Sinael

dps tests

Aug 5th, 2021
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  1. DPS
  2. Fist 24-26
  3. Berserk 220-280 (highly variable due to quirks of P_Random, and the way its damage is calculated)
  4. Saw 96-100
  5. Pistol 24-28
  6. SG 68-75
  7. SSG 140-151
  8. Chaingun 88-90
  9. RL (boss) 150-170
  10. RL(nonboss) 330-360
  11. Plasma 265-278
  12. BFG 2500-2700
  13.  
  14. Flak_m
  15.  
  16. saw - 116
  17. 200
  18. hammer - 30
  19. Pist primary 50
  20. Pist secondary 64
  21. 2Pist primary 99
  22. 2Pist secondary 131
  23. Ges p 146
  24. Ges s 90
  25. ASMD p 66
  26. ASMD s 106
  27. ASMD ball 196
  28. Pulse P 170
  29. Pulse S 70
  30. Razor P 70
  31. Razor S 78
  32. Razor P Head 246
  33. Minigun P 120
  34. Minigun S 234
  35. Flak P 179
  36. Flak S 137
  37. RL rapid 104
  38. RL 6+ 88
  39. RL s rapid 122
  40. RL s 6+ 105
  41. Rifle 79
  42. Rilfe Head 175
  43.  
  44.  
  45. DAKKA
  46. Scrap - 532/472
  47. Hands 227.5
  48. Hands alt 128 (charged - 160)
  49. Pistol - 115.2/124
  50. SG - 176.4/224/238
  51. SSGp - 360/380
  52. CG - 210/420/405(f)
  53. RL 470/451
  54. Plasma 464
  55.  
  56. Rudy 2
  57. Fist 92
  58. Saw 127
  59. Rfile 72
  60. SG 127
  61. SSG 180
  62. CG 118
  63. RL 407
  64. Plasma 270
  65. BFG 2924
  66.  
  67.  
  68.  
  69.  
  70.  
  71.  
  72. Staff 27-33
  73. Powered staff 117-132
  74. Gauntlets 75-84
  75. Powered Gauntlet 75-84 (same but with lifeleech)
  76. Wand 31-33
  77. PoweredWand 109-112 (if all projectiles hit)
  78. Crossbow 80-97 (if all bolts hit)
  79. Power Crossbow 158-162 (if all bolts hit)
  80. Claw 98-110
  81. Powered Claw 150-170 (against non-boss, solo golem/ophidian-sized target - 22 unit radius, more damage in crowd due to rippers)
  82. Hellstaff 115-130 (courtesy of it doing 3d8 damage contrary to Claw's 4d8, but at higher rate)
  83. Powered Hellstaff 290-320 (assuming target is solo, constantly under rain, and its not a boss, more damage for crowds)
  84. Phoenix rod 348-385 (direct hit+blast, on non-boss)
  85. 148-164 (direct hit, on boss)
  86. Powered Phoenix 305-310 (very low ammo consumption, 1 ammo for ~3000 damage. Upon pressing fire, spends 1 regular ammo to give you 350 special flamethrower ammo, each of those dealing 2d8 damage, upon releasing the fire button, or Tome ending all flamethrower ammo is removed)
  87. Firemace 125-140 (no bounce)
  88. Firemace bounce 160-180 (splitter bounce - some times shoots large ball that splits on bounce, if you shoot at mid range allowing it to bounce instead of hitting right away, it will split into several balls, improving DPS somewhat. It splits on each bounce, but the splited balls spread out. Ideal range for a split is ~300 map units)
  89. PFiremace 200-230 to a boss (instakills non-boss enemies, homes in on each bounce)
  90.  
  91.  
  92.  
  93.  
  94. D4V
  95. fists 69
  96. Saw 392
  97.  
  98.  
  99.  
  100. 69 Fist 24-26
  101. Berserk 220-280
  102. 391 Saw 96-100
  103. 38 Pistol 24-28
  104. 83-91 SG 68-75
  105. 121-139 SSG 140-151
  106. 174-185 Chaing 88-90
  107. RL (bos) 150-170
  108. 345-394 RL(nbos) 330-360
  109. 258 Plasma 265-278
  110. 2825 BFG 2500-2700
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