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autoparry

Feb 21st, 2026 (edited)
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  1. local RS = cloneref(game:GetService("ReplicatedStorage"))
  2. local GameReq = getrenv().require
  3. local BaseNPC = GameReq(RS.common.NPCs_Shared.AIClasses.BaseNPCv2_Client)
  4. local ParryEvent = GameReq(RS.common.RedEvents.Framework.ParryEvent)
  5.  
  6. BaseNPC.Attack = function(self, p1, p2)
  7. ParryEvent:FireServer(self.UID)
  8. self:Stun(true)
  9. end
  10.  
  11. warn("AUTO PARRY LOADED")
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