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- local RS = cloneref(game:GetService("ReplicatedStorage"))
- local GameReq = getrenv().require
- local BaseNPC = GameReq(RS.common.NPCs_Shared.AIClasses.BaseNPCv2_Client)
- local ParryEvent = GameReq(RS.common.RedEvents.Framework.ParryEvent)
- BaseNPC.Attack = function(self, p1, p2)
- ParryEvent:FireServer(self.UID)
- self:Stun(true)
- end
- warn("AUTO PARRY LOADED")
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