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- DPS
- Fist 24-26
- Berserk 220-280 (highly variable due to quirks of P_Random, and the way its damage is calculated)
- Saw 96-100
- Pistol 24-28
- SG 68-75
- SSG 140-151
- Chaingun 88-90
- RL (boss) 150-170
- RL(nonboss) 330-360
- Plasma 265-278
- BFG 2500-2700
- Flak_m
- saw - 116
- 200
- hammer - 30
- Pist primary 50
- Pist secondary 64
- 2Pist primary 99
- 2Pist secondary 131
- Ges p 146
- Ges s 90
- ASMD p 66
- ASMD s 106
- ASMD ball 196
- Pulse P 170
- Pulse S 70
- Razor P 70
- Razor S 78
- Razor P Head 246
- Minigun P 120
- Minigun S 234
- Flak P 179
- Flak S 137
- RL rapid 104
- RL 6+ 88
- RL s rapid 122
- RL s 6+ 105
- Rifle 79
- Rilfe Head 175
- DAKKA
- Scrap - 532/472
- Hands 227.5
- Hands alt 128 (charged - 160)
- Pistol - 115.2/124
- SG - 176.4/224/238
- SSGp - 360/380
- CG - 210/420/405(f)
- RL 470/451
- Plasma 464
- Rudy 2
- Fist 92
- Saw 127
- Rfile 72
- SG 127
- SSG 180
- CG 118
- RL 407
- Plasma 270
- BFG 2924
- Staff 27-33
- Powered staff 117-132
- Gauntlets 75-84
- Powered Gauntlet 75-84 (same but with lifeleech)
- Wand 31-33
- PoweredWand 109-112 (if all projectiles hit)
- Crossbow 80-97 (if all bolts hit)
- Power Crossbow 158-162 (if all bolts hit)
- Claw 98-110
- Powered Claw 150-170 (against non-boss, solo golem/ophidian-sized target - 22 unit radius, more damage in crowd due to rippers)
- Hellstaff 115-130 (courtesy of it doing 3d8 damage contrary to Claw's 4d8, but at higher rate)
- Powered Hellstaff 290-320 (assuming target is solo, constantly under rain, and its not a boss, more damage for crowds)
- Phoenix rod 348-385 (direct hit+blast, on non-boss)
- 148-164 (direct hit, on boss)
- Powered Phoenix 305-310 (very low ammo consumption, 1 ammo for ~3000 damage. Upon pressing fire, spends 1 regular ammo to give you 350 special flamethrower ammo, each of those dealing 2d8 damage, upon releasing the fire button, or Tome ending all flamethrower ammo is removed)
- Firemace 125-140 (no bounce)
- Firemace bounce 160-180 (splitter bounce - some times shoots large ball that splits on bounce, if you shoot at mid range allowing it to bounce instead of hitting right away, it will split into several balls, improving DPS somewhat. It splits on each bounce, but the splited balls spread out. Ideal range for a split is ~300 map units)
- PFiremace 200-230 to a boss (instakills non-boss enemies, homes in on each bounce)
- D4V
- fists 69
- Saw 392
- 69 Fist 24-26
- Berserk 220-280
- 391 Saw 96-100
- 38 Pistol 24-28
- 83-91 SG 68-75
- 121-139 SSG 140-151
- 174-185 Chaing 88-90
- RL (bos) 150-170
- 345-394 RL(nbos) 330-360
- 258 Plasma 265-278
- 2825 BFG 2500-2700
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