. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6949. Firing bus OnCalcStaminaCost for character Liz...
  6950. Firing bus OnCalcStaminaCost for character Justin...
  6951. Firing bus OnCalcStaminaCost for character Justin...
  6952. Firing bus OnCalcStaminaCost for character Justin...
  6953. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6954. Returning control after text execution
  6955. Checking execute state WAIT_PRED
  6956. Character Liz is executing card Advanced Updraft...
  6957. Firing bus OnCalcStaminaCost for character Liz...
  6958. Firing bus OnCardExecuted for character Liz...
  6959. Card offset is 0
  6960. Firing bus OnCalcStaminaCost for character Justin...
  6961. Firing bus OnCalcStaminaCost for character Justin...
  6962. Firing bus OnCalcStaminaCost for character Justin...
  6963. Removing base Oxygen of3...
  6964. ...which becomes 4 Oxygen.
  6965. Firing bus OnBelchOxygen...
  6966. Firing bus OnCalcStaminaCost for character Justin...
  6967. Firing bus OnCalcStaminaCost for character Justin...
  6968. Firing bus OnCalcStaminaCost for character Justin...
  6969. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6970. Firing bus OnCalcStaminaCost for character Justin...
  6971. Firing bus OnCalcStaminaCost for character Justin...
  6972. Firing bus OnCalcStaminaCost for character Justin...
  6973. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  6974. Returning control after text execution
  6975. Checking execute state WAIT_PRED
  6976. Character Justin is executing card Desperation...
  6977. Firing bus OnCalcStaminaCost for character Justin...
  6978. Firing bus OnCardExecuted for character Justin...
  6979. Card offset is 0
  6980. Firing bus OnCalcStaminaCost for character Justin...
  6981. Firing bus OnCalcStaminaCost for character Justin...
  6982. Firing bus OnGainStatus for character Justin...
  6983. Adding status effect Enraged to character Justin.
  6984. Instantiating status icon for status This turn, inflict more Nausea.
  6985. Firing bus OnCalcStaminaCost for character Justin...
  6986. Firing bus OnCalcStaminaCost for character Justin...
  6987. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  6988. Firing bus OnCalcStaminaCost for character Justin...
  6989. Firing bus OnCalcStaminaCost for character Justin...
  6990. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  6991. Returning control after text execution
  6992. Checking execute state WAIT_PREY
  6993. Character Justin is executing card Advanced In and Out...
  6994. Firing bus OnCalcStaminaCost for character Justin...
  6995. Firing bus OnCardExecuted for character Justin...
  6996. Processing status Enraged
  6997. Card offset is 1
  6998. Firing bus OnCalcStaminaCost for character Justin...
  6999. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7000. Firing bus OnCalcStaminaCost for character Justin...
  7001. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7002. Returning control after text execution
  7003. Checking execute state WAIT_PREY
  7004. Character Justin is executing card Advanced Squirm Out...
  7005. Firing bus OnCalcStaminaCost for character Justin...
  7006. Firing bus OnCardExecuted for character Justin...
  7007. Processing status Enraged
  7008. Card offset is 1
  7009. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7010. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7011. Returning control after text execution
  7012. Checking execute state WAIT_PREY
  7013. Actions executed.
  7014. Time to end the damn turn! Firing event bus...
  7015. Firing bus OnTurnEnd...
  7016. Adding base Nausea of 23...
  7017. Firing bus OnInflictNausea for character Justin...
  7018. Processing status MalePrey
  7019. Firing bus OnTakeNausea for character Liz...
  7020. Processing status Pleasure
  7021. ...which becomes 10 Nausea.
  7022. Firing bus OnActuallyTakeNausea for character Liz...
  7023. Processing status FirmGrip
  7024. Firing bus OnGainStatus for character Liz...
  7025. Adding status effect GripNextTurn to character Liz.
  7026. Instantiating status icon for status Gain Grip next turn.
  7027. Firing bus OnNauseaThreshold for character Justin...
  7028. Events handled. Checking for pred vomit...
  7029. Pred did not vomit. Applying end-of-turn effects...
  7030. Removing base Oxygen of8...
  7031. ...which becomes 9 Oxygen.
  7032. Gaining 10 Acid.
  7033. Firing bus OnAnalMove...
  7034. Effects applied. Checking for all prey unconscious...
  7035. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  7036. Firing bus OnTurnEndText...
  7037. Starting turn...
  7038. Queues set up. Calculating prediction limits...
  7039. Prediction system set up. Starting character turns and opening for play...
  7040. Losing base Restraint of 0.
  7041. Firing bus OnLoseRestraint...
  7042. ...which becomes 0 Restraint.
  7043. Firing bus OnCalcMaxStamina for character Liz...
  7044. Processing status Panicked
  7045. Firing bus OnCalcCardDraw for character Liz...
  7046. Firing bus OnTurnStart for character Liz...
  7047. Processing status MalePrey
  7048. Processing status Panicked
  7049. Processing status Pleasure
  7050. Processing status Enraged
  7051. Processing status GripNextTurn
  7052. Status effect Gain Grip next turn. expires!
  7053. Firing bus OnGainStatus for character Liz...
  7054. Adding status effect Grip to character Liz.
  7055. Instantiating status icon for status This turn, gain more Restraint and heal more Nausea.
  7056. Firing bus OnCalcStaminaCost for character Liz...
  7057. Firing bus OnCalcStaminaCost for character Liz...
  7058. Firing bus OnCalcStaminaCost for character Liz...
  7059. Firing bus OnCalcStaminaCost for character Liz...
  7060. Firing bus OnCalcStaminaCost for character Liz...
  7061. Firing bus OnCalcMaxStamina for character Justin...
  7062. Processing status Panicked
  7063. Firing bus OnCalcCardDraw for character Justin...
  7064. Firing bus OnTurnStart for character Justin...
  7065. Processing status MalePrey
  7066. Firing bus OnStaminaGained for character Justin...
  7067. Firing bus OnCalcStaminaCost for character Liz...
  7068. Firing bus OnCalcStaminaCost for character Liz...
  7069. Firing bus OnCalcStaminaCost for character Liz...
  7070. Firing bus OnCalcStaminaCost for character Liz...
  7071. Firing bus OnCalcStaminaCost for character Liz...
  7072. Processing status Panicked
  7073. Justin played card Advanced Squirm Out!
  7074. Firing bus OnCardPlayed for character Justin...
  7075. Firing bus OnCalcStaminaCost for character Justin...
  7076. Firing bus OnCalcStaminaCost for character Liz...
  7077. Firing bus OnCalcStaminaCost for character Liz...
  7078. Firing bus OnCalcStaminaCost for character Liz...
  7079. Firing bus OnCalcStaminaCost for character Liz...
  7080. Firing bus OnCalcStaminaCost for character Liz...
  7081. Firing bus OnCalcStaminaCost for character Justin...
  7082. Processing status Pleasure
  7083. Processing status Enraged
  7084. Processing status Grip
  7085. Status effect This turn, inflict more Nausea. expires!
  7086. Firing bus OnCalcStaminaCost for character Liz...
  7087. Firing bus OnCalcStaminaCost for character Liz...
  7088. Firing bus OnCalcStaminaCost for character Liz...
  7089. Firing bus OnCalcStaminaCost for character Liz...
  7090. Firing bus OnCalcStaminaCost for character Liz...
  7091. Firing bus OnCalcStaminaCost for character Justin...
  7092. Opening for player input...
  7093. Processing prey AI for character Justin
  7094. Firing bus OnCalcStaminaCost for character Justin...
  7095. Firing bus OnCalcStaminaCost for character Justin...
  7096. Firing bus OnCalcStaminaCost for character Justin...
  7097. Firing bus OnCalcStaminaCost for character Justin...
  7098. Firing bus OnCalcStaminaCost for character Justin...
  7099. (Card: Desperation, Weight: 1) (Card: Elite Wriggle In, Weight: 1.6) (Card: Elite In and Out, Weight: 2.401) (Card: Advanced Squirm Out, Weight: 3.401) (Card: Advanced Squirm In, Weight: 3.701)
  7100. Justin played card Desperation!
  7101. Firing bus OnCardPlayed for character Justin...
  7102. Firing bus OnCalcStaminaCost for character Justin...
  7103. Firing bus OnStaminaSpent for character Justin...
  7104. Firing bus OnCalcStaminaCost for character Justin...
  7105. Firing bus OnCalcStaminaCost for character Liz...
  7106. Firing bus OnCalcStaminaCost for character Liz...
  7107. Firing bus OnCalcStaminaCost for character Liz...
  7108. Firing bus OnCalcStaminaCost for character Liz...
  7109. Firing bus OnCalcStaminaCost for character Liz...
  7110. Firing bus OnCalcStaminaCost for character Justin...
  7111. Firing bus OnCalcStaminaCost for character Justin...
  7112. Firing bus OnCalcStaminaCost for character Justin...
  7113. Firing bus OnCalcStaminaCost for character Justin...
  7114. Firing bus OnCalcStaminaCost for character Justin...
  7115. Firing bus OnCalcStaminaCost for character Justin...
  7116. Firing bus OnCalcStaminaCost for character Justin...
  7117. (Card: Elite Wriggle In, Weight: 0.6) (Card: Elite In and Out, Weight: 1.401) (Card: Advanced Squirm Out, Weight: 2.401) (Card: Advanced Squirm In, Weight: 2.701) (Card: Elite Wriggle Out, Weight: 3.701)
  7118. Justin played card Advanced Squirm Out!
  7119. Firing bus OnCardPlayed for character Justin...
  7120. Firing bus OnCalcStaminaCost for character Justin...
  7121. Firing bus OnStaminaSpent for character Justin...
  7122. Firing bus OnCalcStaminaCost for character Justin...
  7123. Firing bus OnCalcStaminaCost for character Liz...
  7124. Firing bus OnCalcStaminaCost for character Liz...
  7125. Firing bus OnCalcStaminaCost for character Liz...
  7126. Firing bus OnCalcStaminaCost for character Liz...
  7127. Firing bus OnCalcStaminaCost for character Liz...
  7128. Firing bus OnCalcStaminaCost for character Justin...
  7129. Firing bus OnCalcStaminaCost for character Justin...
  7130. Firing bus OnCalcStaminaCost for character Justin...
  7131. Firing bus OnCalcStaminaCost for character Justin...
  7132. Firing bus OnCalcStaminaCost for character Justin...
  7133. Firing bus OnCalcStaminaCost for character Justin...
  7134. Firing bus OnCalcStaminaCost for character Justin...
  7135. (Card: Elite Wriggle In, Weight: 0.6) (Card: Elite In and Out, Weight: 1.401) (Card: Elite Wriggle Out, Weight: 2.401)
  7136. Justin played card Elite Wriggle Out!
  7137. Firing bus OnCardPlayed for character Justin...
  7138. Firing bus OnCalcStaminaCost for character Justin...
  7139. Firing bus OnStaminaSpent for character Justin...
  7140. Firing bus OnCalcStaminaCost for character Justin...
  7141. Firing bus OnCalcStaminaCost for character Liz...
  7142. Firing bus OnCalcStaminaCost for character Liz...
  7143. Firing bus OnCalcStaminaCost for character Liz...
  7144. Firing bus OnCalcStaminaCost for character Liz...
  7145. Firing bus OnCalcStaminaCost for character Liz...
  7146. Firing bus OnCalcStaminaCost for character Justin...
  7147. Firing bus OnCalcStaminaCost for character Justin...
  7148. Firing bus OnCalcStaminaCost for character Justin...
  7149. Firing bus OnCalcStaminaCost for character Justin...
  7150. Ending play for character Justin...
  7151. Clicked card Advanced Updraft
  7152. Firing bus OnCalcStaminaCost for character Liz...
  7153. Liz played card Advanced Updraft!
  7154. Firing bus OnCardPlayed for character Liz...
  7155. Firing bus OnCalcStaminaCost for character Liz...
  7156. Firing bus OnStaminaSpent for character Liz...
  7157. Firing bus OnCalcStaminaCost for character Liz...
  7158. Firing bus OnCalcStaminaCost for character Liz...
  7159. Firing bus OnCalcStaminaCost for character Liz...
  7160. Firing bus OnCalcStaminaCost for character Liz...
  7161. Firing bus OnCalcStaminaCost for character Liz...
  7162. Firing bus OnCalcStaminaCost for character Justin...
  7163. Firing bus OnCalcStaminaCost for character Justin...
  7164. Firing bus OnCalcStaminaCost for character Justin...
  7165. Firing bus OnCalcStaminaCost for character Justin...
  7166. Clicked card Elite Push Out
  7167. Firing bus OnCalcStaminaCost for character Liz...
  7168. Liz played card Elite Push Out!
  7169. Firing bus OnCardPlayed for character Liz...
  7170. Firing bus OnCalcStaminaCost for character Liz...
  7171. Firing bus OnStaminaSpent for character Liz...
  7172. Firing bus OnCalcStaminaCost for character Liz...
  7173. Firing bus OnCalcStaminaCost for character Liz...
  7174. Firing bus OnCalcStaminaCost for character Liz...
  7175. Firing bus OnCalcStaminaCost for character Liz...
  7176. Firing bus OnCalcStaminaCost for character Liz...
  7177. Firing bus OnCalcStaminaCost for character Justin...
  7178. Firing bus OnCalcStaminaCost for character Justin...
  7179. Firing bus OnCalcStaminaCost for character Justin...
  7180. Firing bus OnCalcStaminaCost for character Justin...
  7181. Clicked card Ab Flex
  7182. Firing bus OnCalcStaminaCost for character Liz...
  7183. Liz played card Ab Flex!
  7184. Firing bus OnCardPlayed for character Liz...
  7185. Firing bus OnCalcStaminaCost for character Liz...
  7186. Firing bus OnStaminaSpent for character Liz...
  7187. Firing bus OnCalcStaminaCost for character Liz...
  7188. Firing bus OnCalcStaminaCost for character Liz...
  7189. Firing bus OnCalcStaminaCost for character Liz...
  7190. Firing bus OnCalcStaminaCost for character Liz...
  7191. Firing bus OnCalcStaminaCost for character Liz...
  7192. Firing bus OnCalcStaminaCost for character Justin...
  7193. Firing bus OnCalcStaminaCost for character Justin...
  7194. Firing bus OnCalcStaminaCost for character Justin...
  7195. Firing bus OnCalcStaminaCost for character Justin...
  7196. Ending play for character Liz...
  7197. All characters played. Checking if this is a prediction phase or if we should execute moves...
  7198. All cards played, for real.
  7199. Executing actions...
  7200. Character Liz is executing card Advanced Updraft...
  7201. Firing bus OnCalcStaminaCost for character Liz...
  7202. Firing bus OnCardExecuted for character Liz...
  7203. Processing status Grip
  7204. Card offset is 1
  7205. Firing bus OnCalcStaminaCost for character Liz...
  7206. Firing bus OnCalcStaminaCost for character Liz...
  7207. Firing bus OnCalcStaminaCost for character Justin...
  7208. Firing bus OnCalcStaminaCost for character Justin...
  7209. Firing bus OnCalcStaminaCost for character Justin...
  7210. Firing bus OnCalcStaminaCost for character Justin...
  7211. Removing base Oxygen of3...
  7212. ...which becomes 4 Oxygen.
  7213. Firing bus OnBelchOxygen...
  7214. Firing bus OnCalcStaminaCost for character Liz...
  7215. Firing bus OnCalcStaminaCost for character Liz...
  7216. Firing bus OnCalcStaminaCost for character Justin...
  7217. Firing bus OnCalcStaminaCost for character Justin...
  7218. Firing bus OnCalcStaminaCost for character Justin...
  7219. Firing bus OnCalcStaminaCost for character Justin...
  7220. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7221. Firing bus OnCalcStaminaCost for character Liz...
  7222. Firing bus OnCalcStaminaCost for character Liz...
  7223. Firing bus OnCalcStaminaCost for character Justin...
  7224. Firing bus OnCalcStaminaCost for character Justin...
  7225. Firing bus OnCalcStaminaCost for character Justin...
  7226. Firing bus OnCalcStaminaCost for character Justin...
  7227. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  7228. Returning control after text execution
  7229. Checking execute state WAIT_PRED
  7230. Character Liz is executing card Elite Push Out...
  7231. Firing bus OnCalcStaminaCost for character Liz...
  7232. Firing bus OnCardExecuted for character Liz...
  7233. Processing status Grip
  7234. Card offset is 1
  7235. Firing bus OnCalcStaminaCost for character Liz...
  7236. Firing bus OnCalcStaminaCost for character Justin...
  7237. Firing bus OnCalcStaminaCost for character Justin...
  7238. Firing bus OnCalcStaminaCost for character Justin...
  7239. Firing bus OnCalcStaminaCost for character Justin...
  7240. Firing bus OnGainStatus for character Liz...
  7241. Adding status effect Pleasure to character Liz.
  7242. Firing bus OnCalcStaminaCost for character Liz...
  7243. Firing bus OnCalcStaminaCost for character Justin...
  7244. Firing bus OnCalcStaminaCost for character Justin...
  7245. Firing bus OnCalcStaminaCost for character Justin...
  7246. Firing bus OnCalcStaminaCost for character Justin...
  7247. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7248. Firing bus OnCalcStaminaCost for character Liz...
  7249. Firing bus OnCalcStaminaCost for character Justin...
  7250. Firing bus OnCalcStaminaCost for character Justin...
  7251. Firing bus OnCalcStaminaCost for character Justin...
  7252. Firing bus OnCalcStaminaCost for character Justin...
  7253. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  7254. Returning control after text execution
  7255. Checking execute state WAIT_PRED
  7256. Character Liz is executing card Ab Flex...
  7257. Firing bus OnCalcStaminaCost for character Liz...
  7258. Firing bus OnCardExecuted for character Liz...
  7259. Processing status Grip
  7260. Card offset is 1
  7261. Firing bus OnCalcStaminaCost for character Justin...
  7262. Firing bus OnCalcStaminaCost for character Justin...
  7263. Firing bus OnCalcStaminaCost for character Justin...
  7264. Firing bus OnCalcStaminaCost for character Justin...
  7265. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7266. Firing bus OnCalcStaminaCost for character Justin...
  7267. Firing bus OnCalcStaminaCost for character Justin...
  7268. Firing bus OnCalcStaminaCost for character Justin...
  7269. Firing bus OnCalcStaminaCost for character Justin...
  7270. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  7271. Returning control after text execution
  7272. Checking execute state WAIT_PRED
  7273. Character Justin is executing card Advanced Squirm Out...
  7274. Firing bus OnCalcStaminaCost for character Justin...
  7275. Firing bus OnCardExecuted for character Justin...
  7276. Processing status Grip
  7277. Card offset is 0
  7278. Firing bus OnCalcStaminaCost for character Justin...
  7279. Firing bus OnCalcStaminaCost for character Justin...
  7280. Firing bus OnCalcStaminaCost for character Justin...
  7281. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7282. Firing bus OnCalcStaminaCost for character Justin...
  7283. Firing bus OnCalcStaminaCost for character Justin...
  7284. Firing bus OnCalcStaminaCost for character Justin...
  7285. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7286. Returning control after text execution
  7287. Checking execute state WAIT_PREY
  7288. Character Justin is executing card Desperation...
  7289. Firing bus OnCalcStaminaCost for character Justin...
  7290. Firing bus OnCardExecuted for character Justin...
  7291. Processing status Grip
  7292. Card offset is 0
  7293. Firing bus OnCalcStaminaCost for character Justin...
  7294. Firing bus OnCalcStaminaCost for character Justin...
  7295. Firing bus OnGainStatus for character Justin...
  7296. Adding status effect Enraged to character Justin.
  7297. Instantiating status icon for status This turn, inflict more Nausea.
  7298. Firing bus OnCalcStaminaCost for character Justin...
  7299. Firing bus OnCalcStaminaCost for character Justin...
  7300. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7301. Firing bus OnCalcStaminaCost for character Justin...
  7302. Firing bus OnCalcStaminaCost for character Justin...
  7303. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7304. Returning control after text execution
  7305. Checking execute state WAIT_PREY
  7306. Character Justin is executing card Advanced Squirm Out...
  7307. Firing bus OnCalcStaminaCost for character Justin...
  7308. Firing bus OnCardExecuted for character Justin...
  7309. Processing status Grip
  7310. Processing status Enraged
  7311. Card offset is 1
  7312. Firing bus OnCalcStaminaCost for character Justin...
  7313. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7314. Firing bus OnCalcStaminaCost for character Justin...
  7315. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7316. Returning control after text execution
  7317. Checking execute state WAIT_PREY
  7318. Character Justin is executing card Elite Wriggle Out...
  7319. Firing bus OnCalcStaminaCost for character Justin...
  7320. Firing bus OnCardExecuted for character Justin...
  7321. Processing status Grip
  7322. Processing status Enraged
  7323. Card offset is 1
  7324. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7325. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7326. Returning control after text execution
  7327. Checking execute state WAIT_PREY
  7328. Actions executed.
  7329. Time to end the damn turn! Firing event bus...
  7330. Firing bus OnTurnEnd...
  7331. Adding base Nausea of 23...
  7332. Firing bus OnInflictNausea for character Justin...
  7333. Processing status MalePrey
  7334. Firing bus OnTakeNausea for character Liz...
  7335. Processing status Pleasure
  7336. ...which becomes 8 Nausea.
  7337. Firing bus OnActuallyTakeNausea for character Liz...
  7338. Processing status FirmGrip
  7339. Events handled. Checking for pred vomit...
  7340. Pred did not vomit. Applying end-of-turn effects...
  7341. Removing base Oxygen of8...
  7342. ...which becomes 9 Oxygen.
  7343. Firing bus OnOxygenThreshold...
  7344. Gaining 10 Acid.
  7345. Firing bus OnAnalMove...
  7346. Effects applied. Checking for all prey unconscious...
  7347. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  7348. Firing bus OnTurnEndText...
  7349. Starting turn...
  7350. Queues set up. Calculating prediction limits...
  7351. Prediction system set up. Starting character turns and opening for play...
  7352. Losing base Restraint of 0.
  7353. Firing bus OnLoseRestraint...
  7354. ...which becomes 0 Restraint.
  7355. Firing bus OnCalcMaxStamina for character Liz...
  7356. Processing status Panicked
  7357. Firing bus OnCalcCardDraw for character Liz...
  7358. Firing bus OnTurnStart for character Liz...
  7359. Processing status MalePrey
  7360. Processing status Panicked
  7361. Processing status Pleasure
  7362. Processing status Grip
  7363. Processing status Enraged
  7364. Status effect This turn, gain more Restraint and heal more Nausea. expires!
  7365. Firing bus OnCalcStaminaCost for character Liz...
  7366. Firing bus OnCalcStaminaCost for character Liz...
  7367. Firing bus OnCalcStaminaCost for character Liz...
  7368. Firing bus OnCalcStaminaCost for character Liz...
  7369. Firing bus OnCalcStaminaCost for character Liz...
  7370. Firing bus OnCalcMaxStamina for character Justin...
  7371. Processing status Panicked
  7372. Firing bus OnCalcCardDraw for character Justin...
  7373. Firing bus OnTurnStart for character Justin...
  7374. Processing status MalePrey
  7375. Firing bus OnStaminaGained for character Justin...
  7376. Firing bus OnCalcStaminaCost for character Liz...
  7377. Firing bus OnCalcStaminaCost for character Liz...
  7378. Firing bus OnCalcStaminaCost for character Liz...
  7379. Firing bus OnCalcStaminaCost for character Liz...
  7380. Firing bus OnCalcStaminaCost for character Liz...
  7381. Processing status Panicked
  7382. Justin played card Advanced Squirm Out!
  7383. Firing bus OnCardPlayed for character Justin...
  7384. Firing bus OnCalcStaminaCost for character Justin...
  7385. Firing bus OnCalcStaminaCost for character Liz...
  7386. Firing bus OnCalcStaminaCost for character Liz...
  7387. Firing bus OnCalcStaminaCost for character Liz...
  7388. Firing bus OnCalcStaminaCost for character Liz...
  7389. Firing bus OnCalcStaminaCost for character Liz...
  7390. Firing bus OnCalcStaminaCost for character Justin...
  7391. Processing status Pleasure
  7392. Processing status Enraged
  7393. Status effect This turn, inflict more Nausea. expires!
  7394. Firing bus OnCalcStaminaCost for character Liz...
  7395. Firing bus OnCalcStaminaCost for character Liz...
  7396. Firing bus OnCalcStaminaCost for character Liz...
  7397. Firing bus OnCalcStaminaCost for character Liz...
  7398. Firing bus OnCalcStaminaCost for character Liz...
  7399. Firing bus OnCalcStaminaCost for character Justin...
  7400. Opening for player input...
  7401. Processing prey AI for character Justin
  7402. Firing bus OnCalcStaminaCost for character Justin...
  7403. Firing bus OnCalcStaminaCost for character Justin...
  7404. Firing bus OnCalcStaminaCost for character Justin...
  7405. Firing bus OnCalcStaminaCost for character Justin...
  7406. Firing bus OnCalcStaminaCost for character Justin...
  7407. (Card: Advanced Squirm In, Weight: 0.3) (Card: Advanced Pummel, Weight: 0.6435) (Card: Advanced In and Out, Weight: 1.445) (Card: Advanced Squirm In, Weight: 1.745) (Card: Advanced Squirm Out, Weight: 2.745)
  7408. Justin played card Advanced Squirm Out!
  7409. Firing bus OnCardPlayed for character Justin...
  7410. Firing bus OnCalcStaminaCost for character Justin...
  7411. Firing bus OnStaminaSpent for character Justin...
  7412. Firing bus OnCalcStaminaCost for character Justin...
  7413. Firing bus OnCalcStaminaCost for character Liz...
  7414. Firing bus OnCalcStaminaCost for character Liz...
  7415. Firing bus OnCalcStaminaCost for character Liz...
  7416. Firing bus OnCalcStaminaCost for character Liz...
  7417. Firing bus OnCalcStaminaCost for character Liz...
  7418. Firing bus OnCalcStaminaCost for character Justin...
  7419. Firing bus OnCalcStaminaCost for character Justin...
  7420. Ending play for character Justin...
  7421. Clicked card Apex Updraft
  7422. Firing bus OnCalcStaminaCost for character Liz...
  7423. Liz played card Apex Updraft!
  7424. Firing bus OnCardPlayed for character Liz...
  7425. Firing bus OnCalcStaminaCost for character Liz...
  7426. Firing bus OnStaminaSpent for character Liz...
  7427. Firing bus OnCalcStaminaCost for character Liz...
  7428. Firing bus OnCalcStaminaCost for character Liz...
  7429. Firing bus OnCalcStaminaCost for character Liz...
  7430. Firing bus OnCalcStaminaCost for character Liz...
  7431. Firing bus OnCalcStaminaCost for character Liz...
  7432. Firing bus OnCalcStaminaCost for character Justin...
  7433. Firing bus OnCalcStaminaCost for character Justin...
  7434. Clicked card Apex Squeeze Out
  7435. Firing bus OnCalcStaminaCost for character Liz...
  7436. Liz played card Apex Squeeze Out!
  7437. Firing bus OnCardPlayed for character Liz...
  7438. Firing bus OnCalcStaminaCost for character Liz...
  7439. Firing bus OnStaminaSpent for character Liz...
  7440. Firing bus OnCalcStaminaCost for character Liz...
  7441. Firing bus OnCalcStaminaCost for character Liz...
  7442. Firing bus OnCalcStaminaCost for character Liz...
  7443. Firing bus OnCalcStaminaCost for character Liz...
  7444. Firing bus OnCalcStaminaCost for character Liz...
  7445. Firing bus OnCalcStaminaCost for character Justin...
  7446. Firing bus OnCalcStaminaCost for character Justin...
  7447. Ending play for character Liz...
  7448. All characters played. Checking if this is a prediction phase or if we should execute moves...
  7449. All cards played, for real.
  7450. Executing actions...
  7451. Character Liz is executing card Apex Updraft...
  7452. Firing bus OnCalcStaminaCost for character Liz...
  7453. Firing bus OnCardExecuted for character Liz...
  7454. Card offset is 0
  7455. Firing bus OnCalcStaminaCost for character Liz...
  7456. Firing bus OnCalcStaminaCost for character Justin...
  7457. Firing bus OnCalcStaminaCost for character Justin...
  7458. Removing base Oxygen of5...
  7459. ...which becomes 6 Oxygen.
  7460. Firing bus OnBelchOxygen...
  7461. Firing bus OnCalcStaminaCost for character Liz...
  7462. Firing bus OnCalcStaminaCost for character Justin...
  7463. Firing bus OnCalcStaminaCost for character Justin...
  7464. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7465. Firing bus OnCalcStaminaCost for character Liz...
  7466. Firing bus OnCalcStaminaCost for character Justin...
  7467. Firing bus OnCalcStaminaCost for character Justin...
  7468. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  7469. Returning control after text execution
  7470. Checking execute state WAIT_PRED
  7471. Character Liz is executing card Apex Squeeze Out...
  7472. Firing bus OnCalcStaminaCost for character Liz...
  7473. Firing bus OnCardExecuted for character Liz...
  7474. Card offset is 0
  7475. Firing bus OnCalcStaminaCost for character Justin...
  7476. Firing bus OnCalcStaminaCost for character Justin...
  7477. Firing bus OnGainStatus for character Liz...
  7478. Adding status effect Pleasure to character Liz.
  7479. Firing bus OnCalcStaminaCost for character Justin...
  7480. Firing bus OnCalcStaminaCost for character Justin...
  7481. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7482. Firing bus OnCalcStaminaCost for character Justin...
  7483. Firing bus OnCalcStaminaCost for character Justin...
  7484. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  7485. Returning control after text execution
  7486. Checking execute state WAIT_PRED
  7487. Character Justin is executing card Advanced Squirm Out...
  7488. Firing bus OnCalcStaminaCost for character Justin...
  7489. Firing bus OnCardExecuted for character Justin...
  7490. Card offset is 0
  7491. Firing bus OnCalcStaminaCost for character Justin...
  7492. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7493. Firing bus OnCalcStaminaCost for character Justin...
  7494. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7495. Returning control after text execution
  7496. Checking execute state WAIT_PREY
  7497. Character Justin is executing card Advanced Squirm Out...
  7498. Firing bus OnCalcStaminaCost for character Justin...
  7499. Firing bus OnCardExecuted for character Justin...
  7500. Card offset is 0
  7501. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7502. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7503. Returning control after text execution
  7504. Checking execute state WAIT_PREY
  7505. Actions executed.
  7506. Time to end the damn turn! Firing event bus...
  7507. Firing bus OnTurnEnd...
  7508. Adding base Nausea of 25...
  7509. Firing bus OnInflictNausea for character Justin...
  7510. Processing status MalePrey
  7511. Firing bus OnTakeNausea for character Liz...
  7512. Processing status Pleasure
  7513. ...which becomes 3 Nausea.
  7514. Firing bus OnActuallyTakeNausea for character Liz...
  7515. Processing status FirmGrip
  7516. Events handled. Checking for pred vomit...
  7517. Pred did not vomit. Applying end-of-turn effects...
  7518. Removing base Oxygen of8...
  7519. ...which becomes 9 Oxygen.
  7520. Gaining 10 Acid.
  7521. Firing bus OnAcidThreshold...
  7522. Music samples were at 3325727
  7523. Music samples are now at 3325727
  7524. Firing bus OnAnalMove...
  7525. Effects applied. Checking for all prey unconscious...
  7526. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  7527. Firing bus OnTurnEndText...
  7528. Starting turn...
  7529. Queues set up. Calculating prediction limits...
  7530. Prediction system set up. Starting character turns and opening for play...
  7531. Losing base Restraint of 0.
  7532. Firing bus OnLoseRestraint...
  7533. ...which becomes 0 Restraint.
  7534. Firing bus OnCalcMaxStamina for character Liz...
  7535. Processing status Panicked
  7536. Firing bus OnCalcCardDraw for character Liz...
  7537. Firing bus OnTurnStart for character Liz...
  7538. Processing status MalePrey
  7539. Processing status Panicked
  7540. Processing status Pleasure
  7541. Firing bus OnCalcStaminaCost for character Liz...
  7542. Firing bus OnCalcStaminaCost for character Liz...
  7543. Firing bus OnCalcStaminaCost for character Liz...
  7544. Firing bus OnCalcStaminaCost for character Liz...
  7545. Firing bus OnCalcStaminaCost for character Liz...
  7546. Firing bus OnCalcMaxStamina for character Justin...
  7547. Processing status Panicked
  7548. Firing bus OnCalcCardDraw for character Justin...
  7549. Firing bus OnTurnStart for character Justin...
  7550. Processing status MalePrey
  7551. Firing bus OnStaminaGained for character Justin...
  7552. Firing bus OnCalcStaminaCost for character Liz...
  7553. Firing bus OnCalcStaminaCost for character Liz...
  7554. Firing bus OnCalcStaminaCost for character Liz...
  7555. Firing bus OnCalcStaminaCost for character Liz...
  7556. Firing bus OnCalcStaminaCost for character Liz...
  7557. Processing status Panicked
  7558. Justin played card Advanced Squirm Out!
  7559. Firing bus OnCardPlayed for character Justin...
  7560. Firing bus OnCalcStaminaCost for character Justin...
  7561. Firing bus OnCalcStaminaCost for character Liz...
  7562. Firing bus OnCalcStaminaCost for character Liz...
  7563. Firing bus OnCalcStaminaCost for character Liz...
  7564. Firing bus OnCalcStaminaCost for character Liz...
  7565. Firing bus OnCalcStaminaCost for character Liz...
  7566. Firing bus OnCalcStaminaCost for character Justin...
  7567. Processing status Pleasure
  7568. Firing bus OnCalcStaminaCost for character Liz...
  7569. Firing bus OnCalcStaminaCost for character Liz...
  7570. Firing bus OnCalcStaminaCost for character Liz...
  7571. Firing bus OnCalcStaminaCost for character Liz...
  7572. Firing bus OnCalcStaminaCost for character Liz...
  7573. Firing bus OnCalcStaminaCost for character Justin...
  7574. Opening for player input...
  7575. Processing prey AI for character Justin
  7576. Firing bus OnCalcStaminaCost for character Justin...
  7577. Firing bus OnCalcStaminaCost for character Justin...
  7578. Firing bus OnCalcStaminaCost for character Justin...
  7579. Firing bus OnCalcStaminaCost for character Justin...
  7580. Firing bus OnCalcStaminaCost for character Justin...
  7581. (Card: Elite In and Out, Weight: 0.573) (Card: Elite Wriggle Out, Weight: 1.573) (Card: Elite Wriggle In, Weight: 2.173) (Card: Advanced Squirm In, Weight: 2.473) (Card: Advanced In and Out, Weight: 3.1415)
  7582. Justin played card Elite Wriggle Out!
  7583. Firing bus OnCardPlayed for character Justin...
  7584. Firing bus OnCalcStaminaCost for character Justin...
  7585. Firing bus OnStaminaSpent for character Justin...
  7586. Firing bus OnCalcStaminaCost for character Justin...
  7587. Firing bus OnCalcStaminaCost for character Liz...
  7588. Firing bus OnCalcStaminaCost for character Liz...
  7589. Firing bus OnCalcStaminaCost for character Liz...
  7590. Firing bus OnCalcStaminaCost for character Liz...
  7591. Firing bus OnCalcStaminaCost for character Liz...
  7592. Firing bus OnCalcStaminaCost for character Justin...
  7593. Firing bus OnCalcStaminaCost for character Justin...
  7594. Firing bus OnCalcStaminaCost for character Justin...
  7595. Firing bus OnCalcStaminaCost for character Justin...
  7596. Firing bus OnCalcStaminaCost for character Justin...
  7597. Firing bus OnCalcStaminaCost for character Justin...
  7598. (Card: Elite In and Out, Weight: 0.573) (Card: Elite Wriggle In, Weight: 1.173) (Card: Advanced In and Out, Weight: 1.8415)
  7599. Justin played card Advanced In and Out!
  7600. Firing bus OnCardPlayed for character Justin...
  7601. Firing bus OnCalcStaminaCost for character Justin...
  7602. Firing bus OnStaminaSpent for character Justin...
  7603. Firing bus OnCalcStaminaCost for character Justin...
  7604. Firing bus OnCalcStaminaCost for character Liz...
  7605. Firing bus OnCalcStaminaCost for character Liz...
  7606. Firing bus OnCalcStaminaCost for character Liz...
  7607. Firing bus OnCalcStaminaCost for character Liz...
  7608. Firing bus OnCalcStaminaCost for character Liz...
  7609. Firing bus OnCalcStaminaCost for character Justin...
  7610. Firing bus OnCalcStaminaCost for character Justin...
  7611. Firing bus OnCalcStaminaCost for character Justin...
  7612. Ending play for character Justin...
  7613. Clicked card Elite Push Out
  7614. Firing bus OnCalcStaminaCost for character Liz...
  7615. Liz played card Elite Push Out!
  7616. Firing bus OnCardPlayed for character Liz...
  7617. Firing bus OnCalcStaminaCost for character Liz...
  7618. Firing bus OnStaminaSpent for character Liz...
  7619. Firing bus OnCalcStaminaCost for character Liz...
  7620. Firing bus OnCalcStaminaCost for character Liz...
  7621. Firing bus OnCalcStaminaCost for character Liz...
  7622. Firing bus OnCalcStaminaCost for character Liz...
  7623. Firing bus OnCalcStaminaCost for character Liz...
  7624. Firing bus OnCalcStaminaCost for character Justin...
  7625. Firing bus OnCalcStaminaCost for character Justin...
  7626. Firing bus OnCalcStaminaCost for character Justin...
  7627. Clicked card Elite Ab Flex
  7628. Firing bus OnCalcStaminaCost for character Liz...
  7629. Liz played card Elite Ab Flex!
  7630. Firing bus OnCardPlayed for character Liz...
  7631. Firing bus OnCalcStaminaCost for character Liz...
  7632. Firing bus OnStaminaSpent for character Liz...
  7633. Firing bus OnCalcStaminaCost for character Liz...
  7634. Firing bus OnCalcStaminaCost for character Liz...
  7635. Firing bus OnCalcStaminaCost for character Liz...
  7636. Firing bus OnCalcStaminaCost for character Liz...
  7637. Firing bus OnCalcStaminaCost for character Liz...
  7638. Firing bus OnCalcStaminaCost for character Justin...
  7639. Firing bus OnCalcStaminaCost for character Justin...
  7640. Firing bus OnCalcStaminaCost for character Justin...
  7641. Clicked card Ab Flex
  7642. Firing bus OnCalcStaminaCost for character Liz...
  7643. Liz played card Ab Flex!
  7644. Firing bus OnCardPlayed for character Liz...
  7645. Firing bus OnCalcStaminaCost for character Liz...
  7646. Firing bus OnStaminaSpent for character Liz...
  7647. Firing bus OnCalcStaminaCost for character Liz...
  7648. Firing bus OnCalcStaminaCost for character Liz...
  7649. Firing bus OnCalcStaminaCost for character Liz...
  7650. Firing bus OnCalcStaminaCost for character Liz...
  7651. Firing bus OnCalcStaminaCost for character Liz...
  7652. Firing bus OnCalcStaminaCost for character Justin...
  7653. Firing bus OnCalcStaminaCost for character Justin...
  7654. Firing bus OnCalcStaminaCost for character Justin...
  7655. Ending play for character Liz...
  7656. All characters played. Checking if this is a prediction phase or if we should execute moves...
  7657. All cards played, for real.
  7658. Executing actions...
  7659. Character Liz is executing card Elite Push Out...
  7660. Firing bus OnCalcStaminaCost for character Liz...
  7661. Firing bus OnCardExecuted for character Liz...
  7662. Card offset is 0
  7663. Firing bus OnCalcStaminaCost for character Liz...
  7664. Firing bus OnCalcStaminaCost for character Liz...
  7665. Firing bus OnCalcStaminaCost for character Justin...
  7666. Firing bus OnCalcStaminaCost for character Justin...
  7667. Firing bus OnCalcStaminaCost for character Justin...
  7668. Firing bus OnGainStatus for character Liz...
  7669. Adding status effect Pleasure to character Liz.
  7670. Firing bus OnCalcStaminaCost for character Liz...
  7671. Firing bus OnCalcStaminaCost for character Liz...
  7672. Firing bus OnCalcStaminaCost for character Justin...
  7673. Firing bus OnCalcStaminaCost for character Justin...
  7674. Firing bus OnCalcStaminaCost for character Justin...
  7675. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7676. Firing bus OnCalcStaminaCost for character Liz...
  7677. Firing bus OnCalcStaminaCost for character Liz...
  7678. Firing bus OnCalcStaminaCost for character Justin...
  7679. Firing bus OnCalcStaminaCost for character Justin...
  7680. Firing bus OnCalcStaminaCost for character Justin...
  7681. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  7682. Returning control after text execution
  7683. Checking execute state WAIT_PRED
  7684. Character Liz is executing card Elite Ab Flex...
  7685. Firing bus OnCalcStaminaCost for character Liz...
  7686. Firing bus OnCardExecuted for character Liz...
  7687. Card offset is 0
  7688. Firing bus OnCalcStaminaCost for character Liz...
  7689. Firing bus OnCalcStaminaCost for character Justin...
  7690. Firing bus OnCalcStaminaCost for character Justin...
  7691. Firing bus OnCalcStaminaCost for character Justin...
  7692. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7693. Firing bus OnCalcStaminaCost for character Liz...
  7694. Firing bus OnCalcStaminaCost for character Justin...
  7695. Firing bus OnCalcStaminaCost for character Justin...
  7696. Firing bus OnCalcStaminaCost for character Justin...
  7697. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  7698. Returning control after text execution
  7699. Checking execute state WAIT_PRED
  7700. Character Liz is executing card Ab Flex...
  7701. Firing bus OnCalcStaminaCost for character Liz...
  7702. Firing bus OnCardExecuted for character Liz...
  7703. Card offset is 0
  7704. Firing bus OnCalcStaminaCost for character Justin...
  7705. Firing bus OnCalcStaminaCost for character Justin...
  7706. Firing bus OnCalcStaminaCost for character Justin...
  7707. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7708. Firing bus OnCalcStaminaCost for character Justin...
  7709. Firing bus OnCalcStaminaCost for character Justin...
  7710. Firing bus OnCalcStaminaCost for character Justin...
  7711. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  7712. Returning control after text execution
  7713. Checking execute state WAIT_PRED
  7714. Character Justin is executing card Advanced Squirm Out...
  7715. Firing bus OnCalcStaminaCost for character Justin...
  7716. Firing bus OnCardExecuted for character Justin...
  7717. Card offset is 0
  7718. Firing bus OnCalcStaminaCost for character Justin...
  7719. Firing bus OnCalcStaminaCost for character Justin...
  7720. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7721. Firing bus OnCalcStaminaCost for character Justin...
  7722. Firing bus OnCalcStaminaCost for character Justin...
  7723. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7724. Returning control after text execution
  7725. Checking execute state WAIT_PREY
  7726. Character Justin is executing card Elite Wriggle Out...
  7727. Firing bus OnCalcStaminaCost for character Justin...
  7728. Firing bus OnCardExecuted for character Justin...
  7729. Card offset is 0
  7730. Firing bus OnCalcStaminaCost for character Justin...
  7731. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7732. Firing bus OnCalcStaminaCost for character Justin...
  7733. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7734. Returning control after text execution
  7735. Checking execute state WAIT_PREY
  7736. Character Justin is executing card Advanced In and Out...
  7737. Firing bus OnCalcStaminaCost for character Justin...
  7738. Firing bus OnCardExecuted for character Justin...
  7739. Card offset is 0
  7740. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7741. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7742. Returning control after text execution
  7743. Checking execute state WAIT_PREY
  7744. Actions executed.
  7745. Time to end the damn turn! Firing event bus...
  7746. Firing bus OnTurnEnd...
  7747. Adding base Nausea of 12...
  7748. Firing bus OnInflictNausea for character Justin...
  7749. Processing status MalePrey
  7750. Firing bus OnTakeNausea for character Liz...
  7751. Processing status Pleasure
  7752. ...which becomes 1 Nausea.
  7753. Firing bus OnActuallyTakeNausea for character Liz...
  7754. Processing status FirmGrip
  7755. Events handled. Checking for pred vomit...
  7756. Pred did not vomit. Applying end-of-turn effects...
  7757. Removing base Oxygen of8...
  7758. ...which becomes 9 Oxygen.
  7759. Firing bus OnOxygenThreshold...
  7760. Gaining 10 Acid.
  7761. Firing bus OnAnalMove...
  7762. Effects applied. Checking for all prey unconscious...
  7763. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  7764. Firing bus OnTurnEndText...
  7765. Starting turn...
  7766. Queues set up. Calculating prediction limits...
  7767. Prediction system set up. Starting character turns and opening for play...
  7768. Losing base Restraint of 0.
  7769. Firing bus OnLoseRestraint...
  7770. ...which becomes 0 Restraint.
  7771. Firing bus OnCalcMaxStamina for character Liz...
  7772. Processing status Panicked
  7773. Firing bus OnCalcCardDraw for character Liz...
  7774. Firing bus OnTurnStart for character Liz...
  7775. Processing status MalePrey
  7776. Processing status Panicked
  7777. Processing status Pleasure
  7778. Firing bus OnCalcStaminaCost for character Liz...
  7779. Firing bus OnCalcStaminaCost for character Liz...
  7780. Firing bus OnCalcStaminaCost for character Liz...
  7781. Firing bus OnCalcStaminaCost for character Liz...
  7782. Firing bus OnCalcStaminaCost for character Liz...
  7783. Firing bus OnCalcMaxStamina for character Justin...
  7784. Processing status Panicked
  7785. Firing bus OnCalcCardDraw for character Justin...
  7786. Firing bus OnTurnStart for character Justin...
  7787. Processing status MalePrey
  7788. Firing bus OnStaminaGained for character Justin...
  7789. Firing bus OnCalcStaminaCost for character Liz...
  7790. Firing bus OnCalcStaminaCost for character Liz...
  7791. Firing bus OnCalcStaminaCost for character Liz...
  7792. Firing bus OnCalcStaminaCost for character Liz...
  7793. Firing bus OnCalcStaminaCost for character Liz...
  7794. Processing status Panicked
  7795. Justin played card Advanced Pummel!
  7796. Firing bus OnCardPlayed for character Justin...
  7797. Firing bus OnCalcStaminaCost for character Justin...
  7798. Firing bus OnCalcStaminaCost for character Liz...
  7799. Firing bus OnCalcStaminaCost for character Liz...
  7800. Firing bus OnCalcStaminaCost for character Liz...
  7801. Firing bus OnCalcStaminaCost for character Liz...
  7802. Firing bus OnCalcStaminaCost for character Liz...
  7803. Firing bus OnCalcStaminaCost for character Justin...
  7804. Processing status Pleasure
  7805. Firing bus OnCalcStaminaCost for character Liz...
  7806. Firing bus OnCalcStaminaCost for character Liz...
  7807. Firing bus OnCalcStaminaCost for character Liz...
  7808. Firing bus OnCalcStaminaCost for character Liz...
  7809. Firing bus OnCalcStaminaCost for character Liz...
  7810. Firing bus OnCalcStaminaCost for character Justin...
  7811. Opening for player input...
  7812. Processing prey AI for character Justin
  7813. Firing bus OnCalcStaminaCost for character Justin...
  7814. Firing bus OnCalcStaminaCost for character Justin...
  7815. Firing bus OnCalcStaminaCost for character Justin...
  7816. Firing bus OnCalcStaminaCost for character Justin...
  7817. Firing bus OnCalcStaminaCost for character Justin...
  7818. (Card: Elite Wriggle In, Weight: 0.6) (Card: Elite Wriggle Out, Weight: 1.6)
  7819. Justin played card Elite Wriggle Out!
  7820. Firing bus OnCardPlayed for character Justin...
  7821. Firing bus OnCalcStaminaCost for character Justin...
  7822. Firing bus OnStaminaSpent for character Justin...
  7823. Firing bus OnCalcStaminaCost for character Justin...
  7824. Firing bus OnCalcStaminaCost for character Liz...
  7825. Firing bus OnCalcStaminaCost for character Liz...
  7826. Firing bus OnCalcStaminaCost for character Liz...
  7827. Firing bus OnCalcStaminaCost for character Liz...
  7828. Firing bus OnCalcStaminaCost for character Liz...
  7829. Firing bus OnCalcStaminaCost for character Justin...
  7830. Firing bus OnCalcStaminaCost for character Justin...
  7831. Ending play for character Justin...
  7832. Clicked card Apex Ab Flex
  7833. Firing bus OnCalcStaminaCost for character Liz...
  7834. Liz played card Apex Ab Flex!
  7835. Firing bus OnCardPlayed for character Liz...
  7836. Firing bus OnCalcStaminaCost for character Liz...
  7837. Firing bus OnStaminaSpent for character Liz...
  7838. Firing bus OnCalcStaminaCost for character Liz...
  7839. Firing bus OnCalcStaminaCost for character Liz...
  7840. Firing bus OnCalcStaminaCost for character Liz...
  7841. Firing bus OnCalcStaminaCost for character Liz...
  7842. Firing bus OnCalcStaminaCost for character Liz...
  7843. Firing bus OnCalcStaminaCost for character Justin...
  7844. Firing bus OnCalcStaminaCost for character Justin...
  7845. Clicked card Elite Ab Flex
  7846. Firing bus OnCalcStaminaCost for character Liz...
  7847. Liz played card Elite Ab Flex!
  7848. Firing bus OnCardPlayed for character Liz...
  7849. Firing bus OnCalcStaminaCost for character Liz...
  7850. Firing bus OnStaminaSpent for character Liz...
  7851. Firing bus OnCalcStaminaCost for character Liz...
  7852. Firing bus OnCalcStaminaCost for character Liz...
  7853. Firing bus OnCalcStaminaCost for character Liz...
  7854. Firing bus OnCalcStaminaCost for character Liz...
  7855. Firing bus OnCalcStaminaCost for character Liz...
  7856. Firing bus OnCalcStaminaCost for character Justin...
  7857. Firing bus OnCalcStaminaCost for character Justin...
  7858. Clicked card Ab Flex
  7859. Firing bus OnCalcStaminaCost for character Liz...
  7860. Liz played card Ab Flex!
  7861. Firing bus OnCardPlayed for character Liz...
  7862. Firing bus OnCalcStaminaCost for character Liz...
  7863. Firing bus OnStaminaSpent for character Liz...
  7864. Firing bus OnCalcStaminaCost for character Liz...
  7865. Firing bus OnCalcStaminaCost for character Liz...
  7866. Firing bus OnCalcStaminaCost for character Liz...
  7867. Firing bus OnCalcStaminaCost for character Liz...
  7868. Firing bus OnCalcStaminaCost for character Liz...
  7869. Firing bus OnCalcStaminaCost for character Justin...
  7870. Firing bus OnCalcStaminaCost for character Justin...
  7871. Ending play for character Liz...
  7872. All characters played. Checking if this is a prediction phase or if we should execute moves...
  7873. All cards played, for real.
  7874. Executing actions...
  7875. Character Liz is executing card Apex Ab Flex...
  7876. Firing bus OnCalcStaminaCost for character Liz...
  7877. Firing bus OnCardExecuted for character Liz...
  7878. Card offset is 0
  7879. Firing bus OnCalcStaminaCost for character Liz...
  7880. Firing bus OnCalcStaminaCost for character Liz...
  7881. Firing bus OnCalcStaminaCost for character Justin...
  7882. Firing bus OnCalcStaminaCost for character Justin...
  7883. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7884. Firing bus OnCalcStaminaCost for character Liz...
  7885. Firing bus OnCalcStaminaCost for character Liz...
  7886. Firing bus OnCalcStaminaCost for character Justin...
  7887. Firing bus OnCalcStaminaCost for character Justin...
  7888. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  7889. Returning control after text execution
  7890. Checking execute state WAIT_PRED
  7891. Character Liz is executing card Elite Ab Flex...
  7892. Firing bus OnCalcStaminaCost for character Liz...
  7893. Firing bus OnCardExecuted for character Liz...
  7894. Card offset is 0
  7895. Firing bus OnCalcStaminaCost for character Liz...
  7896. Firing bus OnCalcStaminaCost for character Justin...
  7897. Firing bus OnCalcStaminaCost for character Justin...
  7898. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7899. Firing bus OnCalcStaminaCost for character Liz...
  7900. Firing bus OnCalcStaminaCost for character Justin...
  7901. Firing bus OnCalcStaminaCost for character Justin...
  7902. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  7903. Returning control after text execution
  7904. Checking execute state WAIT_PRED
  7905. Character Liz is executing card Ab Flex...
  7906. Firing bus OnCalcStaminaCost for character Liz...
  7907. Firing bus OnCardExecuted for character Liz...
  7908. Card offset is 0
  7909. Firing bus OnCalcStaminaCost for character Justin...
  7910. Firing bus OnCalcStaminaCost for character Justin...
  7911. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7912. Firing bus OnCalcStaminaCost for character Justin...
  7913. Firing bus OnCalcStaminaCost for character Justin...
  7914. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  7915. Returning control after text execution
  7916. Checking execute state WAIT_PRED
  7917. Character Justin is executing card Advanced Pummel...
  7918. Firing bus OnCalcStaminaCost for character Justin...
  7919. Firing bus OnCardExecuted for character Justin...
  7920. Card offset is 0
  7921. Firing bus OnCalcStaminaCost for character Justin...
  7922. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7923. Firing bus OnCalcStaminaCost for character Justin...
  7924. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7925. Returning control after text execution
  7926. Checking execute state WAIT_PREY
  7927. Character Justin is executing card Elite Wriggle Out...
  7928. Firing bus OnCalcStaminaCost for character Justin...
  7929. Firing bus OnCardExecuted for character Justin...
  7930. Card offset is 0
  7931. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  7932. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  7933. Returning control after text execution
  7934. Checking execute state WAIT_PREY
  7935. Actions executed.
  7936. Time to end the damn turn! Firing event bus...
  7937. Firing bus OnTurnEnd...
  7938. Adding base Nausea of 0...
  7939. Firing bus OnInflictNausea for character Justin...
  7940. Processing status MalePrey
  7941. Firing bus OnTakeNausea for character Liz...
  7942. Processing status Pleasure
  7943. ...which becomes 0 Nausea.
  7944. Firing bus OnActuallyTakeNausea for character Liz...
  7945. Processing status FirmGrip
  7946. Events handled. Checking for pred vomit...
  7947. Pred did not vomit. Applying end-of-turn effects...
  7948. Removing base Oxygen of8...
  7949. ...which becomes 9 Oxygen.
  7950. Gaining 10 Acid.
  7951. Firing bus OnAcidThreshold...
  7952. Healing base Nausea of 3...
  7953. Firing bus OnHealNausea for character Liz...
  7954. ...which becomes 3 Nausea.
  7955. Firing bus OnAnalMove...
  7956. Effects applied. Checking for all prey unconscious...
  7957. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  7958. Firing bus OnTurnEndText...
  7959. Starting turn...
  7960. Queues set up. Calculating prediction limits...
  7961. Prediction system set up. Starting character turns and opening for play...
  7962. Losing base Restraint of 0.
  7963. Firing bus OnLoseRestraint...
  7964. ...which becomes 0 Restraint.
  7965. Firing bus OnCalcMaxStamina for character Liz...
  7966. Processing status Panicked
  7967. Firing bus OnCalcCardDraw for character Liz...
  7968. Firing bus OnTurnStart for character Liz...
  7969. Processing status MalePrey
  7970. Processing status Panicked
  7971. Processing status Pleasure
  7972. Firing bus OnCalcStaminaCost for character Liz...
  7973. Firing bus OnCalcStaminaCost for character Liz...
  7974. Firing bus OnCalcStaminaCost for character Liz...
  7975. Firing bus OnCalcStaminaCost for character Liz...
  7976. Firing bus OnCalcStaminaCost for character Liz...
  7977. Firing bus OnCalcMaxStamina for character Justin...
  7978. Processing status Panicked
  7979. Firing bus OnCalcCardDraw for character Justin...
  7980. Firing bus OnTurnStart for character Justin...
  7981. Processing status MalePrey
  7982. Firing bus OnStaminaGained for character Justin...
  7983. Firing bus OnCalcStaminaCost for character Liz...
  7984. Firing bus OnCalcStaminaCost for character Liz...
  7985. Firing bus OnCalcStaminaCost for character Liz...
  7986. Firing bus OnCalcStaminaCost for character Liz...
  7987. Firing bus OnCalcStaminaCost for character Liz...
  7988. Processing status Panicked
  7989. Justin played card Advanced Squirm Out!
  7990. Firing bus OnCardPlayed for character Justin...
  7991. Firing bus OnCalcStaminaCost for character Justin...
  7992. Firing bus OnCalcStaminaCost for character Liz...
  7993. Firing bus OnCalcStaminaCost for character Liz...
  7994. Firing bus OnCalcStaminaCost for character Liz...
  7995. Firing bus OnCalcStaminaCost for character Liz...
  7996. Firing bus OnCalcStaminaCost for character Liz...
  7997. Firing bus OnCalcStaminaCost for character Justin...
  7998. Processing status Pleasure
  7999. Firing bus OnCalcStaminaCost for character Liz...
  8000. Firing bus OnCalcStaminaCost for character Liz...
  8001. Firing bus OnCalcStaminaCost for character Liz...
  8002. Firing bus OnCalcStaminaCost for character Liz...
  8003. Firing bus OnCalcStaminaCost for character Liz...
  8004. Firing bus OnCalcStaminaCost for character Justin...
  8005. Opening for player input...
  8006. Processing prey AI for character Justin
  8007. Firing bus OnCalcStaminaCost for character Justin...
  8008. Firing bus OnCalcStaminaCost for character Justin...
  8009. Firing bus OnCalcStaminaCost for character Justin...
  8010. Firing bus OnCalcStaminaCost for character Justin...
  8011. Firing bus OnCalcStaminaCost for character Justin...
  8012. (Card: Advanced In and Out, Weight: 0.4025) (Card: Elite In and Out, Weight: 0.7474999)
  8013. Justin played card Advanced In and Out!
  8014. Firing bus OnCardPlayed for character Justin...
  8015. Firing bus OnCalcStaminaCost for character Justin...
  8016. Firing bus OnStaminaSpent for character Justin...
  8017. Firing bus OnCalcStaminaCost for character Justin...
  8018. Firing bus OnCalcStaminaCost for character Liz...
  8019. Firing bus OnCalcStaminaCost for character Liz...
  8020. Firing bus OnCalcStaminaCost for character Liz...
  8021. Firing bus OnCalcStaminaCost for character Liz...
  8022. Firing bus OnCalcStaminaCost for character Liz...
  8023. Firing bus OnCalcStaminaCost for character Justin...
  8024. Firing bus OnCalcStaminaCost for character Justin...
  8025. Ending play for character Justin...
  8026. Clicked card Elite Push Out
  8027. Firing bus OnCalcStaminaCost for character Liz...
  8028. Liz played card Elite Push Out!
  8029. Firing bus OnCardPlayed for character Liz...
  8030. Firing bus OnCalcStaminaCost for character Liz...
  8031. Firing bus OnStaminaSpent for character Liz...
  8032. Firing bus OnCalcStaminaCost for character Liz...
  8033. Firing bus OnCalcStaminaCost for character Liz...
  8034. Firing bus OnCalcStaminaCost for character Liz...
  8035. Firing bus OnCalcStaminaCost for character Liz...
  8036. Firing bus OnCalcStaminaCost for character Liz...
  8037. Firing bus OnCalcStaminaCost for character Justin...
  8038. Firing bus OnCalcStaminaCost for character Justin...
  8039. Clicked card Apex Updraft
  8040. Firing bus OnCalcStaminaCost for character Liz...
  8041. Liz played card Apex Updraft!
  8042. Firing bus OnCardPlayed for character Liz...
  8043. Firing bus OnCalcStaminaCost for character Liz...
  8044. Firing bus OnStaminaSpent for character Liz...
  8045. Firing bus OnCalcStaminaCost for character Liz...
  8046. Firing bus OnCalcStaminaCost for character Liz...
  8047. Firing bus OnCalcStaminaCost for character Liz...
  8048. Firing bus OnCalcStaminaCost for character Liz...
  8049. Firing bus OnCalcStaminaCost for character Liz...
  8050. Firing bus OnCalcStaminaCost for character Justin...
  8051. Firing bus OnCalcStaminaCost for character Justin...
  8052. Clicked card Advanced Updraft
  8053. Firing bus OnCalcStaminaCost for character Liz...
  8054. Liz played card Advanced Updraft!
  8055. Firing bus OnCardPlayed for character Liz...
  8056. Firing bus OnCalcStaminaCost for character Liz...
  8057. Firing bus OnStaminaSpent for character Liz...
  8058. Firing bus OnCalcStaminaCost for character Liz...
  8059. Firing bus OnCalcStaminaCost for character Liz...
  8060. Firing bus OnCalcStaminaCost for character Liz...
  8061. Firing bus OnCalcStaminaCost for character Liz...
  8062. Firing bus OnCalcStaminaCost for character Liz...
  8063. Firing bus OnCalcStaminaCost for character Justin...
  8064. Firing bus OnCalcStaminaCost for character Justin...
  8065. Ending play for character Liz...
  8066. All characters played. Checking if this is a prediction phase or if we should execute moves...
  8067. All cards played, for real.
  8068. Executing actions...
  8069. Character Liz is executing card Elite Push Out...
  8070. Firing bus OnCalcStaminaCost for character Liz...
  8071. Firing bus OnCardExecuted for character Liz...
  8072. Card offset is 0
  8073. Firing bus OnCalcStaminaCost for character Liz...
  8074. Firing bus OnCalcStaminaCost for character Liz...
  8075. Firing bus OnCalcStaminaCost for character Justin...
  8076. Firing bus OnCalcStaminaCost for character Justin...
  8077. Firing bus OnGainStatus for character Liz...
  8078. Adding status effect Pleasure to character Liz.
  8079. Firing bus OnCalcStaminaCost for character Liz...
  8080. Firing bus OnCalcStaminaCost for character Liz...
  8081. Firing bus OnCalcStaminaCost for character Justin...
  8082. Firing bus OnCalcStaminaCost for character Justin...
  8083. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8084. Firing bus OnCalcStaminaCost for character Liz...
  8085. Firing bus OnCalcStaminaCost for character Liz...
  8086. Firing bus OnCalcStaminaCost for character Justin...
  8087. Firing bus OnCalcStaminaCost for character Justin...
  8088. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  8089. Returning control after text execution
  8090. Checking execute state WAIT_PRED
  8091. Character Liz is executing card Apex Updraft...
  8092. Firing bus OnCalcStaminaCost for character Liz...
  8093. Firing bus OnCardExecuted for character Liz...
  8094. Card offset is 0
  8095. Firing bus OnCalcStaminaCost for character Liz...
  8096. Firing bus OnCalcStaminaCost for character Justin...
  8097. Firing bus OnCalcStaminaCost for character Justin...
  8098. Removing base Oxygen of5...
  8099. ...which becomes 6 Oxygen.
  8100. Firing bus OnBelchOxygen...
  8101. Firing bus OnCalcStaminaCost for character Liz...
  8102. Firing bus OnCalcStaminaCost for character Justin...
  8103. Firing bus OnCalcStaminaCost for character Justin...
  8104. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8105. Firing bus OnCalcStaminaCost for character Liz...
  8106. Firing bus OnCalcStaminaCost for character Justin...
  8107. Firing bus OnCalcStaminaCost for character Justin...
  8108. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  8109. Returning control after text execution
  8110. Checking execute state WAIT_PRED
  8111. Character Liz is executing card Advanced Updraft...
  8112. Firing bus OnCalcStaminaCost for character Liz...
  8113. Firing bus OnCardExecuted for character Liz...
  8114. Card offset is 0
  8115. Firing bus OnCalcStaminaCost for character Justin...
  8116. Firing bus OnCalcStaminaCost for character Justin...
  8117. Removing base Oxygen of3...
  8118. ...which becomes 4 Oxygen.
  8119. Firing bus OnBelchOxygen...
  8120. Firing bus OnCalcStaminaCost for character Justin...
  8121. Firing bus OnCalcStaminaCost for character Justin...
  8122. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8123. Firing bus OnCalcStaminaCost for character Justin...
  8124. Firing bus OnCalcStaminaCost for character Justin...
  8125. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PRED
  8126. Returning control after text execution
  8127. Checking execute state WAIT_PRED
  8128. Character Justin is executing card Advanced Squirm Out...
  8129. Firing bus OnCalcStaminaCost for character Justin...
  8130. Firing bus OnCardExecuted for character Justin...
  8131. Card offset is 0
  8132. Firing bus OnCalcStaminaCost for character Justin...
  8133. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8134. Firing bus OnCalcStaminaCost for character Justin...
  8135. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  8136. Returning control after text execution
  8137. Checking execute state WAIT_PREY
  8138. Character Justin is executing card Advanced In and Out...
  8139. Firing bus OnCalcStaminaCost for character Justin...
  8140. Firing bus OnCardExecuted for character Justin...
  8141. Card offset is 0
  8142. Card outcome is Anunnaki.VVN.CardGameManager+CardOutcome
  8143. Going to label minigamelabel of script EndlessMode - afterward will return to state WAIT_PREY
  8144. Returning control after text execution
  8145. Checking execute state WAIT_PREY
  8146. Actions executed.
  8147. Time to end the damn turn! Firing event bus...
  8148. Firing bus OnTurnEnd...
  8149. Adding base Nausea of 14...
  8150. Firing bus OnInflictNausea for character Justin...
  8151. Processing status MalePrey
  8152. Firing bus OnTakeNausea for character Liz...
  8153. Processing status Pleasure
  8154. ...which becomes 0 Nausea.
  8155. Firing bus OnActuallyTakeNausea for character Liz...
  8156. Processing status FirmGrip
  8157. Events handled. Checking for pred vomit...
  8158. Pred did not vomit. Applying end-of-turn effects...
  8159. Removing base Oxygen of8...
  8160. ...which becomes 9 Oxygen.
  8161. Firing bus OnOxygenThreshold...
  8162. Gaining 10 Acid.
  8163. Healing base Nausea of 3...
  8164. Firing bus OnHealNausea for character Liz...
  8165. ...which becomes 3 Nausea.
  8166. Firing bus OnAnalMove...
  8167. Pred got a nice meal! Ending scene.
  8168. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  8169. Effects applied. Checking for all prey unconscious...
  8170. Prey remain conscious. Caching Inspirations and checking for end-of-turn text...
  8171. Firing bus OnTurnEndText...
  8172. Starting turn...
  8173. Queues set up. Calculating prediction limits...
  8174. Prediction system set up. Starting character turns and opening for play...
  8175. Losing base Restraint of 0.
  8176. Firing bus OnLoseRestraint...
  8177. ...which becomes 0 Restraint.
  8178. Firing bus OnCalcMaxStamina for character Liz...
  8179. Processing status Panicked
  8180. Firing bus OnCalcCardDraw for character Liz...
  8181. Firing bus OnTurnStart for character Liz...
  8182. Processing status MalePrey
  8183. Processing status Panicked
  8184. Processing status Pleasure
  8185. Firing bus OnStaminaSpent for character Liz...
  8186. Firing bus OnCalcStaminaCost for character Liz...
  8187. Firing bus OnCalcStaminaCost for character Liz...
  8188. Firing bus OnCalcStaminaCost for character Liz...
  8189. Firing bus OnCalcStaminaCost for character Liz...
  8190. Firing bus OnCalcStaminaCost for character Liz...
  8191. Firing bus OnCalcMaxStamina for character Justin...
  8192. Processing status Panicked
  8193. Firing bus OnCalcCardDraw for character Justin...
  8194. Firing bus OnTurnStart for character Justin...
  8195. Processing status MalePrey
  8196. Firing bus OnStaminaGained for character Justin...
  8197. Firing bus OnCalcStaminaCost for character Liz...
  8198. Firing bus OnCalcStaminaCost for character Liz...
  8199. Firing bus OnCalcStaminaCost for character Liz...
  8200. Firing bus OnCalcStaminaCost for character Liz...
  8201. Firing bus OnCalcStaminaCost for character Liz...
  8202. Processing status Panicked
  8203. Justin played card Advanced Pummel!
  8204. Firing bus OnCardPlayed for character Justin...
  8205. Firing bus OnCalcStaminaCost for character Justin...
  8206. Firing bus OnCalcStaminaCost for character Liz...
  8207. Firing bus OnCalcStaminaCost for character Liz...
  8208. Firing bus OnCalcStaminaCost for character Liz...
  8209. Firing bus OnCalcStaminaCost for character Liz...
  8210. Firing bus OnCalcStaminaCost for character Liz...
  8211. Firing bus OnCalcStaminaCost for character Justin...
  8212. Processing status Pleasure
  8213. Firing bus OnCalcStaminaCost for character Liz...
  8214. Firing bus OnCalcStaminaCost for character Liz...
  8215. Firing bus OnCalcStaminaCost for character Liz...
  8216. Firing bus OnCalcStaminaCost for character Liz...
  8217. Firing bus OnCalcStaminaCost for character Liz...
  8218. Firing bus OnCalcStaminaCost for character Justin...
  8219. Opening for player input...
  8220. Processing prey AI for character Justin
  8221. Firing bus OnCalcStaminaCost for character Justin...
  8222. Firing bus OnCalcStaminaCost for character Justin...
  8223. Firing bus OnCalcStaminaCost for character Justin...
  8224. Firing bus OnCalcStaminaCost for character Justin...
  8225. Firing bus OnCalcStaminaCost for character Justin...
  8226. (Card: Elite Wriggle In, Weight: 0.72) (Card: Elite Wriggle Out, Weight: 1.6) (Card: Advanced In and Out, Weight: 1.8695)
  8227. Justin played card Elite Wriggle Out!
  8228. Firing bus OnCardPlayed for character Justin...
  8229. Firing bus OnCalcStaminaCost for character Justin...
  8230. Firing bus OnStaminaSpent for character Justin...
  8231. Firing bus OnCalcStaminaCost for character Justin...
  8232. Firing bus OnCalcStaminaCost for character Liz...
  8233. Firing bus OnCalcStaminaCost for character Liz...
  8234. Firing bus OnCalcStaminaCost for character Liz...
  8235. Firing bus OnCalcStaminaCost for character Liz...
  8236. Firing bus OnCalcStaminaCost for character Liz...
  8237. Firing bus OnCalcStaminaCost for character Justin...
  8238. Firing bus OnCalcStaminaCost for character Justin...
  8239. Ending play for character Justin...
  8240. Unloading 236 unused Assets to reduce memory usage. Loaded Objects now: 22229.
  8241. Total: 15.619800 ms (FindLiveObjects: 1.240200 ms CreateObjectMapping: 0.569600 ms MarkObjects: 13.558700 ms DeleteObjects: 0.250600 ms)
  8242.  
  8243. Endless battle finished
  8244. Clicked card Invent Pred Technique
  8245. Right-clicked card Haymaker. HasUpgrades: True
  8246. Showing upgrade track for Haymaker
  8247. Clicked card Haymaker
  8248. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  8249. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 21991.
  8250. Total: 16.952600 ms (FindLiveObjects: 1.481100 ms CreateObjectMapping: 0.583700 ms MarkObjects: 14.822600 ms DeleteObjects: 0.064800 ms)
  8251.  
  8252. Clicked card Invent Pred Technique
  8253. Initializing minigame! Building event bus...
  8254. Event bus built. Initializing decks...
  8255. Decks initialized. Adding characters...
  8256. Firing bus OnGainStatus for character Amanda...
  8257. Adding status effect FirmGrip to character Amanda.
  8258. Instantiating status icon for status After taking this much Nausea, gain 1 Grip.
  8259. Firing bus OnCalcStaminaCost for character Liz...
  8260. Firing bus OnCalcStaminaCost for character Liz...
  8261. Firing bus OnCalcStaminaCost for character Liz...
  8262. Firing bus OnCalcStaminaCost for character Liz...
  8263. Firing bus OnCalcStaminaCost for character Liz...
  8264. Firing bus OnCalcStaminaCost for character Justin...
  8265. Firing bus OnCalcStaminaCost for character Justin...
  8266. Firing bus OnGainStatus for character Liz...
  8267. Adding status effect Focus to character Liz.
  8268. Instantiating status icon for status Inflict more Nausea. Can be canceled by applying Distracted.
  8269. Firing bus OnCalcStaminaCost for character Liz...
  8270. Firing bus OnCalcStaminaCost for character Liz...
  8271. Firing bus OnCalcStaminaCost for character Liz...
  8272. Firing bus OnCalcStaminaCost for character Liz...
  8273. Firing bus OnCalcStaminaCost for character Liz...
  8274. Firing bus OnCalcStaminaCost for character Justin...
  8275. Firing bus OnCalcStaminaCost for character Justin...
  8276. Starting turn...
  8277. Queues set up. Calculating prediction limits...
  8278. Prediction system set up. Starting character turns and opening for play...
  8279. Losing base Restraint of 0.
  8280. Firing bus OnLoseRestraint...
  8281. ...which becomes 0 Restraint.
  8282. Firing bus OnCalcStaminaCost for character Justin...
  8283. Firing bus OnCalcStaminaCost for character Justin...
  8284. Firing bus OnCalcMaxStamina for character Amanda...
  8285. Firing bus OnCalcCardDraw for character Amanda...
  8286. Firing bus OnTurnStart for character Amanda...
  8287. Firing bus OnCalcMaxStamina for character Liz...
  8288. Firing bus OnCalcCardDraw for character Liz...
  8289. Firing bus OnTurnStart for character Liz...
  8290. Firing bus OnCalcStaminaCost for character Liz...
  8291. Firing bus OnCalcStaminaCost for character Liz...
  8292. Firing bus OnCalcStaminaCost for character Liz...
  8293. Firing bus OnCalcStaminaCost for character Liz...
  8294. Firing bus OnCalcStaminaCost for character Liz...
  8295. Firing bus OnCalcStaminaCost for character Liz...
  8296. Firing bus OnCalcStaminaCost for character Liz...
  8297. Firing bus OnCalcStaminaCost for character Liz...
  8298. Firing bus OnCalcStaminaCost for character Liz...
  8299. Firing bus OnCalcStaminaCost for character Liz...
  8300. Firing bus OnCalcStaminaCost for character Liz...
  8301. Firing bus OnCalcStaminaCost for character Liz...
  8302. Firing bus OnCalcStaminaCost for character Justin...
  8303. Firing bus OnCalcStaminaCost for character Justin...
  8304. Processing pred AI
  8305. Firing bus OnCalcStaminaCost for character Amanda...
  8306. Firing bus OnCalcStaminaCost for character Amanda...
  8307. Firing bus OnCalcStaminaCost for character Amanda...
  8308. Firing bus OnCalcStaminaCost for character Amanda...
  8309. Firing bus OnCalcStaminaCost for character Amanda...
  8310. (Card: Displace Air, Weight: 0.275) (Card: Advanced Hug, Weight: 1.075) (Card: Squeeze 'n Burp, Weight: 2.625) (Card: Flow Belch, Weight: 5.6875) (Card: Grope, Weight: 9.6875)
  8311. Amanda played card Grope!
  8312. Firing bus OnCardPlayed for character Amanda...
  8313. Firing bus OnCalcStaminaCost for character Amanda...
  8314. Firing bus OnStaminaSpent for character Amanda...
  8315. Firing bus OnCalcStaminaCost for character Amanda...
  8316. Firing bus OnCalcStaminaCost for character Liz...
  8317. Firing bus OnCalcStaminaCost for character Liz...
  8318. Firing bus OnCalcStaminaCost for character Liz...
  8319. Firing bus OnCalcStaminaCost for character Liz...
  8320. Firing bus OnCalcStaminaCost for character Liz...
  8321. Firing bus OnCalcStaminaCost for character Liz...
  8322. Firing bus OnCalcStaminaCost for character Amanda...
  8323. Firing bus OnCalcStaminaCost for character Justin...
  8324. Firing bus OnCalcStaminaCost for character Justin...
  8325. Firing bus OnCalcStaminaCost for character Amanda...
  8326. Firing bus OnCalcStaminaCost for character Amanda...
  8327. Firing bus OnCalcStaminaCost for character Amanda...
  8328. Firing bus OnCalcStaminaCost for character Amanda...
  8329. (Card: Displace Air, Weight: 0.275) (Card: Advanced Hug, Weight: 1.075) (Card: Squeeze 'n Burp, Weight: 2.625) (Card: Flow Belch, Weight: 5.6875)
  8330. Amanda played card Flow Belch!
  8331. Firing bus OnCardPlayed for character Amanda...
  8332. Firing bus OnCalcStaminaCost for character Amanda...
  8333. Firing bus OnStaminaSpent for character Amanda...
  8334. Firing bus OnCalcStaminaCost for character Amanda...
  8335. Firing bus OnCalcStaminaCost for character Liz...
  8336. Firing bus OnCalcStaminaCost for character Liz...
  8337. Firing bus OnCalcStaminaCost for character Liz...
  8338. Firing bus OnCalcStaminaCost for character Liz...
  8339. Firing bus OnCalcStaminaCost for character Liz...
  8340. Firing bus OnCalcStaminaCost for character Liz...
  8341. Firing bus OnCalcStaminaCost for character Amanda...
  8342. Firing bus OnCalcStaminaCost for character Amanda...
  8343. Firing bus OnCalcStaminaCost for character Justin...
  8344. Firing bus OnCalcStaminaCost for character Justin...
  8345. Firing bus OnCalcStaminaCost for character Amanda...
  8346. Firing bus OnCalcStaminaCost for character Amanda...
  8347. Firing bus OnCalcStaminaCost for character Amanda...
  8348. Firing bus OnCalcStaminaCost for character Amanda...
  8349. (Card: Displace Air, Weight: 0.275) (Card: Advanced Hug, Weight: 1.075) (Card: Squeeze 'n Burp, Weight: 2.625) (Card: Advanced Tummy Rub, Weight: 2.825)
  8350. Amanda played card Squeeze 'n Burp!
  8351. Firing bus OnCardPlayed for character Amanda...
  8352. Firing bus OnCalcStaminaCost for character Amanda...
  8353. Firing bus OnStaminaSpent for character Amanda...
  8354. Firing bus OnCalcStaminaCost for character Amanda...
  8355. Firing bus OnCalcStaminaCost for character Liz...
  8356. Firing bus OnCalcStaminaCost for character Liz...
  8357. Firing bus OnCalcStaminaCost for character Liz...
  8358. Firing bus OnCalcStaminaCost for character Liz...
  8359. Firing bus OnCalcStaminaCost for character Liz...
  8360. Firing bus OnCalcStaminaCost for character Liz...
  8361. Firing bus OnCalcStaminaCost for character Amanda...
  8362. Firing bus OnCalcStaminaCost for character Amanda...
  8363. Firing bus OnCalcStaminaCost for character Amanda...
  8364. Firing bus OnCalcStaminaCost for character Justin...
  8365. Firing bus OnCalcStaminaCost for character Justin...
  8366. Firing bus OnCalcStaminaCost for character Amanda...
  8367. Firing bus OnCalcStaminaCost for character Amanda...
  8368. Firing bus OnCalcStaminaCost for character Amanda...
  8369. (Card: Displace Air, Weight: 0.275) (Card: Advanced Hug, Weight: 1.075) (Card: Advanced Tummy Rub, Weight: 1.275)
  8370. Amanda played card Advanced Hug!
  8371. Firing bus OnCardPlayed for character Amanda...
  8372. Firing bus OnCalcStaminaCost for character Amanda...
  8373. Firing bus OnStaminaSpent for character Amanda...
  8374. Firing bus OnCalcStaminaCost for character Amanda...
  8375. Firing bus OnCalcStaminaCost for character Liz...
  8376. Firing bus OnCalcStaminaCost for character Liz...
  8377. Firing bus OnCalcStaminaCost for character Liz...
  8378. Firing bus OnCalcStaminaCost for character Liz...
  8379. Firing bus OnCalcStaminaCost for character Liz...
  8380. Firing bus OnCalcStaminaCost for character Liz...
  8381. Firing bus OnCalcStaminaCost for character Amanda...
  8382. Firing bus OnCalcStaminaCost for character Amanda...
  8383. Firing bus OnCalcStaminaCost for character Amanda...
  8384. Firing bus OnCalcStaminaCost for character Amanda...
  8385. Firing bus OnCalcStaminaCost for character Justin...
  8386. Firing bus OnCalcStaminaCost for character Justin...
  8387. Firing bus OnCalcStaminaCost for character Amanda...
  8388. Firing bus OnCalcStaminaCost for character Amanda...
  8389. (Card: Displace Air, Weight: 0.275) (Card: Advanced Tummy Rub, Weight: 0.475)
  8390. Amanda played card Displace Air!
  8391. Firing bus OnCardPlayed for character Amanda...
  8392. Firing bus OnCalcStaminaCost for character Amanda...
  8393. Firing bus OnStaminaSpent for character Amanda...
  8394. Firing bus OnCalcStaminaCost for character Amanda...
  8395. Firing bus OnCalcStaminaCost for character Liz...
  8396. Firing bus OnCalcStaminaCost for character Liz...
  8397. Firing bus OnCalcStaminaCost for character Liz...
  8398. Firing bus OnCalcStaminaCost for character Liz...
  8399. Firing bus OnCalcStaminaCost for character Liz...
  8400. Firing bus OnCalcStaminaCost for character Liz...
  8401. Firing bus OnCalcStaminaCost for character Amanda...
  8402. Firing bus OnCalcStaminaCost for character Amanda...
  8403. Firing bus OnCalcStaminaCost for character Amanda...
  8404. Firing bus OnCalcStaminaCost for character Amanda...
  8405. Firing bus OnCalcStaminaCost for character Amanda...
  8406. Firing bus OnCalcStaminaCost for character Justin...
  8407. Firing bus OnCalcStaminaCost for character Justin...
  8408. Ending play for character Amanda...
  8409. Opening for player input...
  8410. Clicked card Invent Prey Technique
  8411. Firing bus OnCalcStaminaCost for character Liz...
  8412. Liz played card Invent Prey Technique!
  8413. Firing bus OnCardPlayed for character Liz...
  8414. Firing bus OnCalcStaminaCost for character Liz...
  8415. Firing bus OnStaminaSpent for character Liz...
  8416. Firing bus OnCalcStaminaCost for character Liz...
  8417. Firing bus OnCalcStaminaCost for character Liz...
  8418. Firing bus OnCalcStaminaCost for character Liz...
  8419. Firing bus OnCalcStaminaCost for character Liz...
  8420. Firing bus OnCalcStaminaCost for character Liz...
  8421. Firing bus OnCalcStaminaCost for character Amanda...
  8422. Firing bus OnCalcStaminaCost for character Amanda...
  8423. Firing bus OnCalcStaminaCost for character Amanda...
  8424. Firing bus OnCalcStaminaCost for character Amanda...
  8425. Firing bus OnCalcStaminaCost for character Amanda...
  8426. Firing bus OnCalcStaminaCost for character Liz...
  8427. NullReferenceException
  8428. at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  8429. at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
  8430. at Anunnaki.VVN.CardGameManager+<>c.<UpdateUI>b__310_0 (UnityEngine.GameObject otherCard) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8431. at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0003f] in <a2fb550e986748b88facf50cd71afc3c>:0
  8432. at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <a2fb550e986748b88facf50cd71afc3c>:0
  8433. at Anunnaki.VVN.CardGameManager.UpdateUI () [0x00694] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8434. at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00654] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8435. at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8436. at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8437. at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8438. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
  8439. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
  8440. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  8441. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  8442. UnityEngine.Logger:LogException(Exception, Object)
  8443. UnityEngine.Debug:LogException(Exception)
  8444. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8445. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  8446. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8447. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8448. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  8449. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8450. UnityEngine.EventSystems.EventSystem:Update()
  8451.  
  8452. Clicked card Adrenaline
  8453. Firing bus OnCalcStaminaCost for character Liz...
  8454. Liz played card Adrenaline!
  8455. Firing bus OnCardPlayed for character Liz...
  8456. Firing bus OnCalcStaminaCost for character Liz...
  8457. Firing bus OnStaminaSpent for character Liz...
  8458. Firing bus OnStaminaGained for character Liz...
  8459. Firing bus OnCalcStaminaCost for character Liz...
  8460. Firing bus OnCalcStaminaCost for character Liz...
  8461. Firing bus OnCalcStaminaCost for character Liz...
  8462. Firing bus OnCalcStaminaCost for character Liz...
  8463. Firing bus OnCalcStaminaCost for character Liz...
  8464. Firing bus OnCalcStaminaCost for character Amanda...
  8465. Firing bus OnCalcStaminaCost for character Amanda...
  8466. Firing bus OnCalcStaminaCost for character Amanda...
  8467. Firing bus OnCalcStaminaCost for character Amanda...
  8468. Firing bus OnCalcStaminaCost for character Amanda...
  8469. Firing bus OnCalcStaminaCost for character Liz...
  8470. NullReferenceException
  8471. at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  8472. at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
  8473. at Anunnaki.VVN.CardGameManager+<>c.<UpdateUI>b__310_0 (UnityEngine.GameObject otherCard) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8474. at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0003f] in <a2fb550e986748b88facf50cd71afc3c>:0
  8475. at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <a2fb550e986748b88facf50cd71afc3c>:0
  8476. at Anunnaki.VVN.CardGameManager.UpdateUI () [0x00694] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8477. at Anunnaki.VVN.CardGameManager.GainStamina (Anunnaki.VVN.CardGameCharacter character, System.Int32 param, Anunnaki.VVN.CardData card) [0x0002b] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8478. at Anunnaki.VVN.GainStamina.Execute (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Int32 param, System.Int32& offset, System.Int32& statusOffset, System.String rawParam, Anunnaki.VVN.CardGameManager+CardOutcome outcome, System.Boolean hypothetical) [0x00019] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8479. at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  8480. at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <31687ccd371e4dc6b0c23a1317cf9474>:0
  8481. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  8482. at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <31687ccd371e4dc6b0c23a1317cf9474>:0
  8483. at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <31687ccd371e4dc6b0c23a1317cf9474>:0
  8484. at Anunnaki.VVN.CardGameEffect.Play (Anunnaki.VVN.CardGameCharacter character, System.Int32& offset, System.Int32& statusOffset) [0x000ed] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8485. at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x000b9] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8486. at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8487. at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8488. at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8489. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
  8490. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
  8491. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  8492. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  8493. UnityEngine.Logger:LogException(Exception, Object)
  8494. UnityEngine.Debug:LogException(Exception)
  8495. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8496. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  8497. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8498. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8499. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  8500. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8501. UnityEngine.EventSystems.EventSystem:Update()
  8502.  
  8503. Clicked card Adrenaline
  8504. Clicked card Adrenaline
  8505. Clicked card Adrenaline
  8506. Clicked card Apex Struggle
  8507. Firing bus OnCalcStaminaCost for character Liz...
  8508. Liz played card Apex Struggle!
  8509. Firing bus OnCardPlayed for character Liz...
  8510. Firing bus OnCalcStaminaCost for character Liz...
  8511. Firing bus OnStaminaSpent for character Liz...
  8512. Firing bus OnCalcStaminaCost for character Liz...
  8513. Firing bus OnCalcStaminaCost for character Liz...
  8514. Firing bus OnCalcStaminaCost for character Liz...
  8515. Firing bus OnCalcStaminaCost for character Liz...
  8516. Firing bus OnCalcStaminaCost for character Amanda...
  8517. Firing bus OnCalcStaminaCost for character Amanda...
  8518. Firing bus OnCalcStaminaCost for character Amanda...
  8519. Firing bus OnCalcStaminaCost for character Amanda...
  8520. Firing bus OnCalcStaminaCost for character Amanda...
  8521. Firing bus OnCalcStaminaCost for character Liz...
  8522. Firing bus OnCalcStaminaCost for character Liz...
  8523. NullReferenceException
  8524. at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
  8525. at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <be2cce08ca774b9684099a81093ecac0>:0
  8526. at Anunnaki.VVN.CardGameManager+<>c.<UpdateUI>b__310_0 (UnityEngine.GameObject otherCard) [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8527. at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0003f] in <a2fb550e986748b88facf50cd71afc3c>:0
  8528. at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <a2fb550e986748b88facf50cd71afc3c>:0
  8529. at Anunnaki.VVN.CardGameManager.UpdateUI () [0x00694] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8530. at Anunnaki.VVN.CardGameManager.PlayCard (Anunnaki.VVN.CardGameCharacter character, Anunnaki.VVN.CardData card, System.Boolean lastPlay, System.Boolean useStamina) [0x00654] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8531. at Anunnaki.VVN.CardGameCharacter.PlayCard (Anunnaki.VVN.CardData card, System.Boolean useStamina) [0x001a8] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8532. at Anunnaki.VVN.CardObject.PlayMe (System.Boolean useStamina) [0x00007] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8533. at Anunnaki.VVN.CardObject.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x000f0] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8534. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
  8535. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
  8536. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  8537. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  8538. UnityEngine.Logger:LogException(Exception, Object)
  8539. UnityEngine.Debug:LogException(Exception)
  8540. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8541. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  8542. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8543. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8544. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  8545. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8546. UnityEngine.EventSystems.EventSystem:Update()
  8547.  
  8548. Clicked card Adrenaline
  8549. NullReferenceException
  8550. at (wrapper managed-to-native) UnityEngine.GameObject.get_transform(UnityEngine.GameObject)
  8551. at Anunnaki.VVN.CardGameManager.RestoreFromState (Anunnaki.VVN.CardGameManager+CardGameRollbackState state) [0x00057] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8552. at Anunnaki.VVN.CardGameManager.ResetTurn () [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8553. at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <be2cce08ca774b9684099a81093ecac0>:0
  8554. at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <be2cce08ca774b9684099a81093ecac0>:0
  8555. at UnityEngine.UI.Button.Press () [0x0001c] in <6786008504d54071ae15829c74250674>:0
  8556. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <6786008504d54071ae15829c74250674>:0
  8557. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
  8558. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
  8559. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  8560. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  8561. UnityEngine.Logger:LogException(Exception, Object)
  8562. UnityEngine.Debug:LogException(Exception)
  8563. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8564. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  8565. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8566. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8567. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  8568. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8569. UnityEngine.EventSystems.EventSystem:Update()
  8570.  
  8571. NullReferenceException
  8572. at (wrapper managed-to-native) UnityEngine.GameObject.get_transform(UnityEngine.GameObject)
  8573. at Anunnaki.VVN.CardGameManager.RestoreFromState (Anunnaki.VVN.CardGameManager+CardGameRollbackState state) [0x00015] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8574. at Anunnaki.VVN.CardGameManager.ResetTurn () [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8575. at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <be2cce08ca774b9684099a81093ecac0>:0
  8576. at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <be2cce08ca774b9684099a81093ecac0>:0
  8577. at UnityEngine.UI.Button.Press () [0x0001c] in <6786008504d54071ae15829c74250674>:0
  8578. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <6786008504d54071ae15829c74250674>:0
  8579. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
  8580. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
  8581. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  8582. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  8583. UnityEngine.Logger:LogException(Exception, Object)
  8584. UnityEngine.Debug:LogException(Exception)
  8585. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8586. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  8587. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8588. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8589. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  8590. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8591. UnityEngine.EventSystems.EventSystem:Update()
  8592.  
  8593. NullReferenceException
  8594. at (wrapper managed-to-native) UnityEngine.GameObject.get_transform(UnityEngine.GameObject)
  8595. at Anunnaki.VVN.CardGameManager.RestoreFromState (Anunnaki.VVN.CardGameManager+CardGameRollbackState state) [0x00015] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8596. at Anunnaki.VVN.CardGameManager.ResetTurn () [0x00000] in <46b0ae65dac749bebffc5f3abdeaacb2>:0
  8597. at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <be2cce08ca774b9684099a81093ecac0>:0
  8598. at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <be2cce08ca774b9684099a81093ecac0>:0
  8599. at UnityEngine.UI.Button.Press () [0x0001c] in <6786008504d54071ae15829c74250674>:0
  8600. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <6786008504d54071ae15829c74250674>:0
  8601. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <6786008504d54071ae15829c74250674>:0
  8602. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <6786008504d54071ae15829c74250674>:0
  8603. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  8604. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  8605. UnityEngine.Logger:LogException(Exception, Object)
  8606. UnityEngine.Debug:LogException(Exception)
  8607. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8608. UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
  8609. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8610. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8611. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  8612. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8613. UnityEngine.EventSystems.EventSystem:Update()
  8614.  
  8615. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  8616. Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 21322.
  8617. Total: 17.334500 ms (FindLiveObjects: 1.083300 ms CreateObjectMapping: 0.678700 ms MarkObjects: 15.395200 ms DeleteObjects: 0.177000 ms)
  8618.  
  8619. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  8620. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 20323.
  8621. Total: 17.767000 ms (FindLiveObjects: 1.210900 ms CreateObjectMapping: 0.563800 ms MarkObjects: 15.868300 ms DeleteObjects: 0.123600 ms)
  8622.  
  8623. <color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 70 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).
  8624. - 70 missing target or field errors
  8625. Memory Statistics:
  8626. [ALLOC_TEMP_TLS] TLS Allocator
  8627. StackAllocators :
  8628. [ALLOC_TEMP_MAIN]
  8629. Peak usage frame count: [1.0 KB-2.0 KB]: 8 frames, [2.0 KB-4.0 KB]: 14799 frames, [4.0 KB-8.0 KB]: 14753 frames, [8.0 KB-16.0 KB]: 2552 frames, [16.0 KB-32.0 KB]: 805 frames, [32.0 KB-64.0 KB]: 12320 frames, [64.0 KB-128.0 KB]: 2077 frames, [128.0 KB-256.0 KB]: 4 frames, [256.0 KB-0.5 MB]: 51 frames, [0.5 MB-1.0 MB]: 28 frames, [1.0 MB-2.0 MB]: 11 frames, [2.0 MB-4.0 MB]: 1 frames
  8630. Initial Block Size 4.0 MB
  8631. Current Block Size 4.0 MB
  8632. Peak Allocated Bytes 2.1 MB
  8633. Overflow Count 0
  8634. [ALLOC_TEMP_Loading.AsyncRead]
  8635. Initial Block Size 64.0 KB
  8636. Current Block Size 64.0 KB
  8637. Peak Allocated Bytes 324 B
  8638. Overflow Count 0
  8639. [ALLOC_TEMP_Loading.PreloadManager]
  8640. Initial Block Size 256.0 KB
  8641. Current Block Size 0.5 MB
  8642. Peak Allocated Bytes 509.2 KB
  8643. Overflow Count 102
  8644. [ALLOC_TEMP_Background Job.Worker 8]
  8645. Initial Block Size 32.0 KB
  8646. Current Block Size 32.0 KB
  8647. Peak Allocated Bytes 54 B
  8648. Overflow Count 0
  8649. [ALLOC_TEMP_Background Job.Worker 9]
  8650. Initial Block Size 32.0 KB
  8651. Current Block Size 32.0 KB
  8652. Peak Allocated Bytes 54 B
  8653. Overflow Count 0
  8654. [ALLOC_TEMP_Job.Worker 0]
  8655. Initial Block Size 256.0 KB
  8656. Current Block Size 0.5 MB
  8657. Peak Allocated Bytes 282.8 KB
  8658. Overflow Count 753
  8659. [ALLOC_TEMP_Background Job.Worker 10]
  8660. Initial Block Size 32.0 KB
  8661. Current Block Size 32.0 KB
  8662. Peak Allocated Bytes 54 B
  8663. Overflow Count 0
  8664. [ALLOC_TEMP_Background Job.Worker 14]
  8665. Initial Block Size 32.0 KB
  8666. Current Block Size 32.0 KB
  8667. Peak Allocated Bytes 54 B
  8668. Overflow Count 0
  8669. [ALLOC_TEMP_Background Job.Worker 6]
  8670. Initial Block Size 32.0 KB
  8671. Current Block Size 32.0 KB
  8672. Peak Allocated Bytes 54 B
  8673. Overflow Count 0
  8674. [ALLOC_TEMP_Job.Worker 4]
  8675. Initial Block Size 256.0 KB
  8676. Current Block Size 0.5 MB
  8677. Peak Allocated Bytes 280.4 KB
  8678. Overflow Count 3556
  8679. [ALLOC_TEMP_Job.Worker 3]
  8680. Initial Block Size 256.0 KB
  8681. Current Block Size 0.5 MB
  8682. Peak Allocated Bytes 284.1 KB
  8683. Overflow Count 4447
  8684. [ALLOC_TEMP_Background Job.Worker 12]
  8685. Initial Block Size 32.0 KB
  8686. Current Block Size 32.0 KB
  8687. Peak Allocated Bytes 54 B
  8688. Overflow Count 0
  8689. [ALLOC_TEMP_EnlightenWorker] x 3
  8690. Initial Block Size 64.0 KB
  8691. Current Block Size 64.0 KB
  8692. Peak Allocated Bytes 54 B
  8693. Overflow Count 0
  8694. [ALLOC_TEMP_Background Job.Worker 15]
  8695. Initial Block Size 32.0 KB
  8696. Current Block Size 32.0 KB
  8697. Peak Allocated Bytes 54 B
  8698. Overflow Count 0
  8699. [ALLOC_TEMP_Background Job.Worker 1]
  8700. Initial Block Size 32.0 KB
  8701. Current Block Size 32.0 KB
  8702. Peak Allocated Bytes 54 B
  8703. Overflow Count 0
  8704. [ALLOC_TEMP_Background Job.Worker 2]
  8705. Initial Block Size 32.0 KB
  8706. Current Block Size 32.0 KB
  8707. Peak Allocated Bytes 54 B
  8708. Overflow Count 0
  8709. [ALLOC_TEMP_Background Job.Worker 7]
  8710. Initial Block Size 32.0 KB
  8711. Current Block Size 32.0 KB
  8712. Peak Allocated Bytes 54 B
  8713. Overflow Count 0
  8714. [ALLOC_TEMP_UnityGfxDeviceWorker]
  8715. Initial Block Size 256.0 KB
  8716. Current Block Size 256.0 KB
  8717. Peak Allocated Bytes 7.3 KB
  8718. Overflow Count 0
  8719. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 5
  8720. Initial Block Size 64.0 KB
  8721. Current Block Size 64.0 KB
  8722. Peak Allocated Bytes 138 B
  8723. Overflow Count 0
  8724. [ALLOC_TEMP_Background Job.Worker 5]
  8725. Initial Block Size 32.0 KB
  8726. Current Block Size 32.0 KB
  8727. Peak Allocated Bytes 54 B
  8728. Overflow Count 0
  8729. [ALLOC_TEMP_Background Job.Worker 13]
  8730. Initial Block Size 32.0 KB
  8731. Current Block Size 32.0 KB
  8732. Peak Allocated Bytes 54 B
  8733. Overflow Count 0
  8734. [ALLOC_TEMP_Job.Worker 1]
  8735. Initial Block Size 256.0 KB
  8736. Current Block Size 0.5 MB
  8737. Peak Allocated Bytes 283.6 KB
  8738. Overflow Count 10564
  8739. [ALLOC_TEMP_Job.Worker 2]
  8740. Initial Block Size 256.0 KB
  8741. Current Block Size 0.5 MB
  8742. Peak Allocated Bytes 282.4 KB
  8743. Overflow Count 6956
  8744. [ALLOC_TEMP_Background Job.Worker 3]
  8745. Initial Block Size 32.0 KB
  8746. Current Block Size 32.0 KB
  8747. Peak Allocated Bytes 54 B
  8748. Overflow Count 0
  8749. [ALLOC_TEMP_Background Job.Worker 11]
  8750. Initial Block Size 32.0 KB
  8751. Current Block Size 32.0 KB
  8752. Peak Allocated Bytes 54 B
  8753. Overflow Count 0
  8754. [ALLOC_TEMP_Background Job.Worker 0]
  8755. Initial Block Size 32.0 KB
  8756. Current Block Size 32.0 KB
  8757. Peak Allocated Bytes 54 B
  8758. Overflow Count 0
  8759. [ALLOC_TEMP_Background Job.Worker 4]
  8760. Initial Block Size 32.0 KB
  8761. Current Block Size 32.0 KB
  8762. Peak Allocated Bytes 54 B
  8763. Overflow Count 0
  8764. [ALLOC_TEMP_BatchDeleteObjects]
  8765. Initial Block Size 64.0 KB
  8766. Current Block Size 64.0 KB
  8767. Peak Allocated Bytes 54 B
  8768. Overflow Count 0
  8769. [ALLOC_DEFAULT] Dual Thread Allocator
  8770. Peak main deferred allocation count 6710
  8771. [ALLOC_BUCKET]
  8772. Large Block size 4.0 MB
  8773. Used Block count 1
  8774. Peak Allocated bytes 3.6 MB
  8775. Failed Allocations. Bucket layout:
  8776. 16B: 17 Subsections = 17408 buckets. Failed count: 13758
  8777. 32B: 20 Subsections = 10240 buckets. Failed count: 7742
  8778. 48B: 65 Subsections = 22186 buckets. Failed count: 362298
  8779. 64B: 28 Subsections = 7168 buckets. Failed count: 3279
  8780. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  8781. 96B: 8 Subsections = 1365 buckets. Failed count: 1829
  8782. 112B: 7 Subsections = 1024 buckets. Failed count: 0
  8783. 128B: 66 Subsections = 8448 buckets. Failed count: 201316
  8784. [ALLOC_DEFAULT_MAIN]
  8785. Peak usage frame count: [16.0 MB-32.0 MB]: 1354 frames, [32.0 MB-64.0 MB]: 46055 frames
  8786. Requested Block Size 16.0 MB
  8787. Peak Block count 4
  8788. Peak Allocated memory 61.2 MB
  8789. Peak Large allocation bytes 8.0 MB
  8790. [ALLOC_DEFAULT_THREAD]
  8791. Peak usage frame count: [128.0 MB-256.0 MB]: 47409 frames
  8792. Requested Block Size 16.0 MB
  8793. Peak Block count 2
  8794. Peak Allocated memory 234.7 MB
  8795. Peak Large allocation bytes 218.5 MB
  8796. [ALLOC_TEMP_JOB_1_FRAME]
  8797. Initial Block Size 2.0 MB
  8798. Used Block Count 0
  8799. Overflow Count (too large) 0
  8800. Overflow Count (full) 0
  8801. [ALLOC_TEMP_JOB_2_FRAMES]
  8802. Initial Block Size 2.0 MB
  8803. Used Block Count 0
  8804. Overflow Count (too large) 0
  8805. Overflow Count (full) 0
  8806. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  8807. Initial Block Size 2.0 MB
  8808. Used Block Count 1
  8809. Overflow Count (too large) 0
  8810. Overflow Count (full) 0
  8811. [ALLOC_TEMP_JOB_ASYNC (Background)]
  8812. Initial Block Size 1.0 MB
  8813. Used Block Count 1
  8814. Overflow Count (too large) 0
  8815. Overflow Count (full) 0
  8816. [ALLOC_GFX] Dual Thread Allocator
  8817. Peak main deferred allocation count 20
  8818. [ALLOC_BUCKET]
  8819. Large Block size 4.0 MB
  8820. Used Block count 1
  8821. Peak Allocated bytes 3.6 MB
  8822. Failed Allocations. Bucket layout:
  8823. 16B: 17 Subsections = 17408 buckets. Failed count: 13758
  8824. 32B: 20 Subsections = 10240 buckets. Failed count: 7742
  8825. 48B: 65 Subsections = 22186 buckets. Failed count: 362298
  8826. 64B: 28 Subsections = 7168 buckets. Failed count: 3279
  8827. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  8828. 96B: 8 Subsections = 1365 buckets. Failed count: 1829
  8829. 112B: 7 Subsections = 1024 buckets. Failed count: 0
  8830. 128B: 66 Subsections = 8448 buckets. Failed count: 201316
  8831. [ALLOC_GFX_MAIN]
  8832. Peak usage frame count: [64.0 KB-128.0 KB]: 14 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 17096 frames, [4.0 MB-8.0 MB]: 30297 frames
  8833. Requested Block Size 16.0 MB
  8834. Peak Block count 1
  8835. Peak Allocated memory 7.6 MB
  8836. Peak Large allocation bytes 0 B
  8837. [ALLOC_GFX_THREAD]
  8838. Peak usage frame count: [64.0 KB-128.0 KB]: 11 frames, [1.0 MB-2.0 MB]: 47398 frames
  8839. Requested Block Size 16.0 MB
  8840. Peak Block count 1
  8841. Peak Allocated memory 1.2 MB
  8842. Peak Large allocation bytes 0 B
  8843. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  8844. Peak main deferred allocation count 194
  8845. [ALLOC_BUCKET]
  8846. Large Block size 4.0 MB
  8847. Used Block count 1
  8848. Peak Allocated bytes 3.6 MB
  8849. Failed Allocations. Bucket layout:
  8850. 16B: 17 Subsections = 17408 buckets. Failed count: 13758
  8851. 32B: 20 Subsections = 10240 buckets. Failed count: 7742
  8852. 48B: 65 Subsections = 22186 buckets. Failed count: 362298
  8853. 64B: 28 Subsections = 7168 buckets. Failed count: 3279
  8854. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  8855. 96B: 8 Subsections = 1365 buckets. Failed count: 1829
  8856. 112B: 7 Subsections = 1024 buckets. Failed count: 0
  8857. 128B: 66 Subsections = 8448 buckets. Failed count: 201316
  8858. [ALLOC_CACHEOBJECTS_MAIN]
  8859. Peak usage frame count: [2.0 MB-4.0 MB]: 47391 frames, [4.0 MB-8.0 MB]: 18 frames
  8860. Requested Block Size 4.0 MB
  8861. Peak Block count 2
  8862. Peak Allocated memory 4.7 MB
  8863. Peak Large allocation bytes 0 B
  8864. [ALLOC_CACHEOBJECTS_THREAD]
  8865. Peak usage frame count: [2.0 MB-4.0 MB]: 597 frames, [4.0 MB-8.0 MB]: 46812 frames
  8866. Requested Block Size 4.0 MB
  8867. Peak Block count 2
  8868. Peak Allocated memory 4.6 MB
  8869. Peak Large allocation bytes 0 B
  8870. [ALLOC_TYPETREE] Dual Thread Allocator
  8871. Peak main deferred allocation count 0
  8872. [ALLOC_BUCKET]
  8873. Large Block size 4.0 MB
  8874. Used Block count 1
  8875. Peak Allocated bytes 3.6 MB
  8876. Failed Allocations. Bucket layout:
  8877. 16B: 17 Subsections = 17408 buckets. Failed count: 13758
  8878. 32B: 20 Subsections = 10240 buckets. Failed count: 7742
  8879. 48B: 65 Subsections = 22186 buckets. Failed count: 362298
  8880. 64B: 28 Subsections = 7168 buckets. Failed count: 3279
  8881. 80B: 45 Subsections = 9216 buckets. Failed count: 0
  8882. 96B: 8 Subsections = 1365 buckets. Failed count: 1829
  8883. 112B: 7 Subsections = 1024 buckets. Failed count: 0
  8884. 128B: 66 Subsections = 8448 buckets. Failed count: 201316
  8885. [ALLOC_TYPETREE_MAIN]
  8886. Peak usage frame count: [4.0 KB-8.0 KB]: 6 frames, [8.0 KB-16.0 KB]: 10 frames, [16.0 KB-32.0 KB]: 47393 frames
  8887. Requested Block Size 2.0 MB
  8888. Peak Block count 1
  8889. Peak Allocated memory 20.0 KB
  8890. Peak Large allocation bytes 0 B
  8891. [ALLOC_TYPETREE_THREAD]
  8892. Peak usage frame count: [8.0 KB-16.0 KB]: 47409 frames
  8893. Requested Block Size 2.0 MB
  8894. Peak Block count 1
  8895. Peak Allocated memory 11.2 KB
  8896. Peak Large allocation bytes 0 B
  8897.  
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